娃娃机修改
This commit is contained in:
parent
6a9c6a988b
commit
ddcaa62f13
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@ -2,6 +2,7 @@ package clawdoll
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import (
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"mongo.games.com/game/common"
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rule "mongo.games.com/game/gamerule/clawdoll"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/machine"
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@ -52,6 +53,22 @@ func (h *CSPlayerOpHandler) Process(s *netlib.Session, packetid int, data interf
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func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data interface{}) error {
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logger.Logger.Tracef("收到返回上分结果!!!!!!!!!!")
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if msg, ok := data.(*machine.MSDollMachineoPerateResult); ok {
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p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
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if p == nil {
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logger.Logger.Warn("CSGetTokenHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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return nil
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}
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sceneEx, ok := scene.ExtraData.(*SceneEx)
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if !ok {
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return nil
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}
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switch msg.TypeId {
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case 1:
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if msg.Result == 1 {
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@ -61,10 +78,17 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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}
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case 2:
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if msg.Result == 1 {
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logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = ", msg.Snid)
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} else {
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logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = ", msg.Snid)
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}
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scene.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(scene)
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ClawdollSendPlayerInfo(scene)
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}
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}
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return nil
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@ -92,7 +116,6 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf
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}
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pack := &machine.SMGetToken{}
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pack.Snid = p.SnId
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pack.Sid = p.GetSid()
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scene := p.GetScene()
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if scene == nil {
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@ -123,7 +146,7 @@ func MSSendTokenHandler(session *netlib.Session, packetId int, data interface{})
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if msg, ok := data.(*machine.MSSendToken); ok {
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//给客户端返回token
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token := msg.Token
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p := base.PlayerMgrSington.GetPlayer(int64(msg.GetSid()))
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p := base.PlayerMgrSington.GetPlayerBySnId(msg.GetSnid())
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if p == nil {
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logger.Logger.Warn("MSSendTokenHandler p == nil")
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return nil
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@ -11,9 +11,10 @@ type PlayerEx struct {
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clawDollState int32 // 抓娃娃状态
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dollCardsCnt int32 // 娃娃卡数量
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gainCoin int64 // 本局赢的金币
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taxCoin int64 // 本局税收
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odds int32
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winDollCardType int32 // 本局赢取娃娃的类型
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gainCoin int64 // 本局赢的金币
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taxCoin int64 // 本局税收
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odds int32
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}
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func (this *PlayerEx) Clear(baseScore int32) {
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@ -39,6 +40,12 @@ func (this *PlayerEx) CanPayCoin() bool {
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return true
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}
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// 投币消耗
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func (this *PlayerEx) CostPlayCoin() bool {
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return true
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}
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// 能否移动
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func (this *PlayerEx) CanMove() bool {
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@ -283,7 +283,6 @@ func (this *PolicyClawdoll) SendGetVideoToken(s *base.Scene, p *base.Player, sce
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}
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pack := &machine.SMGetToken{}
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pack.Snid = p.SnId
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pack.Sid = p.GetSid()
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machineId := s.DbGameFree.GetId() % 6080000
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appId, serverSecret := sceneEx.GetMachineServerSecret(machineId, p.Platform)
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@ -419,6 +418,7 @@ func (this *BaseState) OnEnter(s *base.Scene) {
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func (this *BaseState) OnLeave(s *base.Scene) {}
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func (this *BaseState) OnTick(s *base.Scene) {
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}
