diff --git a/.gitignore b/.gitignore index f2e518a..061da66 100644 --- a/.gitignore +++ b/.gitignore @@ -6,8 +6,9 @@ # Folders _obj _test -/bin/* **/backup +/bin/* +!/bin/protoc* # Architecture specific extensions/prefixes *.[568vq] @@ -23,6 +24,7 @@ _testmain.go tools/xlsx2binary/agc.go *.exe +!/bin/protoc-gen-go.exe *.exe~ *.test *.log @@ -43,3 +45,4 @@ tools/xlsx2binary/agc.go /robot/robot /ranksrv/ranksrv /schedulesrv/schedulesrv +/machine/machine \ No newline at end of file diff --git a/bin/build.bat b/bin/build.bat new file mode 100644 index 0000000..aca3c17 --- /dev/null +++ b/bin/build.bat @@ -0,0 +1,12 @@ +@echo off +setlocal enabledelayedexpansion + +xcopy ..\data\* .\data\ /s /e /y /exclude:..\shell\exclude.txt + +for /f %%i in (../shell/programs.txt) do ( + echo go build %%i + go build -o ./%%i/%%i.exe ../%%i/ +) + +endlocal +pause \ No newline at end of file diff --git a/bin/clean.bat b/bin/clean.bat new file mode 100644 index 0000000..fbae9f4 --- /dev/null +++ b/bin/clean.bat @@ -0,0 +1,13 @@ +@echo off +setlocal enabledelayedexpansion + +for /f "tokens=*" %%a in (../shell/programs.txt) do ( + if exist "%%a\*.log" del /q "%%a\*.log" + if exist "%%a\*.log.*" del /q "%%a\*.log.*" + if exist "%%a\backup" rmdir /s /q "%%a\backup" + if exist "%%a\log" rmdir /s /q "%%a\log" + + echo "clean logs: %%a" +) + +pause \ No newline at end of file diff --git a/bin/protoc-3.19.4-osx-x86_64/bin/protoc b/bin/protoc-3.19.4-osx-x86_64/bin/protoc new file mode 100644 index 0000000..0c65314 Binary files /dev/null and b/bin/protoc-3.19.4-osx-x86_64/bin/protoc differ diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/any.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/any.proto new file mode 100644 index 0000000..6ed8a23 --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/any.proto @@ -0,0 +1,158 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option go_package = "google.golang.org/protobuf/types/known/anypb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "AnyProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// `Any` contains an arbitrary serialized protocol buffer message along with a +// URL that describes the type of the serialized message. +// +// Protobuf library provides support to pack/unpack Any values in the form +// of utility functions or additional generated methods of the Any type. +// +// Example 1: Pack and unpack a message in C++. +// +// Foo foo = ...; +// Any any; +// any.PackFrom(foo); +// ... +// if (any.UnpackTo(&foo)) { +// ... +// } +// +// Example 2: Pack and unpack a message in Java. +// +// Foo foo = ...; +// Any any = Any.pack(foo); +// ... +// if (any.is(Foo.class)) { +// foo = any.unpack(Foo.class); +// } +// +// Example 3: Pack and unpack a message in Python. +// +// foo = Foo(...) +// any = Any() +// any.Pack(foo) +// ... +// if any.Is(Foo.DESCRIPTOR): +// any.Unpack(foo) +// ... +// +// Example 4: Pack and unpack a message in Go +// +// foo := &pb.Foo{...} +// any, err := anypb.New(foo) +// if err != nil { +// ... +// } +// ... +// foo := &pb.Foo{} +// if err := any.UnmarshalTo(foo); err != nil { +// ... +// } +// +// The pack methods provided by protobuf library will by default use +// 'type.googleapis.com/full.type.name' as the type URL and the unpack +// methods only use the fully qualified type name after the last '/' +// in the type URL, for example "foo.bar.com/x/y.z" will yield type +// name "y.z". +// +// +// JSON +// ==== +// The JSON representation of an `Any` value uses the regular +// representation of the deserialized, embedded message, with an +// additional field `@type` which contains the type URL. Example: +// +// package google.profile; +// message Person { +// string first_name = 1; +// string last_name = 2; +// } +// +// { +// "@type": "type.googleapis.com/google.profile.Person", +// "firstName": , +// "lastName": +// } +// +// If the embedded message type is well-known and has a custom JSON +// representation, that representation will be embedded adding a field +// `value` which holds the custom JSON in addition to the `@type` +// field. Example (for message [google.protobuf.Duration][]): +// +// { +// "@type": "type.googleapis.com/google.protobuf.Duration", +// "value": "1.212s" +// } +// +message Any { + // A URL/resource name that uniquely identifies the type of the serialized + // protocol buffer message. This string must contain at least + // one "/" character. The last segment of the URL's path must represent + // the fully qualified name of the type (as in + // `path/google.protobuf.Duration`). The name should be in a canonical form + // (e.g., leading "." is not accepted). + // + // In practice, teams usually precompile into the binary all types that they + // expect it to use in the context of Any. However, for URLs which use the + // scheme `http`, `https`, or no scheme, one can optionally set up a type + // server that maps type URLs to message definitions as follows: + // + // * If no scheme is provided, `https` is assumed. + // * An HTTP GET on the URL must yield a [google.protobuf.Type][] + // value in binary format, or produce an error. + // * Applications are allowed to cache lookup results based on the + // URL, or have them precompiled into a binary to avoid any + // lookup. Therefore, binary compatibility needs to be preserved + // on changes to types. (Use versioned type names to manage + // breaking changes.) + // + // Note: this functionality is not currently available in the official + // protobuf release, and it is not used for type URLs beginning with + // type.googleapis.com. + // + // Schemes other than `http`, `https` (or the empty scheme) might be + // used with implementation specific semantics. + // + string type_url = 1; + + // Must be a valid serialized protocol buffer of the above specified type. + bytes value = 2; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/api.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/api.proto new file mode 100644 index 0000000..3d598fc --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/api.proto @@ -0,0 +1,208 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +import "google/protobuf/source_context.proto"; +import "google/protobuf/type.proto"; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "ApiProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/apipb"; + +// Api is a light-weight descriptor for an API Interface. +// +// Interfaces are also described as "protocol buffer services" in some contexts, +// such as by the "service" keyword in a .proto file, but they are different +// from API Services, which represent a concrete implementation of an interface +// as opposed to simply a description of methods and bindings. They are also +// sometimes simply referred to as "APIs" in other contexts, such as the name of +// this message itself. See https://cloud.google.com/apis/design/glossary for +// detailed terminology. +message Api { + // The fully qualified name of this interface, including package name + // followed by the interface's simple name. + string name = 1; + + // The methods of this interface, in unspecified order. + repeated Method methods = 2; + + // Any metadata attached to the interface. + repeated Option options = 3; + + // A version string for this interface. If specified, must have the form + // `major-version.minor-version`, as in `1.10`. If the minor version is + // omitted, it defaults to zero. If the entire version field is empty, the + // major version is derived from the package name, as outlined below. If the + // field is not empty, the version in the package name will be verified to be + // consistent with what is provided here. + // + // The versioning schema uses [semantic + // versioning](http://semver.org) where the major version number + // indicates a breaking change and the minor version an additive, + // non-breaking change. Both version numbers are signals to users + // what to expect from different versions, and should be carefully + // chosen based on the product plan. + // + // The major version is also reflected in the package name of the + // interface, which must end in `v`, as in + // `google.feature.v1`. For major versions 0 and 1, the suffix can + // be omitted. Zero major versions must only be used for + // experimental, non-GA interfaces. + // + // + string version = 4; + + // Source context for the protocol buffer service represented by this + // message. + SourceContext source_context = 5; + + // Included interfaces. See [Mixin][]. + repeated Mixin mixins = 6; + + // The source syntax of the service. + Syntax syntax = 7; +} + +// Method represents a method of an API interface. +message Method { + // The simple name of this method. + string name = 1; + + // A URL of the input message type. + string request_type_url = 2; + + // If true, the request is streamed. + bool request_streaming = 3; + + // The URL of the output message type. + string response_type_url = 4; + + // If true, the response is streamed. + bool response_streaming = 5; + + // Any metadata attached to the method. + repeated Option options = 6; + + // The source syntax of this method. + Syntax syntax = 7; +} + +// Declares an API Interface to be included in this interface. The including +// interface must redeclare all the methods from the included interface, but +// documentation and options are inherited as follows: +// +// - If after comment and whitespace stripping, the documentation +// string of the redeclared method is empty, it will be inherited +// from the original method. +// +// - Each annotation belonging to the service config (http, +// visibility) which is not set in the redeclared method will be +// inherited. +// +// - If an http annotation is inherited, the path pattern will be +// modified as follows. Any version prefix will be replaced by the +// version of the including interface plus the [root][] path if +// specified. +// +// Example of a simple mixin: +// +// package google.acl.v1; +// service AccessControl { +// // Get the underlying ACL object. +// rpc GetAcl(GetAclRequest) returns (Acl) { +// option (google.api.http).get = "/v1/{resource=**}:getAcl"; +// } +// } +// +// package google.storage.v2; +// service Storage { +// rpc GetAcl(GetAclRequest) returns (Acl); +// +// // Get a data record. +// rpc GetData(GetDataRequest) returns (Data) { +// option (google.api.http).get = "/v2/{resource=**}"; +// } +// } +// +// Example of a mixin configuration: +// +// apis: +// - name: google.storage.v2.Storage +// mixins: +// - name: google.acl.v1.AccessControl +// +// The mixin construct implies that all methods in `AccessControl` are +// also declared with same name and request/response types in +// `Storage`. A documentation generator or annotation processor will +// see the effective `Storage.GetAcl` method after inheriting +// documentation and annotations as follows: +// +// service Storage { +// // Get the underlying ACL object. +// rpc GetAcl(GetAclRequest) returns (Acl) { +// option (google.api.http).get = "/v2/{resource=**}:getAcl"; +// } +// ... +// } +// +// Note how the version in the path pattern changed from `v1` to `v2`. +// +// If the `root` field in the mixin is specified, it should be a +// relative path under which inherited HTTP paths are placed. Example: +// +// apis: +// - name: google.storage.v2.Storage +// mixins: +// - name: google.acl.v1.AccessControl +// root: acls +// +// This implies the following inherited HTTP annotation: +// +// service Storage { +// // Get the underlying ACL object. +// rpc GetAcl(GetAclRequest) returns (Acl) { +// option (google.api.http).get = "/v2/acls/{resource=**}:getAcl"; +// } +// ... +// } +message Mixin { + // The fully qualified name of the interface which is included. + string name = 1; + + // If non-empty specifies a path under which inherited HTTP paths + // are rooted. + string root = 2; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/compiler/plugin.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/compiler/plugin.proto new file mode 100644 index 0000000..9242aac --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/compiler/plugin.proto @@ -0,0 +1,183 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Author: kenton@google.com (Kenton Varda) +// +// WARNING: The plugin interface is currently EXPERIMENTAL and is subject to +// change. +// +// protoc (aka the Protocol Compiler) can be extended via plugins. A plugin is +// just a program that reads a CodeGeneratorRequest from stdin and writes a +// CodeGeneratorResponse to stdout. +// +// Plugins written using C++ can use google/protobuf/compiler/plugin.h instead +// of dealing with the raw protocol defined here. +// +// A plugin executable needs only to be placed somewhere in the path. The +// plugin should be named "protoc-gen-$NAME", and will then be used when the +// flag "--${NAME}_out" is passed to protoc. + +syntax = "proto2"; + +package google.protobuf.compiler; +option java_package = "com.google.protobuf.compiler"; +option java_outer_classname = "PluginProtos"; + +option go_package = "google.golang.org/protobuf/types/pluginpb"; + +import "google/protobuf/descriptor.proto"; + +// The version number of protocol compiler. +message Version { + optional int32 major = 1; + optional int32 minor = 2; + optional int32 patch = 3; + // A suffix for alpha, beta or rc release, e.g., "alpha-1", "rc2". It should + // be empty for mainline stable releases. + optional string suffix = 4; +} + +// An encoded CodeGeneratorRequest is written to the plugin's stdin. +message CodeGeneratorRequest { + // The .proto files that were explicitly listed on the command-line. The + // code generator should generate code only for these files. Each file's + // descriptor will be included in proto_file, below. + repeated string file_to_generate = 1; + + // The generator parameter passed on the command-line. + optional string parameter = 2; + + // FileDescriptorProtos for all files in files_to_generate and everything + // they import. The files will appear in topological order, so each file + // appears before any file that imports it. + // + // protoc guarantees that all proto_files will be written after + // the fields above, even though this is not technically guaranteed by the + // protobuf wire format. This theoretically could allow a plugin to stream + // in the FileDescriptorProtos and handle them one by one rather than read + // the entire set into memory at once. However, as of this writing, this + // is not similarly optimized on protoc's end -- it will store all fields in + // memory at once before sending them to the plugin. + // + // Type names of fields and extensions in the FileDescriptorProto are always + // fully qualified. + repeated FileDescriptorProto proto_file = 15; + + // The version number of protocol compiler. + optional Version compiler_version = 3; + +} + +// The plugin writes an encoded CodeGeneratorResponse to stdout. +message CodeGeneratorResponse { + // Error message. If non-empty, code generation failed. The plugin process + // should exit with status code zero even if it reports an error in this way. + // + // This should be used to indicate errors in .proto files which prevent the + // code generator from generating correct code. Errors which indicate a + // problem in protoc itself -- such as the input CodeGeneratorRequest being + // unparseable -- should be reported by writing a message to stderr and + // exiting with a non-zero status code. + optional string error = 1; + + // A bitmask of supported features that the code generator supports. + // This is a bitwise "or" of values from the Feature enum. + optional uint64 supported_features = 2; + + // Sync with code_generator.h. + enum Feature { + FEATURE_NONE = 0; + FEATURE_PROTO3_OPTIONAL = 1; + } + + // Represents a single generated file. + message File { + // The file name, relative to the output directory. The name must not + // contain "." or ".." components and must be relative, not be absolute (so, + // the file cannot lie outside the output directory). "/" must be used as + // the path separator, not "\". + // + // If the name is omitted, the content will be appended to the previous + // file. This allows the generator to break large files into small chunks, + // and allows the generated text to be streamed back to protoc so that large + // files need not reside completely in memory at one time. Note that as of + // this writing protoc does not optimize for this -- it will read the entire + // CodeGeneratorResponse before writing files to disk. + optional string name = 1; + + // If non-empty, indicates that the named file should already exist, and the + // content here is to be inserted into that file at a defined insertion + // point. This feature allows a code generator to extend the output + // produced by another code generator. The original generator may provide + // insertion points by placing special annotations in the file that look + // like: + // @@protoc_insertion_point(NAME) + // The annotation can have arbitrary text before and after it on the line, + // which allows it to be placed in a comment. NAME should be replaced with + // an identifier naming the point -- this is what other generators will use + // as the insertion_point. Code inserted at this point will be placed + // immediately above the line containing the insertion point (thus multiple + // insertions to the same point will come out in the order they were added). + // The double-@ is intended to make it unlikely that the generated code + // could contain things that look like insertion points by accident. + // + // For example, the C++ code generator places the following line in the + // .pb.h files that it generates: + // // @@protoc_insertion_point(namespace_scope) + // This line appears within the scope of the file's package namespace, but + // outside of any particular class. Another plugin can then specify the + // insertion_point "namespace_scope" to generate additional classes or + // other declarations that should be placed in this scope. + // + // Note that if the line containing the insertion point begins with + // whitespace, the same whitespace will be added to every line of the + // inserted text. This is useful for languages like Python, where + // indentation matters. In these languages, the insertion point comment + // should be indented the same amount as any inserted code will need to be + // in order to work correctly in that context. + // + // The code generator that generates the initial file and the one which + // inserts into it must both run as part of a single invocation of protoc. + // Code generators are executed in the order in which they appear on the + // command line. + // + // If |insertion_point| is present, |name| must also be present. + optional string insertion_point = 2; + + // The file contents. + optional string content = 15; + + // Information describing the file content being inserted. If an insertion + // point is used, this information will be appropriately offset and inserted + // into the code generation metadata for the generated files. + optional GeneratedCodeInfo generated_code_info = 16; + } + repeated File file = 15; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/descriptor.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/descriptor.proto new file mode 100644 index 0000000..156e410 --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/descriptor.proto @@ -0,0 +1,911 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Author: kenton@google.com (Kenton Varda) +// Based on original Protocol Buffers design by +// Sanjay Ghemawat, Jeff Dean, and others. +// +// The messages in this file describe the definitions found in .proto files. +// A valid .proto file can be translated directly to a FileDescriptorProto +// without any other information (e.g. without reading its imports). + + +syntax = "proto2"; + +package google.protobuf; + +option go_package = "google.golang.org/protobuf/types/descriptorpb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "DescriptorProtos"; +option csharp_namespace = "Google.Protobuf.Reflection"; +option objc_class_prefix = "GPB"; +option cc_enable_arenas = true; + +// descriptor.proto must be optimized for speed because reflection-based +// algorithms don't work during bootstrapping. +option optimize_for = SPEED; + +// The protocol compiler can output a FileDescriptorSet containing the .proto +// files it parses. +message FileDescriptorSet { + repeated FileDescriptorProto file = 1; +} + +// Describes a complete .proto file. +message FileDescriptorProto { + optional string name = 1; // file name, relative to root of source tree + optional string package = 2; // e.g. "foo", "foo.bar", etc. + + // Names of files imported by this file. + repeated string dependency = 3; + // Indexes of the public imported files in the dependency list above. + repeated int32 public_dependency = 10; + // Indexes of the weak imported files in the dependency list. + // For Google-internal migration only. Do not use. + repeated int32 weak_dependency = 11; + + // All top-level definitions in this file. + repeated DescriptorProto message_type = 4; + repeated EnumDescriptorProto enum_type = 5; + repeated ServiceDescriptorProto service = 6; + repeated FieldDescriptorProto extension = 7; + + optional FileOptions options = 8; + + // This field contains optional information about the original source code. + // You may safely remove this entire field without harming runtime + // functionality of the descriptors -- the information is needed only by + // development tools. + optional SourceCodeInfo source_code_info = 9; + + // The syntax of the proto file. + // The supported values are "proto2" and "proto3". + optional string syntax = 12; +} + +// Describes a message type. +message DescriptorProto { + optional string name = 1; + + repeated FieldDescriptorProto field = 2; + repeated FieldDescriptorProto extension = 6; + + repeated DescriptorProto nested_type = 3; + repeated EnumDescriptorProto enum_type = 4; + + message ExtensionRange { + optional int32 start = 1; // Inclusive. + optional int32 end = 2; // Exclusive. + + optional ExtensionRangeOptions options = 3; + } + repeated ExtensionRange extension_range = 5; + + repeated OneofDescriptorProto oneof_decl = 8; + + optional MessageOptions options = 7; + + // Range of reserved tag numbers. Reserved tag numbers may not be used by + // fields or extension ranges in the same message. Reserved ranges may + // not overlap. + message ReservedRange { + optional int32 start = 1; // Inclusive. + optional int32 end = 2; // Exclusive. + } + repeated ReservedRange reserved_range = 9; + // Reserved field names, which may not be used by fields in the same message. + // A given name may only be reserved once. + repeated string reserved_name = 10; +} + +message ExtensionRangeOptions { + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +// Describes a field within a message. +message FieldDescriptorProto { + enum Type { + // 0 is reserved for errors. + // Order is weird for historical reasons. + TYPE_DOUBLE = 1; + TYPE_FLOAT = 2; + // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if + // negative values are likely. + TYPE_INT64 = 3; + TYPE_UINT64 = 4; + // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if + // negative values are likely. + TYPE_INT32 = 5; + TYPE_FIXED64 = 6; + TYPE_FIXED32 = 7; + TYPE_BOOL = 8; + TYPE_STRING = 9; + // Tag-delimited aggregate. + // Group type is deprecated and not supported in proto3. However, Proto3 + // implementations should still be able to parse the group wire format and + // treat group fields as unknown fields. + TYPE_GROUP = 10; + TYPE_MESSAGE = 11; // Length-delimited aggregate. + + // New in version 2. + TYPE_BYTES = 12; + TYPE_UINT32 = 13; + TYPE_ENUM = 14; + TYPE_SFIXED32 = 15; + TYPE_SFIXED64 = 16; + TYPE_SINT32 = 17; // Uses ZigZag encoding. + TYPE_SINT64 = 18; // Uses ZigZag encoding. + } + + enum Label { + // 0 is reserved for errors + LABEL_OPTIONAL = 1; + LABEL_REQUIRED = 2; + LABEL_REPEATED = 3; + } + + optional string name = 1; + optional int32 number = 3; + optional Label label = 4; + + // If type_name is set, this need not be set. If both this and type_name + // are set, this must be one of TYPE_ENUM, TYPE_MESSAGE or TYPE_GROUP. + optional Type type = 5; + + // For message and enum types, this is the name of the type. If the name + // starts with a '.', it is fully-qualified. Otherwise, C++-like scoping + // rules are used to find the type (i.e. first the nested types within this + // message are searched, then within the parent, on up to the root + // namespace). + optional string type_name = 6; + + // For extensions, this is the name of the type being extended. It is + // resolved in the same manner as type_name. + optional string extendee = 2; + + // For numeric types, contains the original text representation of the value. + // For booleans, "true" or "false". + // For strings, contains the default text contents (not escaped in any way). + // For bytes, contains the C escaped value. All bytes >= 128 are escaped. + // TODO(kenton): Base-64 encode? + optional string default_value = 7; + + // If set, gives the index of a oneof in the containing type's oneof_decl + // list. This field is a member of that oneof. + optional int32 oneof_index = 9; + + // JSON name of this field. The value is set by protocol compiler. If the + // user has set a "json_name" option on this field, that option's value + // will be used. Otherwise, it's deduced from the field's name by converting + // it to camelCase. + optional string json_name = 10; + + optional FieldOptions options = 8; + + // If true, this is a proto3 "optional". When a proto3 field is optional, it + // tracks presence regardless of field type. + // + // When proto3_optional is true, this field must be belong to a oneof to + // signal to old proto3 clients that presence is tracked for this field. This + // oneof is known as a "synthetic" oneof, and this field must be its sole + // member (each proto3 optional field gets its own synthetic oneof). Synthetic + // oneofs exist in the descriptor only, and do not generate any API. Synthetic + // oneofs must be ordered after all "real" oneofs. + // + // For message fields, proto3_optional doesn't create any semantic change, + // since non-repeated message fields always track presence. However it still + // indicates the semantic detail of whether the user wrote "optional" or not. + // This can be useful for round-tripping the .proto file. For consistency we + // give message fields a synthetic oneof also, even though it is not required + // to track presence. This is especially important because the parser can't + // tell if a field is a message or an enum, so it must always create a + // synthetic oneof. + // + // Proto2 optional fields do not set this flag, because they already indicate + // optional with `LABEL_OPTIONAL`. + optional bool proto3_optional = 17; +} + +// Describes a oneof. +message OneofDescriptorProto { + optional string name = 1; + optional OneofOptions options = 2; +} + +// Describes an enum type. +message EnumDescriptorProto { + optional string name = 1; + + repeated EnumValueDescriptorProto value = 2; + + optional EnumOptions options = 3; + + // Range of reserved numeric values. Reserved values may not be used by + // entries in the same enum. Reserved ranges may not overlap. + // + // Note that this is distinct from DescriptorProto.ReservedRange in that it + // is inclusive such that it can appropriately represent the entire int32 + // domain. + message EnumReservedRange { + optional int32 start = 1; // Inclusive. + optional int32 end = 2; // Inclusive. + } + + // Range of reserved numeric values. Reserved numeric values may not be used + // by enum values in the same enum declaration. Reserved ranges may not + // overlap. + repeated EnumReservedRange reserved_range = 4; + + // Reserved enum value names, which may not be reused. A given name may only + // be reserved once. + repeated string reserved_name = 5; +} + +// Describes a value within an enum. +message EnumValueDescriptorProto { + optional string name = 1; + optional int32 number = 2; + + optional EnumValueOptions options = 3; +} + +// Describes a service. +message ServiceDescriptorProto { + optional string name = 1; + repeated MethodDescriptorProto method = 2; + + optional ServiceOptions options = 3; +} + +// Describes a method of a service. +message MethodDescriptorProto { + optional string name = 1; + + // Input and output type names. These are resolved in the same way as + // FieldDescriptorProto.type_name, but must refer to a message type. + optional string input_type = 2; + optional string output_type = 3; + + optional MethodOptions options = 4; + + // Identifies if client streams multiple client messages + optional bool client_streaming = 5 [default = false]; + // Identifies if server streams multiple server messages + optional bool server_streaming = 6 [default = false]; +} + + +// =================================================================== +// Options + +// Each of the definitions above may have "options" attached. These are +// just annotations which may cause code to be generated slightly differently +// or may contain hints for code that manipulates protocol messages. +// +// Clients may define custom options as extensions of the *Options messages. +// These extensions may not yet be known at parsing time, so the parser cannot +// store the values in them. Instead it stores them in a field in the *Options +// message called uninterpreted_option. This field must have the same name +// across all *Options messages. We then use this field to populate the +// extensions when we build a descriptor, at which point all protos have been +// parsed and so all extensions are known. +// +// Extension numbers for custom options may be chosen as follows: +// * For options which will only be used within a single application or +// organization, or for experimental options, use field numbers 50000 +// through 99999. It is up to you to ensure that you do not use the +// same number for multiple options. +// * For options which will be published and used publicly by multiple +// independent entities, e-mail protobuf-global-extension-registry@google.com +// to reserve extension numbers. Simply provide your project name (e.g. +// Objective-C plugin) and your project website (if available) -- there's no +// need to explain how you intend to use them. Usually you only need one +// extension number. You can declare multiple options with only one extension +// number by putting them in a sub-message. See the Custom Options section of +// the docs for examples: +// https://developers.google.com/protocol-buffers/docs/proto#options +// If this turns out to be popular, a web service will be set up +// to automatically assign option numbers. + +message FileOptions { + + // Sets the Java package where classes generated from this .proto will be + // placed. By default, the proto package is used, but this is often + // inappropriate because proto packages do not normally start with backwards + // domain names. + optional string java_package = 1; + + + // Controls the name of the wrapper Java class generated for the .proto file. + // That class will always contain the .proto file's getDescriptor() method as + // well as any top-level extensions defined in the .proto file. + // If java_multiple_files is disabled, then all the other classes from the + // .proto file will be nested inside the single wrapper outer class. + optional string java_outer_classname = 8; + + // If enabled, then the Java code generator will generate a separate .java + // file for each top-level message, enum, and service defined in the .proto + // file. Thus, these types will *not* be nested inside the wrapper class + // named by java_outer_classname. However, the wrapper class will still be + // generated to contain the file's getDescriptor() method as well as any + // top-level extensions defined in the file. + optional bool java_multiple_files = 10 [default = false]; + + // This option does nothing. + optional bool java_generate_equals_and_hash = 20 [deprecated=true]; + + // If set true, then the Java2 code generator will generate code that + // throws an exception whenever an attempt is made to assign a non-UTF-8 + // byte sequence to a string field. + // Message reflection will do the same. + // However, an extension field still accepts non-UTF-8 byte sequences. + // This option has no effect on when used with the lite runtime. + optional bool java_string_check_utf8 = 27 [default = false]; + + + // Generated classes can be optimized for speed or code size. + enum OptimizeMode { + SPEED = 1; // Generate complete code for parsing, serialization, + // etc. + CODE_SIZE = 2; // Use ReflectionOps to implement these methods. + LITE_RUNTIME = 3; // Generate code using MessageLite and the lite runtime. + } + optional OptimizeMode optimize_for = 9 [default = SPEED]; + + // Sets the Go package where structs generated from this .proto will be + // placed. If omitted, the Go package will be derived from the following: + // - The basename of the package import path, if provided. + // - Otherwise, the package statement in the .proto file, if present. + // - Otherwise, the basename of the .proto file, without extension. + optional string go_package = 11; + + + + + // Should generic services be generated in each language? "Generic" services + // are not specific to any particular RPC system. They are generated by the + // main code generators in each language (without additional plugins). + // Generic services were the only kind of service generation supported by + // early versions of google.protobuf. + // + // Generic services are now considered deprecated in favor of using plugins + // that generate code specific to your particular RPC system. Therefore, + // these default to false. Old code which depends on generic services should + // explicitly set them to true. + optional bool cc_generic_services = 16 [default = false]; + optional bool java_generic_services = 17 [default = false]; + optional bool py_generic_services = 18 [default = false]; + optional bool php_generic_services = 42 [default = false]; + + // Is this file deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for everything in the file, or it will be completely ignored; in the very + // least, this is a formalization for deprecating files. + optional bool deprecated = 23 [default = false]; + + // Enables the use of arenas for the proto messages in this file. This applies + // only to generated classes for C++. + optional bool cc_enable_arenas = 31 [default = true]; + + + // Sets the objective c class prefix which is prepended to all objective c + // generated classes from this .proto. There is no default. + optional string objc_class_prefix = 36; + + // Namespace for generated classes; defaults to the package. + optional string csharp_namespace = 37; + + // By default Swift generators will take the proto package and CamelCase it + // replacing '.' with underscore and use that to prefix the types/symbols + // defined. When this options is provided, they will use this value instead + // to prefix the types/symbols defined. + optional string swift_prefix = 39; + + // Sets the php class prefix which is prepended to all php generated classes + // from this .proto. Default is empty. + optional string php_class_prefix = 40; + + // Use this option to change the namespace of php generated classes. Default + // is empty. When this option is empty, the package name will be used for + // determining the namespace. + optional string php_namespace = 41; + + // Use this option to change the namespace of php generated metadata classes. + // Default is empty. When this option is empty, the proto file name will be + // used for determining the namespace. + optional string php_metadata_namespace = 44; + + // Use this option to change the package of ruby generated classes. Default + // is empty. When this option is not set, the package name will be used for + // determining the ruby package. + optional string ruby_package = 45; + + + // The parser stores options it doesn't recognize here. + // See the documentation for the "Options" section above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. + // See the documentation for the "Options" section above. + extensions 1000 to max; + + reserved 38; +} + +message MessageOptions { + // Set true to use the old proto1 MessageSet wire format for extensions. + // This is provided for backwards-compatibility with the MessageSet wire + // format. You should not use this for any other reason: It's less + // efficient, has fewer features, and is more complicated. + // + // The message must be defined exactly as follows: + // message Foo { + // option message_set_wire_format = true; + // extensions 4 to max; + // } + // Note that the message cannot have any defined fields; MessageSets only + // have extensions. + // + // All extensions of your type must be singular messages; e.g. they cannot + // be int32s, enums, or repeated messages. + // + // Because this is an option, the above two restrictions are not enforced by + // the protocol compiler. + optional bool message_set_wire_format = 1 [default = false]; + + // Disables the generation of the standard "descriptor()" accessor, which can + // conflict with a field of the same name. This is meant to make migration + // from proto1 easier; new code should avoid fields named "descriptor". + optional bool no_standard_descriptor_accessor = 2 [default = false]; + + // Is this message deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the message, or it will be completely ignored; in the very least, + // this is a formalization for deprecating messages. + optional bool deprecated = 3 [default = false]; + + reserved 4, 5, 6; + + // Whether the message is an automatically generated map entry type for the + // maps field. + // + // For maps fields: + // map map_field = 1; + // The parsed descriptor looks like: + // message MapFieldEntry { + // option map_entry = true; + // optional KeyType key = 1; + // optional ValueType value = 2; + // } + // repeated MapFieldEntry map_field = 1; + // + // Implementations may choose not to generate the map_entry=true message, but + // use a native map in the target language to hold the keys and values. + // The reflection APIs in such implementations still need to work as + // if the field is a repeated message field. + // + // NOTE: Do not set the option in .proto files. Always use the maps syntax + // instead. The option should only be implicitly set by the proto compiler + // parser. + optional bool map_entry = 7; + + reserved 8; // javalite_serializable + reserved 9; // javanano_as_lite + + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message FieldOptions { + // The ctype option instructs the C++ code generator to use a different + // representation of the field than it normally would. See the specific + // options below. This option is not yet implemented in the open source + // release -- sorry, we'll try to include it in a future version! + optional CType ctype = 1 [default = STRING]; + enum CType { + // Default mode. + STRING = 0; + + CORD = 1; + + STRING_PIECE = 2; + } + // The packed option can be enabled for repeated primitive fields to enable + // a more efficient representation on the wire. Rather than repeatedly + // writing the tag and type for each element, the entire array is encoded as + // a single length-delimited blob. In proto3, only explicit setting it to + // false will avoid using packed encoding. + optional bool packed = 2; + + // The jstype option determines the JavaScript type used for values of the + // field. The option is permitted only for 64 bit integral and fixed types + // (int64, uint64, sint64, fixed64, sfixed64). A field with jstype JS_STRING + // is represented as JavaScript string, which avoids loss of precision that + // can happen when a large value is converted to a floating point JavaScript. + // Specifying JS_NUMBER for the jstype causes the generated JavaScript code to + // use the JavaScript "number" type. The behavior of the default option + // JS_NORMAL is implementation dependent. + // + // This option is an enum to permit additional types to be added, e.g. + // goog.math.Integer. + optional JSType jstype = 6 [default = JS_NORMAL]; + enum JSType { + // Use the default type. + JS_NORMAL = 0; + + // Use JavaScript strings. + JS_STRING = 1; + + // Use JavaScript numbers. + JS_NUMBER = 2; + } + + // Should this field be parsed lazily? Lazy applies only to message-type + // fields. It means that when the outer message is initially parsed, the + // inner message's contents will not be parsed but instead stored in encoded + // form. The inner message will actually be parsed when it is first accessed. + // + // This is only a hint. Implementations are free to choose whether to use + // eager or lazy parsing regardless of the value of this option. However, + // setting this option true suggests that the protocol author believes that + // using lazy parsing on this field is worth the additional bookkeeping + // overhead typically needed to implement it. + // + // This option does not affect the public interface of any generated code; + // all method signatures remain the same. Furthermore, thread-safety of the + // interface is not affected by this option; const methods remain safe to + // call from multiple threads concurrently, while non-const methods continue + // to require exclusive access. + // + // + // Note that implementations may choose not to check required fields within + // a lazy sub-message. That is, calling IsInitialized() on the outer message + // may return true even if the inner message has missing required fields. + // This is necessary because otherwise the inner message would have to be + // parsed in order to perform the check, defeating the purpose of lazy + // parsing. An implementation which chooses not to check required fields + // must be consistent about it. That is, for any particular sub-message, the + // implementation must either *always* check its required fields, or *never* + // check its required fields, regardless of whether or not the message has + // been parsed. + optional bool lazy = 5 [default = false]; + + // Is this field deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for accessors, or it will be completely ignored; in the very least, this + // is a formalization for deprecating fields. + optional bool deprecated = 3 [default = false]; + + // For Google-internal migration only. Do not use. + optional bool weak = 10 [default = false]; + + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; + + reserved 4; // removed jtype +} + +message OneofOptions { + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message EnumOptions { + + // Set this option to true to allow mapping different tag names to the same + // value. + optional bool allow_alias = 2; + + // Is this enum deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the enum, or it will be completely ignored; in the very least, this + // is a formalization for deprecating enums. + optional bool deprecated = 3 [default = false]; + + reserved 5; // javanano_as_lite + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message EnumValueOptions { + // Is this enum value deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the enum value, or it will be completely ignored; in the very least, + // this is a formalization for deprecating enum values. + optional bool deprecated = 1 [default = false]; + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message ServiceOptions { + + // Note: Field numbers 1 through 32 are reserved for Google's internal RPC + // framework. We apologize for hoarding these numbers to ourselves, but + // we were already using them long before we decided to release Protocol + // Buffers. + + // Is this service deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the service, or it will be completely ignored; in the very least, + // this is a formalization for deprecating services. + optional bool deprecated = 33 [default = false]; + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message MethodOptions { + + // Note: Field numbers 1 through 32 are reserved for Google's internal RPC + // framework. We apologize for hoarding these numbers to ourselves, but + // we were already using them long before we decided to release Protocol + // Buffers. + + // Is this method deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the method, or it will be completely ignored; in the very least, + // this is a formalization for deprecating methods. + optional bool deprecated = 33 [default = false]; + + // Is this method side-effect-free (or safe in HTTP parlance), or idempotent, + // or neither? HTTP based RPC implementation may choose GET verb for safe + // methods, and PUT verb for idempotent methods instead of the default POST. + enum IdempotencyLevel { + IDEMPOTENCY_UNKNOWN = 0; + NO_SIDE_EFFECTS = 1; // implies idempotent + IDEMPOTENT = 2; // idempotent, but may have side effects + } + optional IdempotencyLevel idempotency_level = 34 + [default = IDEMPOTENCY_UNKNOWN]; + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + + +// A message representing a option the parser does not recognize. This only +// appears in options protos created by the compiler::Parser class. +// DescriptorPool resolves these when building Descriptor objects. Therefore, +// options protos in descriptor objects (e.g. returned by Descriptor::options(), +// or produced by Descriptor::CopyTo()) will never have UninterpretedOptions +// in them. +message UninterpretedOption { + // The name of the uninterpreted option. Each string represents a segment in + // a dot-separated name. is_extension is true iff a segment represents an + // extension (denoted with parentheses in options specs in .proto files). + // E.g.,{ ["foo", false], ["bar.baz", true], ["qux", false] } represents + // "foo.(bar.baz).qux". + message NamePart { + required string name_part = 1; + required bool is_extension = 2; + } + repeated NamePart name = 2; + + // The value of the uninterpreted option, in whatever type the tokenizer + // identified it as during parsing. Exactly one of these should be set. + optional string identifier_value = 3; + optional uint64 positive_int_value = 4; + optional int64 negative_int_value = 5; + optional double double_value = 6; + optional bytes string_value = 7; + optional string aggregate_value = 8; +} + +// =================================================================== +// Optional source code info + +// Encapsulates information about the original source file from which a +// FileDescriptorProto was generated. +message SourceCodeInfo { + // A Location identifies a piece of source code in a .proto file which + // corresponds to a particular definition. This information is intended + // to be useful to IDEs, code indexers, documentation generators, and similar + // tools. + // + // For example, say we have a file like: + // message Foo { + // optional string foo = 1; + // } + // Let's look at just the field definition: + // optional string foo = 1; + // ^ ^^ ^^ ^ ^^^ + // a bc de f ghi + // We have the following locations: + // span path represents + // [a,i) [ 4, 0, 2, 0 ] The whole field definition. + // [a,b) [ 4, 0, 2, 0, 4 ] The label (optional). + // [c,d) [ 4, 0, 2, 0, 5 ] The type (string). + // [e,f) [ 4, 0, 2, 0, 1 ] The name (foo). + // [g,h) [ 4, 0, 2, 0, 3 ] The number (1). + // + // Notes: + // - A location may refer to a repeated field itself (i.e. not to any + // particular index within it). This is used whenever a set of elements are + // logically enclosed in a single code segment. For example, an entire + // extend block (possibly containing multiple extension definitions) will + // have an outer location whose path refers to the "extensions" repeated + // field without an index. + // - Multiple locations may have the same path. This happens when a single + // logical declaration is spread out across multiple places. The most + // obvious example is the "extend" block again -- there may be multiple + // extend blocks in the same scope, each of which will have the same path. + // - A location's span is not always a subset of its parent's span. For + // example, the "extendee" of an extension declaration appears at the + // beginning of the "extend" block and is shared by all extensions within + // the block. + // - Just because a location's span is a subset of some other location's span + // does not mean that it is a descendant. For example, a "group" defines + // both a type and a field in a single declaration. Thus, the locations + // corresponding to the type and field and their components will overlap. + // - Code which tries to interpret locations should probably be designed to + // ignore those that it doesn't understand, as more types of locations could + // be recorded in the future. + repeated Location location = 1; + message Location { + // Identifies which part of the FileDescriptorProto was defined at this + // location. + // + // Each element is a field number or an index. They form a path from + // the root FileDescriptorProto to the place where the definition. For + // example, this path: + // [ 4, 3, 2, 7, 1 ] + // refers to: + // file.message_type(3) // 4, 3 + // .field(7) // 2, 7 + // .name() // 1 + // This is because FileDescriptorProto.message_type has field number 4: + // repeated DescriptorProto message_type = 4; + // and DescriptorProto.field has field number 2: + // repeated FieldDescriptorProto field = 2; + // and FieldDescriptorProto.name has field number 1: + // optional string name = 1; + // + // Thus, the above path gives the location of a field name. If we removed + // the last element: + // [ 4, 3, 2, 7 ] + // this path refers to the whole field declaration (from the beginning + // of the label to the terminating semicolon). + repeated int32 path = 1 [packed = true]; + + // Always has exactly three or four elements: start line, start column, + // end line (optional, otherwise assumed same as start line), end column. + // These are packed into a single field for efficiency. Note that line + // and column numbers are zero-based -- typically you will want to add + // 1 to each before displaying to a user. + repeated int32 span = 2 [packed = true]; + + // If this SourceCodeInfo represents a complete declaration, these are any + // comments appearing before and after the declaration which appear to be + // attached to the declaration. + // + // A series of line comments appearing on consecutive lines, with no other + // tokens appearing on those lines, will be treated as a single comment. + // + // leading_detached_comments will keep paragraphs of comments that appear + // before (but not connected to) the current element. Each paragraph, + // separated by empty lines, will be one comment element in the repeated + // field. + // + // Only the comment content is provided; comment markers (e.g. //) are + // stripped out. For block comments, leading whitespace and an asterisk + // will be stripped from the beginning of each line other than the first. + // Newlines are included in the output. + // + // Examples: + // + // optional int32 foo = 1; // Comment attached to foo. + // // Comment attached to bar. + // optional int32 bar = 2; + // + // optional string baz = 3; + // // Comment attached to baz. + // // Another line attached to baz. + // + // // Comment attached to qux. + // // + // // Another line attached to qux. + // optional double qux = 4; + // + // // Detached comment for corge. This is not leading or trailing comments + // // to qux or corge because there are blank lines separating it from + // // both. + // + // // Detached comment for corge paragraph 2. + // + // optional string corge = 5; + // /* Block comment attached + // * to corge. Leading asterisks + // * will be removed. */ + // /* Block comment attached to + // * grault. */ + // optional int32 grault = 6; + // + // // ignored detached comments. + optional string leading_comments = 3; + optional string trailing_comments = 4; + repeated string leading_detached_comments = 6; + } +} + +// Describes the relationship between generated code and its original source +// file. A GeneratedCodeInfo message is associated with only one generated +// source file, but may contain references to different source .proto files. +message GeneratedCodeInfo { + // An Annotation connects some span of text in generated code to an element + // of its generating .proto file. + repeated Annotation annotation = 1; + message Annotation { + // Identifies the element in the original source .proto file. This field + // is formatted the same as SourceCodeInfo.Location.path. + repeated int32 path = 1 [packed = true]; + + // Identifies the filesystem path to the original source .proto. + optional string source_file = 2; + + // Identifies the starting offset in bytes in the generated code + // that relates to the identified object. + optional int32 begin = 3; + + // Identifies the ending offset in bytes in the generated code that + // relates to the identified offset. The end offset should be one past + // the last relevant byte (so the length of the text = end - begin). + optional int32 end = 4; + } +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/duration.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/duration.proto new file mode 100644 index 0000000..81c3e36 --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/duration.proto @@ -0,0 +1,116 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/durationpb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "DurationProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// A Duration represents a signed, fixed-length span of time represented +// as a count of seconds and fractions of seconds at nanosecond +// resolution. It is independent of any calendar and concepts like "day" +// or "month". It is related to Timestamp in that the difference between +// two Timestamp values is a Duration and it can be added or subtracted +// from a Timestamp. Range is approximately +-10,000 years. +// +// # Examples +// +// Example 1: Compute Duration from two Timestamps in pseudo code. +// +// Timestamp start = ...; +// Timestamp end = ...; +// Duration duration = ...; +// +// duration.seconds = end.seconds - start.seconds; +// duration.nanos = end.nanos - start.nanos; +// +// if (duration.seconds < 0 && duration.nanos > 0) { +// duration.seconds += 1; +// duration.nanos -= 1000000000; +// } else if (duration.seconds > 0 && duration.nanos < 0) { +// duration.seconds -= 1; +// duration.nanos += 1000000000; +// } +// +// Example 2: Compute Timestamp from Timestamp + Duration in pseudo code. +// +// Timestamp start = ...; +// Duration duration = ...; +// Timestamp end = ...; +// +// end.seconds = start.seconds + duration.seconds; +// end.nanos = start.nanos + duration.nanos; +// +// if (end.nanos < 0) { +// end.seconds -= 1; +// end.nanos += 1000000000; +// } else if (end.nanos >= 1000000000) { +// end.seconds += 1; +// end.nanos -= 1000000000; +// } +// +// Example 3: Compute Duration from datetime.timedelta in Python. +// +// td = datetime.timedelta(days=3, minutes=10) +// duration = Duration() +// duration.FromTimedelta(td) +// +// # JSON Mapping +// +// In JSON format, the Duration type is encoded as a string rather than an +// object, where the string ends in the suffix "s" (indicating seconds) and +// is preceded by the number of seconds, with nanoseconds expressed as +// fractional seconds. For example, 3 seconds with 0 nanoseconds should be +// encoded in JSON format as "3s", while 3 seconds and 1 nanosecond should +// be expressed in JSON format as "3.000000001s", and 3 seconds and 1 +// microsecond should be expressed in JSON format as "3.000001s". +// +// +message Duration { + // Signed seconds of the span of time. Must be from -315,576,000,000 + // to +315,576,000,000 inclusive. Note: these bounds are computed from: + // 60 sec/min * 60 min/hr * 24 hr/day * 365.25 days/year * 10000 years + int64 seconds = 1; + + // Signed fractions of a second at nanosecond resolution of the span + // of time. Durations less than one second are represented with a 0 + // `seconds` field and a positive or negative `nanos` field. For durations + // of one second or more, a non-zero value for the `nanos` field must be + // of the same sign as the `seconds` field. Must be from -999,999,999 + // to +999,999,999 inclusive. + int32 nanos = 2; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/empty.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/empty.proto new file mode 100644 index 0000000..5f992de --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/empty.proto @@ -0,0 +1,52 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option go_package = "google.golang.org/protobuf/types/known/emptypb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "EmptyProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option cc_enable_arenas = true; + +// A generic empty message that you can re-use to avoid defining duplicated +// empty messages in your APIs. A typical example is to use it as the request +// or the response type of an API method. For instance: +// +// service Foo { +// rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); +// } +// +// The JSON representation for `Empty` is empty JSON object `{}`. +message Empty {} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/field_mask.