年兽排行榜奖励走后台+帐变记录
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@ -211,128 +211,135 @@ const (
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)
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const (
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GainWay_NewPlayer int32 = 0 //新建角色
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GainWay_Pay = 1 //后台增加(主要是充值)
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GainWay_ByPMCmd = 2 //pm命令
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GainWay_MatchBreakBack = 3 //退赛退还
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GainWay_MatchSystemSupply = 4 //比赛奖励
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GainWay_Exchange = 5 //兑换
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GainWay_ServiceFee = 6 //桌费
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GainWay_CoinSceneWin = 7 //金豆场赢取
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GainWay_CoinSceneLost = 8 //金豆场输
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GainWay_CoinSceneEnter = 9 //进入金币场预扣
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GainWay_ShopBuy = 10 //商城购买或者兑换
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GainWay_CoinSceneLeave = 11 //金豆场回兑
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GainWay_HundredSceneWin = 12 //万人场赢取
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GainWay_HundredSceneLost = 13 //万人场输
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GainWay_MessageAttach = 14 //邮件
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GainWay_SafeBoxSave = 15 //保险箱存入
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GainWay_SafeBoxTakeOut = 16 //保险箱取出
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GainWay_Fishing = 17 //捕鱼
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GainWay_CoinSceneExchange = 18 //金豆场兑换
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GainWay_UpgradeAccount = 19 //升级账号
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GainWay_API_AddCoin = 20 //API操作钱包
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GainWay_GoldCome = 21 //财神降临
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GainWay_Transfer_System2Thrid = 22 //系统平台转入到第三方平台的金币
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GainWay_Transfer_Thrid2System = 23 //第三方平台转入到系统平台的金币
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GainWay_RebateTask = 24 //返利获取
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GainWay_IOSINSTALLSTABLE = 25 //ios安装奖励
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GainWay_VirtualChange = 26 //德州虚拟账变
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GainWay_CreatePrivateScene = 27 //创建私有房间
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GainWay_PrivateSceneReturn = 28 //解散私有房间返还
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GainWay_OnlineRandCoin = 29 //红包雨
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GainWay_Expire = 30 //到期清理
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GainWay_PromoterBind = 31 //手动绑定推广员
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GainWay_GradeShopReturn = 32 //积分商城撤单退还积分
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GainWay_Api_In = 33 //转移金币
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GainWay_Api_Out = 34 //转移金币
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GainWay_Shop_Buy = 35 //购买记录
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GainWay_MAIL_MTEM = 36 //邮件领取道具
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GainWay_Item_Sale = 37 //道具出售
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GainWay_ReliefFund = 38 //领取救济金
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GainWay_Shop_Revoke = 39 //撤单
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GainWay_ActSign = 40 //
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GainWay_MatchSignup = 41 //比赛报名费用
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GainWay_MatchSeason = 42 //比赛赛季奖励
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GainWay_ActSignNew = 43 //新签到
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GainWay_ActTurnplate = 44 //轮盘
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GainWay_ActBlindBox = 45 //盲盒
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GainWay_ActFirstPay = 46 //首充
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GainWay_VIPGift = 47 //vip礼包
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GainWay_ActContinuousPay = 48 //连续充值
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GainWay_ActJybAward = 49 //礼包码兑换
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GainWay_LeaveDeduct = 50 //离开扣分
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GainWay_LeaveCombat = 51 //离开补偿
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GainWay_RankMatch = 52 //排位赛段位奖励
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GainWay_AddBag = 53 //增加背包接口调用
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GainWay_SmallRocket = 54 //小火箭收入
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GainWay_BindTel = 55 //绑定手机号
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GainWay_ReliefFund2 = 56 //救济金看视频双倍领取
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GainWay_ActTurnplate2 = 57 //轮盘看视频双倍领取
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GainWay_ActSignNew2 = 58 //签到看视频双倍领取
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GainWay_ItemUse = 59 //道具使用
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GainWay_PhoneScore = 60 //手机积分活动
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GainWay_RankReward = 61 //排位奖励
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GainWay_TaskReward = 62 //任务奖励
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GainWay_Interact = 63 //房间内互动效果
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GainWayItemCollectExchange = 64 //集卡活动兑换
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GainWay_WeekCardAward = 65 //周卡奖励
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GainWay_PigrankTakeCoin = 66 //存钱罐领取耗费钻石
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GainWay_PigrankGainCoin = 67 //存钱罐打开获取金币
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GainWay_ItemMove = 68 //道具赠送
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GainWay_RoleUpgrade = 69 //角色升级
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GainWay_PetUpgrade = 70 //宠物升级
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GainWay_Game = 71 //游戏掉落
