比赛观战
This commit is contained in:
parent
514d6fdf37
commit
e93616dcc9
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@ -6,7 +6,7 @@
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"VerifyClientVersion":true,
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"SrvMaintain":false,
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"WhiteHttpAddr": [],
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"HundredScenePreCreate":true,
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"HundredScenePreCreate":false,
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"WriteEventLog": true,
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"SpreadAccountQPT":100,
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"FakeVerifyCode":"123456",
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@ -39,4 +39,5 @@ const (
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ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
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ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
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ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
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ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
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)
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@ -135,6 +135,7 @@ type AllConfig struct {
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*webapi.AwardLogConfig
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// 新手引导配置
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*webapi.GuideConfig
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MatchAudience map[int32]*webapi.MatchAudience // 比赛观众列表
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}
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type GlobalConfig struct {
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@ -163,6 +164,7 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
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EntrySwitch: make(map[int32]*webapi.EntrySwitch),
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ShopInfos: make(map[int32]*ShopInfo),
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ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
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MatchAudience: make(map[int32]*webapi.MatchAudience),
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}
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cm.platform[platform] = c
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}
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@ -356,3 +358,18 @@ func (cm *ConfigMgr) GetSkinSkillMaxLevel(plt string, skinId int32) int32 {
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}
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return level
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}
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func (cm *ConfigMgr) AddMatchAudience(d *webapi.MatchAudience) {
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cfg := cm.GetConfig(d.Platform)
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cfg.MatchAudience[d.GetSnId()] = d
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}
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func (cm *ConfigMgr) DelMatchAudience(d *webapi.MatchAudience) {
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delete(cm.GetConfig(d.Platform).MatchAudience, d.GetSnId())
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}
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// IsMatchAudience 是不是比赛场观众
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func (cm *ConfigMgr) IsMatchAudience(plt string, snId int32) bool {
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_, ok := cm.GetConfig(plt).MatchAudience[snId]
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return ok
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}
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@ -66,7 +66,7 @@
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- 2720~2739
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#### tournament(锦标赛)
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- 2740~2759
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- 2740~2779
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#### RankMatch 排位赛
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- 2780~2800
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File diff suppressed because it is too large
Load Diff
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@ -20,6 +20,10 @@ enum TOURNAMENTID{
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PACKET_TM_SCTMSeasonRank = 2754;//赛季排行榜
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PACKET_TM_CSTMSeasonAward = 2755;//领取赛季奖励
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PACKET_TM_SCTMSeasonAward = 2756;//领取赛季奖励
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PACKET_TM_CSMatchList = 2757;// 比赛列表
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PACKET_TM_SCMatchList = 2758;// 比赛列表
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PACKET_TM_CSRoomList = 2759; // 比赛房间列表
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PACKET_TM_SCRoomList = 2760; // 比赛房间列表
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}
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//比赛场场次
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//PACKET_TM_CSTMInfo
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@ -65,6 +69,7 @@ message TMInfo{
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repeated string OnChannelName = 21;//在哪个渠道开启
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int32 ShowId = 22; // 比赛区分
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int32 AwardNum = 23; //比赛奖励剩余数量
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int32 AudienceSwitch = 27; // 观战开关 1开启 2关闭
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}
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message MatchTypeInfo{
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@ -187,4 +192,57 @@ message CSTMSeasonAward {
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message SCTMSeasonAward {
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int32 Lv = 1;//段位
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int32 Code = 2;//0成功 1失败
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}
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//PACKET_TM_CSMatchList
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message CSMatchList{
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int64 MatchId = 1; // 比赛id 0表示所有比赛场
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int32 Tp = 2; // 房间类型 0所有房间 1可观战房间
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}
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message MatchPlayer{
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int32 SnId = 1; // 玩家id
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string Name = 2; // 玩家名字
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string HeadUrl = 3;//头像地址
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int32 UseRoleId = 4;//使用的人物模型id
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int32 UseSkinId = 5; // 皮肤id
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int32 Rank = 6;//排名
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int32 Score = 7;//分数
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}
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message MatchInfo{
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int64 MatchId = 1; // 比赛id
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int64 InstanceId = 2; // 本场比赛id
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string Name = 3; // 比赛名字
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int32 Round = 4; // 当前第几轮
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int32 TotalRound = 5; // 总轮数
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int32 RemainNum = 6; // 剩余人数
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repeated MatchPlayer Players = 7; // 玩家列表
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}
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message SCTMMatchList{
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repeated MatchInfo List = 1;
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int64 MatchId = 2;
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int32 Tp = 3;
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}
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//PACKET_TM_CSRoomList
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message CSRoomList{
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int64 Id = 1; // 本场比赛id 0表示所有房间
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int32 Tp = 2; // 房间类型 0所有房间 1可观战房间
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}
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message MatchRoom{
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int64 RoomId = 1; // 房间id
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int64 MatchId = 2; // 比赛id
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int64 InstanceId = 3; // 本场比赛id
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int32 Round = 4; // 当前第几轮
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int32 TotalRound = 5; // 总轮数
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repeated MatchPlayer Players = 7; // 玩家列表
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}
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message SCRoomList{
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repeated MatchRoom List = 1;
