fix tiger
This commit is contained in:
parent
c7ca731c33
commit
db73856059
|
@ -409,7 +409,10 @@ func (this *SceneStateStartFortuneTiger) OnPlayerOp(s *base.Scene, p *base.Playe
|
|||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
var respinStatus int
|
||||
if data.Results[0].ArrSpins[0].Special != nil {
|
||||
respinStatus = data.Results[0].ArrSpins[0].Special.(SpinLock).ReSpinStatus
|
||||
sp, _ := json.Marshal(data.Results[0].ArrSpins[0].Special)
|
||||
var spinLock SpinLock
|
||||
json.Unmarshal(sp, &spinLock)
|
||||
respinStatus = spinLock.ReSpinStatus
|
||||
}
|
||||
if respinStatus == 0 || respinStatus == 1 {
|
||||
//第一次触发或者正常模式
|
||||
|
|
Loading…
Reference in New Issue