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/field_mask.proto new file mode 100644 index 0000000..6b5104f --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/field_mask.proto @@ -0,0 +1,245 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "FieldMaskProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/fieldmaskpb"; +option cc_enable_arenas = true; + +// `FieldMask` represents a set of symbolic field paths, for example: +// +// paths: "f.a" +// paths: "f.b.d" +// +// Here `f` represents a field in some root message, `a` and `b` +// fields in the message found in `f`, and `d` a field found in the +// message in `f.b`. +// +// Field masks are used to specify a subset of fields that should be +// returned by a get operation or modified by an update operation. +// Field masks also have a custom JSON encoding (see below). +// +// # Field Masks in Projections +// +// When used in the context of a projection, a response message or +// sub-message is filtered by the API to only contain those fields as +// specified in the mask. For example, if the mask in the previous +// example is applied to a response message as follows: +// +// f { +// a : 22 +// b { +// d : 1 +// x : 2 +// } +// y : 13 +// } +// z: 8 +// +// The result will not contain specific values for fields x,y and z +// (their value will be set to the default, and omitted in proto text +// output): +// +// +// f { +// a : 22 +// b { +// d : 1 +// } +// } +// +// A repeated field is not allowed except at the last position of a +// paths string. +// +// If a FieldMask object is not present in a get operation, the +// operation applies to all fields (as if a FieldMask of all fields +// had been specified). +// +// Note that a field mask does not necessarily apply to the +// top-level response message. In case of a REST get operation, the +// field mask applies directly to the response, but in case of a REST +// list operation, the mask instead applies to each individual message +// in the returned resource list. In case of a REST custom method, +// other definitions may be used. Where the mask applies will be +// clearly documented together with its declaration in the API. In +// any case, the effect on the returned resource/resources is required +// behavior for APIs. +// +// # Field Masks in Update Operations +// +// A field mask in update operations specifies which fields of the +// targeted resource are going to be updated. The API is required +// to only change the values of the fields as specified in the mask +// and leave the others untouched. If a resource is passed in to +// describe the updated values, the API ignores the values of all +// fields not covered by the mask. +// +// If a repeated field is specified for an update operation, new values will +// be appended to the existing repeated field in the target resource. Note that +// a repeated field is only allowed in the last position of a `paths` string. +// +// If a sub-message is specified in the last position of the field mask for an +// update operation, then new value will be merged into the existing sub-message +// in the target resource. +// +// For example, given the target message: +// +// f { +// b { +// d: 1 +// x: 2 +// } +// c: [1] +// } +// +// And an update message: +// +// f { +// b { +// d: 10 +// } +// c: [2] +// } +// +// then if the field mask is: +// +// paths: ["f.b", "f.c"] +// +// then the result will be: +// +// f { +// b { +// d: 10 +// x: 2 +// } +// c: [1, 2] +// } +// +// An implementation may provide options to override this default behavior for +// repeated and message fields. +// +// In order to reset a field's value to the default, the field must +// be in the mask and set to the default value in the provided resource. +// Hence, in order to reset all fields of a resource, provide a default +// instance of the resource and set all fields in the mask, or do +// not provide a mask as described below. +// +// If a field mask is not present on update, the operation applies to +// all fields (as if a field mask of all fields has been specified). +// Note that in the presence of schema evolution, this may mean that +// fields the client does not know and has therefore not filled into +// the request will be reset to their default. If this is unwanted +// behavior, a specific service may require a client to always specify +// a field mask, producing an error if not. +// +// As with get operations, the location of the resource which +// describes the updated values in the request message depends on the +// operation kind. In any case, the effect of the field mask is +// required to be honored by the API. +// +// ## Considerations for HTTP REST +// +// The HTTP kind of an update operation which uses a field mask must +// be set to PATCH instead of PUT in order to satisfy HTTP semantics +// (PUT must only be used for full updates). +// +// # JSON Encoding of Field Masks +// +// In JSON, a field mask is encoded as a single string where paths are +// separated by a comma. Fields name in each path are converted +// to/from lower-camel naming conventions. +// +// As an example, consider the following message declarations: +// +// message Profile { +// User user = 1; +// Photo photo = 2; +// } +// message User { +// string display_name = 1; +// string address = 2; +// } +// +// In proto a field mask for `Profile` may look as such: +// +// mask { +// paths: "user.display_name" +// paths: "photo" +// } +// +// In JSON, the same mask is represented as below: +// +// { +// mask: "user.displayName,photo" +// } +// +// # Field Masks and Oneof Fields +// +// Field masks treat fields in oneofs just as regular fields. Consider the +// following message: +// +// message SampleMessage { +// oneof test_oneof { +// string name = 4; +// SubMessage sub_message = 9; +// } +// } +// +// The field mask can be: +// +// mask { +// paths: "name" +// } +// +// Or: +// +// mask { +// paths: "sub_message" +// } +// +// Note that oneof type names ("test_oneof" in this case) cannot be used in +// paths. +// +// ## Field Mask Verification +// +// The implementation of any API method which has a FieldMask type field in the +// request should verify the included field paths, and return an +// `INVALID_ARGUMENT` error if any path is unmappable. +message FieldMask { + // The set of field mask paths. + repeated string paths = 1; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/source_context.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/source_context.proto new file mode 100644 index 0000000..06bfc43 --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/source_context.proto @@ -0,0 +1,48 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "SourceContextProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/sourcecontextpb"; + +// `SourceContext` represents information about the source of a +// protobuf element, like the file in which it is defined. +message SourceContext { + // The path-qualified name of the .proto file that contained the associated + // protobuf element. For example: `"google/protobuf/source_context.proto"`. + string file_name = 1; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/struct.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/struct.proto new file mode 100644 index 0000000..0ac843c --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/struct.proto @@ -0,0 +1,95 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/structpb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "StructProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// `Struct` represents a structured data value, consisting of fields +// which map to dynamically typed values. In some languages, `Struct` +// might be supported by a native representation. For example, in +// scripting languages like JS a struct is represented as an +// object. The details of that representation are described together +// with the proto support for the language. +// +// The JSON representation for `Struct` is JSON object. +message Struct { + // Unordered map of dynamically typed values. + map fields = 1; +} + +// `Value` represents a dynamically typed value which can be either +// null, a number, a string, a boolean, a recursive struct value, or a +// list of values. A producer of value is expected to set one of these +// variants. Absence of any variant indicates an error. +// +// The JSON representation for `Value` is JSON value. +message Value { + // The kind of value. + oneof kind { + // Represents a null value. + NullValue null_value = 1; + // Represents a double value. + double number_value = 2; + // Represents a string value. + string string_value = 3; + // Represents a boolean value. + bool bool_value = 4; + // Represents a structured value. + Struct struct_value = 5; + // Represents a repeated `Value`. + ListValue list_value = 6; + } +} + +// `NullValue` is a singleton enumeration to represent the null value for the +// `Value` type union. +// +// The JSON representation for `NullValue` is JSON `null`. +enum NullValue { + // Null value. + NULL_VALUE = 0; +} + +// `ListValue` is a wrapper around a repeated field of values. +// +// The JSON representation for `ListValue` is JSON array. +message ListValue { + // Repeated field of dynamically typed values. + repeated Value values = 1; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/timestamp.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/timestamp.proto new file mode 100644 index 0000000..3b2df6d --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/timestamp.proto @@ -0,0 +1,147 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/timestamppb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "TimestampProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// A Timestamp represents a point in time independent of any time zone or local +// calendar, encoded as a count of seconds and fractions of seconds at +// nanosecond resolution. The count is relative to an epoch at UTC midnight on +// January 1, 1970, in the proleptic Gregorian calendar which extends the +// Gregorian calendar backwards to year one. +// +// All minutes are 60 seconds long. Leap seconds are "smeared" so that no leap +// second table is needed for interpretation, using a [24-hour linear +// smear](https://developers.google.com/time/smear). +// +// The range is from 0001-01-01T00:00:00Z to 9999-12-31T23:59:59.999999999Z. By +// restricting to that range, we ensure that we can convert to and from [RFC +// 3339](https://www.ietf.org/rfc/rfc3339.txt) date strings. +// +// # Examples +// +// Example 1: Compute Timestamp from POSIX `time()`. +// +// Timestamp timestamp; +// timestamp.set_seconds(time(NULL)); +// timestamp.set_nanos(0); +// +// Example 2: Compute Timestamp from POSIX `gettimeofday()`. +// +// struct timeval tv; +// gettimeofday(&tv, NULL); +// +// Timestamp timestamp; +// timestamp.set_seconds(tv.tv_sec); +// timestamp.set_nanos(tv.tv_usec * 1000); +// +// Example 3: Compute Timestamp from Win32 `GetSystemTimeAsFileTime()`. +// +// FILETIME ft; +// GetSystemTimeAsFileTime(&ft); +// UINT64 ticks = (((UINT64)ft.dwHighDateTime) << 32) | ft.dwLowDateTime; +// +// // A Windows tick is 100 nanoseconds. Windows epoch 1601-01-01T00:00:00Z +// // is 11644473600 seconds before Unix epoch 1970-01-01T00:00:00Z. +// Timestamp timestamp; +// timestamp.set_seconds((INT64) ((ticks / 10000000) - 11644473600LL)); +// timestamp.set_nanos((INT32) ((ticks % 10000000) * 100)); +// +// Example 4: Compute Timestamp from Java `System.currentTimeMillis()`. +// +// long millis = System.currentTimeMillis(); +// +// Timestamp timestamp = Timestamp.newBuilder().setSeconds(millis / 1000) +// .setNanos((int) ((millis % 1000) * 1000000)).build(); +// +// +// Example 5: Compute Timestamp from Java `Instant.now()`. +// +// Instant now = Instant.now(); +// +// Timestamp timestamp = +// Timestamp.newBuilder().setSeconds(now.getEpochSecond()) +// .setNanos(now.getNano()).build(); +// +// +// Example 6: Compute Timestamp from current time in Python. +// +// timestamp = Timestamp() +// timestamp.GetCurrentTime() +// +// # JSON Mapping +// +// In JSON format, the Timestamp type is encoded as a string in the +// [RFC 3339](https://www.ietf.org/rfc/rfc3339.txt) format. That is, the +// format is "{year}-{month}-{day}T{hour}:{min}:{sec}[.{frac_sec}]Z" +// where {year} is always expressed using four digits while {month}, {day}, +// {hour}, {min}, and {sec} are zero-padded to two digits each. The fractional +// seconds, which can go up to 9 digits (i.e. up to 1 nanosecond resolution), +// are optional. The "Z" suffix indicates the timezone ("UTC"); the timezone +// is required. A proto3 JSON serializer should always use UTC (as indicated by +// "Z") when printing the Timestamp type and a proto3 JSON parser should be +// able to accept both UTC and other timezones (as indicated by an offset). +// +// For example, "2017-01-15T01:30:15.01Z" encodes 15.01 seconds past +// 01:30 UTC on January 15, 2017. +// +// In JavaScript, one can convert a Date object to this format using the +// standard +// [toISOString()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/toISOString) +// method. In Python, a standard `datetime.datetime` object can be converted +// to this format using +// [`strftime`](https://docs.python.org/2/library/time.html#time.strftime) with +// the time format spec '%Y-%m-%dT%H:%M:%S.%fZ'. Likewise, in Java, one can use +// the Joda Time's [`ISODateTimeFormat.dateTime()`]( +// http://www.joda.org/joda-time/apidocs/org/joda/time/format/ISODateTimeFormat.html#dateTime%2D%2D +// ) to obtain a formatter capable of generating timestamps in this format. +// +// +message Timestamp { + // Represents seconds of UTC time since Unix epoch + // 1970-01-01T00:00:00Z. Must be from 0001-01-01T00:00:00Z to + // 9999-12-31T23:59:59Z inclusive. + int64 seconds = 1; + + // Non-negative fractions of a second at nanosecond resolution. Negative + // second values with fractions must still have non-negative nanos values + // that count forward in time. Must be from 0 to 999,999,999 + // inclusive. + int32 nanos = 2; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/type.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/type.proto new file mode 100644 index 0000000..d3f6a68 --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/type.proto @@ -0,0 +1,187 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +import "google/protobuf/any.proto"; +import "google/protobuf/source_context.proto"; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option java_package = "com.google.protobuf"; +option java_outer_classname = "TypeProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/typepb"; + +// A protocol buffer message type. +message Type { + // The fully qualified message name. + string name = 1; + // The list of fields. + repeated Field fields = 2; + // The list of types appearing in `oneof` definitions in this type. + repeated string oneofs = 3; + // The protocol buffer options. + repeated Option options = 4; + // The source context. + SourceContext source_context = 5; + // The source syntax. + Syntax syntax = 6; +} + +// A single field of a message type. +message Field { + // Basic field types. + enum Kind { + // Field type unknown. + TYPE_UNKNOWN = 0; + // Field type double. + TYPE_DOUBLE = 1; + // Field type float. + TYPE_FLOAT = 2; + // Field type int64. + TYPE_INT64 = 3; + // Field type uint64. + TYPE_UINT64 = 4; + // Field type int32. + TYPE_INT32 = 5; + // Field type fixed64. + TYPE_FIXED64 = 6; + // Field type fixed32. + TYPE_FIXED32 = 7; + // Field type bool. + TYPE_BOOL = 8; + // Field type string. + TYPE_STRING = 9; + // Field type group. Proto2 syntax only, and deprecated. + TYPE_GROUP = 10; + // Field type message. + TYPE_MESSAGE = 11; + // Field type bytes. + TYPE_BYTES = 12; + // Field type uint32. + TYPE_UINT32 = 13; + // Field type enum. + TYPE_ENUM = 14; + // Field type sfixed32. + TYPE_SFIXED32 = 15; + // Field type sfixed64. + TYPE_SFIXED64 = 16; + // Field type sint32. + TYPE_SINT32 = 17; + // Field type sint64. + TYPE_SINT64 = 18; + } + + // Whether a field is optional, required, or repeated. + enum Cardinality { + // For fields with unknown cardinality. + CARDINALITY_UNKNOWN = 0; + // For optional fields. + CARDINALITY_OPTIONAL = 1; + // For required fields. Proto2 syntax only. + CARDINALITY_REQUIRED = 2; + // For repeated fields. + CARDINALITY_REPEATED = 3; + } + + // The field type. + Kind kind = 1; + // The field cardinality. + Cardinality cardinality = 2; + // The field number. + int32 number = 3; + // The field name. + string name = 4; + // The field type URL, without the scheme, for message or enumeration + // types. Example: `"type.googleapis.com/google.protobuf.Timestamp"`. + string type_url = 6; + // The index of the field type in `Type.oneofs`, for message or enumeration + // types. The first type has index 1; zero means the type is not in the list. + int32 oneof_index = 7; + // Whether to use alternative packed wire representation. + bool packed = 8; + // The protocol buffer options. + repeated Option options = 9; + // The field JSON name. + string json_name = 10; + // The string value of the default value of this field. Proto2 syntax only. + string default_value = 11; +} + +// Enum type definition. +message Enum { + // Enum type name. + string name = 1; + // Enum value definitions. + repeated EnumValue enumvalue = 2; + // Protocol buffer options. + repeated Option options = 3; + // The source context. + SourceContext source_context = 4; + // The source syntax. + Syntax syntax = 5; +} + +// Enum value definition. +message EnumValue { + // Enum value name. + string name = 1; + // Enum value number. + int32 number = 2; + // Protocol buffer options. + repeated Option options = 3; +} + +// A protocol buffer option, which can be attached to a message, field, +// enumeration, etc. +message Option { + // The option's name. For protobuf built-in options (options defined in + // descriptor.proto), this is the short name. For example, `"map_entry"`. + // For custom options, it should be the fully-qualified name. For example, + // `"google.api.http"`. + string name = 1; + // The option's value packed in an Any message. If the value is a primitive, + // the corresponding wrapper type defined in google/protobuf/wrappers.proto + // should be used. If the value is an enum, it should be stored as an int32 + // value using the google.protobuf.Int32Value type. + Any value = 2; +} + +// The syntax in which a protocol buffer element is defined. +enum Syntax { + // Syntax `proto2`. + SYNTAX_PROTO2 = 0; + // Syntax `proto3`. + SYNTAX_PROTO3 = 1; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/wrappers.proto b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/wrappers.proto new file mode 100644 index 0000000..d49dd53 --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/include/google/protobuf/wrappers.proto @@ -0,0 +1,123 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Wrappers for primitive (non-message) types. These types are useful +// for embedding primitives in the `google.protobuf.Any` type and for places +// where we need to distinguish between the absence of a primitive +// typed field and its default value. +// +// These wrappers have no meaningful use within repeated fields as they lack +// the ability to detect presence on individual elements. +// These wrappers have no meaningful use within a map or a oneof since +// individual entries of a map or fields of a oneof can already detect presence. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/wrapperspb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "WrappersProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// Wrapper message for `double`. +// +// The JSON representation for `DoubleValue` is JSON number. +message DoubleValue { + // The double value. + double value = 1; +} + +// Wrapper message for `float`. +// +// The JSON representation for `FloatValue` is JSON number. +message FloatValue { + // The float value. + float value = 1; +} + +// Wrapper message for `int64`. +// +// The JSON representation for `Int64Value` is JSON string. +message Int64Value { + // The int64 value. + int64 value = 1; +} + +// Wrapper message for `uint64`. +// +// The JSON representation for `UInt64Value` is JSON string. +message UInt64Value { + // The uint64 value. + uint64 value = 1; +} + +// Wrapper message for `int32`. +// +// The JSON representation for `Int32Value` is JSON number. +message Int32Value { + // The int32 value. + int32 value = 1; +} + +// Wrapper message for `uint32`. +// +// The JSON representation for `UInt32Value` is JSON number. +message UInt32Value { + // The uint32 value. + uint32 value = 1; +} + +// Wrapper message for `bool`. +// +// The JSON representation for `BoolValue` is JSON `true` and `false`. +message BoolValue { + // The bool value. + bool value = 1; +} + +// Wrapper message for `string`. +// +// The JSON representation for `StringValue` is JSON string. +message StringValue { + // The string value. + string value = 1; +} + +// Wrapper message for `bytes`. +// +// The JSON representation for `BytesValue` is JSON string. +message BytesValue { + // The bytes value. + bytes value = 1; +} diff --git a/bin/protoc-3.19.4-osx-x86_64/readme.txt b/bin/protoc-3.19.4-osx-x86_64/readme.txt new file mode 100644 index 0000000..b6c9f9b --- /dev/null +++ b/bin/protoc-3.19.4-osx-x86_64/readme.txt @@ -0,0 +1,15 @@ +Protocol Buffers - Google's data interchange format +Copyright 2008 Google Inc. +https://developers.google.com/protocol-buffers/ + +This package contains a precompiled binary version of the protocol buffer +compiler (protoc). This binary is intended for users who want to use Protocol +Buffers in languages other than C++ but do not want to compile protoc +themselves. To install, simply place this binary somewhere in your PATH. + +If you intend to use the included well known types then don't forget to +copy the contents of the 'include' directory somewhere as well, for example +into '/usr/local/include/'. + +Please refer to our official github site for more installation instructions: + https://github.com/protocolbuffers/protobuf diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/any.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/any.proto new file mode 100644 index 0000000..6ed8a23 --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/any.proto @@ -0,0 +1,158 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option go_package = "google.golang.org/protobuf/types/known/anypb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "AnyProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// `Any` contains an arbitrary serialized protocol buffer message along with a +// URL that describes the type of the serialized message. +// +// Protobuf library provides support to pack/unpack Any values in the form +// of utility functions or additional generated methods of the Any type. +// +// Example 1: Pack and unpack a message in C++. +// +// Foo foo = ...; +// Any any; +// any.PackFrom(foo); +// ... +// if (any.UnpackTo(&foo)) { +// ... +// } +// +// Example 2: Pack and unpack a message in Java. +// +// Foo foo = ...; +// Any any = Any.pack(foo); +// ... +// if (any.is(Foo.class)) { +// foo = any.unpack(Foo.class); +// } +// +// Example 3: Pack and unpack a message in Python. +// +// foo = Foo(...) +// any = Any() +// any.Pack(foo) +// ... +// if any.Is(Foo.DESCRIPTOR): +// any.Unpack(foo) +// ... +// +// Example 4: Pack and unpack a message in Go +// +// foo := &pb.Foo{...} +// any, err := anypb.New(foo) +// if err != nil { +// ... +// } +// ... +// foo := &pb.Foo{} +// if err := any.UnmarshalTo(foo); err != nil { +// ... +// } +// +// The pack methods provided by protobuf library will by default use +// 'type.googleapis.com/full.type.name' as the type URL and the unpack +// methods only use the fully qualified type name after the last '/' +// in the type URL, for example "foo.bar.com/x/y.z" will yield type +// name "y.z". +// +// +// JSON +// ==== +// The JSON representation of an `Any` value uses the regular +// representation of the deserialized, embedded message, with an +// additional field `@type` which contains the type URL. Example: +// +// package google.profile; +// message Person { +// string first_name = 1; +// string last_name = 2; +// } +// +// { +// "@type": "type.googleapis.com/google.profile.Person", +// "firstName": , +// "lastName": +// } +// +// If the embedded message type is well-known and has a custom JSON +// representation, that representation will be embedded adding a field +// `value` which holds the custom JSON in addition to the `@type` +// field. Example (for message [google.protobuf.Duration][]): +// +// { +// "@type": "type.googleapis.com/google.protobuf.Duration", +// "value": "1.212s" +// } +// +message Any { + // A URL/resource name that uniquely identifies the type of the serialized + // protocol buffer message. This string must contain at least + // one "/" character. The last segment of the URL's path must represent + // the fully qualified name of the type (as in + // `path/google.protobuf.Duration`). The name should be in a canonical form + // (e.g., leading "." is not accepted). + // + // In practice, teams usually precompile into the binary all types that they + // expect it to use in the context of Any. However, for URLs which use the + // scheme `http`, `https`, or no scheme, one can optionally set up a type + // server that maps type URLs to message definitions as follows: + // + // * If no scheme is provided, `https` is assumed. + // * An HTTP GET on the URL must yield a [google.protobuf.Type][] + // value in binary format, or produce an error. + // * Applications are allowed to cache lookup results based on the + // URL, or have them precompiled into a binary to avoid any + // lookup. Therefore, binary compatibility needs to be preserved + // on changes to types. (Use versioned type names to manage + // breaking changes.) + // + // Note: this functionality is not currently available in the official + // protobuf release, and it is not used for type URLs beginning with + // type.googleapis.com. + // + // Schemes other than `http`, `https` (or the empty scheme) might be + // used with implementation specific semantics. + // + string type_url = 1; + + // Must be a valid serialized protocol buffer of the above specified type. + bytes value = 2; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/api.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/api.proto new file mode 100644 index 0000000..3d598fc --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/api.proto @@ -0,0 +1,208 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +import "google/protobuf/source_context.proto"; +import "google/protobuf/type.proto"; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "ApiProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/apipb"; + +// Api is a light-weight descriptor for an API Interface. +// +// Interfaces are also described as "protocol buffer services" in some contexts, +// such as by the "service" keyword in a .proto file, but they are different +// from API Services, which represent a concrete implementation of an interface +// as opposed to simply a description of methods and bindings. They are also +// sometimes simply referred to as "APIs" in other contexts, such as the name of +// this message itself. See https://cloud.google.com/apis/design/glossary for +// detailed terminology. +message Api { + // The fully qualified name of this interface, including package name + // followed by the interface's simple name. + string name = 1; + + // The methods of this interface, in unspecified order. + repeated Method methods = 2; + + // Any metadata attached to the interface. + repeated Option options = 3; + + // A version string for this interface. If specified, must have the form + // `major-version.minor-version`, as in `1.10`. If the minor version is + // omitted, it defaults to zero. If the entire version field is empty, the + // major version is derived from the package name, as outlined below. If the + // field is not empty, the version in the package name will be verified to be + // consistent with what is provided here. + // + // The versioning schema uses [semantic + // versioning](http://semver.org) where the major version number + // indicates a breaking change and the minor version an additive, + // non-breaking change. Both version numbers are signals to users + // what to expect from different versions, and should be carefully + // chosen based on the product plan. + // + // The major version is also reflected in the package name of the + // interface, which must end in `v`, as in + // `google.feature.v1`. For major versions 0 and 1, the suffix can + // be omitted. Zero major versions must only be used for + // experimental, non-GA interfaces. + // + // + string version = 4; + + // Source context for the protocol buffer service represented by this + // message. + SourceContext source_context = 5; + + // Included interfaces. See [Mixin][]. + repeated Mixin mixins = 6; + + // The source syntax of the service. + Syntax syntax = 7; +} + +// Method represents a method of an API interface. +message Method { + // The simple name of this method. + string name = 1; + + // A URL of the input message type. + string request_type_url = 2; + + // If true, the request is streamed. + bool request_streaming = 3; + + // The URL of the output message type. + string response_type_url = 4; + + // If true, the response is streamed. + bool response_streaming = 5; + + // Any metadata attached to the method. + repeated Option options = 6; + + // The source syntax of this method. + Syntax syntax = 7; +} + +// Declares an API Interface to be included in this interface. The including +// interface must redeclare all the methods from the included interface, but +// documentation and options are inherited as follows: +// +// - If after comment and whitespace stripping, the documentation +// string of the redeclared method is empty, it will be inherited +// from the original method. +// +// - Each annotation belonging to the service config (http, +// visibility) which is not set in the redeclared method will be +// inherited. +// +// - If an http annotation is inherited, the path pattern will be +// modified as follows. Any version prefix will be replaced by the +// version of the including interface plus the [root][] path if +// specified. +// +// Example of a simple mixin: +// +// package google.acl.v1; +// service AccessControl { +// // Get the underlying ACL object. +// rpc GetAcl(GetAclRequest) returns (Acl) { +// option (google.api.http).get = "/v1/{resource=**}:getAcl"; +// } +// } +// +// package google.storage.v2; +// service Storage { +// rpc GetAcl(GetAclRequest) returns (Acl); +// +// // Get a data record. +// rpc GetData(GetDataRequest) returns (Data) { +// option (google.api.http).get = "/v2/{resource=**}"; +// } +// } +// +// Example of a mixin configuration: +// +// apis: +// - name: google.storage.v2.Storage +// mixins: +// - name: google.acl.v1.AccessControl +// +// The mixin construct implies that all methods in `AccessControl` are +// also declared with same name and request/response types in +// `Storage`. A documentation generator or annotation processor will +// see the effective `Storage.GetAcl` method after inheriting +// documentation and annotations as follows: +// +// service Storage { +// // Get the underlying ACL object. +// rpc GetAcl(GetAclRequest) returns (Acl) { +// option (google.api.http).get = "/v2/{resource=**}:getAcl"; +// } +// ... +// } +// +// Note how the version in the path pattern changed from `v1` to `v2`. +// +// If the `root` field in the mixin is specified, it should be a +// relative path under which inherited HTTP paths are placed. Example: +// +// apis: +// - name: google.storage.v2.Storage +// mixins: +// - name: google.acl.v1.AccessControl +// root: acls +// +// This implies the following inherited HTTP annotation: +// +// service Storage { +// // Get the underlying ACL object. +// rpc GetAcl(GetAclRequest) returns (Acl) { +// option (google.api.http).get = "/v2/acls/{resource=**}:getAcl"; +// } +// ... +// } +message Mixin { + // The fully qualified name of the interface which is included. + string name = 1; + + // If non-empty specifies a path under which inherited HTTP paths + // are rooted. + string root = 2; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/compiler/plugin.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/compiler/plugin.proto new file mode 100644 index 0000000..9242aac --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/compiler/plugin.proto @@ -0,0 +1,183 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Author: kenton@google.com (Kenton Varda) +// +// WARNING: The plugin interface is currently EXPERIMENTAL and is subject to +// change. +// +// protoc (aka the Protocol Compiler) can be extended via plugins. A plugin is +// just a program that reads a CodeGeneratorRequest from stdin and writes a +// CodeGeneratorResponse to stdout. +// +// Plugins written using C++ can use google/protobuf/compiler/plugin.h instead +// of dealing with the raw protocol defined here. +// +// A plugin executable needs only to be placed somewhere in the path. The +// plugin should be named "protoc-gen-$NAME", and will then be used when the +// flag "--${NAME}_out" is passed to protoc. + +syntax = "proto2"; + +package google.protobuf.compiler; +option java_package = "com.google.protobuf.compiler"; +option java_outer_classname = "PluginProtos"; + +option go_package = "google.golang.org/protobuf/types/pluginpb"; + +import "google/protobuf/descriptor.proto"; + +// The version number of protocol compiler. +message Version { + optional int32 major = 1; + optional int32 minor = 2; + optional int32 patch = 3; + // A suffix for alpha, beta or rc release, e.g., "alpha-1", "rc2". It should + // be empty for mainline stable releases. + optional string suffix = 4; +} + +// An encoded CodeGeneratorRequest is written to the plugin's stdin. +message CodeGeneratorRequest { + // The .proto files that were explicitly listed on the command-line. The + // code generator should generate code only for these files. Each file's + // descriptor will be included in proto_file, below. + repeated string file_to_generate = 1; + + // The generator parameter passed on the command-line. + optional string parameter = 2; + + // FileDescriptorProtos for all files in files_to_generate and everything + // they import. The files will appear in topological order, so each file + // appears before any file that imports it. + // + // protoc guarantees that all proto_files will be written after + // the fields above, even though this is not technically guaranteed by the + // protobuf wire format. This theoretically could allow a plugin to stream + // in the FileDescriptorProtos and handle them one by one rather than read + // the entire set into memory at once. However, as of this writing, this + // is not similarly optimized on protoc's end -- it will store all fields in + // memory at once before sending them to the plugin. + // + // Type names of fields and extensions in the FileDescriptorProto are always + // fully qualified. + repeated FileDescriptorProto proto_file = 15; + + // The version number of protocol compiler. + optional Version compiler_version = 3; + +} + +// The plugin writes an encoded CodeGeneratorResponse to stdout. +message CodeGeneratorResponse { + // Error message. If non-empty, code generation failed. The plugin process + // should exit with status code zero even if it reports an error in this way. + // + // This should be used to indicate errors in .proto files which prevent the + // code generator from generating correct code. Errors which indicate a + // problem in protoc itself -- such as the input CodeGeneratorRequest being + // unparseable -- should be reported by writing a message to stderr and + // exiting with a non-zero status code. + optional string error = 1; + + // A bitmask of supported features that the code generator supports. + // This is a bitwise "or" of values from the Feature enum. + optional uint64 supported_features = 2; + + // Sync with code_generator.h. + enum Feature { + FEATURE_NONE = 0; + FEATURE_PROTO3_OPTIONAL = 1; + } + + // Represents a single generated file. + message File { + // The file name, relative to the output directory. The name must not + // contain "." or ".." components and must be relative, not be absolute (so, + // the file cannot lie outside the output directory). "/" must be used as + // the path separator, not "\". + // + // If the name is omitted, the content will be appended to the previous + // file. This allows the generator to break large files into small chunks, + // and allows the generated text to be streamed back to protoc so that large + // files need not reside completely in memory at one time. Note that as of + // this writing protoc does not optimize for this -- it will read the entire + // CodeGeneratorResponse before writing files to disk. + optional string name = 1; + + // If non-empty, indicates that the named file should already exist, and the + // content here is to be inserted into that file at a defined insertion + // point. This feature allows a code generator to extend the output + // produced by another code generator. The original generator may provide + // insertion points by placing special annotations in the file that look + // like: + // @@protoc_insertion_point(NAME) + // The annotation can have arbitrary text before and after it on the line, + // which allows it to be placed in a comment. NAME should be replaced with + // an identifier naming the point -- this is what other generators will use + // as the insertion_point. Code inserted at this point will be placed + // immediately above the line containing the insertion point (thus multiple + // insertions to the same point will come out in the order they were added). + // The double-@ is intended to make it unlikely that the generated code + // could contain things that look like insertion points by accident. + // + // For example, the C++ code generator places the following line in the + // .pb.h files that it generates: + // // @@protoc_insertion_point(namespace_scope) + // This line appears within the scope of the file's package namespace, but + // outside of any particular class. Another plugin can then specify the + // insertion_point "namespace_scope" to generate additional classes or + // other declarations that should be placed in this scope. + // + // Note that if the line containing the insertion point begins with + // whitespace, the same whitespace will be added to every line of the + // inserted text. This is useful for languages like Python, where + // indentation matters. In these languages, the insertion point comment + // should be indented the same amount as any inserted code will need to be + // in order to work correctly in that context. + // + // The code generator that generates the initial file and the one which + // inserts into it must both run as part of a single invocation of protoc. + // Code generators are executed in the order in which they appear on the + // command line. + // + // If |insertion_point| is present, |name| must also be present. + optional string insertion_point = 2; + + // The file contents. + optional string content = 15; + + // Information describing the file content being inserted. If an insertion + // point is used, this information will be appropriately offset and inserted + // into the code generation metadata for the generated files. + optional GeneratedCodeInfo generated_code_info = 16; + } + repeated File file = 15; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/descriptor.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/descriptor.proto new file mode 100644 index 0000000..156e410 --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/descriptor.proto @@ -0,0 +1,911 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Author: kenton@google.com (Kenton Varda) +// Based on original Protocol Buffers design by +// Sanjay Ghemawat, Jeff Dean, and others. +// +// The messages in this file describe the definitions found in .proto files. +// A valid .proto file can be translated directly to a FileDescriptorProto +// without any other information (e.g. without reading its imports). + + +syntax = "proto2"; + +package google.protobuf; + +option go_package = "google.golang.org/protobuf/types/descriptorpb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "DescriptorProtos"; +option csharp_namespace = "Google.Protobuf.Reflection"; +option objc_class_prefix = "GPB"; +option cc_enable_arenas = true; + +// descriptor.proto must be optimized for speed because reflection-based +// algorithms don't work during bootstrapping. +option optimize_for = SPEED; + +// The protocol compiler can output a FileDescriptorSet containing the .proto +// files it parses. +message FileDescriptorSet { + repeated FileDescriptorProto file = 1; +} + +// Describes a complete .proto file. +message FileDescriptorProto { + optional string name = 1; // file name, relative to root of source tree + optional string package = 2; // e.g. "foo", "foo.bar", etc. + + // Names of files imported by this file. + repeated string dependency = 3; + // Indexes of the public imported files in the dependency list above. + repeated int32 public_dependency = 10; + // Indexes of the weak imported files in the dependency list. + // For Google-internal migration only. Do not use. + repeated int32 weak_dependency = 11; + + // All top-level definitions in this file. + repeated DescriptorProto message_type = 4; + repeated EnumDescriptorProto enum_type = 5; + repeated ServiceDescriptorProto service = 6; + repeated FieldDescriptorProto extension = 7; + + optional FileOptions options = 8; + + // This field contains optional information about the original source code. + // You may safely remove this entire field without harming runtime + // functionality of the descriptors -- the information is needed only by + // development tools. + optional SourceCodeInfo source_code_info = 9; + + // The syntax of the proto file. + // The supported values are "proto2" and "proto3". + optional string syntax = 12; +} + +// Describes a message type. +message DescriptorProto { + optional string name = 1; + + repeated FieldDescriptorProto field = 2; + repeated FieldDescriptorProto extension = 6; + + repeated DescriptorProto nested_type = 3; + repeated EnumDescriptorProto enum_type = 4; + + message ExtensionRange { + optional int32 start = 1; // Inclusive. + optional int32 end = 2; // Exclusive. + + optional ExtensionRangeOptions options = 3; + } + repeated ExtensionRange extension_range = 5; + + repeated OneofDescriptorProto oneof_decl = 8; + + optional MessageOptions options = 7; + + // Range of reserved tag numbers. Reserved tag numbers may not be used by + // fields or extension ranges in the same message. Reserved ranges may + // not overlap. + message ReservedRange { + optional int32 start = 1; // Inclusive. + optional int32 end = 2; // Exclusive. + } + repeated ReservedRange reserved_range = 9; + // Reserved field names, which may not be used by fields in the same message. + // A given name may only be reserved once. + repeated string reserved_name = 10; +} + +message ExtensionRangeOptions { + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +// Describes a field within a message. +message FieldDescriptorProto { + enum Type { + // 0 is reserved for errors. + // Order is weird for historical reasons. + TYPE_DOUBLE = 1; + TYPE_FLOAT = 2; + // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT64 if + // negative values are likely. + TYPE_INT64 = 3; + TYPE_UINT64 = 4; + // Not ZigZag encoded. Negative numbers take 10 bytes. Use TYPE_SINT32 if + // negative values are likely. + TYPE_INT32 = 5; + TYPE_FIXED64 = 6; + TYPE_FIXED32 = 7; + TYPE_BOOL = 8; + TYPE_STRING = 9; + // Tag-delimited aggregate. + // Group type is deprecated and not supported in proto3. However, Proto3 + // implementations should still be able to parse the group wire format and + // treat group fields as unknown fields. + TYPE_GROUP = 10; + TYPE_MESSAGE = 11; // Length-delimited aggregate. + + // New in version 2. + TYPE_BYTES = 12; + TYPE_UINT32 = 13; + TYPE_ENUM = 14; + TYPE_SFIXED32 = 15; + TYPE_SFIXED64 = 16; + TYPE_SINT32 = 17; // Uses ZigZag encoding. + TYPE_SINT64 = 18; // Uses ZigZag encoding. + } + + enum Label { + // 0 is reserved for errors + LABEL_OPTIONAL = 1; + LABEL_REQUIRED = 2; + LABEL_REPEATED = 3; + } + + optional string name = 1; + optional int32 number = 3; + optional Label label = 4; + + // If type_name is set, this need not be set. If both this and type_name + // are set, this must be one of TYPE_ENUM, TYPE_MESSAGE or TYPE_GROUP. + optional Type type = 5; + + // For message and enum types, this is the name of the type. If the name + // starts with a '.', it is fully-qualified. Otherwise, C++-like scoping + // rules are used to find the type (i.e. first the nested types within this + // message are searched, then within the parent, on up to the root + // namespace). + optional string type_name = 6; + + // For extensions, this is the name of the type being extended. It is + // resolved in the same manner as type_name. + optional string extendee = 2; + + // For numeric types, contains the original text representation of the value. + // For booleans, "true" or "false". + // For strings, contains the default text contents (not escaped in any way). + // For bytes, contains the C escaped value. All bytes >= 128 are escaped. + // TODO(kenton): Base-64 encode? + optional string default_value = 7; + + // If set, gives the index of a oneof in the containing type's oneof_decl + // list. This field is a member of that oneof. + optional int32 oneof_index = 9; + + // JSON name of this field. The value is set by protocol compiler. If the + // user has set a "json_name" option on this field, that option's value + // will be used. Otherwise, it's deduced from the field's name by converting + // it to camelCase. + optional string json_name = 10; + + optional FieldOptions options = 8; + + // If true, this is a proto3 "optional". When a proto3 field is optional, it + // tracks presence regardless of field type. + // + // When proto3_optional is true, this field must be belong to a oneof to + // signal to old proto3 clients that presence is tracked for this field. This + // oneof is known as a "synthetic" oneof, and this field must be its sole + // member (each proto3 optional field gets its own synthetic oneof). Synthetic + // oneofs exist in the descriptor only, and do not generate any API. Synthetic + // oneofs must be ordered after all "real" oneofs. + // + // For message fields, proto3_optional doesn't create any semantic change, + // since non-repeated message fields always track presence. However it still + // indicates the semantic detail of whether the user wrote "optional" or not. + // This can be useful for round-tripping the .proto file. For consistency we + // give message fields a synthetic oneof also, even though it is not required + // to track presence. This is especially important because the parser can't + // tell if a field is a message or an enum, so it must always create a + // synthetic oneof. + // + // Proto2 optional fields do not set this flag, because they already indicate + // optional with `LABEL_OPTIONAL`. + optional bool proto3_optional = 17; +} + +// Describes a oneof. +message OneofDescriptorProto { + optional string name = 1; + optional OneofOptions options = 2; +} + +// Describes an enum type. +message EnumDescriptorProto { + optional string name = 1; + + repeated EnumValueDescriptorProto value = 2; + + optional EnumOptions options = 3; + + // Range of reserved numeric values. Reserved values may not be used by + // entries in the same enum. Reserved ranges may not overlap. + // + // Note that this is distinct from DescriptorProto.ReservedRange in that it + // is inclusive such that it can appropriately represent the entire int32 + // domain. + message EnumReservedRange { + optional int32 start = 1; // Inclusive. + optional int32 end = 2; // Inclusive. + } + + // Range of reserved numeric values. Reserved numeric values may not be used + // by enum values in the same enum declaration. Reserved ranges may not + // overlap. + repeated EnumReservedRange reserved_range = 4; + + // Reserved enum value names, which may not be reused. A given name may only + // be reserved once. + repeated string reserved_name = 5; +} + +// Describes a value within an enum. +message EnumValueDescriptorProto { + optional string name = 1; + optional int32 number = 2; + + optional EnumValueOptions options = 3; +} + +// Describes a service. +message ServiceDescriptorProto { + optional string name = 1; + repeated MethodDescriptorProto method = 2; + + optional ServiceOptions options = 3; +} + +// Describes a method of a service. +message MethodDescriptorProto { + optional string name = 1; + + // Input and output type names. These are resolved in the same way as + // FieldDescriptorProto.type_name, but must refer to a message type. + optional string input_type = 2; + optional string output_type = 3; + + optional MethodOptions options = 4; + + // Identifies if client streams multiple client messages + optional bool client_streaming = 5 [default = false]; + // Identifies if server streams multiple server messages + optional bool server_streaming = 6 [default = false]; +} + + +// =================================================================== +// Options + +// Each of the definitions above may have "options" attached. These are +// just annotations which may cause code to be generated slightly differently +// or may contain hints for code that manipulates protocol messages. +// +// Clients may define custom options as extensions of the *Options messages. +// These extensions may not yet be known at parsing time, so the parser cannot +// store the values in them. Instead it stores them in a field in the *Options +// message called uninterpreted_option. This field must have the same name +// across all *Options messages. We then use this field to populate the +// extensions when we build a descriptor, at which point all protos have been +// parsed and so all extensions are known. +// +// Extension numbers for custom options may be chosen as follows: +// * For options which will only be used within a single application or +// organization, or for experimental options, use field numbers 50000 +// through 99999. It is up to you to ensure that you do not use the +// same number for multiple options. +// * For options which will be published and used publicly by multiple +// independent entities, e-mail protobuf-global-extension-registry@google.com +// to reserve extension numbers. Simply provide your project name (e.g. +// Objective-C plugin) and your project website (if available) -- there's no +// need to explain how you intend to use them. Usually you only need one +// extension number. You can declare multiple options with only one extension +// number by putting them in a sub-message. See the Custom Options section of +// the docs for examples: +// https://developers.google.com/protocol-buffers/docs/proto#options +// If this turns out to be popular, a web service will be set up +// to automatically assign option numbers. + +message FileOptions { + + // Sets the Java package where classes generated from this .proto will be + // placed. By default, the proto package is used, but this is often + // inappropriate because proto packages do not normally start with backwards + // domain names. + optional string java_package = 1; + + + // Controls the name of the wrapper Java class generated for the .proto file. + // That class will always contain the .proto file's getDescriptor() method as + // well as any top-level extensions defined in the .proto file. + // If java_multiple_files is disabled, then all the other classes from the + // .proto file will be nested inside the single wrapper outer class. + optional string java_outer_classname = 8; + + // If enabled, then the Java code generator will generate a separate .java + // file for each top-level message, enum, and service defined in the .proto + // file. Thus, these types will *not* be nested inside the wrapper class + // named by java_outer_classname. However, the wrapper class will still be + // generated to contain the file's getDescriptor() method as well as any + // top-level extensions defined in the file. + optional bool java_multiple_files = 10 [default = false]; + + // This option does nothing. + optional bool java_generate_equals_and_hash = 20 [deprecated=true]; + + // If set true, then the Java2 code generator will generate code that + // throws an exception whenever an attempt is made to assign a non-UTF-8 + // byte sequence to a string field. + // Message reflection will do the same. + // However, an extension field still accepts non-UTF-8 byte sequences. + // This option has no effect on when used with the lite runtime. + optional bool java_string_check_utf8 = 27 [default = false]; + + + // Generated classes can be optimized for speed or code size. + enum OptimizeMode { + SPEED = 1; // Generate complete code for parsing, serialization, + // etc. + CODE_SIZE = 2; // Use ReflectionOps to implement these methods. + LITE_RUNTIME = 3; // Generate code using MessageLite and the lite runtime. + } + optional OptimizeMode optimize_for = 9 [default = SPEED]; + + // Sets the Go package where structs generated from this .proto will be + // placed. If omitted, the Go package will be derived from the following: + // - The basename of the package import path, if provided. + // - Otherwise, the package statement in the .proto file, if present. + // - Otherwise, the basename of the .proto file, without extension. + optional string go_package = 11; + + + + + // Should generic services be generated in each language? "Generic" services + // are not specific to any particular RPC system. They are generated by the + // main code generators in each language (without additional plugins). + // Generic services were the only kind of service generation supported by + // early versions of google.protobuf. + // + // Generic services are now considered deprecated in favor of using plugins + // that generate code specific to your particular RPC system. Therefore, + // these default to false. Old code which depends on generic services should + // explicitly set them to true. + optional bool cc_generic_services = 16 [default = false]; + optional bool java_generic_services = 17 [default = false]; + optional bool py_generic_services = 18 [default = false]; + optional bool php_generic_services = 42 [default = false]; + + // Is this file deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for everything in the file, or it will be completely ignored; in the very + // least, this is a formalization for deprecating files. + optional bool deprecated = 23 [default = false]; + + // Enables the use of arenas for the proto messages in this file. This applies + // only to generated classes for C++. + optional bool cc_enable_arenas = 31 [default = true]; + + + // Sets the objective c class prefix which is prepended to all objective c + // generated classes from this .proto. There is no default. + optional string objc_class_prefix = 36; + + // Namespace for generated classes; defaults to the package. + optional string csharp_namespace = 37; + + // By default Swift generators will take the proto package and CamelCase it + // replacing '.' with underscore and use that to prefix the types/symbols + // defined. When this options is provided, they will use this value instead + // to prefix the types/symbols defined. + optional string swift_prefix = 39; + + // Sets the php class prefix which is prepended to all php generated classes + // from this .proto. Default is empty. + optional string php_class_prefix = 40; + + // Use this option to change the namespace of php generated classes. Default + // is empty. When this option is empty, the package name will be used for + // determining the namespace. + optional string php_namespace = 41; + + // Use this option to change the namespace of php generated metadata classes. + // Default is empty. When this option is empty, the proto file name will be + // used for determining the namespace. + optional string php_metadata_namespace = 44; + + // Use this option to change the package of ruby generated classes. Default + // is empty. When this option is not set, the package name will be used for + // determining the ruby package. + optional string ruby_package = 45; + + + // The parser stores options it doesn't recognize here. + // See the documentation for the "Options" section above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. + // See the documentation for the "Options" section above. + extensions 1000 to max; + + reserved 38; +} + +message MessageOptions { + // Set true to use the old proto1 MessageSet wire format for extensions. + // This is provided for backwards-compatibility with the MessageSet wire + // format. You should not use this for any other reason: It's less + // efficient, has fewer features, and is more complicated. + // + // The message must be defined exactly as follows: + // message Foo { + // option message_set_wire_format = true; + // extensions 4 to max; + // } + // Note that the message cannot have any defined fields; MessageSets only + // have extensions. + // + // All extensions of your type must be singular messages; e.g. they cannot + // be int32s, enums, or repeated messages. + // + // Because this is an option, the above two restrictions are not enforced by + // the protocol compiler. + optional bool message_set_wire_format = 1 [default = false]; + + // Disables the generation of the standard "descriptor()" accessor, which can + // conflict with a field of the same name. This is meant to make migration + // from proto1 easier; new code should avoid fields named "descriptor". + optional bool no_standard_descriptor_accessor = 2 [default = false]; + + // Is this message deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the message, or it will be completely ignored; in the very least, + // this is a formalization for deprecating messages. + optional bool deprecated = 3 [default = false]; + + reserved 4, 5, 6; + + // Whether the message is an automatically generated map entry type for the + // maps field. + // + // For maps fields: + // map map_field = 1; + // The parsed descriptor looks like: + // message MapFieldEntry { + // option map_entry = true; + // optional KeyType key = 1; + // optional ValueType value = 2; + // } + // repeated MapFieldEntry map_field = 1; + // + // Implementations may choose not to generate the map_entry=true message, but + // use a native map in the target language to hold the keys and values. + // The reflection APIs in such implementations still need to work as + // if the field is a repeated message field. + // + // NOTE: Do not set the option in .proto files. Always use the maps syntax + // instead. The option should only be implicitly set by the proto compiler + // parser. + optional bool map_entry = 7; + + reserved 8; // javalite_serializable + reserved 9; // javanano_as_lite + + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message FieldOptions { + // The ctype option instructs the C++ code generator to use a different + // representation of the field than it normally would. See the specific + // options below. This option is not yet implemented in the open source + // release -- sorry, we'll try to include it in a future version! + optional CType ctype = 1 [default = STRING]; + enum CType { + // Default mode. + STRING = 0; + + CORD = 1; + + STRING_PIECE = 2; + } + // The packed option can be enabled for repeated primitive fields to enable + // a more efficient representation on the wire. Rather than repeatedly + // writing the tag and type for each element, the entire array is encoded as + // a single length-delimited blob. In proto3, only explicit setting it to + // false will avoid using packed encoding. + optional bool packed = 2; + + // The jstype option determines the JavaScript type used for values of the + // field. The option is permitted only for 64 bit integral and fixed types + // (int64, uint64, sint64, fixed64, sfixed64). A field with jstype JS_STRING + // is represented as JavaScript string, which avoids loss of precision that + // can happen when a large value is converted to a floating point JavaScript. + // Specifying JS_NUMBER for the jstype causes the generated JavaScript code to + // use the JavaScript "number" type. The behavior of the default option + // JS_NORMAL is implementation dependent. + // + // This option is an enum to permit additional types to be added, e.g. + // goog.math.Integer. + optional JSType jstype = 6 [default = JS_NORMAL]; + enum JSType { + // Use the default type. + JS_NORMAL = 0; + + // Use JavaScript strings. + JS_STRING = 1; + + // Use JavaScript numbers. + JS_NUMBER = 2; + } + + // Should this field be parsed lazily? Lazy applies only to message-type + // fields. It means that when the outer message is initially parsed, the + // inner message's contents will not be parsed but instead stored in encoded + // form. The inner message will actually be parsed when it is first accessed. + // + // This is only a hint. Implementations are free to choose whether to use + // eager or lazy parsing regardless of the value of this option. However, + // setting this option true suggests that the protocol author believes that + // using lazy parsing on this field is worth the additional bookkeeping + // overhead typically needed to implement it. + // + // This option does not affect the public interface of any generated code; + // all method signatures remain the same. Furthermore, thread-safety of the + // interface is not affected by this option; const methods remain safe to + // call from multiple threads concurrently, while non-const methods continue + // to require exclusive access. + // + // + // Note that implementations may choose not to check required fields within + // a lazy sub-message. That is, calling IsInitialized() on the outer message + // may return true even if the inner message has missing required fields. + // This is necessary because otherwise the inner message would have to be + // parsed in order to perform the check, defeating the purpose of lazy + // parsing. An implementation which chooses not to check required fields + // must be consistent about it. That is, for any particular sub-message, the + // implementation must either *always* check its required fields, or *never* + // check its required fields, regardless of whether or not the message has + // been parsed. + optional bool lazy = 5 [default = false]; + + // Is this field deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for accessors, or it will be completely ignored; in the very least, this + // is a formalization for deprecating fields. + optional bool deprecated = 3 [default = false]; + + // For Google-internal migration only. Do not use. + optional bool weak = 10 [default = false]; + + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; + + reserved 4; // removed jtype +} + +message OneofOptions { + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message EnumOptions { + + // Set this option to true to allow mapping different tag names to the same + // value. + optional bool allow_alias = 2; + + // Is this enum deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the enum, or it will be completely ignored; in the very least, this + // is a formalization for deprecating enums. + optional bool deprecated = 3 [default = false]; + + reserved 5; // javanano_as_lite + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message EnumValueOptions { + // Is this enum value deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the enum value, or it will be completely ignored; in the very least, + // this is a formalization for deprecating enum values. + optional bool deprecated = 1 [default = false]; + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message ServiceOptions { + + // Note: Field numbers 1 through 32 are reserved for Google's internal RPC + // framework. We apologize for hoarding these numbers to ourselves, but + // we were already using them long before we decided to release Protocol + // Buffers. + + // Is this service deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the service, or it will be completely ignored; in the very least, + // this is a formalization for deprecating services. + optional bool deprecated = 33 [default = false]; + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + +message MethodOptions { + + // Note: Field numbers 1 through 32 are reserved for Google's internal RPC + // framework. We apologize for hoarding these numbers to ourselves, but + // we were already using them long before we decided to release Protocol + // Buffers. + + // Is this method deprecated? + // Depending on the target platform, this can emit Deprecated annotations + // for the method, or it will be completely ignored; in the very least, + // this is a formalization for deprecating methods. + optional bool deprecated = 33 [default = false]; + + // Is this method side-effect-free (or safe in HTTP parlance), or idempotent, + // or neither? HTTP based RPC implementation may choose GET verb for safe + // methods, and PUT verb for idempotent methods instead of the default POST. + enum IdempotencyLevel { + IDEMPOTENCY_UNKNOWN = 0; + NO_SIDE_EFFECTS = 1; // implies idempotent + IDEMPOTENT = 2; // idempotent, but may have side effects + } + optional IdempotencyLevel idempotency_level = 34 + [default = IDEMPOTENCY_UNKNOWN]; + + // The parser stores options it doesn't recognize here. See above. + repeated UninterpretedOption uninterpreted_option = 999; + + // Clients can define custom options in extensions of this message. See above. + extensions 1000 to max; +} + + +// A message representing a option the parser does not recognize. This only +// appears in options protos created by the compiler::Parser class. +// DescriptorPool resolves these when building Descriptor objects. Therefore, +// options protos in descriptor objects (e.g. returned by Descriptor::options(), +// or produced by Descriptor::CopyTo()) will never have UninterpretedOptions +// in them. +message UninterpretedOption { + // The name of the uninterpreted option. Each string represents a segment in + // a dot-separated name. is_extension is true iff a segment represents an + // extension (denoted with parentheses in options specs in .proto files). + // E.g.,{ ["foo", false], ["bar.baz", true], ["qux", false] } represents + // "foo.