修改兔子拉霸游戏记录
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@ -504,7 +504,7 @@ func (this *ScenePolicyFortuneRabbit) GetSceneState(s *base.Scene, stateid int)
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func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
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func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneRabbitPlayerData, data assemble.GameEnd) {
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if !playerEx.IsRob {
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if !playerEx.IsRob {
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data.SnId = playerEx.SnId
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data.SnId = playerEx.SnId
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if playerEx.isFree {
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if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
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data.TotalBet = 0
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data.TotalBet = 0
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}
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}
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info, err := model.MarshalGameNoteByROLL(data)
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info, err := model.MarshalGameNoteByROLL(data)
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@ -517,7 +517,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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totalin = playerEx.totalBet
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totalin = playerEx.totalBet
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}
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}
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
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totalout = int64(data.RoundReward) + playerEx.taxCoin - playerEx.totalBet
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totalout = int64(data.RoundReward) + playerEx.taxCoin
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}
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}
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validFlow := totalin + totalout
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validFlow := totalin + totalout
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validBet := common.AbsI64(totalin - totalout)
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validBet := common.AbsI64(totalin - totalout)
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@ -532,7 +532,7 @@ func FortuneRabbitAndSaveLog(sceneEx *FortuneRabbitSceneData, playerEx *FortuneR
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TotalOut: totalout,
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TotalOut: totalout,
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TaxCoin: playerEx.taxCoin,
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TaxCoin: playerEx.taxCoin,
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BetAmount: playerEx.totalBet,
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BetAmount: playerEx.totalBet,
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WinAmountNoAnyTax: int64(data.RoundReward),
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WinAmountNoAnyTax: int64(totalout - totalin - playerEx.taxCoin),
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ValidBet: validBet,
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ValidBet: validBet,
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ValidFlow: validFlow,
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ValidFlow: validFlow,
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
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