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func (this *BaseState) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
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@ -666,10 +666,6 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
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//1-弱力抓 2 -强力抓
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sceneEx.OnPlayerSMGrabOp(p.SnId, int32(sceneEx.machineId), grapType)
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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case rule.ClawDollPlayerOpMove:
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if !sceneEx.CheckMoveOp(playerEx) {
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@ -697,15 +693,9 @@ func (this *PlayGame) OnTick(s *base.Scene) {
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if time.Now().Sub(sceneEx.StateStartTime) > rule.ClawDollScenePlayTimeout {
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if sceneEx.TimeOutPlayGrab() {
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logger.Logger.Trace("PlayGame OnTick TimeOutPlayGrab SnId", sceneEx.playingSnid, " machineId:", sceneEx.machineId)
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}
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateBilled))
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ClawdollBroadcastRoomState(s)
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ClawdollSendPlayerInfo(s)
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return
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}
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}
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@ -300,7 +300,6 @@ func SMGetTokenHandler(session *netlib.Session, packetId int, data interface{})
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info := &machine.MSSendToken{}
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info.Snid = msg.Snid
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info.Token = token
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info.Sid = msg.GetSid()
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info.Appid = msg.AppId
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session.Send(int(machine.DollMachinePacketID_PACKET_MSSendToken), info)
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@ -505,7 +505,6 @@ type SMGetToken struct {
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Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
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AppId int64 `protobuf:"varint,2,opt,name=AppId,proto3" json:"AppId,omitempty"`
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ServerSecret string `protobuf:"bytes,3,opt,name=ServerSecret,proto3" json:"ServerSecret,omitempty"`
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Sid int64 `protobuf:"varint,4,opt,name=Sid,proto3" json:"Sid,omitempty"`
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}
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func (x *SMGetToken) Reset() {
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@ -561,13 +560,6 @@ func (x *SMGetToken) GetServerSecret() string {
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return ""
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}
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func (x *SMGetToken) GetSid() int64 {
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if x != nil {
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return x.Sid
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}
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return 0
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}
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//返回token
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type MSSendToken struct {
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state protoimpl.MessageState
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@ -577,7 +569,6 @@ type MSSendToken struct {
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Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"`
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Appid int64 `protobuf:"varint,2,opt,name=Appid,proto3" json:"Appid,omitempty"`
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Token string `protobuf:"bytes,3,opt,name=Token,proto3" json:"Token,omitempty"`
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Sid int64 `protobuf:"varint,4,opt,name=Sid,proto3" json:"Sid,omitempty"`
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}
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func (x *MSSendToken) Reset() {
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@ -633,13 +624,6 @@ func (x *MSSendToken) GetToken() string {
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return ""
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}
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func (x *MSSendToken) GetSid() int64 {
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if x != nil {
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return x.Sid
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}
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return 0
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}
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var File_machine_proto protoreflect.FileDescriptor
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var file_machine_proto_rawDesc = []byte{
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@ -677,42 +661,40 @@ var file_machine_proto_rawDesc = []byte{
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|
||||
0x5f, 0x4d, 0x53, 0x55, 0x70, 0x64, 0x61, 0x74, 0x65, 0x44, 0x6f, 0x6c, 0x6c, 0x4d, 0x61, 0x63,
|
||||
0x68, 0x69, 0x6e, 0x65, 0x53, 0x74, 0x61, 0x74, 0x75, 0x73, 0x10, 0xa4, 0x9c, 0x01, 0x12, 0x27,
|
||||
0x0a, 0x21, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x4d, 0x53, 0x44, 0x6f, 0x6c, 0x6c, 0x4d,
|
||||
0x61, 0x63, 0x68, 0x69, 0x6e, 0x65, 0x6f, 0x50, 0x65, 0x72, 0x61, 0x74, 0x65, 0x52, 0x65, 0x73,
|
||||
0x75, 0x6c, 0x74, 0x10, 0xa5, 0x9c, 0x01, 0x12, 0x17, 0x0a, 0x11, 0x50, 0x41, 0x43, 0x4b, 0x45,
|
||||
0x54, 0x5f, 0x53, 0x4d, 0x47, 0x65, 0x74, 0x54, 0x6f, 0x6b, 0x65, 0x6e, 0x10, 0xa6, 0x9c, 0x01,
|
||||
0x12, 0x18, 0x0a, 0x12, 0x50, 0x41, 0x43, 0x4b, 0x45, 0x54, 0x5f, 0x4d, 0x53, 0x53, 0x65, 0x6e,
|
||||
0x64, 0x54, 0x6f, 0x6b, 0x65, 0x6e, 0x10, 0xa7, 0x9c, 0x01, 0x42, 0x27, 0x5a, 0x25, 0x6d, 0x6f,
|
||||
0x6e, 0x67, 0x6f, 0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x67, 0x61,
|
||||
0x6d, 0x65, 0x2f, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x6d, 0x61, 0x63, 0x68,
|
||||
0x69, 0x6e, 0x65, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
|
|
@ -64,12 +64,10 @@ message SMGetToken{
|
|||
int32 Snid = 1;
|
||||
int64 AppId = 2;
|
||||
string ServerSecret = 3;
|
||||
int64 Sid = 4;
|
||||
}
|
||||
//返回token
|
||||
message MSSendToken{
|
||||
int32 Snid = 1;
|
||||
int64 Appid = 2;
|
||||
string Token = 3;
|
||||
int64 Sid = 4;
|
||||
}
|
Loading…
Reference in New Issue