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int64 Id = 2;
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int32 Tp = 3;
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}
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File diff suppressed because it is too large
Load Diff
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@ -490,6 +490,7 @@ message GameMatchDate {
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int32 CardType = 24; // 手机卡类型
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int32 ShowId = 25; // 比赛区分
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int32 AwardNum = 26; //比赛奖励剩余数量
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int32 AudienceSwitch = 27; // 观战开关 1开启 2关闭
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}
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// etcd /game/game_match
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@ -889,4 +890,11 @@ message GuideConfig {
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string Platform = 1; // 平台
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int32 On = 2; // 引导开关 1开启 2关闭
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int32 Skip = 3; // 引导跳过开关 1开启 2关闭
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}
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// etcd /game/match_audience
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message MatchAudience {
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string Platform = 1; // 平台
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int32 SnId = 2; // 玩家ID
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int64 Ts = 3; // 时间戳
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}
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@ -203,9 +203,15 @@ func (this *CSAudienceEnterRoomHandler) Process(s *netlib.Session, packetid int,
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logger.Logger.Trace("CSAudienceEnterRoomHandler scene == nil")
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goto failed
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}
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if scene.IsMatchScene() {
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if !scene.CanAudience() {
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code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game
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logger.Logger.Tracef("CSAudienceEnterRoomHandler scene.IsMatchScene() %v", scene.sceneId)
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logger.Logger.Tracef("CSAudienceEnterRoomHandler scene.CanAudience() %v", scene.sceneId)
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goto failed
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}
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if scene.IsMatchScene() && !PlatformMgrSingleton.IsMatchAudience(p.Platform, p.SnId) {
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code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game
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logger.Logger.Tracef("CSAudienceEnterRoomHandler scene.IsMatchAudience() %v", scene.sceneId)
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goto failed
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}
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if p.scene != nil {
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@ -1,11 +1,11 @@
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package main
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import (
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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"mongo.games.com/game/common"
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"mongo.games.com/game/protocol/tournament"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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"sort"
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)
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func CSTMInfo(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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return nil
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}
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func CSMatchList(s *netlib.Session, packetId int, data interface{}, sid int64) error {
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logger.Logger.Trace("CSMatchList ", data)
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msg, ok := data.(*tournament.CSMatchList)
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if !ok {
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return nil
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}
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p := PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warnf("CSMatchList p == nil.")
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return nil
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}
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pack := &tournament.SCTMMatchList{
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MatchId: msg.GetMatchId(),
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Tp: msg.GetTp(),
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}
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audience := msg.GetTp() == 1
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list := TournamentMgr.GetTmMatch(p.Platform, int32(msg.GetMatchId()), p.LastChannel, audience, 0)
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// 开始时间排序
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sort.Slice(list, func(i, j int) bool {
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return list[i].StartTime < list[j].StartTime
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})
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for _, v := range list {
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round := TournamentMgr.GetRound(v.SortId)
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d := &tournament.MatchInfo{
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MatchId: int64(v.TMId),
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InstanceId: v.SortId,
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Name: v.gmd.MatchName,
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Round: round,
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TotalRound: v.GetTotalRound(),
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RemainNum: TournamentMgr.GetRemainNum(v.SortId),
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}
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for _, v := range TournamentMgr.GetRemainPlayer(v.SortId) {
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var name, headUrl string
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p := PlayerMgrSington.GetPlayerBySnId(v.SnId)
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if p != nil {
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name = p.Name
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headUrl = p.HeadUrl
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}
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d.Players = append(d.Players, &tournament.MatchPlayer{
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SnId: v.SnId,
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Name: name,
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HeadUrl: headUrl,
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UseRoleId: v.RoleId,
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UseSkinId: v.SkinId,
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Rank: v.Rank,
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Score: v.Grade,
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})
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}
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sort.Slice(d.Players, func(i, j int) bool {
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if d.Players[i].Score > d.Players[j].Score {
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return true
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}
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if d.Players[i].Score < d.Players[j].Score {
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return false
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}
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return d.Players[i].SnId < d.Players[j].SnId
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})
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pack.List = append(pack.List, d)
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}
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p.SendToClient(int(tournament.TOURNAMENTID_PACKET_TM_SCMatchList), pack)
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logger.Logger.Tracef("SCMatchList %v", pack)
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return nil
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}
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func CSRoomList(s *netlib.Session, packetId int, data interface{}, sid int64) error {
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logger.Logger.Trace("CSRoomList ", data)
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msg, ok := data.(*tournament.CSRoomList)
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if !ok {
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return nil
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}
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p := PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warnf("CSRoomList p == nil.")