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GainWayItemCollectLogin = 73 //集卡活动登录
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GainWay_Collect = 74 //集卡活动
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GainWayItemPhoneScoreExchange = 75 //抽手机活动兑换
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GainWayItemTaskInvite = 78 //邀请任务
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GainWayItemTaskNewPlayer = 79 //新手任务
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GainWayItemTaskAchievement = 80 //成就任务
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GainWayItemTaskEveryDay = 81 //每日任务
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GainWayItemWeekActive = 82 //周活跃奖励
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GainWayContinueSign = 83 //累计签到
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GainWayBackend = 84 // 后台操作
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GainWayBuyCoin = 85 // 商城购买金币
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GainWayBuyItem = 86 // 商城购买道具
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GainWayBuyWeekCard = 87 // 商城购买周卡
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GainWayVipBuyCoin = 88 // vip商城购买金币
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GainWaySign7Con = 89 // 累计签到进阶奖励消耗
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GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石
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GainWaySign7Add = 91 // 累计签到进阶奖励获得
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GainWayItemChange = 92 //背包内使用道具兑换话费
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GainWayPetSkillLevelUp = 93 //宠物技能升级
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GainWayPermitAward = 94 // 赛季通行证等级奖励
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GainWayItemPermitRank = 95 // 赛季通行证排行奖励
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GainWayPermitExchangeCost = 96 // 赛季通行证兑换消耗
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GainWayPermitExchangeGain = 97 // 赛季通行证兑换获得
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GainWayItemTaskPermit = 98 // 赛季通行证任务
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GainWayDiamondLottery = 99 //钻石抽奖
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GainWaySkinUnLock = 100 // 皮肤解锁消耗
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GainWaySkinUpGrade = 101 // 皮肤升级消耗
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GainWayItemFen = 102 // 道具分解消耗
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GainWayItemFenGain = 103 // 道具分解获得
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GainWayGuide = 104 //新手引导奖励
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GainWayVipGift9 = 105 //vip等级礼包
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GainWayRoomCost = 106 //房费消耗
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GainWayRoomGain = 107 //房卡场获得
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GainWayItemShop = 108 // 交易市场道具交易
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GainWayClawdollCostItem = 109 // 娃娃机上分扣道具
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GainWayItemShopChangeDoll = 110 // 商城兑换娃娃
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GainWayItemBagChangeDoll = 111 // 背包内兑换娃娃
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GainWayClawdollCatch = 112 // 娃娃机抓取到娃娃获取卡
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GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销
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GainWayPermitReset = 114 //赛季通行证积分重置
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GainWayClientUpgrade = 115 //客户端升级奖励
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GainWayLottery = 116 //开奖码抽奖
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GainWayGuide2 = 117 // 竞技馆引导奖励
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GainWayCompound = 118 // 道具合成消耗
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GainWayCompoundGain = 119 // 道具合成获得
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GainWayItem_PigBankTakeCoin = 120 // 购买金币存钱罐奖励道具
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GainWayItem_PigBankTakeDiamond = 121 // 购买钻石存钱罐奖励道具
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GainWayNianCost = 122 //年兽活动消耗
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GainWayNianGain = 123 //年兽活动获得
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GainWayRedPacket = 124 // 红包奖励
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GainWay_NewPlayer int32 = 0 //新建角色
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GainWay_Pay = 1 //后台增加(主要是充值)
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GainWay_ByPMCmd = 2 //pm命令
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GainWay_MatchBreakBack = 3 //退赛退还
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GainWay_MatchSystemSupply = 4 //比赛奖励
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GainWay_Exchange = 5 //兑换
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GainWay_ServiceFee = 6 //桌费
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GainWay_CoinSceneWin = 7 //金豆场赢取
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GainWay_CoinSceneLost = 8 //金豆场输
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GainWay_CoinSceneEnter = 9 //进入金币场预扣
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GainWay_ShopBuy = 10 //商城购买或者兑换
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GainWay_CoinSceneLeave = 11 //金豆场回兑
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GainWay_HundredSceneWin = 12 //万人场赢取
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GainWay_HundredSceneLost = 13 //万人场输
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GainWay_MessageAttach = 14 //邮件
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GainWay_SafeBoxSave = 15 //保险箱存入
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GainWay_SafeBoxTakeOut = 16 //保险箱取出
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GainWay_Fishing = 17 //捕鱼
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GainWay_CoinSceneExchange = 18 //金豆场兑换
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GainWay_UpgradeAccount = 19 //升级账号
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GainWay_API_AddCoin = 20 //API操作钱包
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GainWay_GoldCome = 21 //财神降临
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GainWay_Transfer_System2Thrid = 22 //系统平台转入到第三方平台的金币
