娃娃机
This commit is contained in:
parent
2568b66147
commit
ed358edfce
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@ -86,6 +86,7 @@ const (
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GameId_CaoThap = 605 //CaoThap
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GameId_AngerUncle = 606 // 愤怒大叔
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GameId_SmallRoket = 607 // 小火箭
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GameId_Clawdoll = 608 // 娃娃机
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__GameId_ThrGame_Min__ = 700 //################三方类################
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GameId_Thr_Dg = 701 //DG Game
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GameId_Thr_XHJ = 901 //DG Game
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@ -104,6 +105,7 @@ const (
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GameDifTamQuoc = "305" // 百战成神
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GameDifFruits = "306" // 水果机
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GameDifRichblessed = "307" // 多彩多福
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GameDifClawdoll = "608" // 娃娃机
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)
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// IsTienLenYuLe TienLen娱乐
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@ -0,0 +1,19 @@
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{
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"GameName":"娃娃机",
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"GameId":608,
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"GameMode":[0],
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"SceneType":[1],
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"CanForceStart":false,
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"MinPlayerCnt":1,
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"DefaultPlayerCnt":1,
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"MaxIndex":0,
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"TimeFreeStart":0,
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"TimeFreeEnd":0,
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"DependentPlayerCnt":true,
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"EnterAfterStart":false,
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"PerGameTakeCard":100,
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"ViewLogCnt":-1,
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"BetState":0,
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"Params":[
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]
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}
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@ -0,0 +1,25 @@
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package clawdoll
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import "time"
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// 场景状态
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const (
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ClawDollSceneStateWait int = iota //等待状态
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ClawDollSceneStateStart //开始倒计时
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ClawDollSceneStatePlayGame //游戏中
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ClawDollSceneStateBilled //结算
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ClawDollSceneStateMax
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)
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const (
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ClawDollSceneWaitTimeout = time.Second * 2 //等待倒计时
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ClawDollSceneStartTimeout = time.Second * 6 //开始倒计时
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ClawDollSceneBilledTimeout = time.Second * 2 //结算
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)
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// 玩家操作
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const (
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ClawDollPlayerOpScore = iota + 1 // 上分
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ClawDollPlayerOpGo // 下抓
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ClawDollPlayerOpMove // 移动方向
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)
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@ -0,0 +1,4 @@
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package clawdoll
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type Logic struct {
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}
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@ -6,8 +6,17 @@ import (
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"mongo.games.com/goserver/core/netlib"
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)
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var MachineMap = make(map[int]string)
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func MSDollMachineList(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Tracef("TestHandler %v", data)
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MachineMap = make(map[int]string)
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if msg, ok := data.(*machine.MSDollMachineList); ok {
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for i, info := range msg.Data {
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MachineMap[i+1] = info.VideoAddr
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logger.Logger.Tracef("MachineMap[%v] = %v", i, info.VideoAddr)
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}
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}
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return nil
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}
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@ -171,7 +171,7 @@ type DB_FishOutMgrEx struct {
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func (this *DB_FishOutMgrEx) InitFishAppear() {
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this.FishOutPool = make(map[int32]*AppearFish)
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for _, v := range srvdata.PBDB_FishOutMgr.Datas.Arr {
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logger.Logger.Tracef("初始化房间出鱼列表 fishId = %v", v.Id)
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//logger.Logger.Tracef("初始化房间出鱼列表 fishId = %v", v.Id)
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this.FishOutPool[v.Id] = &AppearFish{
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FishId: v.Id,
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Exp: v.Exp,
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@ -0,0 +1,55 @@
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package clawdoll
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import (
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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)
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type CSPlayerOpPacketFactory struct {
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}
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type CSPlayerOpHandler struct {
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}
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func (f *CSPlayerOpPacketFactory) CreatePacket() interface{} {
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pack := &clawdoll.CSCLAWDOLLOp{}
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return pack
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}
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func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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logger.Logger.Trace("CSPlayerOpHandler Process recv ", data)
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if msg, ok := data.(*clawdoll.CSCLAWDOLLOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSPlayerOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSPlayerOpHandler p.scene == nil")
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return nil
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}
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if scene.KeyGameDif != common.GameDifClawdoll {
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logger.Logger.Error("CSPlayerOpHandler gameId Error ", scene.GameId)
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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sp := scene.GetScenePolicy()
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if sp != nil {
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sp.OnPlayerOp(scene, p, int(msg.GetOpCode()), msg.GetParams())
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}
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return nil
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_CLAWDOLL_PLAYEROP), &CSPlayerOpHandler{})
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netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_CLAWDOLL_PLAYEROP), &CSPlayerOpPacketFactory{})
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}
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@ -0,0 +1,71 @@
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package clawdoll
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/goserver/core/logger"
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)
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type PlayerEx struct {
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*base.Player //玩家信息
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gainCoin int64 // 本局赢的金币
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taxCoin int64 // 本局税收
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odds int32
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}
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func (this *PlayerEx) Clear(baseScore int32) {
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this.UnmarkFlag(base.PlayerState_WaitNext)
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this.UnmarkFlag(base.PlayerState_GameBreak)
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this.MarkFlag(base.PlayerState_Ready)
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this.gainCoin = 0
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this.taxCoin = 0
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this.odds = 0
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}
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func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
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if !this.IsGameing() {
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logger.Logger.Trace("(this *PlayerEx) CanOp return false ", this.SnId)
