竞技馆官方房间配置
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@ -30,18 +30,19 @@ const (
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ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置
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ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置
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ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery"
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ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
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ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
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ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
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ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
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ETCDKEY_Item = "/game/item" // 道具列表
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ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
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ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
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ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
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ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
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ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置
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ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
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ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
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ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
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ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
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ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
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ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
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ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
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ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
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ETCDKEY_Item = "/game/item" // 道具列表
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ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
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ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
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ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
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ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
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ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置
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ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
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ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
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ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
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ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
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ETCDKEY_RoomConfigSystem = "/game/system_room_config" // 系统房间配置
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)
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@ -33,10 +33,6 @@ type GameScene interface {
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SceneDestroy(force bool)
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}
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type CanRebindSnId interface {
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RebindPlayerSnId(oldSnId, newSnId int32)
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}
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// todo 结构优化
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type Scene struct {
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*server.WGCreateScene
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@ -131,20 +127,6 @@ func (this *Scene) GetSceneType() int32 {
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return 0
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}
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func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) {
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if p, exist := this.Players[oldSnId]; exist {
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delete(this.Players, oldSnId)
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this.Players[newSnId] = p
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}
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if p, exist := this.audiences[oldSnId]; exist {
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delete(this.audiences, oldSnId)
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this.audiences[newSnId] = p
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}
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if rebind, ok := this.ExtraData.(CanRebindSnId); ok {
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rebind.RebindPlayerSnId(oldSnId, newSnId)
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}
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}
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func (this *Scene) GetInit() bool {
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return this.init()
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}
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@ -1218,20 +1200,6 @@ func (this *Scene) NotifySceneRoundPause() {
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this.SendToWorld(int(server.SSPacketID_PACKET_GW_SCENESTART), pack)
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}
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func (this *Scene) SyncGameState(sec, bl int) {
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if this.SceneState != nil {
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pack := &server.GWGameState{
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SceneId: this.SceneId,
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State: proto.Int(this.SceneState.GetState()),
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Ts: proto.Int64(time.Now().Unix()),
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Sec: proto.Int(sec),
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BankerListNum: proto.Int(bl),
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}
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proto.SetDefaults(pack)
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this.SendToWorld(int(server.SSPacketID_PACKET_GW_GAMESTATE), pack)
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}
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}
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// SyncScenePlayer 游戏开始的时候同步防伙牌数据
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func (this *Scene) SyncScenePlayer() {
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pack := &server.GWScenePlayerLog{
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@ -183,12 +183,6 @@ func (this *SceneMgr) OnMonthTimer() {
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// }
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}
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func (this *SceneMgr) RebindPlayerSnId(oldSnId, newSnId int32) {
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for _, s := range this.scenes {
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s.RebindPlayerSnId(oldSnId, newSnId)
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}
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}
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func (this *SceneMgr) DestoryAllScene() {
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for _, s := range this.scenes {
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s.Destroy(true)
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@ -150,6 +150,8 @@ type AllConfig struct {
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// 房卡场房间配置
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RoomConfig map[int32]*webapi.RoomConfig // key: 房间配置id
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RoomTypeMap map[int32][]*webapi.RoomConfig // key: 房间类型id:房间配置
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// 系统房间配置
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RoomConfigSystem map[int32]*webapi.RoomConfigSystem
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}
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type GlobalConfig struct {
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@ -175,13 +177,14 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
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if !ok {
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c = &AllConfig{
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// todo 初始化默认值
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EntrySwitch: make(map[int32]*webapi.EntrySwitch),
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ShopInfos: make(map[int32]*ShopInfo),
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ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
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MatchAudience: make(map[int32]*webapi.MatchAudience),
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RoomType: make(map[int32]*webapi.RoomType),
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RoomConfig: make(map[int32]*webapi.RoomConfig),
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RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
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EntrySwitch: make(map[int32]*webapi.EntrySwitch),
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ShopInfos: make(map[int32]*ShopInfo),
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ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
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MatchAudience: make(map[int32]*webapi.MatchAudience),
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RoomType: make(map[int32]*webapi.RoomType),
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RoomConfig: make(map[int32]*webapi.RoomConfig),
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RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
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RoomConfigSystem: make(map[int32]*webapi.RoomConfigSystem),
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}
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cm.platform[platform] = c
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}
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@ -8769,6 +8769,150 @@ func (x *RoomConfig) GetImageURI() string {
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return ""
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}
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// etcd /game/room_config_system
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type RoomConfigSystem struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
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Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` // 配置id
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RoomConfigId int32 `protobuf:"varint,3,opt,name=RoomConfigId,proto3" json:"RoomConfigId,omitempty"` // 房间配置id
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GameFreeId int32 `protobuf:"varint,4,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"` // 场次id
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Round int32 `protobuf:"varint,5,opt,name=Round,proto3" json:"Round,omitempty"` // 局数
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PlayerNum int32 `protobuf:"varint,6,opt,name=PlayerNum,proto3" json:"PlayerNum,omitempty"` // 人数
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NeedPassword int32 `protobuf:"varint,7,opt,name=NeedPassword,proto3" json:"NeedPassword,omitempty"` // 是否需要密码 1是 2否
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CostType int32 `protobuf:"varint,8,opt,name=CostType,proto3" json:"CostType,omitempty"` // 消耗类型 1AA 2房主
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Voice int32 `protobuf:"varint,9,opt,name=Voice,proto3" json:"Voice,omitempty"` // 是否开启语音 1是 2否
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State int32 `protobuf:"varint,10,opt,name=State,proto3" json:"State,omitempty"` // 房间状态 1空 2满人(假人)
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FullTime int32 `protobuf:"varint,11,opt,name=FullTime,proto3" json:"FullTime,omitempty"` // 房间状态为满人时房间保留多久,单位秒
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AutoCreate int32 `protobuf:"varint,12,opt,name=AutoCreate,proto3" json:"AutoCreate,omitempty"` // 自动创建开关 1开启 2关闭
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AutoCreateTime int32 `protobuf:"varint,13,opt,name=AutoCreateTime,proto3" json:"AutoCreateTime,omitempty"` // 自动创建时间间隔,单位秒
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}
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func (x *RoomConfigSystem) Reset() {
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*x = RoomConfigSystem{}
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if protoimpl.UnsafeEnabled {
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mi := &file_common_proto_msgTypes[92]
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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ms.StoreMessageInfo(mi)
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}
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}
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func (x *RoomConfigSystem) String() string {
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return protoimpl.X.MessageStringOf(x)
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}
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func (*RoomConfigSystem) ProtoMessage() {}
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func (x *RoomConfigSystem) ProtoReflect() protoreflect.Message {
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mi := &file_common_proto_msgTypes[92]
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if protoimpl.UnsafeEnabled && x != nil {
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ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
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if ms.LoadMessageInfo() == nil {
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ms.StoreMessageInfo(mi)
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}
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return ms
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}
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return mi.MessageOf(x)
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}
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// Deprecated: Use RoomConfigSystem.ProtoReflect.Descriptor instead.