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GainWay_Transfer_Thrid2System = 23 //第三方平台转入到系统平台的金币
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GainWay_RebateTask = 24 //返利获取
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GainWay_IOSINSTALLSTABLE = 25 //ios安装奖励
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GainWay_VirtualChange = 26 //德州虚拟账变
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GainWay_CreatePrivateScene = 27 //创建私有房间
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GainWay_PrivateSceneReturn = 28 //解散私有房间返还
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GainWay_OnlineRandCoin = 29 //红包雨
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GainWay_Expire = 30 //到期清理
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GainWay_PromoterBind = 31 //手动绑定推广员
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GainWay_GradeShopReturn = 32 //积分商城撤单退还积分
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GainWay_Api_In = 33 //转移金币
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GainWay_Api_Out = 34 //转移金币
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GainWay_Shop_Buy = 35 //购买记录
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GainWay_MAIL_MTEM = 36 //邮件领取道具
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GainWay_Item_Sale = 37 //道具出售
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GainWay_ReliefFund = 38 //领取救济金
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GainWay_Shop_Revoke = 39 //撤单
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GainWay_ActSign = 40 //
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GainWay_MatchSignup = 41 //比赛报名费用
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GainWay_MatchSeason = 42 //比赛赛季奖励
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GainWay_ActSignNew = 43 //新签到
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GainWay_ActTurnplate = 44 //轮盘
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GainWay_ActBlindBox = 45 //盲盒
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GainWay_ActFirstPay = 46 //首充
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GainWay_VIPGift = 47 //vip礼包
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GainWay_ActContinuousPay = 48 //连续充值
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GainWay_ActJybAward = 49 //礼包码兑换
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GainWay_LeaveDeduct = 50 //离开扣分
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GainWay_LeaveCombat = 51 //离开补偿
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GainWay_RankMatch = 52 //排位赛段位奖励
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GainWay_AddBag = 53 //增加背包接口调用
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GainWay_SmallRocket = 54 //小火箭收入
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GainWay_BindTel = 55 //绑定手机号
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GainWay_ReliefFund2 = 56 //救济金看视频双倍领取
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GainWay_ActTurnplate2 = 57 //轮盘看视频双倍领取
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GainWay_ActSignNew2 = 58 //签到看视频双倍领取
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GainWay_ItemUse = 59 //道具使用
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GainWay_PhoneScore = 60 //手机积分活动
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GainWay_RankReward = 61 //排位奖励
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GainWay_TaskReward = 62 //任务奖励
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GainWay_Interact = 63 //房间内互动效果
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GainWayItemCollectExchange = 64 //集卡活动兑换
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GainWay_WeekCardAward = 65 //周卡奖励
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GainWay_PigrankTakeCoin = 66 //存钱罐领取耗费钻石
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GainWay_PigrankGainCoin = 67 //存钱罐打开获取金币
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GainWay_ItemMove = 68 //道具赠送
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GainWay_RoleUpgrade = 69 //角色升级
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GainWay_PetUpgrade = 70 //宠物升级
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GainWay_Game = 71 //游戏掉落
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GainWayItemCollectLogin = 73 //集卡活动登录
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GainWay_Collect = 74 //集卡活动
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GainWayItemPhoneScoreExchange = 75 //抽手机活动兑换
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GainWayItemTaskInvite = 78 //邀请任务
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GainWayItemTaskNewPlayer = 79 //新手任务
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GainWayItemTaskAchievement = 80 //成就任务
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GainWayItemTaskEveryDay = 81 //每日任务
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GainWayItemWeekActive = 82 //周活跃奖励
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GainWayContinueSign = 83 //累计签到
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GainWayBackend = 84 // 后台操作
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GainWayBuyCoin = 85 // 商城购买金币
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GainWayBuyItem = 86 // 商城购买道具
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GainWayBuyWeekCard = 87 // 商城购买周卡
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GainWayVipBuyCoin = 88 // vip商城购买金币
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GainWaySign7Con = 89 // 累计签到进阶奖励消耗
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GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石
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GainWaySign7Add = 91 // 累计签到进阶奖励获得
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GainWayItemChange = 92 //背包内使用道具兑换话费
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GainWayPetSkillLevelUp = 93 //宠物技能升级
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GainWayPermitAward = 94 // 赛季通行证等级奖励
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GainWayItemPermitRank = 95 // 赛季通行证排行奖励
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GainWayPermitExchangeCost = 96 // 赛季通行证兑换消耗
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GainWayPermitExchangeGain = 97 // 赛季通行证兑换获得
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GainWayItemTaskPermit = 98 // 赛季通行证任务
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GainWayDiamondLottery = 99 //钻石抽奖