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return false
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}
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return true
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}
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func (this *PlayerEx) CanPayCoinByPos() bool {
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return false
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}
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// 游戏新一局 设置数据
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func (this *PlayerEx) ReStartGame() {
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this.ReDataStartGame()
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this.gainCoin = 0
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this.taxCoin = 0
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this.odds = 0
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}
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// 初始化
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func (this *PlayerEx) InitData(baseScore int32) {
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}
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// 重置下注数据
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func (this *PlayerEx) ResetData() {
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}
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// 游戏新一局 设置数据
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func (this *PlayerEx) ReDataStartGame() {
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}
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func (this *PlayerEx) CanPlayerOpInState(sceneState int) bool {
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return false
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}
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// 能否退出游戏
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func (this *PlayerEx) CanLeaveScene(sceneState int) bool {
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return true
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}
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@ -0,0 +1,205 @@
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package clawdoll
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import (
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/proto"
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)
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type PlayerData struct {
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SnId int32
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Head int32 //头像框
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VIP int32 //VIP帐号 等级
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Name string //名字
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Sex int32 //性别
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IsRob bool
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Coin int64
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gainCoin int64 //本局赢的金币
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taxCoin int64 //本局税收
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isBilled bool //是否结算
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CurIsWin int64 //当局输赢 负数:输 正数:赢
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InviterId int32 //邀请人Id
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BeUnderAgentCode string //隶属经销商(推广人)
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IsPlayerFirst bool
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Platform string //平台
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Channel string //渠道信息
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PackageID string //推广包标识 对应客户端的packagetag
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flag int
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}
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type SceneEx struct {
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*base.Scene // 场景
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logic *rule.Logic //
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players map[int32]*PlayerEx // 玩家信息
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PlayerBackup map[int32]*PlayerData // 本局离场玩家数据备份
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seats []*PlayerEx // 本局游戏中的玩家状态数据
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RoundId int // 局数,第几局
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robotNum int // 参与游戏的机器人数量
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logid string
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}
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// 游戏是否能开始
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func (this *SceneEx) CanStart() bool {
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//人数>=1自动开始
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if len(this.players) >= 0 && (this.GetRealPlayerNum() >= 0 || this.IsPreCreateScene()) {
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return true
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}
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return false
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}
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// 从房间删除玩家
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func (this *SceneEx) delPlayer(p *base.Player) {
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if p, exist := this.players[p.SnId]; exist {
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this.seats[p.GetPos()] = nil
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delete(this.players, p.SnId)
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}
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}
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// 广播玩家离开
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func (this *SceneEx) BroadcastPlayerLeave(p *base.Player, reason int) {
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scLeavePack := &clawdoll.SCCLAWDOLLPlayerLeave{
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Pos: proto.Int(p.GetPos()),
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}
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proto.SetDefaults(scLeavePack)
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this.Broadcast(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_CLAWDOLL_PlayerLeave), scLeavePack, p.GetSid())
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}
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// 玩家离开事件
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func (this *SceneEx) OnPlayerLeave(p *base.Player, reason int) {
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this.delPlayer(p)
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this.BroadcastPlayerLeave(p, reason)
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}
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func (this *SceneEx) SceneDestroy(force bool) {
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//销毁房间
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this.Scene.Destroy(force)
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}
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func (e *SceneEx) playerOpPack(snId int32, opcode int, opRetCode clawdoll.OpResultCode, params []int64) *clawdoll.SCCLAWDOLLOp {
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pack := &clawdoll.SCCLAWDOLLOp{
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SnId: proto.Int32(snId),
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OpCode: proto.Int32(int32(opcode)),
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Params: params,
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OpRetCode: clawdoll.OpResultCode_OPRC_Success,
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}
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proto.SetDefaults(pack)
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return pack
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}
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// OnPlayerSCOp 发送玩家操作情况
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func (e *SceneEx) OnPlayerSCOp(p *base.Player, opcode int, opRetCode clawdoll.OpResultCode, params []int64) {
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pack := e.playerOpPack(p.SnId, opcode, opRetCode, params)
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p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_CLAWDOLL_PLAYEROP), pack)
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logger.Logger.Tracef("OnPlayerSCOp %s", pack)
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}
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// 房间信息打包
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func (this *SceneEx) ClawdollCreateRoomInfoPacket(s *base.Scene, p *base.Player) interface{} {
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pack := &clawdoll.SCCLAWDOLLRoomInfo{
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RoomId: proto.Int(s.GetSceneId()),
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GameId: proto.Int(s.GetGameId()),
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RoomMode: proto.Int(s.GetSceneMode()),
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Params: common.CopySliceInt64ToInt32(s.Params),
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State: proto.Int(s.GetSceneState().GetState()),
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TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)),
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TotalPlayer: proto.Int(len(this.players)),
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RoundId: proto.Int(this.RoundId),
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ParamsEx: nil,
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GameFreeId: 0,
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BaseScore: proto.Int32(this.GetBaseScore()),
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}
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// 玩家信息
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for _, playerEx := range this.players {
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if p.SnId == playerEx.SnId {
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pd := &clawdoll.CLAWDOLLPlayerData{
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SnId: proto.Int32(playerEx.SnId),
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Name: proto.String(playerEx.Name),
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Head: proto.Int32(playerEx.Head),
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Sex: proto.Int32(playerEx.Sex),
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Coin: proto.Int64(playerEx.Coin),