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func (*RoomConfigSystem) Descriptor() ([]byte, []int) {
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return file_common_proto_rawDescGZIP(), []int{92}
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}
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func (x *RoomConfigSystem) GetPlatform() string {
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if x != nil {
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return x.Platform
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}
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return ""
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}
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func (x *RoomConfigSystem) GetId() int32 {
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if x != nil {
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return x.Id
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}
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return 0
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}
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func (x *RoomConfigSystem) GetRoomConfigId() int32 {
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if x != nil {
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return x.RoomConfigId
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}
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return 0
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}
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func (x *RoomConfigSystem) GetGameFreeId() int32 {
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if x != nil {
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return x.GameFreeId
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}
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return 0
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}
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func (x *RoomConfigSystem) GetRound() int32 {
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if x != nil {
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return x.Round
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}
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return 0
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}
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func (x *RoomConfigSystem) GetPlayerNum() int32 {
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if x != nil {
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return x.PlayerNum
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}
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return 0
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}
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func (x *RoomConfigSystem) GetNeedPassword() int32 {
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if x != nil {
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return x.NeedPassword
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}
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return 0
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}
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func (x *RoomConfigSystem) GetCostType() int32 {
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if x != nil {
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return x.CostType
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}
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return 0
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}
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func (x *RoomConfigSystem) GetVoice() int32 {
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if x != nil {
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return x.Voice
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}
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return 0
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}
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func (x *RoomConfigSystem) GetState() int32 {
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if x != nil {
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return x.State
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}
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return 0
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}
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func (x *RoomConfigSystem) GetFullTime() int32 {
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if x != nil {
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return x.FullTime
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}
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return 0
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}
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func (x *RoomConfigSystem) GetAutoCreate() int32 {
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if x != nil {
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return x.AutoCreate
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}
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return 0
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}
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func (x *RoomConfigSystem) GetAutoCreateTime() int32 {
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if x != nil {
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return x.AutoCreateTime
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}
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return 0
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}
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var File_common_proto protoreflect.FileDescriptor
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var file_common_proto_rawDesc = []byte{
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@ -10141,10 +10285,35 @@ var file_common_proto_rawDesc = []byte{
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|
||||
0x2e, 0x67, 0x61, 0x6d, 0x65, 0x73, 0x2e, 0x63, 0x6f, 0x6d, 0x2f, 0x67, 0x61, 0x6d, 0x65, 0x2f,
|
||||
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x77, 0x65, 0x62, 0x61, 0x70, 0x69, 0x62,
|
||||
0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -10159,7 +10328,7 @@ func file_common_proto_rawDescGZIP() []byte {
|
|||
return file_common_proto_rawDescData
|
||||
}
|
||||
|
||||
var file_common_proto_msgTypes = make([]protoimpl.MessageInfo, 102)
|
||||
var file_common_proto_msgTypes = make([]protoimpl.MessageInfo, 103)
|
||||
var file_common_proto_goTypes = []interface{}{
|
||||
(*MysqlDbSetting)(nil), // 0: webapi.MysqlDbSetting
|
||||
(*MongoDbSetting)(nil), // 1: webapi.MongoDbSetting
|
||||
|
@ -10253,32 +10422,33 @@ var file_common_proto_goTypes = []interface{}{
|
|||
(*SpiritConfig)(nil), // 89: webapi.SpiritConfig
|
||||
(*RoomType)(nil), // 90: webapi.RoomType
|
||||
(*RoomConfig)(nil), // 91: webapi.RoomConfig
|
||||
nil, // 92: webapi.Platform.BindTelRewardEntry
|
||||
nil, // 93: webapi.PlayerData.RankScoreEntry
|
||||
nil, // 94: webapi.ItemShop.AwardEntry
|
||||
nil, // 95: webapi.VIPcfg.AwardEntry
|
||||
nil, // 96: webapi.VIPcfg.Privilege1Entry
|
||||
nil, // 97: webapi.VIPcfg.Privilege7Entry
|
||||
nil, // 98: webapi.VIPcfg.Privilege9Entry
|
||||
nil, // 99: webapi.ActInviteConfig.PayScoreEntry
|
||||
nil, // 100: webapi.SkinLevel.UpItemEntry
|
||||
nil, // 101: webapi.SkinItem.UnlockParamEntry
|
||||
(*server.DB_GameFree)(nil), // 102: server.DB_GameFree
|
||||
(*server.DB_GameItem)(nil), // 103: server.DB_GameItem
|
||||
(*RoomConfigSystem)(nil), // 92: webapi.RoomConfigSystem
|
||||
nil, // 93: webapi.Platform.BindTelRewardEntry
|
||||
nil, // 94: webapi.PlayerData.RankScoreEntry
|
||||
nil, // 95: webapi.ItemShop.AwardEntry
|
||||
nil, // 96: webapi.VIPcfg.AwardEntry
|
||||
nil, // 97: webapi.VIPcfg.Privilege1Entry
|
||||
nil, // 98: webapi.VIPcfg.Privilege7Entry
|
||||
nil, // 99: webapi.VIPcfg.Privilege9Entry
|
||||
nil, // 100: webapi.ActInviteConfig.PayScoreEntry
|
||||
nil, // 101: webapi.SkinLevel.UpItemEntry
|
||||
nil, // 102: webapi.SkinItem.UnlockParamEntry
|
||||
(*server.DB_GameFree)(nil), // 103: server.DB_GameFree
