This commit is contained in:
tomas 2024-10-22 16:03:23 +08:00
parent 0d132fa803
commit d92c2e1a43
6 changed files with 133 additions and 9 deletions

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@ -43,6 +43,9 @@ func (s *SlotsSession) UID() uint64 {
func (s *SlotsSession) Coin() int64 { func (s *SlotsSession) Coin() int64 {
return atomic.LoadInt64(&s.coin) return atomic.LoadInt64(&s.coin)
} }
func (s *SlotsSession) SetCoin(coin int64) {
s.coin = coin
}
func (s *SlotsSession) Set(key string, value interface{}) { func (s *SlotsSession) Set(key string, value interface{}) {
s.Lock() s.Lock()
defer s.Unlock() defer s.Unlock()

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@ -15,13 +15,20 @@ type FortuneDragonPlayerData struct {
BetLevelIndex int64 `json:"bli"` //选中的等级下标 BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标 BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中 BetMode int64 `json:"bm,optional"` //0.常规 1.必中
taxCoin int64
winCoin int64
currentLogId string
totalBet int64
} }
func (p *FortuneDragonPlayerData) init() { func (p *FortuneDragonPlayerData) init() {
p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte) p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*gamerule.NowByte)
} }
func (p *FortuneDragonPlayerData) Clear() { func (p *FortuneDragonPlayerData) Clear() {
p.taxCoin = 0
p.winCoin = 0
p.currentLogId = ""
} }
// 需要带到world上进行数据处理 // 需要带到world上进行数据处理

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@ -2,6 +2,7 @@ package fortunedragon
import ( import (
"encoding/json" "encoding/json"
"mongo.games.com/game/protocol/server"
"time" "time"
"mongo.games.com/goserver/core" "mongo.games.com/goserver/core"
@ -91,6 +92,7 @@ func (this *ScenePolicyFortuneDragon) OnPlayerEnter(s *base.Scene, p *base.Playe
//json.Unmarshal(d.Data.([]byte), &m) //json.Unmarshal(d.Data.([]byte), &m)
playerEx.PullPlayer(m) playerEx.PullPlayer(m)
} }
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
playerEx.Clear() playerEx.Clear()
@ -109,11 +111,6 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
return return
} }
logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId) logger.Logger.Trace("(this *ScenePolicyFortuneDragon) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok { if playerEx, ok := p.ExtraData.(*FortuneDragonPlayerData); ok {
m := playerEx.PushPlayer() m := playerEx.PushPlayer()
if m != nil && len(m) > 0 { if m != nil && len(m) > 0 {
@ -130,6 +127,10 @@ func (this *ScenePolicyFortuneDragon) OnPlayerLeave(s *base.Scene, p *base.Playe
} }
} }
} }
if sceneEx, ok := s.ExtraData.(*FortuneDragonSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
} }
// 玩家掉线 // 玩家掉线
@ -375,6 +376,11 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLevelIndex = params[1] playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
playerEx.BetMode = params[3] playerEx.BetMode = params[3]
logger.Logger.Trace("playerEx.Coin", playerEx.Coin)
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
logger.Logger.Trace("coin.... ", playerEx.SlotsSession.Coin())
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId), GameId: int64(sceneEx.GameId),
@ -385,11 +391,42 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
Ts: time.Now().Unix(), Ts: time.Now().Unix(),
}) })
var gameEndStr string var gameEndStr string
var data assemble.GameEnd
if err == nil { if err == nil {
data := assemble.DataToCli(Response).(assemble.GameEnd) data = assemble.DataToCli(Response).(assemble.GameEnd)
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
logger.Logger.Error("bet....", -data.TotalBet)
//第一次触发或者正常模式
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
playerEx.totalBet = int64(data.TotalBet)
}
var taxCoin float64
if data.RoundReward > 0 {
//税收比例
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
if taxRate < 0 || taxRate > 10000 {
taxRate = 500
}
taxCoin = data.RoundReward * float64(taxRate) / 10000
data.RoundReward = data.RoundReward - taxCoin
playerEx.AddServiceFee(int64(taxCoin))
playerEx.taxCoin = int64(taxCoin)
playerEx.winCoin = int64(data.RoundReward)
}
pi, _ := json.Marshal(data) pi, _ := json.Marshal(data)
gameEndStr = string(pi) gameEndStr = string(pi)
playerEx.Coin = Response.Coin
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
logger.Logger.Error("win....", data.RoundReward)
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
//免费游戏结束或者正常模式
sceneEx.StaticsLaba(&base.StaticLabaParam{
SnId: playerEx.SnId,
Gain: int64(data.RoundReward - data.TotalBet),
GainTax: int64(taxCoin),
IsAddTimes: true,
})
}
} else { } else {
logger.Logger.Error("slots Play err:", err) logger.Logger.Error("slots Play err:", err)
} }
@ -400,6 +437,13 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
proto.SetDefaults(pack) proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneDragonBilled", pack.String()) logger.Logger.Trace("SCFortuneDragonBilled", pack.String())
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack) playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
if playerEx.Coin != int64(data.FinalCoin) {
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
}
// 记录本次操作
FortunedragonAndSaveLog(sceneEx, playerEx, data)
} }
} }
} }
@ -434,7 +478,66 @@ func (this *ScenePolicyFortuneDragon) GetSceneState(s *base.Scene, stateid int)
} }
return nil return nil
} }
func FortunedragonAndSaveLog(sceneEx *FortuneDragonSceneData, playerEx *FortuneDragonPlayerData, data assemble.GameEnd) {
if !playerEx.IsRob {
data.SnId = playerEx.SnId
info, err := model.MarshalGameNoteByROLL(data)
if err == nil {
logid, _ := model.AutoIncGameLogId()
playerEx.currentLogId = logid
sceneEx.SaveGameDetailedLog(logid, info, &base.GameDetailedParam{})
totalin := playerEx.totalBet
totalout := int64(data.RoundReward) + playerEx.taxCoin + totalin
validFlow := totalin + totalout
validBet := common.AbsI64(totalin - totalout)
logParam := &base.SaveGamePlayerListLogParam{
Platform: playerEx.Platform,
Channel: playerEx.Channel,
Promoter: playerEx.BeUnderAgentCode,
PackageTag: playerEx.PackageID,
InviterId: playerEx.InviterId,
LogId: logid,
TotalIn: totalin,
TotalOut: totalout,
TaxCoin: playerEx.taxCoin,
BetAmount: playerEx.totalBet,
WinAmountNoAnyTax: int64(data.RoundReward) + playerEx.taxCoin,
ValidBet: validBet,
ValidFlow: validFlow,
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
}
sceneEx.SaveGamePlayerListLog(playerEx.SnId, logParam)
}
}
//统计输下注金币数
if !sceneEx.Testing && !playerEx.IsRob {
playerBet := &server.PlayerData{
SnId: proto.Int32(playerEx.SnId),
Bet: proto.Int64(playerEx.CurrentBet),
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
Tax: proto.Int64(playerEx.taxCoin),
Coin: proto.Int64(playerEx.GetCoin()),
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
}
gwPlayerBet := &server.GWPlayerData{
SceneId: sceneEx.SceneId,
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
}
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
HasRobotGaming: false,
Data: gwPlayerBet,
})
}
playerEx.taxCoin = 0
playerEx.winCoin = 0
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
sceneEx.PlayerLeave(playerEx.Player, common.PlayerLeaveReason_OnDestroy, true)
}
}
func init() { func init() {
//主状态 //主状态
ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{}) ScenePolicyFortuneDragonSington.RegisteSceneState(&SceneStateStartFortuneDragon{})

