投币后向前移动一下
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7099975e9e
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@ -76,6 +76,8 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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case 1:
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if msg.Result == 1 {
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logger.Logger.Tracef("上分成功!!!!!!!!!!!!snid = ", msg.Snid)
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//发送向前移动指令
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sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonFront)
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} else {
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logger.Logger.Tracef("上分失败!!!!!!!!!!!!snid = ", msg.Snid)
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}
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@ -119,13 +119,6 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
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Process(conn, f1, f2)
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case 5:
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//投币
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/* f1 := []func(){
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func() { machinedoll.Coin(conn) },
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}
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f2 := []func(){
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func() {},
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}
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Process(conn, f1, f2)*/
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machinedoll.Coin(conn)
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go DollMachineGrabResult(session, conn, msg.Snid, msg.GetId())
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}
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@ -382,7 +382,7 @@ var data = []byte{
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0x65, //0 几币几玩
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0x00, //1 几币几玩占用位
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0x2D, //2 游戏时间
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0x00, //3 出奖模式0 无概率 1 随机模式 2 固定模式 3 冠兴模式
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0x01, //3 出奖模式0 无概率 1 随机模式 2 固定模式 3 冠兴模式
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0x0F, //4 出奖概率
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0x00, //5 出奖概率占用位
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0x00, //6 空中抓物 0关闭 1开启
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