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Flag: proto.Int(playerEx.GetFlag()),
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HeadOutLine: proto.Int32(playerEx.HeadOutLine),
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VIP: proto.Int32(playerEx.VIP),
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WinCoin: proto.Int64(playerEx.gainCoin),
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}
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pack.Players = append(pack.Players, pd)
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}
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}
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proto.SetDefaults(pack)
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if p != nil {
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p.SyncFlag()
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}
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return pack
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}
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func NewClawdollSceneData(s *base.Scene) *SceneEx {
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sceneEx := &SceneEx{
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Scene: s,
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logic: new(rule.Logic),
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players: make(map[int32]*PlayerEx),
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seats: make([]*PlayerEx, s.GetPlayerNum()),
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PlayerBackup: make(map[int32]*PlayerData),
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}
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return sceneEx
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}
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func (this *SceneEx) init() bool {
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this.Clear()
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return true
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}
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// 检查上分是否合法
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func (this *SceneEx) CheckPayOp(betVal int64, takeMul int64) bool { //游戏底分
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return true
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}
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func (this *SceneEx) Clear() {
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this.robotNum = 0
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this.PlayerBackup = make(map[int32]*PlayerData)
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this.RoundId = 0
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for i := 0; i < this.GetPlayerNum(); i++ {
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if this.seats[i] != nil {
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this.seats[i].Clear(this.GetBaseScore())
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}
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}
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}
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func (this *SceneEx) BackupPlayer(p *PlayerEx, isBilled bool) {
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this.PlayerBackup[p.SnId] = &PlayerData{
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SnId: p.SnId,
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gainCoin: p.gainCoin,
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taxCoin: p.taxCoin,
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isBilled: isBilled,
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IsRob: p.IsRob,
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Coin: p.Coin,
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Head: p.Head,
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flag: p.GetFlag(),
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Platform: p.Platform,
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Channel: p.Channel,
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PackageID: p.PackageID,
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CurIsWin: p.CurIsWin,
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Name: p.Name,
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Sex: p.Sex,
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VIP: p.VIP,
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InviterId: p.InviterId,
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IsPlayerFirst: this.IsPlayerFirst(p.Player),
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BeUnderAgentCode: p.BeUnderAgentCode,
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}
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}
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@ -0,0 +1,576 @@
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package clawdoll
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import (
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"mongo.games.com/game/protocol/clawdoll"
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"time"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/proto"
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)
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var PolicyClawdollSingleton = &PolicyClawdoll{}
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type PolicyClawdoll struct {
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base.BaseScenePolicy
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states [rule.ClawDollSceneStateMax]base.SceneState
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}
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func (this *PolicyClawdoll) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewClawdollSceneData(s)
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if sceneEx != nil {
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if sceneEx.init() {
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s.ExtraData = sceneEx
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}
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}
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return sceneEx
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}
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func (this *PolicyClawdoll) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &PlayerEx{Player: p}
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if playerEx != nil {
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p.ExtraData = playerEx
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}
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return playerEx
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}
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func (this *PolicyClawdoll) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *PolicyClawdoll) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewClawdollSceneData(s)
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if sceneEx != nil {
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if sceneEx.init() {
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s.ExtraData = sceneEx
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateWait)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnStop(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnStop , sceneId=", s.GetSceneId())
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnTick(s *base.Scene) {
|
||||
if s == nil {
|
||||
return
|
||||
}
|
||||
if s.SceneState != nil {
|
||||
s.SceneState.OnTick(s)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerEnter(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
pos := -1
|
||||
for i := 0; i < sceneEx.GetPlayerNum(); i++ {
|
||||
if sceneEx.seats[i] == nil {
|
||||
pos = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if pos != -1 {
|
||||
playerEx := &PlayerEx{Player: p}
|
||||
sceneEx.seats[pos] = playerEx
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
baseScore := sceneEx.GetBaseScore()
|
||||
|
||||
p.Pos = pos
|
||||
p.ExtraData = playerEx
|
||||
playerEx.Clear(baseScore)
|
||||
|
||||
if sceneEx.Gaming {
|
||||
p.MarkFlag(base.PlayerState_WaitNext)
|
||||
p.UnmarkFlag(base.PlayerState_Ready)
|
||||
}
|
||||
|
||||
//给自己发送房间信息
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
if !this.CanChangeCoinScene(s, p) {
|
||||
return
|
||||
}
|
||||
|
||||
sceneEx, ok := s.ExtraData.(*SceneEx)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
playerEx, ok := p.ExtraData.(*PlayerEx)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
isBilled := false
|
||||
|
||||
// 游戏已开始,玩家离开,备份玩家数据
|
||||
if sceneEx.Gaming {
|
||||
sceneEx.BackupPlayer(playerEx, isBilled)
|
||||
}
|
||||
|
||||
// 清理玩家数据
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if _, ok := p.ExtraData.(*PlayerEx); ok {
|
||||
//发送房间信息给自己
|
||||
if p.IsGameing() {
|
||||
p.MarkFlag(base.PlayerState_Ready)
|
||||
}
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventRehold, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if _, ok := p.ExtraData.(*PlayerEx); ok {
|
||||
//发送房间信息给自己
|
||||
if p.IsGameing() {
|
||||
p.MarkFlag(base.PlayerState_Ready)
|
||||
}
|
||||
this.SendRoomInfo(s, p, sceneEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.SceneState != nil {
|
||||
p.LastOPTimer = time.Now()
|
||||
p.Trusteeship = 0
|
||||
return s.SceneState.OnPlayerOp(s, p, opcode, params)
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.SceneState != nil {
|
||||
s.SceneState.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) IsCompleted(s *base.Scene) bool {
|
||||
if s == nil {
|
||||
return false
|
||||
}
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
return !sceneEx.Gaming
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) IsCanForceStart(s *base.Scene) bool {
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
return len(s.Players) >= 2 && !sceneEx.Gaming
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) ForceStart(s *base.Scene) {
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if sceneEx.SceneState.GetState() == rule.ClawDollSceneStateWait {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否退出游戏
|
||||
func (this *PolicyClawdoll) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) SendRoomInfo(s *base.Scene, p *base.Player, sceneEx *SceneEx) {
|
||||
pack := sceneEx.ClawdollCreateRoomInfoPacket(s, p)
|
||||
p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_CLAWDOLL_ROOMINFO), pack)
|
||||
}
|
||||
|
||||
// 广播房间状态
|
||||
func ClawdollBroadcastRoomState(s *base.Scene, params ...float32) {
|
||||
pack := &clawdoll.SCCLAWDOLLRoomState{
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
Params: params,
|
||||
}
|
||||