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@ -90,6 +90,8 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerEnter(s *base.Scene, p *base.Playe
playerEx.PullPlayer(m) playerEx.PullPlayer(m)
} }
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
playerEx.Clear() playerEx.Clear()
sceneEx.players[p.SnId] = playerEx sceneEx.players[p.SnId] = playerEx
@ -373,6 +375,9 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLevelIndex = params[1] playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
//get data //get data
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{ Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
GameId: int64(sceneEx.GameId), GameId: int64(sceneEx.GameId),
@ -387,7 +392,7 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
data := assemble.DataToCli(Response).(assemble.GameEnd) data := assemble.DataToCli(Response).(assemble.GameEnd)
pi, _ := json.Marshal(data) pi, _ := json.Marshal(data)
gameEndStr = string(pi) gameEndStr = string(pi)
playerEx.Coin = Response.Coin playerEx.Coin = int64(data.FinalCoin)
} else { } else {
logger.Logger.Error("slots Play err:", err) logger.Logger.Error("slots Play err:", err)
} }

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@ -40,6 +40,7 @@ type GameEnd struct {
FinalCoin float64 `json:"final_coin"` //结束 FinalCoin float64 `json:"final_coin"` //结束
ActualBet float64 `json:"-"` ActualBet float64 `json:"-"`
ActualWin float64 `json:"-"` ActualWin float64 `json:"-"`
SnId int32 `json:"snid,omitempty"`
} }
type BetConfig struct { type BetConfig struct {
BetChangeList []float64 `json:"bet_change_list"` BetChangeList []float64 `json:"bet_change_list"`

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@ -20,6 +20,8 @@ func (sm *SlotsMgr) Enter(s *base.SlotsSession, gameId int64) (*cli.SlotsEnterRe
return nil, errors.New("gameId not exist") return nil, errors.New("gameId not exist")
} }
player.Get(s).Book.Coin.Set(s.Coin())
player.Init(s) player.Init(s)
theme := key.GameMap[uint(gameId)] theme := key.GameMap[uint(gameId)]
@ -74,6 +76,9 @@ func (sm *SlotsMgr) Play(s *base.SlotsSession, req *base.SpinReq) (*cli.SlotsPla
logger.Logger.Error("[slotsMgr.play] msg.BetLevelIndex < 0") logger.Logger.Error("[slotsMgr.play] msg.BetLevelIndex < 0")
return nil, errors.New("msg.BetLevelIndex < 0") return nil, errors.New("msg.BetLevelIndex < 0")
} }
player.Get(s).Book.Coin.Set(s.Coin())
theme := key.GameMap[uint(req.GameId)] theme := key.GameMap[uint(req.GameId)]
m := machine.NewMachine(s, theme, DataSet(s).Shell, false) m := machine.NewMachine(s, theme, DataSet(s).Shell, false)
if m == nil { if m == nil {