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return nil
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}
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pack := &tournament.SCRoomList{
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Id: msg.GetId(),
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Tp: msg.GetTp(),
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}
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audience := msg.GetTp() == 1
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scenes := TournamentMgr.GetTmRoom(p.Platform, 0, p.LastChannel, audience, msg.GetId())
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for _, v := range scenes {
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tm := TournamentMgr.GetTm(v.matchId)
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if tm == nil {
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continue
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}
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room := &tournament.MatchRoom{
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RoomId: int64(v.sceneId),
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MatchId: int64(tm.TMId),
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InstanceId: tm.SortId,
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Round: TournamentMgr.GetRound(tm.SortId),
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TotalRound: tm.GetTotalRound(),
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}
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for _, v := range v.players {
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if v.matchCtx == nil {
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continue
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}
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d := &tournament.MatchPlayer{
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SnId: v.matchCtx.copySnid,
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Name: v.Name,
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HeadUrl: v.HeadUrl,
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UseRoleId: v.matchCtx.copyRoleId,
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UseSkinId: v.matchCtx.copySkinId,
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Rank: v.matchCtx.rank,
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Score: v.matchCtx.grade,
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}
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room.Players = append(room.Players, d)
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}
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pack.List = append(pack.List, room)
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}
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p.SendToClient(int(tournament.TOURNAMENTID_PACKET_TM_SCRoomList), pack)
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logger.Logger.Tracef("SCRoomList %v", pack)
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return nil
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}
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func init() {
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// 比赛信息列表
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// 比赛配置列表
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common.Register(int(tournament.TOURNAMENTID_PACKET_TM_CSTMInfo), tournament.CSTMInfo{}, CSTMInfo)
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// 比赛报名
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common.Register(int(tournament.TOURNAMENTID_PACKET_TM_CSSignRace), tournament.CSSignRace{}, CSSignRace)
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// 比赛中比赛列表
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common.Register(int(tournament.TOURNAMENTID_PACKET_TM_CSMatchList), tournament.CSMatchList{}, CSMatchList)
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// 比赛中房间列表
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common.Register(int(tournament.TOURNAMENTID_PACKET_TM_CSRoomList), tournament.CSRoomList{}, CSRoomList)
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}
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@ -148,6 +148,7 @@ func (csm *CoinSceneMgr) PlayerEnter(p *Player, id int32, roomId int32, exclude
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}
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// AudienceEnter 观众进入房间
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// id 场次id
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func (csm *CoinSceneMgr) AudienceEnter(p *Player, id int32, roomId int32, exclude []int32, ischangeroom bool) hall_proto.OpResultCode {
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//多平台支持
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platform := p.GetPlatform()
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@ -90,6 +90,8 @@ func init() {
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etcd.Register(etcd.ETCDKEY_AWARD_CONFIG, webapi.AwardLogConfig{}, platformConfigEvent)
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// 新手引导
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etcd.Register(etcd.ETCDKEY_GUIDE, webapi.GuideConfig{}, platformConfigEvent)
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// 比赛观众
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etcd.Register(etcd.ETCDKEY_MatchAudience, webapi.MatchAudience{}, handlerEvent)
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}
