修改兔子拉霸游戏记录
This commit is contained in:
parent
794880b644
commit
d96cc23c84
|
@ -505,12 +505,18 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
|
||||||
func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
|
func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
|
||||||
if !playerEx.IsRob {
|
if !playerEx.IsRob {
|
||||||
data.SnId = playerEx.SnId
|
data.SnId = playerEx.SnId
|
||||||
|
if playerEx.isFree {
|
||||||
|
data.TotalBet = 0
|
||||||
|
}
|
||||||
info, err := model.MarshalGameNoteByROLL(data)
|
info, err := model.MarshalGameNoteByROLL(data)
|
||||||
if err == nil {
|
if err == nil {
|
||||||
logid, _ := model.AutoIncGameLogId()
|
logid, _ := model.AutoIncGameLogId()
|
||||||
playerEx.currentLogId = logid
|
playerEx.currentLogId = logid
|
||||||
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
||||||
totalin := playerEx.totalBet
|
var totalin int64
|
||||||
|
if !playerEx.isFree {
|
||||||
|
totalin = playerEx.totalBet
|
||||||
|
}
|
||||||
totalout := int64(data.RoundReward) + playerEx.taxCoin
|
totalout := int64(data.RoundReward) + playerEx.taxCoin
|
||||||
validFlow := totalin + totalout
|
validFlow := totalin + totalout
|
||||||
validBet := common.AbsI64(totalin - totalout)
|
validBet := common.AbsI64(totalin - totalout)
|
||||||
|
@ -524,8 +530,8 @@ func FortuneDragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneD
|
||||||
TotalIn: totalin,
|
TotalIn: totalin,
|
||||||
TotalOut: totalout,
|
TotalOut: totalout,
|
||||||
TaxCoin: playerEx.taxCoin,
|
TaxCoin: playerEx.taxCoin,
|
||||||
BetAmount: playerEx.totalBet,
|
BetAmount: totalin,
|
||||||
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
|
WinAmountNoAnyTax: int64(data.RoundReward),
|
||||||
ValidBet: validBet,
|
ValidBet: validBet,
|
||||||
ValidFlow: validFlow,
|
ValidFlow: validFlow,
|
||||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||||
|
|
|
@ -504,12 +504,18 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
|
||||||
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
|
func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
|
||||||
if !playerEx.IsRob {
|
if !playerEx.IsRob {
|
||||||
data.SnId = playerEx.SnId
|
data.SnId = playerEx.SnId
|
||||||
|
if playerEx.isFree {
|
||||||
|
data.TotalBet = 0
|
||||||
|
}
|
||||||
info, err := model.MarshalGameNoteByROLL(data)
|
info, err := model.MarshalGameNoteByROLL(data)
|
||||||
if err == nil {
|
if err == nil {
|
||||||
logid, _ := model.AutoIncGameLogId()
|
logid, _ := model.AutoIncGameLogId()
|
||||||
playerEx.currentLogId = logid
|
playerEx.currentLogId = logid
|
||||||
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
|
||||||
totalin := playerEx.totalBet
|
var totalin int64
|
||||||
|
if !playerEx.isFree {
|
||||||
|
totalin = playerEx.totalBet
|
||||||
|
}
|
||||||
totalout := int64(data.RoundReward) + playerEx.taxCoin
|
totalout := int64(data.RoundReward) + playerEx.taxCoin
|
||||||
validFlow := totalin + totalout
|
validFlow := totalin + totalout
|
||||||
validBet := common.AbsI64(totalin - totalout)
|
validBet := common.AbsI64(totalin - totalout)
|
||||||
|
@ -524,7 +530,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
|
||||||
TotalOut: totalout,
|
TotalOut: totalout,
|
||||||
TaxCoin: playerEx.taxCoin,
|
TaxCoin: playerEx.taxCoin,
|
||||||
BetAmount: playerEx.totalBet,
|
BetAmount: playerEx.totalBet,
|
||||||
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
|
WinAmountNoAnyTax: int64(data.RoundReward),
|
||||||
ValidBet: validBet,
|
ValidBet: validBet,
|
||||||
ValidFlow: validFlow,
|
ValidFlow: validFlow,
|
||||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||||
|
|
Loading…
Reference in New Issue