娃娃机修改

This commit is contained in:
kxdd 2024-09-03 15:10:41 +08:00
parent 6a9c6a988b
commit ddcaa62f13
6 changed files with 68 additions and 69 deletions

View File

@ -2,6 +2,7 @@ package clawdoll
import ( import (
"mongo.games.com/game/common" "mongo.games.com/game/common"
rule "mongo.games.com/game/gamerule/clawdoll"
"mongo.games.com/game/gamesrv/base" "mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/protocol/clawdoll" "mongo.games.com/game/protocol/clawdoll"
"mongo.games.com/game/protocol/machine" "mongo.games.com/game/protocol/machine"
@ -52,6 +53,22 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error { func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!") logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok { if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p == nil {
logger.Logger.Warn("CSGetTokenHandler p == nil")
return nil
}
scene := p.GetScene()
if scene == nil {
return nil
}
sceneEx, ok := scene.ExtraData.(*SceneEx)
if !ok {
return nil
}
switch msg.TypeId { switch msg.TypeId {
case 1: case 1:
if msg.Result == 1 { if msg.Result == 1 {
@ -61,10 +78,17 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
} }
case 2: case 2:
if msg.Result == 1 { if msg.Result == 1 {
logger.Logger.Tracef("下抓成功snid = ", msg.Snid)
} else { } else {
logger.Logger.Tracef("下抓失败snid = ", msg.Snid) logger.Logger.Tracef("下抓失败snid = ", msg.Snid)
} }
scene.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(scene)
ClawdollSendPlayerInfo(scene)
} }
} }
return nil return nil
@ -92,7 +116,6 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
} }
pack := &machine.SMGetToken{} pack := &machine.SMGetToken{}
pack.Snid = p.SnId pack.Snid = p.SnId
pack.Sid = p.GetSid()
scene := p.GetScene() scene := p.GetScene()
if scene == nil { if scene == nil {
@ -123,7 +146,7 @@ func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{})
if msg, ok := data.(*machine.MSSendToken); ok { if msg, ok := data.(*machine.MSSendToken); ok {
//给客户端返回token //给客户端返回token
token := msg.Token token := msg.Token
p := base.PlayerMgrSington.GetPlayer(int64(msg.GetSid())) p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
if p == nil { if p == nil {
logger.Logger.Warn("MSSendTokenHandler p == nil") logger.Logger.Warn("MSSendTokenHandler p == nil")
return nil return nil

View File

@ -11,9 +11,10 @@ type PlayerEx struct {
clawDollState int32 // 抓娃娃状态 clawDollState int32 // 抓娃娃状态
dollCardsCnt int32 // 娃娃卡数量 dollCardsCnt int32 // 娃娃卡数量
gainCoin int64 // 本局赢的金币 winDollCardType int32 // 本局赢取娃娃的类型
taxCoin int64 // 本局税收 gainCoin int64 // 本局赢的金币
odds int32 taxCoin int64 // 本局税收
odds int32
} }
func (this *PlayerEx) Clear(baseScore int32) { func (this *PlayerEx) Clear(baseScore int32) {
@ -39,6 +40,12 @@ func (this *PlayerEx) CanPayCoin() bool {
return true return true
} }
// 投币消耗
func (this *PlayerEx) CostPlayCoin() bool {
return true
}
// 能否移动 // 能否移动
func (this *PlayerEx) CanMove() bool { func (this *PlayerEx) CanMove() bool {

View File

@ -283,7 +283,6 @@ func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sce
} }
pack := &machine.SMGetToken{} pack := &machine.SMGetToken{}
pack.Snid = p.SnId pack.Snid = p.SnId
pack.Sid = p.GetSid()
machineId := s.DbGameFree.GetId() % 6080000 machineId := s.DbGameFree.GetId() % 6080000
appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform) appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
@ -419,6 +418,7 @@ func (this *BaseState) OnEnter(s *base.Scene) {
func (this *BaseState) OnLeave(s *base.Scene) {} func (this *BaseState) OnLeave(s *base.Scene) {}
func (this *BaseState) OnTick(s *base.Scene) { func (this *BaseState) OnTick(s *base.Scene) {
} }
func (this *BaseState) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool { func (this *BaseState) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
@ -666,10 +666,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
//1-弱力抓 2 -强力抓 //1-弱力抓 2 -强力抓
sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType) sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
case rule.ClawDollPlayerOpMove: case rule.ClawDollPlayerOpMove:
if !sceneEx.CheckMoveOp(playerEx) { if !sceneEx.CheckMoveOp(playerEx) {
@ -697,15 +693,9 @@ func (this *PlayGame) OnTick(s *base.Scene) {
if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout { if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout {
if sceneEx.TimeOutPlayGrab() { if sceneEx.TimeOutPlayGrab() {
logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
} }
s.ChangeSceneState(rule.ClawDollSceneStateBilled)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
ClawdollBroadcastRoomState(s)
ClawdollSendPlayerInfo(s)
return return
} }
} }

View File

@ -300,7 +300,6 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
info := &machine.MSSendToken{} info := &machine.MSSendToken{}
info.Snid = msg.Snid info.Snid = msg.Snid
info.Token = token info.Token = token
info.Sid = msg.GetSid()
info.Appid = msg.AppId info.Appid = msg.AppId
session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info) session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)

View File

@ -505,7 +505,6 @@ type SMGetToken struct {
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"` Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"` AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"` ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
Sid int64 `protobuf:"varint,4,opt,name=Sid,proto3" json:"Sid,omitempty"`
} }
func (x *SMGetToken) Reset() { func (x *SMGetToken) Reset() {
@ -561,13 +560,6 @@ func (x *SMGetToken) GetServerSecret() string {
return "" return ""
} }
func (x *SMGetToken) GetSid() int64 {
if x != nil {
return x.Sid
}
return 0
}
//返回token //返回token
type MSSendToken struct { type MSSendToken struct {
state protoimpl.MessageState state protoimpl.MessageState
@ -577,7 +569,6 @@ type MSSendToken struct {
Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"` Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"` Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"` Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
Sid int64 `protobuf:"varint,4,opt,name=Sid,proto3" json:"Sid,omitempty"`
} }
func (x *MSSendToken) Reset() { func (x *MSSendToken) Reset() {
@ -633,13 +624,6 @@ func (x *MSSendToken) GetToken() string {
return "" return ""
} }
func (x *MSSendToken) GetSid() int64 {
if x != nil {
return x.Sid
}
return 0
}
var File_machine_proto protoreflect.FileDescriptor var File_machine_proto protoreflect.FileDescriptor
var file_machine_proto_rawDesc = []byte{ var file_machine_proto_rawDesc = []byte{
@ -677,42 +661,40 @@ var file_machine_proto_rawDesc = []byte{
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} }
var ( var (

View File

@ -64,12 +64,10 @@ message SMGetToken{
int32 Snid = 1; int32 Snid = 1;
int64 AppId = 2; int64 AppId = 2;
string ServerSecret = 3; string ServerSecret = 3;
int64 Sid = 4;
} }
//token //token
message MSSendToken{ message MSSendToken{
int32 Snid = 1; int32 Snid = 1;
int64 Appid = 2; int64 Appid = 2;
string Token = 3; string Token = 3;
int64 Sid = 4;
} }