|
||||
(*server.DB_GameItem)(nil), // 104: server.DB_GameItem
|
||||
}
|
||||
var file_common_proto_depIdxs = []int32{
|
||||
2, // 0: webapi.Platform.Leaderboard:type_name -> webapi.RankSwitch
|
||||
3, // 1: webapi.Platform.ClubConfig:type_name -> webapi.ClubConfig
|
||||
4, // 2: webapi.Platform.ThirdGameMerchant:type_name -> webapi.ThirdGame
|
||||
92, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry
|
||||
93, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry
|
||||
6, // 4: webapi.GameConfigGlobal.GameStatus:type_name -> webapi.GameStatus
|
||||
102, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree
|
||||
103, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree
|
||||
8, // 6: webapi.PlatformGameConfig.DbGameFrees:type_name -> webapi.GameFree
|
||||
0, // 7: webapi.PlatformDbConfig.Mysql:type_name -> webapi.MysqlDbSetting
|
||||
1, // 8: webapi.PlatformDbConfig.MongoDb:type_name -> webapi.MongoDbSetting
|
||||
1, // 9: webapi.PlatformDbConfig.MongoDbLog:type_name -> webapi.MongoDbSetting
|
||||
102, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree
|
||||
93, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry
|
||||
103, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree
|
||||
94, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry
|
||||
32, // 12: webapi.PlayerData.Items:type_name -> webapi.ItemInfo
|
||||
14, // 13: webapi.PlayerData.RoleUnlockList:type_name -> webapi.ModInfo
|
||||
14, // 14: webapi.PlayerData.PetUnlockList:type_name -> webapi.ModInfo
|
||||
|
@ -10291,7 +10461,7 @@ var file_common_proto_depIdxs = []int32{
|
|||
32, // 21: webapi.ExchangeShop.Items:type_name -> webapi.ItemInfo
|
||||
25, // 22: webapi.ExchangeShopList.List:type_name -> webapi.ExchangeShop
|
||||
29, // 23: webapi.ExchangeShopList.Weight:type_name -> webapi.ShopWeight
|
||||
94, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry
|
||||
95, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry
|
||||
30, // 25: webapi.ItemShopList.List:type_name -> webapi.ItemShop
|
||||
32, // 26: webapi.MatchInfoAward.ItemId:type_name -> webapi.ItemInfo
|
||||
33, // 27: webapi.GameMatchDate.Award:type_name -> webapi.MatchInfoAward
|
||||
|
@ -10312,14 +10482,14 @@ var file_common_proto_depIdxs = []int32{
|
|||
38, // 42: webapi.WelfareSpree.Item:type_name -> webapi.WelfareDate
|
||||
48, // 43: webapi.WelfareFirstPayDataList.List:type_name -> webapi.WelfareSpree
|
||||
48, // 44: webapi.WelfareContinuousPayDataList.List:type_name -> webapi.WelfareSpree
|
||||
95, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry
|
||||
96, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry
|
||||
97, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry
|
||||
98, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry
|
||||
96, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry
|
||||
97, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry
|
||||
98, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry
|
||||
99, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry
|
||||
51, // 49: webapi.VIPcfgDataList.List:type_name -> webapi.VIPcfg
|
||||
38, // 50: webapi.ChessRankConfig.Item:type_name -> webapi.WelfareDate
|
||||
55, // 51: webapi.ChessRankcfgData.Datas:type_name -> webapi.ChessRankConfig
|
||||
99, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry
|
||||
100, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry
|
||||
62, // 53: webapi.ActInviteConfig.Awards1:type_name -> webapi.RankAward
|
||||
62, // 54: webapi.ActInviteConfig.Awards2:type_name -> webapi.RankAward
|
||||
62, // 55: webapi.ActInviteConfig.Awards3:type_name -> webapi.RankAward
|
||||
|
@ -10336,12 +10506,12 @@ var file_common_proto_depIdxs = []int32{
|
|||
69, // 66: webapi.DiamondLotteryData.Info:type_name -> webapi.DiamondLotteryInfo
|
||||
70, // 67: webapi.DiamondLotteryData.Players:type_name -> webapi.DiamondLotteryPlayers
|
||||
72, // 68: webapi.DiamondLotteryConfig.LotteryData:type_name -> webapi.DiamondLotteryData
|
||||
103, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem
|
||||
104, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem
|
||||
32, // 70: webapi.RankAwardInfo.Item:type_name -> webapi.ItemInfo
|
||||
75, // 71: webapi.RankTypeInfo.Award:type_name -> webapi.RankAwardInfo
|
||||
76, // 72: webapi.RankTypeConfig.Info:type_name -> webapi.RankTypeInfo
|
||||
100, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry
|
||||
101, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry
|
||||
101, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry
|
||||
102, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry
|
||||
78, // 75: webapi.SkinItem.Levels:type_name -> webapi.SkinLevel
|
||||
79, // 76: webapi.SkinConfig.Items:type_name -> webapi.SkinItem
|
||||
82, // 77: webapi.AwardLogConfig.AwardLog:type_name -> webapi.AwardLogData
|
||||
|
@ -11467,6 +11637,18 @@ func file_common_proto_init() {
|
|||
return nil
|
||||
}
|
||||
}
|
||||
file_common_proto_msgTypes[92].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*RoomConfigSystem); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
}
|
||||
type x struct{}
|
||||
out := protoimpl.TypeBuilder{
|
||||
|
@ -11474,7 +11656,7 @@ func file_common_proto_init() {
|
|||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_common_proto_rawDesc,
|
||||
NumEnums: 0,
|
||||
NumMessages: 102,
|
||||
NumMessages: 103,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
|
|
@ -961,4 +961,21 @@ message RoomConfig {
|
|||
int32 CostType = 14; // 消耗类型 1AA 2房主 3自定义
|
||||
int32 Voice = 15; // 是否开启语音 1是 2否 3自定义
|
||||
string ImageURI = 16; // 奖励图片
|
||||
}
|
||||
|
||||
// etcd /game/room_config_system
|
||||
message RoomConfigSystem{
|
||||
string Platform = 1; // 平台
|
||||
int32 Id = 2; // 配置id
|
||||
int32 RoomConfigId = 3; // 房间配置id
|
||||
int32 GameFreeId = 4; // 场次id
|
||||
int32 Round = 5; // 局数
|
||||
int32 PlayerNum = 6; // 人数
|
||||
int32 NeedPassword = 7; // 是否需要密码 1是 2否
|
||||
int32 CostType = 8; // 消耗类型 1AA 2房主
|
||||
int32 Voice = 9; // 是否开启语音 1是 2否
|
||||
int32 State = 10; // 房间状态 1空 2满人(假人)
|
||||
int32 FullTime = 11; // 房间状态为满人时房间保留多久,单位秒
|
||||
int32 AutoCreate = 12; // 自动创建开关 1开启 2关闭
|
||||
int32 AutoCreateTime = 13; // 自动创建时间间隔,单位秒
|
||||
}
|
|
@ -104,7 +104,7 @@ func (this *CSCoinSceneGetPlayerNumHandler) Process(s *netlib.Session, packetid
|
|||
// if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场
|
||||
// s := SceneMgrSingleton.GetScene(int(params[0]))
|
||||
// if s != nil {
|
||||
// if s.limitPlatform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
|
||||
// if s.platform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
|
||||
// roomId = params[0]
|
||||
// }
|
||||
// }
|
||||
|
|
|
@ -468,8 +468,8 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
|
|||
return nil
|
||||
}
|
||||
//进入房间
|
||||
if scene.limitPlatform != nil {
|
||||
if scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr {
|
||||
if scene.platform != nil {
|
||||
if scene.platform.Isolated && p.Platform != scene.platform.IdStr {
|
||||
logger.Logger.Warn("CSInviteFriendHandler scene room not find")
|
||||
opRetCode = friend.OpResultCode_OPRC_InviteFriend_RoomNotExist //房间不存在
|
||||
send(p)
|
||||
|
@ -504,7 +504,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
|
|||
// 房费是否充足
|
||||
if scene.IsCustom() {
|
||||
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId]
|
||||
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) {
|
||||
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p.SnId) {
|
||||
logger.Logger.Trace("CSInviteFriendHandler cost error")
|
||||
opRetCode = friend.OpResultCode_OPRC_InviteFriend_CostNotEnough
|
||||
send(p)
|
||||
|
@ -519,7 +519,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
|
|||
send(p)
|
||||
return nil
|
||||
}
|
||||
if reason := sp.CanEnter(scene, p); reason != 0 {
|
||||
if reason := sp.CanEnter(scene, p.SnId); reason != 0 {
|
||||
logger.Logger.Trace("CSInviteFriendHandler CanEnter reason ", reason)
|
||||
opRetCode = friend.OpResultCode_OPRC_InviteFriend_GameNotCanEnter //游戏已开始
|
||||
send(p)
|
||||
|
|
|
@ -73,15 +73,15 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
