Merge branch 'develop' into release
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commit
d6419d973b
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@ -4341,7 +4341,6 @@ func (this *Player) RandRobotVip(scene *Scene) {
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func (this *Player) RandRobotPetSkillLevel() {
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//随机机器人宠物技能等级
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if this.Pets.SkillInfo == nil {
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this.Pets.SkillInfo = make(map[int32]map[int32]int32)
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for petId, _ := range this.Pets.ModUnlock {
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skillLevel := int32(0)
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@ -4362,7 +4361,6 @@ func (this *Player) RandRobotPetSkillLevel() {
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this.Pets.SkillInfo[petId][10001] = skillLevel
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}
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}
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}
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// BindTelReward 发送绑定手机号奖励
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func (this *Player) BindTelReward() {
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