(bar.baz).qux". + message NamePart { + required string name_part = 1; + required bool is_extension = 2; + } + repeated NamePart name = 2; + + // The value of the uninterpreted option, in whatever type the tokenizer + // identified it as during parsing. Exactly one of these should be set. + optional string identifier_value = 3; + optional uint64 positive_int_value = 4; + optional int64 negative_int_value = 5; + optional double double_value = 6; + optional bytes string_value = 7; + optional string aggregate_value = 8; +} + +// =================================================================== +// Optional source code info + +// Encapsulates information about the original source file from which a +// FileDescriptorProto was generated. +message SourceCodeInfo { + // A Location identifies a piece of source code in a .proto file which + // corresponds to a particular definition. This information is intended + // to be useful to IDEs, code indexers, documentation generators, and similar + // tools. + // + // For example, say we have a file like: + // message Foo { + // optional string foo = 1; + // } + // Let's look at just the field definition: + // optional string foo = 1; + // ^ ^^ ^^ ^ ^^^ + // a bc de f ghi + // We have the following locations: + // span path represents + // [a,i) [ 4, 0, 2, 0 ] The whole field definition. + // [a,b) [ 4, 0, 2, 0, 4 ] The label (optional). + // [c,d) [ 4, 0, 2, 0, 5 ] The type (string). + // [e,f) [ 4, 0, 2, 0, 1 ] The name (foo). + // [g,h) [ 4, 0, 2, 0, 3 ] The number (1). + // + // Notes: + // - A location may refer to a repeated field itself (i.e. not to any + // particular index within it). This is used whenever a set of elements are + // logically enclosed in a single code segment. For example, an entire + // extend block (possibly containing multiple extension definitions) will + // have an outer location whose path refers to the "extensions" repeated + // field without an index. + // - Multiple locations may have the same path. This happens when a single + // logical declaration is spread out across multiple places. The most + // obvious example is the "extend" block again -- there may be multiple + // extend blocks in the same scope, each of which will have the same path. + // - A location's span is not always a subset of its parent's span. For + // example, the "extendee" of an extension declaration appears at the + // beginning of the "extend" block and is shared by all extensions within + // the block. + // - Just because a location's span is a subset of some other location's span + // does not mean that it is a descendant. For example, a "group" defines + // both a type and a field in a single declaration. Thus, the locations + // corresponding to the type and field and their components will overlap. + // - Code which tries to interpret locations should probably be designed to + // ignore those that it doesn't understand, as more types of locations could + // be recorded in the future. + repeated Location location = 1; + message Location { + // Identifies which part of the FileDescriptorProto was defined at this + // location. + // + // Each element is a field number or an index. They form a path from + // the root FileDescriptorProto to the place where the definition. For + // example, this path: + // [ 4, 3, 2, 7, 1 ] + // refers to: + // file.message_type(3) // 4, 3 + // .field(7) // 2, 7 + // .name() // 1 + // This is because FileDescriptorProto.message_type has field number 4: + // repeated DescriptorProto message_type = 4; + // and DescriptorProto.field has field number 2: + // repeated FieldDescriptorProto field = 2; + // and FieldDescriptorProto.name has field number 1: + // optional string name = 1; + // + // Thus, the above path gives the location of a field name. If we removed + // the last element: + // [ 4, 3, 2, 7 ] + // this path refers to the whole field declaration (from the beginning + // of the label to the terminating semicolon). + repeated int32 path = 1 [packed = true]; + + // Always has exactly three or four elements: start line, start column, + // end line (optional, otherwise assumed same as start line), end column. + // These are packed into a single field for efficiency. Note that line + // and column numbers are zero-based -- typically you will want to add + // 1 to each before displaying to a user. + repeated int32 span = 2 [packed = true]; + + // If this SourceCodeInfo represents a complete declaration, these are any + // comments appearing before and after the declaration which appear to be + // attached to the declaration. + // + // A series of line comments appearing on consecutive lines, with no other + // tokens appearing on those lines, will be treated as a single comment. + // + // leading_detached_comments will keep paragraphs of comments that appear + // before (but not connected to) the current element. Each paragraph, + // separated by empty lines, will be one comment element in the repeated + // field. + // + // Only the comment content is provided; comment markers (e.g. //) are + // stripped out. For block comments, leading whitespace and an asterisk + // will be stripped from the beginning of each line other than the first. + // Newlines are included in the output. + // + // Examples: + // + // optional int32 foo = 1; // Comment attached to foo. + // // Comment attached to bar. + // optional int32 bar = 2; + // + // optional string baz = 3; + // // Comment attached to baz. + // // Another line attached to baz. + // + // // Comment attached to qux. + // // + // // Another line attached to qux. + // optional double qux = 4; + // + // // Detached comment for corge. This is not leading or trailing comments + // // to qux or corge because there are blank lines separating it from + // // both. + // + // // Detached comment for corge paragraph 2. + // + // optional string corge = 5; + // /* Block comment attached + // * to corge. Leading asterisks + // * will be removed. */ + // /* Block comment attached to + // * grault. */ + // optional int32 grault = 6; + // + // // ignored detached comments. + optional string leading_comments = 3; + optional string trailing_comments = 4; + repeated string leading_detached_comments = 6; + } +} + +// Describes the relationship between generated code and its original source +// file. A GeneratedCodeInfo message is associated with only one generated +// source file, but may contain references to different source .proto files. +message GeneratedCodeInfo { + // An Annotation connects some span of text in generated code to an element + // of its generating .proto file. + repeated Annotation annotation = 1; + message Annotation { + // Identifies the element in the original source .proto file. This field + // is formatted the same as SourceCodeInfo.Location.path. + repeated int32 path = 1 [packed = true]; + + // Identifies the filesystem path to the original source .proto. + optional string source_file = 2; + + // Identifies the starting offset in bytes in the generated code + // that relates to the identified object. + optional int32 begin = 3; + + // Identifies the ending offset in bytes in the generated code that + // relates to the identified offset. The end offset should be one past + // the last relevant byte (so the length of the text = end - begin). + optional int32 end = 4; + } +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/duration.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/duration.proto new file mode 100644 index 0000000..81c3e36 --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/duration.proto @@ -0,0 +1,116 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/durationpb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "DurationProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// A Duration represents a signed, fixed-length span of time represented +// as a count of seconds and fractions of seconds at nanosecond +// resolution. It is independent of any calendar and concepts like "day" +// or "month". It is related to Timestamp in that the difference between +// two Timestamp values is a Duration and it can be added or subtracted +// from a Timestamp. Range is approximately +-10,000 years. +// +// # Examples +// +// Example 1: Compute Duration from two Timestamps in pseudo code. +// +// Timestamp start = ...; +// Timestamp end = ...; +// Duration duration = ...; +// +// duration.seconds = end.seconds - start.seconds; +// duration.nanos = end.nanos - start.nanos; +// +// if (duration.seconds < 0 && duration.nanos > 0) { +// duration.seconds += 1; +// duration.nanos -= 1000000000; +// } else if (duration.seconds > 0 && duration.nanos < 0) { +// duration.seconds -= 1; +// duration.nanos += 1000000000; +// } +// +// Example 2: Compute Timestamp from Timestamp + Duration in pseudo code. +// +// Timestamp start = ...; +// Duration duration = ...; +// Timestamp end = ...; +// +// end.seconds = start.seconds + duration.seconds; +// end.nanos = start.nanos + duration.nanos; +// +// if (end.nanos < 0) { +// end.seconds -= 1; +// end.nanos += 1000000000; +// } else if (end.nanos >= 1000000000) { +// end.seconds += 1; +// end.nanos -= 1000000000; +// } +// +// Example 3: Compute Duration from datetime.timedelta in Python. +// +// td = datetime.timedelta(days=3, minutes=10) +// duration = Duration() +// duration.FromTimedelta(td) +// +// # JSON Mapping +// +// In JSON format, the Duration type is encoded as a string rather than an +// object, where the string ends in the suffix "s" (indicating seconds) and +// is preceded by the number of seconds, with nanoseconds expressed as +// fractional seconds. For example, 3 seconds with 0 nanoseconds should be +// encoded in JSON format as "3s", while 3 seconds and 1 nanosecond should +// be expressed in JSON format as "3.000000001s", and 3 seconds and 1 +// microsecond should be expressed in JSON format as "3.000001s". +// +// +message Duration { + // Signed seconds of the span of time. Must be from -315,576,000,000 + // to +315,576,000,000 inclusive. Note: these bounds are computed from: + // 60 sec/min * 60 min/hr * 24 hr/day * 365.25 days/year * 10000 years + int64 seconds = 1; + + // Signed fractions of a second at nanosecond resolution of the span + // of time. Durations less than one second are represented with a 0 + // `seconds` field and a positive or negative `nanos` field. For durations + // of one second or more, a non-zero value for the `nanos` field must be + // of the same sign as the `seconds` field. Must be from -999,999,999 + // to +999,999,999 inclusive. + int32 nanos = 2; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/empty.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/empty.proto new file mode 100644 index 0000000..5f992de --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/empty.proto @@ -0,0 +1,52 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option go_package = "google.golang.org/protobuf/types/known/emptypb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "EmptyProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option cc_enable_arenas = true; + +// A generic empty message that you can re-use to avoid defining duplicated +// empty messages in your APIs. A typical example is to use it as the request +// or the response type of an API method. For instance: +// +// service Foo { +// rpc Bar(google.protobuf.Empty) returns (google.protobuf.Empty); +// } +// +// The JSON representation for `Empty` is empty JSON object `{}`. +message Empty {} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/field_mask.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/field_mask.proto new file mode 100644 index 0000000..6b5104f --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/field_mask.proto @@ -0,0 +1,245 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "FieldMaskProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/fieldmaskpb"; +option cc_enable_arenas = true; + +// `FieldMask` represents a set of symbolic field paths, for example: +// +// paths: "f.a" +// paths: "f.b.d" +// +// Here `f` represents a field in some root message, `a` and `b` +// fields in the message found in `f`, and `d` a field found in the +// message in `f.b`. +// +// Field masks are used to specify a subset of fields that should be +// returned by a get operation or modified by an update operation. +// Field masks also have a custom JSON encoding (see below). +// +// # Field Masks in Projections +// +// When used in the context of a projection, a response message or +// sub-message is filtered by the API to only contain those fields as +// specified in the mask. For example, if the mask in the previous +// example is applied to a response message as follows: +// +// f { +// a : 22 +// b { +// d : 1 +// x : 2 +// } +// y : 13 +// } +// z: 8 +// +// The result will not contain specific values for fields x,y and z +// (their value will be set to the default, and omitted in proto text +// output): +// +// +// f { +// a : 22 +// b { +// d : 1 +// } +// } +// +// A repeated field is not allowed except at the last position of a +// paths string. +// +// If a FieldMask object is not present in a get operation, the +// operation applies to all fields (as if a FieldMask of all fields +// had been specified). +// +// Note that a field mask does not necessarily apply to the +// top-level response message. In case of a REST get operation, the +// field mask applies directly to the response, but in case of a REST +// list operation, the mask instead applies to each individual message +// in the returned resource list. In case of a REST custom method, +// other definitions may be used. Where the mask applies will be +// clearly documented together with its declaration in the API. In +// any case, the effect on the returned resource/resources is required +// behavior for APIs. +// +// # Field Masks in Update Operations +// +// A field mask in update operations specifies which fields of the +// targeted resource are going to be updated. The API is required +// to only change the values of the fields as specified in the mask +// and leave the others untouched. If a resource is passed in to +// describe the updated values, the API ignores the values of all +// fields not covered by the mask. +// +// If a repeated field is specified for an update operation, new values will +// be appended to the existing repeated field in the target resource. Note that +// a repeated field is only allowed in the last position of a `paths` string. +// +// If a sub-message is specified in the last position of the field mask for an +// update operation, then new value will be merged into the existing sub-message +// in the target resource. +// +// For example, given the target message: +// +// f { +// b { +// d: 1 +// x: 2 +// } +// c: [1] +// } +// +// And an update message: +// +// f { +// b { +// d: 10 +// } +// c: [2] +// } +// +// then if the field mask is: +// +// paths: ["f.b", "f.c"] +// +// then the result will be: +// +// f { +// b { +// d: 10 +// x: 2 +// } +// c: [1, 2] +// } +// +// An implementation may provide options to override this default behavior for +// repeated and message fields. +// +// In order to reset a field's value to the default, the field must +// be in the mask and set to the default value in the provided resource. +// Hence, in order to reset all fields of a resource, provide a default +// instance of the resource and set all fields in the mask, or do +// not provide a mask as described below. +// +// If a field mask is not present on update, the operation applies to +// all fields (as if a field mask of all fields has been specified). +// Note that in the presence of schema evolution, this may mean that +// fields the client does not know and has therefore not filled into +// the request will be reset to their default. If this is unwanted +// behavior, a specific service may require a client to always specify +// a field mask, producing an error if not. +// +// As with get operations, the location of the resource which +// describes the updated values in the request message depends on the +// operation kind. In any case, the effect of the field mask is +// required to be honored by the API. +// +// ## Considerations for HTTP REST +// +// The HTTP kind of an update operation which uses a field mask must +// be set to PATCH instead of PUT in order to satisfy HTTP semantics +// (PUT must only be used for full updates). +// +// # JSON Encoding of Field Masks +// +// In JSON, a field mask is encoded as a single string where paths are +// separated by a comma. Fields name in each path are converted +// to/from lower-camel naming conventions. +// +// As an example, consider the following message declarations: +// +// message Profile { +// User user = 1; +// Photo photo = 2; +// } +// message User { +// string display_name = 1; +// string address = 2; +// } +// +// In proto a field mask for `Profile` may look as such: +// +// mask { +// paths: "user.display_name" +// paths: "photo" +// } +// +// In JSON, the same mask is represented as below: +// +// { +// mask: "user.displayName,photo" +// } +// +// # Field Masks and Oneof Fields +// +// Field masks treat fields in oneofs just as regular fields. Consider the +// following message: +// +// message SampleMessage { +// oneof test_oneof { +// string name = 4; +// SubMessage sub_message = 9; +// } +// } +// +// The field mask can be: +// +// mask { +// paths: "name" +// } +// +// Or: +// +// mask { +// paths: "sub_message" +// } +// +// Note that oneof type names ("test_oneof" in this case) cannot be used in +// paths. +// +// ## Field Mask Verification +// +// The implementation of any API method which has a FieldMask type field in the +// request should verify the included field paths, and return an +// `INVALID_ARGUMENT` error if any path is unmappable. +message FieldMask { + // The set of field mask paths. + repeated string paths = 1; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/source_context.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/source_context.proto new file mode 100644 index 0000000..06bfc43 --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/source_context.proto @@ -0,0 +1,48 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "SourceContextProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/sourcecontextpb"; + +// `SourceContext` represents information about the source of a +// protobuf element, like the file in which it is defined. +message SourceContext { + // The path-qualified name of the .proto file that contained the associated + // protobuf element. For example: `"google/protobuf/source_context.proto"`. + string file_name = 1; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/struct.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/struct.proto new file mode 100644 index 0000000..0ac843c --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/struct.proto @@ -0,0 +1,95 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/structpb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "StructProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// `Struct` represents a structured data value, consisting of fields +// which map to dynamically typed values. In some languages, `Struct` +// might be supported by a native representation. For example, in +// scripting languages like JS a struct is represented as an +// object. The details of that representation are described together +// with the proto support for the language. +// +// The JSON representation for `Struct` is JSON object. +message Struct { + // Unordered map of dynamically typed values. + map fields = 1; +} + +// `Value` represents a dynamically typed value which can be either +// null, a number, a string, a boolean, a recursive struct value, or a +// list of values. A producer of value is expected to set one of these +// variants. Absence of any variant indicates an error. +// +// The JSON representation for `Value` is JSON value. +message Value { + // The kind of value. + oneof kind { + // Represents a null value. + NullValue null_value = 1; + // Represents a double value. + double number_value = 2; + // Represents a string value. + string string_value = 3; + // Represents a boolean value. + bool bool_value = 4; + // Represents a structured value. + Struct struct_value = 5; + // Represents a repeated `Value`. + ListValue list_value = 6; + } +} + +// `NullValue` is a singleton enumeration to represent the null value for the +// `Value` type union. +// +// The JSON representation for `NullValue` is JSON `null`. +enum NullValue { + // Null value. + NULL_VALUE = 0; +} + +// `ListValue` is a wrapper around a repeated field of values. +// +// The JSON representation for `ListValue` is JSON array. +message ListValue { + // Repeated field of dynamically typed values. + repeated Value values = 1; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/timestamp.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/timestamp.proto new file mode 100644 index 0000000..3b2df6d --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/timestamp.proto @@ -0,0 +1,147 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/timestamppb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "TimestampProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// A Timestamp represents a point in time independent of any time zone or local +// calendar, encoded as a count of seconds and fractions of seconds at +// nanosecond resolution. The count is relative to an epoch at UTC midnight on +// January 1, 1970, in the proleptic Gregorian calendar which extends the +// Gregorian calendar backwards to year one. +// +// All minutes are 60 seconds long. Leap seconds are "smeared" so that no leap +// second table is needed for interpretation, using a [24-hour linear +// smear](https://developers.google.com/time/smear). +// +// The range is from 0001-01-01T00:00:00Z to 9999-12-31T23:59:59.999999999Z. By +// restricting to that range, we ensure that we can convert to and from [RFC +// 3339](https://www.ietf.org/rfc/rfc3339.txt) date strings. +// +// # Examples +// +// Example 1: Compute Timestamp from POSIX `time()`. +// +// Timestamp timestamp; +// timestamp.set_seconds(time(NULL)); +// timestamp.set_nanos(0); +// +// Example 2: Compute Timestamp from POSIX `gettimeofday()`. +// +// struct timeval tv; +// gettimeofday(&tv, NULL); +// +// Timestamp timestamp; +// timestamp.set_seconds(tv.tv_sec); +// timestamp.set_nanos(tv.tv_usec * 1000); +// +// Example 3: Compute Timestamp from Win32 `GetSystemTimeAsFileTime()`. +// +// FILETIME ft; +// GetSystemTimeAsFileTime(&ft); +// UINT64 ticks = (((UINT64)ft.dwHighDateTime) << 32) | ft.dwLowDateTime; +// +// // A Windows tick is 100 nanoseconds. Windows epoch 1601-01-01T00:00:00Z +// // is 11644473600 seconds before Unix epoch 1970-01-01T00:00:00Z. +// Timestamp timestamp; +// timestamp.set_seconds((INT64) ((ticks / 10000000) - 11644473600LL)); +// timestamp.set_nanos((INT32) ((ticks % 10000000) * 100)); +// +// Example 4: Compute Timestamp from Java `System.currentTimeMillis()`. +// +// long millis = System.currentTimeMillis(); +// +// Timestamp timestamp = Timestamp.newBuilder().setSeconds(millis / 1000) +// .setNanos((int) ((millis % 1000) * 1000000)).build(); +// +// +// Example 5: Compute Timestamp from Java `Instant.now()`. +// +// Instant now = Instant.now(); +// +// Timestamp timestamp = +// Timestamp.newBuilder().setSeconds(now.getEpochSecond()) +// .setNanos(now.getNano()).build(); +// +// +// Example 6: Compute Timestamp from current time in Python. +// +// timestamp = Timestamp() +// timestamp.GetCurrentTime() +// +// # JSON Mapping +// +// In JSON format, the Timestamp type is encoded as a string in the +// [RFC 3339](https://www.ietf.org/rfc/rfc3339.txt) format. That is, the +// format is "{year}-{month}-{day}T{hour}:{min}:{sec}[.{frac_sec}]Z" +// where {year} is always expressed using four digits while {month}, {day}, +// {hour}, {min}, and {sec} are zero-padded to two digits each. The fractional +// seconds, which can go up to 9 digits (i.e. up to 1 nanosecond resolution), +// are optional. The "Z" suffix indicates the timezone ("UTC"); the timezone +// is required. A proto3 JSON serializer should always use UTC (as indicated by +// "Z") when printing the Timestamp type and a proto3 JSON parser should be +// able to accept both UTC and other timezones (as indicated by an offset). +// +// For example, "2017-01-15T01:30:15.01Z" encodes 15.01 seconds past +// 01:30 UTC on January 15, 2017. +// +// In JavaScript, one can convert a Date object to this format using the +// standard +// [toISOString()](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Date/toISOString) +// method. In Python, a standard `datetime.datetime` object can be converted +// to this format using +// [`strftime`](https://docs.python.org/2/library/time.html#time.strftime) with +// the time format spec '%Y-%m-%dT%H:%M:%S.%fZ'. Likewise, in Java, one can use +// the Joda Time's [`ISODateTimeFormat.dateTime()`]( +// http://www.joda.org/joda-time/apidocs/org/joda/time/format/ISODateTimeFormat.html#dateTime%2D%2D +// ) to obtain a formatter capable of generating timestamps in this format. +// +// +message Timestamp { + // Represents seconds of UTC time since Unix epoch + // 1970-01-01T00:00:00Z. Must be from 0001-01-01T00:00:00Z to + // 9999-12-31T23:59:59Z inclusive. + int64 seconds = 1; + + // Non-negative fractions of a second at nanosecond resolution. Negative + // second values with fractions must still have non-negative nanos values + // that count forward in time. Must be from 0 to 999,999,999 + // inclusive. + int32 nanos = 2; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/type.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/type.proto new file mode 100644 index 0000000..d3f6a68 --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/type.proto @@ -0,0 +1,187 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +syntax = "proto3"; + +package google.protobuf; + +import "google/protobuf/any.proto"; +import "google/protobuf/source_context.proto"; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option java_package = "com.google.protobuf"; +option java_outer_classname = "TypeProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; +option go_package = "google.golang.org/protobuf/types/known/typepb"; + +// A protocol buffer message type. +message Type { + // The fully qualified message name. + string name = 1; + // The list of fields. + repeated Field fields = 2; + // The list of types appearing in `oneof` definitions in this type. + repeated string oneofs = 3; + // The protocol buffer options. + repeated Option options = 4; + // The source context. + SourceContext source_context = 5; + // The source syntax. + Syntax syntax = 6; +} + +// A single field of a message type. +message Field { + // Basic field types. + enum Kind { + // Field type unknown. + TYPE_UNKNOWN = 0; + // Field type double. + TYPE_DOUBLE = 1; + // Field type float. + TYPE_FLOAT = 2; + // Field type int64. + TYPE_INT64 = 3; + // Field type uint64. + TYPE_UINT64 = 4; + // Field type int32. + TYPE_INT32 = 5; + // Field type fixed64. + TYPE_FIXED64 = 6; + // Field type fixed32. + TYPE_FIXED32 = 7; + // Field type bool. + TYPE_BOOL = 8; + // Field type string. + TYPE_STRING = 9; + // Field type group. Proto2 syntax only, and deprecated. + TYPE_GROUP = 10; + // Field type message. + TYPE_MESSAGE = 11; + // Field type bytes. + TYPE_BYTES = 12; + // Field type uint32. + TYPE_UINT32 = 13; + // Field type enum. + TYPE_ENUM = 14; + // Field type sfixed32. + TYPE_SFIXED32 = 15; + // Field type sfixed64. + TYPE_SFIXED64 = 16; + // Field type sint32. + TYPE_SINT32 = 17; + // Field type sint64. + TYPE_SINT64 = 18; + } + + // Whether a field is optional, required, or repeated. + enum Cardinality { + // For fields with unknown cardinality. + CARDINALITY_UNKNOWN = 0; + // For optional fields. + CARDINALITY_OPTIONAL = 1; + // For required fields. Proto2 syntax only. + CARDINALITY_REQUIRED = 2; + // For repeated fields. + CARDINALITY_REPEATED = 3; + } + + // The field type. + Kind kind = 1; + // The field cardinality. + Cardinality cardinality = 2; + // The field number. + int32 number = 3; + // The field name. + string name = 4; + // The field type URL, without the scheme, for message or enumeration + // types. Example: `"type.googleapis.com/google.protobuf.Timestamp"`. + string type_url = 6; + // The index of the field type in `Type.oneofs`, for message or enumeration + // types. The first type has index 1; zero means the type is not in the list. + int32 oneof_index = 7; + // Whether to use alternative packed wire representation. + bool packed = 8; + // The protocol buffer options. + repeated Option options = 9; + // The field JSON name. + string json_name = 10; + // The string value of the default value of this field. Proto2 syntax only. + string default_value = 11; +} + +// Enum type definition. +message Enum { + // Enum type name. + string name = 1; + // Enum value definitions. + repeated EnumValue enumvalue = 2; + // Protocol buffer options. + repeated Option options = 3; + // The source context. + SourceContext source_context = 4; + // The source syntax. + Syntax syntax = 5; +} + +// Enum value definition. +message EnumValue { + // Enum value name. + string name = 1; + // Enum value number. + int32 number = 2; + // Protocol buffer options. + repeated Option options = 3; +} + +// A protocol buffer option, which can be attached to a message, field, +// enumeration, etc. +message Option { + // The option's name. For protobuf built-in options (options defined in + // descriptor.proto), this is the short name. For example, `"map_entry"`. + // For custom options, it should be the fully-qualified name. For example, + // `"google.api.http"`. + string name = 1; + // The option's value packed in an Any message. If the value is a primitive, + // the corresponding wrapper type defined in google/protobuf/wrappers.proto + // should be used. If the value is an enum, it should be stored as an int32 + // value using the google.protobuf.Int32Value type. + Any value = 2; +} + +// The syntax in which a protocol buffer element is defined. +enum Syntax { + // Syntax `proto2`. + SYNTAX_PROTO2 = 0; + // Syntax `proto3`. + SYNTAX_PROTO3 = 1; +} diff --git a/bin/protoc-3.19.4-win64/include/google/protobuf/wrappers.proto b/bin/protoc-3.19.4-win64/include/google/protobuf/wrappers.proto new file mode 100644 index 0000000..d49dd53 --- /dev/null +++ b/bin/protoc-3.19.4-win64/include/google/protobuf/wrappers.proto @@ -0,0 +1,123 @@ +// Protocol Buffers - Google's data interchange format +// Copyright 2008 Google Inc. All rights reserved. +// https://developers.google.com/protocol-buffers/ +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above +// copyright notice, this list of conditions and the following disclaimer +// in the documentation and/or other materials provided with the +// distribution. +// * Neither the name of Google Inc. nor the names of its +// contributors may be used to endorse or promote products derived from +// this software without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +// Wrappers for primitive (non-message) types. These types are useful +// for embedding primitives in the `google.protobuf.Any` type and for places +// where we need to distinguish between the absence of a primitive +// typed field and its default value. +// +// These wrappers have no meaningful use within repeated fields as they lack +// the ability to detect presence on individual elements. +// These wrappers have no meaningful use within a map or a oneof since +// individual entries of a map or fields of a oneof can already detect presence. + +syntax = "proto3"; + +package google.protobuf; + +option csharp_namespace = "Google.Protobuf.WellKnownTypes"; +option cc_enable_arenas = true; +option go_package = "google.golang.org/protobuf/types/known/wrapperspb"; +option java_package = "com.google.protobuf"; +option java_outer_classname = "WrappersProto"; +option java_multiple_files = true; +option objc_class_prefix = "GPB"; + +// Wrapper message for `double`. +// +// The JSON representation for `DoubleValue` is JSON number. +message DoubleValue { + // The double value. + double value = 1; +} + +// Wrapper message for `float`. +// +// The JSON representation for `FloatValue` is JSON number. +message FloatValue { + // The float value. + float value = 1; +} + +// Wrapper message for `int64`. +// +// The JSON representation for `Int64Value` is JSON string. +message Int64Value { + // The int64 value. + int64 value = 1; +} + +// Wrapper message for `uint64`. +// +// The JSON representation for `UInt64Value` is JSON string. +message UInt64Value { + // The uint64 value. + uint64 value = 1; +} + +// Wrapper message for `int32`. +// +// The JSON representation for `Int32Value` is JSON number. +message Int32Value { + // The int32 value. + int32 value = 1; +} + +// Wrapper message for `uint32`. +// +// The JSON representation for `UInt32Value` is JSON number. +message UInt32Value { + // The uint32 value. + uint32 value = 1; +} + +// Wrapper message for `bool`. +// +// The JSON representation for `BoolValue` is JSON `true` and `false`. +message BoolValue { + // The bool value. + bool value = 1; +} + +// Wrapper message for `string`. +// +// The JSON representation for `StringValue` is JSON string. +message StringValue { + // The string value. + string value = 1; +} + +// Wrapper message for `bytes`. +// +// The JSON representation for `BytesValue` is JSON string. +message BytesValue { + // The bytes value. + bytes value = 1; +} diff --git a/bin/protoc-3.19.4-win64/readme.txt b/bin/protoc-3.19.4-win64/readme.txt new file mode 100644 index 0000000..b6c9f9b --- /dev/null +++ b/bin/protoc-3.19.4-win64/readme.txt @@ -0,0 +1,15 @@ +Protocol Buffers - Google's data interchange format +Copyright 2008 Google Inc. +https://developers.google.com/protocol-buffers/ + +This package contains a precompiled binary version of the protocol buffer +compiler (protoc). This binary is intended for users who want to use Protocol +Buffers in languages other than C++ but do not want to compile protoc +themselves. To install, simply place this binary somewhere in your PATH. + +If you intend to use the included well known types then don't forget to +copy the contents of the 'include' directory somewhere as well, for example +into '/usr/local/include/'. + +Please refer to our official github site for more installation instructions: + https://github.com/protocolbuffers/protobuf diff --git a/bin/protoc-gen-go b/bin/protoc-gen-go new file mode 100644 index 0000000..d9cb6fa Binary files /dev/null and b/bin/protoc-gen-go differ diff --git a/bin/protoc-gen-go.exe b/bin/protoc-gen-go.exe new file mode 100644 index 0000000..78bb22a Binary files /dev/null and b/bin/protoc-gen-go.exe differ diff --git a/bin/startup.bat b/bin/startup.bat new file mode 100644 index 0000000..7784487 --- /dev/null +++ b/bin/startup.bat @@ -0,0 +1,21 @@ +set GODEBUG=gctrace=1 +cd dbproxy +start dbproxy.exe + +cd ../mgrsrv +start mgrsrv.exe + +cd ../gatesrv +start gatesrv.exe + +cd ../worldsrv +start worldsrv.exe + +cd ../gamesrv +start gamesrv.exe + +cd ../ranksrv +start ranksrv.exe + +cd ../robot +start robot.exe \ No newline at end of file diff --git a/build.bat b/build.bat index fc3e01a..b68d8ed 100644 --- a/build.bat +++ b/build.bat @@ -4,6 +4,6 @@ go env -w GO111MODULE=off call shell/build.bat -echo "Wait all build task complete!" -pause - +if %errorcode% neq 0 ( + pause +) \ No newline at end of file diff --git a/build_linux.bat b/build_linux.bat index a109024..95e3987 100644 --- a/build_linux.bat +++ b/build_linux.bat @@ -7,8 +7,6 @@ go env -w GO111MODULE=off call shell/build.bat -echo "Wait all build task complete!" - if %errorcode% neq 0 ( pause ) diff --git a/clean.bat b/clean.bat new file mode 100644 index 0000000..f6c504a --- /dev/null +++ b/clean.bat @@ -0,0 +1,3 @@ +@echo off + +call shell/clean.bat \ No newline at end of file diff --git a/close.bat b/close.bat index 9927ee5..b25d937 100644 --- a/close.bat +++ b/close.bat @@ -1,9 +1,3 @@ -TASKKILL /F /IM dbproxy.exe -TASKKILL /F /IM mgrsrv.exe -TASKKILL /F /IM gatesrv.exe -TASKKILL /F /IM worldsrv.exe -TASKKILL /F /IM gamesrv.exe -TASKKILL /F /IM robot.exe -TASKKILL /F /IM ranksrv.exe +@echo off -clrlogs.bat \ No newline at end of file +call shell/close.bat \ No newline at end of file diff --git a/clrlogs.bat b/clrlogs.bat deleted file mode 100644 index 787b52f..0000000 --- a/clrlogs.bat +++ /dev/null @@ -1,14 +0,0 @@ -del /F/S dbproxy\*.log -del /F/S dbproxy\*.log.* -del /F/S mgrsrv\*.log -del /F/S mgrsrv\*.log.* -del /F/S gatesrv\*.log -del /F/S gatesrv\*.log.* -del /F/S worldsrv\*.log -del /F/S worldsrv\*.log.* -del /F/S gamesrv\*.log -del /F/S gamesrv\*.log.* -del /F/S robot\*.log -del /F/S robot\*.log.* -del /F/S ranksrv\*.log -del /F/S ranksrv\*.log.* \ No newline at end of file diff --git a/common/constant.go b/common/constant.go index f40c311..e28931a 100644 --- a/common/constant.go +++ b/common/constant.go @@ -208,116 +208,117 @@ const ( ) const ( - GainWay_NewPlayer int32 = 0 //新建角色 - GainWay_Pay = 1 //后台增加(主要是充值) - GainWay_ByPMCmd = 2 //pm命令 - GainWay_MatchBreakBack = 3 //退赛退还 - GainWay_MatchSystemSupply = 4 //比赛奖励 - GainWay_Exchange = 5 //兑换 - GainWay_ServiceFee = 6 //桌费 - GainWay_CoinSceneWin = 7 //金豆场赢取 - GainWay_CoinSceneLost = 8 //金豆场输 - GainWay_CoinSceneEnter = 9 //进入金币场预扣 - GainWay_ShopBuy = 10 //商城购买或者兑换 - GainWay_CoinSceneLeave = 11 //金豆场回兑 - GainWay_HundredSceneWin = 12 //万人场赢取 - GainWay_HundredSceneLost = 13 //万人场输 - GainWay_MessageAttach = 14 //邮件 - GainWay_SafeBoxSave = 15 //保险箱存入 - GainWay_SafeBoxTakeOut = 16 //保险箱取出 - GainWay_Fishing = 17 //捕鱼 - GainWay_CoinSceneExchange = 18 //金豆场兑换 - GainWay_UpgradeAccount = 19 //升级账号 - GainWay_API_AddCoin = 20 //API操作钱包 - GainWay_GoldCome = 21 //财神降临 - GainWay_Transfer_System2Thrid = 22 //系统平台转入到第三方平台的金币 - GainWay_Transfer_Thrid2System = 23 //第三方平台转入到系统平台的金币 - GainWay_RebateTask = 24 //返利获取 - GainWay_IOSINSTALLSTABLE = 25 //ios安装奖励 - GainWay_VirtualChange = 26 //德州虚拟账变 - GainWay_CreatePrivateScene = 27 //创建私有房间 - GainWay_PrivateSceneReturn = 28 //解散私有房间返还 - GainWay_OnlineRandCoin = 29 //红包雨 - GainWay_Expire = 30 //到期清理 - GainWay_PromoterBind = 31 //手动绑定推广员 - GainWay_GradeShopReturn = 32 //积分商城撤单退还积分 - GainWay_Api_In = 33 //转移金币 - GainWay_Api_Out = 34 //转移金币 - GainWay_Shop_Buy = 35 //购买记录 - GainWay_MAIL_MTEM = 36 //邮件领取道具 - GainWay_Item_Sale = 37 //道具出售 - GainWay_ReliefFund = 38 //领取救济金 - GainWay_Shop_Revoke = 39 //撤单 - GainWay_ActSign = 40 // - GainWay_MatchSignup = 41 //比赛报名费用 - GainWay_MatchSeason = 42 //比赛赛季奖励 - GainWay_ActSignNew = 43 //新签到 - GainWay_ActTurnplate = 44 //轮盘 - GainWay_ActBlindBox = 45 //盲盒 - GainWay_ActFirstPay = 46 //首充 - GainWay_VIPGift = 47 //vip礼包 - GainWay_ActContinuousPay = 48 //连续充值 - GainWay_ActJybAward = 49 //礼包码兑换 - GainWay_LeaveDeduct = 50 //离开扣分 - GainWay_LeaveCombat = 51 //离开补偿 - GainWay_RankMatch = 52 //排位赛段位奖励 - GainWay_AddBag = 53 //增加背包接口调用 - GainWay_SmallRocket = 54 //小火箭收入 - GainWay_BindTel = 55 //绑定手机号 - GainWay_ReliefFund2 = 56 //救济金看视频双倍领取 - GainWay_ActTurnplate2 = 57 //轮盘看视频双倍领取 - GainWay_ActSignNew2 = 58 //签到看视频双倍领取 - GainWay_ItemUse = 59 //道具使用 - GainWay_PhoneScore = 60 //手机积分活动 - GainWay_RankReward = 61 //排位奖励 - GainWay_TaskReward = 62 //任务奖励 - GainWay_Interact = 63 //房间内互动效果 - GainWayItemCollectExchange = 64 //集卡活动兑换 - GainWay_WeekCardAward = 65 //周卡奖励 - GainWay_PigrankTakeCoin = 66 //存钱罐领取耗费钻石 - GainWay_PigrankGainCoin = 67 //存钱罐打开获取金币 - GainWay_ItemMove = 68 //道具赠送 - GainWay_RoleUpgrade = 69 //角色升级 - GainWay_PetUpgrade = 70 //宠物升级 - GainWay_Game = 71 //游戏掉落 - GainWayItemCollectLogin = 73 //集卡活动登录 - GainWay_Collect = 74 //集卡活动 - GainWayItemPhoneScoreExchange = 75 //抽手机活动兑换 - GainWayItemTaskInvite = 78 //邀请任务 - GainWayItemTaskNewPlayer = 79 //新手任务 - GainWayItemTaskAchievement = 80 //成就任务 - GainWayItemTaskEveryDay = 81 //每日任务 - GainWayItemWeekActive = 82 //周活跃奖励 - GainWayContinueSign = 83 //累计签到 - GainWayBackend = 84 // 后台操作 - GainWayBuyCoin = 85 // 商城购买金币 - GainWayBuyItem = 86 // 商城购买道具 - GainWayBuyWeekCard = 87 // 商城购买周卡 - GainWayVipBuyCoin = 88 // vip商城购买金币 - GainWaySign7Con = 89 // 累计签到进阶奖励消耗 - GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石 - GainWaySign7Add = 91 // 累计签到进阶奖励获得 - GainWayItemChange = 92 //背包内使用道具兑换话费 - GainWayPetSkillLevelUp = 93 //宠物技能升级 - GainWayPermitAward = 94 // 赛季通行证等级奖励 - GainWayItemPermitRank = 95 // 赛季通行证排行奖励 - GainWayPermitExchangeCost = 96 // 赛季通行证兑换消耗 - GainWayPermitExchangeGain = 97 // 赛季通行证兑换获得 - GainWayItemTaskPermit = 98 // 赛季通行证任务 - GainWayDiamondLottery = 99 //钻石抽奖 - GainWaySkinUnLock = 100 // 皮肤解锁消耗 - GainWaySkinUpGrade = 101 // 皮肤升级消耗 - GainWayItemFen = 102 // 道具分解消耗 - GainWayItemFenGain = 103 // 道具分解获得 - GainWayGuide = 104 //新手引导奖励 - GainWayVipGift9 = 105 //vip等级礼包 - GainWayRoomCost = 106 //房费消耗 - GainWayRoomGain = 107 //房卡场获得 - GainWayItemShop = 108 // 交易市场道具交易 - GainWayClawdollCostItem = 109 // 娃娃机上分扣道具 - GainWayItemShopChangeDoll = 110 // 商城兑换娃娃 - GainWayItemBagChangeDoll = 111 // 背包内兑换娃娃 - GainWayClawdollCatch = 112 // 娃娃机抓取到娃娃获取卡 + GainWay_NewPlayer int32 = 0 //新建角色 + GainWay_Pay = 1 //后台增加(主要是充值) + GainWay_ByPMCmd = 2 //pm命令 + GainWay_MatchBreakBack = 3 //退赛退还 + GainWay_MatchSystemSupply = 4 //比赛奖励 + GainWay_Exchange = 5 //兑换 + GainWay_ServiceFee = 6 //桌费 + GainWay_CoinSceneWin = 7 //金豆场赢取 + GainWay_CoinSceneLost = 8 //金豆场输 + GainWay_CoinSceneEnter = 9 //进入金币场预扣 + GainWay_ShopBuy = 10 //商城购买或者兑换 + GainWay_CoinSceneLeave = 11 //金豆场回兑 + GainWay_HundredSceneWin = 12 //万人场赢取 + GainWay_HundredSceneLost = 13 //万人场输 + GainWay_MessageAttach = 14 //邮件 + GainWay_SafeBoxSave = 15 //保险箱存入 + GainWay_SafeBoxTakeOut = 16 //保险箱取出 + GainWay_Fishing = 17 //捕鱼 + GainWay_CoinSceneExchange = 18 //金豆场兑换 + GainWay_UpgradeAccount = 19 //升级账号 + GainWay_API_AddCoin = 20 //API操作钱包 + GainWay_GoldCome = 21 //财神降临 + GainWay_Transfer_System2Thrid = 22 //系统平台转入到第三方平台的金币 + GainWay_Transfer_Thrid2System = 23 //第三方平台转入到系统平台的金币 + GainWay_RebateTask = 24 //返利获取 + GainWay_IOSINSTALLSTABLE = 25 //ios安装奖励 + GainWay_VirtualChange = 26 //德州虚拟账变 + GainWay_CreatePrivateScene = 27 //创建私有房间 + GainWay_PrivateSceneReturn = 28 //解散私有房间返还 + GainWay_OnlineRandCoin = 29 //红包雨 + GainWay_Expire = 30 //到期清理 + GainWay_PromoterBind = 31 //手动绑定推广员 + GainWay_GradeShopReturn = 32 //积分商城撤单退还积分 + GainWay_Api_In = 33 //转移金币 + GainWay_Api_Out = 34 //转移金币 + GainWay_Shop_Buy = 35 //购买记录 + GainWay_MAIL_MTEM = 36 //邮件领取道具 + GainWay_Item_Sale = 37 //道具出售 + GainWay_ReliefFund = 38 //领取救济金 + GainWay_Shop_Revoke = 39 //撤单 + GainWay_ActSign = 40 // + GainWay_MatchSignup = 41 //比赛报名费用 + GainWay_MatchSeason = 42 //比赛赛季奖励 + GainWay_ActSignNew = 43 //新签到 + GainWay_ActTurnplate = 44 //轮盘 + GainWay_ActBlindBox = 45 //盲盒 + GainWay_ActFirstPay = 46 //首充 + GainWay_VIPGift = 47 //vip礼包 + GainWay_ActContinuousPay = 48 //连续充值 + GainWay_ActJybAward = 49 //礼包码兑换 + GainWay_LeaveDeduct = 50 //离开扣分 + GainWay_LeaveCombat = 51 //离开补偿 + GainWay_RankMatch = 52 //排位赛段位奖励 + GainWay_AddBag = 53 //增加背包接口调用 + GainWay_SmallRocket = 54 //小火箭收入 + GainWay_BindTel = 55 //绑定手机号 + GainWay_ReliefFund2 = 56 //救济金看视频双倍领取 + GainWay_ActTurnplate2 = 57 //轮盘看视频双倍领取 + GainWay_ActSignNew2 = 58 //签到看视频双倍领取 + GainWay_ItemUse = 59 //道具使用 + GainWay_PhoneScore = 60 //手机积分活动 + GainWay_RankReward = 61 //排位奖励 + GainWay_TaskReward = 62 //任务奖励 + GainWay_Interact = 63 //房间内互动效果 + GainWayItemCollectExchange = 64 //集卡活动兑换 + GainWay_WeekCardAward = 65 //周卡奖励 + GainWay_PigrankTakeCoin = 66 //存钱罐领取耗费钻石 + GainWay_PigrankGainCoin = 67 //存钱罐打开获取金币 + GainWay_ItemMove = 68 //道具赠送 + GainWay_RoleUpgrade = 69 //角色升级 + GainWay_PetUpgrade = 70 //宠物升级 + GainWay_Game = 71 //游戏掉落 + GainWayItemCollectLogin = 73 //集卡活动登录 + GainWay_Collect = 74 //集卡活动 + GainWayItemPhoneScoreExchange = 75 //抽手机活动兑换 + GainWayItemTaskInvite = 78 //邀请任务 + GainWayItemTaskNewPlayer = 79 //新手任务 + GainWayItemTaskAchievement = 80 //成就任务 + GainWayItemTaskEveryDay = 81 //每日任务 + GainWayItemWeekActive = 82 //周活跃奖励 + GainWayContinueSign = 83 //累计签到 + GainWayBackend = 84 // 后台操作 + GainWayBuyCoin = 85 // 商城购买金币 + GainWayBuyItem = 86 // 商城购买道具 + GainWayBuyWeekCard = 87 // 商城购买周卡 + GainWayVipBuyCoin = 88 // vip商城购买金币 + GainWaySign7Con = 89 // 累计签到进阶奖励消耗 + GainWay_PigrankGainDiamond = 90 //存钱罐打开获取钻石 + GainWaySign7Add = 91 // 累计签到进阶奖励获得 + GainWayItemChange = 92 //背包内使用道具兑换话费 + GainWayPetSkillLevelUp = 93 //宠物技能升级 + GainWayPermitAward = 94 // 赛季通行证等级奖励 + GainWayItemPermitRank = 95 // 赛季通行证排行奖励 + GainWayPermitExchangeCost = 96 // 赛季通行证兑换消耗 + GainWayPermitExchangeGain = 97 // 赛季通行证兑换获得 + GainWayItemTaskPermit = 98 // 赛季通行证任务 + GainWayDiamondLottery = 99 //钻石抽奖 + GainWaySkinUnLock = 100 // 皮肤解锁消耗 + GainWaySkinUpGrade = 101 // 皮肤升级消耗 + GainWayItemFen = 102 // 道具分解消耗 + GainWayItemFenGain = 103 // 道具分解获得 + GainWayGuide = 104 //新手引导奖励 + GainWayVipGift9 = 105 //vip等级礼包 + GainWayRoomCost = 106 //房费消耗 + GainWayRoomGain = 107 //房卡场获得 + GainWayItemShop = 108 // 交易市场道具交易 + GainWayClawdollCostItem = 109 // 娃娃机上分扣道具 + GainWayItemShopChangeDoll = 110 // 商城兑换娃娃 + GainWayItemBagChangeDoll = 111 // 背包内兑换娃娃 + GainWayClawdollCatch = 112 // 娃娃机抓取到娃娃获取卡 + GainWayItemBagChangeDollRevocation = 113 //娃娃兑换后台撤销 ) // 后台选择 金币变化类型 的充值 类型id号起始 diff --git a/common/transtype.go b/common/transtype.go index 69a3c22..291c3fa 100644 --- a/common/transtype.go +++ b/common/transtype.go @@ -22,6 +22,7 @@ const ( TransTypeMatchSceneChange = 1013 TransTypeMiniGameAddCoin = 1014 TransTypeServerCtrl = 1015 + TranTypeAddItem = 1016 // 道具修改 ) type M2GWebTrascate struct { diff --git a/data/README.md b/data/README.md deleted file mode 100644 index 0e542dc..0000000 --- a/data/README.md +++ /dev/null @@ -1,93 +0,0 @@ -# data - - - -## Getting started - -To make it easy for you to get started with GitLab, here's a list of recommended next steps. - -Already a pro? Just edit this README.md and make it your own. Want to make it easy? [Use the template at the bottom](#editing-this-readme)! - -## Add your files - -- [ ] [Create](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#create-a-file) or [upload](https://docs.gitlab.com/ee/user/project/repository/web_editor.html#upload-a-file) files -- [ ] [Add files using the command line](https://docs.gitlab.com/ee/gitlab-basics/add-file.html#add-a-file-using-the-command-line) or push an existing Git repository with the following command: - -``` -cd existing_repo -git remote add origin https://git.pogorockgames.com/mango-games/server/data.git -git branch -M main -git push -uf origin main -``` - -## Integrate with your tools - -- [ ] [Set up project integrations](https://git.pogorockgames.com/mango-games/server/data/-/settings/integrations) - -## Collaborate with your team - -- [ ] [Invite team members and collaborators](https://docs.gitlab.com/ee/user/project/members/) -- [ ] [Create a new merge request](https://docs.gitlab.com/ee/user/project/merge_requests/creating_merge_requests.html) -- [ ] [Automatically close issues from merge requests](https://docs.gitlab.com/ee/user/project/issues/managing_issues.html#closing-issues-automatically) -- [ ] [Enable merge request approvals](https://docs.gitlab.com/ee/user/project/merge_requests/approvals/) -- [ ] [Set auto-merge](https://docs.gitlab.com/ee/user/project/merge_requests/merge_when_pipeline_succeeds.html) - -## Test and Deploy - -Use the built-in continuous integration in GitLab. - -- [ ] [Get started with GitLab CI/CD](https://docs.gitlab.com/ee/ci/quick_start/index.html) -- [ ] [Analyze your code for known vulnerabilities with Static Application Security Testing (SAST)](https://docs.gitlab.com/ee/user/application_security/sast/) -- [ ] [Deploy to Kubernetes, Amazon EC2, or Amazon ECS using Auto Deploy](https://docs.gitlab.com/ee/topics/autodevops/requirements.html) -- [ ] [Use pull-based deployments for improved Kubernetes management](https://docs.gitlab.com/ee/user/clusters/agent/) -- [ ] [Set up protected environments](https://docs.gitlab.com/ee/ci/environments/protected_environments.html) - -*** - -# Editing this README - -When you're ready to make this README your own, just edit this file and use the handy template below (or feel free to structure it however you want - this is just a starting point!). Thanks to [makeareadme.com](https://www.makeareadme.com/) for this template. - -## Suggestions for a good README - -Every project is different, so consider which of these sections apply to yours. The sections used in the template are suggestions for most open source projects. Also keep in mind that while a README can be too long and detailed, too long is better than too short. If you think your README is too long, consider utilizing another form of documentation rather than cutting out information. - -## Name -Choose a self-explaining name for your project. - -## Description -Let people know what your project can do specifically. Provide context and add a link to any reference visitors might be unfamiliar with. A list of Features or a Background subsection can also be added here. If there are alternatives to your project, this is a good place to list differentiating factors. - -## Badges -On some READMEs, you may see small images that convey metadata, such as whether or not all the tests are passing for the project. You can use Shields to add some to your README. Many services also have instructions for adding a badge. - -## Visuals -Depending on what you are making, it can be a good idea to include screenshots or even a video (you'll frequently see GIFs rather than actual videos). Tools like ttygif can help, but check out Asciinema for a more sophisticated method. - -## Installation -Within a particular ecosystem, there may be a common way of installing things, such as using Yarn, NuGet, or Homebrew. However, consider the possibility that whoever is reading your README is a novice and would like more guidance. Listing specific steps helps remove ambiguity and gets people to using your project as quickly as possible. If it only runs in a specific context like a particular programming language version or operating system or has dependencies that have to be installed manually, also add a Requirements subsection. - -## Usage -Use examples liberally, and show the expected output if you can. It's helpful to have inline the smallest example of usage that you can demonstrate, while providing links to more sophisticated examples if they are too long to reasonably include in the README. - -## Support -Tell people where they can go to for help. It can be any combination of an issue tracker, a chat room, an email address, etc. - -## Roadmap -If you have ideas for releases in the future, it is a good idea to list them in the README. - -## Contributing -State if you are open to contributions and what your requirements are for accepting them. - -For people who want to make changes to your project, it's helpful to have some documentation on how to get started. Perhaps there is a script that they should run or some environment variables that they need to set. Make these steps explicit. These instructions could also be useful to your future self. - -You can also document commands to lint the code or run tests. These steps help to ensure high code quality and reduce the likelihood that the changes inadvertently break something. Having instructions for running tests is especially helpful if it requires external setup, such as starting a Selenium server for testing in a browser. - -## Authors and acknowledgment -Show your appreciation to those who have contributed to the project. - -## License -For open source projects, say how it is licensed. - -## Project status -If you have run out of energy or time for your project, put a note at the top of the README saying that development has slowed down or stopped completely. Someone may choose to fork your project or volunteer to step in as a maintainer or owner, allowing your project to keep going. You can also make an explicit request for maintainers. diff --git a/data/clubniceid.json b/data/clubniceid.json deleted file mode 100644 index 2512581..0000000 --- a/data/clubniceid.json +++ /dev/null @@ -1 +0,0 @@ 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\ No newline at end of file diff --git a/dbproxy/mq/c_customlog.go b/dbproxy/mq/c_customlog.go index 4ed99c3..60af0ba 100644 --- a/dbproxy/mq/c_customlog.go +++ b/dbproxy/mq/c_customlog.go @@ -12,6 +12,7 @@ import ( ) func init() { + // 竞技馆对局记录 mq.RegisterSubscriber(mq.DBCustomLog, func(e broker.Event) (err error) { msg := e.Message() if msg != nil { @@ -33,4 +34,27 @@ func init() { } return nil }, broker.Queue(mq.DBCustomLog), broker.DisableAutoAck(), rabbitmq.DurableQueue()) + + // 竞技馆奖励记录 + mq.RegisterSubscriber(mq.DBCustomLogAward, func(e broker.Event) (err error) { + msg := e.Message() + if msg != nil { + defer func() { + e.Ack() + }() + + var log model.CustomLogAward + err = json.Unmarshal(msg.Body, &log) + if err != nil { + return + } + + c := svc.DbCustomLogAwardCollection(log.Platform) + if c != nil { + err = c.Insert(log) + } + return + } + return nil + }, broker.Queue(mq.DBCustomLogAward), broker.DisableAutoAck(), rabbitmq.DurableQueue()) } diff --git a/dbproxy/svc/l_customaward.go b/dbproxy/svc/l_customaward.go new file mode 100644 index 0000000..77c1f2d --- /dev/null +++ b/dbproxy/svc/l_customaward.go @@ -0,0 +1,50 @@ +package svc + +import ( + "errors" + "net/rpc" + + "github.com/globalsign/mgo" + "go.mongodb.org/mongo-driver/bson" + + "mongo.games.com/game/dbproxy/mongo" + "mongo.games.com/game/model" +) + +var ErrCustomLogAwardNotFound = errors.New("CustomLogAward not found") + +func DbCustomLogAwardCollection(plt string) *mongo.Collection { + s := mongo.MgoSessionMgrSington.GetPltMgoSession(plt, model.DbCustomLogAwardDBName) + if s != nil { + d, first := s.DB().C(model.DbCustomLogAwardCollName) + if first { + d.