s.Broadcast(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_CLAWDOLL_ROOMSTATE), pack, 0)
|
||||
}
|
||||
|
||||
//=====================================
|
||||
// BaseState 状态基类
|
||||
//=====================================
|
||||
|
||||
type BaseState struct {
|
||||
}
|
||||
|
||||
func (this *BaseState) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
return int(time.Now().Sub(sceneEx.StateStartTime) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *BaseState) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *BaseState) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
|
||||
//playerEx, ok := p.ExtraData.(*PlayerEx)
|
||||
//if !ok {
|
||||
// return false
|
||||
//}
|
||||
//
|
||||
//if !playerEx.CanLeaveScene(s.GetSceneState().GetState()) {
|
||||
// return false
|
||||
//}
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *BaseState) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
sceneEx.StateStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
|
||||
func (this *BaseState) OnLeave(s *base.Scene) {}
|
||||
|
||||
func (this *BaseState) OnTick(s *base.Scene) {
|
||||
}
|
||||
|
||||
func (this *BaseState) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *BaseState) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
//=====================================
|
||||
// StateWait 等待中
|
||||
//=====================================
|
||||
|
||||
type StateWait struct {
|
||||
BaseState
|
||||
}
|
||||
|
||||
func (this *StateWait) GetState() int {
|
||||
return rule.ClawDollSceneStateWait
|
||||
}
|
||||
|
||||
func (this *StateWait) CanChangeTo(s base.SceneState) bool {
|
||||
if s.GetState() == rule.ClawDollSceneStateStart {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *StateWait) GetTimeout(s *base.Scene) int {
|
||||
|
||||
return this.BaseState.GetTimeout(s)
|
||||
}
|
||||
|
||||
func (this *StateWait) OnEnter(s *base.Scene) {
|
||||
this.BaseState.OnEnter(s)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if s.Gaming {
|
||||
s.NotifySceneRoundPause()
|
||||
}
|
||||
s.Gaming = false
|
||||
|
||||
ClawdollBroadcastRoomState(s, float32(0), float32(0))
|
||||
|
||||
if sceneEx.CanStart() {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *StateWait) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *StateWait) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.BaseState.OnPlayerEvent(s, p, evtcode, params)
|
||||
if _, ok := s.ExtraData.(*SceneEx); ok {
|
||||
switch evtcode {
|
||||
case base.PlayerEventLeave:
|
||||
case base.PlayerEventEnter:
|
||||
if !p.IsReady() {
|
||||
p.MarkFlag(base.PlayerState_Ready)
|
||||
p.SyncFlag()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *StateWait) OnTick(s *base.Scene) {
|
||||
this.BaseState.OnTick(s)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if s.CheckNeedDestroy() {
|
||||
sceneEx.SceneDestroy(true)
|
||||
return
|
||||
}
|
||||
if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollSceneWaitTimeout {
|
||||
//切换到准备开局状态
|
||||
if sceneEx.CanStart() {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateStart)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//=====================================
|
||||
// StateStart 开始倒计时
|
||||
//=====================================
|
||||
|
||||
type StateStart struct {
|
||||
BaseState
|
||||
}
|
||||
|
||||
func (this *StateStart) GetState() int {
|
||||
return rule.ClawDollSceneStateStart
|
||||
}
|
||||
|
||||
func (this *StateStart) CanChangeTo(s base.SceneState) bool {
|
||||
switch s.GetState() {
|
||||
case rule.ClawDollSceneStatePlayGame:
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *StateStart) OnEnter(s *base.Scene) {
|
||||
this.BaseState.OnEnter(s)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
ClawdollBroadcastRoomState(s, float32(0), float32(0))
|
||||
s.Gaming = false
|
||||
sceneEx.GameNowTime = time.Now()
|
||||
sceneEx.NumOfGames++
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func (this *StateStart) OnTick(s *base.Scene) {
|
||||
this.BaseState.OnTick(s)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollSceneStartTimeout {
|
||||
//切换到等待操作状态
|
||||
if sceneEx.CanStart() {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStatePlayGame)
|
||||
} else {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateWait)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *StateStart) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if this.BaseState.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *StateStart) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *StateStart) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.BaseState.OnPlayerEvent(s, p, evtcode, params)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
switch evtcode {
|
||||
case base.PlayerEventLeave:
|
||||
if !sceneEx.CanStart() {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateWait)
|
||||
}
|
||||
case base.PlayerEventEnter:
|
||||
if !p.IsReady() {
|
||||
p.MarkFlag(base.PlayerState_Ready)
|
||||
p.SyncFlag()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// =====================================
|
||||
// PlayGame 游戏中
|
||||
// =====================================
|
||||
type PlayGame struct {
|
||||
BaseState
|
||||
}
|
||||
|
||||
func (this *PlayGame) GetState() int {
|
||||
return rule.ClawDollSceneStatePlayGame
|
||||
}
|
||||
|
||||
func (this *PlayGame) CanChangeTo(s base.SceneState) bool {
|
||||
switch s.GetState() {
|
||||
case rule.ClawDollSceneStateBilled:
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *PlayGame) OnEnter(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *PlayGame) OnEnter, sceneid=", s.GetSceneId())
|
||||
|
||||
this.BaseState.OnEnter(s)
|
||||
|
||||
s.Gaming = true
|
||||
|
||||
ClawdollBroadcastRoomState(s, float32(0), float32(0))
|
||||
|
||||
}
|
||||
|
||||
func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
|
||||
logger.Logger.Trace("StatePlayGame OnPlayerOp-----SnId:", p.SnId, " opcode: ", opcode, " params:", params)
|
||||
|
||||
if this.BaseState.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *PlayGame) OnTick(s *base.Scene) {
|
||||
this.BaseState.OnTick(s)
|
||||
}
|
||||
|
||||
//=====================================
|
||||
// StateBilled 结算
|
||||
//=====================================
|
||||
|
||||
type StateBilled struct {
|
||||
BaseState
|
||||
}
|
||||
|
||||
func (this *StateBilled) GetState() int {
|
||||
return rule.ClawDollSceneStateBilled
|
||||
}
|
||||
|
||||
func (this *StateBilled) CanChangeTo(s base.SceneState) bool {
|
||||
switch s.GetState() {
|
||||
case rule.ClawDollSceneStateStart:
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *StateBilled) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (this *StateBilled) OnEnter(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *StateBilled) OnEnter, sceneid=", s.GetSceneId())
|
||||
this.BaseState.OnEnter(s)
|
||||
}
|
||||
|
||||
func (this *StateBilled) OnLeave(s *base.Scene) {
|
||||
logger.Logger.Trace("(this *StateBilled) OnLeave, sceneid=", s.GetSceneId())
|
||||
this.BaseState.OnLeave(s)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
|
||||
sceneEx.PlayerBackup = make(map[int32]*PlayerData)
|
||||
|
||||
if s.CheckNeedDestroy() {
|
||||
sceneEx.SceneDestroy(true)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (this *StateBilled) OnTick(s *base.Scene) {
|
||||
this.BaseState.OnTick(s)
|
||||
if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
|
||||
if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollSceneBilledTimeout {
|
||||
if sceneEx.CanStart() {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateStart)
|
||||
} else {
|
||||
s.ChangeSceneState(rule.ClawDollSceneStateWait)
|
||||
}
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// // //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *PolicyClawdoll) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
|
||||
if stateid < 0 || stateid >= rule.ClawDollSceneStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *PolicyClawdoll) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < rule.ClawDollSceneStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func init() {
|
||||
PolicyClawdollSingleton.RegisteSceneState(&StateWait{})
|
||||
PolicyClawdollSingleton.RegisteSceneState(&StateStart{})
|
||||
PolicyClawdollSingleton.RegisteSceneState(&PlayGame{})
|
||||
PolicyClawdollSingleton.RegisteSceneState(&StateBilled{})
|
||||
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_Clawdoll, 0, PolicyClawdollSingleton)
|
||||
|
||||
return nil
|
||||
})
|
||||
}
|
|
@ -1,14 +0,0 @@
|
|||
package machine
|
||||
|
||||
import (
|
||||
"mongo.games.com/game/protocol/machine"
|
||||
"mongo.games.com/goserver/core/netlib"
|
||||
)
|
||||
|
||||
func MSDollMachineListHandler(session *netlib.Session, packetId int, data interface{}) error {
|
||||
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
netlib.Register(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), &machine.MSDollMachineList{}, MSDollMachineListHandler)
|
||||
}
|
|
@ -68,6 +68,8 @@ func SMDollMachineGrabHandler(session *netlib.Session, packetId int, data interf
|
|||
machinedoll.Grab(conn)
|
||||
} else if typeId == 3 {
|
||||
//必中抓
|
||||
machinedoll.SetPower(conn)
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
machinedoll.Grab(conn)
|
||||
}
|
||||
//返回消息
|
||||
|
@ -92,7 +94,7 @@ func SMGameLinkSucceedHandler(session *netlib.Session, packetId int, data interf
|
|||
msg.Data = append(msg.Data, info)
|
||||
}
|
||||
session.Send(int(machine.DollMachinePacketID_PACKET_MSDollMachineList), msg)
|
||||
fmt.Printf("开始向游戏服务器发送娃娃机连接信息!\n")
|
||||
fmt.Printf("开始向游戏服务器发送娃娃机连接信息!\n", msg)
|
||||
return nil
|
||||
}
|
||||
func init() {
|
||||
|
|
|
@ -103,6 +103,13 @@ func Grab(conn net.Conn) {
|
|||
fmt.Println("Failed to send command to server:", err)
|
||||
return
|
||||
}
|
||||
// 读取服务端的响应
|
||||
buf := make([]byte, 1024)
|
||||
_, err = conn.Read(buf)
|
||||
if err != nil {
|
||||
fmt.Println("Failed to read response from server:", err)
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// 弱抓aa 05 01 50 06 00 52 dd
|
||||
|
|
|
@ -37,16 +37,13 @@ const heartbeatInterval = 1
|
|||
|
||||
func (this *MachineManager) Init() {
|
||||
var serverAddrs []string
|
||||
// 获取程序所在的绝对路径
|
||||
programDir, err := os.Getwd()
|
||||
if err != nil {
|
||||
fmt.Println("Error getting working directory:", err)
|
||||
return
|
||||
}
|
||||
|
||||
// 构建配置文件的绝对路径
|
||||
configFile := filepath.Join(programDir, "machineIPConfig.json")
|
||||
|
||||
fmt.Println("构建配置文件的路径", configFile)
|
||||
fileData, err := os.ReadFile(configFile)
|
||||
if err != nil {
|
||||
logger.Logger.Error("Read robot account file error:", err)
|
||||
|
@ -72,10 +69,10 @@ func (this *MachineManager) Init() {
|
|||
fmt.Println("投币请按Q!!!!")
|
||||
fmt.Println("w向前s向后a向左d向右 j强力抓取k弱力抓取!")