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GainWaySkinUnLock = 100 // 皮肤解锁消耗
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GainWaySkinUpGrade = 101 // 皮肤升级消耗
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GainWayItemFen = 102 // 道具分解消耗
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GainWayItemFenGain = 103 // 道具分解获得
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GainWayGuide = 104 //新手引导奖励
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GainWayVipGift9 = 105 //vip等级礼包
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GainWayRoomCost = 106 //房费消耗
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GainWayRoomGain = 107 //房卡场获得
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GainWayItemShop = 108 // 交易市场道具交易
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GainWayClawdollCostItem = 109 // 娃娃机上分扣道具
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GainWayItemShopChangeDoll = 110 // 商城兑换娃娃
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GainWayItemBagChangeDoll = 111 // 背包内兑换娃娃
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GainWayClawdollCatch = 112 // 娃娃机抓取到娃娃获取卡
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GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销
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GainWayPermitReset = 114 //赛季通行证积分重置
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GainWayClientUpgrade = 115 //客户端升级奖励
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GainWayLottery = 116 //开奖码抽奖
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GainWayGuide2 = 117 // 竞技馆引导奖励
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GainWayCompound = 118 // 道具合成消耗
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GainWayCompoundGain = 119 // 道具合成获得
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GainWayItem_PigBankTakeCoin = 120 // 购买金币存钱罐奖励道具
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GainWayItem_PigBankTakeDiamond = 121 // 购买钻石存钱罐奖励道具
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GainWayNianCost = 122 //年兽活动消耗
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GainWayNianGain_Attack_LittleGuarantee = 123 //年兽活动小爆竹攻击年兽获得保底奖励
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GainWayRedPacket = 124 // 红包奖励
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GainWayNianGain_Sign = 125 //年兽活动签到获得
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GainWayNianGain_Change = 126 //年兽活动兑换获得
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GainWayNianGain_BossDie = 127 //年兽活动Boss死亡获得
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GainWayNianGain_BossDieOther = 128 //年兽活动Boss死亡额外获得
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GainWayNianGain_Attack_BigOther = 129 //年兽活动大爆竹攻击年兽获得额外奖励
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GainWayNianGain_Attack_BigGuarantee = 130 //年兽活动大爆竹攻击年兽获得保底奖励
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GainWayNianGain_Attack_Coin = 131 //攻击年兽获得金币奖励
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)
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// 后台选择 金币变化类型 的充值 类型id号起始
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},
|
||||
{
|
||||
"Id": 62,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 22,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 82
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 63,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 23,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 81
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 64,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 24,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 80
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 65,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 25,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 79
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 66,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 26,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 78
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 67,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 27,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 77
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 68,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 28,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 76
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 69,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 29,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 75
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 70,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 30,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 74
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 71,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 31,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 73
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 72,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 32,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 72
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 73,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 33,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 71
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 74,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 34,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 70
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 75,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 35,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 69
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 76,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 36,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 68
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 77,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 37,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 67
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 78,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 38,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 66
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 79,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 39,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 65
|
||||
}
|
||||
},
|
||||
{
|
||||
"Id": 80,
|
||||
"RankType": 2,
|
||||
"RankLevelId": 40,
|
||||
"AwardMap": {
|
||||
"100001": 30,
|
||||
"100002": 64
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
Binary file not shown.