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true}) + d.EnsureIndex(mgo.Index{Key: []string{"-startts", "cycleid"}, Background: true, Sparse: true}) + d.EnsureIndex(mgo.Index{Key: []string{"startts"}, Background: true, Sparse: true}) + d.EnsureIndex(mgo.Index{Key: []string{"endts"}, Background: true, Sparse: true}) + d.EnsureIndex(mgo.Index{Key: []string{"-endts"}, Background: true, Sparse: true}) + d.EnsureIndex(mgo.Index{Key: []string{"snid"}, Background: true, Sparse: true}) + } + return d + } + return nil +} + +type DBCustomLogAwardSvc struct { +} + +func (this *DBCustomLogAwardSvc) Find(req *model.CustomLogAwardFindReq, res *model.CustomLogAwardFindRes) error { + c := DbCustomLogAwardCollection(req.Platform) + if c == nil { + return ErrCustomLogAwardNotFound + } + + if err := c.Find(bson.M{"startts": bson.M{"$gte": req.StartTs, "$lte": req.EndTs}}).Sort("startts").All(&res.List); err != nil { + return err + } + return nil +} + +func init() { + rpc.Register(new(DBCustomLogAwardSvc)) +} diff --git a/dbproxy/svc/l_itemlog.go b/dbproxy/svc/l_itemlog.go index c03190b..0471aec 100644 --- a/dbproxy/svc/l_itemlog.go +++ b/dbproxy/svc/l_itemlog.go @@ -28,6 +28,8 @@ func ItemLogsCollection(plt string) *mongo.Collection { c_itemlog.EnsureIndex(mgo.Index{Key: []string{"snid", "logtype", "itemid", "typeid"}, Background: true, Sparse: true}) c_itemlog.EnsureIndex(mgo.Index{Key: []string{"roomconfigid"}, Background: true, Sparse: true}) c_itemlog.EnsureIndex(mgo.Index{Key: []string{"typeid", "roomconfigid"}, Background: true, Sparse: true}) + c_itemlog.EnsureIndex(mgo.Index{Key: []string{"ts"}, Background: true, Sparse: true}) + c_itemlog.EnsureIndex(mgo.Index{Key: []string{"-ts"}, Background: true, Sparse: true}) } return c_itemlog } @@ -114,7 +116,7 @@ func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes) } func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *model.GetClawdollItemLogRet) (err error) { - itemTypeIds := []int32{common.GainWayClawdollCostItem, common.GainWayItemShopChangeDoll, common.GainWayItemBagChangeDoll, common.GainWayClawdollCatch} + itemTypeIds := []int32{common.GainWayClawdollCostItem, common.GainWayItemShopChangeDoll} cond := bson.M{"snid": args.Snid, "typeid": bson.M{"$in": itemTypeIds}} c := ItemLogsCollection(args.Platform) @@ -126,6 +128,118 @@ func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *m return } +func (svc *ItemLogSvc) GetClawdollSuccessItemLog(args *model.ClawdollSuccessItemLogReq, ret *model.GetClawdollSuccessItemLogRet) (err error) { + itemTypeIds := []int32{common.GainWayClawdollCatch} + cond := bson.M{"typeid": bson.M{"$in": itemTypeIds}} + + c := ItemLogsCollection(args.Platform) + if c == nil { + return + } + + var datas []model.ItemLog + err = c.Find(cond).All(&datas) + if err != nil { + logger.Logger.Error("GetClawdollSuccessItemLog error: ", err) + return err + } + + if datas == nil { + logger.Logger.Error("GetClawdollSuccessItemLog datas == nil error") + return nil + } + + if len(datas) > 0 { + type PInfo struct { + SnId int32 + Name string // 昵称 + Roles *model.ModInfo + } + + var retPlayerList []PInfo + cplayerdata := PlayerDataCollection(args.Platform) + if cplayerdata == nil { + return err + } + + var conds []int32 + tempMap := map[int32]byte{} // 存放不重复主键 + for i := 0; i < len(datas); i++ { + l := len(tempMap) + tempMap[datas[i].SnId] = 0 + if len(tempMap) != l { // 加入map后,map长度变化,则元素不重复 + conds = append(conds, datas[i].SnId) + } + } + + selecter := bson.M{"snid": bson.M{"$in": conds}} + err = cplayerdata.Find(selecter).Select(bson.M{"snid": 1, "name": 1, "roles": 1}).All(&retPlayerList) + if err != nil { + logger.Logger.Error("GetClawdollSuccessItemLog find player is error", err) + return err + } + + for _, data := range datas { + log := model.ClawdollSuccessItemLog{ + SnId: data.SnId, + Time: data.CreateTs, + } + + for _, playerData := range retPlayerList { + if playerData.SnId == data.SnId { + log.Name = playerData.Name + // 头像模型ID + roleId := common.DefaultRoleId + if playerData.Roles != nil { + roleId = int(playerData.Roles.ModId) + } + log.ModId = int32(roleId) + + ret.Logs = append(ret.Logs, log) + break + } + } + } + } + + return +} + +func (svc *ItemLogSvc) GetItemLog(req *model.GetItemLogParam, res *model.GetItemLogRes) error { + c := ItemLogsCollection(req.Plt) + if c == nil { + return nil + } + + err := c.Find(bson.M{"snid": req.SnId, "ts": bson.M{"$gt": req.Ts}}).All(&res.Logs) + if err != nil && !errors.Is(err, mgo.ErrNotFound) { + return err + } + return nil +} + +func (svc *ItemLogSvc) Insert(req *model.InsertItemLogReq, res *bool) error { + if len(req.Logs) == 0 { + return nil + } + + clog := ItemLogsCollection(req.Logs[0].Platform) + if clog == nil { + logger.Logger.Errorf("ItemLogSvc.Insert collection not found Platform:%v", req.Logs[0].Platform) + return nil + } + var docs []interface{} + for _, v := range req.Logs { + docs = append(docs, v) + } + if err := clog.Insert(docs...); err != nil { + logger.Logger.Warn("ItemLogSvc.Insert error:", err) + return err + } + *res = true + return nil +} + func init() { rpc.Register(new(ItemLogSvc)) } diff --git a/etcd/keyconf.go b/etcd/keyconf.go index 25e3733..f13819d 100644 --- a/etcd/keyconf.go +++ b/etcd/keyconf.go @@ -30,18 +30,19 @@ const ( ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置 ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置 ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery" - ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关 - ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置 - ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置 - ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置 - ETCDKEY_Item = "/game/item" // 道具列表 - ETCDKEY_SKin = "/game/skin_config" // 皮肤配置 - ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置 - ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录 - ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置 - ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置 - ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众 - ETCDKEY_Spirit = "/game/spirit" // 小精灵配置 - ETCDKEY_RoomType = "/game/room_type" // 房间类型配置 - ETCDKEY_RoomConfig = "/game/room_config" // 房间配置 + ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关 + ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置 + ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置 + ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置 + ETCDKEY_Item = "/game/item" // 道具列表 + ETCDKEY_SKin = "/game/skin_config" // 皮肤配置 + ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置 + ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录 + ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置 + ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置 + ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众 + ETCDKEY_Spirit = "/game/spirit" // 小精灵配置 + ETCDKEY_RoomType = "/game/room_type" // 房间类型配置 + ETCDKEY_RoomConfig = "/game/room_config" // 房间配置 + ETCDKEY_RoomConfigSystem = "/game/system_room_config" // 系统房间配置 ) diff --git a/gamesrv/base/logchannel.go b/gamesrv/base/logchannel.go index de78540..7a997ab 100644 --- a/gamesrv/base/logchannel.go +++ b/gamesrv/base/logchannel.go @@ -58,4 +58,5 @@ func init() { LogChannelSingleton.RegisterLogCName(model.FriendRecordLogCollName, &model.FriendRecord{}) LogChannelSingleton.RegisterLogCName(model.ItemLogCollName, &model.ItemLog{}) LogChannelSingleton.RegisterLogCName(mq.DBCustomLog, &model.CustomLog{}) + LogChannelSingleton.RegisterLogCName(mq.DBCustomLogAward, &model.CustomLogAward{}) } diff --git a/gamesrv/base/player.go b/gamesrv/base/player.go index b313fee..314ba31 100644 --- a/gamesrv/base/player.go +++ b/gamesrv/base/player.go @@ -1266,10 +1266,7 @@ func (this *Player) GetSkillAdd(id int32) int32 { // 增加或减少道具 // 同步到 worldsrv func (this *Player) AddItems(args *model.AddItemParam) { - pack := &server.PlayerChangeItems{ - SnId: args.P.SnId, - } - + changeItem := map[int32]int64{} for _, v := range args.Change { item := srvdata.GameItemMgr.Get(this.Platform, v.ItemId) if item == nil { @@ -1282,34 +1279,25 @@ func (this *Player) AddItems(args *model.AddItemParam) { continue } this.Items[v.ItemId] += v.ItemNum - if !args.NoLog { - logType := 0 - if v.ItemNum < 0 { - logType = 1 - } - LogChannelSingleton.WriteLog(model.NewItemLogEx(model.ItemParam{ - Platform: this.Platform, - SnId: this.SnId, - LogType: int32(logType), - ItemId: v.ItemId, - ItemName: item.Name, - Count: v.ItemNum, - Remark: args.Remark, - TypeId: args.GainWay, - GameId: args.GameId, - GameFreeId: args.GameFreeId, - Cost: args.Cost, - })) - } - pack.Items = append(pack.Items, &server.Item{ - Id: v.ItemId, - Num: v.ItemNum, - }) + changeItem[v.ItemId] += v.ItemNum } - - if len(pack.Items) > 0 { + if len(changeItem) > 0 { + args.Change = args.Change[:0] + for k, v := range changeItem { + args.Change = append(args.Change, &model.Item{ + ItemId: k, + ItemNum: v, + }) + } + b, err := netlib.Gob.Marshal(args) + if err != nil { + logger.Logger.Errorf("道具变更日志序列化失败 %v", err) + } + pack := &server.PlayerChangeItems{ + Data: b, + } this.SendToWorld(int(server.SSPacketID_PACKET_PlayerChangeItems), pack) - logger.Logger.Tracef("PlayerChangeItems: %v", pack) + logger.Logger.Tracef("PlayerChangeItems: %v", args) } } diff --git a/gamesrv/base/scene.go b/gamesrv/base/scene.go index 809853c..7ee4f14 100644 --- a/gamesrv/base/scene.go +++ b/gamesrv/base/scene.go @@ -33,10 +33,6 @@ type GameScene interface { SceneDestroy(force bool) } -type CanRebindSnId interface { - RebindPlayerSnId(oldSnId, newSnId int32) -} - // todo 结构优化 type Scene struct { *server.WGCreateScene @@ -131,20 +127,6 @@ func (this *Scene) GetSceneType() int32 { return 0 } -func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) { - if p, exist := this.Players[oldSnId]; exist { - delete(this.Players, oldSnId) - this.Players[newSnId] = p - } - if p, exist := this.audiences[oldSnId]; exist { - delete(this.audiences, oldSnId) - this.audiences[newSnId] = p - } - if rebind, ok := this.ExtraData.(CanRebindSnId); ok { - rebind.RebindPlayerSnId(oldSnId, newSnId) - } -} - func (this *Scene) GetInit() bool { return this.init() } @@ -1218,20 +1200,6 @@ func (this *Scene) NotifySceneRoundPause() { this.SendToWorld(int(server.SSPacketID_PACKET_GW_SCENESTART), pack) } -func (this *Scene) SyncGameState(sec, bl int) { - if this.SceneState != nil { - pack := &server.GWGameState{ - SceneId: this.SceneId, - State: proto.Int(this.SceneState.GetState()), - Ts: proto.Int64(time.Now().Unix()), - Sec: proto.Int(sec), - BankerListNum: proto.Int(bl), - } - proto.SetDefaults(pack) - this.SendToWorld(int(server.SSPacketID_PACKET_GW_GAMESTATE), pack) - } -} - // SyncScenePlayer 游戏开始的时候同步防伙牌数据 func (this *Scene) SyncScenePlayer() { pack := &server.GWScenePlayerLog{ @@ -1993,7 +1961,8 @@ func (this *Scene) TryBillExGameDrop(p *Player) { itemData := srvdata.GameItemMgr.Get(p.Platform, id) if itemData != nil { p.AddItems(&model.AddItemParam{ - P: p.PlayerData, + Platform: p.Platform, + SnId: p.SnId, Change: []*model.Item{ { ItemId: id, @@ -2035,7 +2004,8 @@ func (this *Scene) DropCollectBox(p *Player) { if itemData != nil { pack.Items = map[int32]int32{itemData.Id: 1} p.AddItems(&model.AddItemParam{ - P: p.PlayerData, + Platform: p.Platform, + SnId: p.SnId, Change: []*model.Item{ { ItemId: itemData.Id, diff --git a/gamesrv/base/scene_mgr.go b/gamesrv/base/scene_mgr.go index 4be3d5e..403251e 100644 --- a/gamesrv/base/scene_mgr.go +++ b/gamesrv/base/scene_mgr.go @@ -183,12 +183,6 @@ func (this *SceneMgr) OnMonthTimer() { // } } -func (this *SceneMgr) RebindPlayerSnId(oldSnId, newSnId int32) { - for _, s := range this.scenes { - s.RebindPlayerSnId(oldSnId, newSnId) - } -} - func (this *SceneMgr) DestoryAllScene() { for _, s := range this.scenes { s.Destroy(true) diff --git a/gamesrv/clawdoll/action_clawdoll.go b/gamesrv/clawdoll/action_clawdoll.go index d0c3a66..ab4f06c 100644 --- a/gamesrv/clawdoll/action_clawdoll.go +++ b/gamesrv/clawdoll/action_clawdoll.go @@ -5,10 +5,13 @@ import ( "mongo.games.com/game/common" rule "mongo.games.com/game/gamerule/clawdoll" "mongo.games.com/game/gamesrv/base" + "mongo.games.com/game/model" "mongo.games.com/game/protocol/clawdoll" "mongo.games.com/game/protocol/machine" + "mongo.games.com/goserver/core/basic" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" + "mongo.games.com/goserver/core/task" "mongo.games.com/goserver/core/timer" "strconv" ) @@ -107,7 +110,6 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data if msg.Result == 1 { // 获得娃娃卡 - playerEx.CatchCardClawdoll() playerEx.IsWin = true logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid) } else { @@ -115,6 +117,8 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data playerEx.IsWin = false } + playerEx.CatchCardClawdoll() + logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid) s.ChangeSceneState(rule.ClawDollSceneStateBilled) @@ -169,7 +173,7 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf return nil } - logger.Logger.Tracef("获取娃娃机 appId = %v, serverSecret = %v, streamId = %v,snid = %d", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId, p.SnId) + logger.Logger.Tracef("CSGetTokenHandler appId = %v, serverSecret = %v, streamId = %v,snid = %d", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId, p.SnId) //生成token token, err := token04.GenerateToken04(uint32(machineInfo.AppId), strconv.Itoa(int(p.SnId)), machineInfo.ServerSecret, 3600, "") @@ -189,6 +193,76 @@ func (h *CSGetTokenHandler) Process(s *netlib.Session, packetid int, data interf } return nil } + +type CSGetPlayerLogPacketFactory struct { +} + +type CSGetPlayerLogHandler struct { +} + +func (f *CSGetPlayerLogPacketFactory) CreatePacket() interface{} { + pack := &clawdoll.CSCLAWDOLLGetPlayerLog{} + return pack +} + +func (h *CSGetPlayerLogHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { + //转发到娃娃机主机 + logger.Logger.Tracef("CSGetPlayerLogHandler") + if msg, ok := data.(*clawdoll.CSCLAWDOLLGetPlayerLog); ok { + p := base.PlayerMgrSington.GetPlayer(sid) + if p == nil { + logger.Logger.Warn("CSGetPlayerLogHandler p == nil") + return nil + } + + scene := p.GetScene() + if scene == nil { + return nil + } + sceneEx, ok := scene.ExtraData.(*SceneEx) + if !ok { + return nil + } + + machineId := scene.GetDBGameFree().GetId() % 6080000 + machineInfo := sceneEx.GetMachineServerInfo(machineId, p.Platform) + if machineInfo == nil { + logger.Logger.Warn("CSGetPlayerLogHandler machineId = %v not found", machineId) + return nil + } + + logger.Logger.Tracef("CSGetPlayerLogHandler appId = %v, serverSecret = %v, streamId = %v,snid = %d", machineInfo.AppId, machineInfo.ServerSecret, machineInfo.StreamId, p.SnId) + + ret := &clawdoll.SCCLAWDOLLSendPlayerLog{} + ret.Type = msg.GetType() + + var err error + var ItemLogs []model.ClawdollSuccessItemLog + + //娃娃机道具使用日志 + task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + ItemLogs, err = model.GetClawdollSuccessItemLog(p.Platform, p.SnId) + return err + }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + for _, logData := range ItemLogs { + infoData := &clawdoll.ClawdollSuccessItemLog{} + + infoData.SnId = logData.SnId + infoData.Name = logData.Name + infoData.ModId = logData.ModId + infoData.Time = logData.Time + + ret.ItemLogs = append(ret.ItemLogs, infoData) + } + + p.SendToClient(int(clawdoll.CLAWDOLLPacketID_PACKET_SC_SENDPLAYERLOG), ret) + logger.Logger.Tracef("CSGetPlayerLogHandler:%v", ret) + }), "GetPlayerLogHandler").Start() + } + + return nil +} + func init() { common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpHandler{}) netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_PLAYEROP), &CSPlayerOpPacketFactory{}) @@ -196,4 +270,8 @@ func init() { //客户端请求token common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenHandler{}) netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETTOKEN), &CSGetTokenPacketFactory{}) + + common.RegisterHandler(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETPLAYERLOG), &CSGetPlayerLogHandler{}) + netlib.RegisterFactory(int(clawdoll.CLAWDOLLPacketID_PACKET_CS_GETPLAYERLOG), &CSGetPlayerLogPacketFactory{}) + } diff --git a/gamesrv/clawdoll/player_clawdoll.go b/gamesrv/clawdoll/player_clawdoll.go index 45f75fd..d303fd1 100644 --- a/gamesrv/clawdoll/player_clawdoll.go +++ b/gamesrv/clawdoll/player_clawdoll.go @@ -109,7 +109,8 @@ func (this *PlayerEx) CostPlayCoin() bool { } this.AddItems(&model.AddItemParam{ - P: this.PlayerData, + Platform: this.Platform, + SnId: this.SnId, Change: items, GainWay: common.GainWayClawdollCostItem, Operator: "system", @@ -151,7 +152,8 @@ func (this *PlayerEx) CatchCardClawdoll() bool { } this.AddItems(&model.AddItemParam{ - P: this.PlayerData, + Platform: this.Platform, + SnId: this.SnId, Change: items, GainWay: common.GainWayClawdollCatch, Operator: "system", diff --git a/gamesrv/clawdoll/scene_clawdoll.go b/gamesrv/clawdoll/scene_clawdoll.go index 7b063fb..ca0da9d 100644 --- a/gamesrv/clawdoll/scene_clawdoll.go +++ b/gamesrv/clawdoll/scene_clawdoll.go @@ -74,7 +74,7 @@ type SceneEx struct { // 游戏是否能开始 func (this *SceneEx) CanStart() bool { //人数>=1自动开始 - if len(this.players) >= 1 && (this.GetRealPlayerNum() >= 1 || this.IsPreCreateScene() || this.IsHasPlaying()) { + if len(this.players) >= 1 && (this.GetRealPlayerNum() >= 1 || this.IsPreCreateScene() || this.IsHasPlaying()) && this.machineStatus == 1 { return true } return false @@ -132,7 +132,7 @@ func (this *SceneEx) OnPlayerEnter(p *base.Player, reason int) { if this.GetPlayerNum() >= 1 { logger.Logger.Trace("Clawdoll (*SceneEx) OnPlayerEnter, GetPlayerNum = ", this.GetPlayerNum()) // 发送http Get请求 恢复直播间流 - //operateTask(this, 2, rule.Zego_ResumeRTCStream, p.Platform) + operateTask(this, 2, rule.Zego_ResumeRTCStream, p.Platform) } } @@ -150,7 +150,7 @@ func (this *SceneEx) OnPlayerLeave(p *base.Player, reason int) { if len(this.players) <= 0 { logger.Logger.Trace("Clawdoll (*SceneEx) OnPlayerLeave, cur player num = ", len(this.players)) // 发送http Get请求 关闭直播间流 - //operateTask(this, 2, rule.Zego_ForbidRTCStream, p.Platform) + operateTask(this, 2, rule.Zego_ForbidRTCStream, p.Platform) } } @@ -191,7 +191,6 @@ func (this *SceneEx) ClawdollCreateRoomInfoPacket(s *base.Scene, p *base.Player) RoundId: proto.Int(this.RoundId), ParamsEx: nil, GameFreeId: 0, - BaseScore: proto.Int32(this.GetBaseScore()), } // 玩家信息 diff --git a/gamesrv/clawdoll/scenepolicy_clawdoll.go b/gamesrv/clawdoll/scenepolicy_clawdoll.go index af8227e..9eaf13c 100644 --- a/gamesrv/clawdoll/scenepolicy_clawdoll.go +++ b/gamesrv/clawdoll/scenepolicy_clawdoll.go @@ -77,7 +77,7 @@ func (this *PolicyClawdoll) OnTick(s *base.Scene) { if machineStatus == 0 { //链接状态不可用 踢出所有玩家 for _, p := range sceneEx.players { - sceneEx.delPlayer(p.Player) + sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_RoomClose, false) } sceneEx.machineStatus = 0 logger.Logger.Trace("娃娃机离线,当前场景暂停服务!") @@ -97,7 +97,6 @@ func (this *PolicyClawdoll) OnPlayerEnter(s *base.Scene, p *base.Player) { if s == nil || p == nil { return } - logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.SnId) if sceneEx, ok := s.ExtraData.(*SceneEx); ok { playerEx := &PlayerEx{Player: p} @@ -768,6 +767,8 @@ func (this *StateBilled) OnEnter(s *base.Scene) { LogBaseResult.AfterClawdollItemNum = curClawdollItemNum LogBaseResult.IsWin = playerEx.IsWin LogBaseResult.Channel = playerEx.Channel + LogBaseResult.MachineId = machineId + LogBaseResult.Name = machineInfo.Name if !playerEx.IsRob { sceneEx.logid, _ = model.AutoIncGameLogId() diff --git a/gamesrv/tienlen/scenedata_tienlen.go b/gamesrv/tienlen/scenedata_tienlen.go index d01ee18..77d4664 100644 --- a/gamesrv/tienlen/scenedata_tienlen.go +++ b/gamesrv/tienlen/scenedata_tienlen.go @@ -287,7 +287,7 @@ func (this *TienLenSceneData) OnPlayerLeave(p *base.Player, reason int) { } } } - if !this.GetDestroyed() && this.IsCustom() && len(this.players) == 0 { + if !this.GetDestroyed() && this.IsCustom() && len(this.players) == 0 && this.Creator > 0 { this.SceneDestroy(true) } } diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index cf2d3f1..9511393 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -607,7 +607,7 @@ func (this *SceneBaseStateTienLen) OnTick(s *base.Scene) { s.SetTimerRandomRobot(s.GetRobotTime()) } // 房卡房长时间没人解散房间 - if s.IsCustom() && s.GetRealPlayerCnt() == 0 && this.GetTimeout(s) > 5 { + if s.IsCustom() && s.GetRealPlayerCnt() == 0 && this.GetTimeout(s) > 5 && s.Creator > 0 { s.Destroy(true) } } @@ -2632,7 +2632,8 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { } } p.AddItems(&model.AddItemParam{ - P: p.PlayerData, + Platform: p.Platform, + SnId: p.SnId, Change: items, GainWay: common.GainWayRoomGain, Operator: "system", @@ -2640,6 +2641,15 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { GameId: int64(sceneEx.GameId), GameFreeId: int64(sceneEx.GetGameFreeId()), }) + base.LogChannelSingleton.WriteLog(&model.CustomLogAward{ + Platform: p.Platform, + CycleId: sceneEx.CycleID, + SnId: p.SnId, + Name: p.GetName(), + Awards: items, + StartTs: sceneEx.GameStartTime.Unix(), + EndTs: time.Now().Unix(), + }) sceneEx.PlayerAward[p.SnId] = &items } } diff --git a/machine/machinedoll/machinemgr.go b/machine/machinedoll/machinemgr.go index 5b10bc3..e059a5b 100644 --- a/machine/machinedoll/machinemgr.go +++ b/machine/machinedoll/machinemgr.go @@ -71,7 +71,7 @@ func (this *MachineManager) Init() { Addr: addr, } SetBaseParam(conn) - logger.Logger.Trace("设置每台娃娃机基础配置!") + fmt.Println("与娃娃机连接成功!设置每台娃娃机基础配置!Id = ", i+1, "addr = ", addr) } /* fmt.Println("Connected to server:\n", this.ConnMap[1].RemoteAddr()) diff --git a/model/baginfo.go b/model/baginfo.go index 86a325c..0c80863 100644 --- a/model/baginfo.go +++ b/model/baginfo.go @@ -13,7 +13,10 @@ type BagInfo struct { SnId int32 //玩家账号直接在这里生成 Platform string //平台 BagItem map[int32]*Item //背包数据 key为itemId - GainWay int32 `bson:"-"` + Ts int64 // 最后数据更新纳秒时间戳 + + // 临时参数,不保存数据库 + GainWay int32 `bson:"-"` } type Item struct { @@ -86,14 +89,25 @@ func SaveToDelBackupBagItem(args *BagInfo) error { } type AddItemParam struct { - P *PlayerData + Platform string + SnId int32 Change []*Item // 道具变化数量 Cost []*Item // 获得道具时消耗的道具数量 Add int64 // 加成数量 GainWay int32 // 记录类型 Operator, Remark string // 操作人,备注 GameId, GameFreeId int64 // 游戏id,场次id - NoLog bool // 是否不记录日志 LogId string // 撤销的id,道具兑换失败 RoomConfigId int32 // 房间配置id } + +type ChangeItemParam struct { + SnId int32 + ItemId int32 + ItemNum int64 + GainWay int32 + RoomConfigId int32 + GameId int64 + GameFreeId int64 + Cost []*Item +} diff --git a/model/config.go b/model/config.go index 4ba254c..8cc0b9a 100644 --- a/model/config.go +++ b/model/config.go @@ -150,6 +150,8 @@ type AllConfig struct { // 房卡场房间配置 RoomConfig map[int32]*webapi.RoomConfig // key: 房间配置id RoomTypeMap map[int32][]*webapi.RoomConfig // key: 房间类型id:房间配置 + // 系统房间配置 + RoomConfigSystem map[int32]*webapi.RoomConfigSystem } type GlobalConfig struct { @@ -175,13 +177,14 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig { if !ok { c = &AllConfig{ // todo 初始化默认值 - EntrySwitch: make(map[int32]*webapi.EntrySwitch), - ShopInfos: make(map[int32]*ShopInfo), - ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig), - MatchAudience: make(map[int32]*webapi.MatchAudience), - RoomType: make(map[int32]*webapi.RoomType), - RoomConfig: make(map[int32]*webapi.RoomConfig), - RoomTypeMap: make(map[int32][]*webapi.RoomConfig), + EntrySwitch: make(map[int32]*webapi.EntrySwitch), + ShopInfos: make(map[int32]*ShopInfo), + ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig), + MatchAudience: make(map[int32]*webapi.MatchAudience), + RoomType: make(map[int32]*webapi.RoomType), + RoomConfig: make(map[int32]*webapi.RoomConfig), + RoomTypeMap: make(map[int32][]*webapi.RoomConfig), + RoomConfigSystem: make(map[int32]*webapi.RoomConfigSystem), } cm.platform[platform] = c } diff --git a/model/customlog.go b/model/customlog.go index 1b1f66b..9b7b93e 100644 --- a/model/customlog.go +++ b/model/customlog.go @@ -1,8 +1,17 @@ package model +import ( + "time" + + "mongo.games.com/goserver/core/logger" +) + var ( DbCustomLogDBName = "log" DbCustomLogCollName = "log_custom" + + DbCustomLogAwardDBName = "log" + DbCustomLogAwardCollName = "log_customaward" ) type PlayerInfo struct { @@ -34,3 +43,42 @@ type CustomLog struct { StartTs, EndTs int64 // 开始,结束时间 State int32 // 0正常结束 1后台中途解散 } + +// CustomLogAward 竞技馆玩家奖励记录 +type CustomLogAward struct { + Platform string `bson:"-"` + CycleId string // 本轮id,多局游戏属于同一轮 + SnId int32 + Name string + Awards []*Item + StartTs, EndTs int64 // 开始,结束时间 +} + +type CustomLogAwardFindReq struct { + Platform string + StartTs int64 + EndTs int64 +} + +type CustomLogAwardFindRes struct { + List []*CustomLogAward +} + +func CustomLogAwardFind(plt string, startTs, endTs int64) ([]*CustomLogAward, error) { + if rpcCli == nil { + logger.Logger.Error("model.CustomLogAwardFind rpcCli == nil") + return nil, nil + } + + req := &CustomLogAwardFindReq{ + Platform: plt, + StartTs: startTs, + EndTs: endTs, + } + res := &CustomLogAwardFindRes{} + if err := rpcCli.CallWithTimeout("DBCustomLogAwardSvc.Find", req, &res, time.Second*30); err != nil { + logger.Logger.Warn("DBCustomLogAwardSvc.Find error:", err) + return nil, err + } + return res.List, nil +} diff --git a/model/gamelogtype.go b/model/gamelogtype.go index 1796e7d..149e693 100644 --- a/model/gamelogtype.go +++ b/model/gamelogtype.go @@ -1684,9 +1684,11 @@ type SamLocPerson struct { type ClawdollResultType struct { //all RoomId int32 //房间Id + MachineId int32 //娃娃机Id PlayerSnid int32 //玩家id BeforeClawdollItemNum int64 //变化前娃娃币 AfterClawdollItemNum int64 //变化后娃娃币 IsWin bool //是否成功 Channel string //渠道 + Name string //场次名字 } diff --git a/model/gameparam.go b/model/gameparam.go index fb99669..ff7e31a 100644 --- a/model/gameparam.go +++ b/model/gameparam.go @@ -84,6 +84,7 @@ type GameParam struct { PermitInitScore int64 // 赛季通行证初始积分 GuideStepMaxNum int32 // 新手引导步骤最大值 GuideTs int64 // 新手引导时间戳,小于这个时间的玩家不显示新手引导 + CustomAwardUpdateTime int // 竞技馆奖励更新时间 } var GameParamPath = "../data/gameparam.json" @@ -217,4 +218,7 @@ func InitGameParam() { if GameParamData.GuideTs == 0 { GameParamData.GuideTs = 1724623200 } + if GameParamData.CustomAwardUpdateTime == 0 { + GameParamData.CustomAwardUpdateTime = 60 + } } diff --git a/model/itemdatalog.go b/model/itemdatalog.go index 74f76fe..9b1e6ae 100644 --- a/model/itemdatalog.go +++ b/model/itemdatalog.go @@ -2,10 +2,10 @@ package model import ( "errors" - "time" - "github.com/globalsign/mgo/bson" + "mongo.games.com/game/protocol/server" "mongo.games.com/goserver/core/logger" + "time" ) var ( @@ -23,13 +23,15 @@ type ItemLog struct { ItemName string //道具名称 Count int64 //个数 CreateTs int64 //记录时间 + Ts int64 // 纳秒时间戳 Remark string //备注 TypeId int32 // 变化类型 - GameId int32 // 游戏id,游戏中获得时有值 - GameFreeId int32 // 场次id,游戏中获得时有值 + GameId int64 // 游戏id,游戏中获得时有值 + GameFreeId int64 // 场次id,游戏中获得时有值 Cost []*Item // 消耗的道具 Id string // 撤销的id,兑换失败 RoomConfigId int32 // 房间配置id + Offline int32 // 离线时的记录 } func NewItemLog() *ItemLog { @@ -51,9 +53,11 @@ type ItemParam struct { Cost []*Item // 消耗的道具 LogId string // 撤销的id,兑换失败 RoomConfigId int32 // 房间配置id + Offline int32 // 离线记录 } func NewItemLogEx(param ItemParam) *ItemLog { + now := time.Now() itemLog := NewItemLog() itemLog.Platform = param.Platform itemLog.SnId = param.SnId @@ -61,14 +65,16 @@ func NewItemLogEx(param ItemParam) *ItemLog { itemLog.ItemId = param.ItemId itemLog.ItemName = param.ItemName itemLog.Count = param.Count - itemLog.CreateTs = time.Now().Unix() + itemLog.CreateTs = now.Unix() + itemLog.Ts = now.UnixNano() itemLog.Remark = param.Remark itemLog.TypeId = param.TypeId - itemLog.GameId = int32(param.GameId) - itemLog.GameFreeId = int32(param.GameFreeId) + itemLog.GameId = param.GameId + itemLog.GameFreeId = param.GameFreeId itemLog.Cost = param.Cost itemLog.Id = param.LogId itemLog.RoomConfigId = param.RoomConfigId + itemLog.Offline = param.Offline return itemLog } @@ -122,8 +128,7 @@ func UpdateItemState(param *UpdateParam) error { type ClawdollItemLogReq struct { Platform string - Snid int32 // 玩家id - ItemIds []int32 // 道具id + Snid int32 // 玩家id } type GetClawdollItemLogRet struct { @@ -142,8 +147,6 @@ func GetClawdollItemLog(plt string, snid int32) (logs []ItemLog, err error) { Snid: snid, } - args.ItemIds = append(args.ItemIds, ClawDollItemIds...) - var ret GetClawdollItemLogRet //var ret ClawdollItemLogRet @@ -157,3 +160,129 @@ func GetClawdollItemLog(plt string, snid int32) (logs []ItemLog, err error) { return } + +type ClawdollSuccessItemLogReq struct { + Platform string +} + +type ClawdollSuccessItemLog struct { + SnId int32 // 玩家id + Name string //玩家名字 + ModId int32 // 头像ID + Time int64 //时间 +} + +type GetClawdollSuccessItemLogRet struct { + Logs []ClawdollSuccessItemLog +} + +func GetClawdollSuccessItemLog(plt string, snid int32) (logs []ClawdollSuccessItemLog, err error) { + + if rpcCli == nil { + logger.Logger.Error("model.GetClawdollSuccessItemLog rpcCli == nil") + return + } + + args := &ClawdollSuccessItemLogReq{ + Platform: plt, + } + + var ret GetClawdollSuccessItemLogRet + + //var ret GetClawdollItemLogRet + err = rpcCli.CallWithTimeout("ItemLogSvc.GetClawdollSuccessItemLog", args, &ret, time.Second*30) + if err != nil { + logger.Logger.Warnf("GetClawdollSuccessItemLog err:%v", err) + return + } + + logs = ret.Logs + + return +} + +type GetItemLogParam struct { + Plt string + SnId int32 + Ts int64 +} + +type GetItemLogRes struct { + Logs []*ItemLog +} + +func GetItemLog(plt string, snid int32, ts int64) ([]*ItemLog, error) { + if rpcCli == nil { + logger.Logger.Warnf("rpcCli is nil") + return nil, errors.New("rpcCli is nil") + } + + var ret GetItemLogRes + err := rpcCli.CallWithTimeout("ItemLogSvc.GetItemLog", &GetItemLogParam{ + Plt: plt, + SnId: snid, + Ts: ts, + }, &ret, time.Second*30) + if err != nil { + logger.Logger.Errorf("GetItemLog err:%v", err) + return nil, err + } + + return ret.Logs, nil +} + +type InsertItemLogReq struct { + Logs []*ItemLog +} + +func InsertItemLog(configItems map[int32]*server.DB_GameItem, param *AddItemParam, isOffline bool) error { + if rpcCli == nil { + logger.Logger.Warnf("rpcCli is nil") + return errors.New("rpcCli is nil") + } + + var logs []*ItemLog + for _, v := range param.Change { + num := v.ItemNum + logType := 0 + if v.ItemNum < 0 { + logType = 1 + num = -v.ItemNum + } + offline := 0 + if isOffline { + offline = 1 + } + // 日志 + name := "" + if configItems != nil && configItems[v.ItemId] != nil { + name = configItems[v.ItemId].GetName() + } + log := NewItemLogEx(ItemParam{ + Platform: param.Platform, + SnId: param.SnId, + LogType: int32(logType), + ItemId: v.ItemId, + ItemName: name, + Count: num, + Remark: param.Remark, + TypeId: param.GainWay, + GameId: param.GameId, + GameFreeId: param.GameFreeId, + Cost: param.Cost, + LogId: param.LogId, + RoomConfigId: param.RoomConfigId, + Offline: int32(offline), + }) + logs = append(logs, log) + } + var ret bool + err := rpcCli.CallWithTimeout("ItemLogSvc.Insert", &InsertItemLogReq{ + Logs: logs, + }, &ret, time.Second*30) + if err != nil { + logger.Logger.Errorf("InsertItemLog err:%v", err) + return err + } + return nil +} diff --git a/mq/keyconf.go b/mq/keyconf.go index 87943a5..23bf85a 100644 --- a/mq/keyconf.go +++ b/mq/keyconf.go @@ -23,5 +23,6 @@ const ( const ( DBVipGiftLog = "db_vipgift" - DBCustomLog = "db_customlog" // 房卡场对局记录 + DBCustomLog = "db_customlog" // 房卡场对局记录 + DBCustomLogAward = "db_customlog_award" // 房卡场对局奖励 ) diff --git a/protocol/bag/bag.pb.go b/protocol/bag/bag.pb.go index 3e8520e..2b639c7 100644 --- a/protocol/bag/bag.pb.go +++ b/protocol/bag/bag.pb.go @@ -1206,7 +1206,8 @@ type DillChangeLogInfo struct { Addr string `protobuf:"bytes,6,opt,name=Addr,proto3" json:"Addr,omitempty"` CreateTs string `protobuf:"bytes,7,opt,name=CreateTs,proto3" json:"CreateTs,omitempty"` OpTs string `protobuf:"bytes,8,opt,name=OpTs,proto3" json:"OpTs,omitempty"` - Remark string `protobuf:"bytes,9,opt,name=Remark,proto3" json:"Remark,omitempty"` //备注信息 + Remark string `protobuf:"bytes,9,opt,name=Remark,proto3" json:"Remark,omitempty"` //备注信息 + TypeId int32 `protobuf:"varint,10,opt,name=TypeId,proto3" json:"TypeId,omitempty"` //1-背包兌換 2-商城兑换 } func (x *DillChangeLogInfo) Reset() { @@ -1304,6 +1305,13 @@ func (x *DillChangeLogInfo) GetRemark() string { return "" } +func (x *DillChangeLogInfo) GetTypeId() int32 { + if x != nil { + return x.TypeId + } + return 0 +} + var File_bag_proto protoreflect.FileDescriptor var file_bag_proto_rawDesc = []byte{ @@ -1406,7 +1414,7 @@ var file_bag_proto_rawDesc = []byte{ 0x61, 0x6e, 0x67, 0x65, 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100644 --- a/protocol/bag/bag.proto +++ b/protocol/bag/bag.proto @@ -155,4 +155,5 @@ message DillChangeLogInfo{ string CreateTs = 7; string OpTs =8; string Remark = 9;//备注信息 + int32 TypeId = 10;//1-背包兌換 2-商城兑换 } \ No newline at end of file diff --git a/protocol/clawdoll/clawdoll.pb.go b/protocol/clawdoll/clawdoll.pb.go index 7f6bfba..04b2abf 100644 --- a/protocol/clawdoll/clawdoll.pb.go +++ b/protocol/clawdoll/clawdoll.pb.go @@ -24,20 +24,22 @@ const ( type CLAWDOLLPacketID int32 const ( - CLAWDOLLPacketID_PACKET_ZERO CLAWDOLLPacketID = 0 //弃用消息号 - CLAWDOLLPacketID_PACKET_SC_ROOMINFO CLAWDOLLPacketID = 5601 //房间信息 - CLAWDOLLPacketID_PACKET_CS_PLAYEROP CLAWDOLLPacketID = 5602 //玩家操作(客户->服务) - CLAWDOLLPacketID_PACKET_SC_PLAYEROP CLAWDOLLPacketID = 5603 //玩家操作(服务->客户) - CLAWDOLLPacketID_PACKET_SC_ROOMSTATE CLAWDOLLPacketID = 5604 //房间状态 - CLAWDOLLPacketID_PACKET_SC_GAMEBILLED CLAWDOLLPacketID = 5605 //游戏结算 - CLAWDOLLPacketID_PACKET_SC_PlayerEnter CLAWDOLLPacketID = 5606 // 玩家进入 - CLAWDOLLPacketID_PACKET_SC_PlayerLeave CLAWDOLLPacketID = 5607 // 玩家离开 - CLAWDOLLPacketID_PACKET_SC_PLAYERINFO CLAWDOLLPacketID = 5608 // 玩家状态信息变化 - CLAWDOLLPacketID_PACKET_CS_GETTOKEN CLAWDOLLPacketID = 5609 // 获取token - CLAWDOLLPacketID_PACKET_SC_SENDTOKEN CLAWDOLLPacketID = 5610 // 获取token - CLAWDOLLPacketID_PACKET_CS_WAITPLAYERS CLAWDOLLPacketID = 5611 // 获取等待玩家信息 (客户->服务) - CLAWDOLLPacketID_PACKET_SC_WAITPLAYERS CLAWDOLLPacketID = 5612 // 获取等待玩家信息 (服务->客户) - CLAWDOLLPacketID_PACKET_SC_PLAYINGINFO CLAWDOLLPacketID = 5613 // 正在控制娃娃机的玩家信息 (服务->客户) + CLAWDOLLPacketID_PACKET_ZERO CLAWDOLLPacketID = 0 //弃用消息号 + CLAWDOLLPacketID_PACKET_SC_ROOMINFO CLAWDOLLPacketID = 5601 //房间信息 + CLAWDOLLPacketID_PACKET_CS_PLAYEROP CLAWDOLLPacketID = 5602 //玩家操作(客户->服务) + CLAWDOLLPacketID_PACKET_SC_PLAYEROP CLAWDOLLPacketID = 5603 //玩家操作(服务->客户) + CLAWDOLLPacketID_PACKET_SC_ROOMSTATE CLAWDOLLPacketID = 5604 //房间状态 + CLAWDOLLPacketID_PACKET_SC_GAMEBILLED CLAWDOLLPacketID = 5605 //游戏结算 + CLAWDOLLPacketID_PACKET_SC_PlayerEnter CLAWDOLLPacketID = 5606 // 玩家进入 + CLAWDOLLPacketID_PACKET_SC_PlayerLeave CLAWDOLLPacketID = 5607 // 玩家离开 + CLAWDOLLPacketID_PACKET_SC_PLAYERINFO CLAWDOLLPacketID = 5608 // 玩家状态信息变化 + CLAWDOLLPacketID_PACKET_CS_GETTOKEN CLAWDOLLPacketID = 5609 // 获取token + CLAWDOLLPacketID_PACKET_SC_SENDTOKEN CLAWDOLLPacketID = 5610 // 获取token + CLAWDOLLPacketID_PACKET_CS_WAITPLAYERS CLAWDOLLPacketID = 5611 // 获取等待玩家信息 (客户->服务) + CLAWDOLLPacketID_PACKET_SC_WAITPLAYERS CLAWDOLLPacketID = 5612 // 获取等待玩家信息 (服务->客户) + CLAWDOLLPacketID_PACKET_SC_PLAYINGINFO CLAWDOLLPacketID = 5613 // 正在控制娃娃机的玩家信息 (服务->客户) + CLAWDOLLPacketID_PACKET_CS_GETPLAYERLOG CLAWDOLLPacketID = 5614 // 获取玩家操作日志 + CLAWDOLLPacketID_PACKET_SC_SENDPLAYERLOG CLAWDOLLPacketID = 5615 // 发送玩家操作日志 ) // Enum value maps for CLAWDOLLPacketID. @@ -57,22 +59,26 @@ var ( 5611: "PACKET_CS_WAITPLAYERS", 5612: "PACKET_SC_WAITPLAYERS", 5613: "PACKET_SC_PLAYINGINFO", + 5614: "PACKET_CS_GETPLAYERLOG", + 5615: "PACKET_SC_SENDPLAYERLOG", } CLAWDOLLPacketID_value = map[string]int32{ - "PACKET_ZERO": 0, - "PACKET_SC_ROOMINFO": 5601, - "PACKET_CS_PLAYEROP": 5602, - "PACKET_SC_PLAYEROP": 5603, - "PACKET_SC_ROOMSTATE": 5604, - "PACKET_SC_GAMEBILLED": 5605, - "PACKET_SC_PlayerEnter": 5606, - "PACKET_SC_PlayerLeave": 5607, - "PACKET_SC_PLAYERINFO": 5608, - "PACKET_CS_GETTOKEN": 5609, - "PACKET_SC_SENDTOKEN": 5610, - "PACKET_CS_WAITPLAYERS": 5611, - "PACKET_SC_WAITPLAYERS": 5612, - "PACKET_SC_PLAYINGINFO": 5613, + "PACKET_ZERO": 0, + "PACKET_SC_ROOMINFO": 5601, + "PACKET_CS_PLAYEROP": 5602, + "PACKET_SC_PLAYEROP": 5603, + "PACKET_SC_ROOMSTATE": 5604, + "PACKET_SC_GAMEBILLED": 5605, + "PACKET_SC_PlayerEnter": 5606, + "PACKET_SC_PlayerLeave": 5607, + "PACKET_SC_PLAYERINFO": 5608, + "PACKET_CS_GETTOKEN": 5609, + "PACKET_SC_SENDTOKEN": 5610, + "PACKET_CS_WAITPLAYERS": 5611, + "PACKET_SC_WAITPLAYERS": 5612, + "PACKET_SC_PLAYINGINFO": 5613, + "PACKET_CS_GETPLAYERLOG": 5614, + "PACKET_SC_SENDPLAYERLOG": 5615, } ) @@ -1074,6 +1080,181 @@ func (x *CLAWDOLLPlayerDigestInfo) GetStat() int32 { return 0 } +//PACKET_CS_GETPLAYERLOG = 5614; // 获取玩家操作日志 +type CSCLAWDOLLGetPlayerLog struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Type int32 `protobuf:"varint,1,opt,name=Type,proto3" json:"Type,omitempty"` // 请求类型 +} + +func (x *CSCLAWDOLLGetPlayerLog) Reset() { + *x = CSCLAWDOLLGetPlayerLog{} + if protoimpl.UnsafeEnabled { + mi := &file_clawdoll_proto_msgTypes[13] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *CSCLAWDOLLGetPlayerLog) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*CSCLAWDOLLGetPlayerLog) ProtoMessage() {} + +func (x *CSCLAWDOLLGetPlayerLog) ProtoReflect() protoreflect.Message { + mi := &file_clawdoll_proto_msgTypes[13] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use CSCLAWDOLLGetPlayerLog.ProtoReflect.Descriptor instead. +func (*CSCLAWDOLLGetPlayerLog) Descriptor() ([]byte, []int) { + return file_clawdoll_proto_rawDescGZIP(), []int{13} +} + +func (x *CSCLAWDOLLGetPlayerLog) GetType() int32 { + if x != nil { + return x.Type + } + return 0 +} + +type ClawdollSuccessItemLog struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + SnId int32 `protobuf:"varint,1,opt,name=SnId,proto3" json:"SnId,omitempty"` // 玩家id + Name string `protobuf:"bytes,2,opt,name=Name,proto3" json:"Name,omitempty"` //玩家名字 + ModId int32 `protobuf:"varint,3,opt,name=ModId,proto3" json:"ModId,omitempty"` // 头像ID + Time int64 `protobuf:"varint,4,opt,name=Time,proto3" json:"Time,omitempty"` //时间 +} + +func (x *ClawdollSuccessItemLog) Reset() { + *x = ClawdollSuccessItemLog{} + if protoimpl.UnsafeEnabled { + mi := &file_clawdoll_proto_msgTypes[14] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *ClawdollSuccessItemLog) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*ClawdollSuccessItemLog) ProtoMessage() {} + +func (x *ClawdollSuccessItemLog) ProtoReflect() protoreflect.Message { + mi := &file_clawdoll_proto_msgTypes[14] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use ClawdollSuccessItemLog.ProtoReflect.Descriptor instead. +func (*ClawdollSuccessItemLog) Descriptor() ([]byte, []int) { + return file_clawdoll_proto_rawDescGZIP(), []int{14} +} + +func (x *ClawdollSuccessItemLog) GetSnId() int32 { + if x != nil { + return x.SnId + } + return 0 +} + +func (x *ClawdollSuccessItemLog) GetName() string { + if x != nil { + return x.Name + } + return "" +} + +func (x *ClawdollSuccessItemLog) GetModId() int32 { + if x != nil { + return x.ModId + } + return 0 +} + +func (x *ClawdollSuccessItemLog) GetTime() int64 { + if x != nil { + return x.Time + } + return 0 +} + +//PACKET_SC_SENDPLAYERLOG = 5615; // 发送玩家操作日志 +type SCCLAWDOLLSendPlayerLog struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Type int32 `protobuf:"varint,1,opt,name=Type,proto3" json:"Type,omitempty"` // 请求类型 + ItemLogs []*ClawdollSuccessItemLog `protobuf:"bytes,2,rep,name=ItemLogs,proto3" json:"ItemLogs,omitempty"` +} + +func (x *SCCLAWDOLLSendPlayerLog) Reset() { + *x = SCCLAWDOLLSendPlayerLog{} + if protoimpl.UnsafeEnabled { + mi := &file_clawdoll_proto_msgTypes[15] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *SCCLAWDOLLSendPlayerLog) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*SCCLAWDOLLSendPlayerLog) ProtoMessage() {} + +func (x *SCCLAWDOLLSendPlayerLog) ProtoReflect() protoreflect.Message { + mi := &file_clawdoll_proto_msgTypes[15] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use SCCLAWDOLLSendPlayerLog.ProtoReflect.Descriptor instead. +func (*SCCLAWDOLLSendPlayerLog) Descriptor() ([]byte, []int) { + return file_clawdoll_proto_rawDescGZIP(), []int{15} +} + +func (x *SCCLAWDOLLSendPlayerLog) GetType() int32 { + if x != nil { + return x.Type + } + return 0 +} + +func (x *SCCLAWDOLLSendPlayerLog) GetItemLogs() []*ClawdollSuccessItemLog { + if x != nil { + return x.ItemLogs + } + return nil +} + var File_clawdoll_proto protoreflect.FileDescriptor var file_clawdoll_proto_rawDesc = []byte{ @@ -1183,40 +1364,61 @@ var file_clawdoll_proto_rawDesc = []byte{ 0x6c, 0x18, 0x03, 0x20, 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file_clawdoll_proto_enumTypes = make([]protoimpl.EnumInfo, 2) -var file_clawdoll_proto_msgTypes = make([]protoimpl.MessageInfo, 13) +var file_clawdoll_proto_msgTypes = make([]protoimpl.MessageInfo, 16) var file_clawdoll_proto_goTypes = []interface{}{ (CLAWDOLLPacketID)(0), // 0: clawdoll.CLAWDOLLPacketID (OpResultCode)(0), // 1: clawdoll.OpResultCode @@ -1249,17 +1451,21 @@ var file_clawdoll_proto_goTypes = []interface{}{ (*SCCLAWDOLLSendToken)(nil), // 12: clawdoll.SCCLAWDOLLSendToken (*CLAWDOLLWaitPlayers)(nil), // 13: clawdoll.CLAWDOLLWaitPlayers (*CLAWDOLLPlayerDigestInfo)(nil), // 14: clawdoll.CLAWDOLLPlayerDigestInfo + (*CSCLAWDOLLGetPlayerLog)(nil), // 15: clawdoll.CSCLAWDOLLGetPlayerLog + (*ClawdollSuccessItemLog)(nil), // 16: clawdoll.ClawdollSuccessItemLog + (*SCCLAWDOLLSendPlayerLog)(nil), // 17: clawdoll.SCCLAWDOLLSendPlayerLog } var file_clawdoll_proto_depIdxs = []int32{ 2, // 0: clawdoll.SCCLAWDOLLRoomInfo.Players:type_name -> clawdoll.CLAWDOLLPlayerData 1, // 1: clawdoll.SCCLAWDOLLOp.OpRetCode:type_name -> clawdoll.OpResultCode 14, // 2: clawdoll.SCCLAWDOLLPlayerEnter.Data:type_name -> clawdoll.CLAWDOLLPlayerDigestInfo 14, // 3: clawdoll.CLAWDOLLWaitPlayers.WaitPlayersInfo:type_name -> clawdoll.CLAWDOLLPlayerDigestInfo - 4, // [4:4] is the sub-list for method output_type - 4, // [4:4] is the sub-list for method input_type - 4, // [4:4] is the sub-list for extension type_name - 4, // [4:4] is the sub-list for extension extendee - 0, // [0:4] is the sub-list for field type_name + 16, // 4: clawdoll.SCCLAWDOLLSendPlayerLog.ItemLogs:type_name -> clawdoll.ClawdollSuccessItemLog + 5, // [5:5] is the sub-list for method output_type + 5, // [5:5] is the sub-list for method input_type + 5, // [5:5] is the sub-list for extension type_name + 5, // [5:5] is the sub-list for extension extendee + 0, // [0:5] is the sub-list for field type_name } func init() { file_clawdoll_proto_init() } @@ -1424,6 +1630,42 @@ func file_clawdoll_proto_init() { return nil } } + file_clawdoll_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*CSCLAWDOLLGetPlayerLog); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_clawdoll_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*ClawdollSuccessItemLog); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_clawdoll_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*SCCLAWDOLLSendPlayerLog); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -1431,7 +1673,7 @@ func file_clawdoll_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_clawdoll_proto_rawDesc, NumEnums: 2, - NumMessages: 13, + NumMessages: 16, NumExtensions: 0, NumServices: 0, }, diff --git a/protocol/clawdoll/clawdoll.proto b/protocol/clawdoll/clawdoll.proto index 3c57c6d..599f31f 100644 --- a/protocol/clawdoll/clawdoll.proto +++ b/protocol/clawdoll/clawdoll.proto @@ -18,6 +18,8 @@ enum CLAWDOLLPacketID { PACKET_CS_WAITPLAYERS = 5611; // 获取等待玩家信息 (客户->服务) PACKET_SC_WAITPLAYERS = 5612; // 获取等待玩家信息 (服务->客户) PACKET_SC_PLAYINGINFO = 5613; // 正在控制娃娃机的玩家信息 (服务->客户) + PACKET_CS_GETPLAYERLOG = 5614; // 获取玩家操作日志 + PACKET_SC_SENDPLAYERLOG = 5615; // 发送玩家操作日志 } //操作结果 @@ -52,9 +54,8 @@ message SCCLAWDOLLRoomInfo { int32 TimeOut = 6; //该状态已经历时间 单位:秒 repeated CLAWDOLLPlayerData Players = 7; //房间内的玩家信息 int32 TotalPlayer = 8; //房间总人数 - int32 RoundId = 9; //当前局数ID - repeated int32 ParamsEx = 10; //其他参数 - + int32 RoundId = 9; //当前局数ID + repeated int32 ParamsEx = 10; //其他参数 int32 GameFreeId = 15; int32 BaseScore = 16; //基础分 } @@ -131,4 +132,23 @@ message CLAWDOLLPlayerDigestInfo { string HeadUrl = 3; //头像 string Name = 4; //名字 int32 Stat = 5; //玩家状态 0:排队状态 5:大厅观众状态 -} \ No newline at end of file +} + + +//PACKET_CS_GETPLAYERLOG = 5614; // 获取玩家操作日志 +message CSCLAWDOLLGetPlayerLog { + int32 Type = 1; // 请求类型 +} + +message ClawdollSuccessItemLog { + int32 SnId = 1; // 玩家id + string Name = 2; //玩家名字 + int32 ModId = 3; // 头像ID + int64 Time = 4; //时间 +} + +//PACKET_SC_SENDPLAYERLOG = 5615; // 发送玩家操作日志 +message SCCLAWDOLLSendPlayerLog { + int32 Type = 1; // 请求类型 + repeated ClawdollSuccessItemLog ItemLogs = 2; +} diff --git a/protocol/player/player.pb.go b/protocol/player/player.pb.go index 1d70b2c..731db4b 100644 --- a/protocol/player/player.pb.go +++ b/protocol/player/player.pb.go @@ -11358,6 +11358,7 @@ type MachineInfo struct { ItemId int32 `protobuf:"varint,3,opt,name=ItemId,proto3" json:"ItemId,omitempty"` //获得道具ID ItemNum int32 `protobuf:"varint,4,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"` //获得道具数量 MachineId int32 `protobuf:"varint,5,opt,name=MachineId,proto3" json:"MachineId,omitempty"` + Name string `protobuf:"bytes,6,opt,name=Name,proto3" json:"Name,omitempty"` } func (x *MachineInfo) Reset() { @@ -11427,6 +11428,13 @@ func (x *MachineInfo) GetMachineId() int32 { return 0 } +func (x *MachineInfo) GetName() string { + if x != nil { + return x.Name + } + return "" +} + var File_player_proto protoreflect.FileDescriptor var file_player_proto_rawDesc = []byte{ @@ -12591,7 +12599,7 @@ var file_player_proto_rawDesc = []byte{ 0x0a, 0x10, 0x53, 0x43, 0x43, 0x4c, 0x41, 0x57, 0x44, 0x4f, 0x4c, 0x4c, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x12, 0x27, 0x0a, 0x04, 0x49, 0x6e, 0x66, 0x6f, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x13, 0x2e, 0x70, 0x6c, 0x61, 0x79, 0x65, 0x72, 0x2e, 0x4d, 0x61, 0x63, 0x68, 0x69, 0x6e, - 0x65, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x04, 0x49, 0x6e, 0x66, 0x6f, 0x22, 0x9b, 0x01, 0x0a, 0x0b, + 0x65, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x04, 0x49, 0x6e, 0x66, 0x6f, 0x22, 0xaf, 0x01, 0x0a, 0x0b, 0x4d, 0x61, 0x63, 0x68, 0x69, 0x6e, 0x65, 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newline at end of file diff --git a/protocol/rank/rank.pb.go b/protocol/rank/rank.pb.go index 74f50d1..ebb138c 100644 --- a/protocol/rank/rank.pb.go +++ b/protocol/rank/rank.pb.go @@ -45,6 +45,9 @@ const ( //赛季通行证排行榜 Rank_PACKET_RANK_CSPermit Rank = 10012 Rank_PACKET_RANK_SCPermit Rank = 10013 + // 竞技馆获奖记录 + Rank_PACKET_CSRoomAward Rank = 10014 + Rank_PACKET_SCRoomAward Rank = 10015 ) // Enum value maps for Rank. @@ -65,6 +68,8 @@ var ( 10011: "PACKET_RANK_SCLevel", 10012: "PACKET_RANK_CSPermit", 10013: "PACKET_RANK_SCPermit", + 10014: "PACKET_CSRoomAward", + 10015: "PACKET_SCRoomAward", } Rank_value = map[string]int32{ "PACKET_RANK_ZERO": 0, @@ -82,6 +87,8 @@ var ( "PACKET_RANK_SCLevel": 10011, "PACKET_RANK_CSPermit": 10012, "PACKET_RANK_SCPermit": 10013, + "PACKET_CSRoomAward": 10014, + "PACKET_SCRoomAward": 10015, } ) @@ -1789,6 +1796,260 @@ func (x *SCPermit) GetRankMaxNum() int32 { return 0 } +//PACKET_CSRoomAward +type CSRoomAward struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Skip int32 `protobuf:"varint,1,opt,name=Skip,proto3" json:"Skip,omitempty"` // 偏移量 + Limit int32 `protobuf:"varint,2,opt,name=Limit,proto3" json:"Limit,omitempty"` // 请求数量 +} + +func (x *CSRoomAward) Reset() { + *x = CSRoomAward{} + if protoimpl.UnsafeEnabled { + mi := &file_rank_proto_msgTypes[22] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *CSRoomAward) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*CSRoomAward) ProtoMessage() {} + +func (x *CSRoomAward) ProtoReflect() protoreflect.Message { + mi := &file_rank_proto_msgTypes[22] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use CSRoomAward.ProtoReflect.Descriptor instead. +func (*CSRoomAward) Descriptor() ([]byte, []int) { + return file_rank_proto_rawDescGZIP(), []int{22} +} + +func (x *CSRoomAward) GetSkip() int32 { + if x != nil { + return x.Skip + } + return 0 +} + +func (x *CSRoomAward) GetLimit() int32 { + if x != nil { + return x.Limit + } + return 0 +} + +type Item struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id,omitempty"` // 道具id + N int64 `protobuf:"varint,2,opt,name=N,proto3" json:"N,omitempty"` // 道具数量 +} + +func (x *Item) Reset() { + *x = Item{} + if protoimpl.UnsafeEnabled { + mi := &file_rank_proto_msgTypes[23] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *Item) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*Item) ProtoMessage() {} + +func (x *Item) ProtoReflect() protoreflect.Message { + mi := &file_rank_proto_msgTypes[23] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use Item.ProtoReflect.Descriptor instead. +func (*Item) Descriptor() ([]byte, []int) { + return file_rank_proto_rawDescGZIP(), []int{23} +} + +func (x *Item) GetId() int32 { + if x != nil { + return x.Id + } + return 0 +} + +func (x *Item) GetN() int64 { + if x != nil { + return x.N + } + return 0 +} + +type UserAward struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"` // 玩家id + Name string `protobuf:"bytes,2,opt,name=Name,proto3" json:"Name,omitempty"` // 昵称 + Awards []*Item `protobuf:"bytes,3,rep,name=Awards,proto3" json:"Awards,omitempty"` // 奖品 + Ts int64 `protobuf:"varint,4,opt,name=Ts,proto3" json:"Ts,omitempty"` // 获得时间 +} + +func (x *UserAward) Reset() { + *x = UserAward{} + if protoimpl.UnsafeEnabled { + mi := &file_rank_proto_msgTypes[24] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *UserAward) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*UserAward) ProtoMessage() {} + +func (x *UserAward) ProtoReflect() protoreflect.Message { + mi := &file_rank_proto_msgTypes[24] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use UserAward.ProtoReflect.Descriptor instead. +func (*UserAward) Descriptor() ([]byte, []int) { + return file_rank_proto_rawDescGZIP(), []int{24} +} + +func (x *UserAward) GetSnid() int32 { + if x != nil { + return x.Snid + } + return 0 +} + +func (x *UserAward) GetName() string { + if x != nil { + return x.Name + } + return "" +} + +func (x *UserAward) GetAwards() []*Item { + if x != nil { + return x.Awards + } + return nil +} + +func (x *UserAward) GetTs() int64 { + if x != nil { + return x.Ts + } + return 0 +} + +//PACKET_SCRoomAward +type SCRoomAward struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + List []*UserAward `protobuf:"bytes,1,rep,name=List,proto3" json:"List,omitempty"` + Skip int32 `protobuf:"varint,2,opt,name=Skip,proto3" json:"Skip,omitempty"` // 偏移量 + Limit int32 `protobuf:"varint,3,opt,name=Limit,proto3" json:"Limit,omitempty"` // 每页数量 + Total int32 `protobuf:"varint,4,opt,name=Total,proto3" json:"Total,omitempty"` // 总数量 +} + +func (x *SCRoomAward) Reset() { + *x = SCRoomAward{} + if protoimpl.UnsafeEnabled { + mi := &file_rank_proto_msgTypes[25] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *SCRoomAward) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*SCRoomAward) ProtoMessage() {} + +func (x *SCRoomAward) ProtoReflect() protoreflect.Message { + mi := &file_rank_proto_msgTypes[25] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use SCRoomAward.ProtoReflect.Descriptor instead. +func (*SCRoomAward) Descriptor() ([]byte, []int) { + return file_rank_proto_rawDescGZIP(), []int{25} +} + +func (x *SCRoomAward) GetList() []*UserAward { + if x != nil { + return x.List + } + return nil +} + +func (x *SCRoomAward) GetSkip() int32 { + if x != nil { + return x.Skip + } + return 0 +} + +func (x *SCRoomAward) GetLimit() int32 { + if x != nil { + return x.Limit + } + return 0 +} + +func (x *SCRoomAward) GetTotal() int32 { + if x != nil { + return x.Total + } + return 0 +} + var File_rank_proto protoreflect.FileDescriptor var file_rank_proto_rawDesc = []byte{ @@ -1954,44 +2215,67 @@ var 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file_rank_proto_msgTypes = make([]protoimpl.MessageInfo, 22) +var file_rank_proto_msgTypes = make([]protoimpl.MessageInfo, 26) var file_rank_proto_goTypes = []interface{}{ (Rank)(0), // 0: rank.Rank (RankInvite)(0), // 1: rank.RankInvite @@ -2033,6 +2317,10 @@ var file_rank_proto_goTypes = []interface{}{ (*CSPermit)(nil), // 21: rank.CSPermit (*PermitRank)(nil), // 22: rank.PermitRank (*SCPermit)(nil), // 23: rank.SCPermit + (*CSRoomAward)(nil), // 24: rank.CSRoomAward + (*Item)(nil), // 25: rank.Item + (*UserAward)(nil), // 26: rank.UserAward + (*SCRoomAward)(nil), // 27: rank.SCRoomAward } var file_rank_proto_depIdxs = []int32{ 3, // 0: rank.SCRankMatch.Ranks:type_name -> rank.SeasonRank @@ -2048,11 +2336,13 @@ var file_rank_proto_depIdxs = []int32{ 19, // 10: rank.SCPlayerLevelRank.Me:type_name -> rank.PlayerLevelRankInfo 22, // 11: rank.SCPermit.Ranks:type_name -> rank.PermitRank 22, // 12: rank.SCPermit.Me:type_name -> rank.PermitRank - 13, // [13:13] is the sub-list for method output_type - 13, // [13:13] is the sub-list for method input_type - 13, // [13:13] is the sub-list for extension type_name - 13, // [13:13] is the sub-list for extension extendee - 0, // [0:13] is the sub-list for field type_name + 25, // 13: rank.UserAward.Awards:type_name -> rank.Item + 26, // 14: rank.SCRoomAward.List:type_name -> rank.UserAward + 15, // [15:15] is the sub-list for method output_type + 15, // [15:15] is the sub-list for method input_type + 15, // [15:15] is the sub-list for extension type_name + 15, // [15:15] is the sub-list for extension extendee + 0, // [0:15] is the sub-list for field type_name } func init() { file_rank_proto_init() } @@ -2325,6 +2615,54 @@ func file_rank_proto_init() { return nil } } + file_rank_proto_msgTypes[22].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*CSRoomAward); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_rank_proto_msgTypes[23].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*Item); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_rank_proto_msgTypes[24].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*UserAward); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_rank_proto_msgTypes[25].