钻石抽奖权重计算修改
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@ -311,10 +311,9 @@ func (this *CSDiamondLotteryHandler) Process(s *netlib.Session, packetid int, da
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}
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p.AddDiamond(-diamondNum, 0, common.GainWayDiamondLottery, "sys", "钻石抽奖")
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pack := &player_proto.SCDiamondLottery{}
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weight := 0
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var items []*Item
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for i := 1; i <= int(count); i++ {
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weight := 0
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for _, lotteryInfo := range config.Info {
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if lotteryInfo.Type == 1 {
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weight += int(lotteryInfo.Oddrate)
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