|
||||
// 监听 WASD 按键事件
|
||||
//go listenKeyboardEvents(ConnMap[1])
|
||||
/* go listenKeyboardEvents(ConnMap[1])
|
||||
|
||||
// 监听中断信号,等待用户退出
|
||||
//waitForUserExit()
|
||||
// 监听中断信号,等待用户退出
|
||||
waitForUserExit()*/
|
||||
}
|
||||
func (this *MachineManager) StartHeartbeat(id int, conn *net.Conn, addr string) {
|
||||
// 定期发送心跳包
|
||||
|
@ -195,6 +192,8 @@ func listenKeyboardEvents(conn net.Conn) {
|
|||
case "j":
|
||||
Grab(conn)
|
||||
case "J":
|
||||
SetPower(conn)
|
||||
time.Sleep(200 * time.Millisecond)
|
||||
Grab(conn)
|
||||
|
||||
case "k":
|
||||
|
@ -209,7 +208,6 @@ func listenKeyboardEvents(conn net.Conn) {
|
|||
BackwardStop(conn)
|
||||
case "Q":
|
||||
Coin(conn)
|
||||
|
||||
Backward(conn)
|
||||
time.Sleep(150 * time.Millisecond)
|
||||
BackwardStop(conn)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,103 @@
|
|||
syntax = "proto3";
|
||||
package clawdoll;
|
||||
option go_package = "mongo.games.com/game/protocol/clawdoll";
|
||||
|
||||
//娃娃机
|
||||
enum CLAWDOLLPacketID {
|
||||
PACKET_CLAWDOLL_ZERO = 0; //弃用消息号
|
||||
PACKET_SC_CLAWDOLL_ROOMINFO = 5601; //房间信息
|
||||
PACKET_CS_CLAWDOLL_PLAYEROP = 5602; //玩家操作(客户->服务)
|
||||
PACKET_SC_CLAWDOLL_PLAYEROP = 5603; //玩家操作(服务->客户)
|
||||
PACKET_SC_CLAWDOLL_ROOMSTATE = 5604; //房间状态
|
||||
PACKET_SC_CLAWDOLL_GAMEBILLED = 5605; //游戏结算
|
||||
PACKET_SC_CLAWDOLL_PlayerEnter = 5606; // 玩家进入
|
||||
PACKET_SC_CLAWDOLL_PlayerLeave = 5607; // 玩家离开
|
||||
PACKET_SC_CLAWDOLL_PLAYERINFO = 5608; // 玩家状态信息变化
|
||||
}
|
||||
|
||||
//操作结果
|
||||
enum OpResultCode {
|
||||
OPRC_Success = 0; //成功
|
||||
OPRC_Error = 1; //失败
|
||||
OPRC_CoinNotEnough = 2; //钱不够
|
||||
OPRC_PosAlReadyPlaying = 3; //本局位置已存在玩家
|
||||
}
|
||||
|
||||
message CLAWDOLLPlayerData {
|
||||
string Name = 1; //名字
|
||||
int32 SnId = 2; //账号
|
||||
int32 Head = 3; //头像
|
||||
int32 Sex = 4; //性别
|
||||
int64 Coin = 5; //金币
|
||||
int32 HeadOutLine = 6; //头像框
|
||||
int32 VIP = 7;
|
||||
int32 Flag = 8; //二进制标记 第一位:是否掉线(0:在线 1:掉线) 第二位:是否准备(0:未准备 1:已准备)
|
||||
|
||||
int64 WinCoin = 9; // 本局赢分
|
||||
|
||||
}
|
||||
|
||||
//房间信息
|
||||
message SCCLAWDOLLRoomInfo {
|
||||
int32 RoomId = 1; //房间id
|
||||
int32 GameId = 2; //游戏id
|
||||
int32 RoomMode = 3; //游戏模式
|
||||
repeated int32 Params = 4; //规则参数
|
||||
int32 State = 5; //房间当前状态
|
||||
int32 TimeOut = 6; //该状态已经历时间 单位:秒
|
||||
repeated CLAWDOLLPlayerData Players = 7; //房间内的玩家信息
|
||||
int32 TotalPlayer = 8; //房间总人数
|
||||
int32 RoundId = 9; //当前局数ID
|
||||
repeated int32 ParamsEx = 10; //其他参数
|
||||
|
||||
int32 GameFreeId = 15;
|
||||
int32 BaseScore = 16; //基础分
|
||||
}
|
||||
|
||||
//玩家操作
|
||||
message CSCLAWDOLLOp {
|
||||
int32 OpCode = 1;
|
||||
repeated int64 Params = 2;
|
||||
}
|
||||
|
||||
//玩家操作返回
|
||||
message SCCLAWDOLLOp {
|
||||
int32 SnId = 1; //玩家ID
|
||||
int32 OpCode = 2; //操作码
|
||||
repeated int64 Params = 3; //操作参数 同上 CSCLAWDOLLOp
|
||||
OpResultCode OpRetCode = 4; //操作结果
|
||||
}
|
||||
|
||||
//发送给客户端的数据 单局结算
|
||||
message SCCLAWDOLLRoundGameBilled {
|
||||
int32 RoundId = 1; //牌局ID
|
||||
int32 ClowResult = 2; //抓取结果
|
||||
int64 Award = 3; //获奖金额
|
||||
int64 Balance = 4; //玩家余额
|
||||
}
|
||||
|
||||
//房间状态
|
||||
message SCCLAWDOLLRoomState {
|
||||
int32 State = 1; //房间当前状态
|
||||
repeated float Params = 2;
|
||||
}
|
||||
|
||||
//玩家信息
|
||||
message SCCLAWDOLLPlayerInfo {
|
||||
int32 SnId = 1; //玩家ID
|
||||
int64 gainCoin = 2; //本局赢取
|
||||
int64 Coin = 3; // 玩家
|
||||
}
|
||||
|
||||
|
||||
//玩家进入
|
||||
//PACKET_SCCLAWDOLLPlayerEnter
|
||||
message SCCLAWDOLLPlayerEnter {
|
||||
CLAWDOLLPlayerData Data = 1;
|
||||
}
|
||||
|
||||
//玩家离开
|
||||
//PACKET_SCCLAWDOLLPlayerLeave
|
||||
message SCCLAWDOLLPlayerLeave {
|
||||
int32 Pos = 1; //玩家位置
|
||||
}
|
|
@ -0,0 +1,537 @@
|
|||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.27.1-devel
|
||||
// protoc v3.19.4
|
||||
// source: dollmachine.proto
|
||||
|
||||
package dollmachine
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
sync "sync"
|
||||
)
|
||||
|
||||
const (
|
||||
// Verify that this generated code is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
|
||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
//S-GAME M-娃娃机主机
|
||||
//娃娃机协议
|
||||
type DollMachinePacketID int32
|
||||
|
||||
const (
|
||||
DollMachinePacketID_PACKET_SMDollMachineZero DollMachinePacketID = 0
|
||||
DollMachinePacketID_PACKET_SMDollMachineMove DollMachinePacketID = 3001
|
||||
DollMachinePacketID_PACKET_SMDollMachineGrab DollMachinePacketID = 3002
|
||||
DollMachinePacketID_PACKET_MSDollMachineGrab DollMachinePacketID = 3003
|
||||
DollMachinePacketID_PACKET_MSDollMachineList DollMachinePacketID = 3004
|
||||
)
|
||||
|
||||
// Enum value maps for DollMachinePacketID.
|
||||
var (
|
||||
DollMachinePacketID_name = map[int32]string{
|
||||
0: "PACKET_SMDollMachineZero",
|
||||
3001: "PACKET_SMDollMachineMove",
|
||||
3002: "PACKET_SMDollMachineGrab",
|
||||
3003: "PACKET_MSDollMachineGrab",
|
||||
3004: "PACKET_MSDollMachineList",
|
||||
}
|
||||
DollMachinePacketID_value = map[string]int32{
|
||||
"PACKET_SMDollMachineZero": 0,
|
||||
"PACKET_SMDollMachineMove": 3001,
|
||||
"PACKET_SMDollMachineGrab": 3002,
|
||||
"PACKET_MSDollMachineGrab": 3003,
|
||||
"PACKET_MSDollMachineList": 3004,
|
||||
}
|
||||
)
|
||||
|
||||
func (x DollMachinePacketID) Enum() *DollMachinePacketID {
|
||||
p := new(DollMachinePacketID)
|
||||
*p = x
|
||||
return p
|
||||
}
|
||||
|
||||
func (x DollMachinePacketID) String() string {
|
||||
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
|
||||
}
|
||||
|
||||
func (DollMachinePacketID) Descriptor() protoreflect.EnumDescriptor {
|
||||
return file_dollmachine_proto_enumTypes[0].Descriptor()
|
||||
}
|
||||
|
||||
func (DollMachinePacketID) Type() protoreflect.EnumType {
|
||||
return &file_dollmachine_proto_enumTypes[0]
|
||||
}
|
||||
|
||||
func (x DollMachinePacketID) Number() protoreflect.EnumNumber {
|
||||
return protoreflect.EnumNumber(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use DollMachinePacketID.Descriptor instead.