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*SCRoomAward); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -2332,7 +2670,7 @@ func file_rank_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_rank_proto_rawDesc, NumEnums: 2, - NumMessages: 22, + NumMessages: 26, NumExtensions: 0, NumServices: 0, }, diff --git a/protocol/rank/rank.proto b/protocol/rank/rank.proto index 2793184..30af151 100644 --- a/protocol/rank/rank.proto +++ b/protocol/rank/rank.proto @@ -25,6 +25,9 @@ enum Rank{ //赛季通行证排行榜 PACKET_RANK_CSPermit = 10012; PACKET_RANK_SCPermit = 10013; + // 竞技馆获奖记录 + PACKET_CSRoomAward = 10014; + PACKET_SCRoomAward = 10015; } // 排位榜 @@ -207,4 +210,30 @@ message SCPermit{ int32 Skip = 3; // 偏移量 bool IsEndNum = 4; int32 RankMaxNum = 5; // 排行榜最大上限 +} + +//PACKET_CSRoomAward +message CSRoomAward{ + int32 Skip = 1; // 偏移量 + int32 Limit = 2; // 请求数量 +} + +message Item{ + int32 Id = 1; // 道具id + int64 N = 2; // 道具数量 +} + +message UserAward{ + int32 Snid = 1; // 玩家id + string Name = 2; // 昵称 + repeated Item Awards = 3; // 奖品 + int64 Ts = 4; // 获得时间 +} + +//PACKET_SCRoomAward +message SCRoomAward{ + repeated UserAward List = 1; + int32 Skip = 2; // 偏移量 + int32 Limit = 3; // 每页数量 + int32 Total = 4; // 总数量 } \ No newline at end of file diff --git a/protocol/server/server.pb.go b/protocol/server/server.pb.go index 05b2c2e..4d732c4 100644 --- a/protocol/server/server.pb.go +++ b/protocol/server/server.pb.go @@ -8889,8 +8889,7 @@ type PlayerChangeItems struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - SnId int32 `protobuf:"varint,1,opt,name=SnId,proto3" json:"SnId,omitempty"` - Items []*Item `protobuf:"bytes,2,rep,name=Items,proto3" json:"Items,omitempty"` // 道具变化数量 + Data []byte `protobuf:"bytes,1,opt,name=Data,proto3" json:"Data,omitempty"` } func (x *PlayerChangeItems) Reset() { @@ -8925,16 +8924,9 @@ func (*PlayerChangeItems) Descriptor() ([]byte, []int) { return file_server_proto_rawDescGZIP(), []int{116} } -func (x *PlayerChangeItems) GetSnId() int32 { +func (x *PlayerChangeItems) GetData() []byte { if x != nil { - return x.SnId - } - return 0 -} - -func (x *PlayerChangeItems) GetItems() []*Item { - if x != nil { - return x.Items + return x.Data } return nil } @@ -9949,199 +9941,197 @@ var file_server_proto_rawDesc = []byte{ 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server.GWDTRoomInfo.Results:type_name -> server.EResult - 10, // 35: server.PlayerChangeItems.Items:type_name -> server.Item - 36, // [36:36] is the sub-list for method output_type - 36, // [36:36] is the sub-list for method input_type - 36, // [36:36] is the sub-list for extension type_name - 36, // [36:36] is the sub-list for extension extendee - 0, // [0:36] is the sub-list for field type_name + 35, // [35:35] is the sub-list for method output_type + 35, // [35:35] is the sub-list for method input_type + 35, // [35:35] is the sub-list for extension type_name + 35, // [35:35] is the sub-list for extension extendee + 0, // [0:35] is the sub-list for field type_name } func init() { file_server_proto_init() } diff --git a/protocol/server/server.proto b/protocol/server/server.proto index e439d15..6b03b3a 100644 --- a/protocol/server/server.proto +++ b/protocol/server/server.proto @@ -1021,6 +1021,5 @@ message WGUpdateSkin{ // PACKET_PlayerChangeItems message PlayerChangeItems{ - int32 SnId = 1; - repeated Item Items = 2; // 道具变化数量 + bytes Data = 1; } \ No newline at end of file diff --git a/protocol/shop/shop.pb.go b/protocol/shop/shop.pb.go index 4cd8556..cc0bf8c 100644 --- a/protocol/shop/shop.pb.go +++ b/protocol/shop/shop.pb.go @@ -35,7 +35,7 @@ const ( OpResultCode_OPRC_JCoinNotEnough OpResultCode = 8 //金券不足 OpResultCode_OPRC_VipLevelNotEnough OpResultCode = 9 //Vip等级不足 OpResultCode_OPRC_NotSIMCode OpResultCode = 10 //兑换码不足 - OpResultCode_OPRC_DCoinNotEnough OpResultCode = 11 //娃娃卡不足 + OpResultCode_OPRC_DCoinNotEnough OpResultCode = 11 //娃娃积分不足 ) // Enum value maps for OpResultCode. diff --git a/protocol/shop/shop.proto b/protocol/shop/shop.proto index 16cae1a..705f1c1 100644 --- a/protocol/shop/shop.proto +++ b/protocol/shop/shop.proto @@ -14,7 +14,7 @@ enum OpResultCode { OPRC_JCoinNotEnough = 8;//金券不足 OPRC_VipLevelNotEnough = 9;//Vip等级不足 OPRC_NotSIMCode = 10;//兑换码不足 - OPRC_DCoinNotEnough = 11;//娃娃卡不足 + OPRC_DCoinNotEnough = 11;//娃娃积分不足 } // 商城 enum SPacketID { diff --git a/protocol/webapi/common.pb.go b/protocol/webapi/common.pb.go index ef1690e..5a17a03 100644 --- a/protocol/webapi/common.pb.go +++ b/protocol/webapi/common.pb.go @@ -8295,6 +8295,7 @@ type MachineInfo struct { ItemId int32 `protobuf:"varint,6,opt,name=ItemId,proto3" json:"ItemId,omitempty"` //获得道具Id ItemNum int32 `protobuf:"varint,7,opt,name=ItemNum,proto3" json:"ItemNum,omitempty"` //获得道具数量 IconAddr string `protobuf:"bytes,8,opt,name=IconAddr,proto3" json:"IconAddr,omitempty"` //图片地址 + Name string `protobuf:"bytes,9,opt,name=Name,proto3" json:"Name,omitempty"` //场次名字 } func (x *MachineInfo) Reset() { @@ -8385,6 +8386,13 @@ func (x *MachineInfo) GetIconAddr() string { return "" } +func (x *MachineInfo) GetName() string { + if x != nil { + return x.Name + } + return "" +} + // etcd /game/match_audience type MatchAudience struct { state protoimpl.MessageState @@ -8761,6 +8769,158 @@ func (x *RoomConfig) GetImageURI() string { return "" } +// etcd /game/room_config_system +type RoomConfigSystem struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台 + Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` // 配置id + RoomConfigId int32 `protobuf:"varint,3,opt,name=RoomConfigId,proto3" json:"RoomConfigId,omitempty"` // 房间配置id + GameFreeId int32 `protobuf:"varint,4,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"` // 场次id + Round int32 `protobuf:"varint,5,opt,name=Round,proto3" json:"Round,omitempty"` // 局数 + PlayerNum int32 `protobuf:"varint,6,opt,name=PlayerNum,proto3" json:"PlayerNum,omitempty"` // 人数 + NeedPassword int32 `protobuf:"varint,7,opt,name=NeedPassword,proto3" json:"NeedPassword,omitempty"` // 是否需要密码 1是 2否 + CostType int32 `protobuf:"varint,8,opt,name=CostType,proto3" json:"CostType,omitempty"` // 消耗类型 1AA 2房主 + Voice int32 `protobuf:"varint,9,opt,name=Voice,proto3" json:"Voice,omitempty"` // 是否开启语音 1是 2否 + State int32 `protobuf:"varint,10,opt,name=State,proto3" json:"State,omitempty"` // 房间状态 1空 2满人(假人) + FullTime int32 `protobuf:"varint,11,opt,name=FullTime,proto3" json:"FullTime,omitempty"` // 房间状态为满人时房间保留多久,单位秒 + AutoCreate int32 `protobuf:"varint,12,opt,name=AutoCreate,proto3" json:"AutoCreate,omitempty"` // 自动创建开关 1开启 2关闭 + AutoCreateTime int32 `protobuf:"varint,13,opt,name=AutoCreateTime,proto3" json:"AutoCreateTime,omitempty"` // 自动创建时间间隔,单位秒 + On int32 `protobuf:"varint,14,opt,name=On,proto3" json:"On,omitempty"` // 开关 1开启 2关闭 +} + +func (x *RoomConfigSystem) Reset() { + *x = RoomConfigSystem{} + if protoimpl.UnsafeEnabled { + mi := &file_common_proto_msgTypes[92] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *RoomConfigSystem) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*RoomConfigSystem) ProtoMessage() {} + +func (x *RoomConfigSystem) ProtoReflect() protoreflect.Message { + mi := &file_common_proto_msgTypes[92] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use RoomConfigSystem.ProtoReflect.Descriptor instead. +func (*RoomConfigSystem) Descriptor() ([]byte, []int) { + return file_common_proto_rawDescGZIP(), []int{92} +} + +func (x *RoomConfigSystem) GetPlatform() string { + if x != nil { + return x.Platform + } + return "" +} + +func (x *RoomConfigSystem) GetId() int32 { + if x != nil { + return x.Id + } + return 0 +} + +func (x *RoomConfigSystem) GetRoomConfigId() int32 { + if x != nil { + return x.RoomConfigId + } + return 0 +} + +func (x *RoomConfigSystem) GetGameFreeId() int32 { + if x != nil { + return x.GameFreeId + } + return 0 +} + +func (x *RoomConfigSystem) GetRound() int32 { + if x != nil { + return x.Round + } + return 0 +} + +func (x *RoomConfigSystem) GetPlayerNum() int32 { + if x != nil { + return x.PlayerNum + } + return 0 +} + +func (x *RoomConfigSystem) GetNeedPassword() int32 { + if x != nil { + return x.NeedPassword + } + return 0 +} + +func (x *RoomConfigSystem) GetCostType() int32 { + if x != nil { + return x.CostType + } + return 0 +} + +func (x *RoomConfigSystem) GetVoice() int32 { + if x != nil { + return x.Voice + } + return 0 +} + +func (x *RoomConfigSystem) GetState() int32 { + if x != nil { + return x.State + } + return 0 +} + +func (x *RoomConfigSystem) GetFullTime() int32 { + if x != nil { + return x.FullTime + } + return 0 +} + +func (x *RoomConfigSystem) GetAutoCreate() int32 { + if x != nil { + return x.AutoCreate + } + return 0 +} + +func (x *RoomConfigSystem) GetAutoCreateTime() int32 { + if x != nil { + return x.AutoCreateTime + } + return 0 +} + +func (x *RoomConfigSystem) GetOn() int32 { + if x != nil { + return x.On + } + return 0 +} + var File_common_proto protoreflect.FileDescriptor var 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webapi.RoomConfig - nil, // 92: webapi.Platform.BindTelRewardEntry - nil, // 93: webapi.PlayerData.RankScoreEntry - nil, // 94: webapi.ItemShop.AwardEntry - nil, // 95: webapi.VIPcfg.AwardEntry - nil, // 96: webapi.VIPcfg.Privilege1Entry - nil, // 97: webapi.VIPcfg.Privilege7Entry - nil, // 98: webapi.VIPcfg.Privilege9Entry - nil, // 99: webapi.ActInviteConfig.PayScoreEntry - nil, // 100: webapi.SkinLevel.UpItemEntry - nil, // 101: webapi.SkinItem.UnlockParamEntry - (*server.DB_GameFree)(nil), // 102: server.DB_GameFree - (*server.DB_GameItem)(nil), // 103: server.DB_GameItem + (*RoomConfigSystem)(nil), // 92: webapi.RoomConfigSystem + nil, // 93: webapi.Platform.BindTelRewardEntry + nil, // 94: webapi.PlayerData.RankScoreEntry + nil, // 95: webapi.ItemShop.AwardEntry + nil, // 96: webapi.VIPcfg.AwardEntry + nil, // 97: webapi.VIPcfg.Privilege1Entry + nil, // 98: webapi.VIPcfg.Privilege7Entry + nil, // 99: webapi.VIPcfg.Privilege9Entry + nil, // 100: webapi.ActInviteConfig.PayScoreEntry + nil, // 101: webapi.SkinLevel.UpItemEntry + nil, // 102: webapi.SkinItem.UnlockParamEntry + (*server.DB_GameFree)(nil), // 103: server.DB_GameFree + (*server.DB_GameItem)(nil), // 104: server.DB_GameItem } var file_common_proto_depIdxs = []int32{ 2, // 0: webapi.Platform.Leaderboard:type_name -> webapi.RankSwitch 3, // 1: webapi.Platform.ClubConfig:type_name -> webapi.ClubConfig 4, // 2: webapi.Platform.ThirdGameMerchant:type_name -> webapi.ThirdGame - 92, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry + 93, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry 6, // 4: webapi.GameConfigGlobal.GameStatus:type_name -> webapi.GameStatus - 102, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree + 103, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree 8, // 6: webapi.PlatformGameConfig.DbGameFrees:type_name -> webapi.GameFree 0, // 7: webapi.PlatformDbConfig.Mysql:type_name -> webapi.MysqlDbSetting 1, // 8: webapi.PlatformDbConfig.MongoDb:type_name -> webapi.MongoDbSetting 1, // 9: webapi.PlatformDbConfig.MongoDbLog:type_name -> webapi.MongoDbSetting - 102, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree - 93, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry + 103, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree + 94, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry 32, // 12: webapi.PlayerData.Items:type_name -> webapi.ItemInfo 14, // 13: webapi.PlayerData.RoleUnlockList:type_name -> webapi.ModInfo 14, // 14: webapi.PlayerData.PetUnlockList:type_name -> webapi.ModInfo @@ -10282,7 +10470,7 @@ var file_common_proto_depIdxs = []int32{ 32, // 21: webapi.ExchangeShop.Items:type_name -> webapi.ItemInfo 25, // 22: webapi.ExchangeShopList.List:type_name -> webapi.ExchangeShop 29, // 23: webapi.ExchangeShopList.Weight:type_name -> webapi.ShopWeight - 94, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry + 95, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry 30, // 25: webapi.ItemShopList.List:type_name -> webapi.ItemShop 32, // 26: webapi.MatchInfoAward.ItemId:type_name -> webapi.ItemInfo 33, // 27: webapi.GameMatchDate.Award:type_name -> webapi.MatchInfoAward @@ -10303,14 +10491,14 @@ var file_common_proto_depIdxs = []int32{ 38, // 42: webapi.WelfareSpree.Item:type_name -> webapi.WelfareDate 48, // 43: webapi.WelfareFirstPayDataList.List:type_name -> webapi.WelfareSpree 48, // 44: webapi.WelfareContinuousPayDataList.List:type_name -> webapi.WelfareSpree - 95, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry - 96, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry - 97, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry - 98, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry + 96, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry + 97, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry + 98, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry + 99, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry 51, // 49: webapi.VIPcfgDataList.List:type_name -> webapi.VIPcfg 38, // 50: webapi.ChessRankConfig.Item:type_name -> webapi.WelfareDate 55, // 51: webapi.ChessRankcfgData.Datas:type_name -> webapi.ChessRankConfig - 99, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry + 100, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry 62, // 53: webapi.ActInviteConfig.Awards1:type_name -> webapi.RankAward 62, // 54: webapi.ActInviteConfig.Awards2:type_name -> webapi.RankAward 62, // 55: webapi.ActInviteConfig.Awards3:type_name -> webapi.RankAward @@ -10327,12 +10515,12 @@ var file_common_proto_depIdxs = []int32{ 69, // 66: webapi.DiamondLotteryData.Info:type_name -> webapi.DiamondLotteryInfo 70, // 67: webapi.DiamondLotteryData.Players:type_name -> webapi.DiamondLotteryPlayers 72, // 68: webapi.DiamondLotteryConfig.LotteryData:type_name -> webapi.DiamondLotteryData - 103, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem + 104, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem 32, // 70: webapi.RankAwardInfo.Item:type_name -> webapi.ItemInfo 75, // 71: webapi.RankTypeInfo.Award:type_name -> webapi.RankAwardInfo 76, // 72: webapi.RankTypeConfig.Info:type_name -> webapi.RankTypeInfo - 100, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry - 101, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry + 101, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry + 102, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry 78, // 75: webapi.SkinItem.Levels:type_name -> webapi.SkinLevel 79, // 76: webapi.SkinConfig.Items:type_name -> webapi.SkinItem 82, // 77: webapi.AwardLogConfig.AwardLog:type_name -> webapi.AwardLogData @@ -11458,6 +11646,18 @@ func file_common_proto_init() { return nil } } + file_common_proto_msgTypes[92].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*RoomConfigSystem); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -11465,7 +11665,7 @@ func file_common_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_common_proto_rawDesc, NumEnums: 0, - NumMessages: 102, + NumMessages: 103, NumExtensions: 0, NumServices: 0, }, diff --git a/protocol/webapi/common.proto b/protocol/webapi/common.proto index 2edb601..02a6e8b 100644 --- a/protocol/webapi/common.proto +++ b/protocol/webapi/common.proto @@ -918,6 +918,7 @@ message MachineInfo{ int32 ItemId = 6; //获得道具Id int32 ItemNum = 7; //获得道具数量 string IconAddr = 8;//图片地址 + string Name = 9;//场次名字 } // etcd /game/match_audience message MatchAudience { @@ -960,4 +961,22 @@ message RoomConfig { int32 CostType = 14; // 消耗类型 1AA 2房主 3自定义 int32 Voice = 15; // 是否开启语音 1是 2否 3自定义 string ImageURI = 16; // 奖励图片 +} + +// etcd /game/room_config_system +message RoomConfigSystem{ + string Platform = 1; // 平台 + int32 Id = 2; // 配置id + int32 RoomConfigId = 3; // 房间配置id + int32 GameFreeId = 4; // 场次id + int32 Round = 5; // 局数 + int32 PlayerNum = 6; // 人数 + int32 NeedPassword = 7; // 是否需要密码 1是 2否 + int32 CostType = 8; // 消耗类型 1AA 2房主 + int32 Voice = 9; // 是否开启语音 1是 2否 + int32 State = 10; // 房间状态 1空 2满人(假人) + int32 FullTime = 11; // 房间状态为满人时房间保留多久,单位秒 + int32 AutoCreate = 12; // 自动创建开关 1开启 2关闭 + int32 AutoCreateTime = 13; // 自动创建时间间隔,单位秒 + int32 On = 14; // 开关 1开启 2关闭 } \ No newline at end of file diff --git a/protocol/webapi/webapi.pb.go b/protocol/webapi/webapi.pb.go index 3ce9b3a..a749cd7 100644 --- a/protocol/webapi/webapi.pb.go +++ b/protocol/webapi/webapi.pb.go @@ -9378,6 +9378,117 @@ func (x *SARoomInfo) GetList() []*RoundInfo { return nil } +//获取娃娃兑换订单/get_dollExchange_order +type ASGetDollExchangeOrder struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Snid int32 `protobuf:"varint,1,opt,name=Snid,proto3" json:"Snid,omitempty"` //用户id + Platform string `protobuf:"bytes,2,opt,name=Platform,proto3" json:"Platform,omitempty"` //平台id +} + +func (x *ASGetDollExchangeOrder) Reset() { + *x = ASGetDollExchangeOrder{} + if protoimpl.UnsafeEnabled { + mi := &file_webapi_proto_msgTypes[137] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *ASGetDollExchangeOrder) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*ASGetDollExchangeOrder) ProtoMessage() {} + +func (x *ASGetDollExchangeOrder) ProtoReflect() protoreflect.Message { + mi := &file_webapi_proto_msgTypes[137] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use ASGetDollExchangeOrder.ProtoReflect.Descriptor instead. +func (*ASGetDollExchangeOrder) Descriptor() ([]byte, []int) { + return file_webapi_proto_rawDescGZIP(), []int{137} +} + +func (x *ASGetDollExchangeOrder) GetSnid() int32 { + if x != nil { + return x.Snid + } + return 0 +} + +func (x *ASGetDollExchangeOrder) GetPlatform() string { + if x != nil { + return x.Platform + } + return "" +} + +type SAGetDollExchangeOrder struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Tag TagCode `protobuf:"varint,1,opt,name=Tag,proto3,enum=webapi.TagCode" json:"Tag,omitempty"` //错误码 + OrderList []*ExchangeOrderInfo `protobuf:"bytes,2,rep,name=OrderList,proto3" json:"OrderList,omitempty"` //订单数据 +} + +func (x *SAGetDollExchangeOrder) Reset() { + *x = SAGetDollExchangeOrder{} + if protoimpl.UnsafeEnabled { + mi := &file_webapi_proto_msgTypes[138] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *SAGetDollExchangeOrder) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*SAGetDollExchangeOrder) ProtoMessage() {} + +func (x *SAGetDollExchangeOrder) ProtoReflect() protoreflect.Message { + mi := &file_webapi_proto_msgTypes[138] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use SAGetDollExchangeOrder.ProtoReflect.Descriptor instead. +func (*SAGetDollExchangeOrder) Descriptor() ([]byte, []int) { + return file_webapi_proto_rawDescGZIP(), []int{138} +} + +func (x *SAGetDollExchangeOrder) GetTag() TagCode { + if x != nil { + return x.Tag + } + return TagCode_UNKNOWN +} + +func (x *SAGetDollExchangeOrder) GetOrderList() []*ExchangeOrderInfo { + if x != nil { + return x.OrderList + } + return nil +} + var File_webapi_proto protoreflect.FileDescriptor var file_webapi_proto_rawDesc = []byte{ @@ -10389,7 +10500,19 @@ var file_webapi_proto_rawDesc = []byte{ 0x03, 0x4d, 0x73, 0x67, 0x12, 0x12, 0x0a, 0x04, 0x53, 0x6e, 0x49, 0x64, 0x18, 0x03, 0x20, 0x03, 0x28, 0x05, 0x52, 0x04, 0x53, 0x6e, 0x49, 0x64, 0x12, 0x25, 0x0a, 0x04, 0x4c, 0x69, 0x73, 0x74, 0x18, 0x04, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x11, 0x2e, 0x77, 0x65, 0x62, 0x61, 0x70, 0x69, 0x2e, - 0x52, 0x6f, 0x75, 0x6e, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x04, 0x4c, 0x69, 0x73, 0x74, 0x2a, + 0x52, 0x6f, 0x75, 0x6e, 0x64, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x04, 0x4c, 0x69, 0x73, 0x74, 0x22, + 0x48, 0x0a, 0x16, 0x41, 0x53, 0x47, 0x65, 0x74, 0x44, 0x6f, 0x6c, 0x6c, 0x45, 0x78, 0x63, 0x68, + 0x61, 0x6e, 0x67, 0x65, 0x4f, 0x72, 0x64, 0x65, 0x72, 0x12, 0x12, 0x0a, 0x04, 0x53, 0x6e, 0x69, + 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x04, 0x53, 0x6e, 0x69, 0x64, 0x12, 0x1a, 0x0a, + 0x08, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, + 0x08, 0x50, 0x6c, 0x61, 0x74, 0x66, 0x6f, 0x72, 0x6d, 0x22, 0x74, 0x0a, 0x16, 0x53, 0x41, 0x47, + 0x65, 0x74, 0x44, 0x6f, 0x6c, 0x6c, 0x45, 0x78, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x4f, 0x72, + 0x64, 0x65, 0x72, 0x12, 0x21, 0x0a, 0x03, 0x54, 0x61, 0x67, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0e, + 0x32, 0x0f, 0x2e, 0x77, 0x65, 0x62, 0x61, 0x70, 0x69, 0x2e, 0x54, 0x61, 0x67, 0x43, 0x6f, 0x64, + 0x65, 0x52, 0x03, 0x54, 0x61, 0x67, 0x12, 0x37, 0x0a, 0x09, 0x4f, 0x72, 0x64, 0x65, 0x72, 0x4c, + 0x69, 0x73, 0x74, 0x18, 0x02, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x19, 0x2e, 0x77, 0x65, 0x62, 0x61, + 0x70, 0x69, 0x2e, 0x45, 0x78, 0x63, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x4f, 0x72, 0x64, 0x65, 0x72, + 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x09, 0x4f, 0x72, 0x64, 0x65, 0x72, 0x4c, 0x69, 0x73, 0x74, 0x2a, 0xdc, 0x01, 0x0a, 0x07, 0x54, 0x61, 0x67, 0x43, 0x6f, 0x64, 0x65, 0x12, 0x0b, 0x0a, 0x07, 0x55, 0x4e, 0x4b, 0x4e, 0x4f, 0x57, 0x4e, 0x10, 0x00, 0x12, 0x0b, 0x0a, 0x07, 0x53, 0x55, 0x43, 0x43, 0x45, 0x53, 0x53, 0x10, 0x01, 0x12, 0x0a, 0x0a, 0x06, 0x46, 0x41, 0x49, 0x4c, 0x45, 0x44, 0x10, @@ -10422,7 +10545,7 @@ func file_webapi_proto_rawDescGZIP() []byte { } var file_webapi_proto_enumTypes = make([]protoimpl.EnumInfo, 1) -var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 137) +var file_webapi_proto_msgTypes = make([]protoimpl.MessageInfo, 139) var file_webapi_proto_goTypes = []interface{}{ (TagCode)(0), // 0: webapi.TagCode (*SAPlatformInfo)(nil), // 1: webapi.SAPlatformInfo @@ -10562,93 +10685,95 @@ var file_webapi_proto_goTypes = []interface{}{ (*ASRoomInfo)(nil), // 135: webapi.ASRoomInfo (*RoundInfo)(nil), // 136: webapi.RoundInfo (*SARoomInfo)(nil), // 137: webapi.SARoomInfo - (*Platform)(nil), // 138: webapi.Platform - (*PlatformGameConfig)(nil), // 139: webapi.PlatformGameConfig - (*GameConfigGroup)(nil), // 140: webapi.GameConfigGroup - (*GameConfigGlobal)(nil), // 141: webapi.GameConfigGlobal - (*PlatformDbConfig)(nil), // 142: webapi.PlatformDbConfig - (*CoinPoolSetting)(nil), // 143: webapi.CoinPoolSetting - (*RoomInfo)(nil), // 144: webapi.RoomInfo - (*PlayerSingleAdjust)(nil), // 145: webapi.PlayerSingleAdjust - (*PlayerData)(nil), // 146: webapi.PlayerData - (*HorseRaceLamp)(nil), // 147: webapi.HorseRaceLamp - (*MessageInfo)(nil), // 148: webapi.MessageInfo - (*ServerInfo)(nil), // 149: webapi.ServerInfo - (*OnlineReport)(nil), // 150: webapi.OnlineReport - (*ItemInfo)(nil), // 151: webapi.ItemInfo - (*ExchangeShop)(nil), // 152: webapi.ExchangeShop - (*ShopWeight)(nil), // 153: webapi.ShopWeight + (*ASGetDollExchangeOrder)(nil), // 138: webapi.ASGetDollExchangeOrder + (*SAGetDollExchangeOrder)(nil), // 139: webapi.SAGetDollExchangeOrder + (*Platform)(nil), // 140: webapi.Platform + (*PlatformGameConfig)(nil), // 141: webapi.PlatformGameConfig + (*GameConfigGroup)(nil), // 142: webapi.GameConfigGroup + (*GameConfigGlobal)(nil), // 143: webapi.GameConfigGlobal + (*PlatformDbConfig)(nil), // 144: webapi.PlatformDbConfig + (*CoinPoolSetting)(nil), // 145: webapi.CoinPoolSetting + (*RoomInfo)(nil), // 146: webapi.RoomInfo + (*PlayerSingleAdjust)(nil), // 147: webapi.PlayerSingleAdjust + (*PlayerData)(nil), // 148: webapi.PlayerData + (*HorseRaceLamp)(nil), // 149: webapi.HorseRaceLamp + (*MessageInfo)(nil), // 150: webapi.MessageInfo + (*ServerInfo)(nil), // 151: webapi.ServerInfo + (*OnlineReport)(nil), // 152: webapi.OnlineReport + (*ItemInfo)(nil), // 153: webapi.ItemInfo + (*ExchangeShop)(nil), // 154: webapi.ExchangeShop + (*ShopWeight)(nil), // 155: webapi.ShopWeight } var file_webapi_proto_depIdxs = []int32{ 0, // 0: webapi.ASPlatformInfo.Tag:type_name -> webapi.TagCode - 138, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform + 140, // 1: webapi.ASPlatformInfo.Platforms:type_name -> webapi.Platform 0, // 2: webapi.ASGameConfig.Tag:type_name -> webapi.TagCode - 139, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig + 141, // 3: webapi.ASGameConfig.Configs:type_name -> webapi.PlatformGameConfig 0, // 4: webapi.ASGameConfigGroup.Tag:type_name -> webapi.TagCode - 140, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup + 142, // 5: webapi.ASGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup 0, // 6: webapi.ASGameConfigGlobal.Tag:type_name -> webapi.TagCode - 141, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal + 143, // 7: webapi.ASGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal 0, // 8: webapi.ASDbConfig.Tag:type_name -> webapi.TagCode - 142, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig - 138, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform + 144, // 9: webapi.ASDbConfig.DbConfigs:type_name -> webapi.PlatformDbConfig + 140, // 10: webapi.ASUpdatePlatform.Platforms:type_name -> webapi.Platform 0, // 11: webapi.SAUpdatePlatform.Tag:type_name -> webapi.TagCode - 141, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal + 143, // 12: webapi.ASUpdateGameConfigGlobal.GameStatus:type_name -> webapi.GameConfigGlobal 0, // 13: webapi.SAUpdateGameConfigGlobal.Tag:type_name -> webapi.TagCode - 139, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig + 141, // 14: webapi.ASUpdateGameConfig.Config:type_name -> webapi.PlatformGameConfig 0, // 15: webapi.SAUpdateGameConfig.Tag:type_name -> webapi.TagCode - 140, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup + 142, // 16: webapi.ASUpdateGameConfigGroup.GameConfigGroup:type_name -> webapi.GameConfigGroup 0, // 17: webapi.SAUpdateGameConfigGroup.Tag:type_name -> webapi.TagCode 0, // 18: webapi.SAAddCoinById.Tag:type_name -> webapi.TagCode 0, // 19: webapi.SAResetGamePool.Tag:type_name -> webapi.TagCode - 143, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting + 145, // 20: webapi.ASUpdateGamePool.CoinPoolSetting:type_name -> webapi.CoinPoolSetting 0, // 21: webapi.SAUpdateGamePool.Tag:type_name -> webapi.TagCode 0, // 22: webapi.SAQueryGamePoolByGameId.Tag:type_name -> webapi.TagCode - 143, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting - 143, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting + 145, // 23: webapi.SAQueryGamePoolByGameId.CoinPoolSetting:type_name -> webapi.CoinPoolSetting + 145, // 24: webapi.CoinPoolStatesInfo.CoinPoolSetting:type_name -> webapi.CoinPoolSetting 0, // 25: webapi.SAQueryAllGamePool.Tag:type_name -> webapi.TagCode 26, // 26: webapi.SAQueryAllGamePool.CoinPoolStatesInfo:type_name -> webapi.CoinPoolStatesInfo 0, // 27: webapi.SAListRoom.Tag:type_name -> webapi.TagCode - 144, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo + 146, // 28: webapi.SAListRoom.RoomInfo:type_name -> webapi.RoomInfo 0, // 29: webapi.SAGetRoom.Tag:type_name -> webapi.TagCode - 144, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo + 146, // 30: webapi.SAGetRoom.RoomInfo:type_name -> webapi.RoomInfo 0, // 31: webapi.SADestroyRoom.Tag:type_name -> webapi.TagCode - 145, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust + 147, // 32: webapi.ASSinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust 0, // 33: webapi.SASinglePlayerAdjust.Tag:type_name -> webapi.TagCode - 145, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust + 147, // 34: webapi.SASinglePlayerAdjust.PlayerSingleAdjust:type_name -> webapi.PlayerSingleAdjust 0, // 35: webapi.SAGetPlayerData.Tag:type_name -> webapi.TagCode - 146, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData + 148, // 36: webapi.SAGetPlayerData.PlayerData:type_name -> webapi.PlayerData 0, // 37: webapi.SAMorePlayerData.Tag:type_name -> webapi.TagCode - 146, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData + 148, // 38: webapi.SAMorePlayerData.PlayerData:type_name -> webapi.PlayerData 0, // 39: webapi.SAKickPlayer.Tag:type_name -> webapi.TagCode 42, // 40: webapi.ASUpdatePlayerElement.PlayerEleArgs:type_name -> webapi.PlayerEleArgs 0, // 41: webapi.SAUpdatePlayerElement.Tag:type_name -> webapi.TagCode 0, // 42: webapi.SAWhiteBlackControl.Tag:type_name -> webapi.TagCode 0, // 43: webapi.SAQueryHorseRaceLampList.Tag:type_name -> webapi.TagCode - 147, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp + 149, // 44: webapi.SAQueryHorseRaceLampList.HorseRaceLamp:type_name -> webapi.HorseRaceLamp 0, // 45: webapi.SACreateHorseRaceLamp.Tag:type_name -> webapi.TagCode 0, // 46: webapi.SAGetHorseRaceLampById.Tag:type_name -> webapi.TagCode - 147, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp - 147, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp + 149, // 47: webapi.SAGetHorseRaceLampById.HorseRaceLamp:type_name -> webapi.HorseRaceLamp + 149, // 48: webapi.ASEditHorseRaceLamp.HorseRaceLamp:type_name -> webapi.HorseRaceLamp 0, // 49: webapi.SAEditHorseRaceLamp.Tag:type_name -> webapi.TagCode 0, // 50: webapi.SARemoveHorseRaceLampById.Tag:type_name -> webapi.TagCode 0, // 51: webapi.SABlackBySnId.Tag:type_name -> webapi.TagCode 0, // 52: webapi.SACreateShortMessage.Tag:type_name -> webapi.TagCode 0, // 53: webapi.SAQueryShortMessageList.Tag:type_name -> webapi.TagCode - 148, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo + 150, // 54: webapi.SAQueryShortMessageList.MessageInfo:type_name -> webapi.MessageInfo 0, // 55: webapi.SADeleteShortMessage.Tag:type_name -> webapi.TagCode 0, // 56: webapi.SAQueryOnlineReportList.Tag:type_name -> webapi.TagCode - 146, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData + 148, // 57: webapi.SAQueryOnlineReportList.PlayerData:type_name -> webapi.PlayerData 0, // 58: webapi.SASrvCtrlClose.Tag:type_name -> webapi.TagCode 0, // 59: webapi.SASrvCtrlNotice.Tag:type_name -> webapi.TagCode 0, // 60: webapi.SASrvCtrlStartScript.Tag:type_name -> webapi.TagCode 0, // 61: webapi.SAListServerStates.Tag:type_name -> webapi.TagCode - 149, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo + 151, // 62: webapi.SAListServerStates.ServerInfo:type_name -> webapi.ServerInfo 0, // 63: webapi.SAServerStateSwitch.Tag:type_name -> webapi.TagCode 0, // 64: webapi.SAResetEtcdData.Tag:type_name -> webapi.TagCode 0, // 65: webapi.SAOnlineReportTotal.Tag:type_name -> webapi.TagCode - 150, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport + 152, // 66: webapi.SAOnlineReportTotal.OnlineReport:type_name -> webapi.OnlineReport 0, // 67: webapi.SAAddCoinByIdAndPT.Tag:type_name -> webapi.TagCode - 151, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo + 153, // 68: webapi.JybInfoAward.ItemId:type_name -> webapi.ItemInfo 83, // 69: webapi.ASCreateJYB.Award:type_name -> webapi.JybInfoAward 0, // 70: webapi.SACreateJYB.Tag:type_name -> webapi.TagCode 0, // 71: webapi.SAUpdateJYB.Tag:type_name -> webapi.TagCode @@ -10660,10 +10785,10 @@ var file_webapi_proto_depIdxs = []int32{ 94, // 77: webapi.SAGetExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo 0, // 78: webapi.SAUpExchangeStatus.Tag:type_name -> webapi.TagCode 0, // 79: webapi.SAGetExchangeShop.Tag:type_name -> webapi.TagCode - 152, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop - 153, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight + 154, // 80: webapi.SAGetExchangeShop.List:type_name -> webapi.ExchangeShop + 155, // 81: webapi.SAGetExchangeShop.Weight:type_name -> webapi.ShopWeight 0, // 82: webapi.SAThdUpdatePlayerCoin.Tag:type_name -> webapi.TagCode - 151, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo + 153, // 83: webapi.SACreateOrder.ItemInfo:type_name -> webapi.ItemInfo 0, // 84: webapi.SACallbackPayment.Tag:type_name -> webapi.TagCode 0, // 85: webapi.SAResource.Tag:type_name -> webapi.TagCode 0, // 86: webapi.SASendSms.Tag:type_name -> webapi.TagCode @@ -10672,7 +10797,7 @@ var file_webapi_proto_depIdxs = []int32{ 0, // 89: webapi.SAGetImgVerify.Tag:type_name -> webapi.TagCode 0, // 90: webapi.SAPlayerDelete.Tag:type_name -> webapi.TagCode 0, // 91: webapi.SAPlayerInviteLink.Tag:type_name -> webapi.TagCode - 151, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo + 153, // 92: webapi.ASAddItemById.ItemInfo:type_name -> webapi.ItemInfo 0, // 93: webapi.SAAddItemById.Tag:type_name -> webapi.TagCode 130, // 94: webapi.SASMSConfig.Info:type_name -> webapi.SMSInfo 0, // 95: webapi.SASMSConfig.Tag:type_name -> webapi.TagCode @@ -10680,11 +10805,13 @@ var file_webapi_proto_depIdxs = []int32{ 0, // 97: webapi.SAPopUpWindowsConfig.Tag:type_name -> webapi.TagCode 0, // 98: webapi.SARoomInfo.Tag:type_name -> webapi.TagCode 136, // 99: webapi.SARoomInfo.List:type_name -> webapi.RoundInfo - 100, // [100:100] is the sub-list for method output_type - 100, // [100:100] is the sub-list for method input_type - 100, // [100:100] is the sub-list for extension type_name - 100, // [100:100] is the sub-list for extension extendee - 0, // [0:100] is the sub-list for field type_name + 0, // 100: webapi.SAGetDollExchangeOrder.Tag:type_name -> webapi.TagCode + 94, // 101: webapi.SAGetDollExchangeOrder.OrderList:type_name -> webapi.ExchangeOrderInfo + 102, // [102:102] is the sub-list for method output_type + 102, // [102:102] is the sub-list for method input_type + 102, // [102:102] is the sub-list for extension type_name + 102, // [102:102] is the sub-list for extension extendee + 0, // [0:102] is the sub-list for field type_name } func init() { file_webapi_proto_init() } @@ -12338,6 +12465,30 @@ func file_webapi_proto_init() { return nil } } + file_webapi_proto_msgTypes[137].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*ASGetDollExchangeOrder); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_webapi_proto_msgTypes[138].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*SAGetDollExchangeOrder); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } } type x struct{} out := protoimpl.TypeBuilder{ @@ -12345,7 +12496,7 @@ func file_webapi_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_webapi_proto_rawDesc, NumEnums: 1, - NumMessages: 137, + NumMessages: 139, NumExtensions: 0, NumServices: 0, }, diff --git a/protocol/webapi/webapi.proto b/protocol/webapi/webapi.proto index 89b44e2..9a8e55c 100644 --- a/protocol/webapi/webapi.proto +++ b/protocol/webapi/webapi.proto @@ -993,3 +993,13 @@ message SARoomInfo{ repeated int32 SnId = 3; // 玩家id repeated RoundInfo List = 4; // 每局结算 } + +//获取娃娃兑换订单/get_dollExchange_order +message ASGetDollExchangeOrder{ + int32 Snid = 1;//用户id + string Platform = 2;//平台id +} +message SAGetDollExchangeOrder { + TagCode Tag = 1;//错误码 + repeated ExchangeOrderInfo OrderList = 2;//订单数据 +} \ No newline at end of file diff --git a/ranksrv/action_gatesrv.go b/ranksrv/action_gatesrv.go index 0f1114e..e35d054 100644 --- a/ranksrv/action_gatesrv.go +++ b/ranksrv/action_gatesrv.go @@ -28,6 +28,8 @@ func init() { com.Register(int(rankproto.Rank_PACKET_RANK_CSLevel), rankproto.CSPlayerLevelRank{}, CSPlayerLevelRank) // 赛季通行证积分排行 com.Register(int(rankproto.Rank_PACKET_RANK_CSPermit), rankproto.CSPermit{}, CSPermit) + // 竞技馆获奖记录 + com.Register(int(rankproto.Rank_PACKET_CSRoomAward), rankproto.CSRoomAward{}, CSRoomAward) } func CSRankMatch(s *netlib.Session, d *rankproto.GateTransmit, packetId int, data interface{}, sid int64) error { @@ -545,3 +547,48 @@ func CSPermit(s *netlib.Session, d *rankproto.GateTransmit, packetId int, data i }) return nil } + +func CSRoomAward(s *netlib.Session, d *rankproto.GateTransmit, packetId int, data interface{}, sid int64) error { + logger.Logger.Trace("CSRoomAward data:", data) + msg, ok := data.(*rankproto.CSRoomAward) + if !ok { + return nil + } + + rank.CustomAwardMgrInstance.Take(d.Platform, 0, func(list []*model.CustomLogAward, err error) { + if err != nil { + logger.Logger.Errorf("CSRoomAward error: %v", err) + return + } + + start, end := com.SkipLimitToStartEnd(msg.GetSkip(), msg.GetLimit(), len(list)) + + var ranks []*rankproto.UserAward + if end > start && int(start) < len(list) { + for _, v := range list[start:end] { + r := &rankproto.UserAward{ + Snid: v.SnId, + Name: v.Name, + Ts: v.EndTs, + } + for _, vv := range v.Awards { + r.Awards = append(r.Awards, &rankproto.Item{ + Id: vv.ItemId, + N: vv.ItemNum, + }) + } + ranks = append(ranks, r) + } + } + + pack := &rankproto.SCRoomAward{ + List: ranks, + Skip: start, + Limit: msg.GetLimit(), + Total: int32(len(list)), + } + common.SendToGate(sid, int(rankproto.Rank_PACKET_SCRoomAward), pack, s) + logger.Logger.Tracef("SCRoomAward: %v", pack) + }) + return nil +} diff --git a/ranksrv/com/listmgr.go b/ranksrv/com/listmgr.go index 511254c..14d818e 100644 --- a/ranksrv/com/listmgr.go +++ b/ranksrv/com/listmgr.go @@ -8,6 +8,9 @@ import ( "mongo.games.com/goserver/core/task" ) +// NewListMgr 创建一个列表管理器 +// cacheTime 缓存时间,单位秒 +// loadFunc 加载函数 func NewListMgr[T any](cacheTime func() int64, loadFunc func(platform string, index int32) ([]T, error)) *ListMgr[T] { return &ListMgr[T]{ platform: make(map[string]map[int32]*DataItem[T]), diff --git a/ranksrv/rank/customaward.go b/ranksrv/rank/customaward.go new file mode 100644 index 0000000..0cfc9d4 --- /dev/null +++ b/ranksrv/rank/customaward.go @@ -0,0 +1,24 @@ +package rank + +import ( + "time" + + "github.com/jinzhu/now" + "mongo.games.com/goserver/core/logger" + + "mongo.games.com/game/model" + "mongo.games.com/game/ranksrv/com" +) + +var CustomAwardMgrInstance = com.NewListMgr[*model.CustomLogAward]( + func() int64 { + return int64(model.GameParamData.CustomAwardUpdateTime) + }, + func(platform string, index int32) ([]*model.CustomLogAward, error) { + // 当天数据 + startTs := now.BeginningOfDay().Unix() + endTs := startTs + 24*int64(time.Hour.Seconds()) + logger.Logger.Tracef("load custom award platform:%s startTs:%v endTs:%v", platform, startTs, endTs) + ret, err := model.CustomLogAwardFind(platform, startTs, endTs) + return ret, err + }) diff --git a/shell/build.bat b/shell/build.bat index 5d98f1f..da00f16 100644 --- a/shell/build.bat +++ b/shell/build.bat @@ -1,8 +1,10 @@ -call shell/build_sub.bat dbproxy -call shell/build_sub.bat mgrsrv -call shell/build_sub.bat gatesrv -call shell/build_sub.bat worldsrv -call shell/build_sub.bat gamesrv -call shell/build_sub.bat robot -call shell/build_sub.bat ranksrv -call shell/build_sub.bat machine \ No newline at end of file +@echo off +setlocal enabledelayedexpansion + +for /f %%i in (shell/programs.txt) do ( + call shell/build_sub.bat %%i +) + +endlocal + +echo "build complete!" \ No newline at end of file diff --git a/shell/clean.bat b/shell/clean.bat new file mode 100644 index 0000000..ced09a3 --- /dev/null +++ b/shell/clean.bat @@ -0,0 +1,11 @@ +@echo off +setlocal enabledelayedexpansion + +for /f "tokens=*" %%a in (shell/programs.txt) do ( + if exist "%%a\*.log" del /q "%%a\*.log" + if exist "%%a\*.log.*" del /q "%%a\*.log.*" + + echo "clean logs: %%a" +) + +echo "clean logs complete!" \ No newline at end of file diff --git a/shell/close.bat b/shell/close.bat new file mode 100644 index 0000000..57c22d9 --- /dev/null +++ b/shell/close.bat @@ -0,0 +1,10 @@ +@echo off +setlocal enabledelayedexpansion + +for /f %%i in (shell/programs.txt) do ( + taskkill /F /IM %%i.exe +) + +endlocal + +echo "close complete!" \ No newline at end of file diff --git a/shell/exclude.txt b/shell/exclude.txt new file mode 100644 index 0000000..0a8394e --- /dev/null +++ b/shell/exclude.txt @@ -0,0 +1,9 @@ +gameparam.json +clientparam.json +thrconfig.json +gamedata.json +fishingparam.json +normalparam.json +gmac.json +zone_rob.json +icon_rob.json \ No newline at end of file diff --git a/shell/programs.txt b/shell/programs.txt new file mode 100644 index 0000000..f49d1bc --- /dev/null +++ b/shell/programs.txt @@ -0,0 +1,8 @@ +dbproxy +mgrsrv +gatesrv +worldsrv +gamesrv +robot +ranksrv +machine \ No newline at end of file diff --git a/shell/start.bat b/shell/start.bat new file mode 100644 index 0000000..2ff6137 --- /dev/null +++ b/shell/start.bat @@ -0,0 +1,17 @@ +@echo off +setlocal enabledelayedexpansion + +for /f "tokens=*" %%a in (shell/programs.txt) do ( + set program=%%a/%%a.exe + + if exist "!program!" ( + pushd %%a + start "" "%%a.exe" + popd + echo "start: !program!" + ) else ( + echo "not found: !program!" + ) +) + +echo "start complete!" \ No newline at end of file diff --git a/shell/update_deploy.bat b/shell/update_deploy.bat index 502ed4c..c96763a 100644 --- a/shell/update_deploy.bat +++ b/shell/update_deploy.bat @@ -2,33 +2,11 @@ set deployDir="..\deploy" xcopy .\data\* %deployDir%\data\ /s /e /y -xcopy .\dbproxy\dbproxy %deployDir% /y -del .\dbproxy\dbproxy +for /f "tokens=*" %%a in (programs.txt) do ( + xcopy .\%%a\%%a %deployDir% /y + del .\%%a\%%a +) -xcopy .\mgrsrv\mgrsrv %deployDir% /y -del .\mgrsrv\mgrsrv - -xcopy .\gatesrv\gatesrv %deployDir% /y -del .\gatesrv\gatesrv - -xcopy .\worldsrv\worldsrv %deployDir% /y -del .\worldsrv\worldsrv - -xcopy .\gamesrv\gamesrv %deployDir% /y -del .\gamesrv\gamesrv - -xcopy .\robot\robot %deployDir% /y -del .\robot\robot - -xcopy .\ranksrv\ranksrv %deployDir% /y -del .\ranksrv\ranksrv - -if exist "%deployDir%\data\gameparam.json" (del %deployDir%\data\gameparam.json) -if exist "%deployDir%\data\clientparam.json" (del %deployDir%\data\clientparam.json) -if exist "%deployDir%\data\thrconfig.json" (del %deployDir%\data\thrconfig.json) -if exist "%deployDir%\data\gamedata.json" (del %deployDir%\data\gamedata.json) -if exist "%deployDir%\data\fishingparam.json" (del %deployDir%\data\fishingparam.json) -if exist "%deployDir%\data\normalparam.json" (del %deployDir%\data\normalparam.json) -if exist "%deployDir%\data\gmac.json" (del %deployDir%\data\gmac.json) -if exist "%deployDir%\data\zone_rob.json" (del %deployDir%\data\zone_rob.json) -if exist "%deployDir%\data\icon_rob.json" (del %deployDir%\data\icon_rob.json) \ No newline at end of file +for /f "tokens=*" %%f in (exclude.txt) do ( + if exist "%deployDir%\data\%%f" (del "%deployDir%\data\%%f") +) \ No newline at end of file diff --git a/srvdata/gameitem.go b/srvdata/gameitem.go index 86097ea..72af0e9 100644 --- a/srvdata/gameitem.go +++ b/srvdata/gameitem.go @@ -56,6 +56,19 @@ func (m *GameItem) Get(platform string, id int32) *server.DB_GameItem { return nil } +func (m *GameItem) GetItems(plt string) map[int32]*server.DB_GameItem { + ret := make(map[int32]*server.DB_GameItem) + for _, v := range m.Data { + ret[v.Id] = v + } + if v, ok := m.Items[plt]; ok { + for _, vv := range v { + ret[vv.Id] = vv + } + } + return ret +} + func (m *GameItem) GetArr(platform string) []*server.DB_GameItem { if len(m.AllItems[platform]) == 0 { for _, v := range m.Data { diff --git a/startup.bat b/startup.bat index 7784487..2bc575e 100644 --- a/startup.bat +++ b/startup.bat @@ -1,21 +1,4 @@ set GODEBUG=gctrace=1 -cd dbproxy -start dbproxy.exe +@echo off -cd ../mgrsrv -start mgrsrv.exe - -cd ../gatesrv -start gatesrv.exe - -cd ../worldsrv -start worldsrv.exe - -cd ../gamesrv -start gamesrv.exe - -cd ../ranksrv -start ranksrv.exe - -cd ../robot -start robot.exe \ No newline at end of file +call shell/start.bat \ No newline at end of file diff --git a/webapi/deprecated.go b/webapi/deprecated.go index 7d0c4ac..656fbdf 100644 --- a/webapi/deprecated.go +++ b/webapi/deprecated.go @@ -82,6 +82,12 @@ func API_ExchangeRecord(appId string, body proto.Message) ([]byte, error) { return postRequest(appId, "/get_exchange_order", nil, body, "http", DEFAULT_TIMEOUT) } +// 获取娃娃兑换记录 +func API_DollExchangeRecord(appId string, body proto.Message) ([]byte, error) { + + return postRequest(appId, "/get_dollExchange_order", nil, body, "http", DEFAULT_TIMEOUT) +} + // APIGetMatchAwardCode 获取比赛奖品话费兑换码 func APIGetMatchAwardCode(appId string, body proto.Message) ([]byte, error) { return postRequest(appId, "/get_match_award_code", nil, body, "http", DEFAULT_TIMEOUT) diff --git a/worldsrv/action_bag.go b/worldsrv/action_bag.go index 54e4f59..66a00a0 100644 --- a/worldsrv/action_bag.go +++ b/worldsrv/action_bag.go @@ -3,6 +3,9 @@ package main import ( "fmt" "math/rand" + "mongo.games.com/game/proto" + webapi_proto "mongo.games.com/game/protocol/webapi" + "mongo.games.com/game/webapi" "strconv" "time" @@ -71,11 +74,18 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e if common.Config.IsDevMode { if msg.GetOpt() == -1 { - items := []*Item{{ + items := []*model.Item{{ ItemId: msg.ItemId, ItemNum: int64(msg.ItemNum), }} - BagMgrSingleton.AddItems(p, items, 0, common.GainWay_ItemUse, "system", "测试", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + GainWay: common.GainWay_ItemUse, + Operator: "system", + Remark: "测试", + }) return nil } } @@ -111,7 +121,7 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e case ItemCanUse: logger.Logger.Trace("道具使用", msg.ItemId) - items := map[int32]*Item{} + items := map[int32]*model.Item{} var useFunc func() saleFunc := func(gainWay int32, oper, remark string) { if gainWay == 0 { @@ -124,7 +134,19 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e remark = "道具使用" } // 使用道具,减少道具 - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, gainWay, oper, remark, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-msg.ItemNum), + }, + }, + GainWay: gainWay, + Operator: oper, + Remark: remark, + }) pack.RetCode = bag.OpResultCode_OPRC_Sucess pack.NowItemId = item.ItemId pack.NowItemNum = item.ItemNum @@ -143,11 +165,18 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e remark = "道具使用" } if len(items) > 0 { - var itemArr []*Item + var itemArr []*model.Item for _, v := range items { itemArr = append(itemArr, v) } - BagMgrSingleton.AddItems(p, itemArr, 0, gainWay, oper, remark, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: itemArr, + GainWay: gainWay, + Operator: oper, + Remark: remark, + }) for _, v := range itemArr { pack.Infos = append(pack.Infos, &bag.ItemInfo{ ItemId: v.ItemId, @@ -190,7 +219,7 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e if vv > 0 { item, ok := items[int32(k)] if !ok { - items[int32(k)] = &Item{ + items[int32(k)] = &model.Item{ ItemId: int32(k), ItemNum: vv, ObtainTime: ts, @@ -224,7 +253,7 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e if vv > 0 { item, ok := items[int32(k)] if !ok { - items[int32(k)] = &Item{ + items[int32(k)] = &model.Item{ ItemId: int32(k), ItemNum: vv, ObtainTime: ts, @@ -252,8 +281,19 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e logger.Logger.Trace("道具赠送成功", msg.ItemId) remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId) BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum}) - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, common.GainWay_ItemMove, - "player", remark, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-msg.ItemNum), + }, + }, + GainWay: common.GainWay_ItemMove, + Operator: "player", + Remark: remark, + }) pack.RetCode = bag.OpResultCode_OPRC_Sucess pack.NowItemId = msg.ItemId pack.NowItemNum = item.ItemNum @@ -266,8 +306,19 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e logger.Logger.Trace("道具赠送成功", msg.ItemId) remark := fmt.Sprintf("赠送给玩家(%v)", msg.AcceptSnId) BagMgrSingleton.AddMailByItem(p.Platform, p.SnId, p.Name, msg.AcceptSnId, msg.ShowId, []int32{msg.ItemId, msg.ItemNum}) - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-msg.ItemNum), 0, common.GainWay_ItemMove, - "player", remark, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-msg.ItemNum), + }, + }, + GainWay: common.GainWay_ItemMove, + Operator: "player", + Remark: remark, + }) pack.RetCode = bag.OpResultCode_OPRC_Sucess pack.NowItemId = msg.ItemId pack.NowItemNum = item.ItemNum @@ -283,7 +334,19 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e logger.Logger.Trace("道具出售", msg.ItemId) if msg.ItemNum > 0 { remark := "道具出售" + fmt.Sprintf("%v-%v", msg.ItemId, msg.ItemNum) - _, _, isF := BagMgrSingleton.AddItem(p, int64(msg.ItemId), int64(-msg.ItemNum), 0, common.GainWay_Item_Sale, "sys", remark, 0, 0, false) + _, _, isF := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-msg.ItemNum), + }, + }, + GainWay: common.GainWay_Item_Sale, + Operator: "player", + Remark: remark, + }) if isF { pack.RetCode = bag.OpResultCode_OPRC_Sucess if item.SaleGold > 0 { @@ -309,8 +372,9 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e send() return nil } - bagInfo, _, isF := BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + bagInfo, _, isF := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: []*model.Item{ { ItemId: msg.GetItemId(), @@ -320,7 +384,6 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e GainWay: common.GainWayItemChange, Operator: "system", Remark: "背包内使用兑换", - NoLog: false, }) if isF { pack.RetCode = bag.OpResultCode_OPRC_Sucess @@ -334,8 +397,9 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e logger.Logger.Trace("道具分解", msg.ItemId) itemInfo := srvdata.GameItemMgr.Get(p.Platform, msg.ItemId) if msg.ItemNum > 0 && itemInfo != nil { - _, _, isF := BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + _, _, isF := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: []*model.Item{ { ItemId: msg.GetItemId(), @@ -345,7 +409,6 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e GainWay: common.GainWayItemFen, Operator: "system", Remark: fmt.Sprintf("道具分解%v", msg.GetItemId()), - NoLog: false, }) if isF { pack.RetCode = bag.OpResultCode_OPRC_Sucess @@ -358,9 +421,10 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e }) } } - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, - Change: changeItems, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: changeItems, Cost: []*model.Item{ { ItemId: msg.GetItemId(), @@ -452,8 +516,8 @@ func CSPropExchange(s *netlib.Session, packetid int, data interface{}, sid int64 return nil } // 检查背包是否足够 - var items []*Item - var costItems []*Item + var items []*model.Item + var costItems []*model.Item for k, v := range info.GetCost() { item := BagMgrSingleton.GetItem(p.SnId, int32(k)) if item == nil || item.ItemNum < v { @@ -462,29 +526,46 @@ func CSPropExchange(s *netlib.Session, packetid int, data interface{}, sid int64 } info := srvdata.GameItemMgr.Get(p.Platform, int32(k)) if info != nil { - costItems = append(costItems, &Item{ + costItems = append(costItems, &model.Item{ ItemId: int32(k), ItemNum: v, - Name: info.Name, }) } } for k, v := range info.GetGain() { info := srvdata.GameItemMgr.Get(p.Platform, int32(k)) if info != nil { - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: int32(k), ItemNum: v, - Name: info.Name, }) } } // 扣除背包物品 for _, item := range costItems { - BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWayItemCollectExchange, "system", "集卡活动兑换", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: -item.ItemNum, + }, + }, + GainWay: common.GainWayItemCollectExchange, + Operator: "system", + Remark: "集卡活动兑换", + }) } // 增加背包物品 - BagMgrSingleton.AddItems(p, items, 0, common.GainWayItemCollectExchange, "system", "集卡活动兑换", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + GainWay: common.GainWayItemCollectExchange, + Operator: "system", + Remark: "集卡活动兑换", + }) for _, v := range items { pack.Items = append(pack.Items, &bag.PropInfo{ ItemId: v.ItemId, @@ -530,18 +611,18 @@ func CSDollChange(s *netlib.Session, packetid int, data interface{}, sid int64) return nil } - bagInfo, rest, isF := BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + bagInfo, rest, isF := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: []*model.Item{ { ItemId: item.GetItemId(), - ItemNum: 1, + ItemNum: -1, }, }, GainWay: common.GainWayItemBagChangeDoll, Operator: "system", Remark: "背包内使用兑换娃娃卡", - NoLog: false, }) logger.Logger.Trace("背包内使用兑换娃娃卡 bagInfo = ", bagInfo) pack.RetCode = rest @@ -583,11 +664,46 @@ func CSDollChangeLog(s *netlib.Session, packetid int, data interface{}, sid int6 info.CreateTs = strconv.FormatInt(log.CreateTs, 10) info.OpTs = strconv.FormatInt(log.OpTs, 10) info.Remark = log.Remark + info.TypeId = 1 pack.Info = append(pack.Info, info) } } - p.SendToClient(int(bag.SPacketID_PACKET_SC_DollChangeLog), pack) + task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + msg := &webapi_proto.ASGetDollExchangeOrder{ + Snid: p.SnId, + Platform: p.Platform, + } + buff, err := webapi.API_DollExchangeRecord(common.GetAppId(), msg) + as := &webapi_proto.SAGetDollExchangeOrder{} + if err != nil { + logger.Logger.Error("API_DollExchangeRecord error:", err) + return nil + } else if err := proto.Unmarshal(buff, as); err != nil { // 有订单 + logger.Logger.Errorf("DollExchangeRecord: %v", err) + return nil + + } + return as + }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + if data != nil { + if as := data.(*webapi_proto.SAGetDollExchangeOrder); as != nil { + for _, v := range as.OrderList { + cdata := ShopMgrSington.GetExchangeData(p.Platform, v.GoodsId) + record := &bag.DillChangeLogInfo{ + CreateTs: strconv.FormatInt(v.CreateTime, 10), + State: v.Status, + Remark: v.Remark, + ItemId: cdata.ItemId, + ItemNum: v.ExchangeNum, + TypeId: 2, + } + pack.Info = append(pack.Info, record) + } + } + } + p.SendToClient(int(bag.SPacketID_PACKET_SC_DollChangeLog), pack) + }), "DollExchangeRecord").Start() }), "CSDollChangeLog").Start() return nil } diff --git a/worldsrv/action_coinscene.go b/worldsrv/action_coinscene.go index 25282fb..02f866b 100644 --- a/worldsrv/action_coinscene.go +++ b/worldsrv/action_coinscene.go @@ -104,7 +104,7 @@ func (this *CSCoinSceneGetPlayerNumHandler) Process(s *netlib.Session, packetid // if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场 // s := SceneMgrSingleton.GetScene(int(params[0])) // if s != nil { -// if s.limitPlatform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) { +// if s.platform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) { // roomId = params[0] // } // } diff --git a/worldsrv/action_friend.go b/worldsrv/action_friend.go index d9861e7..07a086b 100644 --- a/worldsrv/action_friend.go +++ b/worldsrv/action_friend.go @@ -468,8 +468,8 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da return nil } //进入房间 - if scene.limitPlatform != nil { - if scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr { + if scene.platform != nil { + if scene.platform.Isolated && p.Platform != scene.platform.IdStr { logger.Logger.Warn("CSInviteFriendHandler scene room not find") opRetCode = friend.OpResultCode_OPRC_InviteFriend_RoomNotExist //房间不存在 send(p) @@ -503,8 +503,8 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da // 房费是否充足 if scene.IsCustom() { - cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId] - if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) { + cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.CustomParam.RoomConfigId] + if scene.CustomParam.CostType == 1 && !scene.sp.CostEnough(int(scene.CustomParam.CostType), scene.playerNum, cfg, p.SnId) { logger.Logger.Trace("CSInviteFriendHandler cost error") opRetCode = friend.OpResultCode_OPRC_InviteFriend_CostNotEnough send(p) @@ -519,7 +519,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da send(p) return nil } - if reason := sp.CanEnter(scene, p); reason != 0 { + if reason := sp.CanEnter(scene, p.SnId); reason != 0 { logger.Logger.Trace("CSInviteFriendHandler CanEnter reason ", reason) opRetCode = friend.OpResultCode_OPRC_InviteFriend_GameNotCanEnter //游戏已开始 send(p) diff --git a/worldsrv/action_game.go b/worldsrv/action_game.go index 360feeb..723b6c7 100644 --- a/worldsrv/action_game.go +++ b/worldsrv/action_game.go @@ -4,6 +4,7 @@ import ( "fmt" "math/rand" "slices" + "sort" "time" "mongo.games.com/goserver/core/basic" @@ -73,15 +74,15 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in gameMode = scene.gameMode roomId = scene.sceneId if p.IsRob { - p.Platform = scene.limitPlatform.IdStr + p.Platform = scene.platform.IdStr } cfg = PlatformMgrSingleton.GetGameFree(p.Platform, scene.dbGameFree.Id) if cfg != nil && (cfg.GroupId != scene.groupId || cfg.GroupId == 0) { - if scene.limitPlatform != nil { - if scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr { + if scene.platform != nil { + if scene.platform.Isolated && p.Platform != scene.platform.IdStr { code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game - logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.Name", scene.gameId, scene.gameMode) + logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.platform.Isolated && p.Platform != scene.platform.Name", scene.gameId, scene.gameMode) goto failed } } @@ -105,8 +106,8 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in } // 房费是否充足 if scene.IsCustom() { - cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId] - if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) { + cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.CustomParam.RoomConfigId] + if scene.CustomParam.CostType == 1 && !scene.sp.CostEnough(int(scene.CustomParam.CostType), scene.playerNum, cfg, p.SnId) { code = gamehall.OpResultCode_Game_OPRC_CostNotEnough logger.Logger.Trace("CSEnterRoomHandler cost error") goto failed @@ -128,7 +129,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in } //检测房间状态是否开启 - if !scene.IsMatchScene() && !PlatformMgrSingleton.CheckGameState(scene.limitPlatform.IdStr, dbGameFree.Id) { + if !scene.IsMatchScene() && !PlatformMgrSingleton.CheckGameState(scene.platform.IdStr, dbGameFree.Id) { code = gamehall.OpResultCode_Game_OPRC_GameHadClosed logger.Logger.Tracef("CSEnterRoomHandler SnId:%v GameFreeId:%v GameHadClosed", p.SnId, dbGameFree.Id) goto failed @@ -141,7 +142,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in goto failed } - if reason := sp.CanEnter(scene, p); reason != 0 { + if reason := sp.CanEnter(scene, p.SnId); reason != 0 { code = gamehall.OpResultCode_Game(reason) logger.Logger.Trace("CSEnterRoomHandler sp.CanEnter(scene, p) reason ", reason) goto failed @@ -318,7 +319,7 @@ func (this *CSQueryRoomInfoHandler) ProcessLocalGame(s *netlib.Session, packetid isShow = true } } - if p.Platform == scene.limitPlatform.IdStr || isShow { + if p.Platform == scene.platform.IdStr || isShow { if scene.sceneMode == int(msg.GetSceneMode()) && len(scene.players) != 0 { if scene.gameId == int(gameid) && scene.dbGameFree.GetSceneType() == msg.GetGameSite() { @@ -519,7 +520,7 @@ func (this *CSEnterGameHandler) ProcessLocal(s *netlib.Session, packetid int, da if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场 s := SceneMgrSingleton.GetScene(int(params[0])) if s != nil { - if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) { + if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) { roomId = params[0] } } @@ -615,7 +616,7 @@ func (this *CSEnterGameHandler) ProcessNormal(s *netlib.Session, packetid int, d if len(params) != 0 && p.GMLevel > 0 { //允许GM直接按房间ID进场 s := SceneMgrSingleton.GetScene(int(params[0])) if s != nil { - if s.limitPlatform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) { + if s.platform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) { roomId = params[0] } } @@ -648,7 +649,7 @@ func (this *CSEnterGameHandler) ProcessNormal(s *netlib.Session, packetid int, d if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场 s := SceneMgrSingleton.GetScene(int(params[0])) if s != nil { - if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) { + if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) { roomId = params[0] } } @@ -1132,9 +1133,9 @@ func CSAudienceEnterRoomHandler(s *netlib.Session, packetId int, data interface{ } // 是不是相同平台 cfg = PlatformMgrSingleton.GetGameFree(p.Platform, scene.dbGameFree.Id) - if cfg == nil || (scene.limitPlatform != nil && scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr) { + if cfg == nil || (scene.platform != nil && scene.platform.Isolated && p.Platform != scene.platform.IdStr) { code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game - logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.Name", scene.gameId, scene.gameMode) + logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.platform.Isolated && p.Platform != scene.platform.Name", scene.gameId, scene.gameMode) goto failed } // 游戏规则是否存在 @@ -1301,7 +1302,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{ } // 费用是否充足 - if len(cfg.GetCost()) > 0 && !sp.CostEnough(int(costType), int(msg.GetPlayerNum()), cfg, p) { + if len(cfg.GetCost()) > 0 && !sp.CostEnough(int(costType), int(msg.GetPlayerNum()), cfg, p.SnId) { code = gamehall.OpResultCode_Game_OPRC_CostNotEnough send() return nil @@ -1345,7 +1346,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{ } if costType == 2 { - sp.CostPayment(scene, p) + sp.CostPayment(scene, p.SnId) } code = gamehall.OpResultCode_Game_OPRC_Sucess_Game @@ -1411,7 +1412,7 @@ func CSGetPrivateRoomListHandler(s *netlib.Session, packetId int, data interface GameFreeId: v.dbGameFree.GetId(), GameId: v.dbGameFree.GetGameId(), RoomTypeId: v.GetRoomTypeId(), - RoomConfigId: v.GetRoomConfigId(), + RoomConfigId: v.CustomParam.GetRoomConfigId(), RoomId: int32(v.sceneId), NeedPassword: int32(needPassword), CurrRound: v.currRound, @@ -1424,6 +1425,13 @@ func CSGetPrivateRoomListHandler(s *netlib.Session, packetId int, data interface } pack.Datas = append(pack.Datas, d) } + + pack.Datas = append(pack.Datas, CustomRoomMgrSingle.GetRoomList(p.Platform)...) + + sort.Slice(pack.Datas, func(i, j int) bool { + return pack.Datas[i].GetCreateTs() < pack.Datas[j].GetCreateTs() + }) + p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SC_GETPRIVATEROOMLIST), pack) logger.Logger.Tracef("SCGetPrivateRoomList: %v", pack) return nil diff --git a/worldsrv/action_hundredscene.go b/worldsrv/action_hundredscene.go index d0befc0..611c5fb 100644 --- a/worldsrv/action_hundredscene.go +++ b/worldsrv/action_hundredscene.go @@ -101,7 +101,7 @@ func (this *CSHundredSceneOpHandler) Process(s *netlib.Session, packetid int, da if len(params) != 0 && p.GMLevel > 0 { //允许GM直接按房间ID进场 s := SceneMgrSingleton.GetScene(int(params[0])) if s != nil { - if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) { + if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) { roomId = params[0] } } diff --git a/worldsrv/action_pets.go b/worldsrv/action_pets.go index 40af61f..48db50d 100644 --- a/worldsrv/action_pets.go +++ b/worldsrv/action_pets.go @@ -143,14 +143,28 @@ func (this *CSRisingStarHandler) Process(s *netlib.Session, packetid int, data i return nil } } + if role == nil { + logger.Logger.Tracef("人物不存在") + return nil + } //背包数据处理 item := BagMgrSingleton.GetItem(p.SnId, role.Fragment) - if item != nil { - // item.ItemNum -= role.Amount + if item != nil && item.ItemNum >= int64(role.Amount) { role.HaveAmount -= role.Amount remark := role.Name + "升星" - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-role.Amount), 0, common.GainWay_RoleUpgrade, - "player", remark, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-role.Amount), + }, + }, + GainWay: common.GainWay_RoleUpgrade, + Operator: "player", + Remark: remark, + }) //人物模型状态处理 p.Roles.ModUnlock[msg.RisingModId]++ FriendMgrSington.UpdateInfo(p.Platform, p.SnId) @@ -177,15 +191,27 @@ func (this *CSRisingStarHandler) Process(s *netlib.Session, packetid int, data i return nil } } + if pet == nil { + logger.Logger.Tracef("宠物不存在") + return nil + } //背包数据处理 item := BagMgrSingleton.GetItem(p.SnId, pet.Fragment) - if item != nil { - // item.ItemNum -= pet.Amount + if item != nil && item.ItemNum >= int64(pet.Amount) { pet.HaveAmount -= pet.Amount remark := pet.Name + "升星" - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-pet.Amount), 0, common.GainWay_PetUpgrade, - "player", remark, 0, 0, false) - + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-pet.Amount), + }, + }, + GainWay: common.GainWay_PetUpgrade, + Operator: "player", + Remark: remark, + }) p.Pets.ModUnlock[msg.RisingModId]++ FriendMgrSington.UpdateInfo(p.Platform, p.SnId) p.dirty = true @@ -193,7 +219,6 @@ func (this *CSRisingStarHandler) Process(s *netlib.Session, packetid int, data i SendInfoPet(pets.OpResultCode_OPRC_Sucess, PetMgrSington.GetPetInfo(p, msg.RisingModId)) } } - } return nil } @@ -301,9 +326,19 @@ func (this *CSRolePetUnlockHandler) Process(s *netlib.Session, packetid int, dat item := BagMgrSingleton.GetItem(p.SnId, roleInfo.Fragment) if item != nil && item.ItemNum >= int64(roleInfo.Amount) { remark := roleInfo.Name + "解锁" - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-roleInfo.Amount), 0, common.GainWay_RoleUpgrade, - "player", remark, 0, 0, false) - + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-roleInfo.Amount), + }, + }, + GainWay: common.GainWay_RoleUpgrade, + Operator: "player", + Remark: remark, + }) p.Roles.ModUnlock[msg.UseModId] = 1 if p.Roles.Mod[msg.UseModId] == nil { p.Roles.Mod[msg.UseModId] = &model.ModEx{} @@ -326,9 +361,19 @@ func (this *CSRolePetUnlockHandler) Process(s *netlib.Session, packetid int, dat item := BagMgrSingleton.GetItem(p.SnId, petInfo.Fragment) if item != nil && item.ItemNum >= int64(petInfo.Amount) { remark := petInfo.Name + "解锁" - BagMgrSingleton.AddItem(p, int64(item.ItemId), int64(-petInfo.Amount), 0, common.GainWay_PetUpgrade, - "player", remark, 0, 0, false) - + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: int64(-petInfo.Amount), + }, + }, + GainWay: common.GainWay_PetUpgrade, + Operator: "player", + Remark: remark, + }) p.Pets.ModUnlock[msg.UseModId] = 1 if p.Pets.Mod[msg.UseModId] == nil { p.Pets.Mod[msg.UseModId] = &model.ModEx{} @@ -395,17 +440,24 @@ func (this *CSPetSkillLevelUpHandler) Process(s *netlib.Session, packetid int, d } //消耗道具 itemCon := SkillInfo.ItemConsum - var items []*Item + var items []*model.Item for itemId, itemNum := range itemCon { - if itemNum == 0 { + if itemNum <= 0 { return nil } - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: int32(itemId), ItemNum: -itemNum, }) } - _, _, isF := BagMgrSingleton.AddItems(p, items, 0, common.GainWayPetSkillLevelUp, "system", "宠物技能升级消耗", 0, 0, false) + _, _, isF := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + GainWay: common.GainWayPetSkillLevelUp, + Operator: "system", + Remark: "宠物技能升级消耗", + }) if isF { p.Pets.SkillInfo[petId][skillId] = level + 1 if level == 0 { @@ -543,14 +595,14 @@ func CSSkinUpgrade(s *netlib.Session, packetid int, data interface{}, sid int64) ItemNum: -v.GetN(), }) } - _, _, ok = BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + _, _, ok = BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: change, Add: 0, GainWay: common.GainWaySkinUpGrade, Operator: "system", Remark: "皮肤升级消耗", - NoLog: false, }) if !ok { logger.Logger.Errorf("CSSkinUpgrade upgrade error") @@ -597,14 +649,14 @@ func SkinUnLock(p *Player, id int32) (*pets.SkinInfo, pets.OpResultCode) { ItemNum: -v.GetN(), }) } - _, _, ok := BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + _, _, ok := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: change, Add: 0, GainWay: common.GainWaySkinUnLock, Operator: "system", Remark: "皮肤解锁消耗", - NoLog: false, }) if !ok { logger.Logger.Errorf("CSSKinUnLock Unlock error") diff --git a/worldsrv/action_phonelottery.go b/worldsrv/action_phonelottery.go index f8f39e1..2c944ba 100644 --- a/worldsrv/action_phonelottery.go +++ b/worldsrv/action_phonelottery.go @@ -99,7 +99,7 @@ func (this *CSPhoneLotteryHandler) Process(s *netlib.Session, packetid int, data p.addLotteryCount(-count) pool := srvdata.PBDB_PhoneLotteryMgr.Datas.GetArr() pack := &player_proto.SCPhoneLottery{} - items := make([]*Item, 0) + items := make([]*model.Item, 0) for i := 1; i <= int(count); i++ { //抽奖 rate := 0 @@ -167,7 +167,7 @@ func (this *CSPhoneLotteryHandler) Process(s *netlib.Session, packetid int, data itemArr.ItemId = lottery.Item_Id itemArr.ItemNum = int64(lottery.Grade) itemArr.Id = lottery.Id - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: lottery.Item_Id, // 物品id ItemNum: int64(lottery.Grade), // 数量 }) @@ -178,7 +178,14 @@ func (this *CSPhoneLotteryHandler) Process(s *netlib.Session, packetid int, data } } //增加到玩家背包 - BagMgrSingleton.AddItems(p, items, 0, common.GainWay_PhoneScore, "system", "玩游戏积分", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + GainWay: common.GainWay_PhoneScore, + Operator: "system", + Remark: "玩游戏积分", + }) pack.Count = p.LotteryCount pack.PhoneScore = p.PhoneScore logger.Logger.Tracef("获取玩家抽奖权重 score = %d,抽奖获得的物品:%v", p.PhoneScore, pack) @@ -389,9 +396,10 @@ func (this *CSDiamondLotteryHandler) Process(s *netlib.Session, packetid int, da } } } - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, - Change: items, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, Cost: []*model.Item{ { ItemId: common.ItemIDDiamond, @@ -404,7 +412,6 @@ func (this *CSDiamondLotteryHandler) Process(s *netlib.Session, packetid int, da Remark: "钻石抽奖", GameId: 0, GameFreeId: 0, - NoLog: false, }) pack.LuckyScore = p.DiamondLotteryScore p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SC_DiamondLottery), pack) @@ -462,8 +469,8 @@ func (this *CSDiamondLotteryLuckyAwardHandler) Process(s *netlib.Session, packet //获取奖励 for _, lotteryInfo := range config.Info { if lotteryInfo.Type == 2 { - var items []*Item - items = append(items, &Item{ + var items []*model.Item + items = append(items, &model.Item{ ItemId: lotteryInfo.ItemId, // 物品id ItemNum: int64(lotteryInfo.Grade), // 数量 }) @@ -472,7 +479,14 @@ func (this *CSDiamondLotteryLuckyAwardHandler) Process(s *netlib.Session, packet ItemId: lotteryInfo.ItemId, ItemNum: int64(lotteryInfo.Grade), } - BagMgrSingleton.AddItems(p, items, 0, common.GainWayDiamondLottery, "system", "钻石抽奖保底奖励", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + GainWay: common.GainWayDiamondLottery, + Operator: "system", + Remark: "钻石抽奖保底奖励", + }) pack.Item = append(pack.Item, itemData) break } diff --git a/worldsrv/action_player.go b/worldsrv/action_player.go index f2d15cf..c84e5d2 100644 --- a/worldsrv/action_player.go +++ b/worldsrv/action_player.go @@ -1691,15 +1691,15 @@ func (this *CSPlayerVIPBuyPacketFactory) CreatePacket() interface{} { func (this *CSPlayerVIPBuyHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error { logger.Logger.Trace("CSVIPBuy Process recv ", data) - if msg, ok := data.