|
|||
gameMode = scene.gameMode
|
||||
roomId = scene.sceneId
|
||||
if p.IsRob {
|
||||
p.Platform = scene.limitPlatform.IdStr
|
||||
p.Platform = scene.platform.IdStr
|
||||
}
|
||||
|
||||
cfg = PlatformMgrSingleton.GetGameFree(p.Platform, scene.dbGameFree.Id)
|
||||
if cfg != nil && (cfg.GroupId != scene.groupId || cfg.GroupId == 0) {
|
||||
if scene.limitPlatform != nil {
|
||||
if scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr {
|
||||
if scene.platform != nil {
|
||||
if scene.platform.Isolated && p.Platform != scene.platform.IdStr {
|
||||
code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game
|
||||
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.Name", scene.gameId, scene.gameMode)
|
||||
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.platform.Isolated && p.Platform != scene.platform.Name", scene.gameId, scene.gameMode)
|
||||
goto failed
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +106,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
|
|||
// 房费是否充足
|
||||
if scene.IsCustom() {
|
||||
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId]
|
||||
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) {
|
||||
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p.SnId) {
|
||||
code = gamehall.OpResultCode_Game_OPRC_CostNotEnough
|
||||
logger.Logger.Trace("CSEnterRoomHandler cost error")
|
||||
goto failed
|
||||
|
@ -128,7 +128,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
|
|||
}
|
||||
|
||||
//检测房间状态是否开启
|
||||
if !scene.IsMatchScene() && !PlatformMgrSingleton.CheckGameState(scene.limitPlatform.IdStr, dbGameFree.Id) {
|
||||
if !scene.IsMatchScene() && !PlatformMgrSingleton.CheckGameState(scene.platform.IdStr, dbGameFree.Id) {
|
||||
code = gamehall.OpResultCode_Game_OPRC_GameHadClosed
|
||||
logger.Logger.Tracef("CSEnterRoomHandler SnId:%v GameFreeId:%v GameHadClosed", p.SnId, dbGameFree.Id)
|
||||
goto failed
|
||||
|
@ -141,7 +141,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
|
|||
goto failed
|
||||
}
|
||||
|
||||
if reason := sp.CanEnter(scene, p); reason != 0 {
|
||||
if reason := sp.CanEnter(scene, p.SnId); reason != 0 {
|
||||
code = gamehall.OpResultCode_Game(reason)
|
||||
logger.Logger.Trace("CSEnterRoomHandler sp.CanEnter(scene, p) reason ", reason)
|
||||
goto failed
|
||||
|
@ -318,7 +318,7 @@ func (this *CSQueryRoomInfoHandler) ProcessLocalGame(s *netlib.Session, packetid
|
|||
isShow = true
|
||||
}
|
||||
}
|
||||
if p.Platform == scene.limitPlatform.IdStr || isShow {
|
||||
if p.Platform == scene.platform.IdStr || isShow {
|
||||
if scene.sceneMode == int(msg.GetSceneMode()) && len(scene.players) != 0 {
|
||||
if scene.gameId == int(gameid) && scene.dbGameFree.GetSceneType() == msg.GetGameSite() {
|
||||
|
||||
|
@ -519,7 +519,7 @@ func (this *CSEnterGameHandler) ProcessLocal(s *netlib.Session, packetid int, da
|
|||
if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场
|
||||
s := SceneMgrSingleton.GetScene(int(params[0]))
|
||||
if s != nil {
|
||||
if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
|
||||
if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
|
||||
roomId = params[0]
|
||||
}
|
||||
}
|
||||
|
@ -615,7 +615,7 @@ func (this *CSEnterGameHandler) ProcessNormal(s *netlib.Session, packetid int, d
|
|||
if len(params) != 0 && p.GMLevel > 0 { //允许GM直接按房间ID进场
|
||||
s := SceneMgrSingleton.GetScene(int(params[0]))
|
||||
if s != nil {
|
||||
if s.limitPlatform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
|
||||
if s.platform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
|
||||
roomId = params[0]
|
||||
}
|
||||
}
|
||||
|
@ -648,7 +648,7 @@ func (this *CSEnterGameHandler) ProcessNormal(s *netlib.Session, packetid int, d
|
|||
if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场
|
||||
s := SceneMgrSingleton.GetScene(int(params[0]))
|
||||
if s != nil {
|
||||
if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
|
||||
if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
|
||||
roomId = params[0]
|
||||
}
|
||||
}
|
||||
|
@ -1132,9 +1132,9 @@ func CSAudienceEnterRoomHandler(s *netlib.Session, packetId int, data interface{
|
|||
}
|
||||
// 是不是相同平台
|
||||
cfg = PlatformMgrSingleton.GetGameFree(p.Platform, scene.dbGameFree.Id)
|
||||
if cfg == nil || (scene.limitPlatform != nil && scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr) {
|
||||
if cfg == nil || (scene.platform != nil && scene.platform.Isolated && p.Platform != scene.platform.IdStr) {
|
||||
code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game
|
||||
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.Name", scene.gameId, scene.gameMode)
|
||||
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.platform.Isolated && p.Platform != scene.platform.Name", scene.gameId, scene.gameMode)
|
||||
goto failed
|
||||
}
|
||||
// 游戏规则是否存在
|
||||
|
@ -1301,7 +1301,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
|
|||
}
|
||||
|
||||
// 费用是否充足
|
||||
if len(cfg.GetCost()) > 0 && !sp.CostEnough(int(costType), int(msg.GetPlayerNum()), cfg, p) {
|
||||
if len(cfg.GetCost()) > 0 && !sp.CostEnough(int(costType), int(msg.GetPlayerNum()), cfg, p.SnId) {
|
||||
code = gamehall.OpResultCode_Game_OPRC_CostNotEnough
|
||||
send()
|
||||
return nil
|
||||
|
@ -1345,7 +1345,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
|
|||
}
|
||||
|
||||
if costType == 2 {
|
||||
sp.CostPayment(scene, p)
|
||||
sp.CostPayment(scene, p.SnId)
|
||||
}
|
||||
|
||||
code = gamehall.OpResultCode_Game_OPRC_Sucess_Game
|
||||
|
|
|
@ -101,7 +101,7 @@ func (this *CSHundredSceneOpHandler) Process(s *netlib.Session, packetid int, da
|
|||
if len(params) != 0 && p.GMLevel > 0 { //允许GM直接按房间ID进场
|
||||
s := SceneMgrSingleton.GetScene(int(params[0]))
|
||||
if s != nil {
|
||||
if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
|
||||
if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
|
||||
roomId = params[0]
|
||||
}
|
||||
}
|
||||
|
|
|
@ -12,8 +12,6 @@ import (
|
|||
|
||||
"mongo.games.com/game/common"
|
||||
"mongo.games.com/game/model"
|
||||
"mongo.games.com/game/proto"
|
||||
gamehallproto "mongo.games.com/game/protocol/gamehall"
|
||||
loginproto "mongo.games.com/game/protocol/login"
|
||||
playerproto "mongo.games.com/game/protocol/player"
|
||||
serverproto "mongo.games.com/game/protocol/server"
|
||||
|
@ -171,7 +169,7 @@ func init() {
|
|||
//if int(msg.GetReason()) == common.PlayerLeaveReason_Bekickout {
|
||||
// if len(scene.paramsEx) > 0 {
|
||||
// gameIdEx := scene.paramsEx[0]
|
||||
// gps := PlatformMgrSingleton.GetGameFree(scene.limitPlatform.IdStr, scene.paramsEx[0])
|
||||
// gps := PlatformMgrSingleton.GetGameFree(scene.platform.IdStr, scene.paramsEx[0])
|
||||
// if gps != nil {
|
||||
// lowLimit := gps.DbGameFree.GetLowerThanKick()
|
||||
// if lowLimit != 0 && p.Coin+p.SafeBoxCoin < int64(lowLimit) {
|
||||
|
@ -526,39 +524,6 @@ func init() {
|
|||
return nil
|
||||
}))
|
||||
|
||||
//推送游戏的状态
|
||||
netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_GAMESTATE), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &serverproto.GWGameState{}
|
||||
}))
|
||||
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_GAMESTATE), netlib.HandlerWrapper(func(s *netlib.Session,
|
||||
packetid int, pack interface{}) error {
|
||||
logger.Logger.Trace("receive SSPacketID_PACKET_GW_GAMESTATE GWGameState:", pack)
|
||||
if msg, ok := pack.(*serverproto.GWGameState); ok {
|
||||
scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()))
|
||||
if scene != nil {
|
||||
scene.State = msg.GetState()
|
||||
scene.StateSec = msg.GetSec()
|
||||
//scene.BankerListNum = msg.GetBankerListNum()
|
||||
if scene.State == scene.sp.GetBetState() {
|
||||
scene.StateTs = msg.GetTs()
|
||||
leftTime := int64(scene.StateSec) - (time.Now().Unix() - scene.StateTs)
|
||||
if leftTime < 0 {
|
||||
leftTime = 0
|
||||
}
|
||||
pack := &gamehallproto.SCGameState{}
|
||||
pack.List = append(pack.List, &gamehallproto.GameState{
|
||||
GameFreeId: proto.Int32(scene.dbGameFree.GetId()),
|
||||
Ts: proto.Int64(leftTime),
|
||||
Sec: proto.Int32(scene.StateSec),
|
||||
})
|
||||
gameStateMgr.BrodcastGameState(
|
||||
