Merge branch 'develop' into release
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commit
d6419d973b
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@ -4341,26 +4341,24 @@ func (this *Player) RandRobotVip(scene *Scene) {
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func (this *Player) RandRobotPetSkillLevel() {
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func (this *Player) RandRobotPetSkillLevel() {
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//随机机器人宠物技能等级
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//随机机器人宠物技能等级
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if this.Pets.SkillInfo == nil {
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this.Pets.SkillInfo = make(map[int32]map[int32]int32)
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this.Pets.SkillInfo = make(map[int32]map[int32]int32)
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for petId, _ := range this.Pets.ModUnlock {
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for petId, _ := range this.Pets.ModUnlock {
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skillLevel := int32(0)
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skillLevel := int32(0)
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if this.VIP < 1 {
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if this.VIP < 1 {
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skillLevel = rand.Int31n(2)
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skillLevel = rand.Int31n(2)
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} else if this.VIP >= 1 && this.VIP <= 3 {
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} else if this.VIP >= 1 && this.VIP <= 3 {
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skillLevel = rand.Int31n(3) + 1
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skillLevel = rand.Int31n(3) + 1
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} else if this.VIP >= 4 && this.VIP <= 6 {
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} else if this.VIP >= 4 && this.VIP <= 6 {
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skillLevel = rand.Int31n(4) + 2
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skillLevel = rand.Int31n(4) + 2
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} else if this.VIP >= 7 && this.VIP <= 9 {
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} else if this.VIP >= 7 && this.VIP <= 9 {
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skillLevel = rand.Int31n(4) + 3
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skillLevel = rand.Int31n(4) + 3
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} else if this.VIP >= 10 && this.VIP <= 12 {
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} else if this.VIP >= 10 && this.VIP <= 12 {
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skillLevel = rand.Int31n(5) + 4
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skillLevel = rand.Int31n(5) + 4
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} else if this.VIP >= 13 && this.VIP <= 16 {
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} else if this.VIP >= 13 && this.VIP <= 16 {
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skillLevel = rand.Int31n(6) + 5
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skillLevel = rand.Int31n(6) + 5
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}
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this.Pets.SkillInfo[petId] = make(map[int32]int32)
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this.Pets.SkillInfo[petId][10001] = skillLevel
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}
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}
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this.Pets.SkillInfo[petId] = make(map[int32]int32)
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this.Pets.SkillInfo[petId][10001] = skillLevel
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}
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}
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}
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}
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