(*player_proto.CSVIPBuy); ok { - p := PlayerMgrSington.GetPlayer(sid) - if p == nil { - logger.Logger.Warn("CSPlayerVIPBuyHandler p == nil") - return nil - } - - p.SCVIPBuy(int64(msg.GetMoney())) - } + //if msg, ok := data.(*player_proto.CSVIPBuy); ok { + // p := PlayerMgrSington.GetPlayer(sid) + // if p == nil { + // logger.Logger.Warn("CSPlayerVIPBuyHandler p == nil") + // return nil + // } + // + // p.SCVIPBuy(int64(msg.GetMoney())) + //} return nil } @@ -1722,7 +1722,7 @@ func (this *CSPlayerVIPInfoHandler) Process(s *netlib.Session, packetid int, dat logger.Logger.Warn("CSPlayerVIPInfoHandler p == nil") return nil } - p.SCVIPInfo() + p.GetVIPLevel() } return nil } @@ -3124,8 +3124,9 @@ func CSUpdateAttribute(s *netlib.Session, packetId int, data interface{}, sid in send() // 获得10v卡 if p.GuideStep == 2 { - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: []*model.Item{ { ItemId: common.ItemIDVCard, @@ -3170,24 +3171,6 @@ func CSClawdollItemLog(s *netlib.Session, packetId int, data interface{}, sid in return nil } - var change []*model.Item - change = append(change, &model.Item{ - ItemId: common.ItemIDClawdoll, - ItemNum: 3, - }) - - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, - Change: change, - Add: 0, - GainWay: common.GainWayItemShopChangeDoll, - Operator: "system", - Remark: "商城兑换娃娃", - GameId: 0, - GameFreeId: 0, - NoLog: false, - }) - msg, ok := data.(*player_proto.CSClawdollItemLog) if !ok { return nil @@ -3244,6 +3227,7 @@ func CSCLAWDOLLConfig(s *netlib.Session, packetId int, data interface{}, sid int ItemId: value.ItemId, ItemNum: value.ItemNum, MachineId: value.MachineId, + Name: value.Name, } pack.Info = append(pack.Info, info) } diff --git a/worldsrv/action_rankmatch.go b/worldsrv/action_rankmatch.go index d29c0ea..44bdef3 100644 --- a/worldsrv/action_rankmatch.go +++ b/worldsrv/action_rankmatch.go @@ -251,11 +251,22 @@ func CSRMAward(s *netlib.Session, packetId int, data interface{}, sid int64) err } default: //道具 - item := &Item{ - ItemId: v.Id, - ItemNum: int64(v.Num), - } - BagMgrSingleton.AddItems(p, []*Item{item}, 0, common.GainWay_RankMatch, "system", "段位奖励", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: v.Id, + ItemNum: int64(v.Num), + }, + }, + Add: 0, + GainWay: common.GainWay_RankMatch, + Operator: "system", + Remark: "段位奖励", + GameId: 0, + GameFreeId: 0, + }) } } } diff --git a/worldsrv/action_server.go b/worldsrv/action_server.go index e051e3f..acd1c1a 100644 --- a/worldsrv/action_server.go +++ b/worldsrv/action_server.go @@ -12,8 +12,6 @@ import ( "mongo.games.com/game/common" "mongo.games.com/game/model" - "mongo.games.com/game/proto" - gamehallproto "mongo.games.com/game/protocol/gamehall" loginproto "mongo.games.com/game/protocol/login" playerproto "mongo.games.com/game/protocol/player" serverproto "mongo.games.com/game/protocol/server" @@ -38,7 +36,7 @@ func init() { return &serverproto.GWPlayerLeave{} })) netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_PLAYERLEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error { - logger.Logger.Trace("receive GWPlayerLeave:", pack) + //logger.Logger.Trace("receive GWPlayerLeave:", pack) msg, ok := pack.(*serverproto.GWPlayerLeave) if !ok { return nil @@ -171,7 +169,7 @@ func init() { //if int(msg.GetReason()) == common.PlayerLeaveReason_Bekickout { // if len(scene.paramsEx) > 0 { // gameIdEx := scene.paramsEx[0] - // gps := PlatformMgrSingleton.GetGameFree(scene.limitPlatform.IdStr, scene.paramsEx[0]) + // gps := PlatformMgrSingleton.GetGameFree(scene.platform.IdStr, scene.paramsEx[0]) // if gps != nil { // lowLimit := gps.DbGameFree.GetLowerThanKick() // if lowLimit != 0 && p.Coin+p.SafeBoxCoin < int64(lowLimit) { @@ -190,7 +188,7 @@ func init() { return &serverproto.GWPlayerLeave{} })) netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_AUDIENCELEAVE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error { - logger.Logger.Trace("receive PACKET_GW_AUDIENCELEAVE GWPlayerLeave:", pack) + //logger.Logger.Trace("receive GWPlayerLeave:", pack) if msg, ok := pack.(*serverproto.GWPlayerLeave); ok { scene := SceneMgrSingleton.GetScene(int(msg.GetRoomId()), true) if scene != nil { @@ -526,39 +524,6 @@ func init() { return nil })) - //推送游戏的状态 - netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_GAMESTATE), netlib.PacketFactoryWrapper(func() interface{} { - return &serverproto.GWGameState{} - })) - netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_GAMESTATE), netlib.HandlerWrapper(func(s *netlib.Session, - packetid int, pack interface{}) error { - logger.Logger.Trace("receive SSPacketID_PACKET_GW_GAMESTATE GWGameState:", pack) - if msg, ok := pack.(*serverproto.GWGameState); ok { - scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId())) - if scene != nil { - scene.State = msg.GetState() - scene.StateSec = msg.GetSec() - //scene.BankerListNum = msg.GetBankerListNum() - if scene.State == scene.sp.GetBetState() { - scene.StateTs = msg.GetTs() - leftTime := int64(scene.StateSec) - (time.Now().Unix() - scene.StateTs) - if leftTime < 0 { - leftTime = 0 - } - pack := &gamehallproto.SCGameState{} - pack.List = append(pack.List, &gamehallproto.GameState{ - GameFreeId: proto.Int32(scene.dbGameFree.GetId()), - Ts: proto.Int64(leftTime), - Sec: proto.Int32(scene.StateSec), - }) - gameStateMgr.BrodcastGameState( - int32(scene.gameId), scene.limitPlatform.IdStr, int(gamehallproto.GameHallPacketID_PACKET_SC_GAMESTATE), pack) - } - } - } - return nil - })) - netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_JACKPOTLIST), netlib.PacketFactoryWrapper(func() interface{} { return &serverproto.GWGameJackList{} })) @@ -615,37 +580,6 @@ func init() { } return nil })) - - // 同步道具数量 - netlib.Register(int(serverproto.SSPacketID_PACKET_PlayerChangeItems), &serverproto.PlayerChangeItems{}, HandlePlayerChangeItems) -} - -func HandlePlayerChangeItems(session *netlib.Session, packetId int, data interface{}) error { - logger.Logger.Tracef("HandlePlayerChangeItems recv %v", data) - msg, ok := data.(*serverproto.PlayerChangeItems) - if !ok { - return nil - } - p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnId()) - if p == nil { - return nil - } - var items []*model.Item - for _, v := range msg.GetItems() { - items = append(items, &model.Item{ - ItemId: v.GetId(), - ItemNum: v.GetNum(), - }) - } - _, _, ok = BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, - Change: items, - NoLog: true, - }) - if !ok { - logger.Logger.Errorf("HandlePlayerChangeItems add item failed %v", msg) - } - return nil } // 机器人服务器向worldsrv发送 @@ -786,3 +720,31 @@ func init() { common.RegisterHandler(int(loginproto.LoginPacketID_PACKET_CS_ACCOUNTINVALID), &CSAccountInvalidHandler{}) netlib.RegisterFactory(int(loginproto.LoginPacketID_PACKET_CS_ACCOUNTINVALID), &CSAccountInvalidPacketFactory{}) } + +func init() { + // 同步道具数量 + netlib.Register(int(serverproto.SSPacketID_PACKET_PlayerChangeItems), &serverproto.PlayerChangeItems{}, HandlePlayerChangeItems) +} + +func HandlePlayerChangeItems(session *netlib.Session, packetId int, data interface{}) error { + logger.Logger.Tracef("HandlePlayerChangeItems recv %v", data) + msg, ok := data.(*serverproto.PlayerChangeItems) + if !ok { + return nil + } + param := model.AddItemParam{} + if err := netlib.Gob.Unmarshal(msg.GetData(), ¶m); err != nil { + logger.Logger.Errorf("HandlePlayerChangeItems 游戏道具变更同步失败 %v", err) + return err + } + p := PlayerMgrSington.GetPlayerBySnId(param.SnId) + if p == nil { + logger.Logger.Errorf("HandlePlayerChangeItems player is nil") + return nil + } + _, _, ok = BagMgrSingleton.AddItems(¶m) + if !ok { + logger.Logger.Errorf("HandlePlayerChangeItems add item failed %+v", param) + } + return nil +} diff --git a/worldsrv/action_task.go b/worldsrv/action_task.go index 2671743..22a6981 100644 --- a/worldsrv/action_task.go +++ b/worldsrv/action_task.go @@ -82,7 +82,7 @@ func IsTaskReward(p *Player, id int32) bool { func SendReward(p *Player, m map[int64]int64, tp int32) { isPermit := p.GetIsPermit() add := p.GetSkillAdd(common.SkillIdTask) - var items []*Item + var items []*model.Item for k, v := range m { if k == common.ItemIDPermit && isPermit { v += int64(float64(v) * common.PermitAdd) @@ -91,7 +91,7 @@ func SendReward(p *Player, m map[int64]int64, tp int32) { if tp == common.TaskActivityTypeEveryDay && add > 0 && k == common.ItemIDCoin { v += int64((float64(v) * float64(add)) / 100.0) } - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: int32(k), ItemNum: v, }) @@ -118,7 +118,17 @@ func SendReward(p *Player, m map[int64]int64, tp int32) { gain = common.GainWayItemTaskPermit giveType = model.SystemFreeGive_GiveType_TaskPermit } - BagMgrSingleton.AddItems(p, items, 0, gain, "system", "任务奖励", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + Add: 0, + GainWay: gain, + Operator: "system", + Remark: "任务奖励", + GameId: 0, + GameFreeId: 0, + }) for _, v := range items { tp := int32(-1) if v.ItemId == common.ItemIDCoin { diff --git a/worldsrv/action_welfare.go b/worldsrv/action_welfare.go index d96d9bb..04ef088 100644 --- a/worldsrv/action_welfare.go +++ b/worldsrv/action_welfare.go @@ -542,9 +542,9 @@ func IsPermitCanReward(p *Player, id int32) bool { // SendPermitReward 发赛季通行证奖励 // tp 1普通,2典藏 func SendPermitReward(p *Player, m map[int64]int64, tp int32) { - var items []*Item + var items []*model.Item for k, v := range m { - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: int32(k), ItemNum: v, }) @@ -559,7 +559,17 @@ func SendPermitReward(p *Player, m map[int64]int64, tp int32) { gain = common.GainWayPermitAward giveType = model.SystemFreeGive_GiveType_PermitAward } - BagMgrSingleton.AddItems(p, items, 0, gain, "system", "通行证奖励", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + Add: 0, + GainWay: gain, + Operator: "system", + Remark: "通行证奖励", + GameId: 0, + GameFreeId: 0, + }) for _, v := range items { tp1 := int32(-1) if v.ItemId == common.ItemIDCoin { @@ -1051,9 +1061,8 @@ func CSPermitExchange(s *netlib.Session, packetid int, data interface{}, sid int if exchangeConfig != nil { // 检查背包是否足够 var items []*model.Item - var costItems []*Item + var costItems, cost1 []*model.Item var cost, gain []model.AwardItem - var cost1 []*model.Item for _, v := range exchangeConfig.GetCost() { item := BagMgrSingleton.GetItem(p.SnId, v.GetItemId()) if item == nil || item.ItemNum < v.GetItemNum() { @@ -1062,10 +1071,9 @@ func CSPermitExchange(s *netlib.Session, packetid int, data interface{}, sid int } info := srvdata.GameItemMgr.Get(p.Platform, v.GetItemId()) if info != nil { - costItems = append(costItems, &Item{ + costItems = append(costItems, &model.Item{ ItemId: v.GetItemId(), - ItemNum: v.GetItemNum(), - Name: info.Name, + ItemNum: -v.GetItemNum(), }) cost = append(cost, model.AwardItem{ Id: v.GetItemId(), @@ -1091,13 +1099,18 @@ func CSPermitExchange(s *netlib.Session, packetid int, data interface{}, sid int } } // 扣除背包物品 - for _, item := range costItems { - BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, - common.GainWayPermitExchangeCost, "system", "赛季通行证兑换消耗", 0, 0, false) - } + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: costItems, + GainWay: common.GainWayPermitExchangeCost, + Operator: "system", + Remark: "赛季通行证兑换消耗", + }) // 增加背包物品 - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: items, Cost: cost1, Add: 0, @@ -1106,7 +1119,6 @@ func CSPermitExchange(s *netlib.Session, packetid int, data interface{}, sid int Remark: "赛季通行证兑换获得", GameId: 0, GameFreeId: 0, - NoLog: false, }) p.WelfData.PermitExchange[msg.GetId()] = append(p.WelfData.PermitExchange[msg.GetId()], now.Unix()) // 兑换记录 diff --git a/worldsrv/bagmgr.go b/worldsrv/bagmgr.go index acb0556..9891255 100644 --- a/worldsrv/bagmgr.go +++ b/worldsrv/bagmgr.go @@ -3,11 +3,10 @@ package main import ( "errors" "fmt" - "math" - "strconv" "time" "github.com/globalsign/mgo/bson" + "golang.org/x/exp/maps" "mongo.games.com/goserver/core/basic" "mongo.games.com/goserver/core/i18n" "mongo.games.com/goserver/core/logger" @@ -25,6 +24,120 @@ import ( "mongo.games.com/game/worldsrv/internal" ) +func init() { + module.RegisteModule(BagMgrSingleton, time.Second, 0) + internal.RegisterPlayerLoad(BagMgrSingleton) + + BagMgrSingleton.AddOnChangeFuncs(func(param *model.ChangeItemParam) { + p := PlayerMgrSington.GetPlayerBySnId(param.SnId) + if p == nil { + return + } + itemData := srvdata.GameItemMgr.Get(p.Platform, param.ItemId) + if itemData == nil { + return + } + + logType := ItemObtain + if param.ItemNum < 0 { + logType = ItemConsume + } + //获奖记录log + if logType == ItemObtain && param.ItemNum > 0 { + awardLogType := 0 + if itemData.Type == common.ItemTypeChange { + //话费 + awardLogType = 1 + } else if itemData.Type == common.ItemTypeObjective { + //实物 + awardLogType = 2 + AwardLogMgr.UpdateAwardLog(p.Platform, itemData.Id, param.ItemNum) + } + if awardLogType != 0 { + data := model.AnnouncerLog{ + Platform: p.Platform, + Snid: p.SnId, + Name: p.Name, + Phone: p.Tel, + ItemId: param.ItemId, //获得物品ID + TypeId: int32(awardLogType), + } + AwardLogMgr.UpdateAnnouncerLog(data) + } + } + + // 皮肤自动解锁 + if p != nil && itemData.GetType() == 21 && param.ItemNum > 0 { + p.AutoSkinUnlock() + } + + if param.ItemNum > 0 { + switch param.ItemId { + case common.ItemIDWeekScore: + TaskSubjectSingleton.Touch(common.TaskTypeActivityScore, &TaskData{ + SnId: p.SnId, + Num: param.ItemNum, + }) + case common.ItemIDPetSkill: + PetMgrSington.CheckShowRed(p) + + case common.ItemIDPermit, common.ItemIDLong: + var permitScore, long int64 + if param.ItemId == common.ItemIDLong { + long = param.ItemNum + } else { + permitScore = param.ItemNum + } + LogChannelSingleton.WriteLog(&model.BackendPermitJoin{ + Platform: p.Platform, + StartTs: PlatformMgrSingleton.GetConfig(p.Platform).PermitStartTs, + SnId: p.SnId, + Score: permitScore, + Long: long, + Ts: time.Now().Unix(), + }) + + } + + switch itemData.GetType() { + case common.ItemTypeSkinChip: + PetMgrSington.CheckSkinRed(p) + } + } + + // 统计 v卡兑换消耗数量 + if p != nil && param.ItemId == common.ItemIDVCard && param.GainWay == common.GainWay_Exchange { + p.VCardCost += -param.ItemNum + if p.VCardCost < 0 { + p.VCardCost = 0 + } + } + + // 更新通行证赛季积分排行榜 + if param.ItemId == common.ItemIDPermit { + item := BagMgrSingleton.GetItem(p.SnId, param.ItemId) + startTs := PlatformMgrSingleton.GetConfig(p.Platform).PermitStartTs + if item != nil && item.ItemNum > 0 && startTs > 0 { + // 赛季积分排行榜 + LogChannelSingleton.WriteLog(&model.PermitScore{ + Platform: p.Platform, + SnId: p.SnId, + Name: p.Name, + Exp: item.ItemNum, + ModId: p.Roles.ModId, + StartTs: startTs, + Ts: time.Now().Unix(), + }) + } + } + + // 更新好友信息 + if param.ItemId == common.ItemIDVCard { + FriendMgrSington.UpdateInfo(p.Platform, p.SnId) + } + }) +} + const ( BagItemMax int32 = 200 ) @@ -35,37 +148,42 @@ const ( ItemCanGive //可以赠送 ItemCanSell //可以出售 ItemCanExchange //可以兑换 - ItemCanFen // 可以分解 + ItemCanFen //可以分解 ItemMax ) type Item struct { - ItemId int32 // 物品ID - ItemNum int64 // 物品数量 - ////数据表数据 - Name string // 名称 - //ShowLocation []int32 // 显示位置 - //Classify []int32 // 分页类型 1,道具类 2,资源类 3,兑换类 - //Type int32 // 道具种类 1,宠物碎片 2,角色碎片 - Effect0 []int32 // 竖版道具功能 1,使用 2,赠送 3,出售 - Effect []int32 // 横版道具功能 1,使用 2,赠送 3,出售 + ItemId int32 // 物品ID + ItemNum int64 // 物品数量 + ObtainTime int64 //获取的时间 + //数据表数据 + Name string // 名称 + Effect0 []int32 // 竖版道具功能 ItemCanUse ... + Effect []int32 // 横版道具功能 ItemCanUse ... SaleType int32 // 出售类型 SaleGold int32 // 出售金额 - //Composition int32 // 能否叠加 1,能 2,不能 - //CompositionMax int32 // 叠加上限 - //Time int32 // 道具时效 0为永久 - //Location string // 跳转页面 - //Describe string // 道具描述 - //数据库数据 - ObtainTime int64 //获取的时间 } type BagInfo struct { - SnId int32 //玩家账号直接在这里生成 - Platform string //平台 + SnId int32 //玩家id + Platform string //平台id BagItem map[int32]*Item //背包数据 key为itemId - dirty bool - LogId string `bson:"-"` + Ts int64 //更新时间戳 + + // 临时携带参数 + dirty bool `bson:"-"` //是否需要更新数据库 + LogId string `bson:"-"` //最后一次保存的日志id +} + +func NewBagInfo(platform string, snid int32) *BagInfo { + return &BagInfo{ + SnId: snid, + Platform: platform, + BagItem: make(map[int32]*Item), + Ts: time.Now().Unix(), + dirty: true, + LogId: "", + } } // BagMgrSingleton 背包管理器 @@ -75,6 +193,9 @@ var BagMgrSingleton = &BagMgr{ type BagMgr struct { PlayerBag map[int32]*BagInfo // snid:背包 + + // 道具变更监听,玩家离线时道具变更会在登录时根据道具日志执行一遍 + onChangeFuncs []func(param *model.ChangeItemParam) } func (this *BagMgr) ModuleName() string { @@ -84,11 +205,22 @@ func (this *BagMgr) ModuleName() string { func (this *BagMgr) Init() { } -func (this *BagMgr) GetBagInfo(snid int32) *BagInfo { - if v, exist := this.PlayerBag[snid]; exist { - return v +func (this *BagMgr) Update() { +} + +func (this *BagMgr) Shutdown() { + module.UnregisteModule(this) +} + +func (this *BagMgr) AddOnChangeFuncs(f ...func(param *model.ChangeItemParam)) { + this.onChangeFuncs = append(this.onChangeFuncs, f...) +} + +func (this *BagMgr) OnChangeFuncs(param *model.ChangeItemParam) { + logger.Logger.Tracef("OnChangeFuncs %+v", *param) + for _, v := range this.onChangeFuncs { + v(param) } - return nil } // GetItem 获取个人的指定道具信息 @@ -105,18 +237,10 @@ func (this *BagMgr) GetItem(snid, itemId int32) *Item { itemX := srvdata.GameItemMgr.Get(p.Platform, itemId) if itemX != nil { item.Name = itemX.Name - //item.ShowLocation = itemX.ShowLocation - //item.Classify = itemX.Classify - //item.Type = itemX.Type item.Effect0 = itemX.Effect item.Effect = itemX.Effect item.SaleType = itemX.SaleType item.SaleGold = itemX.SaleGold - //item.Composition = itemX.Composition - //item.CompositionMax = itemX.CompositionMax - //item.Time = itemX.Time - //item.Location = itemX.Location - //item.Describe = itemX.Describe } } @@ -142,57 +266,125 @@ func (this *BagMgr) GetItem(snid, itemId int32) *Item { return item } -type AddItemParam struct { - Cost []*model.Item // 获得道具时消耗的道具数量 - LogId string - RoomConfigId int32 +// Range 遍历背包 +func (this *BagMgr) Range(snid int32, fn func(item *Item) bool) { + if v, exist := this.PlayerBag[snid]; exist { + for k := range v.BagItem { + e := this.GetItem(snid, k) + if e == nil { + continue + } + if !fn(e) { + return + } + } + } } -func (this *BagMgr) AddItemsV2(args *model.AddItemParam) (*BagInfo, bag.OpResultCode, bool) { - p := PlayerMgrSington.GetPlayerBySnId(args.P.SnId) - var items []*Item - var costs []*model.Item - for _, v := range args.Change { - items = append(items, &Item{ - ItemId: v.ItemId, - ItemNum: v.ItemNum, - }) +// GetBagInfo 获取背包信息 +// 是复制的一份数据 +func (this *BagMgr) GetBagInfo(snid int32) *BagInfo { + p := PlayerMgrSington.GetPlayerBySnId(snid) + if p == nil { + return nil } - for _, v := range args.Cost { - costs = append(costs, &model.Item{ - ItemId: v.ItemId, - ItemNum: v.ItemNum, - }) + ret := NewBagInfo(p.Platform, p.SnId) + if v, exist := this.PlayerBag[snid]; exist { + ret.Ts = v.Ts + ret.dirty = v.dirty + ret.LogId = v.LogId + for k := range v.BagItem { + ret.BagItem[k] = this.GetItem(snid, k) + } + } else { + this.PlayerBag[snid] = NewBagInfo(p.Platform, p.SnId) } - return this.AddItems(p, items, args.Add, args.GainWay, args.Operator, args.Remark, args.GameId, args.GameFreeId, args.NoLog, AddItemParam{ - Cost: costs, - LogId: args.LogId, - RoomConfigId: args.RoomConfigId, - }) + return ret } -// AddItems 给玩家背包添加道具 -// add 加成数量 -// gainWay 记录类型 -// oper 操作人 -// remark 备注 -// gameId 游戏id -// gameFreeId 场次id -// NoLog 是否不记录日志 -// Deprecated: use [ AddItemsV2 ] instead -func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int32, operator, remark string, - gameId, gameFreeId int64, noLog bool, params ...AddItemParam) (*BagInfo, bag.OpResultCode, bool) { - var cost []*model.Item - var id string - var roomConfigId int32 - if len(params) > 0 { - cost = params[0].Cost - id = params[0].LogId - roomConfigId = params[0].RoomConfigId +// SyncBagData 通知玩家背包数据变化 +func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) { + if len(changeItemIds) == 0 { + return + } + p := PlayerMgrSington.GetPlayerBySnId(snid) + if p == nil || p.IsRob { + return } - var items []*Item - for _, v := range addItems { + var itemInfos []*bag.ItemInfo + for _, itemId := range changeItemIds { + itemInfo := this.GetItem(snid, itemId) + if itemInfo != nil { + itemInfos = append(itemInfos, &bag.ItemInfo{ + ItemId: itemInfo.ItemId, + ItemNum: itemInfo.ItemNum, + ObtainTime: itemInfo.ObtainTime, + }) + } + } + pack := &bag.SCSyncBagData{ + Infos: itemInfos, + } + p.SendToClient(int(bag.SPacketID_PACKET_SC_SYNCBAGDATA), pack) + logger.Logger.Tracef("背包数据变更(%v): %v", p.SnId, pack) +} + +// AddItemCheck 校验道具是否充足 +// 返回道具变化,操作结果,是否成功 +func (this *BagMgr) AddItemCheck(param *model.AddItemParam) ([]*model.Item, bag.OpResultCode, bool) { + var items []*model.Item // 道具变化 + p := PlayerMgrSington.GetPlayerBySnId(param.SnId) + if p == nil { + return items, bag.OpResultCode_OPRC_NotPlayer, false + } + + // 获取背包 + var newBagInfo *BagInfo + if _, exist := this.PlayerBag[p.SnId]; !exist { + newBagInfo = NewBagInfo(p.Platform, p.SnId) + this.PlayerBag[p.SnId] = newBagInfo + } else { + newBagInfo = this.PlayerBag[p.SnId] + } + + // 参数校验 + for _, v := range param.Change { + if v == nil || v.ItemNum == 0 { + continue + } + item := srvdata.GameItemMgr.Get(p.Platform, v.ItemId) + if item == nil { + return items, bag.OpResultCode_OPRC_IdErr, false + } + if itm, exist := newBagInfo.BagItem[v.ItemId]; exist { + if v.ItemNum < 0 && itm.ItemNum < -v.ItemNum { + return items, bag.OpResultCode_OPRC_UseUp, false + } + } else { + if v.ItemNum < 0 { + return items, bag.OpResultCode_OPRC_UseUp, false + } + } + items = append(items, &model.Item{ + ItemId: v.ItemId, + ItemNum: v.ItemNum, + ObtainTime: v.ObtainTime, + }) + } + return items, bag.OpResultCode_OPRC_Sucess, true +} + +// AddItems 修改道具,玩家需在线 +func (this *BagMgr) AddItems(param *model.AddItemParam) (*BagInfo, bag.OpResultCode, bool) { + p := PlayerMgrSington.GetPlayerBySnId(param.SnId) + if p == nil { + return nil, bag.OpResultCode_OPRC_NotPlayer, false + } + + // 非道具 + var realItems []*model.Item + for _, v := range param.Change { if v == nil || v.ItemNum == 0 { continue } @@ -204,21 +396,21 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int case common.ItemTypeCoin: //增加金币 if item.Id == common.ItemIDCoin { - p.AddCoin(v.ItemNum, add, gainWay, operator, remark) + p.AddCoin(v.ItemNum, param.Add, param.GainWay, param.Operator, param.Remark) } case common.ItemTypeDiamond: //增加钻石 if item.Id == common.ItemIDDiamond { - p.AddDiamond(v.ItemNum, add, gainWay, operator, remark) + p.AddDiamond(v.ItemNum, param.Add, param.GainWay, param.Operator, param.Remark) } case common.ItemTypeFishPower: //增加炮台 - p.ItemUnPlayerPowerListEx(v.ItemId) + //p.ItemUnPlayerPowerListEx(v.ItemId) case common.ItemTypeMoneyPond: //增加个人金币池 - if v.ItemId == common.ItemIDMoneyPond { - p.MoneyPond += v.ItemNum - } + //if v.ItemId == common.ItemIDMoneyPond { + // p.MoneyPond += v.ItemNum + //} case common.ItemTypeVipExp: //增加玩家VIP经验 if v.ItemId == common.ItemIDVipExp { @@ -226,235 +418,122 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int } case common.ItemTypeShopScore: if v.ItemId == common.ItemIDPhoneScore { - p.AddPhoneScore(v.ItemNum, 0, gainWay, operator, remark) + p.AddPhoneScore(v.ItemNum, 0, param.GainWay, param.Operator, param.Remark) } case common.ItemTypeExpireTime: - p.AddItemRecExpireTime(v.ItemId, v.ItemNum, 0, gainWay, operator, remark) + p.AddItemRecExpireTime(v.ItemId, v.ItemNum, 0, param.GainWay, param.Operator, param.Remark) default: // 道具变化 - items = append(items, v) + realItems = append(realItems, v) } } + param.Change = realItems + if len(realItems) == 0 { + return nil, bag.OpResultCode_OPRC_Sucess, true + } + // 非道具 + + items, code, ok := this.AddItemCheck(param) + if !ok { + return nil, code, ok + } - // 添加道具到背包 - var isSkin bool - var permitScore, long int64 - var changeItems []int32 - var newBagInfo *BagInfo - var logId string - if _, exist := this.PlayerBag[p.SnId]; !exist { - newBagInfo = &BagInfo{ - SnId: p.SnId, - Platform: p.Platform, - BagItem: make(map[int32]*Item), - } - } else { - newBagInfo = this.PlayerBag[p.SnId] - } if len(items) == 0 { - return newBagInfo, bag.OpResultCode_OPRC_Sucess, true + return nil, bag.OpResultCode_OPRC_Sucess, true } - var code = bag.OpResultCode_OPRC_Sucess - //检查道具数量 - for _, v := range items { - if v == nil || v.ItemNum == 0 { - continue - } - - item := srvdata.GameItemMgr.Get(p.Platform, v.ItemId) - if item == nil { - code = bag.OpResultCode_OPRC_IdErr - return newBagInfo, code, false - } - if itm, exist := newBagInfo.BagItem[v.ItemId]; exist { - if v.ItemNum < 0 && itm.ItemNum < int64(math.Abs(float64(v.ItemNum))) { - code = bag.OpResultCode_OPRC_UseUp - return newBagInfo, code, false - } - } + newBagInfo, ok := this.PlayerBag[param.SnId] + if !ok { + newBagInfo = NewBagInfo(p.Platform, p.SnId) + this.PlayerBag[param.SnId] = newBagInfo } + // 更新背包 + var ts int64 // 最新日志纳秒时间戳 + var itemInfos []int32 for _, v := range items { - if v == nil || v.ItemNum == 0 { + itemData := srvdata.GameItemMgr.Get(p.Platform, v.ItemId) + if itemData == nil { continue } - - item := srvdata.GameItemMgr.Get(p.Platform, v.ItemId) - if item == nil { - code = bag.OpResultCode_OPRC_IdErr - continue - } - if !isSkin { - isSkin = item.GetType() == 21 && v.ItemNum > 0 - } if itm, exist := newBagInfo.BagItem[v.ItemId]; exist { - if itm.ItemNum+v.ItemNum < 0 { - code = bag.OpResultCode_OPRC_IdErr - continue - } itm.ItemNum += v.ItemNum } else { - if v.ItemNum < 0 { - code = bag.OpResultCode_OPRC_IdErr - continue - } newBagInfo.BagItem[v.ItemId] = &Item{ - ItemId: item.Id, // 物品id + ItemId: v.ItemId, // 物品id ItemNum: v.ItemNum, // 数量 ObtainTime: time.Now().Unix(), } } - changeItems = append(changeItems, v.ItemId) - - // 道具日志 - if !noLog { - num := v.ItemNum - logType := ItemObtain - if v.ItemNum < 0 { - logType = ItemConsume - num = -v.ItemNum - } - log := model.NewItemLogEx(model.ItemParam{ - Platform: p.Platform, - SnId: p.SnId, - LogType: int32(logType), - ItemId: v.ItemId, - ItemName: item.Name, - Count: num, - Remark: remark, - TypeId: gainWay, - GameId: gameId, - GameFreeId: gameFreeId, - Cost: cost, - LogId: id, - RoomConfigId: roomConfigId, - }) - if log != nil { - LogChannelSingleton.WriteLog(log) - logId = log.LogId.Hex() - } - //获奖记录log - if logType == ItemObtain && v.ItemNum > 0 { - awardLogType := 0 - if item.Type == common.ItemTypeChange { - //话费 - awardLogType = 1 - } else if item.Type == common.ItemTypeObjective { - //实物 - awardLogType = 2 - AwardLogMgr.UpdateAwardLog(p.Platform, item.Id, v.ItemNum) - } - if awardLogType != 0 { - data := model.AnnouncerLog{ - Platform: p.Platform, - Snid: p.SnId, - Name: p.Name, - Phone: p.Tel, - ItemId: item.Id, //获得物品ID - TypeId: int32(awardLogType), - } - AwardLogMgr.UpdateAnnouncerLog(data) - } - } + num := v.ItemNum + logType := ItemObtain + if v.ItemNum < 0 { + logType = ItemConsume + num = -v.ItemNum } - - if v.ItemId == common.ItemIDWeekScore && v.ItemNum > 0 { - TaskSubjectSingleton.Touch(common.TaskTypeActivityScore, &TaskData{ - SnId: p.SnId, - Num: v.ItemNum, - }) - } - - if v.ItemId == common.ItemIDPetSkill && v.ItemNum > 0 { - PetMgrSington.CheckShowRed(p) - } - - // 皮肤红点 - if v.ItemNum > 0 && item.GetType() == common.ItemTypeSkinChip { - PetMgrSington.CheckSkinRed(p) - } - - // 统计 v卡兑换消耗数量 - if v.ItemId == common.ItemIDVCard && gainWay == common.GainWay_Exchange { - p.VCardCost += -v.ItemNum - if p.VCardCost < 0 { - p.VCardCost = 0 - } - } - if v.ItemId == common.ItemIDPermit && v.ItemNum > 0 { - permitScore += v.ItemNum - } - if v.ItemId == common.ItemIDLong && v.ItemNum > 0 { - long += v.ItemNum - } - } - - if len(changeItems) > 0 { - newBagInfo.dirty = true - newBagInfo.LogId = logId - p.dirty = true - this.PlayerBag[p.SnId] = newBagInfo - this.SyncBagData(p.SnId, changeItems...) - } - - for _, v := range changeItems { - if v == common.ItemIDPermit { - item := this.GetItem(p.SnId, v) - startTs := PlatformMgrSingleton.GetConfig(p.Platform).PermitStartTs - if item != nil && item.ItemNum > 0 && startTs > 0 { - // 赛季积分排行榜 - LogChannelSingleton.WriteLog(&model.PermitScore{ - Platform: p.Platform, - SnId: p.SnId, - Name: p.Name, - Exp: item.ItemNum, - ModId: p.Roles.ModId, - StartTs: startTs, - Ts: time.Now().Unix(), - }) - } - } - if v == common.ItemIDLong { - p.SendDiffData() - } - } - - if permitScore > 0 || long > 0 { - LogChannelSingleton.WriteLog(&model.BackendPermitJoin{ - Platform: p.Platform, - StartTs: PlatformMgrSingleton.GetConfig(p.Platform).PermitStartTs, - SnId: p.SnId, - Score: permitScore, - Long: long, - Ts: time.Now().Unix(), + // 日志 + log := model.NewItemLogEx(model.ItemParam{ + Platform: p.Platform, + SnId: p.SnId, + LogType: int32(logType), + ItemId: v.ItemId, + ItemName: itemData.Name, + Count: num, + Remark: param.Remark, + TypeId: param.GainWay, + GameId: param.GameId, + GameFreeId: param.GameFreeId, + Cost: param.Cost, + LogId: param.LogId, + RoomConfigId: param.RoomConfigId, + }) + if log != nil { + LogChannelSingleton.WriteLog(log) + ts = log.Ts + newBagInfo.LogId = log.LogId.Hex() + } + // 监听道具变化 + this.OnChangeFuncs(&model.ChangeItemParam{ + SnId: p.SnId, + ItemId: v.ItemId, + ItemNum: num, + GainWay: param.GainWay, + RoomConfigId: param.RoomConfigId, + GameId: param.GameId, + GameFreeId: param.GameFreeId, + Cost: param.Cost, }) - } - // 自动解锁皮肤 - if isSkin { - p.AutoSkinUnlock() + itemInfo := this.GetItem(p.SnId, v.ItemId) + if itemInfo != nil { + itemInfos = append(itemInfos, v.ItemId) + } } - - if code != bag.OpResultCode_OPRC_Sucess { - return newBagInfo, code, false + newBagInfo.dirty = true + if ts > newBagInfo.Ts { + newBagInfo.Ts = ts } - return newBagInfo, code, true - + this.PlayerBag[p.SnId] = newBagInfo + p.SendDiffData() + this.SyncBagData(p.SnId, itemInfos...) + return newBagInfo, bag.OpResultCode_OPRC_Sucess, true } -// Deprecated: use [ AddItemsV2 ] instead -func (this *BagMgr) AddItem(p *Player, itemId, itemNum int64, add int64, gainWay int32, operator, remark string, - gameId, gameFreeId int64, noLog bool, params ...AddItemParam) (*BagInfo, bag.OpResultCode, bool) { - return this.AddItems(p, []*Item{{ItemId: int32(itemId), ItemNum: itemNum}}, add, gainWay, operator, remark, gameId, gameFreeId, noLog, params...) -} +// AddItemsOffline 修改道具,玩家离线 +func (this *BagMgr) AddItemsOffline(param *model.AddItemParam, callback func(err error)) { + // 玩家在线时 + p := PlayerMgrSington.GetPlayerBySnId(param.SnId) + if p != nil { + this.AddItems(param) + callback(nil) + return + } -func (this *BagMgr) AddItemsOffline(platform string, snid int32, addItems []*model.Item, gainWay int32, operator, remark string, - gameId, gameFreeId int64, noLog bool, callback func(err error)) { + // 玩家离线时 var findPlayer *model.PlayerBaseInfo task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - findPlayer = model.GetPlayerBaseInfo(platform, snid) + findPlayer = model.GetPlayerBaseInfo(param.Platform, param.SnId) if findPlayer == nil { return nil } @@ -462,82 +541,42 @@ func (this *BagMgr) AddItemsOffline(platform string, snid int32, addItems []*mod SnId: findPlayer.SnId, Platform: findPlayer.Platform, BagItem: make(map[int32]*model.Item), - GainWay: gainWay, + GainWay: param.GainWay, } - for _, v := range addItems { + for _, v := range param.Change { if v == nil || v.ItemNum == 0 { continue } + itemData := srvdata.GameItemMgr.Get(param.Platform, v.ItemId) + if itemData == nil { + continue + } newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum} } - - return model.SaveDBBagItem(newBagInfo) - }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { - logger.Logger.Tracef("AddItemsOffline failed: %v %+v", data, *findPlayer) - if data == nil && findPlayer != nil { - callback(nil) - if noLog { - return - } - for _, v := range addItems { - itemData := srvdata.GameItemMgr.Get(platform, v.ItemId) - if itemData == nil { - continue - } - num := v.ItemNum - logType := ItemObtain - if v.ItemNum < 0 { - logType = ItemConsume - num = -v.ItemNum - } - log := model.NewItemLogEx(model.ItemParam{ - Platform: findPlayer.Platform, - SnId: findPlayer.SnId, - LogType: int32(logType), - ItemId: v.ItemId, - ItemName: itemData.Name, - Count: num, - Remark: remark, - TypeId: gainWay, - GameId: gameId, - GameFreeId: gameFreeId, - }) - if log != nil { - LogChannelSingleton.WriteLog(log) - } - - //获奖记录log - if logType == ItemObtain && v.ItemNum > 0 { - awardLogType := 0 - if itemData.Type == common.ItemTypeChange { - //话费 - awardLogType = 1 - } else if itemData.Type == common.ItemTypeObjective { - //实物 - awardLogType = 2 - AwardLogMgr.UpdateAwardLog(findPlayer.Platform, itemData.Id, v.ItemNum) - } - if awardLogType > 0 { - logData := model.AnnouncerLog{ - Platform: findPlayer.Platform, - Snid: findPlayer.SnId, - Name: findPlayer.Name, - Phone: findPlayer.Tel, - ItemId: itemData.Id, //获得物品ID - TypeId: int32(awardLogType), - } - AwardLogMgr.UpdateAnnouncerLog(logData) - } - } - } - } else { - callback(errors.New("AddItemsOffline failed")) + if err := model.SaveDBBagItem(newBagInfo); err != nil { + logger.Logger.Errorf("离线保存道具变更错误 %v", err) + return err } - }), "AddItemsOffline").Start() + // 保存日志 + if err := model.InsertItemLog(srvdata.GameItemMgr.GetItems(param.Platform), param, true); err != nil { + logger.Logger.Errorf("离线保存道具变更日志错误 %v", err) + return err + } + return nil + }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + logger.Logger.Tracef("AddItemsOffline error(%v) Player:%+v", data, *findPlayer) + if data != nil || findPlayer == nil { + logger.Logger.Errorf("AddItemsOffline Error %v", data) + callback(errors.New("AddItemsOffline failed")) + return + } + callback(nil) + })).StartByExecutor(fmt.Sprintf("Player%v", param.SnId)) } // AddMailByItem 赠送道具到邮件 // srcId 发送人 srcName发送人名字 +// showId 显示位置 // items[0]:道具id items[1]:道具数量 items[2]:道具id items[3]:道具数量 func (this *BagMgr) AddMailByItem(platform string, srcId int32, srcName string, snid int32, showId int64, items []int32) { logger.Logger.Trace("AddMailByItem:", srcId, srcName, items) @@ -583,20 +622,22 @@ func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs) pack.GainItem = &playerproto.JybInfoAward{} if jyb.Award.Item != nil { if len(jyb.Award.Item) > 0 { - items := make([]*Item, 0) + items := make([]*model.Item, 0) for _, v := range jyb.Award.Item { - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: v.ItemId, // 物品id ItemNum: v.ItemNum, // 数量 ObtainTime: time.Now().Unix(), }) } - if _, code, _ := this.AddItems(p, items, 0, common.GainWay_ActJybAward, "system", "礼包码兑换", 0, 0, false); code != bag.OpResultCode_OPRC_Sucess { //TODO 添加失败 要回退礼包 - logger.Logger.Errorf("CSPlayerSettingHandler AddItems err", code) - pack.OpRetCode = playerproto.OpResultCode_OPRC_Error - proto.SetDefaults(pack) - p.SendToClient(int(playerproto.PlayerPacketID_PACKET_ALL_SETTING), pack) - } + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: items, + GainWay: common.GainWay_ActJybAward, + Operator: "system", + Remark: "礼包码兑换", + }) p.dirty = true } } @@ -663,44 +704,6 @@ func (this *BagMgr) VerifyUpJybInfo(p *Player, args *model.VerifyUpJybInfoArgs) proto.SetDefaults(pack) p.SendToClient(int(playerproto.PlayerPacketID_PACKET_ALL_SETTING), pack) }), "VerifyUpJybInfo").Start() - // 先检查玩家背包是否足够 - -} - -// SyncBagData 通知玩家背包数据变化 -func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) { - p := PlayerMgrSington.GetPlayerBySnId(snid) - if p == nil || p.IsRob { - return - } - - var itemInfos []*bag.ItemInfo - for _, itemId := range changeItemIds { - itemInfo := this.GetItem(snid, itemId) - if itemInfo != nil { - itemInfos = append(itemInfos, &bag.ItemInfo{ - ItemId: itemInfo.ItemId, - ItemNum: itemInfo.ItemNum, - //Name: itemInfo.Name, - //Classify: itemInfo.Classify, - //Type: itemInfo.Type, - //Effect0: itemInfo.Effect0, - //Effect: itemInfo.Effect, - //SaleType: itemInfo.SaleType, - //SaleGold: itemInfo.SaleGold, - //Composition: itemInfo.Composition, - //CompositionMax: itemInfo.CompositionMax, - //Time: itemInfo.Time, - //Location: itemInfo.Location, - //Describe: itemInfo.Describe, - ObtainTime: itemInfo.ObtainTime, - }) - if itemInfo.ItemId == common.ItemIDVCard { - FriendMgrSington.UpdateInfo(p.Platform, p.SnId) - } - } - } - p.SyncBagData(itemInfos) } // 兑换话费卡 @@ -759,8 +762,9 @@ func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType in ItemNum: 1, // 数量 ObtainTime: time.Now().Unix(), }) - this.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + this.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: items, Add: 0, GainWay: common.GainWayItemChange, @@ -768,7 +772,6 @@ func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType in Remark: "背包内使用兑换失败", GameId: 0, GameFreeId: 0, - NoLog: false, LogId: logId, }) logger.Logger.Errorf("获取兑换码失败 snid:%v itemID:%v res:%v err:%v", p.SnId, itemId, res, err) @@ -797,22 +800,36 @@ func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType in return true } -func (this *BagMgr) Update() { -} +// ========================implement IPlayerLoad ============================== -func (this *BagMgr) Shutdown() { - module.UnregisteModule(this) +type LoadData struct { + BagInfo *model.BagInfo } -//========================implement IPlayerLoad ============================== - func (this *BagMgr) Load(platform string, snid int32, player any) *internal.PlayerLoadReplay { - data, err := model.GetBagInfo(snid, platform) + // 加载道具 + bagInfo, err := model.GetBagInfo(snid, platform) + if err != nil { + return &internal.PlayerLoadReplay{ + Platform: platform, + Snid: snid, + Err: err, + Data: nil, + } + } + + // 对账时间戳初始化 + if bagInfo.Ts == 0 { + bagInfo.Ts = time.Now().UnixNano() + } + return &internal.PlayerLoadReplay{ Platform: platform, Snid: snid, Err: err, - Data: data, + Data: &LoadData{ + BagInfo: bagInfo, + }, } } @@ -821,18 +838,15 @@ func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) { return } - bagInfo, ok := ret.Data.(*model.BagInfo) - if !ok || bagInfo == nil { + data, ok := ret.Data.(*LoadData) + if !ok || data == nil || data.BagInfo == nil { return } - //数据表 数据库数据相结合 - newBagInfo := &BagInfo{ - SnId: ret.Snid, - Platform: ret.Platform, - BagItem: make(map[int32]*Item), - } - for k, bi := range bagInfo.BagItem { + // 背包数据 + newBagInfo := NewBagInfo(ret.Platform, ret.Snid) + newBagInfo.Ts = data.BagInfo.Ts + for k, bi := range data.BagInfo.BagItem { item := srvdata.GameItemMgr.Get(ret.Platform, bi.ItemId) if item != nil { if bi.ItemNum > 0 { @@ -849,14 +863,41 @@ func (this *BagMgr) Callback(player any, ret *internal.PlayerLoadReplay) { this.PlayerBag[ret.Snid] = newBagInfo } +type LoadAfterData struct { + GameID []int32 + ItemLogs []*model.ItemLog + StarTs, EndTs int64 +} + func (this *BagMgr) LoadAfter(platform string, snid int32) *internal.PlayerLoadReplay { + var err error // 查询最近游戏 gameID := model.GetRecentGame(platform, snid) + + // 道具变更记录 + endTs := time.Now().UnixNano() + var itemLogs []*model.ItemLog + itemLogs, err = model.GetItemLog(platform, snid, this.PlayerBag[snid].Ts) + if err != nil { + logger.Logger.Errorf("LoadAfter GetItemLog err: %v", err) + return &internal.PlayerLoadReplay{ + Platform: platform, + Snid: snid, + Err: err, + Data: nil, + } + } + return &internal.PlayerLoadReplay{ Platform: platform, Snid: snid, Err: nil, - Data: gameID, + Data: &LoadAfterData{ + GameID: gameID, + ItemLogs: itemLogs, + StarTs: this.PlayerBag[snid].Ts, + EndTs: endTs, + }, } } @@ -868,51 +909,99 @@ func (this *BagMgr) CallbackAfter(ret *internal.PlayerLoadReplay) { logger.Logger.Error("BagMgr LoadAfter err:", ret.Err) return } + + param, ok := ret.Data.(*LoadAfterData) + if !ok { + logger.Logger.Errorf("BagMgr LoadAfter BUGE 1") + return + } + p := PlayerMgrSington.GetPlayerBySnId(ret.Snid) - if p != nil { - p.GameID = ret.Data.([]int32) - p.AutoSkinUnlock() + if p == nil { + logger.Logger.Errorf("BagMgr LoadAfter BUGE 2") + return + } + + // 最近游戏 + p.GameID = param.GameID + + // 道具变更记录 + bagInfo := this.PlayerBag[p.SnId] + if bagInfo != nil { + changeItems := make(map[int32]struct{}) + for _, v := range param.ItemLogs { + if v == nil { + continue + } + if v.Ts > param.StarTs && v.Ts <= param.EndTs { + bagInfo.dirty = true + num := v.Count + if v.LogType == 1 { + num = -num + } + if v.Ts > bagInfo.Ts { + bagInfo.Ts = v.Ts + } + if v.Offline == 0 { + // 在线数据恢复 + logger.Logger.Tracef("道具恢复 SnId:%v Item:%+v", p.SnId, *v) + if _, ok := bagInfo.BagItem[v.ItemId]; !ok { + bagInfo.BagItem[v.ItemId] = &Item{ + ItemId: v.ItemId, + ItemNum: 0, + ObtainTime: v.CreateTs, + } + } + bagInfo.BagItem[v.ItemId].ItemNum += num + changeItems[v.ItemId] = struct{}{} + } else { + // 离线时的变更 + logger.Logger.Tracef("处理离线道具变化 SnId:%v Item:%v", p.SnId, *v) + this.OnChangeFuncs(&model.ChangeItemParam{ + SnId: p.SnId, + ItemId: v.ItemId, + ItemNum: num, + GainWay: v.TypeId, + RoomConfigId: v.RoomConfigId, + GameId: v.GameId, + GameFreeId: v.GameFreeId, + Cost: v.Cost, + }) + } + } + } + + this.SyncBagData(p.SnId, maps.Keys(changeItems)...) } } func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) { - bagInfo := this.PlayerBag[snid] - logger.Logger.Trace("SaveBagData:", bagInfo) - - if bagInfo == nil || (!bagInfo.dirty && !force) { + bagInfo := this.GetBagInfo(snid) + if bagInfo == nil { return } - - type BagInfoMap struct { - SnId int32 //玩家账号直接在这里生成 - Platform string //平台 - BagItem []*Item //背包数据 key为itemId - } - // biMap 数据拷贝 - var biMap = BagInfoMap{ - SnId: bagInfo.SnId, - Platform: bagInfo.Platform, - } - for _, v := range bagInfo.BagItem { - biMap.BagItem = append(biMap.BagItem, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime}) + if !bagInfo.dirty && !force { + return } + logger.Logger.Tracef("SaveBagData: %+v", *bagInfo) var err error f := func() { newBagInfo := &model.BagInfo{ - SnId: biMap.SnId, - Platform: biMap.Platform, + SnId: bagInfo.SnId, + Platform: bagInfo.Platform, + Ts: bagInfo.Ts, BagItem: make(map[int32]*model.Item), } - for _, v := range biMap.BagItem { + for _, v := range bagInfo.BagItem { newBagInfo.BagItem[v.ItemId] = &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum, ObtainTime: v.ObtainTime} } err = model.UpBagItem(newBagInfo) } cf := func() { - if err == nil { - bagInfo.dirty = false + if err == nil && this.PlayerBag[snid] != nil { + this.PlayerBag[snid].dirty = false } } @@ -927,14 +1016,9 @@ func (this *BagMgr) Save(platform string, snid int32, isSync, force bool) { return nil }), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) { cf() - }), "SaveBagData").StartByFixExecutor("SnId:" + strconv.Itoa(int(snid))) + })).StartByExecutor(fmt.Sprintf("Player%v", snid)) } func (this *BagMgr) Release(platform string, snid int32) { delete(this.PlayerBag, snid) } - -func init() { - module.RegisteModule(BagMgrSingleton, time.Second, 0) - internal.RegisterPlayerLoad(BagMgrSingleton) -} diff --git a/worldsrv/coinscenepool.go b/worldsrv/coinscenepool.go index ad71f43..9beabf2 100644 --- a/worldsrv/coinscenepool.go +++ b/worldsrv/coinscenepool.go @@ -340,7 +340,7 @@ func (csp *CoinScenePool) onPlayerLeave(s *Scene, p *Player) { if s.IsEmpty() { var hasCnt int for _, scene := range csp.scenes { - if s.limitPlatform.IdStr == scene.limitPlatform.IdStr { + if s.platform.IdStr == scene.platform.IdStr { hasCnt++ } } diff --git a/worldsrv/customroommgr.go b/worldsrv/customroommgr.go new file mode 100644 index 0000000..75add0a --- /dev/null +++ b/worldsrv/customroommgr.go @@ -0,0 +1,351 @@ +package main + +import ( + "slices" + "time" + + "mongo.games.com/goserver/core/logger" + "mongo.games.com/goserver/core/module" + "mongo.games.com/goserver/core/timer" + + "mongo.games.com/game/common" + "mongo.games.com/game/model" + "mongo.games.com/game/protocol/gamehall" + "mongo.games.com/game/protocol/server" +) + +func init() { + RegisteGameSessionListener(CustomRoomMgrSingle) + module.RegisteModule(CustomRoomMgrSingle, time.Second*3, 0) +} + +var CustomRoomMgrSingle = &CustomRoomMgr{ + data: make(map[string]*CustomMgr), + list: make(map[string]map[int32]struct{}), +} + +type CustomRoomInfo struct { + Platform string + SystemConfigId int32 + Handle timer.TimerHandle + *gamehall.PrivateRoomInfo + *Scene +} + +func (c *CustomRoomInfo) Notify(tp common.ListOpType) { + if c.PrivateRoomInfo == nil || c.Scene != nil { + return + } + pack := &gamehall.SCGetPrivateRoomList{ + Tp: int32(tp), + Datas: []*gamehall.PrivateRoomInfo{c.PrivateRoomInfo}, + } + PlayerNotifySingle.SendToClient(common.NotifyPrivateRoomList, c.Platform, int(gamehall.GameHallPacketID_PACKET_SC_GETPRIVATEROOMLIST), pack) + logger.Logger.Tracef("CustomRoomInfo NotifyPrivateRoom: %v", pack) +} + +type CustomMgr struct { + List map[int32]*CustomRoomInfo // 满人房间假数据 + DestroyTime map[int32]time.Time // 空房间最后解散时间,配置id:解散时间 +} + +type CustomRoomMgr struct { + common.BaseClockSinker + data map[string]*CustomMgr + list map[string]map[int32]struct{} +} + +func (c *CustomRoomMgr) ModuleName() string { + return "CustomRoomMgr" +} + +func (c *CustomRoomMgr) Init() { + +} + +func (c *CustomRoomMgr) Update() { + for k, v := range c.list { + for kk := range v { + c.tryCreate(k, kk) + } + } + c.list = make(map[string]map[int32]struct{}) +} + +func (c *CustomRoomMgr) Shutdown() { + module.UnregisteModule(c) +} + +func (c *CustomRoomMgr) OnGameSessionRegiste(session *GameSession) { + for _, v := range PlatformMgrSingleton.GetPlatforms() { + if v == nil { + continue + } + plt := PlatformMgrSingleton.GetPlatform(v.IdStr) + if plt == nil { + continue + } + for _, info := range PlatformMgrSingleton.GetConfig(plt.IdStr).RoomConfigSystem { + if info == nil { + continue + } + gf := PlatformMgrSingleton.GetGameFree(plt.IdStr, info.GetGameFreeId()) + if gf == nil || !gf.GetStatus() || info.GetOn() == common.Off { + continue + } + + roomConfig := PlatformMgrSingleton.GetConfig(plt.IdStr).RoomConfig[info.GetRoomConfigId()] + if roomConfig == nil || roomConfig.GetOn() == common.Off { + return + } + + if len(session.gameIds) == 0 || slices.Contains(session.gameIds, gf.GetDbGameFree().GetGameId()) { + c.TouchCreate(plt.IdStr, info.GetId()) + } + } + } +} + +func (c *CustomRoomMgr) OnGameSessionUnregiste(session *GameSession) { +} + +func (c *CustomRoomMgr) TouchCreate(plt string, configId int32) { + m := c.list[plt] + if m == nil { + m = make(map[int32]struct{}) + c.list[plt] = m + } + c.list[plt][configId] = struct{}{} +} + +func (c *CustomRoomMgr) GetRoomList(plt string) []*gamehall.PrivateRoomInfo { + d := c.data[plt] + if d == nil { + return nil + } + var ret []*gamehall.PrivateRoomInfo + for _, v := range d.List { + if v != nil && v.PrivateRoomInfo != nil { + ret = append(ret, v.PrivateRoomInfo) + } + } + return ret +} + +func (c *CustomRoomMgr) tryCreate(plt string, configId int32) { + logger.Logger.Tracef("尝试创建竞技馆系统房间 %v", configId) + cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId] + if cfg == nil || cfg.GetOn() == common.Off { + return + } + + c.TryDestroy(plt, configId) + + m := c.data[plt] + if m == nil { + m = &CustomMgr{ + List: make(map[int32]*CustomRoomInfo), + DestroyTime: make(map[int32]time.Time), + } + c.data[plt] = m + } + _, ok := m.List[cfg.GetId()] + if ok { + return + } + + c.UpdateCreate(plt, cfg.GetId(), true) +} + +func (c *CustomRoomMgr) TryDestroy(plt string, configId int32) { + logger.Logger.Tracef("尝试解散竞技馆系统房间 %v", configId) + cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId] + if cfg == nil { + return + } + + v, ok := c.data[plt] + if !ok || v == nil { + return + } + + info := v.List[configId] + + if info != nil { + timer.StopTimer(info.Handle) + if info.Scene != nil && !info.deleting { + info.SendGameDestroy(true) + } + if info.Scene == nil { + c.Release(plt, configId) + } + } + if cfg.GetState() == 2 { // 假房间立刻删除 + c.Release(plt, configId) + } +} + +func (c *CustomRoomMgr) Release(plt string, configId int32) { + logger.Logger.Tracef("释放竞技馆房间创建记录 %v", configId) + v, ok := c.data[plt] + if !ok || v == nil { + return + } + + info := v.List[configId] + + if info != nil { + timer.StopTimer(info.Handle) + info.Notify(common.ListDel) + } + + delete(v.List, configId) + v.DestroyTime[configId] = time.Now() +} + +func (c *CustomRoomMgr) UpdateCreate(plt string, configId int32, mustCreate bool) { + cfg := PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId] + if cfg == nil { + return + } + + gf := PlatformMgrSingleton.GetGameFree(plt, cfg.GetGameFreeId()) + if gf == nil || !gf.GetStatus() || cfg.GetOn() == common.Off { + // 游戏没开 + return + } + + roomConfig := PlatformMgrSingleton.GetConfig(plt).RoomConfig[cfg.GetRoomConfigId()] + if roomConfig == nil || roomConfig.GetOn() == common.Off { + return + } + + m := c.data[plt] + if m == nil { + m = &CustomMgr{ + List: make(map[int32]*CustomRoomInfo), + DestroyTime: make(map[int32]time.Time), + } + c.data[plt] = m + } + _, ok := m.List[cfg.GetId()] + if ok { + return + } + + info := &CustomRoomInfo{ + Platform: plt, + SystemConfigId: cfg.GetId(), + } + m.List[cfg.GetId()] = info + + destroyTime := m.DestroyTime[cfg.GetId()] + subTime := time.Duration(0) + if !destroyTime.IsZero() { + subTime = time.Duration(cfg.GetAutoCreateTime())*time.Second - time.Now().Sub(destroyTime) + } + if subTime < 0 || mustCreate { + subTime = 0 + } + + f := func(fn func()) { + b, _ := timer.AfterTimer(func(h timer.TimerHandle, ud interface{}) bool { + fn() + return true + }, nil, subTime) + m.List[cfg.GetId()].Handle = b + } + + if cfg.GetAutoCreate() == 1 || mustCreate { + logger.Logger.Tracef("Update 竞技馆系统房间创建 %v", configId) + f(func() { + gf = PlatformMgrSingleton.GetGameFree(plt, cfg.GetGameFreeId()) + if gf == nil || !gf.GetStatus() || cfg.GetOn() == common.Off { + c.Release(plt, cfg.GetId()) + return + } + + roomConfig = PlatformMgrSingleton.GetConfig(plt).RoomConfig[cfg.GetRoomConfigId()] + if roomConfig == nil || roomConfig.GetOn() == common.Off { + c.Release(plt, cfg.GetId()) + return + } + + cfg = PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem[configId] + if cfg == nil || cfg.GetOn() == common.Off { + c.Release(plt, cfg.GetId()) + return + } + + switch cfg.GetState() { + case 1: // 系统房间 + csp := CoinSceneMgrSingleton.GetCoinScenePool(cfg.GetPlatform(), cfg.GetGameFreeId()) + roomId := SceneMgrSingleton.GenOnePrivateSceneId() + scene := SceneMgrSingleton.CreateScene(&CreateSceneParam{ + CreateId: 0, + RoomId: roomId, + SceneMode: common.SceneModePrivateMatch, + TotalRound: int(cfg.GetRound()), + Params: common.CopySliceInt32ToInt64(csp.dbGameRule.GetParams()), + Platform: PlatformMgrSingleton.GetPlatform(cfg.GetPlatform()), + GF: csp.dbGameFree, + PlayerNum: cfg.GetPlayerNum(), + Channel: roomConfig.GetOnChannelName(), + CustomParam: &server.CustomParam{ + RoomTypeId: roomConfig.GetRoomType(), + RoomConfigId: roomConfig.GetId(), + CostType: 1, + Voice: cfg.GetVoice(), + }, + RoomConfigSystem: cfg, + }) + if scene != nil { + logger.Logger.Tracef("竞技馆系统房间创建成功 roomId:%v", scene.sceneId) + csp.AddScene(scene) + info.Scene = scene + } else { + logger.Logger.Warnf("竞技馆系统房间创建失败 roomConfigSystemId:%v", cfg.GetId()) + c.Release(plt, cfg.GetId()) + } + default: // 假房间 + roomId := SceneMgrSingleton.GenOnePrivateSceneId() + info.PrivateRoomInfo = &gamehall.PrivateRoomInfo{ + GameFreeId: cfg.GetGameFreeId(), + GameId: gf.GetDbGameFree().GetGameId(), + RoomTypeId: roomConfig.GetRoomType(), + RoomConfigId: roomConfig.GetId(), + RoomId: int32(roomId), + NeedPassword: 0, + CurrRound: int32(common.RandInt(1, int(cfg.GetRound()))), + MaxRound: cfg.GetRound(), + CurrNum: cfg.GetPlayerNum(), + MaxPlayer: cfg.GetPlayerNum(), + CreateTs: time.Now().Unix(), + State: 1, + } + for i := 0; i < int(cfg.GetPlayerNum()); i++ { + info.PrivateRoomInfo.Players = append(info.PrivateRoomInfo.Players, &gamehall.PrivatePlayerInfo{ + SnId: 0, + Name: "", + UseRoleId: common.RandInt32Slice(common.RolesIDs), + }) + } + info.Notify(common.ListAdd) + logger.Logger.Tracef("竞技馆假房间创建成功 %v", info.PrivateRoomInfo) + if cfg.FullTime <= 0 { + cfg.FullTime = int32(model.GameParamData.SceneMaxIdle) + } + if cfg.FullTime < 3 { + cfg.FullTime = 3 // 至少3秒 + } + b, _ := timer.AfterTimer(func(h timer.TimerHandle, ud interface{}) bool { + logger.Logger.Tracef("竞技馆假房间解散 %v", info) + c.Release(plt, configId) + c.UpdateCreate(plt, configId, false) + return true + }, nil, time.Duration(cfg.GetFullTime())*time.Second) + info.Handle = b + } + }) + } +} diff --git a/worldsrv/etcd.go b/worldsrv/etcd.go index b86e111..686c3a9 100644 --- a/worldsrv/etcd.go +++ b/worldsrv/etcd.go @@ -512,6 +512,7 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c if !isInit { //PlayerMgrSington.BroadcastMessageToPlatform(config.GetPlatform(), int(0), nil) } + case clientv3.EventTypeDelete: if plt == "" || len(param) == 0 { return @@ -521,6 +522,33 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c //PlayerMgrSington.BroadcastMessageToPlatform(plt, int(0), nil) } } + + case equalFunc(etcd.ETCDKEY_RoomConfigSystem): + switch event.Type { + case clientv3.EventTypePut: + if data == nil { + return + } + config := data.