int32(scene.gameId), scene.limitPlatform.IdStr, int(gamehallproto.GameHallPacketID_PACKET_SC_GAMESTATE), pack)
|
||||
}
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}))
|
||||
|
||||
netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_JACKPOTLIST), netlib.PacketFactoryWrapper(func() interface{} {
|
||||
return &serverproto.GWGameJackList{}
|
||||
}))
|
||||
|
|
|
@ -340,7 +340,7 @@ func (csp *CoinScenePool) onPlayerLeave(s *Scene, p *Player) {
|
|||
if s.IsEmpty() {
|
||||
var hasCnt int
|
||||
for _, scene := range csp.scenes {
|
||||
if s.limitPlatform.IdStr == scene.limitPlatform.IdStr {
|
||||
if s.platform.IdStr == scene.platform.IdStr {
|
||||
hasCnt++
|
||||
}
|
||||
}
|
||||
|
|
|
@ -521,6 +521,22 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c
|
|||
//PlayerMgrSington.BroadcastMessageToPlatform(plt, int(0), nil)
|
||||
}
|
||||
}
|
||||
|
||||
case equalFunc(etcd.ETCDKEY_RoomConfigSystem):
|
||||
switch event.Type {
|
||||
case clientv3.EventTypePut:
|
||||
if data == nil {
|
||||
return
|
||||
}
|
||||
config := data.(*webapi.RoomConfigSystem)
|
||||
PlatformMgrSingleton.GetConfig(config.GetPlatform()).RoomConfigSystem[config.GetId()] = config
|
||||
case clientv3.EventTypeDelete:
|
||||
if plt == "" || len(param) == 0 {
|
||||
return
|
||||
}
|
||||
delete(PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem, int32(param[0]))
|
||||
}
|
||||
|
||||
default:
|
||||
logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey)
|
||||
}
|
||||
|
|
|
@ -159,7 +159,7 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
|
|||
this.scenes[args.S.sceneId] = args.S
|
||||
//send msg
|
||||
msg := &server_proto.WGCreateScene{
|
||||
Platform: args.S.limitPlatform.IdStr,
|
||||
Platform: args.S.platform.IdStr,
|
||||
SceneId: int32(args.S.sceneId),
|
||||
GameId: int32(args.S.gameId),
|
||||
GameMode: int32(args.S.gameMode),
|
||||
|
@ -175,7 +175,7 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
|
|||
Params: args.S.params,
|
||||
}
|
||||
if args.S.GetRoomConfigId() != 0 {
|
||||
cfg := PlatformMgrSingleton.GetConfig(args.S.limitPlatform.IdStr).RoomConfig[args.S.GetRoomConfigId()]
|
||||
cfg := PlatformMgrSingleton.GetConfig(args.S.platform.IdStr).RoomConfig[args.S.GetRoomConfigId()]
|
||||
if cfg != nil {
|
||||
for _, v := range cfg.GetReward() {
|
||||
msg.Items = append(msg.Items, &server_proto.Item{
|
||||
|
@ -196,14 +196,14 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
|
|||
}
|
||||
// 象棋游戏添加段位配置
|
||||
if args.S.dbGameFree != nil && srvdata.GameFreeMgr.IsGameDif(int32(args.S.gameId), common.GameDifChess) {
|
||||
msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.limitPlatform.Name, int32(args.S.gameId))
|
||||
msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.platform.Name, int32(args.S.gameId))
|
||||
}
|
||||
this.Send(int(server_proto.SSPacketID_PACKET_WG_CREATESCENE), msg)
|
||||
logger.Logger.Tracef("WGCreateScene: %v", msg)
|
||||
|
||||
// 初始化水池
|
||||
if args.S.limitPlatform != nil && args.S.dbGameFree != nil {
|
||||
this.DetectCoinPoolSetting(args.S.limitPlatform.IdStr, args.S.dbGameFree.GetId(), args.S.groupId)
|
||||
if args.S.platform != nil && args.S.dbGameFree != nil {
|
||||
this.DetectCoinPoolSetting(args.S.platform.IdStr, args.S.dbGameFree.GetId(), args.S.groupId)
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -74,12 +74,12 @@ func (b *BasePlayerLoader) Save(platform string, snid int32, isSync, force bool)
|
|||
func (b *BasePlayerLoader) Release(platform string, snid int32) {
|
||||
}
|
||||
|
||||
var playerLoads []PlayerLoader
|
||||
var _playerLoads []PlayerLoader
|
||||
|
||||
func RegisterPlayerLoad(i PlayerLoader) {
|
||||
playerLoads = append(playerLoads, i)
|
||||
_playerLoads = append(_playerLoads, i)
|
||||
}
|
||||
|
||||
func GetPlayerLoads() []PlayerLoader {
|
||||
return playerLoads
|
||||
return _playerLoads
|
||||
}
|
||||
|
|
|
@ -0,0 +1,158 @@
|
|||
package internal
|
||||
|
||||
type Player any
|
||||
|
||||
type Scene any
|
||||
|
||||
var _playerListeners []PlayerListener
|
||||
|
||||
func RegisterPlayerListener(l PlayerListener) {
|
||||
for _, ll := range _playerListeners {
|
||||
if ll == l {
|
||||
return
|
||||
}
|
||||
}
|
||||
_playerListeners = append(_playerListeners, l)
|
||||
}
|
||||
|
||||
type PlayerListener interface {
|
||||
// 登出相关
|
||||
OnPlayerLogined(p Player) // 玩家登录时触发
|
||||
OnPlayerLogouted(p Player) // 玩家登出时触发
|
||||
OnPlayerDropLine(p Player) // 玩家掉线时触发
|
||||
OnPlayerRehold(p Player) // 玩家重新连接时触发
|
||||
|
||||
// 时间相关
|
||||
OnPlayerSecTimer(p Player) // 每秒触发
|
||||
OnPlayerMiniTimer(p Player) // 每分钟触发
|
||||
OnPlayerHourTimer(p Player) // 每小时触发
|
||||
OnPlayerDayTimer(p Player, login, continuous bool) // 每天触发,login表示是否登录,continuous表示是否连续登录
|
||||
OnPlayerWeekTimer(p Player) // 每周触发
|
||||
OnPlayerMonthTimer(p Player) // 每月触发
|
||||
|
||||
// 业务相关
|
||||
OnPlayerEnterScene(p Player, s Scene) // 玩家进入场景时触发
|
||||
OnPlayerLeaveScene(p Player, s Scene) // 玩家离开场景时触发
|
||||
OnPlayerReturnScene(p Player, s Scene) // 玩家返回房间时触发
|
||||
}
|
||||
|
||||
func FirePlayerLogined(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerLogined(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerLogouted(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerLogouted(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerDropLine(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerDropLine(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerRehold(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerRehold(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerSecTimer(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerSecTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerMiniTimer(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerMiniTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerHourTimer(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerHourTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerDayTimer(p Player, login, continuous bool) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerDayTimer(p, login, continuous)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerWeekTimer(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerWeekTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerMonthTimer(p Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerMonthTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerEnterScene(p Player, s Scene) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerEnterScene(p, s)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerLeaveScene(p Player, s Scene) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerLeaveScene(p, s)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerReturnScene(p Player, s Scene) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerReturnScene(p, s)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
type BasePlayerListener struct {
|
||||
}
|
||||
|
||||
func (l *BasePlayerListener) OnPlayerLogined(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerLogouted(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerDropLine(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerRehold(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerSecTimer(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerMiniTimer(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerHourTimer(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerDayTimer(p Player, login, continuous bool) {}
|
||||
func (l *BasePlayerListener) OnPlayerWeekTimer(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerMonthTimer(p Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerEnterScene(p Player, s Scene) {}
|
||||
func (l *BasePlayerListener) OnPlayerLeaveScene(p Player, s Scene) {}
|
||||
func (l *BasePlayerListener) OnPlayerReturnScene(p Player, s Scene) {}
|
|
@ -61,15 +61,6 @@ const (
|
|||
UpdateField_InviteScore
|
||||
)
|
||||
|
||||
const (
|
||||
CurrencyType_Card int32 = iota
|
||||
CurrencyType_Coin
|
||||
CurrencyType_Money
|
||||
CurrencyType_RMB
|
||||
)
|
||||
|
||||
var VIP_RandWeight = []int64{30, 30, 20, 10, 5, 5}
|
||||
|
||||
type ErrorString struct {
|
||||
code string
|
||||
}
|
||||
|
@ -327,9 +318,6 @@ func (this *Player) OnLogined() {
|
|||