|
||||
func (DollMachinePacketID) EnumDescriptor() ([]byte, []int) {
|
||||
return file_dollmachine_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
//移动
|
||||
type SMDollMachineMove struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` //娃娃机标识
|
||||
Direction int32 `protobuf:"varint,3,opt,name=Direction,proto3" json:"Direction,omitempty"` // 1-前 2-后 3-左 4-右
|
||||
}
|
||||
|
||||
func (x *SMDollMachineMove) Reset() {
|
||||
*x = SMDollMachineMove{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_dollmachine_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineMove) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SMDollMachineMove) ProtoMessage() {}
|
||||
|
||||
func (x *SMDollMachineMove) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_dollmachine_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SMDollMachineMove.ProtoReflect.Descriptor instead.
|
||||
func (*SMDollMachineMove) Descriptor() ([]byte, []int) {
|
||||
return file_dollmachine_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineMove) GetSnid() int32 {
|
||||
if x != nil {
|
||||
return x.Snid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineMove) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineMove) GetDirection() int32 {
|
||||
if x != nil {
|
||||
return x.Direction
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//下抓
|
||||
type SMDollMachineGrab struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
TypeId int32 `protobuf:"varint,1,opt,name=TypeId,proto3" json:"TypeId,omitempty"` //1-弱力抓 2 -强力抓 3-必出抓
|
||||
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` //娃娃机标识
|
||||
Snid int32 `protobuf:"varint,3,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) Reset() {
|
||||
*x = SMDollMachineGrab{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_dollmachine_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SMDollMachineGrab) ProtoMessage() {}
|
||||
|
||||
func (x *SMDollMachineGrab) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_dollmachine_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SMDollMachineGrab.ProtoReflect.Descriptor instead.
|
||||
func (*SMDollMachineGrab) Descriptor() ([]byte, []int) {
|
||||
return file_dollmachine_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) GetTypeId() int32 {
|
||||
if x != nil {
|
||||
return x.TypeId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) GetSnid() int32 {
|
||||
if x != nil {
|
||||
return x.Snid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//返回下抓结果
|
||||
type MSDollMachineGrab struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` //娃娃机标识
|
||||
Result int32 `protobuf:"varint,3,opt,name=Result,proto3" json:"Result,omitempty"` //1-中奖 其他未中奖
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) Reset() {
|
||||
*x = MSDollMachineGrab{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_dollmachine_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*MSDollMachineGrab) ProtoMessage() {}
|
||||
|
||||
func (x *MSDollMachineGrab) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_dollmachine_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use MSDollMachineGrab.ProtoReflect.Descriptor instead.
|
||||
func (*MSDollMachineGrab) Descriptor() ([]byte, []int) {
|
||||
return file_dollmachine_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) GetSnid() int32 {
|
||||
if x != nil {
|
||||
return x.Snid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) GetResult() int32 {
|
||||
if x != nil {
|
||||
return x.Result
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//返回所有娃娃机连接
|
||||
type MSDollMachineList struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Data []*DollMachine `protobuf:"bytes,1,rep,name=data,proto3" json:"data,omitempty"`
|
||||
}
|
||||
|
||||
func (x *MSDollMachineList) Reset() {
|
||||
*x = MSDollMachineList{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_dollmachine_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineList) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*MSDollMachineList) ProtoMessage() {}
|
||||
|
||||
func (x *MSDollMachineList) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_dollmachine_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use MSDollMachineList.ProtoReflect.Descriptor instead.
|
||||
func (*MSDollMachineList) Descriptor() ([]byte, []int) {
|
||||
return file_dollmachine_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineList) GetData() []*DollMachine {
|
||||
if x != nil {
|
||||
return x.Data
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type DollMachine struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"`
|
||||
Status int32 `protobuf:"varint,2,opt,name=Status,proto3" json:"Status,omitempty"` //1-空闲 2-无法使用
|
||||
}
|
||||
|
||||
func (x *DollMachine) Reset() {
|
||||
*x = DollMachine{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_dollmachine_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *DollMachine) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*DollMachine) ProtoMessage() {}
|
||||
|
||||
func (x *DollMachine) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_dollmachine_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use DollMachine.ProtoReflect.Descriptor instead.
|
||||
func (*DollMachine) Descriptor() ([]byte, []int) {
|
||||
return file_dollmachine_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *DollMachine) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DollMachine) GetStatus() int32 {
|
||||
if x != nil {
|
||||
return x.Status
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
var File_dollmachine_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_dollmachine_proto_rawDesc = []byte{
|
||||
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|
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|
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|
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
}
|
||||
|
||||
var (
|
||||
file_dollmachine_proto_rawDescOnce sync.Once
|
||||
file_dollmachine_proto_rawDescData = file_dollmachine_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_dollmachine_proto_rawDescGZIP() []byte {
|
||||
file_dollmachine_proto_rawDescOnce.Do(func() {
|
||||
file_dollmachine_proto_rawDescData = protoimpl.X.CompressGZIP(file_dollmachine_proto_rawDescData)
|
||||
})
|
||||
return file_dollmachine_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_dollmachine_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_dollmachine_proto_msgTypes = make([]protoimpl.MessageInfo, 5)
|
||||
var file_dollmachine_proto_goTypes = []interface{}{
|
||||
(DollMachinePacketID)(0), // 0: dollmachine.DollMachinePacketID
|
||||
(*SMDollMachineMove)(nil), // 1: dollmachine.SMDollMachineMove
|
||||
(*SMDollMachineGrab)(nil), // 2: dollmachine.SMDollMachineGrab
|
||||
(*MSDollMachineGrab)(nil), // 3: dollmachine.MSDollMachineGrab
|
||||
(*MSDollMachineList)(nil), // 4: dollmachine.MSDollMachineList
|
||||
(*DollMachine)(nil), // 5: dollmachine.DollMachine
|
||||
}
|
||||
var file_dollmachine_proto_depIdxs = []int32{
|
||||
5, // 0: dollmachine.MSDollMachineList.data:type_name -> dollmachine.DollMachine
|
||||
1, // [1:1] is the sub-list for method output_type
|
||||
1, // [1:1] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_dollmachine_proto_init() }
|
||||
func file_dollmachine_proto_init() {
|
||||
if File_dollmachine_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_dollmachine_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SMDollMachineMove); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_dollmachine_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SMDollMachineGrab); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_dollmachine_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*MSDollMachineGrab); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_dollmachine_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*MSDollMachineList); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_dollmachine_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DollMachine); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_dollmachine_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 5,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_dollmachine_proto_goTypes,
|
||||
DependencyIndexes: file_dollmachine_proto_depIdxs,
|
||||
EnumInfos: file_dollmachine_proto_enumTypes,
|
||||
MessageInfos: file_dollmachine_proto_msgTypes,
|
||||
}.Build()
|
||||
File_dollmachine_proto = out.File
|
||||
file_dollmachine_proto_rawDesc = nil
|
||||
file_dollmachine_proto_goTypes = nil
|
||||
file_dollmachine_proto_depIdxs = nil
|
||||
}
|
|
@ -1,27 +1,22 @@
|
|||
syntax = "proto3";
|
||||
package machine;
|
||||
option go_package = "mongo.games.com/game/protocol/machine";
|
||||
package dollmachine;
|
||||
option go_package = "mongo.games.com/game/protocol/dollmachine";
|
||||
|
||||
//S-GAME M-娃娃机主机
|
||||
|
||||
//娃娃机协议
|
||||
enum DollMachinePacketID {
|
||||
PACKET_SMDollMachineZero = 0;
|
||||
PACKET_SMGameLinkSucceed = 20000;
|
||||
PACKET_SMDollMachinePerate = 20001;
|
||||
PACKET_SMDollMachineGrab = 20002;
|
||||
PACKET_MSDollMachineGrab = 20003;
|
||||
PACKET_MSDollMachineList = 20004;
|
||||
}
|
||||
//通知链接成功
|
||||
message SMGameLinkSucceed{
|
||||
PACKET_SMDollMachineMove = 3001;
|
||||
PACKET_SMDollMachineGrab = 3002;
|
||||
PACKET_MSDollMachineGrab = 3003;
|
||||
PACKET_MSDollMachineList = 3004;
|
||||
}
|
||||
|
||||
//操作
|
||||
message SMDollMachineoPerate{
|
||||
//移动
|
||||
message SMDollMachineMove{
|
||||
int32 Snid = 1;
|
||||
int32 Id = 2; //娃娃机标识
|
||||
int32 Perate = 3; // 1-前 2-后 3-左 4-右 5-投币
|
||||
int32 Direction = 3; // 1-前 2-后 3-左 4-右
|
||||
}
|
||||
|
||||
//下抓
|
||||
|
@ -44,5 +39,5 @@ message MSDollMachineList{
|
|||
}
|
||||
message DollMachine{
|
||||
int32 Id = 1;
|
||||
string VideoAddr = 2;
|
||||
int32 Status = 2; //1-空闲 2-无法使用
|
||||
}
|
|
@ -1,594 +0,0 @@
|
|||
// Code generated by protoc-gen-go. DO NOT EDIT.