BIN
data/DB_Task.dat
BIN
data/DB_Task.dat
Binary file not shown.
File diff suppressed because it is too large
Load Diff
|
|
@ -1279,22 +1279,6 @@ message DB_NewYearActivityArray {
|
|||
repeated DB_NewYearActivity Arr = 1;
|
||||
}
|
||||
|
||||
message DB_NewYearRankReward {
|
||||
|
||||
int32 Id = 1;
|
||||
|
||||
int32 RankType = 2;
|
||||
|
||||
int32 RankLevelId = 3;
|
||||
|
||||
map<int64, int64> AwardMap = 4;
|
||||
|
||||
}
|
||||
|
||||
message DB_NewYearRankRewardArray {
|
||||
repeated DB_NewYearRankReward Arr = 1;
|
||||
}
|
||||
|
||||
message DB_PassShow {
|
||||
|
||||
int32 Id = 1;
|
||||
|
|
|
|||
|
|
@ -1,77 +0,0 @@
|
|||
|
||||
// Code generated by xlsx2proto.
|
||||
// DO NOT EDIT!
|
||||
|
||||
package srvdata
|
||||
|
||||
import (
|
||||
"google.golang.org/protobuf/proto"
|
||||
|
||||
"mongo.games.com/game/protocol/server"
|
||||
)
|
||||
|
||||
var PBDB_NewYearRankRewardMgr = &DB_NewYearRankRewardMgr{
|
||||
Datas: &server.DB_NewYearRankRewardArray{},
|
||||
pool: make(map[int32]*server.DB_NewYearRankReward),
|
||||
|
||||
}
|
||||
|
||||
type DB_NewYearRankRewardMgr struct {
|
||||
Datas *server.DB_NewYearRankRewardArray
|
||||
pool map[int32]*server.DB_NewYearRankReward
|
||||
|
||||
}
|
||||
|
||||
func (this *DB_NewYearRankRewardMgr) unmarshal(data []byte) error {
|
||||
err := proto.Unmarshal(data, this.Datas)
|
||||
if err == nil {
|
||||
this.arrangeData()
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func (this *DB_NewYearRankRewardMgr) reunmarshal(data []byte) error {
|
||||
newDatas := &server.DB_NewYearRankRewardArray{}
|
||||
err := proto.Unmarshal(data, newDatas)
|
||||
if err == nil {
|
||||
for _, item := range newDatas.Arr {
|
||||
existItem := this.GetData(item.GetId())
|
||||
if existItem == nil {
|
||||
this.pool[item.GetId()] = item
|
||||
this.Datas.Arr = append(this.Datas.Arr, item)
|
||||
|
||||
} else {
|
||||
*existItem = *item
|
||||
}
|
||||
}
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
func (this *DB_NewYearRankRewardMgr) arrangeData() {
|
||||
if this.Datas == nil {
|
||||
return
|
||||
}
|
||||
|
||||
dataArr := this.Datas.GetArr()
|
||||
if dataArr == nil {
|
||||
return
|
||||
}
|
||||
|
||||
for _, data := range dataArr {
|
||||
this.pool[data.GetId()] = data
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func (this *DB_NewYearRankRewardMgr) GetData(id int32) *server.DB_NewYearRankReward {
|
||||
if data, ok := this.pool[id]; ok {
|
||||
return data
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
|
||||
func init() {
|
||||
DataMgr.register("DB_NewYearRankReward.dat", &ProtobufDataLoader{dh: PBDB_NewYearRankRewardMgr})
|
||||
}
|
||||
|
|
@ -207,15 +207,15 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
} else {
|
||||
return nil
|
||||
}
|
||||
var items []*model.Item
|
||||
items = append(items, &model.Item{
|
||||
var costItems []*model.Item
|
||||
costItems = append(costItems, &model.Item{
|
||||
ItemId: int32(itemId),
|
||||
ItemNum: int64(-itemNum),
|
||||
})
|
||||
