娃娃机道具消耗与获得
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@ -314,7 +314,8 @@ const (
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GainWayRoomCost = 106 //房费消耗
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GainWayRoomGain = 107 //房卡场获得
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GainWayItemShop = 108 // 交易市场道具交易
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GainWayClawdoorCostItem = 109 // 娃娃机上分扣道具
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GainWayClawdollCostItem = 109 // 娃娃机上分扣道具
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GainWayClawdollCatch = 110 // 娃娃机抓取到娃娃获取卡
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)
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// 后台选择 金币变化类型 的充值 类型id号起始
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@ -565,6 +566,7 @@ const (
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ItemIDVCard = 30001 // v卡
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ItemIDJCard = 30002 // 金券
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ItemDiamondScore = 100012 //钻石积分
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ItemIDClawdoll = 40003 // 娃娃卡
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)
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func ToItemId(id int32) int32 {
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@ -75,5 +75,7 @@ const (
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)
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const (
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ClawDoorItemID = 40003
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ClawDollItemID = 40003
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ClawDollGiveItemID = 74004
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ClawDollCostItemCount = 2
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)
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@ -73,12 +73,19 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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return nil
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}
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playerEx, ok := p.ExtraData.(*PlayerEx)
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if !ok {
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return nil
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}
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switch msg.TypeId {
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case 1:
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logger.Logger.Tracef("ClawDoll OnPlayerOp payCoin response, SnId= %v", p.SnId)
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if msg.Result == 1 {
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logger.Logger.Tracef("上分成功!!!!!!!!!!!!snid = %v", msg.Snid)
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playerEx.CostPlayCoin(2)
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sceneEx.playingSnid = p.SnId
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//发送向前移动指令
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@ -99,6 +106,9 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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case 2:
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if msg.Result == 1 {
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// 获得娃娃卡
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playerEx.CatchCardClawdoll(1)
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid)
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = %v", msg.Snid)
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@ -42,10 +42,10 @@ func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
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// 能否投币
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func (this *PlayerEx) CanPayCoin() bool {
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itemID := int32(rule.ClawDoorItemID)
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itemID := int32(rule.ClawDollItemID)
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itemCount := this.GetItemCount(itemID)
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if itemCount < 1 {
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return true
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if itemCount < rule.ClawDollCostItemCount {
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return false
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}
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itemData := srvdata.GameItemMgr.Get(this.Platform, itemID)
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@ -70,11 +70,11 @@ func (this *PlayerEx) CostPlayCoin(count int32) bool {
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var items []*model.Item
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itemData := srvdata.GameItemMgr.Get(this.Platform, rule.ClawDoorItemID)
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itemData := srvdata.GameItemMgr.Get(this.Platform, rule.ClawDollItemID)
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if itemData != nil {
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items = append(items, &model.Item{
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ItemId: rule.ClawDoorItemID,
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ItemNum: -1,
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ItemId: rule.ClawDollItemID,
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ItemNum: int64(count),
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})
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}
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@ -92,7 +92,7 @@ func (this *PlayerEx) CostPlayCoin(count int32) bool {
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this.AddItems(&model.AddItemParam{
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P: this.PlayerData,
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Change: items,
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GainWay: common.GainWayClawdoorCostItem,
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GainWay: common.GainWayClawdollCostItem,
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Operator: "system",
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Remark: "娃娃机上分扣除道具",
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GameId: int64(sceneEx.GameId),
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@ -102,6 +102,42 @@ func (this *PlayerEx) CostPlayCoin(count int32) bool {
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return true
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}
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// 抓取到娃娃获得娃娃
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func (this *PlayerEx) CatchCardClawdoll(count int32) bool {
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var items []*model.Item
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itemData := srvdata.GameItemMgr.Get(this.Platform, rule.ClawDollGiveItemID)
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if itemData != nil {
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items = append(items, &model.Item{
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ItemId: rule.ClawDollGiveItemID,
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ItemNum: int64(count),
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})
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}
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s := this.GetScene()
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if s == nil {
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logger.Logger.Warn("CatchCardClawdoll p.scene == nil")
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return false
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}
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sceneEx, ok := s.ExtraData.(*SceneEx)
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if !ok {
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return false
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}
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this.AddItems(&model.AddItemParam{
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P: this.PlayerData,
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Change: items,
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GainWay: common.GainWayClawdollCatch,
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Operator: "system",
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Remark: "娃娃机抓取到娃娃获得娃娃卡",
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GameId: int64(sceneEx.GameId),
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GameFreeId: int64(sceneEx.GetGameFreeId()),
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})
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return true
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}
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// 能否移动
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func (this *PlayerEx) CanMove() bool {
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File diff suppressed because it is too large
Load Diff
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@ -344,6 +344,7 @@ message PlayerData {
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int32 UseSkinId = 50; // 皮肤id
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string ChannelID = 51; // 渠道ID
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int32 GuideStep = 52; // 引导步骤; 最小为0,-1表示跳过引导了
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int64 ClawdollCard = 53; // 娃娃卡数量
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}
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//周卡数据
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@ -3000,6 +3000,11 @@ func (this *Player) SendPlayerInfo() {
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if item := BagMgrSingleton.GetItem(this.SnId, common.ItemIDVCard); item != nil {
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scPlayerData.Data.VCoin = item.ItemNum //V卡
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}
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if item := BagMgrSingleton.GetItem(this.SnId, common.ItemIDClawdoll); item != nil {
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scPlayerData.Data.ClawdollCard = item.ItemNum //娃娃卡
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}
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// 排位积分
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scPlayerData.Data.RankScore = RankMgrSingleton.GetPlayerRankScore(this.SnId)
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