|
||||
// versions:
|
||||
// protoc-gen-go v1.27.1-devel
|
||||
// protoc v3.19.4
|
||||
// source: machine.proto
|
||||
|
||||
package machine
|
||||
|
||||
import (
|
||||
protoreflect "google.golang.org/protobuf/reflect/protoreflect"
|
||||
protoimpl "google.golang.org/protobuf/runtime/protoimpl"
|
||||
reflect "reflect"
|
||||
sync "sync"
|
||||
)
|
||||
|
||||
const (
|
||||
// Verify that this generated code is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
|
||||
// Verify that runtime/protoimpl is sufficiently up-to-date.
|
||||
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
|
||||
)
|
||||
|
||||
//娃娃机协议
|
||||
type DollMachinePacketID int32
|
||||
|
||||
const (
|
||||
DollMachinePacketID_PACKET_SMDollMachineZero DollMachinePacketID = 0
|
||||
DollMachinePacketID_PACKET_SMGameLinkSucceed DollMachinePacketID = 20000
|
||||
DollMachinePacketID_PACKET_SMDollMachinePerate DollMachinePacketID = 20001
|
||||
DollMachinePacketID_PACKET_SMDollMachineGrab DollMachinePacketID = 20002
|
||||
DollMachinePacketID_PACKET_MSDollMachineGrab DollMachinePacketID = 20003
|
||||
DollMachinePacketID_PACKET_MSDollMachineList DollMachinePacketID = 20004
|
||||
)
|
||||
|
||||
// Enum value maps for DollMachinePacketID.
|
||||
var (
|
||||
DollMachinePacketID_name = map[int32]string{
|
||||
0: "PACKET_SMDollMachineZero",
|
||||
20000: "PACKET_SMGameLinkSucceed",
|
||||
20001: "PACKET_SMDollMachinePerate",
|
||||
20002: "PACKET_SMDollMachineGrab",
|
||||
20003: "PACKET_MSDollMachineGrab",
|
||||
20004: "PACKET_MSDollMachineList",
|
||||
}
|
||||
DollMachinePacketID_value = map[string]int32{
|
||||
"PACKET_SMDollMachineZero": 0,
|
||||
"PACKET_SMGameLinkSucceed": 20000,
|
||||
"PACKET_SMDollMachinePerate": 20001,
|
||||
"PACKET_SMDollMachineGrab": 20002,
|
||||
"PACKET_MSDollMachineGrab": 20003,
|
||||
"PACKET_MSDollMachineList": 20004,
|
||||
}
|
||||
)
|
||||
|
||||
func (x DollMachinePacketID) Enum() *DollMachinePacketID {
|
||||
p := new(DollMachinePacketID)
|
||||
*p = x
|
||||
return p
|
||||
}
|
||||
|
||||
func (x DollMachinePacketID) String() string {
|
||||
return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
|
||||
}
|
||||
|
||||
func (DollMachinePacketID) Descriptor() protoreflect.EnumDescriptor {
|
||||
return file_machine_proto_enumTypes[0].Descriptor()
|
||||
}
|
||||
|
||||
func (DollMachinePacketID) Type() protoreflect.EnumType {
|
||||
return &file_machine_proto_enumTypes[0]
|
||||
}
|
||||
|
||||
func (x DollMachinePacketID) Number() protoreflect.EnumNumber {
|
||||
return protoreflect.EnumNumber(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use DollMachinePacketID.Descriptor instead.
|
||||
func (DollMachinePacketID) EnumDescriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
//通知链接成功
|
||||
type SMGameLinkSucceed struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
}
|
||||
|
||||
func (x *SMGameLinkSucceed) Reset() {
|
||||
*x = SMGameLinkSucceed{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_machine_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SMGameLinkSucceed) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SMGameLinkSucceed) ProtoMessage() {}
|
||||
|
||||
func (x *SMGameLinkSucceed) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_machine_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SMGameLinkSucceed.ProtoReflect.Descriptor instead.
|
||||
func (*SMGameLinkSucceed) Descriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
//操作
|
||||
type SMDollMachineoPerate struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` //娃娃机标识
|
||||
Perate int32 `protobuf:"varint,3,opt,name=Perate,proto3" json:"Perate,omitempty"` // 1-前 2-后 3-左 4-右 5-投币
|
||||
}
|
||||
|
||||
func (x *SMDollMachineoPerate) Reset() {
|
||||
*x = SMDollMachineoPerate{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_machine_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineoPerate) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SMDollMachineoPerate) ProtoMessage() {}
|
||||
|
||||
func (x *SMDollMachineoPerate) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_machine_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SMDollMachineoPerate.ProtoReflect.Descriptor instead.
|
||||
func (*SMDollMachineoPerate) Descriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineoPerate) GetSnid() int32 {
|
||||
if x != nil {
|
||||
return x.Snid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineoPerate) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineoPerate) GetPerate() int32 {
|
||||
if x != nil {
|
||||
return x.Perate
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//下抓
|
||||
type SMDollMachineGrab struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
TypeId int32 `protobuf:"varint,1,opt,name=TypeId,proto3" json:"TypeId,omitempty"` //1-弱力抓 2 -强力抓 3-必出抓
|
||||
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` //娃娃机标识
|
||||
Snid int32 `protobuf:"varint,3,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) Reset() {
|
||||
*x = SMDollMachineGrab{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_machine_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*SMDollMachineGrab) ProtoMessage() {}
|
||||
|
||||
func (x *SMDollMachineGrab) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_machine_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use SMDollMachineGrab.ProtoReflect.Descriptor instead.