_, _, result := BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: items,
|
||||
Change: costItems,
|
||||
GainWay: common.GainWayNianCost,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动消耗",
|
||||
|
|
@ -223,7 +223,6 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
if !result {
|
||||
return nil
|
||||
}
|
||||
items = []*model.Item{}
|
||||
//本次攻击总血量
|
||||
AttackHp := int64(0)
|
||||
LuckyRankNeed := int64(0)
|
||||
|
|
@ -309,6 +308,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
if typeId == 3 {
|
||||
p.WelfData.NianData.BigHurt += 1
|
||||
//判断是否掉落保底奖励
|
||||
var guaranteeItems []*model.Item
|
||||
if p.WelfData.NianData.BigHurt%int32(floorCount) == 0 {
|
||||
floorReward := &activity.RankAwardData{}
|
||||
for _, value := range sData {
|
||||
|
|
@ -316,7 +316,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
strSlice := strings.Split(value.PropValue, ",")
|
||||
FloorItemId, _ := strconv.Atoi(strSlice[0])
|
||||
FloorItemNum, _ := strconv.Atoi(strSlice[1])
|
||||
items = append(items, &model.Item{
|
||||
guaranteeItems = append(guaranteeItems, &model.Item{
|
||||
ItemId: int32(FloorItemId),
|
||||
ItemNum: int64(FloorItemNum),
|
||||
})
|
||||
|
|
@ -327,6 +327,14 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
}
|
||||
}
|
||||
}
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: guaranteeItems,
|
||||
GainWay: common.GainWayNianGain_Attack_BigGuarantee,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-大爆竹保底奖励",
|
||||
})
|
||||
//额外掉落
|
||||
extraItemId := 0
|
||||
extraItemNum := 0
|
||||
|
|
@ -354,10 +362,19 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
}
|
||||
//随机个数
|
||||
extraItemNum = rand.Intn(intSlice1[1]-intSlice1[0]+1) + intSlice1[0]
|
||||
items = append(items, &model.Item{
|
||||
var extraItems []*model.Item
|
||||
extraItems = append(extraItems, &model.Item{
|
||||
ItemId: int32(extraItemId),
|
||||
ItemNum: int64(extraItemNum),
|
||||
})
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: extraItems,
|
||||
GainWay: common.GainWayNianGain_Attack_BigOther,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-打爆竹额外活动奖励",
|
||||
})
|
||||
extraDrop := &activity.RankAwardData{}
|
||||
extraDrop.ItemId = int32(extraItemId)
|
||||
extraDrop.ItemNum = int64(extraItemNum)
|
||||
|
|
@ -365,6 +382,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
} else {
|
||||
p.WelfData.NianData.LittleHurt += 1
|
||||
//判断是否掉落保底奖励
|
||||
var guaranteeItems []*model.Item
|
||||
if p.WelfData.NianData.LittleHurt%int32(floorCount) == 0 {
|
||||
floorReward := &activity.RankAwardData{}
|
||||
for _, value := range sData {
|
||||
|
|
@ -372,7 +390,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
strSlice := strings.Split(value.PropValue, ",")
|
||||
FloorItemId, _ := strconv.Atoi(strSlice[0])
|
||||
FloorItemNum, _ := strconv.Atoi(strSlice[1])
|
||||
items = append(items, &model.Item{
|
||||
guaranteeItems = append(guaranteeItems, &model.Item{
|
||||
ItemId: int32(FloorItemId),
|
||||
ItemNum: int64(FloorItemNum),
|
||||