|
||||
gameStateMgr.PlayerClear(this)
|
||||
|
||||
//玩家登录事件
|
||||
FirePlayerLogined(this)
|
||||
|
||||
this.RandRobotExData()
|
||||
|
||||
if !this.IsRob {
|
||||
|
@ -423,9 +411,6 @@ func (this *Player) OnRehold() {
|
|||
|
||||
gameStateMgr.PlayerClear(this)
|
||||
|
||||
//玩家重连事件
|
||||
FirePlayerRehold(this)
|
||||
|
||||
FriendMgrSington.ApplyList(this.Platform, this.SnId)
|
||||
FriendUnreadMgrSington.CheckSendFriendUnreadData(this.Platform, this.SnId)
|
||||
|
||||
|
@ -1337,9 +1322,6 @@ func (this *Player) DropLine() {
|
|||
//this.StatisticsOllen(this.PlayerData.LastLogoutTime)
|
||||
|
||||
gameStateMgr.PlayerClear(this)
|
||||
|
||||
//玩家掉线事件
|
||||
FirePlayerDropLine(this)
|
||||
}
|
||||
|
||||
// 退出
|
||||
|
@ -1429,9 +1411,6 @@ func (this *Player) OnLogouted() {
|
|||
//离线玩家清空俱乐部信息
|
||||
//delete(clubManager.theInClubId, this.SnId)
|
||||
|
||||
//玩家登出事件
|
||||
FirePlayerLogouted(this)
|
||||
|
||||
//登录日志
|
||||
logState := LoginStateMgrSington.GetLoginStateBySid(this.sid)
|
||||
var clog *model.ClientLoginInfo
|
||||
|
@ -1965,12 +1944,10 @@ func (this *Player) AddChessScore(num int64) {
|
|||
}
|
||||
|
||||
func (this *Player) OnSecTimer() {
|
||||
FirePlayerSecTimer(this)
|
||||
//BagMgrSingleton.AddMailByItem(this.Platform, this.SnId, this.Name, this.SnId, 1, []int32{60001, 12})
|
||||
}
|
||||
|
||||
func (this *Player) OnMiniTimer() {
|
||||
FirePlayerMiniTimer(this)
|
||||
TaskSubjectSingleton.Touch(common.TaskTypeOnlineTs, &TaskData{
|
||||
SnId: this.SnId,
|
||||
Num: 60,
|
||||
|
@ -1978,7 +1955,6 @@ func (this *Player) OnMiniTimer() {
|
|||
}
|
||||
|
||||
func (this *Player) OnHourTimer() {
|
||||
FirePlayerHourTimer(this)
|
||||
}
|
||||
|
||||
func (this *Player) OnDayTimer(login, continuous bool, t int) {
|
||||
|
@ -1988,7 +1964,6 @@ func (this *Player) OnDayTimer(login, continuous bool, t int) {
|
|||
}
|
||||
this.lastOnDayChange = time.Now().Local()
|
||||
logger.Logger.Infof("(this *Player) (%v) OnDayTimer(%v,%v) ", this.SnId, login, continuous)
|
||||
FirePlayerDayTimer(this, login, continuous)
|
||||
|
||||
this.dirty = true
|
||||
if login || this.scene == nil {
|
||||
|
@ -2105,7 +2080,6 @@ func (this *Player) OnMonthTimer() {
|
|||
return
|
||||
}
|
||||
this.lastOnMonthChange = time.Now().Local()
|
||||
FirePlayerMonthTimer(this)
|
||||
}
|
||||
|
||||
func (this *Player) OnWeekTimer() {
|
||||
|
@ -2115,7 +2089,6 @@ func (this *Player) OnWeekTimer() {
|
|||
return
|
||||
}
|
||||
this.lastOnWeekChange = time.Now().Local()
|
||||
FirePlayerWeekTimer(this)
|
||||
|
||||
//清理比赛券
|
||||
ticket := this.Ticket
|
||||
|
|
|
@ -1,152 +0,0 @@
|
|||
package main
|
||||
|
||||
var _playerListeners []PlayerListener
|
||||
|
||||
func RegistePlayerListener(l PlayerListener) {
|
||||
for _, ll := range _playerListeners {
|
||||
if ll == l {
|
||||
return
|
||||
}
|
||||
}
|
||||
_playerListeners = append(_playerListeners, l)
|
||||
}
|
||||
|
||||
type PlayerListener interface {
|
||||
//登录登出相关
|
||||
OnPlayerLogined(p *Player)
|
||||
OnPlayerLogouted(p *Player)
|
||||
OnPlayerDropLine(p *Player)
|
||||
OnPlayerRehold(p *Player)
|
||||
OnPlayerReturnScene(p *Player) //玩家返回房间
|
||||
//时间相关
|
||||
OnPlayerSecTimer(p *Player)
|
||||
OnPlayerMiniTimer(p *Player)
|
||||
OnPlayerHourTimer(p *Player)
|
||||
OnPlayerDayTimer(p *Player, login, continuous bool)
|
||||
OnPlayerWeekTimer(p *Player)
|
||||
OnPlayerMonthTimer(p *Player)
|
||||
//业务相关
|
||||
OnPlayerEnterScene(p *Player, s *Scene)
|
||||
OnPlayerLeaveScene(p *Player, s *Scene)
|
||||
}
|
||||
|
||||
type BasePlayerListener struct {
|
||||
}
|
||||
|
||||
func (l *BasePlayerListener) OnPlayerLogined(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerLogouted(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerDropLine(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerRehold(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerReturnScene(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerSecTimer(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerMiniTimer(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerHourTimer(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerDayTimer(p *Player, login, continuous bool) {}
|
||||
func (l *BasePlayerListener) OnPlayerWeekTimer(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerMonthTimer(p *Player) {}
|
||||
func (l *BasePlayerListener) OnPlayerEnterScene(p *Player, s *Scene) {}
|
||||
func (l *BasePlayerListener) OnPlayerLeaveScene(p *Player, s *Scene) {}
|
||||
|
||||
func FirePlayerLogined(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerLogined(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerLogouted(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerLogouted(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerDropLine(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerDropLine(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerRehold(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerRehold(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerReturnScene(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerReturnScene(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerSecTimer(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerSecTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerMiniTimer(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerMiniTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerHourTimer(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerHourTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerDayTimer(p *Player, login, continuous bool) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerDayTimer(p, login, continuous)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerWeekTimer(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerWeekTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerMonthTimer(p *Player) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerMonthTimer(p)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerEnterScene(p *Player, s *Scene) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerEnterScene(p, s)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func FirePlayerLeaveScene(p *Player, s *Scene) {
|
||||
for _, l := range _playerListeners {
|
||||
if l != nil {
|
||||
l.OnPlayerLeaveScene(p, s)
|
||||
}
|
||||
}
|
||||
}
|
|
@ -89,7 +89,7 @@ func (p *PlayerNotify) SendToClient(tp common.NotifyType, packetId int, pack int
|
|||
return
|
||||
}
|
||||
roomConfigId := d.GetDatas()[0].GetRoomConfigId()
|
||||
cfg := PlatformMgrSingleton.GetConfig(scene.limitPlatform.IdStr).RoomConfig[roomConfigId]
|
||||
cfg := PlatformMgrSingleton.GetConfig(scene.platform.IdStr).RoomConfig[roomConfigId]
|
||||
if cfg == nil {
|
||||
return
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ type Scene struct {
|
|||
replayCode string // 回放码
|
||||
currRound int32 // 当前第几轮
|
||||
totalRound int32 // 总共几轮,小于等于0表示无限轮
|
||||
cycleTimes int32 // 循环次数
|
||||
cycleTimes int32 // 循环次数,未使用
|
||||
deleting bool // 正在删除
|
||||
starting bool // 正在开始
|
||||
closed bool // 房间已关闭
|
||||
|
@ -53,7 +53,7 @@ type Scene struct {
|
|||
createTime time.Time // 创建时间
|
||||
lastTime time.Time // 最后活跃时间
|
||||
startTime time.Time // 游戏开始时间
|
||||
limitPlatform *Platform // 限制平台
|
||||
platform *Platform // 限制平台
|
||||
groupId int32 // 组id
|
||||
dbGameFree *serverproto.DB_GameFree // 场次配置
|
||||
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
|
||||
|
@ -73,6 +73,7 @@ type Scene struct {
|
|||
func NewScene(args *CreateSceneParam) *Scene {
|
||||
gameId := int(args.GF.GetGameId())
|
||||
gameMode := int(args.GF.GetGameMode())
|
||||
|
||||
sp := GetScenePolicy(gameId, gameMode)
|
||||
if sp == nil {
|
||||
logger.Logger.Errorf("NewScene sp == nil, gameId=%v gameMode=%v", gameId, gameMode)
|
||||
|
@ -80,29 +81,29 @@ func NewScene(args *CreateSceneParam) *Scene {
|
|||
}
|
||||
|
||||
s := &Scene{
|
||||
sceneId: args.RoomId,
|
||||
playerNum: int(args.PlayerNum),
|
||||
creator: args.CreateId,
|
||||
gameId: gameId,
|
||||
gameMode: gameMode,
|
||||
sceneMode: args.SceneMode,
|
||||
params: args.Params,
|
||||
cycleTimes: int32(args.CycleTimes),
|
||||
players: make(map[int32]*Player),
|