|
||||
func (*SMDollMachineGrab) Descriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) GetTypeId() int32 {
|
||||
if x != nil {
|
||||
return x.TypeId
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *SMDollMachineGrab) GetSnid() int32 {
|
||||
if x != nil {
|
||||
return x.Snid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//返回下抓结果
|
||||
type MSDollMachineGrab struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
|
||||
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` //娃娃机标识
|
||||
Result int32 `protobuf:"varint,3,opt,name=Result,proto3" json:"Result,omitempty"` //1-中奖 其他未中奖
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) Reset() {
|
||||
*x = MSDollMachineGrab{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_machine_proto_msgTypes[3]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*MSDollMachineGrab) ProtoMessage() {}
|
||||
|
||||
func (x *MSDollMachineGrab) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_machine_proto_msgTypes[3]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use MSDollMachineGrab.ProtoReflect.Descriptor instead.
|
||||
func (*MSDollMachineGrab) Descriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{3}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) GetSnid() int32 {
|
||||
if x != nil {
|
||||
return x.Snid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *MSDollMachineGrab) GetResult() int32 {
|
||||
if x != nil {
|
||||
return x.Result
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
//返回所有娃娃机连接
|
||||
type MSDollMachineList struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Data []*DollMachine `protobuf:"bytes,1,rep,name=data,proto3" json:"data,omitempty"`
|
||||
}
|
||||
|
||||
func (x *MSDollMachineList) Reset() {
|
||||
*x = MSDollMachineList{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_machine_proto_msgTypes[4]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineList) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*MSDollMachineList) ProtoMessage() {}
|
||||
|
||||
func (x *MSDollMachineList) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_machine_proto_msgTypes[4]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use MSDollMachineList.ProtoReflect.Descriptor instead.
|
||||
func (*MSDollMachineList) Descriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{4}
|
||||
}
|
||||
|
||||
func (x *MSDollMachineList) GetData() []*DollMachine {
|
||||
if x != nil {
|
||||
return x.Data
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
type DollMachine struct {
|
||||
state protoimpl.MessageState
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"`
|
||||
VideoAddr string `protobuf:"bytes,2,opt,name=VideoAddr,proto3" json:"VideoAddr,omitempty"`
|
||||
}
|
||||
|
||||
func (x *DollMachine) Reset() {
|
||||
*x = DollMachine{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_machine_proto_msgTypes[5]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *DollMachine) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*DollMachine) ProtoMessage() {}
|
||||
|
||||
func (x *DollMachine) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_machine_proto_msgTypes[5]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use DollMachine.ProtoReflect.Descriptor instead.
|
||||
func (*DollMachine) Descriptor() ([]byte, []int) {
|
||||
return file_machine_proto_rawDescGZIP(), []int{5}
|
||||
}
|
||||
|
||||
func (x *DollMachine) GetId() int32 {
|
||||
if x != nil {
|
||||
return x.Id
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DollMachine) GetVideoAddr() string {
|
||||
if x != nil {
|
||||
return x.VideoAddr
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
var File_machine_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_machine_proto_rawDesc = []byte{
|
||||
0x0a, 0x0d, 0x6d, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x65, 0x2e, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x12,
|
||||
0x07, 0x6d, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x65, 0x22, 0x13, 0x0a, 0x11, 0x53, 0x4d, 0x47, 0x61,
|
||||
0x6d, 0x65, 0x4c, 0x69, 0x6e, 0x6b, 0x53, 0x75, 0x63, 0x63, 0x65, 0x65, 0x64, 0x22, 0x52, 0x0a,
|
||||
0x14, 0x53, 0x4d, 0x44, 0x6f, 0x6c, 0x6c, 0x4d, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x65, 0x6f, 0x50,
|
||||
0x65, 0x72, 0x61, 0x74, 0x65, 0x12, 0x12, 0x0a, 0x04, 0x53, 0x6e, 0x69, 0x64, 0x18, 0x01, 0x20,
|
||||
0x01, 0x28, 0x05, 0x52, 0x04, 0x53, 0x6e, 0x69, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x49, 0x64, 0x18,
|
||||
0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x50, 0x65, 0x72,
|
||||
0x61, 0x74, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x06, 0x50, 0x65, 0x72, 0x61, 0x74,
|
||||
0x65, 0x22, 0x4f, 0x0a, 0x11, 0x53, 0x4d, 0x44, 0x6f, 0x6c, 0x6c, 0x4d, 0x61, 0x63, 0x68, 0x69,
|
||||
0x6e, 0x65, 0x47, 0x72, 0x61, 0x62, 0x12, 0x16, 0x0a, 0x06, 0x54, 0x79, 0x70, 0x65, 0x49, 0x64,
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
file_machine_proto_rawDescOnce sync.Once
|
||||
file_machine_proto_rawDescData = file_machine_proto_rawDesc
|
||||
)
|
||||
|
||||
func file_machine_proto_rawDescGZIP() []byte {
|
||||
file_machine_proto_rawDescOnce.Do(func() {
|
||||
file_machine_proto_rawDescData = protoimpl.X.CompressGZIP(file_machine_proto_rawDescData)
|
||||
})
|
||||
return file_machine_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_machine_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
|
||||
var file_machine_proto_msgTypes = make([]protoimpl.MessageInfo, 6)
|
||||
var file_machine_proto_goTypes = []interface{}{
|
||||
(DollMachinePacketID)(0), // 0: machine.DollMachinePacketID
|
||||
(*SMGameLinkSucceed)(nil), // 1: machine.SMGameLinkSucceed
|
||||
(*SMDollMachineoPerate)(nil), // 2: machine.SMDollMachineoPerate
|
||||
(*SMDollMachineGrab)(nil), // 3: machine.SMDollMachineGrab
|
||||
(*MSDollMachineGrab)(nil), // 4: machine.MSDollMachineGrab
|
||||
(*MSDollMachineList)(nil), // 5: machine.MSDollMachineList
|
||||
(*DollMachine)(nil), // 6: machine.DollMachine
|
||||
}
|
||||
var file_machine_proto_depIdxs = []int32{
|
||||
6, // 0: machine.MSDollMachineList.data:type_name -> machine.DollMachine
|
||||
1, // [1:1] is the sub-list for method output_type
|
||||
1, // [1:1] is the sub-list for method input_type
|
||||
1, // [1:1] is the sub-list for extension type_name
|
||||
1, // [1:1] is the sub-list for extension extendee
|
||||
0, // [0:1] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_machine_proto_init() }
|
||||
func file_machine_proto_init() {
|
||||
if File_machine_proto != nil {
|
||||
return
|
||||
}
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_machine_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SMGameLinkSucceed); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_machine_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SMDollMachineoPerate); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_machine_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*SMDollMachineGrab); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_machine_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*MSDollMachineGrab); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_machine_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*MSDollMachineList); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_machine_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DollMachine); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
File: protoimpl.DescBuilder{
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_machine_proto_rawDesc,
|
||||
NumEnums: 1,
|
||||
NumMessages: 6,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
GoTypes: file_machine_proto_goTypes,
|
||||
DependencyIndexes: file_machine_proto_depIdxs,
|
||||
EnumInfos: file_machine_proto_enumTypes,
|
||||
MessageInfos: file_machine_proto_msgTypes,
|
||||
}.Build()
|
||||
File_machine_proto = out.File
|
||||
file_machine_proto_rawDesc = nil
|
||||
file_machine_proto_goTypes = nil
|
||||
file_machine_proto_depIdxs = nil
|
||||
}
|
Loading…
Reference in New Issue