})
|
||||
|
|
@ -383,6 +401,14 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
}
|
||||
}
|
||||
}
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: guaranteeItems,
|
||||
GainWay: common.GainWayNianGain_Attack_LittleGuarantee,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-打爆竹额外活动奖励",
|
||||
})
|
||||
}
|
||||
}
|
||||
p.WelfData.NianData.BossHp -= AttackHp
|
||||
|
|
@ -395,32 +421,27 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
p.WelfData.NianData.BossHp = BossMaxHp
|
||||
p.WelfData.NianData.BossDieCount += 1
|
||||
//获取死亡奖励
|
||||
for _, value := range sData {
|
||||
if value.Id == 6 {
|
||||
str := value.PropValue
|
||||
strSlice := strings.Split(str, ";")
|
||||
for _, s := range strSlice {
|
||||
strSlice1 := strings.Split(s, ",")
|
||||
bossDieItemId, err := strconv.Atoi(strSlice1[0])
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
bossDieItemNum, err := strconv.ParseInt(strSlice1[1], 10, 64)
|
||||
if err != nil {
|
||||
return nil
|
||||
}
|
||||
bossDieAward = append(bossDieAward, &model.Item{
|
||||
ItemId: int32(bossDieItemId),
|
||||
ItemNum: bossDieItemNum,
|
||||
})
|
||||
items = append(items, &model.Item{
|
||||
ItemId: int32(bossDieItemId),
|
||||
ItemNum: bossDieItemNum,
|
||||
})
|
||||
}
|
||||
break
|
||||
}
|
||||
var bossDieItems []*model.Item
|
||||
for _, value := range pool.List[0].BossDieReward {
|
||||
bossDieItemId := value.ItemId
|
||||
bossDieItemNum := value.ItemNum
|
||||
bossDieAward = append(bossDieAward, &model.Item{
|
||||
ItemId: bossDieItemId,
|
||||
ItemNum: bossDieItemNum,
|
||||
})
|
||||
bossDieItems = append(bossDieItems, &model.Item{
|
||||
ItemId: bossDieItemId,
|
||||
ItemNum: bossDieItemNum,
|
||||
})
|
||||
}
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: bossDieItems,
|
||||
GainWay: common.GainWayNianGain_BossDie,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-Boss死亡获得",
|
||||
})
|
||||
//年兽死亡额外掉落
|
||||
BigHurtCount := 0
|
||||
for _, value := range sData {
|
||||
|
|
@ -432,21 +453,21 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
logger.Logger.Trace("年兽死亡额外掉落 当前已使用BigHurt :", p.WelfData.NianData.BigHurt, "BigHurtCount = ", BigHurtCount)
|
||||
if p.WelfData.NianData.BigHurt >= int32(BigHurtCount) {
|
||||
//后台配置额外掉落
|
||||
var bossDieOther []*model.Item
|
||||
for _, info := range pool.List[0].BossDieOtherReward {
|
||||
//value.BossDieOtherReward
|
||||
if p.WelfData.NianData.OtherAwardNum[info.Id] >= info.DropUp {
|
||||
logger.Logger.Trace("BOSS死亡 额外掉落达到上限 id = ", info.Id, "数量:", p.WelfData.NianData.OtherAwardNum[info.Id])
|
||||
continue
|
||||
}
|
||||
//随机
|
||||
if rand.Intn(100) < int(info.DropRate) {
|
||||
if rand.Intn(100)+1 <= int(info.DropRate) {
|
||||
otherItemId := info.ItemId
|
||||
otherItemNum := info.ItemNum
|
||||
if int32(otherItemNum)+p.WelfData.NianData.OtherAwardNum[info.Id] > info.DropUp {
|
||||
otherItemNum = int64(info.DropUp - p.WelfData.NianData.OtherAwardNum[info.Id])
|
||||
}
|
||||
p.WelfData.NianData.OtherAwardNum[info.Id] += int32(otherItemNum)