||||
audiences: make(map[int32]*Player),
|
||||
gameSess: args.GS,
|
||||
sp: sp,
|
||||
createTime: time.Now(),
|
||||
limitPlatform: args.Platform,
|
||||
groupId: 0,
|
||||
gameCtx: make(map[int32]*PlayerGameCtx), //进入房间的环境
|
||||
dbGameFree: args.GF,
|
||||
currRound: 0,
|
||||
totalRound: int32(args.TotalRound),
|
||||
BaseScore: args.BaseScore,
|
||||
Channel: args.Channel,
|
||||
CustomParam: args.CustomParam,
|
||||
MatchParam: args.MatchParam,
|
||||
sceneId: args.RoomId,
|
||||
playerNum: int(args.PlayerNum),
|
||||
creator: args.CreateId,
|
||||
gameId: gameId,
|
||||
gameMode: gameMode,
|
||||
sceneMode: args.SceneMode,
|
||||
params: args.Params,
|
||||
cycleTimes: int32(args.CycleTimes),
|
||||
players: make(map[int32]*Player),
|
||||
audiences: make(map[int32]*Player),
|
||||
gameSess: args.GS,
|
||||
sp: sp,
|
||||
createTime: time.Now(),
|
||||
platform: args.Platform,
|
||||
groupId: 0,
|
||||
gameCtx: make(map[int32]*PlayerGameCtx), //进入房间的环境
|
||||
dbGameFree: args.GF,
|
||||
currRound: 0,
|
||||
totalRound: int32(args.TotalRound),
|
||||
BaseScore: args.BaseScore,
|
||||
Channel: args.Channel,
|
||||
CustomParam: args.CustomParam,
|
||||
MatchParam: args.MatchParam,
|
||||
}
|
||||
// 最大房间人数
|
||||
if s.playerNum <= 0 {
|
||||
|
@ -144,20 +145,6 @@ func NewScene(args *CreateSceneParam) *Scene {
|
|||
return s
|
||||
}
|
||||
|
||||
func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) {
|
||||
if this.creator == oldSnId {
|
||||
this.creator = newSnId
|
||||
}
|
||||
if p, exist := this.players[oldSnId]; exist {
|
||||
delete(this.players, oldSnId)
|
||||
this.players[newSnId] = p
|
||||
}
|
||||
if p, exist := this.audiences[oldSnId]; exist {
|
||||
delete(this.audiences, oldSnId)
|
||||
this.audiences[newSnId] = p
|
||||
}
|
||||
}
|
||||
|
||||
func (this *Scene) RobotIsLimit() bool {
|
||||
if this.robotLimit != 0 {
|
||||
if this.robotNum >= this.robotLimit {
|
||||
|
@ -426,8 +413,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
|
|||
this.lastTime = time.Now()
|
||||
}
|
||||
this.gameSess.AddPlayer(p)
|
||||
FirePlayerEnterScene(p, this)
|
||||
this.sp.OnPlayerEnter(this, p)
|
||||
this.sp.OnPlayerEnter(this, p.SnId)
|
||||
return true
|
||||
}
|
||||
|
||||
|
@ -553,8 +539,7 @@ func (this *Scene) DelPlayer(p *Player) bool {
|
|||
if !p.IsRob {
|
||||
this.lastTime = time.Now()
|
||||
}
|
||||
FirePlayerLeaveScene(p, this)
|
||||
this.sp.OnPlayerLeave(this, p)
|
||||
this.sp.OnPlayerLeave(this, p.SnId)
|
||||
return true
|
||||
}
|
||||
|
||||
|
@ -690,6 +675,7 @@ func (this *Scene) OnClose() {
|
|||
for _, p := range this.audiences {
|
||||
this.DelPlayer(p)
|
||||
}
|
||||
|
||||
this.players = nil
|
||||
this.audiences = nil
|
||||
this.gameSess = nil
|
||||
|
@ -786,7 +772,7 @@ func (this *Scene) GetSceneName() string {
|
|||
}
|
||||
|
||||
func (this *Scene) IsPlatform(platform string) bool {
|
||||
if platform == "0" || platform == this.limitPlatform.IdStr {
|
||||
if platform == "0" || platform == this.platform.IdStr {
|
||||
return true
|
||||
}
|
||||
return false
|
||||
|
|
|
@ -1,125 +0,0 @@
|
|||
package main
|
||||
|
||||
//
|
||||
//import (
|
||||
// "math/rand"
|
||||
//
|
||||
// "mongo.games.com/game/common"
|
||||
// "mongo.games.com/game/proto"
|
||||
// "mongo.games.com/game/protocol/mngame"
|
||||
// server_proto "mongo.games.com/game/protocol/server"
|
||||
// "mongo.games.com/goserver/core/logger"
|
||||
// "mongo.games.com/goserver/srvlib"
|
||||
// srvlibproto "mongo.games.com/goserver/srvlib/protocol"
|
||||
//)
|
||||
//
|
||||
//func (s *Scene) PlayerEnterMiniGame(p *Player) bool {
|
||||
// s.players[p.SnId] = p
|
||||
// s.gameSess.AddPlayer(p)
|
||||
// takeCoin := p.Coin
|
||||
// leaveCoin := int64(0)
|
||||
// gameTimes := rand.Int31n(100)
|
||||
// if p.IsRob {
|
||||
// takerng := s.dbGameFree.GetRobotTakeCoin()
|
||||
// if len(takerng) >= 2 && takerng[1] > takerng[0] {
|
||||
// if takerng[0] < s.dbGameFree.GetLimitCoin() {
|
||||
// takerng[0] = s.dbGameFree.GetLimitCoin()
|
||||
// }
|
||||
// takeCoin = int64(common.RandInt(int(takerng[0]), int(takerng[1])))
|
||||
// } else {
|
||||
// maxlimit := int64(s.dbGameFree.GetMaxCoinLimit())
|
||||
// if maxlimit != 0 && p.Coin > maxlimit {
|
||||
// logger.Logger.Trace("Player coin:", p.Coin)
|
||||
// //在下限和上限之间随机,并对其的100的整数倍
|
||||
// takeCoin = int64(common.RandInt(int(s.dbGameFree.GetLimitCoin()), int(maxlimit)))
|
||||
// logger.Logger.Trace("Take coin:", takeCoin)
|
||||
// }
|
||||
// }
|
||||
// takeCoin = takeCoin / 100 * 100
|
||||
// //离场金币
|
||||
// leaverng := s.dbGameFree.GetRobotLimitCoin()
|
||||
// if len(leaverng) >= 2 {
|
||||
// leaveCoin = int64(leaverng[0] + rand.Int31n(leaverng[1]-leaverng[0]))
|
||||
// }
|
||||
//
|
||||
// if takeCoin > p.Coin {
|
||||
// takeCoin = p.Coin
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// if p.IsRob {
|
||||
// s.robotNum++
|
||||
// p.RobotRandName()
|
||||
// p.RobRandVipWhenEnterRoom(takeCoin)
|
||||
// name := s.GetSceneName()
|
||||
// logger.Logger.Tracef("(this *Scene) PlayerEnter(%v) robot(%v) robotlimit(%v)", name, s.robotNum, s.robotLimit)
|
||||
// }
|
||||
//
|
||||
// data, err := p.MarshalData(s.gameId)
|
||||
// if err == nil {
|
||||
// var gateSid int64
|
||||
// if p.gateSess != nil {
|
||||
// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil {
|
||||
// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0)
|
||||
// gateSid = sessionId.Get()
|
||||
// }
|
||||
// }
|
||||
// isQuMin := false
|
||||
// //if !p.IsRob {
|
||||
// // pt := PlatformMgrSingleton.GetPackageTag(p.PackageID)
|
||||
// // if pt != nil && pt.SpreadTag == 1 {
|
||||
// // isQuMin = true
|
||||
// // }
|
||||
// //}
|
||||
// p.miniScene[s.dbGameFree.Id] = s
|
||||
// msg := &server_proto.WGPlayerEnterMiniGame{
|
||||
// Sid: proto.Int64(p.sid),
|
||||
// SnId: proto.Int32(p.SnId),
|
||||
// GateSid: proto.Int64(gateSid),
|
||||
// SceneId: proto.Int(s.sceneId),
|
||||
// PlayerData: data,
|
||||
// IsQM: proto.Bool(isQuMin),
|
||||
// }
|
||||
// sa, err2 := p.MarshalSingleAdjustData(s.dbGameFree.Id)
|
||||
// if err2 == nil && sa != nil {
|
||||
// msg.SingleAdjust = sa
|
||||
// }
|
||||
// msg.TakeCoin = proto.Int64(takeCoin)
|
||||
// msg.ExpectLeaveCoin = proto.Int64(leaveCoin)
|
||||
// msg.ExpectGameTimes = proto.Int32(gameTimes)
|
||||
// proto.SetDefaults(msg)
|
||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERENTER_MINIGAME), msg)
|
||||
// }
|
||||
// return true
|
||||
//}
|
||||
//
|
||||
//func (s *Scene) PlayerLeaveMiniGame(p *Player) bool {
|
||||
// var gateSid int64
|
||||
// if p.gateSess != nil {
|
||||
// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil {
|
||||
// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0)
|
||||
// gateSid = sessionId.Get()
|
||||
// }
|
||||
// }
|
||||
//
|
||||
// delete(p.miniScene, s.dbGameFree.Id)
|
||||
//
|
||||
// msg := &server_proto.WGPlayerLeaveMiniGame{
|
||||
// Sid: proto.Int64(p.sid),
|
||||
// SnId: proto.Int32(p.SnId),
|
||||
// GateSid: proto.Int64(gateSid),
|
||||
// SceneId: proto.Int(s.sceneId),
|
||||
// }
|
||||
// proto.SetDefaults(msg)
|
||||
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERLEAVE_MINIGAME), msg)
|
||||
//
|
||||
// delete(s.players, p.SnId)
|
||||
// return true
|
||||
//}
|
||||
//
|
||||
//func (s *Scene) RedirectMiniGameMsg(p *Player, msg *mngame.CSMNGameDispatcher) bool {
|
||||
// msg.Id = int32(s.sceneId) //换成真实房间id
|
||||
// msg.SnId = p.SnId
|
||||
// s.SendToGame(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), msg)
|
||||
// return true
|
||||
//}
|
|
@ -95,8 +95,8 @@ func (m *SceneMgr) GenPassword() string {
|
|||
|
||||
func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
|
||||
s := m.GetScene(sceneId)
|
||||
if s != nil && s.limitPlatform != nil {
|
||||
return s.limitPlatform.IdStr
|
||||
if s != nil && s.platform != nil {
|
||||
return s.platform.IdStr
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
@ -172,7 +172,7 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
|
|||
}
|
||||
}
|
||||
for _, s := range m.scenes {
|
||||
if (((s.limitPlatform != nil && s.limitPlatform.IdStr == platform) || platform == "") &&
|
||||
if (((s.platform != nil && s.platform.IdStr == platform) || platform == "") &&
|
||||
((s.gameId == gameId && s.gameMode == gameMode) || gameId == 0) &&
|
||||
(s.sceneId == sceneId || sceneId == 0) && (s.groupId == int32(groupId) || groupId == 0) &&
|
||||
(s.dbGameFree.GetId() == gameFreeId || gameFreeId == 0) &&
|
||||
|
@ -180,8 +180,8 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
|
|||
((s.IsCustom() && isCustom) || !isCustom) &&
|
||||
(s.GetRoomConfigId() == roomConfigId || roomConfigId == 0)) || isNeedFindAll {
|
||||
var platformName string
|
||||
if s.limitPlatform != nil {
|
||||
platformName = s.limitPlatform.IdStr
|
||||
if s.platform != nil {
|
||||
platformName = s.platform.IdStr
|
||||
}
|
||||
|
||||
si := &webapiproto.RoomInfo{
|
||||
|
@ -305,7 +305,7 @@ type FindRoomParam struct {
|
|||
func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene {
|
||||
ret := make([]*Scene, 0)
|
||||
for _, v := range m.scenes {
|
||||
if args.Platform != "" && v.limitPlatform.IdStr != args.Platform {
|
||||
if args.Platform != "" && v.platform.IdStr != args.Platform {
|
||||
continue
|
||||
}
|
||||
if len(args.GameId) > 0 {
|
||||
|
|
|
@ -5,41 +5,50 @@ import "mongo.games.com/game/protocol/webapi"
|
|||
// ScenePolicyPool 根据不同的房间模式,选择不同的房间业务策略
|
||||
var ScenePolicyPool = make(map[int]map[int]ScenePolicy)
|
||||
|
||||
type ScenePolicy interface {
|
||||
// OnStart 场景开启事件
|
||||
OnStart(s *Scene)
|
||||
// OnStop 场景关闭事件
|
||||
OnStop(s *Scene)
|
||||
// OnTick 场景心跳事件
|
||||
OnTick(s *Scene)
|
||||
// OnPlayerEnter 玩家进入事件
|
||||
OnPlayerEnter(s *Scene, p *Player)
|
||||
// OnPlayerLeave 玩家离开事件
|
||||
OnPlayerLeave(s *Scene, p *Player)
|
||||
// OnShutdown 系统维护关闭事件
|
||||
OnShutdown(s *Scene)
|
||||
// OnSceneState 房间状态变更
|
||||
OnSceneState(s *Scene, state int)
|
||||
// OnGameState 游戏状态变更
|
||||
OnGameState(s *Scene, state int)
|
||||
|
||||
// CanEnter 能否进入
|
||||
CanEnter(s *Scene, p *Player) int
|
||||
// GetBetState 获取下注状态
|
||||
GetBetState() int32
|
||||
type ScenePolicyConfig interface {
|
||||
// GetPlayerNum 获取玩家数量
|
||||
GetPlayerNum() int
|
||||
// GetBaseScore 获取底分
|
||||
GetBaseScore() int
|
||||
}
|
||||
|
||||
type ScenePolicy interface {
|
||||
ScenePolicyConfig
|
||||
// OnStart 场景开启事件
|
||||
// 游戏开始前
|
||||
OnStart(s *Scene)
|
||||
|
||||
// OnStop 场景关闭事件
|
||||
// 房间关闭前
|
||||
OnStop(s *Scene)
|
||||
|
||||
// OnTick 场景心跳事件
|
||||
OnTick(s *Scene)
|
||||
|
||||
// OnPlayerEnter 玩家进入事件
|
||||
// 玩家进入后
|
||||
OnPlayerEnter(s *Scene, snid int32)
|
||||
|
||||
// OnPlayerLeave 玩家离开事件
|
||||
// 玩家离开后
|
||||
OnPlayerLeave(s *Scene, snid int32)
|
||||
|
||||
// OnSceneState 房间状态变更
|
||||
OnSceneState(s *Scene, state int)
|
||||
|
||||
// CanEnter 能否进入
|
||||
CanEnter(s *Scene, snid int32) int
|
||||
|
||||
// CostEnough 房费是否足够
|
||||
// costType 付费方式
|
||||
// playerNum 玩家数量
|
||||
// roomConfig 房间配置
|
||||
CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool
|
||||
CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32) bool
|
||||
|
||||
// CostPayment 房费支付
|
||||
CostPayment(s *Scene, p *Player) bool
|
||||
CostPayment(s *Scene, snid int32) bool
|
||||
// GiveCostPayment 房费返还
|
||||
GiveCostPayment(s *Scene, snid int32) bool
|
||||
}
|
||||
|
||||
func GetScenePolicy(gameId, mode int) ScenePolicy {
|
||||
|
|
|
@ -2,6 +2,7 @@ package main
|
|||
|
||||
import (
|
||||
"math"
|
||||
|
||||
"mongo.games.com/goserver/core/logger"
|
||||
|
||||
"mongo.games.com/game/common"
|
||||
|
@ -24,39 +25,38 @@ func (spd *ScenePolicyData) Init() bool {
|
|||
return true
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) GetPlayerNum() int {
|
||||
return int(spd.DefaultPlayerCnt)
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) GetBaseScore() int {
|
||||
return int(spd.BaseScore)
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) OnStart(s *Scene) {
|
||||
s.NotifyPrivateRoom(common.ListAdd)
|
||||
}
|
||||
|
||||
// 场景关闭事件
|
||||
func (spd *ScenePolicyData) OnStop(s *Scene) {
|
||||
s.NotifyPrivateRoom(common.ListDel)
|
||||
// 房主付费,房间没有玩就解散了,返还房主建房费用
|
||||
if s.IsCustom() && s.GetCostType() == 2 && s.currRound == 0 {
|
||||
spd.GiveCostPayment(s, s.creator)
|
||||
s.sp.GiveCostPayment(s, s.creator)
|
||||
}
|
||||
}
|
||||
|
||||
// 场景心跳事件
|
||||
func (spd *ScenePolicyData) OnTick(s *Scene) {
|
||||
|
||||
}
|
||||
|
||||
// 玩家进入事件
|
||||
func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, p *Player) {
|
||||
func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, snid int32) {
|
||||
s.NotifyPrivateRoom(common.ListModify)
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, p *Player) {
|
||||
func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, snid int32) {
|
||||
s.NotifyPrivateRoom(common.ListModify)
|
||||
}
|
||||
|
||||
// 系统维护关闭事件
|
||||
func (spd *ScenePolicyData) OnShutdown(s *Scene) {
|
||||
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
|
||||
s.SceneState = int32(state)
|
||||
switch state {
|
||||
|
@ -68,23 +68,17 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
|
|||
if s.IsCustom() {
|
||||
if s.GetCostType() == 1 {
|
||||
for _, v := range s.players {
|
||||
spd.CostPayment(s, v)
|
||||
spd.CostPayment(s, v.SnId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
case common.SceneStateEnd:
|
||||
s.NotifyPrivateRoom(common.ListModify)
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) OnGameState(s *Scene, state int) {
|
||||
|
||||
}
|
||||
|
||||
// 能否进入
|
||||
func (spd *ScenePolicyData) CanEnter(s *Scene, p *Player) int {
|
||||
func (spd *ScenePolicyData) CanEnter(s *Scene, snid int32) int {
|
||||
if !spd.EnterAfterStart {
|
||||
if s.starting {
|
||||
return int(hallproto.OpResultCode_Game_OPRC_GameStarting_Game)
|
||||
|
@ -130,14 +124,18 @@ func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *weba
|
|||
return isEnough
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool {
|
||||
func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32) bool {
|
||||
if roomConfig == nil {
|
||||
return false
|
||||
}
|
||||
return spd.costEnough(costType, playerNum, roomConfig, p.SnId, func(items []*model.Item) {})
|
||||
return spd.costEnough(costType, playerNum, roomConfig, snid, func(items []*model.Item) {})
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
|
||||
func (spd *ScenePolicyData) CostPayment(s *Scene, snid int32) bool {
|
||||
p := PlayerMgrSington.GetPlayerBySnId(snid)
|
||||
if p == nil {
|
||||
return false
|
||||
}
|
||||
roomConfig := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[s.GetRoomConfigId()]
|
||||
if roomConfig == nil {
|
||||
return false
|
||||
|
@ -160,9 +158,8 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
|
|||
})
|
||||
}
|
||||
|
||||
// GiveCostPayment 退房费
|
||||
func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
|
||||
roomConfig := PlatformMgrSingleton.GetConfig(s.limitPlatform.IdStr).RoomConfig[s.GetRoomConfigId()]
|
||||
roomConfig := PlatformMgrSingleton.GetConfig(s.platform.IdStr).RoomConfig[s.GetRoomConfigId()]
|
||||
if roomConfig == nil {
|
||||
return false
|
||||
}
|
||||
|
@ -194,7 +191,7 @@ func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
|
|||
})
|
||||
} else {
|
||||
BagMgrSingleton.AddItemsOffline(&model.AddItemParam{
|
||||
Platform: s.limitPlatform.IdStr,
|
||||
Platform: s.platform.IdStr,
|
||||
SnId: snid,
|
||||
Change: items,
|
||||
GainWay: common.GainWayRoomCost,
|
||||
|
@ -209,15 +206,3 @@ func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
|
|||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) GetBetState() int32 {
|
||||
return spd.BetState
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) GetPlayerNum() int {
|
||||
return int(spd.DefaultPlayerCnt)
|
||||
}
|
||||
|
||||
func (spd *ScenePolicyData) GetBaseScore() int {
|
||||
return int(spd.BaseScore)
|
||||
}
|
||||
|
|
|
@ -1640,7 +1640,7 @@ func init() {
|
|||
gameFreeId = s.dbGameFree.GetId()
|
||||
}
|
||||
si := &webapiproto.RoomInfo{
|
||||
Platform: s.limitPlatform.Name,
|
||||
Platform: s.platform.Name,
|
||||
SceneId: int32(s.sceneId),
|
||||
GameId: int32(s.gameId),
|
||||
GameMode: int32(s.gameMode),
|
||||
|
|
Loading…
Reference in New Issue