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func platformConfigEvent(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) {
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@ -397,6 +399,13 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c
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if isInit || event.Type == clientv3.EventTypePut {
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ActMgrSington.AddGiveConfig(config, config.Platform)
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}
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case *webapi.MatchAudience:
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switch event.Type {
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case clientv3.EventTypePut:
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PlatformMgrSingleton.AddMatchAudience(config)
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case clientv3.EventTypeDelete:
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PlatformMgrSingleton.DelMatchAudience(config)
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}
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default:
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logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey)
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@ -97,7 +97,6 @@ func (ms *MatchSceneMgr) MatchStart(tm *TmMatch) {
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}
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// 填充机器人
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if scene != nil && !scene.IsFull() {
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tm.RobotGradesDecline(1)
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needRobotNum := scene.playerNum - len(scene.players)
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logger.Logger.Trace("MatchStart 填充机器人", needRobotNum)
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pack := &server.WGInviteMatchRob{
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@ -1024,6 +1024,7 @@ func (this *Scene) GetSceneName() string {
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}
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return "[unknow scene name]"
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}
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func (this *Scene) RandRobotCnt() {
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if len(this.paramsEx) > 0 {
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gps := PlatformMgrSingleton.GetGameFree(this.limitPlatform.IdStr, this.paramsEx[0])
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@ -1263,3 +1264,17 @@ func (this *Scene) TryForceDelectMatchInfo() {
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}
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}
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}
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// CanAudience 是否允许观战
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func (this *Scene) CanAudience() bool {
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switch {
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case this.matchId > 0: // 比赛场
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tm := TournamentMgr.GetTm(this.matchId)
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if tm != nil {
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return tm.gmd.GetAudienceSwitch() == 1
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}
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return false
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default:
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return true
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}
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}
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@ -115,6 +115,19 @@ func (m *SceneMgr) GetScenesByGameFreeId(gameFreeId int32) []*Scene {
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return scenes
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}
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func (m *SceneMgr) GetMatchRoom(sortId int64) []*Scene {
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var scenes []*Scene
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for _, value := range m.scenes {
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if value.matchId == sortId {
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s := m.GetScene(value.sceneId)
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if s != nil {
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scenes = append(scenes, value)
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}
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}
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}
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return scenes
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}
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// MarshalAllRoom 获取房间列表
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func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode, clubId, sceneMode, sceneId int,
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gameFreeId, snId int32, start, end, pageSize int32) ([]*webapi2.RoomInfo, int32, int32) {
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@ -74,6 +74,8 @@ func (tm *TmMatch) Start() {
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tm.BroadcastMessage(int(tournament.TOURNAMENTID_PACKET_TM_SCTMStart), pack)
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logger.Logger.Trace("SCTMStart ", pack)