|
||||
items = append(items, &model.Item{
|
||||
bossDieOther = append(bossDieOther, &model.Item{
|
||||
ItemId: otherItemId,
|
||||
ItemNum: otherItemNum,
|
||||
})
|
||||
|
|
@ -454,21 +475,30 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
ItemId: otherItemId,
|
||||
ItemNum: otherItemNum,
|
||||
})
|
||||
|
||||
}
|
||||
}
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: bossDieOther,
|
||||
GainWay: common.GainWayNianGain_BossDieOther,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-攻击年兽额外获得",
|
||||
})
|
||||
}
|
||||
TaskSubjectSingleton.Touch(common.TaskTypeNianBossKill, &TaskData{SnId: p.SnId, Num: 1}) // BOSS死亡
|
||||
}
|
||||
|
||||
items = append(items, &model.Item{
|
||||
coinItems := []*model.Item{}
|
||||
coinItems = append(coinItems, &model.Item{
|
||||
ItemId: common.ItemIDCoin,
|
||||
ItemNum: AttackHp,
|
||||
})
|
||||
BagMgrSingleton.AddItems(&model.AddItemParam{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: items,
|
||||
GainWay: common.GainWayNianGain,
|
||||
Change: coinItems,
|
||||
GainWay: common.GainWayNianGain_Attack_Coin,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-攻击年兽获得",
|
||||
})
|
||||
|
|
@ -522,7 +552,6 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
func CSNianBuff(s *netlib.Session, packetid int, data interface{}, sid int64) error {
|
||||
if _, ok := data.(*activity.CSNianBuff); ok {
|
||||
p := PlayerMgrSington.GetOnlinePlayer(sid)
|
||||
//yearActivity := &server.DB_NewYearActivity{}
|
||||
logger.Logger.Trace("客户端请求请求领取BUFF snid = ", p.SnId)
|
||||
if p == nil {
|
||||
return nil
|
||||
|
|
@ -563,6 +592,8 @@ func CSNianBuff(s *netlib.Session, packetid int, data interface{}, sid int64) er
|
|||
BuffCount: p.WelfData.NianData.BuffCount,
|
||||
}
|
||||
p.SendToClient(int(activity.NianPacketID_PACKET_SCNianBuff), pack)
|
||||
//统计领取BUff
|
||||
//mq.Write()
|
||||
} else {
|
||||
logger.Logger.Trace("CSNianSignAward 活动时间未到!")
|
||||
pack := &activity.SCNianBuff{
|
||||
|
|
@ -614,7 +645,6 @@ func CSNianSignAward(s *netlib.Session, packetid int, data interface{}, sid int6
|
|||
}
|
||||
p.WelfData.NianData.SignAwardTime = time.Now().Unix()
|
||||
//奖励
|
||||
|
||||
pack.SignAwardTime = p.WelfData.NianData.SignAwardTime
|
||||
var items []*model.Item
|
||||
for _, info := range pool.List[0].SignReward {
|
||||
|
|
@ -632,7 +662,7 @@ func CSNianSignAward(s *netlib.Session, packetid int, data interface{}, sid int6
|
|||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: items,
|
||||
GainWay: common.GainWayNianGain,
|
||||
GainWay: common.GainWayNianGain_Sign,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-领取签到奖励获得",
|
||||
})
|
||||
|
|
@ -707,7 +737,7 @@ func CSNianChange(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Change: items,
|
||||
GainWay: common.GainWayNianGain,
|
||||
GainWay: common.GainWayNianGain_Change,
|
||||
Operator: "system",
|
||||
Remark: "年兽活动-兑换",
|
||||
})
|
||||
|
|
|
|||
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Reference in New Issue