游戏中玩家余额变化
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31db186564
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@ -848,3 +848,9 @@ type NotifyType int // 通知类型
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const (
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NotifyPrivateRoomList NotifyType = 1 // 私人房间列表
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)
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// SCPlayerCoinChange 中数值类型
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const (
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PlayerChangeTypeCoin = 0 // 金币
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PlayerChangeTypeNum = 1 // 积分
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)
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@ -493,6 +493,7 @@ func (this *Player) AddCoin(num int64, gainWay int32, syncFlag int, oper, remark
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SnId: proto.Int32(this.SnId),
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AddCoin: proto.Int64(num),
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RestCoin: proto.Int64(this.Coin),
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Tp: common.PlayerChangeTypeCoin,
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}
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proto.SetDefaults(pack)
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if (syncFlag & SyncFlag_Broadcast) != 0 {
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@ -519,6 +520,7 @@ func (this *Player) AddCoinNoLog(num int64, syncFlag int) {
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SnId: proto.Int32(this.SnId),
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AddCoin: proto.Int64(num),
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RestCoin: proto.Int64(this.Coin),
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Tp: common.PlayerChangeTypeNum,
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}
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proto.SetDefaults(pack)
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if (syncFlag & SyncFlag_Broadcast) != 0 {
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@ -568,6 +570,7 @@ func (this *Player) AddCoinAsync(num int64, gainWay int32, notifyC, broadcast bo
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SnId: proto.Int32(this.SnId),
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AddCoin: proto.Int64(num),
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RestCoin: proto.Int64(this.Coin),
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Tp: common.PlayerChangeTypeCoin,
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}
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proto.SetDefaults(pack)
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if broadcast {
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@ -3741,6 +3741,7 @@ type SCPlayerCoinChange struct {
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SnId int32 `protobuf:"varint,1,opt,name=SnId,proto3" json:"SnId,omitempty"`
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AddCoin int64 `protobuf:"varint,2,opt,name=AddCoin,proto3" json:"AddCoin,omitempty"`
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RestCoin int64 `protobuf:"varint,3,opt,name=RestCoin,proto3" json:"RestCoin,omitempty"`
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Tp int32 `protobuf:"varint,4,opt,name=Tp,proto3" json:"Tp,omitempty"` // 0 金币 1积分
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}
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func (x *SCPlayerCoinChange) Reset() {
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@ -3796,6 +3797,13 @@ func (x *SCPlayerCoinChange) GetRestCoin() int64 {
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return 0
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}
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func (x *SCPlayerCoinChange) GetTp() int32 {
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if x != nil {
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return x.Tp
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}
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return 0
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}
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//PACKET_SC_PLAYERRECHARGEANSWER
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type SCPlayerRechargeAnswer struct {
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state protoimpl.MessageState
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@ -11484,12 +11492,13 @@ var file_player_proto_rawDesc = []byte{
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@ -578,6 +578,7 @@ message SCPlayerCoinChange {
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int32 SnId = 1;
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int64 AddCoin = 2;
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int64 RestCoin = 3;
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int32 Tp = 4; // 0 金币 1积分
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}
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//PACKET_SC_PLAYERRECHARGEANSWER
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message SCPlayerRechargeAnswer {
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