(*webapi.RoomConfigSystem) + PlatformMgrSingleton.GetConfig(config.GetPlatform()).RoomConfigSystem[config.GetId()] = config + switch config.GetOn() { + case common.On: + CustomRoomMgrSingle.TouchCreate(config.GetPlatform(), config.GetId()) + case common.Off: + if !isInit { + CustomRoomMgrSingle.TryDestroy(config.GetPlatform(), config.GetId()) + } + } + case clientv3.EventTypeDelete: + if plt == "" || len(param) == 0 { + return + } + if !isInit { + CustomRoomMgrSingle.TryDestroy(plt, int32(param[0])) + } + delete(PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem, int32(param[0])) + } + default: logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey) } diff --git a/worldsrv/gamesess.go b/worldsrv/gamesess.go index 148b66c..6dcb5bc 100644 --- a/worldsrv/gamesess.go +++ b/worldsrv/gamesess.go @@ -159,7 +159,7 @@ func (this *GameSession) AddScene(args *AddSceneParam) { this.scenes[args.S.sceneId] = args.S //send msg msg := &server_proto.WGCreateScene{ - Platform: args.S.limitPlatform.IdStr, + Platform: args.S.platform.IdStr, SceneId: int32(args.S.sceneId), GameId: int32(args.S.gameId), GameMode: int32(args.S.gameMode), @@ -174,8 +174,8 @@ func (this *GameSession) AddScene(args *AddSceneParam) { Match: args.S.MatchParam, Params: args.S.params, } - if args.S.GetRoomConfigId() != 0 { - cfg := PlatformMgrSingleton.GetConfig(args.S.limitPlatform.IdStr).RoomConfig[args.S.GetRoomConfigId()] + if args.S.CustomParam.GetRoomConfigId() != 0 { + cfg := PlatformMgrSingleton.GetConfig(args.S.platform.IdStr).RoomConfig[args.S.CustomParam.GetRoomConfigId()] if cfg != nil { for _, v := range cfg.GetReward() { msg.Items = append(msg.Items, &server_proto.Item{ @@ -196,14 +196,14 @@ func (this *GameSession) AddScene(args *AddSceneParam) { } // 象棋游戏添加段位配置 if args.S.dbGameFree != nil && srvdata.GameFreeMgr.IsGameDif(int32(args.S.gameId), common.GameDifChess) { - msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.limitPlatform.Name, int32(args.S.gameId)) + msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.platform.Name, int32(args.S.gameId)) } this.Send(int(server_proto.SSPacketID_PACKET_WG_CREATESCENE), msg) logger.Logger.Tracef("WGCreateScene: %v", msg) // 初始化水池 - if args.S.limitPlatform != nil && args.S.dbGameFree != nil { - this.DetectCoinPoolSetting(args.S.limitPlatform.IdStr, args.S.dbGameFree.GetId(), args.S.groupId) + if args.S.platform != nil && args.S.dbGameFree != nil { + this.DetectCoinPoolSetting(args.S.platform.IdStr, args.S.dbGameFree.GetId(), args.S.groupId) } } diff --git a/worldsrv/internal/playercache.go b/worldsrv/internal/playercache.go index 53ac1cd..3713be3 100644 --- a/worldsrv/internal/playercache.go +++ b/worldsrv/internal/playercache.go @@ -74,12 +74,12 @@ func (b *BasePlayerLoader) Save(platform string, snid int32, isSync, force bool) func (b *BasePlayerLoader) Release(platform string, snid int32) { } -var playerLoads []PlayerLoader +var _playerLoads []PlayerLoader func RegisterPlayerLoad(i PlayerLoader) { - playerLoads = append(playerLoads, i) + _playerLoads = append(_playerLoads, i) } func GetPlayerLoads() []PlayerLoader { - return playerLoads + return _playerLoads } diff --git a/worldsrv/internal/playerlistener.go b/worldsrv/internal/playerlistener.go new file mode 100644 index 0000000..12b128d --- /dev/null +++ b/worldsrv/internal/playerlistener.go @@ -0,0 +1,158 @@ +package internal + +type Player any + +type Scene any + +var _playerListeners []PlayerListener + +func RegisterPlayerListener(l PlayerListener) { + for _, ll := range _playerListeners { + if ll == l { + return + } + } + _playerListeners = append(_playerListeners, l) +} + +type PlayerListener interface { + // 登出相关 + OnPlayerLogined(p Player) // 玩家登录时触发 + OnPlayerLogouted(p Player) // 玩家登出时触发 + OnPlayerDropLine(p Player) // 玩家掉线时触发 + OnPlayerRehold(p Player) // 玩家重新连接时触发 + + // 时间相关 + OnPlayerSecTimer(p Player) // 每秒触发 + OnPlayerMiniTimer(p Player) // 每分钟触发 + OnPlayerHourTimer(p Player) // 每小时触发 + OnPlayerDayTimer(p Player, login, continuous bool) // 每天触发,login表示是否登录,continuous表示是否连续登录 + OnPlayerWeekTimer(p Player) // 每周触发 + OnPlayerMonthTimer(p Player) // 每月触发 + + // 业务相关 + OnPlayerEnterScene(p Player, s Scene) // 玩家进入场景时触发 + OnPlayerLeaveScene(p Player, s Scene) // 玩家离开场景时触发 + OnPlayerReturnScene(p Player, s Scene) // 玩家返回房间时触发 +} + +func FirePlayerLogined(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerLogined(p) + } + } +} + +func FirePlayerLogouted(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerLogouted(p) + } + } +} + +func FirePlayerDropLine(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerDropLine(p) + } + } +} + +func FirePlayerRehold(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerRehold(p) + } + } +} + +func FirePlayerSecTimer(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerSecTimer(p) + } + } +} + +func FirePlayerMiniTimer(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerMiniTimer(p) + } + } +} + +func FirePlayerHourTimer(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerHourTimer(p) + } + } +} + +func FirePlayerDayTimer(p Player, login, continuous bool) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerDayTimer(p, login, continuous) + } + } +} + +func FirePlayerWeekTimer(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerWeekTimer(p) + } + } +} + +func FirePlayerMonthTimer(p Player) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerMonthTimer(p) + } + } +} + +func FirePlayerEnterScene(p Player, s Scene) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerEnterScene(p, s) + } + } +} + +func FirePlayerLeaveScene(p Player, s Scene) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerLeaveScene(p, s) + } + } +} + +func FirePlayerReturnScene(p Player, s Scene) { + for _, l := range _playerListeners { + if l != nil { + l.OnPlayerReturnScene(p, s) + } + } +} + +type BasePlayerListener struct { +} + +func (l *BasePlayerListener) OnPlayerLogined(p Player) {} +func (l *BasePlayerListener) OnPlayerLogouted(p Player) {} +func (l *BasePlayerListener) OnPlayerDropLine(p Player) {} +func (l *BasePlayerListener) OnPlayerRehold(p Player) {} +func (l *BasePlayerListener) OnPlayerSecTimer(p Player) {} +func (l *BasePlayerListener) OnPlayerMiniTimer(p Player) {} +func (l *BasePlayerListener) OnPlayerHourTimer(p Player) {} +func (l *BasePlayerListener) OnPlayerDayTimer(p Player, login, continuous bool) {} +func (l *BasePlayerListener) OnPlayerWeekTimer(p Player) {} +func (l *BasePlayerListener) OnPlayerMonthTimer(p Player) {} +func (l *BasePlayerListener) OnPlayerEnterScene(p Player, s Scene) {} +func (l *BasePlayerListener) OnPlayerLeaveScene(p Player, s Scene) {} +func (l *BasePlayerListener) OnPlayerReturnScene(p Player, s Scene) {} diff --git a/worldsrv/player.go b/worldsrv/player.go index e2751db..0802a18 100644 --- a/worldsrv/player.go +++ b/worldsrv/player.go @@ -34,7 +34,6 @@ import ( "mongo.games.com/game/protocol/rankmatch" serverproto "mongo.games.com/game/protocol/server" shopproto "mongo.games.com/game/protocol/shop" - webapiproto "mongo.games.com/game/protocol/webapi" "mongo.games.com/game/srvdata" "mongo.games.com/game/worldsrv/internal" ) @@ -62,15 +61,6 @@ const ( UpdateField_InviteScore ) -const ( - CurrencyType_Card int32 = iota - CurrencyType_Coin - CurrencyType_Money - CurrencyType_RMB -) - -var VIP_RandWeight = []int64{30, 30, 20, 10, 5, 5} - type ErrorString struct { code string } @@ -264,7 +254,7 @@ func (this *Player) LoadAfter() { } v.CallbackAfter(replays[k]) } - })).StartByFixExecutor(fmt.Sprintf("Player%v", this.SnId)) + })).StartByExecutor(fmt.Sprintf("Player%v", this.SnId)) } func (this *Player) OnLogined() { @@ -310,13 +300,7 @@ func (this *Player) OnLogined() { this.SetOnline() //测试用 - if !this.IsRob { - old := this.VIP - this.VIP = this.GetVIPLevel() - if old != this.VIP { - this.dirty = true - } - } else { + if this.IsRob { this.VIP = rand.Int31n(6) + 1 //机器人随机vip和头像 this.RobRandVip() @@ -334,9 +318,6 @@ func (this *Player) OnLogined() { gameStateMgr.PlayerClear(this) - //玩家登录事件 - FirePlayerLogined(this) - this.RandRobotExData() if !this.IsRob { @@ -349,7 +330,7 @@ func (this *Player) OnLogined() { this.SendJackPotInit() - this.GetPayGoodsInfo() + this.GetShopInfo() PlayerOnlineSington.Check = true @@ -430,9 +411,6 @@ func (this *Player) OnRehold() { gameStateMgr.PlayerClear(this) - //玩家重连事件 - FirePlayerRehold(this) - FriendMgrSington.ApplyList(this.Platform, this.SnId) FriendUnreadMgrSington.CheckSendFriendUnreadData(this.Platform, this.SnId) @@ -441,7 +419,7 @@ func (this *Player) OnRehold() { this.SendJackPotInit() PlayerOnlineSington.Check = true - this.GetPayGoodsInfo() + this.GetShopInfo() this.CheckShowRed() @@ -1116,9 +1094,8 @@ func (this *Player) GetMessageAttach(id string) { } return gift }), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) { - attach_msg, ok := data.(*model.Message) - dirtyCoin := int64(0) - if ok && attach_msg != nil { + attachMsg, ok := data.(*model.Message) + if ok && attachMsg != nil { msg.AttachState = model.MSGATTACHSTATE_GOT notifyClient := true var remark string @@ -1126,10 +1103,10 @@ func (this *Player) GetMessageAttach(id string) { // 领取道具 addItem := func() { - items := make([]*Item, 0) + items := make([]*model.Item, 0) if num := len(msg.Params); num > 0 && num%2 == 0 { for i := 0; i < num; i += 2 { - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: msg.Params[i], // 物品id ItemNum: int64(msg.Params[i+1]), // 数量 ObtainTime: time.Now().Unix(), @@ -1148,14 +1125,14 @@ func (this *Player) GetMessageAttach(id string) { } } } - if _, code, _ := BagMgrSingleton.AddItems(this, items, 0, gainWay, "mail", remark, 0, 0, false); code != bag.OpResultCode_OPRC_Sucess { // 领取失败 - logger.Logger.Errorf("CSPlayerSettingHandler AddItems err", code) - pack := &msgproto.SCGetMessageAttach{ - Id: proto.String(""), - } - proto.SetDefaults(pack) - this.SendToClient(int(msgproto.MSGPacketID_PACKET_SC_GETMESSAGEATTACH), pack) - } + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, + Change: items, + GainWay: gainWay, + Operator: "mail", + Remark: remark, + }) this.dirty = true } } @@ -1164,29 +1141,24 @@ func (this *Player) GetMessageAttach(id string) { case model.MSGTYPE_ITEM: remark = "领取道具" gainWay = common.GainWay_MAIL_MTEM - dirtyCoin = msg.Coin addItem() case model.MSGTYPE_IOSINSTALLSTABLE: remark = "IOS下载稳定版本" gainWay = common.GainWay_IOSINSTALLSTABLE - dirtyCoin = msg.Coin case model.MSGTYPE_GIFT: remark = "礼物" case model.MSGTYPE_GOLDCOMERANK: remark = "财神降临奖励" gainWay = common.GainWay_GoldCome notifyClient = false - dirtyCoin = msg.Coin case model.MSGTYPE_RANDCOIN: remark = "红包雨" gainWay = common.GainWay_OnlineRandCoin notifyClient = false - dirtyCoin = msg.Coin case model.MSGTYPE_REBATE: remark = "流水返利" gainWay = common.GainWay_RebateTask notifyClient = false - dirtyCoin = msg.Coin //邮件领取 添加日志 task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { return model.InsertRebateLog(this.Platform, &model.Rebate{ @@ -1234,8 +1206,6 @@ func (this *Player) GetMessageAttach(id string) { } if msg.Coin > 0 { this.AddCoin(msg.Coin, 0, gainWay, msg.Id.Hex(), remark) - //增加泥码 - this.AddDirtyCoin(0, dirtyCoin) //俱乐部获取不算系统赠送 if msg.MType != model.MSGTYPE_ClubGet { this.ReportSystemGiveEvent(int32(msg.Coin), gainWay, notifyClient) //邮件附件算是系统赠送 @@ -1278,182 +1248,6 @@ func (this *Player) GetMessageAttach(id string) { } } -// 一键领取 -func (this *Player) GetMessageAttachs(ids []string) { - var msgs []*model.Message - var Ids []string // 可以领取的邮件 - var platform string - for _, id := range ids { - if msg, exist := this.msgs[id]; exist { - if msg.AttachState == model.MSGATTACHSTATE_DEFAULT && (msg.Coin > 0 || msg.Ticket > 0 || - msg.Grade > 0 || len(msg.Params) > 0 || msg.Diamond > 0) { - Ids = append(Ids, id) - platform = msg.Platform - } - } - } - - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - - magids, err := model.GetMessageAttachs(Ids, platform) - if err != nil { - logger.Logger.Trace("GetMessageAttachs err ", err) - } - return magids - }), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) { - magids, ok := data.(*[]string) - - if ok && magids != nil { - for _, id := range *magids { - if msg, exist := this.msgs[id]; exist { - if msg.AttachState == model.MSGATTACHSTATE_DEFAULT && (msg.Coin > 0 || msg.Ticket > 0 || - msg.Grade > 0 || len(msg.Params) > 0 || msg.Diamond > 0) { - msgs = append(msgs, msg) - platform = msg.Platform - } - } - } - - pack := &msgproto.SCGetMessageAttach{ - // Id: proto.String(id), - } - - for _, msg := range msgs { - pack.Ids = append(pack.Ids, msg.Id.Hex()) - dirtyCoin := int64(0) - msg.AttachState = model.MSGATTACHSTATE_GOT - notifyClient := true - var remark string - var gainWay int32 = common.GainWay_MessageAttach - switch msg.MType { - case model.MSGTYPE_ITEM: - remark = "领取道具" - gainWay = common.GainWay_MAIL_MTEM - dirtyCoin = msg.Coin - items := make([]*Item, 0) - if num := len(msg.Params); num > 0 && num%2 == 0 { - for i := 0; i < num; i += 2 { - items = append(items, &Item{ - ItemId: msg.Params[i], // 物品id - ItemNum: int64(msg.Params[i+1]), // 数量 - ObtainTime: time.Now().Unix(), - }) - } - if _, code, _ := BagMgrSingleton.AddItems(this, items, 0, gainWay, "mail", remark, 0, 0, false); code != bag.OpResultCode_OPRC_Sucess { // 领取失败 - logger.Logger.Errorf("CSPlayerSettingHandler AddItems err", code) - /* - pack := &msg_proto.SCGetMessageAttach{ - Id: proto.String(""), - } - proto.SetDefaults(pack) - this.SendToClient(int(msg_proto.MSGPacketID_PACKET_SC_GETMESSAGEATTACH), pack) - */ - } - this.dirty = true - } - case model.MSGTYPE_IOSINSTALLSTABLE: - remark = "IOS下载稳定版本" - gainWay = common.GainWay_IOSINSTALLSTABLE - dirtyCoin = msg.Coin - case model.MSGTYPE_GIFT: - remark = "礼物" - case model.MSGTYPE_GOLDCOMERANK: - remark = "财神降临奖励" - gainWay = common.GainWay_GoldCome - notifyClient = false - dirtyCoin = msg.Coin - case model.MSGTYPE_RANDCOIN: - remark = "红包雨" - gainWay = common.GainWay_OnlineRandCoin - notifyClient = false - dirtyCoin = msg.Coin - case model.MSGTYPE_REBATE: - remark = "流水返利" - gainWay = common.GainWay_RebateTask - notifyClient = false - dirtyCoin = msg.Coin - //邮件领取 添加日志 - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - return model.InsertRebateLog(this.Platform, &model.Rebate{ - SnId: this.SnId, - RebateCoin: msg.Coin, - ReceiveType: 1, - CodeCoin: 0, - }) - }), nil, "InsertRebateLog").StartByFixExecutor("ReceiveCodeCoin") - case model.MSGTYPE_ClubGet: - //if len(msg.Params) != 0 { - // //如果俱乐部解散 就存msg.Params[0] - // remark = fmt.Sprintf("%v", msg.Params[0]) - //} - //gainWay = common.GainWay_ClubGetCoin - //dirtyCoin = msg.Coin - case model.MSGTYPE_ClubPump: - //if len(msg.Params) != 0 { - // remark = fmt.Sprintf("%v", msg.Params[0]) - //} - //gainWay = common.GainWay_ClubPumpCoin - //notifyClient = false - //dirtyCoin = msg.Coin - case model.MSGTYPE_MATCH_SIGNUPFEE: - gainWay = common.GainWay_MatchBreakBack - notifyClient = false - case model.MSGTYPE_MATCH_TICKETREWARD: - gainWay = common.GainWay_MatchSystemSupply - notifyClient = false - this.TicketTotal += msg.Ticket - case model.MSGTYPE_MATCH_SHOPEXCHANGE: - remark = "积分商城兑换" - gainWay = common.GainWay_Exchange - case model.MSGTYPE_MATCH_SHOPERETURN: - remark = "撤单返还" - gainWay = common.GainWay_GradeShopReturn - } - if msg.Coin > 0 { - this.AddCoin(msg.Coin, 0, gainWay, msg.Id.Hex(), remark) - //增加泥码 - this.AddDirtyCoin(0, dirtyCoin) - //俱乐部获取不算系统赠送 - if msg.MType != model.MSGTYPE_ClubGet { - this.ReportSystemGiveEvent(int32(msg.Coin), gainWay, notifyClient) //邮件附件算是系统赠送 - } else { //俱乐部获取算充值 - this.AddCoinGiveLog(msg.Coin, 0, 0, gainWay, model.COINGIVETYPE_PAY, "club", "club") - } - this.AddPayCoinLog(msg.Coin, model.PayCoinLogType_Coin, "mail") - if msg.Oper == 0 { //系统赠送 - if !this.IsRob { - LogChannelSingleton.WriteMQData(model.GenerateSystemFreeGive(this.SnId, this.Name, this.Platform, this.Channel, model.SystemFreeGive_GiveType_MailSystemGive, - model.SystemFreeGive_CoinType_Coin, int64(msg.Coin))) - } - } - } - if msg.Ticket > 0 { - //增加报名券 - this.AddTicket(msg.Ticket, gainWay, msg.Id.Hex(), remark) - } - if msg.Grade > 0 { - //增加积分 - this.AddGrade(msg.Grade, gainWay, msg.Id.Hex(), remark) - } - if msg.Diamond > 0 { - this.AddDiamond(msg.Diamond, 0, gainWay, msg.Id.Hex(), remark) - if msg.Oper == 0 { //系统赠送 - if !this.IsRob { - LogChannelSingleton.WriteMQData(model.GenerateSystemFreeGive(this.SnId, this.Name, this.Platform, this.Channel, model.SystemFreeGive_GiveType_MailSystemGive, - model.SystemFreeGive_CoinType_Diamond, int64(msg.Diamond))) - } - } - } - - } - - proto.SetDefaults(pack) - this.SendToClient(int(msgproto.MSGPacketID_PACKET_SC_GETMESSAGEATTACH), pack) - } - }), "GetMessageAttach").StartByFixExecutor("logic_message") - -} - func (this *Player) GetMessageByGiftId(id string) *model.Message { for _, msg := range this.msgs { if msg.GiftId == id && msg.State != model.MSGSTATE_REMOVEED { @@ -1528,9 +1322,6 @@ func (this *Player) DropLine() { //this.StatisticsOllen(this.PlayerData.LastLogoutTime) gameStateMgr.PlayerClear(this) - - //玩家掉线事件 - FirePlayerDropLine(this) } // 退出 @@ -1620,9 +1411,6 @@ func (this *Player) OnLogouted() { //离线玩家清空俱乐部信息 //delete(clubManager.theInClubId, this.SnId) - //玩家登出事件 - FirePlayerLogouted(this) - //登录日志 logState := LoginStateMgrSington.GetLoginStateBySid(this.sid) var clog *model.ClientLoginInfo @@ -1854,7 +1642,7 @@ func (this *Player) Save(force bool) { } } }), "SavePlayerTask") - if b := t.StartByExecutor(strconv.Itoa(int(this.SnId))); b { + if b := t.StartByExecutor(fmt.Sprintf("Player%v", this.SnId)); b { this.lastSaved = time.Now() } } @@ -1898,55 +1686,46 @@ func (this *Player) AddDiamond(num, add int64, gainWay int32, oper, remark strin return } logger.Logger.Tracef("snid(%v) AddDiamond(%v)", this.SnId, num) - //async := false - //if num > 0 && this.scene != nil && !this.scene.IsTestScene() && this.scene.sceneMode != common.SceneMode_Thr { //游戏场中加币,需要同步到gamesrv上 - // if StartAsyncAddCoinTransact(this, num, gainWay, oper, remark, true, 0, true) { - // async = true - // } - //} - - if num != 0 /*&& !async*/ { - this.dirty = true - if num > 0 { - this.Diamond += num + this.dirty = true + if num > 0 { + this.Diamond += num + } else { + if -num > this.Diamond { + logger.Logger.Errorf("Player.AddCoin exception!!! num(%v) oper(%v)", num, oper) + num = -this.Diamond + this.Diamond = 0 } else { - if -num > this.Diamond { - logger.Logger.Errorf("Player.AddCoin exception!!! num(%v) oper(%v)", num, oper) - num = -this.Diamond - this.Diamond = 0 - } else { - this.Diamond += num - } - switch gainWay { - case common.GainWay_MatchSignup: // 排除的 - default: - TaskSubjectSingleton.Touch(common.TaskTypeCostDiamond, &TaskData{ - SnId: this.SnId, - Num: -num, - }) - } + this.Diamond += num } - - this.SendDiffData() - if !this.IsRob { - log := model.NewCoinLogEx(&model.CoinLogParam{ - Platform: this.Platform, - SnID: this.SnId, - Channel: this.Channel, - ChangeType: common.BillTypeDiamond, - ChangeNum: num, - RemainNum: this.Diamond, - Add: add, - LogType: gainWay, - GameID: 0, - GameFreeID: 0, - BaseCoin: 0, - Operator: oper, - Remark: remark, + switch gainWay { + case common.GainWay_MatchSignup: // 排除的 + default: + TaskSubjectSingleton.Touch(common.TaskTypeCostDiamond, &TaskData{ + SnId: this.SnId, + Num: -num, }) - if log != nil { - LogChannelSingleton.WriteLog(log) - } + } + } + + this.SendDiffData() + if !this.IsRob { + log := model.NewCoinLogEx(&model.CoinLogParam{ + Platform: this.Platform, + SnID: this.SnId, + Channel: this.Channel, + ChangeType: common.BillTypeDiamond, + ChangeNum: num, + RemainNum: this.Diamond, + Add: add, + LogType: gainWay, + GameID: 0, + GameFreeID: 0, + BaseCoin: 0, + Operator: oper, + Remark: remark, + }) + if log != nil { + LogChannelSingleton.WriteLog(log) } } } @@ -2083,45 +1862,6 @@ func (this *Player) AddCoinAsync(num, add int64, gainWay int32, oper, remark str // } //} -// 增加泥码 -func (this *Player) AddDirtyCoin(paycoin, givecoin int64) { - if this.IsRob { - return - } - - //if cfg, ok := ProfitControlMgrSington.GetCfg(this.Platform); ok && cfg != nil && paycoin >= 0 { - // //洗码折算率=(玩家剩余泥码*洗码折算率+期望营收)/(充值额+赠送额+泥码余额) - // this.RecalcuWashingCoinConvRate(cfg.Rate, paycoin, givecoin) - //} - // - //this.DirtyCoin += paycoin + givecoin - //if this.DirtyCoin < 0 { - // this.DirtyCoin = 0 - //} - this.dirty = true -} - -// 洗码 -func (this *Player) WashingCoin(coin int64) int64 { - if this.IsRob { - return 0 - } - if coin <= 0 { - return 0 - } - - //if this.DirtyCoin > coin { - // this.DirtyCoin -= coin - // this.dirty = true - // return coin - //} - // - ////剩余多少泥码,清洗多少 - //coin = this.DirtyCoin - //this.DirtyCoin = 0 - return coin -} - func (this *Player) AddTicket(num int64, gainWay int32, oper, remark string) { if num == 0 { return @@ -2204,12 +1944,10 @@ func (this *Player) AddChessScore(num int64) { } func (this *Player) OnSecTimer() { - FirePlayerSecTimer(this) //BagMgrSingleton.AddMailByItem(this.Platform, this.SnId, this.Name, this.SnId, 1, []int32{60001, 12}) } func (this *Player) OnMiniTimer() { - FirePlayerMiniTimer(this) TaskSubjectSingleton.Touch(common.TaskTypeOnlineTs, &TaskData{ SnId: this.SnId, Num: 60, @@ -2217,7 +1955,6 @@ func (this *Player) OnMiniTimer() { } func (this *Player) OnHourTimer() { - FirePlayerHourTimer(this) } func (this *Player) OnDayTimer(login, continuous bool, t int) { @@ -2227,7 +1964,6 @@ func (this *Player) OnDayTimer(login, continuous bool, t int) { } this.lastOnDayChange = time.Now().Local() logger.Logger.Infof("(this *Player) (%v) OnDayTimer(%v,%v) ", this.SnId, login, continuous) - FirePlayerDayTimer(this, login, continuous) this.dirty = true if login || this.scene == nil { @@ -2344,7 +2080,6 @@ func (this *Player) OnMonthTimer() { return } this.lastOnMonthChange = time.Now().Local() - FirePlayerMonthTimer(this) } func (this *Player) OnWeekTimer() { @@ -2354,7 +2089,6 @@ func (this *Player) OnWeekTimer() { return } this.lastOnWeekChange = time.Now().Local() - FirePlayerWeekTimer(this) //清理比赛券 ticket := this.Ticket @@ -2443,23 +2177,14 @@ func (this *Player) BackDiffData() { this.diffData.SafeBoxCoin = this.SafeBoxCoin } -func (this *Player) UpdateVip() { - if this.IsRob { - return - } - this.VIP = this.GetVIPLevel() - //clubManager.UpdateVip(this) -} - func (this *Player) AddMoneyPayTotal(amount int64) { if amount > 0 { this.MoneyPayTotal += amount - this.SendDiffData() //更新vip + this.GetVIPLevel() } } func (this *Player) SendDiffData() { - this.UpdateVip() var dirty bool pack := &playerproto.SCPlayerDataUpdate{} pack.UpdateField = 0 @@ -2945,7 +2670,6 @@ func (this *Player) GetPromoterKey() (string, error) { //} func (this *Player) SendPlayerInfo() { - this.UpdateVip() scPlayerData := &playerproto.SCPlayerData{ OpRetCode: playerproto.OpResultCode_OPRC_Sucess, Data: &playerproto.PlayerData{ @@ -3057,6 +2781,8 @@ func (this *Player) SendPlayerInfo() { this.SendGameConfig(int32(this.scene.gameId), this.Platform, this.Channel) } //this.SendJackpotInfo() + // 更新vip + this.GetVIPLevel() // 后台道具配置 this.SCItems() // 引导配置 @@ -3698,17 +3424,17 @@ func (this *Player) SendShowRed(showType hallproto.ShowRedCode, showChild, isSho this.SendToClient(int(hallproto.HallPacketID_PACKET_SC_SHOWRED), pack) } -func (this *Player) SCVIPBuy(buy int64) { - //buy *= 10000 - //this.AddMoneyPayTotal(buy) - //this.GetVIPLevel(0) // 更新下vip等级 - pack := &playerproto.SCVIPBuy{ - OpRetCode: playerproto.OpResultCode_OPRC_Sucess, - } - pack.TolVipExp, pack.Money = this.GetCurrentVIPExp() // 获取经验会更新vip等级 - pack.Vip = this.VIP - this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_VIPBUY), pack) -} +//func (this *Player) SCVIPBuy(buy int64) { +// //buy *= 10000 +// //this.AddMoneyPayTotal(buy) +// //this.GetVIPLevel(0) // 更新下vip等级 +// pack := &playerproto.SCVIPBuy{ +// OpRetCode: playerproto.OpResultCode_OPRC_Sucess, +// } +// pack.TolVipExp, pack.Money = this.GetCurrentVIPExp() // 获取经验会更新vip等级 +// pack.Vip = this.VIP +// this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_VIPBUY), pack) +//} func (this *Player) SCVIPInfo() { if this.IsRob { @@ -3782,11 +3508,9 @@ func (this *Player) SCVIPInfo() { pack.List = append(pack.List, data) } - pack.TolVipExp, pack.Money = this.GetCurrentVIPExp(vips) + pack.TolVipExp, pack.Money = this.GetCurrentVIPExp() pack.Vip = this.VIP pack.OpRetCode = playerproto.OpResultCode_OPRC_Sucess - //WelfareMgrSington.MonitorWelfData(this) - //pack.VipId = append(pack.VipId, this.WelfData.VIPGift...) } this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_VIPINFO), pack) logger.Logger.Tracef("send vipinfo to client:%v", pack) @@ -3862,8 +3586,9 @@ func (this *Player) VIPDraw(id, vip int32) { this.AddMoneyPayTotal(addVipExp) pack.Award[common.ItemIDVipExp] = addVipExp default: - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: this.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, Change: []*model.Item{ { ItemId: int32(k), @@ -3895,8 +3620,9 @@ func (this *Player) VIPDraw(id, vip int32) { itemInfo = append(itemInfo, model.ItemInfo{ItemId: int32(k), ItemNum: v}) pack.Award[k] = v } - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: this.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, Change: items, GainWay: common.GainWayVipGift9, Operator: "system", @@ -3911,17 +3637,14 @@ func (this *Player) VIPDraw(id, vip int32) { send() } -func (this *Player) GetCurrentVIPExp(vipcfg ...*webapiproto.VIPcfgDataList) (exp int64, money int64) { - var vips *webapiproto.VIPcfgDataList - if len(vipcfg) == 0 { - vips = VipMgrSington.GetVIPcfg(this.Platform) - } else { - vips = vipcfg[0] - } +// GetCurrentVIPExp 更新vip等级 +// 返回当前经验和升级需要经验 +func (this *Player) GetCurrentVIPExp() (exp int64, money int64) { + vips := VipMgrSington.GetVIPcfg(this.Platform) exp = int64(float64(this.MoneyPayTotal) * vips.MoneyRatio) tolexp := int32(0) oldVipLevel := this.VIP - if vips != nil && this.MoneyPayTotal != 0 { + if this.MoneyPayTotal != 0 { allExp := int64(float64(this.MoneyPayTotal) * vips.MoneyRatio) for _, v := range vips.List { tolexp = v.VipEx @@ -3938,14 +3661,12 @@ func (this *Player) GetCurrentVIPExp(vipcfg ...*webapiproto.VIPcfgDataList) (exp money = 0 } if oldVipLevel != this.VIP { - //玩家VIP升级 - this.SCVIPInfo() - PetMgrSington.CheckSkinRed(this) - logger.Logger.Trace("VIP升级!") + this.GetVIPLevel() } return // 默认 } +// GetVIPLevel 更新vip等级,返回vip等级 func (this *Player) GetVIPLevel() int32 { if this.IsRob { return 0 @@ -3963,14 +3684,16 @@ func (this *Player) GetVIPLevel() int32 { } } } + var b bool if vip != this.VIP { + this.dirty = true b = true - //玩家VIP升级 - this.SCVIPInfo() logger.Logger.Trace("VIP升级!") } this.VIP = vip + //玩家VIP升级 + this.SCVIPInfo() if b { PetMgrSington.CheckSkinRed(this) } @@ -3997,119 +3720,145 @@ func (this *Player) GetMatchFreeTimes() int32 { return 0 } -// 玩家登录 检查充值状态 -func (this *Player) GetPayGoodsInfo() { - if this.IsRob { +// DoShopInfo 订单完成处理逻辑 +// isLogin 是否登录 +func (this *Player) DoShopInfo(info *model.DbShop, isLogin bool) { + if info == nil { return } + + op := "Callback" + if isLogin { + op = "CallbackLogin" + } + + switch info.PageId { + case ShopPageBackend: + logger.Logger.Tracef("GetPayGoodsInfo ShopPageBackend %+v", *info) + default: + if len(info.Amount) > 0 { + this.AddCoin(int64(info.Amount[0]), 0, info.GainWay, op, info.Remark) + this.AddDiamond(int64(info.Amount[1]), 0, info.GainWay, op, info.Remark) + } + this.AddMoneyPayTotal(int64(info.ConsumeNum)) + this.MoneyTotal += int64(info.ConsumeTypeNum) + info.Amount[2] = int32(this.GetVIPExpByPay(int64(info.ConsumeNum))) + this.dirty = true + this.SendDiffData() + + var itemInfo []*playerproto.PayItem + var items []*model.Item + if info.ItemInfo != nil { + for _, v := range info.ItemInfo { + items = append(items, &model.Item{ItemId: v.ItemId, ItemNum: v.ItemNum}) + itemInfo = append(itemInfo, &playerproto.PayItem{ + ItemId: v.ItemId, + ItemNum: v.ItemNum, + }) + } + } + if len(items) > 0 { + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, + Change: items, + GainWay: info.GainWay, + Operator: info.Operator, + Remark: info.Remark, + }) + } + + //钻石存储罐 + if info.PageId == ShopPageDiamondBank { + WelfareMgrSington.DiamondBankTakeCoin(this) + } + + // 通行证 + if info.PageId == ShopPagePermit { + this.Permit = info.CreateTs.Local() + LogChannelSingleton.WriteLog(&model.BackendPermitJoin{ + Platform: this.Platform, + StartTs: PlatformMgrSingleton.GetConfig(this.Platform).PermitStartTs, + SnId: this.SnId, + Ts: time.Now().Unix(), + }) + TaskSubjectSingleton.Touch(common.TaskTypeBuyPermit, &TaskData{ + SnId: this.SnId, + Num: 1, + }) + } + + switch info.Remark { + case "BlindBox": + if len(info.OtherParams) > 0 { + this.WelfData.BlindBoxId = info.OtherParams[0] + } else { + logger.Logger.Errorf("GetPayGoodsInfo BlindBox OtherParams is nil") + } + case "FirstRecharge": + if len(info.OtherParams) > 0 { + + this.WelfData.FirstPayDay = info.OtherParams[0] + this.WelfData.FirstPayTickets = info.Ts + } else { + logger.Logger.Errorf("GetPayGoodsInfo FirstRecharge OtherParams is nil") + } + case "ContinuousPay": + if len(info.OtherParams) > 0 { + this.WelfData.ContinuousPayDay = info.OtherParams[0] + this.WelfData.ContinuousPayTickets = info.Ts + } else { + logger.Logger.Errorf("GetPayGoodsInfo ContinuousPay OtherParams is nil") + } + } + + this.UpdatePlayerVipBag(info.ShopId) + this.UpdateShopID(info.ShopId) + + PayGoodsInfo := &playerproto.SCPayGoodsInfo{ + Gold: info.Amount, + Item: itemInfo, + ShopId: info.ShopId, + Money: int64(info.ConsumeTypeNum), + Name: info.Remark, + } + this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_PAYGOODSINFO), PayGoodsInfo) + } + + // 充值任务 + if info.ConsumeNum > 0 { + TaskSubjectSingleton.Touch(common.TaskTypePay, &TaskData{ + SnId: this.SnId, + Num: int64(info.ConsumeNum), + }) + } +} + +func (this *Player) GetShopInfo() { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { info := model.GetDbShopLogsByState(this.Platform, this.SnId) if info != nil { for _, shop := range info { err := model.UpdateDbShopState(shop.Platform, shop.LogId.Hex(), 1) if err != nil { - logger.Logger.Error("GetPayGoodsInfo.UpdateDbShopState err:", err) + logger.Logger.Error("Player CallbackPayment UpdateDbShopState err:", err) return nil } } } return info - }), task.CompleteNotifyWrapper(func(data interface{}, tt task.Task) { - if data != nil { - infos := data.([]*model.DbShop) - for _, info := range infos { - switch info.PageId { - case ShopPageBackend: - logger.Logger.Tracef("GetPayGoodsInfo ShopPageBackend %+v", *info) - default: - var itemInfo []*playerproto.PayItem - var items []*Item - if len(info.Amount) > 0 { - this.AddCoin(int64(info.Amount[0]), 0, info.GainWay, "Callback_login", info.Remark) - this.AddDiamond(int64(info.Amount[1]), 0, info.GainWay, "Callback_login", info.Remark) - } - this.AddMoneyPayTotal(int64(info.ConsumeNum)) - this.MoneyTotal += int64(info.ConsumeTypeNum) - if info.ItemInfo != nil { - for _, v := range info.ItemInfo { - items = append(items, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum}) - itemInfo = append(itemInfo, &playerproto.PayItem{ - ItemId: v.ItemId, - ItemNum: v.ItemNum, - }) - } - } - //钻石存储罐 - if info.PageId == ShopPageDiamondBank { - WelfareMgrSington.DiamondBankTakeCoin(this) - } - if info.PageId == ShopPagePermit { - this.Permit = info.CreateTs.Local() - LogChannelSingleton.WriteLog(&model.BackendPermitJoin{ - Platform: this.Platform, - StartTs: PlatformMgrSingleton.GetConfig(this.Platform).PermitStartTs, - SnId: this.SnId, - Ts: time.Now().Unix(), - }) - TaskSubjectSingleton.Touch(common.TaskTypeBuyPermit, &TaskData{ - SnId: this.SnId, - Num: 1, - }) - } - switch info.Remark { - case "BlindBox": - if len(info.OtherParams) > 0 { - this.WelfData.BlindBoxId = info.OtherParams[0] - } else { - logger.Logger.Errorf("GetPayGoodsInfo BlindBox OtherParams is nil") - } - case "FirstRecharge": - if len(info.OtherParams) > 0 { - - this.WelfData.FirstPayDay = info.OtherParams[0] - this.WelfData.FirstPayTickets = info.Ts - } else { - logger.Logger.Errorf("GetPayGoodsInfo FirstRecharge OtherParams is nil") - } - case "ContinuousPay": - if len(info.OtherParams) > 0 { - - this.WelfData.ContinuousPayDay = info.OtherParams[0] - this.WelfData.ContinuousPayTickets = info.Ts - } else { - logger.Logger.Errorf("GetPayGoodsInfo ContinuousPay OtherParams is nil") - } - } - this.UpdatePlayerVipBag(info.ShopId) - this.UpdateShopID(info.ShopId) - - this.dirty = true - this.SendDiffData() - - info.Amount[2] = int32(this.GetVIPExpByPay(int64(info.ConsumeNum))) - - BagMgrSingleton.AddItems(this, items, 0, info.GainWay, info.Operator, info.Remark, 0, 0, false) - - PayGoodsInfo := &playerproto.SCPayGoodsInfo{ - Gold: info.Amount, - Item: itemInfo, - ShopId: info.ShopId, - Money: int64(info.ConsumeTypeNum), - Name: info.Remark, - } - proto.SetDefaults(PayGoodsInfo) - this.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_PAYGOODSINFO), PayGoodsInfo) - } - if info.ConsumeNum > 0 { - TaskSubjectSingleton.Touch(common.TaskTypePay, &TaskData{ - SnId: this.SnId, - Num: int64(info.ConsumeNum), - }) - } - } + }), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) { + if i == nil { + return } - - })).StartByFixExecutor("GetPayGoodsLogs") + shops, ok := i.([]*model.DbShop) + if !ok { + return + } + for _, info := range shops { + this.DoShopInfo(info, true) + } + })).StartByExecutor(fmt.Sprintf("Player%v", this.SnId)) } func (this *Player) SendJackPotInit() { @@ -4455,27 +4204,37 @@ func (this *Player) BindTelReward() { // 发送奖励 plt := PlatformMgrSingleton.GetPlatform(this.Platform) if plt != nil { - var items []*Item + var items []*model.Item for k, v := range plt.BindTelReward { switch k { case 1: - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: common.ItemIDCoin, ItemNum: v, }) case 2: - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: common.ItemIDDiamond, ItemNum: v, }) default: - items = append(items, &Item{ + items = append(items, &model.Item{ ItemId: k, ItemNum: v, }) } } - BagMgrSingleton.AddItems(this, items, 0, common.GainWay_BindTel, "system", "绑定手机号", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, + Change: items, + Add: 0, + GainWay: common.GainWay_BindTel, + Operator: "system", + Remark: "绑定手机号奖励", + GameId: 0, + GameFreeId: 0, + }) } } @@ -4508,7 +4267,7 @@ func (this *Player) addLotteryCount(count int32) { } -// 增加手机积分 +// AddPhoneScore 增加手机积分 func (this *Player) AddPhoneScore(num, add int64, gainWay int32, oper, remark string) { if num == 0 { return @@ -4517,22 +4276,20 @@ func (this *Player) AddPhoneScore(num, add int64, gainWay int32, oper, remark st return } logger.Logger.Tracef("snid(%v) AddPhoneScore(%v)", this.SnId, num) - if num != 0 /*&& !async*/ { - this.dirty = true - if num > 0 { - this.PhoneScore += num - } else { - if -num > this.PhoneScore { - logger.Logger.Errorf("Player.AddPhoneScore exception!!! num(%v) oper(%v)", num, oper) - num = -this.PhoneScore - this.PhoneScore = 0 - } else { - this.PhoneScore += num - } - } - this.SendDiffData() + this.dirty = true + if num > 0 { + this.PhoneScore += num + } else { + if -num > this.PhoneScore { + logger.Logger.Errorf("Player.AddPhoneScore exception!!! num(%v) oper(%v)", num, oper) + num = -this.PhoneScore + this.PhoneScore = 0 + } else { + this.PhoneScore += num + } } + this.SendDiffData() } // 抽奖任务 @@ -4656,14 +4413,20 @@ func (this *Player) CollectTask(taskId int32, num int64) { // 每日转盘抽奖赠送一个 switch taskId { case common.TaskTypeTurnplate, common.TaskTypeFirstLogin: - oper := fmt.Sprintf("集卡活动%v", taskId) - var items []*Item - items = append(items, &Item{ - ItemId: common.ItemIDCollectBox, - ItemNum: num, - ObtainTime: time.Now().Unix(), + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, + Change: []*model.Item{ + { + ItemId: common.ItemIDCollectBox, + ItemNum: num, + ObtainTime: time.Now().Unix(), + }, + }, + GainWay: common.GainWayItemCollectLogin, + Operator: "system", + Remark: fmt.Sprintf("集卡活动%v", taskId), }) - BagMgrSingleton.AddItems(this, items, 0, common.GainWayItemCollectLogin, "system", oper, 0, 0, false) default: } } @@ -4752,16 +4515,23 @@ func (this *Player) GetWeekCardAwary(id int32) { if !this.WeekCardAward[id] { //获取周卡奖励 items := data.GetDayRewards() - addItem := []*Item{} + var addItem []*model.Item for itemId, itemNum := range items { - item := &Item{ItemId: int32(itemId), ItemNum: itemNum, ObtainTime: time.Now().Unix()} + item := &model.Item{ItemId: int32(itemId), ItemNum: itemNum, ObtainTime: time.Now().Unix()} addItem = append(addItem, item) itemInfo := &playerproto.PayItem{} itemInfo.ItemId = int32(itemId) itemInfo.ItemNum = itemNum ret.Items = append(ret.Items, itemInfo) } - BagMgrSingleton.AddItems(this, addItem, 0, common.GainWay_WeekCardAward, "system", "周卡每日奖励", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: this.Platform, + SnId: this.SnId, + Change: addItem, + GainWay: common.GainWay_WeekCardAward, + Operator: "system", + Remark: "周卡每日奖励", + }) //返回消息 this.WeekCardAward[id] = true ret.WeekCardAward = this.WeekCardAward[id] @@ -4797,43 +4567,34 @@ func (this *Player) GetWeekCardPrivilege(typeId int32) bool { // 增加记牌器道具时限 func (this *Player) AddItemRecExpireTime(itemId int32, num, add int64, gainWay int32, oper, remark string) { - if num == 0 { + if num <= 0 { + return + } + logger.Logger.Tracef("snid(%v) AddItemRecExpireTime, itemId:(%v), num:(%v)", this.SnId, itemId, num) + + this.dirty = true + itemData := srvdata.GameItemMgr.Get(this.Platform, itemId) + if itemData == nil { return } - logger.Logger.Tracef("snid(%v) AddItemRecExpireTime, itemId:(%v), num:(%v)", this.SnId, itemId, num) - - if num != 0 /*&& !async*/ { - this.dirty = true - if num > 0 { - itemData := srvdata.GameItemMgr.Get(this.Platform, itemId) - if itemData == nil { - return - } - - if this.ItemRecExpireTime == 0 { - this.ItemRecExpireTime = time.Now().Unix() + int64(itemData.Time)*3600*num - } else { - if this.ItemRecExpireTime >= time.Now().Unix() { - this.ItemRecExpireTime += int64(itemData.Time) * 3600 * num - } else { - this.ItemRecExpireTime = time.Now().Unix() + int64(itemData.Time)*3600*num - } - } - - if this.scene != nil && this.scene.gameSess != nil { - msg := &serverproto.WGBuyRecTimeItem{ - SnId: this.SnId, - ExpireTime: this.ItemRecExpireTime, - Diamond: this.Diamond, - } - - proto.SetDefaults(msg) - this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_BUYRECTIMEITEM), msg) - } + if this.ItemRecExpireTime == 0 { + this.ItemRecExpireTime = time.Now().Unix() + int64(itemData.Time)*3600*num + } else { + if this.ItemRecExpireTime >= time.Now().Unix() { + this.ItemRecExpireTime += int64(itemData.Time) * 3600 * num + } else { + this.ItemRecExpireTime = time.Now().Unix() + int64(itemData.Time)*3600*num } + } - this.SendDiffData() + if this.scene != nil && this.scene.gameSess != nil { + msg := &serverproto.WGBuyRecTimeItem{ + SnId: this.SnId, + ExpireTime: this.ItemRecExpireTime, + Diamond: this.Diamond, + } + this.SendToGame(int(serverproto.SSPacketID_PACKET_WG_BUYRECTIMEITEM), msg) } } diff --git a/worldsrv/playercache.go b/worldsrv/playercache.go index 94b7334..aeb2057 100644 --- a/worldsrv/playercache.go +++ b/worldsrv/playercache.go @@ -1,7 +1,7 @@ package main import ( - "strconv" + "fmt" "time" "mongo.games.com/goserver/core" @@ -153,7 +153,7 @@ func (c *PlayerCacheMgr) Get(plt string, snid int32, cb func(*PlayerCacheItem, b } } - }), "PlayerCacheMgr.Get").StartByExecutor(strconv.Itoa(int(snid))) + })).StartByExecutor(fmt.Sprintf("Player%v", snid)) } func (c *PlayerCacheMgr) GetMore(plt string, snid []int32, cb func([]*PlayerCacheItem, bool)) { diff --git a/worldsrv/playerlistener.go b/worldsrv/playerlistener.go deleted file mode 100644 index 35e223e..0000000 --- a/worldsrv/playerlistener.go +++ /dev/null @@ -1,152 +0,0 @@ -package main - -var _playerListeners []PlayerListener - -func RegistePlayerListener(l PlayerListener) { - for _, ll := range _playerListeners { - if ll == l { - return - } - } - _playerListeners = append(_playerListeners, l) -} - -type PlayerListener interface { - //登录登出相关 - OnPlayerLogined(p *Player) - OnPlayerLogouted(p *Player) - OnPlayerDropLine(p *Player) - OnPlayerRehold(p *Player) - OnPlayerReturnScene(p *Player) //玩家返回房间 - //时间相关 - OnPlayerSecTimer(p *Player) - OnPlayerMiniTimer(p *Player) - OnPlayerHourTimer(p *Player) - OnPlayerDayTimer(p *Player, login, continuous bool) - OnPlayerWeekTimer(p *Player) - OnPlayerMonthTimer(p *Player) - //业务相关 - OnPlayerEnterScene(p *Player, s *Scene) - OnPlayerLeaveScene(p *Player, s *Scene) -} - -type BasePlayerListener struct { -} - -func (l *BasePlayerListener) OnPlayerLogined(p *Player) {} -func (l *BasePlayerListener) OnPlayerLogouted(p *Player) {} -func (l *BasePlayerListener) OnPlayerDropLine(p *Player) {} -func (l *BasePlayerListener) OnPlayerRehold(p *Player) {} -func (l *BasePlayerListener) OnPlayerReturnScene(p *Player) {} -func (l *BasePlayerListener) OnPlayerSecTimer(p *Player) {} -func (l *BasePlayerListener) OnPlayerMiniTimer(p *Player) {} -func (l *BasePlayerListener) OnPlayerHourTimer(p *Player) {} -func (l *BasePlayerListener) OnPlayerDayTimer(p *Player, login, continuous bool) {} -func (l *BasePlayerListener) OnPlayerWeekTimer(p *Player) {} -func (l *BasePlayerListener) OnPlayerMonthTimer(p *Player) {} -func (l *BasePlayerListener) OnPlayerEnterScene(p *Player, s *Scene) {} -func (l *BasePlayerListener) OnPlayerLeaveScene(p *Player, s *Scene) {} - -func FirePlayerLogined(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerLogined(p) - } - } -} - -func FirePlayerLogouted(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerLogouted(p) - } - } -} - -func FirePlayerDropLine(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerDropLine(p) - } - } -} - -func FirePlayerRehold(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerRehold(p) - } - } -} - -func FirePlayerReturnScene(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerReturnScene(p) - } - } -} - -func FirePlayerSecTimer(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerSecTimer(p) - } - } -} - -func FirePlayerMiniTimer(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerMiniTimer(p) - } - } -} - -func FirePlayerHourTimer(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerHourTimer(p) - } - } -} - -func FirePlayerDayTimer(p *Player, login, continuous bool) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerDayTimer(p, login, continuous) - } - } -} - -func FirePlayerWeekTimer(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerWeekTimer(p) - } - } -} - -func FirePlayerMonthTimer(p *Player) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerMonthTimer(p) - } - } -} - -func FirePlayerEnterScene(p *Player, s *Scene) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerEnterScene(p, s) - } - } -} - -func FirePlayerLeaveScene(p *Player, s *Scene) { - for _, l := range _playerListeners { - if l != nil { - l.OnPlayerLeaveScene(p, s) - } - } -} diff --git a/worldsrv/playernotify.go b/worldsrv/playernotify.go index 961eb79..3d45bf7 100644 --- a/worldsrv/playernotify.go +++ b/worldsrv/playernotify.go @@ -77,19 +77,19 @@ func (p *PlayerNotify) GetPlayers(tp common.NotifyType) []int32 { // SendToClient 发送消息给客户端 // tp 消息类型 -func (p *PlayerNotify) SendToClient(tp common.NotifyType, packetId int, pack interface{}) { +func (p *PlayerNotify) SendToClient(tp common.NotifyType, platform string, packetId int, pack interface{}) { switch tp { case common.NotifyPrivateRoomList: d := pack.(*gamehall.SCGetPrivateRoomList) if len(d.GetDatas()) == 0 { return } - scene := SceneMgrSingleton.GetScene(int(d.GetDatas()[0].GetRoomId()), true) - if scene == nil { - return - } + //scene := SceneMgrSingleton.GetScene(int(d.GetDatas()[0].GetRoomId()), true) + //if scene == nil { + // return + //} roomConfigId := d.GetDatas()[0].GetRoomConfigId() - cfg := PlatformMgrSingleton.GetConfig(scene.limitPlatform.IdStr).RoomConfig[roomConfigId] + cfg := PlatformMgrSingleton.GetConfig(platform).RoomConfig[roomConfigId] if cfg == nil { return } diff --git a/worldsrv/scene.go b/worldsrv/scene.go index 6793dfb..52774c3 100644 --- a/worldsrv/scene.go +++ b/worldsrv/scene.go @@ -18,6 +18,7 @@ import ( "mongo.games.com/game/protocol/gamehall" hallproto "mongo.games.com/game/protocol/gamehall" serverproto "mongo.games.com/game/protocol/server" + webapiproto "mongo.games.com/game/protocol/webapi" "mongo.games.com/game/srvdata" ) @@ -28,51 +29,50 @@ type PlayerGameCtx struct { // Scene 场景(房间) type Scene struct { - sceneId int // 场景id - gameId int // 游戏id - gameMode int // 废弃,游戏模式(玩法) - sceneMode int // 房间模式,参考common.SceneMode_XXX - params []int64 // 场景参数 - playerNum int // 房间最大人数 - robotNum int // 机器人数量 - robotLimit int // 最大限制机器人数量 - creator int32 // 创建者账号id - replayCode string // 回放码 - currRound int32 // 当前第几轮 - totalRound int32 // 总共几轮,小于等于0表示无限轮 - cycleTimes int32 // 循环次数 - deleting bool // 正在删除 - starting bool // 正在开始 - closed bool // 房间已关闭 - force bool // 强制删除 - players map[int32]*Player // 玩家 - audiences map[int32]*Player // 观众 - seats [9]*Player // 座位 - gameSess *GameSession // 所在gameserver - sp ScenePolicy // 场景上的一些业务策略 - createTime time.Time // 创建时间 - lastTime time.Time // 最后活跃时间 - startTime time.Time // 游戏开始时间 - limitPlatform *Platform // 限制平台 - groupId int32 // 组id - dbGameFree *serverproto.DB_GameFree // 场次配置 - gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId - BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置 - SceneState int32 // 房间当前状态 - State int32 // 当前游戏状态,后期放到ScenePolicy里去处理 - StateTs int64 // 切换到当前状态的时间 - StateSec int32 // 押注状态的秒数 - Channel []string // 客户端类型 - *serverproto.CustomParam // 房卡场参数 - *serverproto.MatchParam // 比赛场参数 - csp *CoinScenePool // 所在场景池 - hp *HundredSceneMgr // 百人场房间池 + sceneId int // 场景id + gameId int // 游戏id + gameMode int // 废弃,游戏模式(玩法) + sceneMode int // 房间模式,参考common.SceneMode_XXX + params []int64 // 场景参数 + playerNum int // 房间最大人数 + robotNum int // 机器人数量 + robotLimit int // 最大限制机器人数量 + creator int32 // 创建者账号id + replayCode string // 回放码 + currRound int32 // 当前第几轮 + totalRound int32 // 总共几轮,小于等于0表示无限轮 + cycleTimes int32 // 循环次数,未使用 + deleting bool // 正在删除 + starting bool // 正在开始 + closed bool // 房间已关闭 + force bool // 强制删除 + players map[int32]*Player // 玩家 + audiences map[int32]*Player // 观众 + seats [9]*Player // 座位 + gameSess *GameSession // 所在gameserver + sp ScenePolicy // 场景上的一些业务策略 + createTime time.Time // 创建时间 + lastTime time.Time // 最后活跃时间 + startTime time.Time // 游戏开始时间 + platform *Platform // 限制平台 + groupId int32 // 组id + dbGameFree *serverproto.DB_GameFree // 场次配置 + gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId + BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置 + SceneState int32 // 房间当前状态 + Channel []string // 客户端类型 + *serverproto.CustomParam // 房卡场参数 + *serverproto.MatchParam // 比赛场参数 + *webapiproto.RoomConfigSystem // 系统竞技馆房间 + csp *CoinScenePool // 所在场景池 + hp *HundredSceneMgr // 百人场房间池 } // NewScene 创建房间 func NewScene(args *CreateSceneParam) *Scene { gameId := int(args.GF.GetGameId()) gameMode := int(args.GF.GetGameMode()) + sp := GetScenePolicy(gameId, gameMode) if sp == nil { logger.Logger.Errorf("NewScene sp == nil, gameId=%v gameMode=%v", gameId, gameMode) @@ -80,29 +80,30 @@ func NewScene(args *CreateSceneParam) *Scene { } s := &Scene{ - sceneId: args.RoomId, - playerNum: int(args.PlayerNum), - creator: args.CreateId, - gameId: gameId, - gameMode: gameMode, - sceneMode: args.SceneMode, - params: args.Params, - cycleTimes: int32(args.CycleTimes), - players: make(map[int32]*Player), - audiences: make(map[int32]*Player), - gameSess: args.GS, - sp: sp, - createTime: time.Now(), - limitPlatform: args.Platform, - groupId: 0, - gameCtx: make(map[int32]*PlayerGameCtx), //进入房间的环境 - dbGameFree: args.GF, - currRound: 0, - totalRound: int32(args.TotalRound), - BaseScore: args.BaseScore, - Channel: args.Channel, - CustomParam: args.CustomParam, - MatchParam: args.MatchParam, + sceneId: args.RoomId, + playerNum: int(args.PlayerNum), + creator: args.CreateId, + gameId: gameId, + gameMode: gameMode, + sceneMode: args.SceneMode, + params: args.Params, + cycleTimes: int32(args.CycleTimes), + players: make(map[int32]*Player), + audiences: make(map[int32]*Player), + gameSess: args.GS, + sp: sp, + createTime: time.Now(), + platform: args.Platform, + groupId: 0, + gameCtx: make(map[int32]*PlayerGameCtx), //进入房间的环境 + dbGameFree: args.GF, + currRound: 0, + totalRound: int32(args.TotalRound), + BaseScore: args.BaseScore, + Channel: args.Channel, + CustomParam: args.CustomParam, + MatchParam: args.MatchParam, + RoomConfigSystem: args.RoomConfigSystem, } // 最大房间人数 if s.playerNum <= 0 { @@ -141,23 +142,12 @@ func NewScene(args *CreateSceneParam) *Scene { if s.CustomParam == nil { s.CustomParam = new(serverproto.CustomParam) } + if s.RoomConfigSystem == nil { + s.RoomConfigSystem = new(webapiproto.RoomConfigSystem) + } return s } -func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) { - if this.creator == oldSnId { - this.creator = newSnId - } - if p, exist := this.players[oldSnId]; exist { - delete(this.players, oldSnId) - this.players[newSnId] = p - } - if p, exist := this.audiences[oldSnId]; exist { - delete(this.audiences, oldSnId) - this.audiences[newSnId] = p - } -} - func (this *Scene) RobotIsLimit() bool { if this.robotLimit != 0 { if this.robotNum >= this.robotLimit { @@ -426,8 +416,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool { this.lastTime = time.Now() } this.gameSess.AddPlayer(p) - FirePlayerEnterScene(p, this) - this.sp.OnPlayerEnter(this, p) + this.sp.OnPlayerEnter(this, p.SnId) return true } @@ -553,8 +542,7 @@ func (this *Scene) DelPlayer(p *Player) bool { if !p.IsRob { this.lastTime = time.Now() } - FirePlayerLeaveScene(p, this) - this.sp.OnPlayerLeave(this, p) + this.sp.OnPlayerLeave(this, p.SnId) return true } @@ -690,6 +678,7 @@ func (this *Scene) OnClose() { for _, p := range this.audiences { this.DelPlayer(p) } + this.players = nil this.audiences = nil this.gameSess = nil @@ -786,7 +775,7 @@ func (this *Scene) GetSceneName() string { } func (this *Scene) IsPlatform(platform string) bool { - if platform == "0" || platform == this.limitPlatform.IdStr { + if platform == "0" || platform == this.platform.IdStr { return true } return false @@ -946,7 +935,7 @@ func (this *Scene) ProtoPrivateRoom() *gamehall.PrivateRoomInfo { GameFreeId: this.dbGameFree.GetId(), GameId: int32(this.gameId), RoomTypeId: this.RoomTypeId, - RoomConfigId: this.RoomConfigId, + RoomConfigId: this.CustomParam.RoomConfigId, RoomId: int32(this.sceneId), NeedPassword: needPassword, CurrRound: this.currRound, @@ -973,7 +962,7 @@ func (this *Scene) NotifyPrivateRoom(tp common.ListOpType) { Tp: int32(tp), Datas: []*gamehall.PrivateRoomInfo{this.ProtoPrivateRoom()}, } - PlayerNotifySingle.SendToClient(common.NotifyPrivateRoomList, int(gamehall.GameHallPacketID_PACKET_SC_GETPRIVATEROOMLIST), pack) + PlayerNotifySingle.SendToClient(common.NotifyPrivateRoomList, this.platform.IdStr, int(gamehall.GameHallPacketID_PACKET_SC_GETPRIVATEROOMLIST), pack) logger.Logger.Tracef("NotifyPrivateRoom: %v", pack) } } diff --git a/worldsrv/scene_minigame.go b/worldsrv/scene_minigame.go deleted file mode 100644 index 43052d2..0000000 --- a/worldsrv/scene_minigame.go +++ /dev/null @@ -1,125 +0,0 @@ -package main - -// -//import ( -// "math/rand" -// -// "mongo.games.com/game/common" -// "mongo.games.com/game/proto" -// "mongo.games.com/game/protocol/mngame" -// server_proto "mongo.games.com/game/protocol/server" -// "mongo.games.com/goserver/core/logger" -// "mongo.games.com/goserver/srvlib" -// srvlibproto "mongo.games.com/goserver/srvlib/protocol" -//) -// -//func (s *Scene) PlayerEnterMiniGame(p *Player) bool { -// s.players[p.SnId] = p -// s.gameSess.AddPlayer(p) -// takeCoin := p.Coin -// leaveCoin := int64(0) -// gameTimes := rand.Int31n(100) -// if p.IsRob { -// takerng := s.dbGameFree.GetRobotTakeCoin() -// if len(takerng) >= 2 && takerng[1] > takerng[0] { -// if takerng[0] < s.dbGameFree.GetLimitCoin() { -// takerng[0] = s.dbGameFree.GetLimitCoin() -// } -// takeCoin = int64(common.RandInt(int(takerng[0]), int(takerng[1]))) -// } else { -// maxlimit := int64(s.dbGameFree.GetMaxCoinLimit()) -// if maxlimit != 0 && p.Coin > maxlimit { -// logger.Logger.Trace("Player coin:", p.Coin) -// //在下限和上限之间随机,并对其的100的整数倍 -// takeCoin = int64(common.RandInt(int(s.dbGameFree.GetLimitCoin()), int(maxlimit))) -// logger.Logger.Trace("Take coin:", takeCoin) -// } -// } -// takeCoin = takeCoin / 100 * 100 -// //离场金币 -// leaverng := s.dbGameFree.GetRobotLimitCoin() -// if len(leaverng) >= 2 { -// leaveCoin = int64(leaverng[0] + rand.Int31n(leaverng[1]-leaverng[0])) -// } -// -// if takeCoin > p.Coin { -// takeCoin = p.Coin -// } -// } -// -// if p.IsRob { -// s.robotNum++ -// p.RobotRandName() -// p.RobRandVipWhenEnterRoom(takeCoin) -// name := s.GetSceneName() -// logger.Logger.Tracef("(this *Scene) PlayerEnter(%v) robot(%v) robotlimit(%v)", name, s.robotNum, s.robotLimit) -// } -// -// data, err := p.MarshalData(s.gameId) -// if err == nil { -// var gateSid int64 -// if p.gateSess != nil { -// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil { -// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0) -// gateSid = sessionId.Get() -// } -// } -// isQuMin := false -// //if !p.IsRob { -// // pt := PlatformMgrSingleton.GetPackageTag(p.PackageID) -// // if pt != nil && pt.SpreadTag == 1 { -// // isQuMin = true -// // } -// //} -// p.miniScene[s.dbGameFree.Id] = s -// msg := &server_proto.WGPlayerEnterMiniGame{ -// Sid: proto.Int64(p.sid), -// SnId: proto.Int32(p.SnId), -// GateSid: proto.Int64(gateSid), -// SceneId: proto.Int(s.sceneId), -// PlayerData: data, -// IsQM: proto.Bool(isQuMin), -// } -// sa, err2 := p.MarshalSingleAdjustData(s.dbGameFree.Id) -// if err2 == nil && sa != nil { -// msg.SingleAdjust = sa -// } -// msg.TakeCoin = proto.Int64(takeCoin) -// msg.ExpectLeaveCoin = proto.Int64(leaveCoin) -// msg.ExpectGameTimes = proto.Int32(gameTimes) -// proto.SetDefaults(msg) -// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERENTER_MINIGAME), msg) -// } -// return true -//} -// -//func (s *Scene) PlayerLeaveMiniGame(p *Player) bool { -// var gateSid int64 -// if p.gateSess != nil { -// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil { -// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0) -// gateSid = sessionId.Get() -// } -// } -// -// delete(p.miniScene, s.dbGameFree.Id) -// -// msg := &server_proto.WGPlayerLeaveMiniGame{ -// Sid: proto.Int64(p.sid), -// SnId: proto.Int32(p.SnId), -// GateSid: proto.Int64(gateSid), -// SceneId: proto.Int(s.sceneId), -// } -// proto.SetDefaults(msg) -// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERLEAVE_MINIGAME), msg) -// -// delete(s.players, p.SnId) -// return true -//} -// -//func (s *Scene) RedirectMiniGameMsg(p *Player, msg *mngame.CSMNGameDispatcher) bool { -// msg.Id = int32(s.sceneId) //换成真实房间id -// msg.SnId = p.SnId -// s.SendToGame(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), msg) -// return true -//} diff --git a/worldsrv/scenemgr.go b/worldsrv/scenemgr.go index dc72570..4f98278 100644 --- a/worldsrv/scenemgr.go +++ b/worldsrv/scenemgr.go @@ -95,8 +95,8 @@ func (m *SceneMgr) GenPassword() string { func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string { s := m.GetScene(sceneId) - if s != nil && s.limitPlatform != nil { - return s.limitPlatform.IdStr + if s != nil && s.platform != nil { + return s.platform.IdStr } return "" } @@ -172,16 +172,16 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode } } for _, s := range m.scenes { - if (((s.limitPlatform != nil && s.limitPlatform.IdStr == platform) || platform == "") && + if (((s.platform != nil && s.platform.IdStr == platform) || platform == "") && ((s.gameId == gameId && s.gameMode == gameMode) || gameId == 0) && (s.sceneId == sceneId || sceneId == 0) && (s.groupId == int32(groupId) || groupId == 0) && (s.dbGameFree.GetId() == gameFreeId || gameFreeId == 0) && (s.sceneMode == sceneMode || sceneMode == -1) && ((s.IsCustom() && isCustom) || !isCustom) && - (s.GetRoomConfigId() == roomConfigId || roomConfigId == 0)) || isNeedFindAll { + (s.CustomParam.GetRoomConfigId() == roomConfigId || roomConfigId == 0)) || isNeedFindAll { var platformName string - if s.limitPlatform != nil { - platformName = s.limitPlatform.IdStr + if s.platform != nil { + platformName = s.platform.IdStr } si := &webapiproto.RoomInfo{ @@ -199,12 +199,12 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode RobotCnt: int32(s.robotNum), CreateTime: s.createTime.Unix(), BaseScore: s.dbGameFree.BaseScore, - RoomConfigId: s.GetRoomConfigId(), + RoomConfigId: s.CustomParam.GetRoomConfigId(), CurrRound: s.currRound, MaxRound: s.totalRound, Password: s.GetPassword(), - CostType: s.GetCostType(), - Voice: s.GetVoice(), + CostType: s.CustomParam.GetCostType(), + Voice: s.CustomParam.GetVoice(), PlayerNum: int32(s.playerNum), } if s.starting { @@ -215,6 +215,9 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode if s.IsHundredScene() { si.Start = 1 } + if s.RoomConfigSystem.GetId() > 0 { + si.Creator = s.RoomConfigSystem.GetId() + } if s.gameSess != nil { si.SrvId = s.gameSess.GetSrvId() } @@ -305,7 +308,7 @@ type FindRoomParam struct { func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene { ret := make([]*Scene, 0) for _, v := range m.scenes { - if args.Platform != "" && v.limitPlatform.IdStr != args.Platform { + if args.Platform != "" && v.platform.IdStr != args.Platform { continue } if len(args.GameId) > 0 { @@ -369,20 +372,21 @@ func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene { } type CreateSceneParam struct { - CreateId int32 // 创建者id - RoomId int // 房间id - SceneMode int // 公共,私人,赛事 - CycleTimes int // 循环次数 - TotalRound int // 总轮数 - Params []int64 // 房间参数 - GS *GameSession // 游戏服务 - Platform *Platform // 所在平台 - GF *serverproto.DB_GameFree // 场次配置 - PlayerNum int32 // 玩家最大数量 - BaseScore int32 // 底分 - Channel []string // 客户端类型,允许查看的客户端类型 - *serverproto.CustomParam // 房卡场参数 - *serverproto.MatchParam // 比赛场参数 + CreateId int32 // 创建者id + RoomId int // 房间id + SceneMode int // 公共,私人,赛事 + CycleTimes int // 循环次数 + TotalRound int // 总轮数 + Params []int64 // 房间参数 + GS *GameSession // 游戏服务 + Platform *Platform // 所在平台 + GF *serverproto.DB_GameFree // 场次配置 + PlayerNum int32 // 玩家最大数量 + BaseScore int32 // 底分 + Channel []string // 客户端类型,允许查看的客户端类型 + *serverproto.CustomParam // 房卡场参数 + *serverproto.MatchParam // 比赛场参数 + *webapiproto.RoomConfigSystem // 竞技管系统房参数 } // CreateScene 创建房间 diff --git a/worldsrv/scenepolicy.go b/worldsrv/scenepolicy.go index 38d7630..a8ae4d5 100644 --- a/worldsrv/scenepolicy.go +++ b/worldsrv/scenepolicy.go @@ -5,41 +5,50 @@ import "mongo.games.com/game/protocol/webapi" // ScenePolicyPool 根据不同的房间模式,选择不同的房间业务策略 var ScenePolicyPool = make(map[int]map[int]ScenePolicy) -type ScenePolicy interface { - // OnStart 场景开启事件 - OnStart(s *Scene) - // OnStop 场景关闭事件 - OnStop(s *Scene) - // OnTick 场景心跳事件 - OnTick(s *Scene) - // OnPlayerEnter 玩家进入事件 - OnPlayerEnter(s *Scene, p *Player) - // OnPlayerLeave 玩家离开事件 - OnPlayerLeave(s *Scene, p *Player) - // OnShutdown 系统维护关闭事件 - OnShutdown(s *Scene) - // OnSceneState 房间状态变更 - OnSceneState(s *Scene, state int) - // OnGameState 游戏状态变更 - OnGameState(s *Scene, state int) - - // CanEnter 能否进入 - CanEnter(s *Scene, p *Player) int - // GetBetState 获取下注状态 - GetBetState() int32 +type ScenePolicyConfig interface { // GetPlayerNum 获取玩家数量 GetPlayerNum() int // GetBaseScore 获取底分 GetBaseScore() int +} + +type ScenePolicy interface { + ScenePolicyConfig + // OnStart 场景开启事件 + // 游戏开始前 + OnStart(s *Scene) + + // OnStop 场景关闭事件 + // 房间关闭前 + OnStop(s *Scene) + + // OnTick 场景心跳事件 + OnTick(s *Scene) + + // OnPlayerEnter 玩家进入事件 + // 玩家进入后 + OnPlayerEnter(s *Scene, snid int32) + + // OnPlayerLeave 玩家离开事件 + // 玩家离开后 + OnPlayerLeave(s *Scene, snid int32) + + // OnSceneState 房间状态变更 + OnSceneState(s *Scene, state int) + + // CanEnter 能否进入 + CanEnter(s *Scene, snid int32) int // CostEnough 房费是否足够 // costType 付费方式 // playerNum 玩家数量 // roomConfig 房间配置 - CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool + CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32) bool // CostPayment 房费支付 - CostPayment(s *Scene, p *Player) bool + CostPayment(s *Scene, snid int32) bool + // GiveCostPayment 房费返还 + GiveCostPayment(s *Scene, snid int32) bool } func GetScenePolicy(gameId, mode int) ScenePolicy { diff --git a/worldsrv/scenepolicydata.go b/worldsrv/scenepolicydata.go index da9f6f3..173c64d 100644 --- a/worldsrv/scenepolicydata.go +++ b/worldsrv/scenepolicydata.go @@ -2,6 +2,7 @@ package main import ( "math" + "mongo.games.com/goserver/core/logger" "mongo.games.com/game/common" @@ -24,39 +25,43 @@ func (spd *ScenePolicyData) Init() bool { return true } +func (spd *ScenePolicyData) GetPlayerNum() int { + return int(spd.DefaultPlayerCnt) +} + +func (spd *ScenePolicyData) GetBaseScore() int { + return int(spd.BaseScore) +} + func (spd *ScenePolicyData) OnStart(s *Scene) { s.NotifyPrivateRoom(common.ListAdd) } -// 场景关闭事件 func (spd *ScenePolicyData) OnStop(s *Scene) { s.NotifyPrivateRoom(common.ListDel) // 房主付费,房间没有玩就解散了,返还房主建房费用 - if s.IsCustom() && s.GetCostType() == 2 && s.currRound == 0 { - spd.GiveCostPayment(s, s.creator) + if s.IsCustom() && s.CustomParam.GetCostType() == 2 && s.currRound == 0 { + s.sp.GiveCostPayment(s, s.creator) + } + // 系统房间解散后自动创建 + if s.RoomConfigSystem != nil { + CustomRoomMgrSingle.Release(s.platform.IdStr, s.RoomConfigSystem.GetId()) + CustomRoomMgrSingle.UpdateCreate(s.platform.IdStr, s.RoomConfigSystem.GetId(), false) } } -// 场景心跳事件 func (spd *ScenePolicyData) OnTick(s *Scene) { } -// 玩家进入事件 -func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, p *Player) { +func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, snid int32) { s.NotifyPrivateRoom(common.ListModify) } -// 玩家离开事件 -func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, p *Player) { +func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, snid int32) { s.NotifyPrivateRoom(common.ListModify) } -// 系统维护关闭事件 -func (spd *ScenePolicyData) OnShutdown(s *Scene) { - -} - func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) { s.SceneState = int32(state) switch state { @@ -66,25 +71,19 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) { case common.SceneStateStart: s.NotifyPrivateRoom(common.ListModify) if s.IsCustom() { - if s.GetCostType() == 1 { + if s.CustomParam.GetCostType() == 1 { for _, v := range s.players { - spd.CostPayment(s, v) + spd.CostPayment(s, v.SnId) } } } case common.SceneStateEnd: s.NotifyPrivateRoom(common.ListModify) - } } -func (spd *ScenePolicyData) OnGameState(s *Scene, state int) { - -} - -// 能否进入 -func (spd *ScenePolicyData) CanEnter(s *Scene, p *Player) int { +func (spd *ScenePolicyData) CanEnter(s *Scene, snid int32) int { if !spd.EnterAfterStart { if s.starting { return int(hallproto.OpResultCode_Game_OPRC_GameStarting_Game) @@ -130,24 +129,29 @@ func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *weba return isEnough } -func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool { +func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32) bool { if roomConfig == nil { return false } - return spd.costEnough(costType, playerNum, roomConfig, p.SnId, func(items []*model.Item) {}) + return spd.costEnough(costType, playerNum, roomConfig, snid, func(items []*model.Item) {}) } -func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool { - roomConfig := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[s.GetRoomConfigId()] +func (spd *ScenePolicyData) CostPayment(s *Scene, snid int32) bool { + p := PlayerMgrSington.GetPlayerBySnId(snid) + if p == nil { + return false + } + roomConfig := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[s.CustomParam.GetRoomConfigId()] if roomConfig == nil { return false } - return spd.costEnough(int(s.GetCostType()), s.playerNum, roomConfig, p.SnId, func(items []*model.Item) { + return spd.costEnough(int(s.CustomParam.GetCostType()), s.playerNum, roomConfig, p.SnId, func(items []*model.Item) { for _, v := range items { v.ItemNum = -v.ItemNum } - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: items, GainWay: common.GainWayRoomCost, Operator: "system", @@ -159,14 +163,13 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool { }) } -// GiveCostPayment 退房费 func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool { - roomConfig := PlatformMgrSingleton.GetConfig(s.limitPlatform.IdStr).RoomConfig[s.GetRoomConfigId()] + roomConfig := PlatformMgrSingleton.GetConfig(s.platform.IdStr).RoomConfig[s.CustomParam.GetRoomConfigId()] if roomConfig == nil { return false } - if s.GetCostType() != 2 { // 只有房主付费才有返还 + if s.CustomParam.GetCostType() != 2 { // 只有房主付费才有返还 return false } @@ -180,34 +183,31 @@ func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool { p := PlayerMgrSington.GetPlayerBySnId(snid) if p != nil { - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: items, GainWay: common.GainWayRoomCost, Operator: "system", Remark: "竞技场房间费用返还", GameId: int64(s.gameId), GameFreeId: int64(s.dbGameFree.GetId()), - NoLog: false, RoomConfigId: roomConfig.GetId(), }) } else { - BagMgrSingleton.AddItemsOffline(s.limitPlatform.IdStr, snid, items, common.GainWayRoomCost, "system", - "竞技场费用返还", int64(s.gameId), int64(s.dbGameFree.GetId()), false, func(err error) { - logger.Logger.Errorf("竞技场房间费用返还失败, err: %v", err) - }) + BagMgrSingleton.AddItemsOffline(&model.AddItemParam{ + Platform: s.platform.IdStr, + SnId: snid, + Change: items, + GainWay: common.GainWayRoomCost, + Operator: "system", + Remark: "竞技场房间费用返还", + GameId: int64(s.gameId), + GameFreeId: int64(s.dbGameFree.GetId()), + RoomConfigId: roomConfig.GetId(), + }, func(err error) { + logger.Logger.Errorf("竞技场房间费用返还失败, err: %v", err) + }) } return false } - -func (spd *ScenePolicyData) GetBetState() int32 { - return spd.BetState -} - -func (spd *ScenePolicyData) GetPlayerNum() int { - return int(spd.DefaultPlayerCnt) -} - -func (spd *ScenePolicyData) GetBaseScore() int { - return int(spd.BaseScore) -} diff --git a/worldsrv/shopmgr.go b/worldsrv/shopmgr.go index f1ae5de..8e32367 100644 --- a/worldsrv/shopmgr.go +++ b/worldsrv/shopmgr.go @@ -5,8 +5,8 @@ import ( "fmt" "math/rand" "mongo.games.com/game/protocol/bag" - "mongo.games.com/game/srvdata" "slices" + "strconv" "time" "mongo.games.com/goserver/core/basic" @@ -21,6 +21,7 @@ import ( hall_proto "mongo.games.com/game/protocol/gamehall" "mongo.games.com/game/protocol/shop" webapi_proto "mongo.games.com/game/protocol/webapi" + "mongo.games.com/game/srvdata" "mongo.games.com/game/webapi" ) @@ -541,8 +542,19 @@ func (this *ShopMgr) shopAddItem(p *Player, shopInfo *model.ShopInfo, vipShopId } for _, info := range shopInfo.GetItems() { - item := &Item{ItemId: info.ItemId, ItemNum: info.ItemNum, ObtainTime: time.Now().Unix()} - BagMgrSingleton.AddItems(p, []*Item{item}, 0, int32(gainWay), "system", name, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: info.ItemId, + ItemNum: info.ItemNum, + }, + }, + GainWay: int32(gainWay), + Operator: "system", + Remark: name, + }) } } @@ -692,12 +704,19 @@ func (this *ShopMgr) GainShop(shopInfo *model.ShopInfo, p *Player, vipShopId, po case ShopConsumePhoneScore: p.AddPhoneScore(-costNum, 0, gainWay, "sys", shopName) case ShopConsumeDiamondScore: - var items []*Item - items = append(items, &Item{ - ItemId: common.ItemDiamondScore, // 物品id - ItemNum: int64(-costNum), // 数量 + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: common.ItemDiamondScore, + ItemNum: -costNum, + }, + }, + GainWay: common.GainWayBuyItem, + Operator: "system", + Remark: "商城购买消耗钻石积分", }) - BagMgrSingleton.AddItems(p, items, 0, common.GainWayBuyItem, "system", "商城购买消耗钻石积分", 0, 0, false) default: logger.Logger.Errorf("GainShop ConstType[%v] err", shopInfo.ConstType) return shop.OpResultCode_OPRC_Error @@ -778,6 +797,7 @@ func (this *ShopMgr) GetExchangeData(platform string, id int32) *ExchangeShopInf JPrice: info.JPrice, Cash: info.Cash, Id: info.Id, + DPrice: info.DPrice, }) } var telData []*shop.TelChargeData @@ -849,51 +869,90 @@ func (this *ShopMgr) Exchange(p *Player, goodsId int32, username, mobile, commen return false } - var itemInfo []model.ItemInfo + var itemInfo []*model.Item // TODO 服务器处理 减劵 成功后调后台生成订单 // 判断p.VCoin是否足够 不足返回错误 足够扣掉 另外需从后台操作回执成功生成扣除V卡的订单 回执失败 //扣除V卡 if info.Price > 0 { - item := model.ItemInfo{ - ItemId: common.ItemIDVCard, - ItemNum: int64(info.Price * num), - } - _, code, _ := BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWay_Exchange, - "sys", fmt.Sprintf("兑换扣除%v", item.ItemId), 0, 0, false) - if code != bag.OpResultCode_OPRC_Sucess { // 扣掉V卡 + item := BagMgrSingleton.GetItem(p.SnId, common.ItemIDVCard) + n := int64(info.Price * num) + if item != nil && item.ItemNum >= n { + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: -n, + }, + }, + GainWay: common.GainWay_Exchange, + Operator: "system", + Remark: fmt.Sprintf("兑换扣除%v", item.ItemId), + }) + } else { p.SendToClient(int(shop.SPacketID_PACKET_SC_SHOP_EXCHANGE), pack) return false } - itemInfo = append(itemInfo, item) + itemInfo = append(itemInfo, &model.Item{ + ItemId: item.ItemId, + ItemNum: n, + }) } //扣除金券 if info.JPrice > 0 { - item := model.ItemInfo{ - ItemId: common.ItemIDJCard, - ItemNum: int64(info.JPrice * num), - } - _, _, isF := BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWay_Exchange, - "sys", fmt.Sprintf("兑换扣除%v", item.ItemId), 0, 0, false) - if !isF { // 扣掉金券 + item := BagMgrSingleton.GetItem(p.SnId, common.ItemIDJCard) + n := int64(info.JPrice * num) + if item != nil && item.ItemNum >= n { + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: -n, + }, + }, + GainWay: common.GainWay_Exchange, + Operator: "system", + Remark: fmt.Sprintf("兑换扣除%v", item.ItemId), + }) + } else { pack.RetCode = shop.OpResultCode_OPRC_JCoinNotEnough p.SendToClient(int(shop.SPacketID_PACKET_SC_SHOP_EXCHANGE), pack) return false } - itemInfo = append(itemInfo, item) + itemInfo = append(itemInfo, &model.Item{ + ItemId: item.ItemId, + ItemNum: n, + }) } if info.DPrice > 0 { - item := model.ItemInfo{ - ItemId: common.ItemDollCard, - ItemNum: int64(info.JPrice * num), - } - _, _, isF := BagMgrSingleton.AddItem(p, int64(item.ItemId), -item.ItemNum, 0, common.GainWayItemShopChangeDoll, - "sys", fmt.Sprintf("兑换娃娃扣除%v", item.ItemId), 0, 0, false) - if !isF { // 扣掉金券 + n := int64(info.DPrice * num) + item := BagMgrSingleton.GetItem(p.SnId, common.ItemDollCard) + if item != nil && item.ItemNum >= n { + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: -n, + }, + }, + GainWay: common.GainWayItemShopChangeDoll, + Operator: "system", + Remark: fmt.Sprintf("兑换娃娃扣除%v", item.ItemId), + }) + } else { pack.RetCode = shop.OpResultCode_OPRC_DCoinNotEnough p.SendToClient(int(shop.SPacketID_PACKET_SC_SHOP_EXCHANGE), pack) return false } - itemInfo = append(itemInfo, item) + itemInfo = append(itemInfo, &model.Item{ + ItemId: common.ItemDollCard, + ItemNum: n, + }) } task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { pack := &webapi_proto.ASCreateExchangeOrder{ @@ -927,8 +986,15 @@ func (this *ShopMgr) Exchange(p *Player, goodsId int32, username, mobile, commen } var amount [ShopParamMax]int32 //保存db + var items []model.ItemInfo + for _, v := range itemInfo { + items = append(items, model.ItemInfo{ + ItemId: v.ItemId, + ItemNum: v.ItemNum, + }) + } dbShop := this.NewDbShop(p, 0, amount[:], ExchangeConsumeCash, info.Cash*num, - common.GainWay_ShopBuy, itemInfo, cdata.Id, cdata.Name, 0, "", []int32{}) + common.GainWay_ShopBuy, items, cdata.Id, cdata.Name, 0, "", []int32{}) err = model.InsertDbShopLog(dbShop) if err != nil { logger.Logger.Errorf("model.InsertDbShopLog err:", err) @@ -995,16 +1061,16 @@ func (this *ShopMgr) Exchange(p *Player, goodsId int32, username, mobile, commen } } logger.Logger.Trace("API_CreateExchange: ", as.Tag, as.GetReturnCPO()) - var items []*Item - for _, v := range itemInfo { - items = append(items, &Item{ - ItemId: v.ItemId, - ItemNum: v.ItemNum, + if len(itemInfo) > 0 { + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: itemInfo, + GainWay: common.GainWay_Exchange, + Operator: "system", + Remark: "兑换返还", }) } - if len(items) > 0 { - BagMgrSingleton.AddItems(p, items, 0, common.GainWay_Exchange, "system", "返还物品", 0, 0, false) // 后台订单创建失败 返回物品 - } } p.SendToClient(int(shop.SPacketID_PACKET_SC_SHOP_EXCHANGE), pack) @@ -1063,6 +1129,7 @@ func (this *ShopMgr) ExchangeList(p *Player) (ret bool) { JPrice: info.JPrice, Id: info.Id, Cash: info.Cash, + DPrice: info.DPrice, }) } var telData []*shop.TelChargeData @@ -1356,6 +1423,48 @@ func (this *ShopMgr) SendAPICreateOrder(p *Player, ConfigPayId int32, data any, }), "API_CreateOrder").Start() } +// 获取娃娃兑换记录 +func (this *ShopMgr) GetDollExchangeRecord(p *Player) { + task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + pack := &webapi_proto.ASGetDollExchangeOrder{ + Snid: p.SnId, + Platform: p.Platform, + } + buff, err := webapi.API_DollExchangeRecord(common.GetAppId(), pack) + + as := &webapi_proto.SAGetDollExchangeOrder{} + if err != nil { + logger.Logger.Error("API_DollExchangeRecord error:", err) + return nil + } else if err := proto.Unmarshal(buff, as); err != nil { // 有订单 + logger.Logger.Errorf("DollExchangeRecord: %v", err) + return nil + + } + return as + }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + if data != nil { + if as := data.(*webapi_proto.SAGetDollExchangeOrder); as != nil { + pack := &bag.SCDillChangeLog{} + for _, v := range as.OrderList { + cdata := this.GetExchangeData(p.Platform, v.GoodsId) + record := &bag.DillChangeLogInfo{ + CreateTs: strconv.FormatInt(v.CreateTime, 10), + State: v.Status, + Remark: v.Remark, + ItemId: cdata.ItemId, + ItemNum: v.ExchangeNum, + TypeId: 2, + } + pack.Info = append(pack.Info, record) + } + p.SendToClient(int(bag.SPacketID_PACKET_SC_DollChangeLog), pack) + } + } + }), "DollExchangeRecord").Start() + return +} + func (this *ShopMgr) StartTimer(SnId int32, afterTs int32) { timer.StartTimer(timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool { p := PlayerMgrSington.GetPlayerBySnId(SnId) diff --git a/worldsrv/tournament.go b/worldsrv/tournament.go index 91fd410..4fd672f 100644 --- a/worldsrv/tournament.go +++ b/worldsrv/tournament.go @@ -609,12 +609,38 @@ func (this *Tournament) signUpCost(p *Player, tmId int32, cost bool) (bool, int3 logger.Logger.Trace("道具不足") return false, int32(tournament.SignRaceCode_OPRC_NoItem) } else { - BagMgrSingleton.AddItem(p, int64(item.ItemId), -gmd.SignupCostItem.ItemNum, 0, common.GainWay_MatchSignup, - "player", gmd.MatchName+"-报名消耗", gameId, int64(gmd.GameFreeId), false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: -gmd.SignupCostItem.ItemNum, + }, + }, + GainWay: common.GainWay_MatchSignup, + Operator: "player", + Remark: gmd.MatchName + "-报名消耗", + GameId: gameId, + GameFreeId: int64(gmd.GameFreeId), + }) } } else { - BagMgrSingleton.AddItem(p, int64(item.ItemId), gmd.SignupCostItem.ItemNum, 0, common.GainWay_MatchSignup, - "player", gmd.MatchName+"-报名退还", gameId, int64(gmd.GameFreeId), false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: item.ItemId, + ItemNum: gmd.SignupCostItem.ItemNum, + }, + }, + GainWay: common.GainWay_MatchSignup, + Operator: "player", + Remark: gmd.MatchName + "-报名退还", + GameId: gameId, + GameFreeId: int64(gmd.GameFreeId), + }) } } else { logger.Logger.Trace("道具不足") @@ -1393,11 +1419,21 @@ func (this *Tournament) sendPromotionInfo(mc *PlayerMatchContext, sortId int64, if info.ItemNum <= 0 { continue } - item := &Item{ - ItemId: info.ItemId, - ItemNum: int64(info.ItemNum), - } - BagMgrSingleton.AddItems(mc.p, []*Item{item}, 0, common.GainWay_MatchSystemSupply, "system", mc.tm.gmd.MatchName+"排名奖励", 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: mc.p.Platform, + SnId: mc.p.SnId, + Change: []*model.Item{ + { + ItemId: info.ItemId, + ItemNum: int64(info.ItemNum), + }, + }, + GainWay: common.GainWay_MatchSystemSupply, + Operator: "system", + Remark: mc.tm.gmd.MatchName + "排名奖励", + GameId: int64(mc.tm.dbGameFree.GetGameId()), + GameFreeId: int64(mc.tm.dbGameFree.GetId()), + }) } } } diff --git a/worldsrv/trascate_webapi.go b/worldsrv/trascate_webapi.go index f4dbb2e..79cac8a 100644 --- a/worldsrv/trascate_webapi.go +++ b/worldsrv/trascate_webapi.go @@ -175,322 +175,322 @@ func (this *WebAPIHandlerMgr) GetWebAPIHandler(name string) WebAPIHandler { func init() { //API用户加减币 - WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/Game/QPAPIAddSubCoinById", WebAPIHandlerWrapper( - func(tNode *transact.TransNode, params []byte) (int, proto.Message) { - pack := &qpapi.SAAddCoinById{} - msg := &qpapi.ASAddCoinById{} - err1 := proto.Unmarshal(params, msg) - if err1 != nil { - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = "数据序列化失败" + err1.Error() - return common.ResponseTag_ParamError, pack - } - - username := msg.GetUsername() - coin := msg.GetGold() - billNo := int(msg.GetBillNo()) - platform := msg.GetMerchantTag() - curplatform := PlatformMgrSingleton.GetPlatform(platform) - - if curplatform == nil { - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = "没有对应的平台" - return common.ResponseTag_ParamError, pack - } - merchantkey := curplatform.MerchantKey - - sign := msg.GetSign() - - raw := fmt.Sprintf("%v%v%v%v%v%v", username, coin, billNo, platform, merchantkey, msg.GetTs()) - h := md5.New() - io.WriteString(h, raw) - newsign := hex.EncodeToString(h.Sum(nil)) - - if newsign != sign { - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = "商户验签失败" - return common.ResponseTag_ParamError, pack - } - - if CacheDataMgr.CacheBillCheck(billNo, platform) { - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = "Bill number repeated!" - return common.ResponseTag_ParamError, pack - } - CacheDataMgr.CacheBillNumber(billNo, platform) //防止手抖点两下 - - var err error - var pd *model.PlayerData - oldGold := int64(0) - var timeStamp = time.Now().UnixNano() - acc, accerr := model.GetAccountByName(platform, username) - if accerr != nil { - CacheDataMgr.ClearCacheBill(billNo, platform) - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = accerr.Error() - return common.ResponseTag_ParamError, pack - } - member_snid := acc.SnId - player := PlayerMgrSington.GetPlayerBySnId(int32(member_snid)) - if player != nil { //在线玩家处理 - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - if player.scene != nil && coin < 0 { - //player.Kickout(common.KickReason_CheckCodeErr) - - leavemsg := &server.WGPlayerLeave{ - SnId: proto.Int32(player.SnId), - } - proto.SetDefaults(leavemsg) - player.SendToGame(int(server.SSPacketID_PACKET_WG_PlayerLEAVE), leavemsg) - - select { - case <-player.leavechan: - case <-time.After(time.Second * 1): - } - - } - //player = PlayerMgrSington.GetPlayerBySnId(int32(member_snid)) - if player.scene != nil { - CacheDataMgr.ClearCacheBill(billNo, platform) - //pack.Tag = qpapi.TagCode_FAILED - //pack.Msg = "Unsupported!!! because player in scene!" - //return common.ResponseTag_ParamError, pack - return errors.New("Unsupported!!! because player in scene!") - } - pd = player.PlayerData - if len(platform) > 0 && player.Platform != platform { - CacheDataMgr.ClearCacheBill(billNo, platform) - //pack.Tag = qpapi.TagCode_FAILED - //pack.Msg = "player platform forbit!" - //return common.ResponseTag_ParamError, pack - return errors.New("player platform forbit!") - } - - opcode := int32(common.GainWay_Api_In) - - if coin < 0 { - opcode = int32(common.GainWay_Api_Out) - if player.Coin+coin < 0 { - CacheDataMgr.ClearCacheBill(billNo, platform) - //pack.Tag = qpapi.TagCode_FAILED - //pack.Msg = "coin not enough!" - //return common.ResponseTag_ParamError, pack - return errors.New("coin not enough!") - } - } - - //if logType != 0 { - // opcode = logType - //} - - oldGold = player.Coin - coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, - "qpsystem", model.PayCoinLogType_Coin, 0) - timeStamp = coinLog.TimeStamp - //增加帐变记录 - coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ - Platform: pd.Platform, - SnID: member_snid, - Channel: pd.Channel, - ChangeType: common.BillTypeCoin, - ChangeNum: coin, - RemainNum: oldGold + coin, - Add: 0, - LogType: opcode, - GameID: 0, - GameFreeID: 0, - BaseCoin: 0, - Operator: "oper", - Remark: "online", - }) - - err = model.InsertPayCoinLogs(platform, coinLog) - if err != nil { - logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) - return err - } - err = model.InsertCoinLog(coinlogex) - if err != nil { - //回滚到对账日志 - model.RemovePayCoinLog(platform, coinLog.LogId) - logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) - return err - } - return err - }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { - CacheDataMgr.ClearCacheBill(billNo, platform) - if data != nil { - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = data.(error).Error() - } else { - //player.Coin += coin + coinEx - player.AddCoinAsync(coin, 0, common.GainWay_Api_In, "oper", "Async", true, 0, false) - //增加相应的泥码量 - player.AddDirtyCoin(coin, 0) - player.SetPayTs(timeStamp) - - if player.TodayGameData == nil { - player.TodayGameData = model.NewPlayerGameCtrlData() - } - //actRandCoinMgr.OnPlayerRecharge(player, coin) - /* - if isAccTodayRecharge { - - player.AddCoinPayTotal(coin) - player.TodayGameData.RechargeCoin += coin //累加当天充值金额 - if coin >= 0 { - plt := PlatformMgrSingleton.GetPlatform(pd.Platform) - curVer := int32(0) - if plt != nil { - curVer = plt.ExchangeVer - } - log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, 0, 0, opcode, pd.PromoterTree, - model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, - "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) - if log != nil { - err := model.InsertGiveCoinLog(log) - if err == nil { - if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { - err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) - } - } - //清空流水,更新id - pd.TotalConvertibleFlow = 0 - pd.LastExchangeOrder = log.LogId.Hex() - if player == nil { - //需要回写数据库 - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - model.UpdatePlayerExchageFlowAndOrder(platform, member_snid, 0, pd.LastExchangeOrder) - return nil - }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) - } - } - } - } - */ - player.dirty = true - player.Time2Save() - if player.scene == nil { //如果在大厅,那么同步下金币 - player.SendDiffData() - } - player.SendPlayerRechargeAnswer(coin) - pack.Tag = qpapi.TagCode_SUCCESS - pack.Msg = "" - } - tNode.TransRep.RetFiels = pack - tNode.Resume() - if err != nil { - logger.Logger.Error("AddSubCoinById task marshal data error:", err) - } - }), "APIAddSubCoinById").Start() - return common.ResponseTag_TransactYield, pack - } else { - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - pd, _ = model.GetPlayerDataBySnId(platform, int32(member_snid), false, true) - if pd == nil { - return errors.New("Player not find.") - } - if len(platform) > 0 && pd.Platform != platform { - return errors.New("player platform forbit.") - } - oldGold = pd.Coin - opcode := int32(common.GainWay_Api_In) - if coin < 0 { - opcode = int32(common.GainWay_Api_Out) - if pd.Coin+coin < 0 { - return errors.New("coin not enough!") - } - } - - //if logType != 0 { - // opcode = logType - //} - coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, - "not online", model.PayCoinLogType_Coin, 0) - timeStamp = coinLog.TimeStamp - err = model.InsertPayCoinLogs(platform, coinLog) - if err != nil { - logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) - return err - } - //增加帐变记录 - coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ - Platform: pd.Platform, - SnID: member_snid, - Channel: pd.Channel, - ChangeType: common.BillTypeCoin, - ChangeNum: coin, - RemainNum: oldGold + coin, - Add: 0, - LogType: opcode, - GameID: 0, - GameFreeID: 0, - BaseCoin: 0, - Operator: "oper", - Remark: "not online", - }) - err = model.InsertCoinLog(coinlogex) - if err != nil { - //回滚到对账日志 - model.RemovePayCoinLog(platform, coinLog.LogId) - logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) - return err - } - return err - }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { - CacheDataMgr.ClearCacheBill(billNo, platform) - if data != nil { - pack.Tag = qpapi.TagCode_FAILED - pack.Msg = data.(error).Error() - } else { - pack.Tag = qpapi.TagCode_SUCCESS - pack.Msg = "" - /* - if isAccTodayRecharge && coin >= 0 { - OnPlayerPay(pd, coin) - } - if isAccTodayRecharge && coin >= 0 && coinEx >= 0 { - - plt := PlatformMgrSingleton.GetPlatform(pd.Platform) - curVer := int32(0) - if plt != nil { - curVer = plt.ExchangeVer - } - log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, coinEx, 0, common.GainWay_Api_In, pd.PromoterTree, - model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, - "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) - if log != nil { - err := model.InsertGiveCoinLog(log) - if err == nil { - if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { - err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) - } - } - //清空流水,更新id - pd.TotalConvertibleFlow = 0 - pd.LastExchangeOrder = log.LogId.Hex() - if player == nil { - //需要回写数据库 - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - model.UpdatePlayerExchageFlowAndOrder(platform, int32(member_snid), 0, pd.LastExchangeOrder) - return nil - }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) - } - } - - } - */ - } - - tNode.TransRep.RetFiels = pack - tNode.Resume() - if err != nil { - logger.Logger.Error("AddSubCoinById task marshal data error:", err) - } - }), "APIAddSubCoinById").Start() - return common.ResponseTag_TransactYield, pack - } - })) + //WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/Game/QPAPIAddSubCoinById", WebAPIHandlerWrapper( + // func(tNode *transact.TransNode, params []byte) (int, proto.Message) { + // pack := &qpapi.SAAddCoinById{} + // msg := &qpapi.ASAddCoinById{} + // err1 := proto.Unmarshal(params, msg) + // if err1 != nil { + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = "数据序列化失败" + err1.Error() + // return common.ResponseTag_ParamError, pack + // } + // + // username := msg.GetUsername() + // coin := msg.GetGold() + // billNo := int(msg.GetBillNo()) + // platform := msg.GetMerchantTag() + // curplatform := PlatformMgrSingleton.GetPlatform(platform) + // + // if curplatform == nil { + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = "没有对应的平台" + // return common.ResponseTag_ParamError, pack + // } + // merchantkey := curplatform.MerchantKey + // + // sign := msg.GetSign() + // + // raw := fmt.Sprintf("%v%v%v%v%v%v", username, coin, billNo, platform, merchantkey, msg.GetTs()) + // h := md5.New() + // io.WriteString(h, raw) + // newsign := hex.EncodeToString(h.Sum(nil)) + // + // if newsign != sign { + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = "商户验签失败" + // return common.ResponseTag_ParamError, pack + // } + // + // if CacheDataMgr.CacheBillCheck(billNo, platform) { + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = "Bill number repeated!" + // return common.ResponseTag_ParamError, pack + // } + // CacheDataMgr.CacheBillNumber(billNo, platform) //防止手抖点两下 + // + // var err error + // var pd *model.PlayerData + // oldGold := int64(0) + // var timeStamp = time.Now().UnixNano() + // acc, accerr := model.GetAccountByName(platform, username) + // if accerr != nil { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = accerr.Error() + // return common.ResponseTag_ParamError, pack + // } + // member_snid := acc.SnId + // player := PlayerMgrSington.GetPlayerBySnId(int32(member_snid)) + // if player != nil { //在线玩家处理 + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // if player.scene != nil && coin < 0 { + // //player.Kickout(common.KickReason_CheckCodeErr) + // + // leavemsg := &server.WGPlayerLeave{ + // SnId: proto.Int32(player.SnId), + // } + // proto.SetDefaults(leavemsg) + // player.SendToGame(int(server.SSPacketID_PACKET_WG_PlayerLEAVE), leavemsg) + // + // select { + // case <-player.leavechan: + // case <-time.After(time.Second * 1): + // } + // + // } + // //player = PlayerMgrSington.GetPlayerBySnId(int32(member_snid)) + // if player.scene != nil { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // //pack.Tag = qpapi.TagCode_FAILED + // //pack.Msg = "Unsupported!!! because player in scene!" + // //return common.ResponseTag_ParamError, pack + // return errors.New("Unsupported!!! because player in scene!") + // } + // pd = player.PlayerData + // if len(platform) > 0 && player.Platform != platform { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // //pack.Tag = qpapi.TagCode_FAILED + // //pack.Msg = "player platform forbit!" + // //return common.ResponseTag_ParamError, pack + // return errors.New("player platform forbit!") + // } + // + // opcode := int32(common.GainWay_Api_In) + // + // if coin < 0 { + // opcode = int32(common.GainWay_Api_Out) + // if player.Coin+coin < 0 { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // //pack.Tag = qpapi.TagCode_FAILED + // //pack.Msg = "coin not enough!" + // //return common.ResponseTag_ParamError, pack + // return errors.New("coin not enough!") + // } + // } + // + // //if logType != 0 { + // // opcode = logType + // //} + // + // oldGold = player.Coin + // coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, + // "qpsystem", model.PayCoinLogType_Coin, 0) + // timeStamp = coinLog.TimeStamp + // //增加帐变记录 + // coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ + // Platform: pd.Platform, + // SnID: member_snid, + // Channel: pd.Channel, + // ChangeType: common.BillTypeCoin, + // ChangeNum: coin, + // RemainNum: oldGold + coin, + // Add: 0, + // LogType: opcode, + // GameID: 0, + // GameFreeID: 0, + // BaseCoin: 0, + // Operator: "oper", + // Remark: "online", + // }) + // + // err = model.InsertPayCoinLogs(platform, coinLog) + // if err != nil { + // logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) + // return err + // } + // err = model.InsertCoinLog(coinlogex) + // if err != nil { + // //回滚到对账日志 + // model.RemovePayCoinLog(platform, coinLog.LogId) + // logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) + // return err + // } + // return err + // }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // if data != nil { + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = data.(error).Error() + // } else { + // //player.Coin += coin + coinEx + // player.AddCoinAsync(coin, 0, common.GainWay_Api_In, "oper", "Async", true, 0, false) + // //增加相应的泥码量 + // player.AddDirtyCoin(coin, 0) + // player.SetPayTs(timeStamp) + // + // if player.TodayGameData == nil { + // player.TodayGameData = model.NewPlayerGameCtrlData() + // } + // //actRandCoinMgr.OnPlayerRecharge(player, coin) + // /* + // if isAccTodayRecharge { + // + // player.AddCoinPayTotal(coin) + // player.TodayGameData.RechargeCoin += coin //累加当天充值金额 + // if coin >= 0 { + // plt := PlatformMgrSingleton.GetPlatform(pd.Platform) + // curVer := int32(0) + // if plt != nil { + // curVer = plt.ExchangeVer + // } + // log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, 0, 0, opcode, pd.PromoterTree, + // model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, + // "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) + // if log != nil { + // err := model.InsertGiveCoinLog(log) + // if err == nil { + // if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { + // err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) + // } + // } + // //清空流水,更新id + // pd.TotalConvertibleFlow = 0 + // pd.LastExchangeOrder = log.LogId.Hex() + // if player == nil { + // //需要回写数据库 + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // model.UpdatePlayerExchageFlowAndOrder(platform, member_snid, 0, pd.LastExchangeOrder) + // return nil + // }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) + // } + // } + // } + // } + // */ + // player.dirty = true + // player.Time2Save() + // if player.scene == nil { //如果在大厅,那么同步下金币 + // player.SendDiffData() + // } + // player.SendPlayerRechargeAnswer(coin) + // pack.Tag = qpapi.TagCode_SUCCESS + // pack.Msg = "" + // } + // tNode.TransRep.RetFiels = pack + // tNode.Resume() + // if err != nil { + // logger.Logger.Error("AddSubCoinById task marshal data error:", err) + // } + // }), "APIAddSubCoinById").Start() + // return common.ResponseTag_TransactYield, pack + // } else { + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // pd, _ = model.GetPlayerDataBySnId(platform, int32(member_snid), false, true) + // if pd == nil { + // return errors.New("Player not find.") + // } + // if len(platform) > 0 && pd.Platform != platform { + // return errors.New("player platform forbit.") + // } + // oldGold = pd.Coin + // opcode := int32(common.GainWay_Api_In) + // if coin < 0 { + // opcode = int32(common.GainWay_Api_Out) + // if pd.Coin+coin < 0 { + // return errors.New("coin not enough!") + // } + // } + // + // //if logType != 0 { + // // opcode = logType + // //} + // coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, + // "not online", model.PayCoinLogType_Coin, 0) + // timeStamp = coinLog.TimeStamp + // err = model.InsertPayCoinLogs(platform, coinLog) + // if err != nil { + // logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) + // return err + // } + // //增加帐变记录 + // coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ + // Platform: pd.Platform, + // SnID: member_snid, + // Channel: pd.Channel, + // ChangeType: common.BillTypeCoin, + // ChangeNum: coin, + // RemainNum: oldGold + coin, + // Add: 0, + // LogType: opcode, + // GameID: 0, + // GameFreeID: 0, + // BaseCoin: 0, + // Operator: "oper", + // Remark: "not online", + // }) + // err = model.InsertCoinLog(coinlogex) + // if err != nil { + // //回滚到对账日志 + // model.RemovePayCoinLog(platform, coinLog.LogId) + // logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) + // return err + // } + // return err + // }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // if data != nil { + // pack.Tag = qpapi.TagCode_FAILED + // pack.Msg = data.(error).Error() + // } else { + // pack.Tag = qpapi.TagCode_SUCCESS + // pack.Msg = "" + // /* + // if isAccTodayRecharge && coin >= 0 { + // OnPlayerPay(pd, coin) + // } + // if isAccTodayRecharge && coin >= 0 && coinEx >= 0 { + // + // plt := PlatformMgrSingleton.GetPlatform(pd.Platform) + // curVer := int32(0) + // if plt != nil { + // curVer = plt.ExchangeVer + // } + // log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, coinEx, 0, common.GainWay_Api_In, pd.PromoterTree, + // model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, + // "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) + // if log != nil { + // err := model.InsertGiveCoinLog(log) + // if err == nil { + // if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { + // err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) + // } + // } + // //清空流水,更新id + // pd.TotalConvertibleFlow = 0 + // pd.LastExchangeOrder = log.LogId.Hex() + // if player == nil { + // //需要回写数据库 + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // model.UpdatePlayerExchageFlowAndOrder(platform, int32(member_snid), 0, pd.LastExchangeOrder) + // return nil + // }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) + // } + // } + // + // } + // */ + // } + // + // tNode.TransRep.RetFiels = pack + // tNode.Resume() + // if err != nil { + // logger.Logger.Error("AddSubCoinById task marshal data error:", err) + // } + // }), "APIAddSubCoinById").Start() + // return common.ResponseTag_TransactYield, pack + // } + // })) //获取用户金币数量 WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/Member/QPGetMemberGoldById", WebAPIHandlerWrapper( @@ -1095,8 +1095,7 @@ func init() { player.UpdateShopID(msg.GetShopId()) } if money > 0 { - player.MoneyPayTotal += money - player.SCVIPInfo() + player.AddMoneyPayTotal(money) TaskSubjectSingleton.Touch(common.TaskTypePay, &TaskData{ SnId: player.SnId, Num: money, @@ -1209,275 +1208,275 @@ func init() { // //------------------------------------------------------------------------------------------------------- // //钱包操作接口 - WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/Game/AddCoinById", WebAPIHandlerWrapper( - func(tNode *transact.TransNode, params []byte) (int, proto.Message) { - pack := &webapiproto.SAAddCoinById{} - msg := &webapiproto.ASAddCoinById{} - err1 := proto.Unmarshal(params, msg) - if err1 != nil { - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "数据序列化失败" + err1.Error() - return common.ResponseTag_ParamError, pack - } - - member_snid := msg.GetID() - coin := msg.GetGold() - coinEx := msg.GetGoldEx() - oper := msg.GetOper() - gold_desc := msg.GetDesc() - billNo := int(msg.GetBillNo()) - platform := msg.GetPlatform() - logType := msg.GetLogType() - isAccTodayRecharge := msg.GetIsAccTodayRecharge() - needFlowRate := msg.GetNeedFlowRate() - needGiveFlowRate := msg.GetNeedGiveFlowRate() - - if CacheDataMgr.CacheBillCheck(billNo, platform) { - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "Bill number repeated!" - return common.ResponseTag_ParamError, pack - } - CacheDataMgr.CacheBillNumber(billNo, platform) //防止手抖点两下 - - var err error - var pd *model.PlayerData - oldGold := int64(0) - var timeStamp = time.Now().UnixNano() - player := PlayerMgrSington.GetPlayerBySnId(int32(member_snid)) - if player != nil { //在线玩家处理 - if player.scene != nil { - CacheDataMgr.ClearCacheBill(billNo, platform) - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "Unsupported!!! because player in scene!" - return common.ResponseTag_ParamError, pack - } - pd = player.PlayerData - if len(platform) > 0 && player.Platform != platform { - CacheDataMgr.ClearCacheBill(billNo, platform) - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "player platform forbit!" - return common.ResponseTag_ParamError, pack - } - - if coin < 0 { - if player.Coin+coin < 0 { - CacheDataMgr.ClearCacheBill(billNo, platform) - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "coin not enough!" - return common.ResponseTag_ParamError, pack - } - } - - opcode := int32(common.GainWay_API_AddCoin) - if logType != 0 { - opcode = logType - } - - oldGold = player.Coin - coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, - gold_desc, model.PayCoinLogType_Coin, coinEx) - timeStamp = coinLog.TimeStamp - //增加帐变记录 - coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ - Platform: pd.Platform, - SnID: member_snid, - Channel: pd.Channel, - ChangeType: common.BillTypeCoin, - ChangeNum: coin + coinEx, - RemainNum: oldGold + coin + coinEx, - Add: 0, - LogType: opcode, - GameID: 0, - GameFreeID: 0, - BaseCoin: 0, - Operator: oper, - Remark: gold_desc, - }) - - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - err = model.InsertPayCoinLogs(platform, coinLog) - if err != nil { - logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) - return err - } - err = model.InsertCoinLog(coinlogex) - if err != nil { - //回滚到对账日志 - model.RemovePayCoinLog(platform, coinLog.LogId) - logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) - return err - } - return err - }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { - CacheDataMgr.ClearCacheBill(billNo, platform) - if data != nil { - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = data.(error).Error() - } else { - //player.Coin += coin + coinEx - player.AddCoinAsync(coin+coinEx, 0, common.GainWay_API_AddCoin, oper, gold_desc, true, 0, false) - //增加相应的泥码量 - player.AddDirtyCoin(coin, coinEx) - player.SetPayTs(timeStamp) - - if player.TodayGameData == nil { - player.TodayGameData = model.NewPlayerGameCtrlData() - } - //actRandCoinMgr.OnPlayerRecharge(player, coin) - if isAccTodayRecharge { - - player.AddCoinPayTotal(coin) - player.TodayGameData.RechargeCoin += coin //累加当天充值金额 - if coin >= 0 && coinEx >= 0 { - plt := PlatformMgrSingleton.GetPlatform(pd.Platform) - curVer := int32(0) - if plt != nil { - curVer = plt.ExchangeVer - } - log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, coinEx, 0, opcode, pd.PromoterTree, - model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, - "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) - if log != nil { - err := model.InsertGiveCoinLog(log) - if err == nil { - if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { - err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) - } - } - //清空流水,更新id - pd.TotalConvertibleFlow = 0 - pd.LastExchangeOrder = log.LogId.Hex() - if player == nil { - //需要回写数据库 - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - model.UpdatePlayerExchageFlowAndOrder(platform, member_snid, 0, pd.LastExchangeOrder) - return nil - }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) - } - } - } - } - - player.dirty = true - player.Time2Save() - if player.scene == nil { //如果在大厅,那么同步下金币 - player.SendDiffData() - } - player.SendPlayerRechargeAnswer(coin) - pack.Tag = webapiproto.TagCode_SUCCESS - pack.Msg = "" - } - tNode.TransRep.RetFiels = pack - tNode.Resume() - if err != nil { - logger.Logger.Error("AddCoinById task marshal data error:", err) - } - }), "AddCoinById").Start() - return common.ResponseTag_TransactYield, pack - } else { - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - pd, _ = model.GetPlayerDataBySnId(platform, int32(member_snid), false, true) - if pd == nil { - return errors.New("Player not find.") - } - if len(platform) > 0 && pd.Platform != platform { - return errors.New("player platform forbit.") - } - oldGold = pd.Coin - if coin < 0 { - if pd.Coin+coin < 0 { - return errors.New("coin not enough!") - } - } - - opcode := int32(common.GainWay_API_AddCoin) - if logType != 0 { - opcode = logType - } - coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, - gold_desc, model.PayCoinLogType_Coin, coinEx) - timeStamp = coinLog.TimeStamp - err = model.InsertPayCoinLogs(platform, coinLog) - if err != nil { - logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) - return err - } - //增加帐变记录 - coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ - Platform: pd.Platform, - SnID: member_snid, - Channel: pd.Channel, - ChangeType: common.BillTypeCoin, - ChangeNum: coin + coinEx, - RemainNum: oldGold + coin + coinEx, - Add: 0, - LogType: opcode, - GameID: 0, - GameFreeID: 0, - BaseCoin: 0, - Operator: oper, - Remark: gold_desc, - }) - err = model.InsertCoinLog(coinlogex) - if err != nil { - //回滚到对账日志 - model.RemovePayCoinLog(platform, coinLog.LogId) - logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) - return err - } - return err - }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { - CacheDataMgr.ClearCacheBill(billNo, platform) - if data != nil { - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = data.(error).Error() - } else { - pack.Tag = webapiproto.TagCode_SUCCESS - pack.Msg = "" - if isAccTodayRecharge && coin >= 0 { - OnPlayerPay(pd, coin) - } - if isAccTodayRecharge && coin >= 0 && coinEx >= 0 { - - plt := PlatformMgrSingleton.GetPlatform(pd.Platform) - curVer := int32(0) - if plt != nil { - curVer = plt.ExchangeVer - } - log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, coinEx, 0, common.GainWay_API_AddCoin, pd.PromoterTree, - model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, - "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) - if log != nil { - err := model.InsertGiveCoinLog(log) - if err == nil { - if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { - err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) - } - } - //清空流水,更新id - pd.TotalConvertibleFlow = 0 - pd.LastExchangeOrder = log.LogId.Hex() - if player == nil { - //需要回写数据库 - task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - model.UpdatePlayerExchageFlowAndOrder(platform, int32(member_snid), 0, pd.LastExchangeOrder) - return nil - }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) - } - } - - } - } - - tNode.TransRep.RetFiels = pack - tNode.Resume() - if err != nil { - logger.Logger.Error("AddCoinById task marshal data error:", err) - } - }), "AddCoinById").Start() - return common.ResponseTag_TransactYield, pack - } - })) + //WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/Game/AddCoinById", WebAPIHandlerWrapper( + // func(tNode *transact.TransNode, params []byte) (int, proto.Message) { + // pack := &webapiproto.SAAddCoinById{} + // msg := &webapiproto.ASAddCoinById{} + // err1 := proto.Unmarshal(params, msg) + // if err1 != nil { + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = "数据序列化失败" + err1.Error() + // return common.ResponseTag_ParamError, pack + // } + // + // member_snid := msg.GetID() + // coin := msg.GetGold() + // coinEx := msg.GetGoldEx() + // oper := msg.GetOper() + // gold_desc := msg.GetDesc() + // billNo := int(msg.GetBillNo()) + // platform := msg.GetPlatform() + // logType := msg.GetLogType() + // isAccTodayRecharge := msg.GetIsAccTodayRecharge() + // needFlowRate := msg.GetNeedFlowRate() + // needGiveFlowRate := msg.GetNeedGiveFlowRate() + // + // if CacheDataMgr.CacheBillCheck(billNo, platform) { + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = "Bill number repeated!" + // return common.ResponseTag_ParamError, pack + // } + // CacheDataMgr.CacheBillNumber(billNo, platform) //防止手抖点两下 + // + // var err error + // var pd *model.PlayerData + // oldGold := int64(0) + // var timeStamp = time.Now().UnixNano() + // player := PlayerMgrSington.GetPlayerBySnId(int32(member_snid)) + // if player != nil { //在线玩家处理 + // if player.scene != nil { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = "Unsupported!!! because player in scene!" + // return common.ResponseTag_ParamError, pack + // } + // pd = player.PlayerData + // if len(platform) > 0 && player.Platform != platform { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = "player platform forbit!" + // return common.ResponseTag_ParamError, pack + // } + // + // if coin < 0 { + // if player.Coin+coin < 0 { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = "coin not enough!" + // return common.ResponseTag_ParamError, pack + // } + // } + // + // opcode := int32(common.GainWay_API_AddCoin) + // if logType != 0 { + // opcode = logType + // } + // + // oldGold = player.Coin + // coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, + // gold_desc, model.PayCoinLogType_Coin, coinEx) + // timeStamp = coinLog.TimeStamp + // //增加帐变记录 + // coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ + // Platform: pd.Platform, + // SnID: member_snid, + // Channel: pd.Channel, + // ChangeType: common.BillTypeCoin, + // ChangeNum: coin + coinEx, + // RemainNum: oldGold + coin + coinEx, + // Add: 0, + // LogType: opcode, + // GameID: 0, + // GameFreeID: 0, + // BaseCoin: 0, + // Operator: oper, + // Remark: gold_desc, + // }) + // + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // err = model.InsertPayCoinLogs(platform, coinLog) + // if err != nil { + // logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) + // return err + // } + // err = model.InsertCoinLog(coinlogex) + // if err != nil { + // //回滚到对账日志 + // model.RemovePayCoinLog(platform, coinLog.LogId) + // logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) + // return err + // } + // return err + // }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // if data != nil { + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = data.(error).Error() + // } else { + // //player.Coin += coin + coinEx + // player.AddCoinAsync(coin+coinEx, 0, common.GainWay_API_AddCoin, oper, gold_desc, true, 0, false) + // //增加相应的泥码量 + // player.AddDirtyCoin(coin, coinEx) + // player.SetPayTs(timeStamp) + // + // if player.TodayGameData == nil { + // player.TodayGameData = model.NewPlayerGameCtrlData() + // } + // //actRandCoinMgr.OnPlayerRecharge(player, coin) + // if isAccTodayRecharge { + // + // player.AddCoinPayTotal(coin) + // player.TodayGameData.RechargeCoin += coin //累加当天充值金额 + // if coin >= 0 && coinEx >= 0 { + // plt := PlatformMgrSingleton.GetPlatform(pd.Platform) + // curVer := int32(0) + // if plt != nil { + // curVer = plt.ExchangeVer + // } + // log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, coinEx, 0, opcode, pd.PromoterTree, + // model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, + // "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) + // if log != nil { + // err := model.InsertGiveCoinLog(log) + // if err == nil { + // if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { + // err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) + // } + // } + // //清空流水,更新id + // pd.TotalConvertibleFlow = 0 + // pd.LastExchangeOrder = log.LogId.Hex() + // if player == nil { + // //需要回写数据库 + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // model.UpdatePlayerExchageFlowAndOrder(platform, member_snid, 0, pd.LastExchangeOrder) + // return nil + // }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) + // } + // } + // } + // } + // + // player.dirty = true + // player.Time2Save() + // if player.scene == nil { //如果在大厅,那么同步下金币 + // player.SendDiffData() + // } + // player.SendPlayerRechargeAnswer(coin) + // pack.Tag = webapiproto.TagCode_SUCCESS + // pack.Msg = "" + // } + // tNode.TransRep.RetFiels = pack + // tNode.Resume() + // if err != nil { + // logger.Logger.Error("AddCoinById task marshal data error:", err) + // } + // }), "AddCoinById").Start() + // return common.ResponseTag_TransactYield, pack + // } else { + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // pd, _ = model.GetPlayerDataBySnId(platform, int32(member_snid), false, true) + // if pd == nil { + // return errors.New("Player not find.") + // } + // if len(platform) > 0 && pd.Platform != platform { + // return errors.New("player platform forbit.") + // } + // oldGold = pd.Coin + // if coin < 0 { + // if pd.Coin+coin < 0 { + // return errors.New("coin not enough!") + // } + // } + // + // opcode := int32(common.GainWay_API_AddCoin) + // if logType != 0 { + // opcode = logType + // } + // coinLog := model.NewPayCoinLog(int64(billNo), int32(member_snid), coin, opcode, + // gold_desc, model.PayCoinLogType_Coin, coinEx) + // timeStamp = coinLog.TimeStamp + // err = model.InsertPayCoinLogs(platform, coinLog) + // if err != nil { + // logger.Logger.Errorf("model.InsertPayCoinLogs err:%v log:%v", err, coinLog) + // return err + // } + // //增加帐变记录 + // coinlogex := model.NewCoinLogEx(&model.CoinLogParam{ + // Platform: pd.Platform, + // SnID: member_snid, + // Channel: pd.Channel, + // ChangeType: common.BillTypeCoin, + // ChangeNum: coin + coinEx, + // RemainNum: oldGold + coin + coinEx, + // Add: 0, + // LogType: opcode, + // GameID: 0, + // GameFreeID: 0, + // BaseCoin: 0, + // Operator: oper, + // Remark: gold_desc, + // }) + // err = model.InsertCoinLog(coinlogex) + // if err != nil { + // //回滚到对账日志 + // model.RemovePayCoinLog(platform, coinLog.LogId) + // logger.Logger.Errorf("model.InsertCoinLogs err:%v log:%v", err, coinlogex) + // return err + // } + // return err + // }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { + // CacheDataMgr.ClearCacheBill(billNo, platform) + // if data != nil { + // pack.Tag = webapiproto.TagCode_FAILED + // pack.Msg = data.(error).Error() + // } else { + // pack.Tag = webapiproto.TagCode_SUCCESS + // pack.Msg = "" + // if isAccTodayRecharge && coin >= 0 { + // OnPlayerPay(pd, coin) + // } + // if isAccTodayRecharge && coin >= 0 && coinEx >= 0 { + // + // plt := PlatformMgrSingleton.GetPlatform(pd.Platform) + // curVer := int32(0) + // if plt != nil { + // curVer = plt.ExchangeVer + // } + // log := model.NewCoinGiveLogEx(pd.SnId, pd.Name, coin, coinEx, 0, common.GainWay_API_AddCoin, pd.PromoterTree, + // model.COINGIVETYPE_PAY, curVer, pd.Platform, pd.Channel, pd.BeUnderAgentCode, + // "", "system", pd.PackageID, int32(needFlowRate), int32(needGiveFlowRate)) + // if log != nil { + // err := model.InsertGiveCoinLog(log) + // if err == nil { + // if pd.LastExchangeOrder != "" && pd.TotalConvertibleFlow > 0 { + // err = model.UpdateGiveCoinLastFlow(platform, pd.LastExchangeOrder, pd.TotalConvertibleFlow) + // } + // } + // //清空流水,更新id + // pd.TotalConvertibleFlow = 0 + // pd.LastExchangeOrder = log.LogId.Hex() + // if player == nil { + // //需要回写数据库 + // task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + // model.UpdatePlayerExchageFlowAndOrder(platform, int32(member_snid), 0, pd.LastExchangeOrder) + // return nil + // }), nil, "UpdateGiveCoinLogs").StartByExecutor(pd.AccountId) + // } + // } + // + // } + // } + // + // tNode.TransRep.RetFiels = pack + // tNode.Resume() + // if err != nil { + // logger.Logger.Error("AddCoinById task marshal data error:", err) + // } + // }), "AddCoinById").Start() + // return common.ResponseTag_TransactYield, pack + // } + // })) //重置水池 WebAPIHandlerMgrSingleton.RegisteWebAPIHandler("/api/Game/ResetGamePool", WebAPIHandlerWrapper( func(tNode *transact.TransNode, params []byte) (int, proto.Message) { @@ -1641,7 +1640,7 @@ func init() { gameFreeId = s.dbGameFree.GetId() } si := &webapiproto.RoomInfo{ - Platform: s.limitPlatform.Name, + Platform: s.platform.Name, SceneId: int32(s.sceneId), GameId: int32(s.gameId), GameMode: int32(s.gameMode), @@ -3392,8 +3391,9 @@ func init() { remark := fmt.Sprintf("兑换撤单 %v-%v", msg.GoodsId, msg.Name) if player != nil { // 在线 - if _, code, _ := BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: player.PlayerData, + if _, code, _ := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: player.Platform, + SnId: player.SnId, Change: items, GainWay: common.GainWay_Exchange, Operator: "system", @@ -3407,18 +3407,24 @@ func init() { pack.Msg = "UpExchange success" return common.ResponseTag_Ok, pack } else { - BagMgrSingleton.AddItemsOffline(platform, snid, items, common.GainWay_Exchange, - "system", remark, 0, 0, false, func(err error) { - if err != nil { - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "UpExchange failed:" + err.Error() - } else { - pack.Tag = webapiproto.TagCode_SUCCESS - pack.Msg = "UpExchange success" - } - tNode.TransRep.RetFiels = pack - tNode.Resume() - }) + BagMgrSingleton.AddItemsOffline(&model.AddItemParam{ + Platform: platform, + SnId: snid, + Change: items, + GainWay: common.GainWay_Exchange, + Operator: "system", + Remark: remark, + }, func(err error) { + if err != nil { + pack.Tag = webapiproto.TagCode_FAILED + pack.Msg = "UpExchange failed:" + err.Error() + } else { + pack.Tag = webapiproto.TagCode_SUCCESS + pack.Msg = "UpExchange success" + } + tNode.TransRep.RetFiels = pack + tNode.Resume() + }) return common.ResponseTag_TransactYield, pack } })) @@ -3439,8 +3445,18 @@ func init() { pack.Msg = "OrderId == nil || msg.Platform == nil" return common.ResponseTag_ParamError, pack } + + retFail := func(errorMsg string) { + pack.Tag = webapiproto.TagCode_FAILED + pack.Msg = errorMsg + tNode.TransRep.RetFiels = pack + tNode.Resume() + } + + var info *model.DbShop + var state int32 task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - info := model.GetDbShopLog(msg.Platform, msg.OrderId) + info = model.GetDbShopLog(msg.Platform, msg.OrderId) if info == nil { return errors.New("info is nil") } @@ -3448,116 +3464,55 @@ func init() { if info.State != 0 { return errors.New("the order state not 0 " + info.LogId.Hex()) } - var state = msg.State + return nil + }), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) { + if i != nil || info == nil { + logger.Logger.Errorf("CallbackPayment error %v shoplog:%#v", i, info) + retFail("购买记录查询失败") + return + } + + state = msg.GetState() player := PlayerMgrSington.GetPlayerBySnId(info.SnId) - if player != nil && player.IsOnLine() { - if len(info.Amount) > 0 { - player.AddCoin(int64(info.Amount[0]), 0, info.GainWay, "Callback", info.Remark) - player.AddDiamond(int64(info.Amount[1]), 0, info.GainWay, "Callback", info.Remark) - } - player.AddMoneyPayTotal(int64(info.ConsumeNum)) - player.MoneyTotal += int64(info.ConsumeTypeNum) - player.dirty = true - player.SendDiffData() - info.Amount[2] = int32(player.GetVIPExpByPay(int64(info.ConsumeNum))) - - var itemInfo []*playerproto.PayItem - var items []*Item - if info.ItemInfo != nil { - for _, v := range info.ItemInfo { - items = append(items, &Item{ItemId: v.ItemId, ItemNum: v.ItemNum}) - itemInfo = append(itemInfo, &playerproto.PayItem{ - ItemId: v.ItemId, - ItemNum: v.ItemNum, - }) - } - } - BagMgrSingleton.AddItems(player, items, 0, info.GainWay, "Callback", info.Remark, 0, 0, false) - //钻石存储罐 - if info.PageId == ShopPageDiamondBank { - WelfareMgrSington.DiamondBankTakeCoin(player) - } - if info.PageId == ShopPagePermit { - player.Permit = info.CreateTs.Local() - LogChannelSingleton.WriteLog(&model.BackendPermitJoin{ - Platform: player.Platform, - StartTs: PlatformMgrSingleton.GetConfig(player.Platform).PermitStartTs, - SnId: player.SnId, - Ts: time.Now().Unix(), - }) - TaskSubjectSingleton.Touch(common.TaskTypeBuyPermit, &TaskData{ - SnId: player.SnId, - Num: 1, - }) - } - switch info.Remark { - case "BlindBox": - if len(info.OtherParams) > 0 { - player.WelfData.BlindBoxId = info.OtherParams[0] - } else { - logger.Logger.Errorf("CallbackPayment BlindBox OtherParams is nil") - } - case "FirstRecharge": - if len(info.OtherParams) > 0 { - - player.WelfData.FirstPayDay = info.OtherParams[0] - player.WelfData.FirstPayTickets = info.Ts - } else { - logger.Logger.Errorf("CallbackPayment FirstRecharge OtherParams is nil") - } - case "ContinuousPay": - if len(info.OtherParams) > 0 { - - player.WelfData.ContinuousPayDay = info.OtherParams[0] - player.WelfData.ContinuousPayTickets = info.Ts - } else { - logger.Logger.Errorf("CallbackPayment ContinuousPay OtherParams is nil") - } - } - player.UpdatePlayerVipBag(info.ShopId) - player.UpdateShopID(info.ShopId) - - PayGoodsInfo := &playerproto.SCPayGoodsInfo{ - Gold: info.Amount, - Item: itemInfo, - } - proto.SetDefaults(PayGoodsInfo) - player.SendToClient(int(playerproto.PlayerPacketID_PACKET_SC_PAYGOODSINFO), PayGoodsInfo) - - TaskSubjectSingleton.Touch(common.TaskTypePay, &TaskData{ - SnId: player.SnId, - Num: int64(info.ConsumeNum), - }) - InviteTask(msg.Platform, player.PSnId, player.SnId, common.InviteScoreTypePay, int64(info.ConsumeNum)) - } else { - if state == 1 { + if player == nil { + if info.State == 1 { state = 3 } - psnid, err := model.GetPlayerInviteSnid(msg.Platform, info.SnId) + } + task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + err := model.UpdateDbShopState(msg.Platform, msg.OrderId, state) if err != nil { - logger.Logger.Error("UpdateDbShopState.err:", err) + logger.Logger.Error("CallbackPayment UpdateDbShopState error:", err) return err } - InviteTask(msg.Platform, psnid, info.SnId, common.InviteScoreTypePay, int64(info.ConsumeNum)) - } - err := model.UpdateDbShopState(msg.Platform, msg.OrderId, state) - if err != nil { - logger.Logger.Error("UpdateDbShopState.err:", err) - return err - } - return nil - }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { - if data != nil && data.(error) != nil { - info := data.(error) - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = fmt.Sprintf("%v", info) - } else { + return nil + }), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) { + if i != nil { + retFail("购买记录状态修改失败") + return + } + if player != nil { + player.DoShopInfo(info, false) + // 邀请积分 + InviteTask(msg.Platform, player.PSnId, info.SnId, common.InviteScoreTypePay, int64(info.ConsumeNum)) + } else { + // 邀请积分 + task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { + psnid, err := model.GetPlayerInviteSnid(msg.Platform, info.SnId) + if err != nil { + logger.Logger.Error("CallbackPayment GetPlayerInviteSnid error:", err) + return err + } + InviteTask(msg.Platform, psnid, info.SnId, common.InviteScoreTypePay, int64(info.ConsumeNum)) + return nil + }), nil, "InvitePayTask").Start() + } pack.Tag = webapiproto.TagCode_SUCCESS pack.Msg = "success" - } - tNode.TransRep.RetFiels = pack - tNode.Resume() - }), "CallbackPayment").Start() + tNode.TransRep.RetFiels = pack + tNode.Resume() + })).StartByExecutor(fmt.Sprintf("Player%v", info.SnId)) + })).StartByFixExecutor("CallbackPayment") return common.ResponseTag_TransactYield, pack })) @@ -3766,8 +3721,9 @@ func init() { p := PlayerMgrSington.GetPlayerBySnId(msg.GetSnid()) if p != nil { //获取道具Id - _, _, ok := BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + _, _, ok := BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: items, GainWay: msg.GetTypeId(), Operator: "system", @@ -3783,18 +3739,24 @@ func init() { pack.Msg = "修改道具成功" return common.ResponseTag_Ok, pack } else { - BagMgrSingleton.AddItemsOffline(msg.Platform, msg.Snid, items, msg.GetTypeId(), - "system", msg.GetRemark(), 0, 0, false, func(err error) { - if err != nil { - pack.Tag = webapiproto.TagCode_FAILED - pack.Msg = "AddItem failed:" + err.Error() - } else { - pack.Tag = webapiproto.TagCode_SUCCESS - pack.Msg = "AddItem success" - } - tNode.TransRep.RetFiels = pack - tNode.Resume() - }) + BagMgrSingleton.AddItemsOffline(&model.AddItemParam{ + Platform: msg.GetPlatform(), + SnId: msg.GetSnid(), + Change: items, + GainWay: msg.GetTypeId(), + Operator: "system", + Remark: msg.GetRemark(), + }, func(err error) { + if err != nil { + pack.Tag = webapiproto.TagCode_FAILED + pack.Msg = "AddItem failed:" + err.Error() + } else { + pack.Tag = webapiproto.TagCode_SUCCESS + pack.Msg = "AddItem success" + } + tNode.TransRep.RetFiels = pack + tNode.Resume() + }) return common.ResponseTag_TransactYield, pack } })) diff --git a/worldsrv/welfmgr.go b/worldsrv/welfmgr.go index ae526d8..56996be 100644 --- a/worldsrv/welfmgr.go +++ b/worldsrv/welfmgr.go @@ -568,11 +568,20 @@ func DrawWelfareDate(dates []*webapi_proto.WelfareDate, p *Player, gainWay int32 } case 3: //道具 if v.Grade > 0 { - item := &Item{ - ItemId: v.Item_Id, - ItemNum: int64(v.Grade), - } - BagMgrSingleton.AddItems(p, []*Item{item}, 0, gainWay, oper, remark, 0, 0, false) + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, + Change: []*model.Item{ + { + ItemId: v.Item_Id, + ItemNum: int64(v.Grade), + }, + }, + Add: 0, + GainWay: gainWay, + Operator: oper, + Remark: remark, + }) } } } @@ -887,8 +896,9 @@ func (this *WelfareMgr) GetAddUp2Award(p *Player, day int32) { items = append(items, item) } } - BagMgrSingleton.AddItemsV2(&model.AddItemParam{ - P: p.PlayerData, + BagMgrSingleton.AddItems(&model.AddItemParam{ + Platform: p.Platform, + SnId: p.SnId, Change: items, Cost: cost, Add: 0, @@ -897,7 +907,6 @@ func (this *WelfareMgr) GetAddUp2Award(p *Player, day int32) { Remark: "累计签到进阶奖励获得", GameId: 0, GameFreeId: 0, - NoLog: false, }) } //通知客户端