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tm.RobotGradesDecline(1)
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//创建房间
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timer.StartTimer(timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool {
|
||||
MatchSceneMgrSingleton.MatchStart(tm)
|
||||
|
@ -87,6 +89,10 @@ func (tm *TmMatch) Stop() {
|
|||
logger.Logger.Trace("(this *TmMatch) Stop()")
|
||||
}
|
||||
|
||||
func (tm *TmMatch) GetTotalRound() int32 {
|
||||
return int32(len(tm.gmd.GetMatchPromotion()) - 1)
|
||||
}
|
||||
|
||||
func (tm *TmMatch) BroadcastMessage(packetId int, rawPack interface{}) {
|
||||
mgs := make(map[*netlib.Session][]*srvproto.MCSessionUnion)
|
||||
for _, tmp := range tm.TmPlayer {
|
||||
|
|
|
@ -170,6 +170,94 @@ func (this *Tournament) getRoundPlayer(sortId int64, round int32) *PlayerRoundIn
|
|||
return v
|
||||
}
|
||||
|
||||
// GetRemainNum 剩余比赛人数
|
||||
func (this *Tournament) GetRemainNum(sortId int64) int32 {
|
||||
tm := this.GetTm(sortId)
|
||||
if tm == nil {
|
||||
return 0
|
||||
}
|
||||
|
||||
round := this.GetRound(sortId)
|
||||
l := tm.gmd.GetMatchPromotion()
|
||||
if round <= int32(len(l)) {
|
||||
return l[round-1]
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
type MatchPlayerInfo struct {
|
||||
SnId int32
|
||||
RoleId int32
|
||||
SkinId int32
|
||||
Rank int32
|
||||
Grade int32
|
||||
}
|
||||
|
||||
// GetRemainPlayer 未淘汰的人
|
||||
func (this *Tournament) GetRemainPlayer(sortId int64) []*MatchPlayerInfo {
|
||||
tm := this.GetTm(sortId)
|
||||
if tm == nil {
|
||||
return nil
|
||||
}
|
||||
round := this.GetRound(sortId)
|
||||
useRobot := this.IsRobotOn(tm.gmd)
|
||||
|
||||
var ret []*MatchPlayerInfo
|
||||
|
||||
realPlayer := func() {
|
||||
for _, v := range tm.TmPlayer {
|
||||
p := PlayerMgrSington.GetPlayerBySnId(v.SnId)
|
||||
if p != nil {
|
||||
ret = append(ret, &MatchPlayerInfo{
|
||||
SnId: v.SnId,
|
||||
RoleId: p.GetRoleId(),
|
||||
SkinId: p.Skin.ModId,
|
||||
Grade: 1000,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
robotPlayer := func(n int) {
|
||||
for _, v := range tm.robotGrades[n] {
|
||||
ret = append(ret, &MatchPlayerInfo{
|
||||
SnId: v.copySnid,
|
||||
RoleId: v.copyRoleId,
|
||||
SkinId: v.CopySkinId,
|
||||
Grade: v.grade,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
if round <= 1 {
|
||||
if useRobot {
|
||||
robotPlayer(0)
|
||||
realPlayer()
|
||||
} else {
|
||||
realPlayer()
|
||||
}
|
||||
} else {
|
||||
if useRobot {
|
||||
robotPlayer(int(round - 1))
|
||||
} else {
|
||||
if this.roundPlayers[sortId] != nil {
|
||||
d := this.roundPlayers[sortId][round-1]
|
||||
if d != nil {
|
||||
for _, v := range d.ranks {
|
||||
ret = append(ret, &MatchPlayerInfo{
|
||||
SnId: v.copySnid,
|
||||
RoleId: v.copyRoleId,
|
||||
SkinId: v.copySkinId,
|
||||
Grade: v.grade,
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
// GetSignUpPlayers 获取报名人员
|
||||
// id 比赛配置id
|
||||
func (this *Tournament) GetSignUpPlayers(platform string, id int32) map[int32]*TmPlayer {
|
||||
|
@ -1513,6 +1601,72 @@ func (this *Tournament) GetSCTMInfosPack(platform, channelName string) *tourname
|
|||
return pack
|
||||
}
|
||||
|
||||
// GetTmMatch 查询比赛中的比赛
|
||||
func (this *Tournament) GetTmMatch(plt string, matchId int32, channelName string, audience bool, sortId int64) []*TmMatch {
|
||||
matches := this.GetAllMatchInfo(plt)
|
||||
if matches == nil {
|
||||
return nil
|
||||
}
|
||||
|
||||
var ids []int32
|
||||
for id, info := range matches {
|
||||
if info == nil || info.MatchSwitch != 1 {
|
||||
continue
|
||||
}
|
||||
if matchId > 0 && id != matchId {
|
||||
continue
|
||||
}
|
||||
if channelName != "" && !common.InMatchChannel(info.OnChannelName, channelName) {
|
||||
continue
|
||||
}
|
||||
if info.GetAudienceSwitch() == 1 != audience {
|
||||
continue
|
||||
}
|
||||
ids = append(ids, id)
|
||||
}
|
||||
|
||||
var ret []*TmMatch
|
||||
if sortId > 0 {
|
||||
for _, v := range ids {
|
||||
d := this.matches[v]
|
||||
if d != nil {
|
||||
r, ok := d[sortId]
|
||||
if ok && r != nil {
|
||||
return []*TmMatch{r}
|
||||
}
|
||||
}
|
||||
}
|
||||
return ret
|
||||
}
|
||||
|
||||
for _, v := range ids {
|
||||
for _, vv := range this.matches[v] {
|
||||
ret = append(ret, vv)
|
||||
}
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func (this *Tournament) GetTmRoom(plt string, matchId int32, channelName string, audience bool, sortId int64) []*Scene {
|
||||
tm := this.GetTmMatch(plt, matchId, channelName, audience, sortId)
|
||||
|
||||
sort.Slice(tm, func(i, j int) bool {
|
||||
return tm[i].SortId < tm[j].SortId
|
||||
})
|
||||
|
||||
var ret []*Scene
|
||||
for _, v := range tm {
|
||||
d := SceneMgrSingleton.GetMatchRoom(v.SortId)
|
||||
sort.Slice(d, func(i, j int) bool {
|
||||
return d[i].createTime.Before(d[j].createTime)
|
||||
})
|
||||
ret = append(ret, d...)
|
||||
}
|
||||
|
||||
return ret
|
||||
}
|
||||
|
||||
func (this *Tournament) MakeMatchLog(platform string, tmId int32, sortId int64) *model.MatchLog {
|
||||
gameMatchDate := this.GetMatchInfo(platform, tmId, sortId)
|
||||
if gameMatchDate == nil {
|
||||
|
@ -1780,3 +1934,11 @@ func (this *Tournament) GetMatchAwardNum(platform string, id int32) int32 {
|
|||
}
|
||||
return num
|
||||
}
|
||||
|
||||
func (this *Tournament) GetRound(sortId int64) int32 {
|
||||
d, ok := this.roundPlayers[sortId]
|
||||
if !ok || d == nil {
|
||||
return 1
|
||||
}
|
||||
return int32(len(d))
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue