竞技馆官方房间配置

This commit is contained in:
sk 2024-09-23 18:03:38 +08:00
parent 9190e5a19b
commit cd7c3ddebd
25 changed files with 554 additions and 574 deletions

View File

@ -30,18 +30,19 @@ const (
ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置
ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置
ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery"
ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
ETCDKEY_Item = "/game/item" // 道具列表
ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置
ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关
ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置
ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置
ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置
ETCDKEY_Item = "/game/item" // 道具列表
ETCDKEY_SKin = "/game/skin_config" // 皮肤配置
ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置
ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录
ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置
ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置
ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众
ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
ETCDKEY_RoomConfigSystem = "/game/system_room_config" // 系统房间配置
)

View File

@ -33,10 +33,6 @@ type GameScene interface {
SceneDestroy(force bool)
}
type CanRebindSnId interface {
RebindPlayerSnId(oldSnId, newSnId int32)
}
// todo 结构优化
type Scene struct {
*server.WGCreateScene
@ -131,20 +127,6 @@ func (this *Scene) GetSceneType() int32 {
return 0
}
func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) {
if p, exist := this.Players[oldSnId]; exist {
delete(this.Players, oldSnId)
this.Players[newSnId] = p
}
if p, exist := this.audiences[oldSnId]; exist {
delete(this.audiences, oldSnId)
this.audiences[newSnId] = p
}
if rebind, ok := this.ExtraData.(CanRebindSnId); ok {
rebind.RebindPlayerSnId(oldSnId, newSnId)
}
}
func (this *Scene) GetInit() bool {
return this.init()
}
@ -1218,20 +1200,6 @@ func (this *Scene) NotifySceneRoundPause() {
this.SendToWorld(int(server.SSPacketID_PACKET_GW_SCENESTART), pack)
}
func (this *Scene) SyncGameState(sec, bl int) {
if this.SceneState != nil {
pack := &server.GWGameState{
SceneId: this.SceneId,
State: proto.Int(this.SceneState.GetState()),
Ts: proto.Int64(time.Now().Unix()),
Sec: proto.Int(sec),
BankerListNum: proto.Int(bl),
}
proto.SetDefaults(pack)
this.SendToWorld(int(server.SSPacketID_PACKET_GW_GAMESTATE), pack)
}
}
// SyncScenePlayer 游戏开始的时候同步防伙牌数据
func (this *Scene) SyncScenePlayer() {
pack := &server.GWScenePlayerLog{

View File

@ -183,12 +183,6 @@ func (this *SceneMgr) OnMonthTimer() {
// }
}
func (this *SceneMgr) RebindPlayerSnId(oldSnId, newSnId int32) {
for _, s := range this.scenes {
s.RebindPlayerSnId(oldSnId, newSnId)
}
}
func (this *SceneMgr) DestoryAllScene() {
for _, s := range this.scenes {
s.Destroy(true)

View File

@ -150,6 +150,8 @@ type AllConfig struct {
// 房卡场房间配置
RoomConfig map[int32]*webapi.RoomConfig // key: 房间配置id
RoomTypeMap map[int32][]*webapi.RoomConfig // key: 房间类型id:房间配置
// 系统房间配置
RoomConfigSystem map[int32]*webapi.RoomConfigSystem
}
type GlobalConfig struct {
@ -175,13 +177,14 @@ func (cm *ConfigMgr) GetConfig(platform string) *AllConfig {
if !ok {
c = &AllConfig{
// todo 初始化默认值
EntrySwitch: make(map[int32]*webapi.EntrySwitch),
ShopInfos: make(map[int32]*ShopInfo),
ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
MatchAudience: make(map[int32]*webapi.MatchAudience),
RoomType: make(map[int32]*webapi.RoomType),
RoomConfig: make(map[int32]*webapi.RoomConfig),
RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
EntrySwitch: make(map[int32]*webapi.EntrySwitch),
ShopInfos: make(map[int32]*ShopInfo),
ChannelSwitch: make(map[int32]*webapi.ChannelSwitchConfig),
MatchAudience: make(map[int32]*webapi.MatchAudience),
RoomType: make(map[int32]*webapi.RoomType),
RoomConfig: make(map[int32]*webapi.RoomConfig),
RoomTypeMap: make(map[int32][]*webapi.RoomConfig),
RoomConfigSystem: make(map[int32]*webapi.RoomConfigSystem),
}
cm.platform[platform] = c
}

View File

@ -8769,6 +8769,150 @@ func (x *RoomConfig) GetImageURI() string {
return ""
}
// etcd /game/room_config_system
type RoomConfigSystem struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
Id int32 `protobuf:"varint,2,opt,name=Id,proto3" json:"Id,omitempty"` // 配置id
RoomConfigId int32 `protobuf:"varint,3,opt,name=RoomConfigId,proto3" json:"RoomConfigId,omitempty"` // 房间配置id
GameFreeId int32 `protobuf:"varint,4,opt,name=GameFreeId,proto3" json:"GameFreeId,omitempty"` // 场次id
Round int32 `protobuf:"varint,5,opt,name=Round,proto3" json:"Round,omitempty"` // 局数
PlayerNum int32 `protobuf:"varint,6,opt,name=PlayerNum,proto3" json:"PlayerNum,omitempty"` // 人数
NeedPassword int32 `protobuf:"varint,7,opt,name=NeedPassword,proto3" json:"NeedPassword,omitempty"` // 是否需要密码 1是 2否
CostType int32 `protobuf:"varint,8,opt,name=CostType,proto3" json:"CostType,omitempty"` // 消耗类型 1AA 2房主
Voice int32 `protobuf:"varint,9,opt,name=Voice,proto3" json:"Voice,omitempty"` // 是否开启语音 1是 2否
State int32 `protobuf:"varint,10,opt,name=State,proto3" json:"State,omitempty"` // 房间状态 1空 2满人(假人)
FullTime int32 `protobuf:"varint,11,opt,name=FullTime,proto3" json:"FullTime,omitempty"` // 房间状态为满人时房间保留多久,单位秒
AutoCreate int32 `protobuf:"varint,12,opt,name=AutoCreate,proto3" json:"AutoCreate,omitempty"` // 自动创建开关 1开启 2关闭
AutoCreateTime int32 `protobuf:"varint,13,opt,name=AutoCreateTime,proto3" json:"AutoCreateTime,omitempty"` // 自动创建时间间隔,单位秒
}
func (x *RoomConfigSystem) Reset() {
*x = RoomConfigSystem{}
if protoimpl.UnsafeEnabled {
mi := &file_common_proto_msgTypes[92]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *RoomConfigSystem) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*RoomConfigSystem) ProtoMessage() {}
func (x *RoomConfigSystem) ProtoReflect() protoreflect.Message {
mi := &file_common_proto_msgTypes[92]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use RoomConfigSystem.ProtoReflect.Descriptor instead.
func (*RoomConfigSystem) Descriptor() ([]byte, []int) {
return file_common_proto_rawDescGZIP(), []int{92}
}
func (x *RoomConfigSystem) GetPlatform() string {
if x != nil {
return x.Platform
}
return ""
}
func (x *RoomConfigSystem) GetId() int32 {
if x != nil {
return x.Id
}
return 0
}
func (x *RoomConfigSystem) GetRoomConfigId() int32 {
if x != nil {
return x.RoomConfigId
}
return 0
}
func (x *RoomConfigSystem) GetGameFreeId() int32 {
if x != nil {
return x.GameFreeId
}
return 0
}
func (x *RoomConfigSystem) GetRound() int32 {
if x != nil {
return x.Round
}
return 0
}
func (x *RoomConfigSystem) GetPlayerNum() int32 {
if x != nil {
return x.PlayerNum
}
return 0
}
func (x *RoomConfigSystem) GetNeedPassword() int32 {
if x != nil {
return x.NeedPassword
}
return 0
}
func (x *RoomConfigSystem) GetCostType() int32 {
if x != nil {
return x.CostType
}
return 0
}
func (x *RoomConfigSystem) GetVoice() int32 {
if x != nil {
return x.Voice
}
return 0
}
func (x *RoomConfigSystem) GetState() int32 {
if x != nil {
return x.State
}
return 0
}
func (x *RoomConfigSystem) GetFullTime() int32 {
if x != nil {
return x.FullTime
}
return 0
}
func (x *RoomConfigSystem) GetAutoCreate() int32 {
if x != nil {
return x.AutoCreate
}
return 0
}
func (x *RoomConfigSystem) GetAutoCreateTime() int32 {
if x != nil {
return x.AutoCreateTime
}
return 0
}
var File_common_proto protoreflect.FileDescriptor
var file_common_proto_rawDesc = []byte{
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var (
@ -10159,7 +10328,7 @@ func file_common_proto_rawDescGZIP() []byte {
return file_common_proto_rawDescData
}
var file_common_proto_msgTypes = make([]protoimpl.MessageInfo, 102)
var file_common_proto_msgTypes = make([]protoimpl.MessageInfo, 103)
var file_common_proto_goTypes = []interface{}{
(*MysqlDbSetting)(nil), // 0: webapi.MysqlDbSetting
(*MongoDbSetting)(nil), // 1: webapi.MongoDbSetting
@ -10253,32 +10422,33 @@ var file_common_proto_goTypes = []interface{}{
(*SpiritConfig)(nil), // 89: webapi.SpiritConfig
(*RoomType)(nil), // 90: webapi.RoomType
(*RoomConfig)(nil), // 91: webapi.RoomConfig
nil, // 92: webapi.Platform.BindTelRewardEntry
nil, // 93: webapi.PlayerData.RankScoreEntry
nil, // 94: webapi.ItemShop.AwardEntry
nil, // 95: webapi.VIPcfg.AwardEntry
nil, // 96: webapi.VIPcfg.Privilege1Entry
nil, // 97: webapi.VIPcfg.Privilege7Entry
nil, // 98: webapi.VIPcfg.Privilege9Entry
nil, // 99: webapi.ActInviteConfig.PayScoreEntry
nil, // 100: webapi.SkinLevel.UpItemEntry
nil, // 101: webapi.SkinItem.UnlockParamEntry
(*server.DB_GameFree)(nil), // 102: server.DB_GameFree
(*server.DB_GameItem)(nil), // 103: server.DB_GameItem
(*RoomConfigSystem)(nil), // 92: webapi.RoomConfigSystem
nil, // 93: webapi.Platform.BindTelRewardEntry
nil, // 94: webapi.PlayerData.RankScoreEntry
nil, // 95: webapi.ItemShop.AwardEntry
nil, // 96: webapi.VIPcfg.AwardEntry
nil, // 97: webapi.VIPcfg.Privilege1Entry
nil, // 98: webapi.VIPcfg.Privilege7Entry
nil, // 99: webapi.VIPcfg.Privilege9Entry
nil, // 100: webapi.ActInviteConfig.PayScoreEntry
nil, // 101: webapi.SkinLevel.UpItemEntry
nil, // 102: webapi.SkinItem.UnlockParamEntry
(*server.DB_GameFree)(nil), // 103: server.DB_GameFree
(*server.DB_GameItem)(nil), // 104: server.DB_GameItem
}
var file_common_proto_depIdxs = []int32{
2, // 0: webapi.Platform.Leaderboard:type_name -> webapi.RankSwitch
3, // 1: webapi.Platform.ClubConfig:type_name -> webapi.ClubConfig
4, // 2: webapi.Platform.ThirdGameMerchant:type_name -> webapi.ThirdGame
92, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry
93, // 3: webapi.Platform.BindTelReward:type_name -> webapi.Platform.BindTelRewardEntry
6, // 4: webapi.GameConfigGlobal.GameStatus:type_name -> webapi.GameStatus
102, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree
103, // 5: webapi.GameFree.DbGameFree:type_name -> server.DB_GameFree
8, // 6: webapi.PlatformGameConfig.DbGameFrees:type_name -> webapi.GameFree
0, // 7: webapi.PlatformDbConfig.Mysql:type_name -> webapi.MysqlDbSetting
1, // 8: webapi.PlatformDbConfig.MongoDb:type_name -> webapi.MongoDbSetting
1, // 9: webapi.PlatformDbConfig.MongoDbLog:type_name -> webapi.MongoDbSetting
102, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree
93, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry
103, // 10: webapi.GameConfigGroup.DbGameFree:type_name -> server.DB_GameFree
94, // 11: webapi.PlayerData.RankScore:type_name -> webapi.PlayerData.RankScoreEntry
32, // 12: webapi.PlayerData.Items:type_name -> webapi.ItemInfo
14, // 13: webapi.PlayerData.RoleUnlockList:type_name -> webapi.ModInfo
14, // 14: webapi.PlayerData.PetUnlockList:type_name -> webapi.ModInfo
@ -10291,7 +10461,7 @@ var file_common_proto_depIdxs = []int32{
32, // 21: webapi.ExchangeShop.Items:type_name -> webapi.ItemInfo
25, // 22: webapi.ExchangeShopList.List:type_name -> webapi.ExchangeShop
29, // 23: webapi.ExchangeShopList.Weight:type_name -> webapi.ShopWeight
94, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry
95, // 24: webapi.ItemShop.Award:type_name -> webapi.ItemShop.AwardEntry
30, // 25: webapi.ItemShopList.List:type_name -> webapi.ItemShop
32, // 26: webapi.MatchInfoAward.ItemId:type_name -> webapi.ItemInfo
33, // 27: webapi.GameMatchDate.Award:type_name -> webapi.MatchInfoAward
@ -10312,14 +10482,14 @@ var file_common_proto_depIdxs = []int32{
38, // 42: webapi.WelfareSpree.Item:type_name -> webapi.WelfareDate
48, // 43: webapi.WelfareFirstPayDataList.List:type_name -> webapi.WelfareSpree
48, // 44: webapi.WelfareContinuousPayDataList.List:type_name -> webapi.WelfareSpree
95, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry
96, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry
97, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry
98, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry
96, // 45: webapi.VIPcfg.Award:type_name -> webapi.VIPcfg.AwardEntry
97, // 46: webapi.VIPcfg.Privilege1:type_name -> webapi.VIPcfg.Privilege1Entry
98, // 47: webapi.VIPcfg.Privilege7:type_name -> webapi.VIPcfg.Privilege7Entry
99, // 48: webapi.VIPcfg.Privilege9:type_name -> webapi.VIPcfg.Privilege9Entry
51, // 49: webapi.VIPcfgDataList.List:type_name -> webapi.VIPcfg
38, // 50: webapi.ChessRankConfig.Item:type_name -> webapi.WelfareDate
55, // 51: webapi.ChessRankcfgData.Datas:type_name -> webapi.ChessRankConfig
99, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry
100, // 52: webapi.ActInviteConfig.PayScore:type_name -> webapi.ActInviteConfig.PayScoreEntry
62, // 53: webapi.ActInviteConfig.Awards1:type_name -> webapi.RankAward
62, // 54: webapi.ActInviteConfig.Awards2:type_name -> webapi.RankAward
62, // 55: webapi.ActInviteConfig.Awards3:type_name -> webapi.RankAward
@ -10336,12 +10506,12 @@ var file_common_proto_depIdxs = []int32{
69, // 66: webapi.DiamondLotteryData.Info:type_name -> webapi.DiamondLotteryInfo
70, // 67: webapi.DiamondLotteryData.Players:type_name -> webapi.DiamondLotteryPlayers
72, // 68: webapi.DiamondLotteryConfig.LotteryData:type_name -> webapi.DiamondLotteryData
103, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem
104, // 69: webapi.ItemConfig.Items:type_name -> server.DB_GameItem
32, // 70: webapi.RankAwardInfo.Item:type_name -> webapi.ItemInfo
75, // 71: webapi.RankTypeInfo.Award:type_name -> webapi.RankAwardInfo
76, // 72: webapi.RankTypeConfig.Info:type_name -> webapi.RankTypeInfo
100, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry
101, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry
101, // 73: webapi.SkinLevel.UpItem:type_name -> webapi.SkinLevel.UpItemEntry
102, // 74: webapi.SkinItem.UnlockParam:type_name -> webapi.SkinItem.UnlockParamEntry
78, // 75: webapi.SkinItem.Levels:type_name -> webapi.SkinLevel
79, // 76: webapi.SkinConfig.Items:type_name -> webapi.SkinItem
82, // 77: webapi.AwardLogConfig.AwardLog:type_name -> webapi.AwardLogData
@ -11467,6 +11637,18 @@ func file_common_proto_init() {
return nil
}
}
file_common_proto_msgTypes[92].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*RoomConfigSystem); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
}
type x struct{}
out := protoimpl.TypeBuilder{
@ -11474,7 +11656,7 @@ func file_common_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_common_proto_rawDesc,
NumEnums: 0,
NumMessages: 102,
NumMessages: 103,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -961,4 +961,21 @@ message RoomConfig {
int32 CostType = 14; // 1AA 2 3
int32 Voice = 15; // 1 2 3
string ImageURI = 16; //
}
// etcd /game/room_config_system
message RoomConfigSystem{
string Platform = 1; //
int32 Id = 2; // id
int32 RoomConfigId = 3; // id
int32 GameFreeId = 4; // id
int32 Round = 5; //
int32 PlayerNum = 6; //
int32 NeedPassword = 7; // 1 2
int32 CostType = 8; // 1AA 2
int32 Voice = 9; // 1 2
int32 State = 10; // 1 2()
int32 FullTime = 11; //
int32 AutoCreate = 12; // 1 2
int32 AutoCreateTime = 13; //
}

View File

@ -104,7 +104,7 @@ func (this *CSCoinSceneGetPlayerNumHandler) Process(s *netlib.Session, packetid
// if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场
// s := SceneMgrSingleton.GetScene(int(params[0]))
// if s != nil {
// if s.limitPlatform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
// if s.platform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
// roomId = params[0]
// }
// }

View File

@ -468,8 +468,8 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
return nil
}
//进入房间
if scene.limitPlatform != nil {
if scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr {
if scene.platform != nil {
if scene.platform.Isolated && p.Platform != scene.platform.IdStr {
logger.Logger.Warn("CSInviteFriendHandler scene room not find")
opRetCode = friend.OpResultCode_OPRC_InviteFriend_RoomNotExist //房间不存在
send(p)
@ -504,7 +504,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
// 房费是否充足
if scene.IsCustom() {
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId]
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) {
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p.SnId) {
logger.Logger.Trace("CSInviteFriendHandler cost error")
opRetCode = friend.OpResultCode_OPRC_InviteFriend_CostNotEnough
send(p)
@ -519,7 +519,7 @@ func (this *CSInviteFriendOpHandler) Process(s *netlib.Session, packetid int, da
send(p)
return nil
}
if reason := sp.CanEnter(scene, p); reason != 0 {
if reason := sp.CanEnter(scene, p.SnId); reason != 0 {
logger.Logger.Trace("CSInviteFriendHandler CanEnter reason ", reason)
opRetCode = friend.OpResultCode_OPRC_InviteFriend_GameNotCanEnter //游戏已开始
send(p)

View File

@ -73,15 +73,15 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
gameMode = scene.gameMode
roomId = scene.sceneId
if p.IsRob {
p.Platform = scene.limitPlatform.IdStr
p.Platform = scene.platform.IdStr
}
cfg = PlatformMgrSingleton.GetGameFree(p.Platform, scene.dbGameFree.Id)
if cfg != nil && (cfg.GroupId != scene.groupId || cfg.GroupId == 0) {
if scene.limitPlatform != nil {
if scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr {
if scene.platform != nil {
if scene.platform.Isolated && p.Platform != scene.platform.IdStr {
code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.Name", scene.gameId, scene.gameMode)
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.platform.Isolated && p.Platform != scene.platform.Name", scene.gameId, scene.gameMode)
goto failed
}
}
@ -106,7 +106,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
// 房费是否充足
if scene.IsCustom() {
cfg := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[scene.RoomConfigId]
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p) {
if scene.CostType == 1 && !scene.sp.CostEnough(int(scene.CostType), scene.playerNum, cfg, p.SnId) {
code = gamehall.OpResultCode_Game_OPRC_CostNotEnough
logger.Logger.Trace("CSEnterRoomHandler cost error")
goto failed
@ -128,7 +128,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
}
//检测房间状态是否开启
if !scene.IsMatchScene() && !PlatformMgrSingleton.CheckGameState(scene.limitPlatform.IdStr, dbGameFree.Id) {
if !scene.IsMatchScene() && !PlatformMgrSingleton.CheckGameState(scene.platform.IdStr, dbGameFree.Id) {
code = gamehall.OpResultCode_Game_OPRC_GameHadClosed
logger.Logger.Tracef("CSEnterRoomHandler SnId:%v GameFreeId:%v GameHadClosed", p.SnId, dbGameFree.Id)
goto failed
@ -141,7 +141,7 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in
goto failed
}
if reason := sp.CanEnter(scene, p); reason != 0 {
if reason := sp.CanEnter(scene, p.SnId); reason != 0 {
code = gamehall.OpResultCode_Game(reason)
logger.Logger.Trace("CSEnterRoomHandler sp.CanEnter(scene, p) reason ", reason)
goto failed
@ -318,7 +318,7 @@ func (this *CSQueryRoomInfoHandler) ProcessLocalGame(s *netlib.Session, packetid
isShow = true
}
}
if p.Platform == scene.limitPlatform.IdStr || isShow {
if p.Platform == scene.platform.IdStr || isShow {
if scene.sceneMode == int(msg.GetSceneMode()) && len(scene.players) != 0 {
if scene.gameId == int(gameid) && scene.dbGameFree.GetSceneType() == msg.GetGameSite() {
@ -519,7 +519,7 @@ func (this *CSEnterGameHandler) ProcessLocal(s *netlib.Session, packetid int, da
if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场
s := SceneMgrSingleton.GetScene(int(params[0]))
if s != nil {
if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
roomId = params[0]
}
}
@ -615,7 +615,7 @@ func (this *CSEnterGameHandler) ProcessNormal(s *netlib.Session, packetid int, d
if len(params) != 0 && p.GMLevel > 0 { //允许GM直接按房间ID进场
s := SceneMgrSingleton.GetScene(int(params[0]))
if s != nil {
if s.limitPlatform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
if s.platform.IdStr == p.Platform || (s.groupId != 0 && s.groupId == gps.GroupId) {
roomId = params[0]
}
}
@ -648,7 +648,7 @@ func (this *CSEnterGameHandler) ProcessNormal(s *netlib.Session, packetid int, d
if len(params) != 0 && (p.GMLevel > 0 || dbGameFree.GetCreateRoomNum() != 0) { //允许GM|或者可选房间的游戏直接按房间ID进场
s := SceneMgrSingleton.GetScene(int(params[0]))
if s != nil {
if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
roomId = params[0]
}
}
@ -1132,9 +1132,9 @@ func CSAudienceEnterRoomHandler(s *netlib.Session, packetId int, data interface{
}
// 是不是相同平台
cfg = PlatformMgrSingleton.GetGameFree(p.Platform, scene.dbGameFree.Id)
if cfg == nil || (scene.limitPlatform != nil && scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.IdStr) {
if cfg == nil || (scene.platform != nil && scene.platform.Isolated && p.Platform != scene.platform.IdStr) {
code = gamehall.OpResultCode_Game_OPRC_RoomNotExist_Game
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.limitPlatform.Isolated && p.Platform != scene.limitPlatform.Name", scene.gameId, scene.gameMode)
logger.Logger.Tracef("CSEnterRoomHandler ScenePolicy(gameid:%v mode:%v) scene.platform.Isolated && p.Platform != scene.platform.Name", scene.gameId, scene.gameMode)
goto failed
}
// 游戏规则是否存在
@ -1301,7 +1301,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
}
// 费用是否充足
if len(cfg.GetCost()) > 0 && !sp.CostEnough(int(costType), int(msg.GetPlayerNum()), cfg, p) {
if len(cfg.GetCost()) > 0 && !sp.CostEnough(int(costType), int(msg.GetPlayerNum()), cfg, p.SnId) {
code = gamehall.OpResultCode_Game_OPRC_CostNotEnough
send()
return nil
@ -1345,7 +1345,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
}
if costType == 2 {
sp.CostPayment(scene, p)
sp.CostPayment(scene, p.SnId)
}
code = gamehall.OpResultCode_Game_OPRC_Sucess_Game

View File

@ -101,7 +101,7 @@ func (this *CSHundredSceneOpHandler) Process(s *netlib.Session, packetid int, da
if len(params) != 0 && p.GMLevel > 0 { //允许GM直接按房间ID进场
s := SceneMgrSingleton.GetScene(int(params[0]))
if s != nil {
if s.limitPlatform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
if s.platform.IdStr == p.Platform || (gps.GroupId != 0 && s.groupId == gps.GroupId) {
roomId = params[0]
}
}

View File

@ -12,8 +12,6 @@ import (
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
gamehallproto "mongo.games.com/game/protocol/gamehall"
loginproto "mongo.games.com/game/protocol/login"
playerproto "mongo.games.com/game/protocol/player"
serverproto "mongo.games.com/game/protocol/server"
@ -171,7 +169,7 @@ func init() {
//if int(msg.GetReason()) == common.PlayerLeaveReason_Bekickout {
// if len(scene.paramsEx) > 0 {
// gameIdEx := scene.paramsEx[0]
// gps := PlatformMgrSingleton.GetGameFree(scene.limitPlatform.IdStr, scene.paramsEx[0])
// gps := PlatformMgrSingleton.GetGameFree(scene.platform.IdStr, scene.paramsEx[0])
// if gps != nil {
// lowLimit := gps.DbGameFree.GetLowerThanKick()
// if lowLimit != 0 && p.Coin+p.SafeBoxCoin < int64(lowLimit) {
@ -526,39 +524,6 @@ func init() {
return nil
}))
//推送游戏的状态
netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_GAMESTATE), netlib.PacketFactoryWrapper(func() interface{} {
return &serverproto.GWGameState{}
}))
netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_GAMESTATE), netlib.HandlerWrapper(func(s *netlib.Session,
packetid int, pack interface{}) error {
logger.Logger.Trace("receive SSPacketID_PACKET_GW_GAMESTATE GWGameState:", pack)
if msg, ok := pack.(*serverproto.GWGameState); ok {
scene := SceneMgrSingleton.GetScene(int(msg.GetSceneId()))
if scene != nil {
scene.State = msg.GetState()
scene.StateSec = msg.GetSec()
//scene.BankerListNum = msg.GetBankerListNum()
if scene.State == scene.sp.GetBetState() {
scene.StateTs = msg.GetTs()
leftTime := int64(scene.StateSec) - (time.Now().Unix() - scene.StateTs)
if leftTime < 0 {
leftTime = 0
}
pack := &gamehallproto.SCGameState{}
pack.List = append(pack.List, &gamehallproto.GameState{
GameFreeId: proto.Int32(scene.dbGameFree.GetId()),
Ts: proto.Int64(leftTime),
Sec: proto.Int32(scene.StateSec),
})
gameStateMgr.BrodcastGameState(
int32(scene.gameId), scene.limitPlatform.IdStr, int(gamehallproto.GameHallPacketID_PACKET_SC_GAMESTATE), pack)
}
}
}
return nil
}))
netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_JACKPOTLIST), netlib.PacketFactoryWrapper(func() interface{} {
return &serverproto.GWGameJackList{}
}))

View File

@ -340,7 +340,7 @@ func (csp *CoinScenePool) onPlayerLeave(s *Scene, p *Player) {
if s.IsEmpty() {
var hasCnt int
for _, scene := range csp.scenes {
if s.limitPlatform.IdStr == scene.limitPlatform.IdStr {
if s.platform.IdStr == scene.platform.IdStr {
hasCnt++
}
}

View File

@ -521,6 +521,22 @@ func handlerEvent(ctx context.Context, completeKey string, isInit bool, event *c
//PlayerMgrSington.BroadcastMessageToPlatform(plt, int(0), nil)
}
}
case equalFunc(etcd.ETCDKEY_RoomConfigSystem):
switch event.Type {
case clientv3.EventTypePut:
if data == nil {
return
}
config := data.(*webapi.RoomConfigSystem)
PlatformMgrSingleton.GetConfig(config.GetPlatform()).RoomConfigSystem[config.GetId()] = config
case clientv3.EventTypeDelete:
if plt == "" || len(param) == 0 {
return
}
delete(PlatformMgrSingleton.GetConfig(plt).RoomConfigSystem, int32(param[0]))
}
default:
logger.Logger.Errorf("etcd completeKey:%s, Not processed", completeKey)
}

View File

@ -159,7 +159,7 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
this.scenes[args.S.sceneId] = args.S
//send msg
msg := &server_proto.WGCreateScene{
Platform: args.S.limitPlatform.IdStr,
Platform: args.S.platform.IdStr,
SceneId: int32(args.S.sceneId),
GameId: int32(args.S.gameId),
GameMode: int32(args.S.gameMode),
@ -175,7 +175,7 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
Params: args.S.params,
}
if args.S.GetRoomConfigId() != 0 {
cfg := PlatformMgrSingleton.GetConfig(args.S.limitPlatform.IdStr).RoomConfig[args.S.GetRoomConfigId()]
cfg := PlatformMgrSingleton.GetConfig(args.S.platform.IdStr).RoomConfig[args.S.GetRoomConfigId()]
if cfg != nil {
for _, v := range cfg.GetReward() {
msg.Items = append(msg.Items, &server_proto.Item{
@ -196,14 +196,14 @@ func (this *GameSession) AddScene(args *AddSceneParam) {
}
// 象棋游戏添加段位配置
if args.S.dbGameFree != nil && srvdata.GameFreeMgr.IsGameDif(int32(args.S.gameId), common.GameDifChess) {
msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.limitPlatform.Name, int32(args.S.gameId))
msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.platform.Name, int32(args.S.gameId))
}
this.Send(int(server_proto.SSPacketID_PACKET_WG_CREATESCENE), msg)
logger.Logger.Tracef("WGCreateScene: %v", msg)
// 初始化水池
if args.S.limitPlatform != nil && args.S.dbGameFree != nil {
this.DetectCoinPoolSetting(args.S.limitPlatform.IdStr, args.S.dbGameFree.GetId(), args.S.groupId)
if args.S.platform != nil && args.S.dbGameFree != nil {
this.DetectCoinPoolSetting(args.S.platform.IdStr, args.S.dbGameFree.GetId(), args.S.groupId)
}
}

View File

@ -74,12 +74,12 @@ func (b *BasePlayerLoader) Save(platform string, snid int32, isSync, force bool)
func (b *BasePlayerLoader) Release(platform string, snid int32) {
}
var playerLoads []PlayerLoader
var _playerLoads []PlayerLoader
func RegisterPlayerLoad(i PlayerLoader) {
playerLoads = append(playerLoads, i)
_playerLoads = append(_playerLoads, i)
}
func GetPlayerLoads() []PlayerLoader {
return playerLoads
return _playerLoads
}

View File

@ -0,0 +1,158 @@
package internal
type Player any
type Scene any
var _playerListeners []PlayerListener
func RegisterPlayerListener(l PlayerListener) {
for _, ll := range _playerListeners {
if ll == l {
return
}
}
_playerListeners = append(_playerListeners, l)
}
type PlayerListener interface {
// 登出相关
OnPlayerLogined(p Player) // 玩家登录时触发
OnPlayerLogouted(p Player) // 玩家登出时触发
OnPlayerDropLine(p Player) // 玩家掉线时触发
OnPlayerRehold(p Player) // 玩家重新连接时触发
// 时间相关
OnPlayerSecTimer(p Player) // 每秒触发
OnPlayerMiniTimer(p Player) // 每分钟触发
OnPlayerHourTimer(p Player) // 每小时触发
OnPlayerDayTimer(p Player, login, continuous bool) // 每天触发login表示是否登录continuous表示是否连续登录
OnPlayerWeekTimer(p Player) // 每周触发
OnPlayerMonthTimer(p Player) // 每月触发
// 业务相关
OnPlayerEnterScene(p Player, s Scene) // 玩家进入场景时触发
OnPlayerLeaveScene(p Player, s Scene) // 玩家离开场景时触发
OnPlayerReturnScene(p Player, s Scene) // 玩家返回房间时触发
}
func FirePlayerLogined(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerLogined(p)
}
}
}
func FirePlayerLogouted(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerLogouted(p)
}
}
}
func FirePlayerDropLine(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerDropLine(p)
}
}
}
func FirePlayerRehold(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerRehold(p)
}
}
}
func FirePlayerSecTimer(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerSecTimer(p)
}
}
}
func FirePlayerMiniTimer(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerMiniTimer(p)
}
}
}
func FirePlayerHourTimer(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerHourTimer(p)
}
}
}
func FirePlayerDayTimer(p Player, login, continuous bool) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerDayTimer(p, login, continuous)
}
}
}
func FirePlayerWeekTimer(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerWeekTimer(p)
}
}
}
func FirePlayerMonthTimer(p Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerMonthTimer(p)
}
}
}
func FirePlayerEnterScene(p Player, s Scene) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerEnterScene(p, s)
}
}
}
func FirePlayerLeaveScene(p Player, s Scene) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerLeaveScene(p, s)
}
}
}
func FirePlayerReturnScene(p Player, s Scene) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerReturnScene(p, s)
}
}
}
type BasePlayerListener struct {
}
func (l *BasePlayerListener) OnPlayerLogined(p Player) {}
func (l *BasePlayerListener) OnPlayerLogouted(p Player) {}
func (l *BasePlayerListener) OnPlayerDropLine(p Player) {}
func (l *BasePlayerListener) OnPlayerRehold(p Player) {}
func (l *BasePlayerListener) OnPlayerSecTimer(p Player) {}
func (l *BasePlayerListener) OnPlayerMiniTimer(p Player) {}
func (l *BasePlayerListener) OnPlayerHourTimer(p Player) {}
func (l *BasePlayerListener) OnPlayerDayTimer(p Player, login, continuous bool) {}
func (l *BasePlayerListener) OnPlayerWeekTimer(p Player) {}
func (l *BasePlayerListener) OnPlayerMonthTimer(p Player) {}
func (l *BasePlayerListener) OnPlayerEnterScene(p Player, s Scene) {}
func (l *BasePlayerListener) OnPlayerLeaveScene(p Player, s Scene) {}
func (l *BasePlayerListener) OnPlayerReturnScene(p Player, s Scene) {}

View File

@ -61,15 +61,6 @@ const (
UpdateField_InviteScore
)
const (
CurrencyType_Card int32 = iota
CurrencyType_Coin
CurrencyType_Money
CurrencyType_RMB
)
var VIP_RandWeight = []int64{30, 30, 20, 10, 5, 5}
type ErrorString struct {
code string
}
@ -327,9 +318,6 @@ func (this *Player) OnLogined() {
gameStateMgr.PlayerClear(this)
//玩家登录事件
FirePlayerLogined(this)
this.RandRobotExData()
if !this.IsRob {
@ -423,9 +411,6 @@ func (this *Player) OnRehold() {
gameStateMgr.PlayerClear(this)
//玩家重连事件
FirePlayerRehold(this)
FriendMgrSington.ApplyList(this.Platform, this.SnId)
FriendUnreadMgrSington.CheckSendFriendUnreadData(this.Platform, this.SnId)
@ -1337,9 +1322,6 @@ func (this *Player) DropLine() {
//this.StatisticsOllen(this.PlayerData.LastLogoutTime)
gameStateMgr.PlayerClear(this)
//玩家掉线事件
FirePlayerDropLine(this)
}
// 退出
@ -1429,9 +1411,6 @@ func (this *Player) OnLogouted() {
//离线玩家清空俱乐部信息
//delete(clubManager.theInClubId, this.SnId)
//玩家登出事件
FirePlayerLogouted(this)
//登录日志
logState := LoginStateMgrSington.GetLoginStateBySid(this.sid)
var clog *model.ClientLoginInfo
@ -1965,12 +1944,10 @@ func (this *Player) AddChessScore(num int64) {
}
func (this *Player) OnSecTimer() {
FirePlayerSecTimer(this)
//BagMgrSingleton.AddMailByItem(this.Platform, this.SnId, this.Name, this.SnId, 1, []int32{60001, 12})
}
func (this *Player) OnMiniTimer() {
FirePlayerMiniTimer(this)
TaskSubjectSingleton.Touch(common.TaskTypeOnlineTs, &TaskData{
SnId: this.SnId,
Num: 60,
@ -1978,7 +1955,6 @@ func (this *Player) OnMiniTimer() {
}
func (this *Player) OnHourTimer() {
FirePlayerHourTimer(this)
}
func (this *Player) OnDayTimer(login, continuous bool, t int) {
@ -1988,7 +1964,6 @@ func (this *Player) OnDayTimer(login, continuous bool, t int) {
}
this.lastOnDayChange = time.Now().Local()
logger.Logger.Infof("(this *Player) (%v) OnDayTimer(%v,%v) ", this.SnId, login, continuous)
FirePlayerDayTimer(this, login, continuous)
this.dirty = true
if login || this.scene == nil {
@ -2105,7 +2080,6 @@ func (this *Player) OnMonthTimer() {
return
}
this.lastOnMonthChange = time.Now().Local()
FirePlayerMonthTimer(this)
}
func (this *Player) OnWeekTimer() {
@ -2115,7 +2089,6 @@ func (this *Player) OnWeekTimer() {
return
}
this.lastOnWeekChange = time.Now().Local()
FirePlayerWeekTimer(this)
//清理比赛券
ticket := this.Ticket

View File

@ -1,152 +0,0 @@
package main
var _playerListeners []PlayerListener
func RegistePlayerListener(l PlayerListener) {
for _, ll := range _playerListeners {
if ll == l {
return
}
}
_playerListeners = append(_playerListeners, l)
}
type PlayerListener interface {
//登录登出相关
OnPlayerLogined(p *Player)
OnPlayerLogouted(p *Player)
OnPlayerDropLine(p *Player)
OnPlayerRehold(p *Player)
OnPlayerReturnScene(p *Player) //玩家返回房间
//时间相关
OnPlayerSecTimer(p *Player)
OnPlayerMiniTimer(p *Player)
OnPlayerHourTimer(p *Player)
OnPlayerDayTimer(p *Player, login, continuous bool)
OnPlayerWeekTimer(p *Player)
OnPlayerMonthTimer(p *Player)
//业务相关
OnPlayerEnterScene(p *Player, s *Scene)
OnPlayerLeaveScene(p *Player, s *Scene)
}
type BasePlayerListener struct {
}
func (l *BasePlayerListener) OnPlayerLogined(p *Player) {}
func (l *BasePlayerListener) OnPlayerLogouted(p *Player) {}
func (l *BasePlayerListener) OnPlayerDropLine(p *Player) {}
func (l *BasePlayerListener) OnPlayerRehold(p *Player) {}
func (l *BasePlayerListener) OnPlayerReturnScene(p *Player) {}
func (l *BasePlayerListener) OnPlayerSecTimer(p *Player) {}
func (l *BasePlayerListener) OnPlayerMiniTimer(p *Player) {}
func (l *BasePlayerListener) OnPlayerHourTimer(p *Player) {}
func (l *BasePlayerListener) OnPlayerDayTimer(p *Player, login, continuous bool) {}
func (l *BasePlayerListener) OnPlayerWeekTimer(p *Player) {}
func (l *BasePlayerListener) OnPlayerMonthTimer(p *Player) {}
func (l *BasePlayerListener) OnPlayerEnterScene(p *Player, s *Scene) {}
func (l *BasePlayerListener) OnPlayerLeaveScene(p *Player, s *Scene) {}
func FirePlayerLogined(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerLogined(p)
}
}
}
func FirePlayerLogouted(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerLogouted(p)
}
}
}
func FirePlayerDropLine(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerDropLine(p)
}
}
}
func FirePlayerRehold(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerRehold(p)
}
}
}
func FirePlayerReturnScene(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerReturnScene(p)
}
}
}
func FirePlayerSecTimer(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerSecTimer(p)
}
}
}
func FirePlayerMiniTimer(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerMiniTimer(p)
}
}
}
func FirePlayerHourTimer(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerHourTimer(p)
}
}
}
func FirePlayerDayTimer(p *Player, login, continuous bool) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerDayTimer(p, login, continuous)
}
}
}
func FirePlayerWeekTimer(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerWeekTimer(p)
}
}
}
func FirePlayerMonthTimer(p *Player) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerMonthTimer(p)
}
}
}
func FirePlayerEnterScene(p *Player, s *Scene) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerEnterScene(p, s)
}
}
}
func FirePlayerLeaveScene(p *Player, s *Scene) {
for _, l := range _playerListeners {
if l != nil {
l.OnPlayerLeaveScene(p, s)
}
}
}

View File

@ -89,7 +89,7 @@ func (p *PlayerNotify) SendToClient(tp common.NotifyType, packetId int, pack int
return
}
roomConfigId := d.GetDatas()[0].GetRoomConfigId()
cfg := PlatformMgrSingleton.GetConfig(scene.limitPlatform.IdStr).RoomConfig[roomConfigId]
cfg := PlatformMgrSingleton.GetConfig(scene.platform.IdStr).RoomConfig[roomConfigId]
if cfg == nil {
return
}

View File

@ -40,7 +40,7 @@ type Scene struct {
replayCode string // 回放码
currRound int32 // 当前第几轮
totalRound int32 // 总共几轮小于等于0表示无限轮
cycleTimes int32 // 循环次数
cycleTimes int32 // 循环次数,未使用
deleting bool // 正在删除
starting bool // 正在开始
closed bool // 房间已关闭
@ -53,7 +53,7 @@ type Scene struct {
createTime time.Time // 创建时间
lastTime time.Time // 最后活跃时间
startTime time.Time // 游戏开始时间
limitPlatform *Platform // 限制平台
platform *Platform // 限制平台
groupId int32 // 组id
dbGameFree *serverproto.DB_GameFree // 场次配置
gameCtx map[int32]*PlayerGameCtx // 进入房间的环境,没有机器人数据 SnId
@ -73,6 +73,7 @@ type Scene struct {
func NewScene(args *CreateSceneParam) *Scene {
gameId := int(args.GF.GetGameId())
gameMode := int(args.GF.GetGameMode())
sp := GetScenePolicy(gameId, gameMode)
if sp == nil {
logger.Logger.Errorf("NewScene sp == nil, gameId=%v gameMode=%v", gameId, gameMode)
@ -80,29 +81,29 @@ func NewScene(args *CreateSceneParam) *Scene {
}
s := &Scene{
sceneId: args.RoomId,
playerNum: int(args.PlayerNum),
creator: args.CreateId,
gameId: gameId,
gameMode: gameMode,
sceneMode: args.SceneMode,
params: args.Params,
cycleTimes: int32(args.CycleTimes),
players: make(map[int32]*Player),
audiences: make(map[int32]*Player),
gameSess: args.GS,
sp: sp,
createTime: time.Now(),
limitPlatform: args.Platform,
groupId: 0,
gameCtx: make(map[int32]*PlayerGameCtx), //进入房间的环境
dbGameFree: args.GF,
currRound: 0,
totalRound: int32(args.TotalRound),
BaseScore: args.BaseScore,
Channel: args.Channel,
CustomParam: args.CustomParam,
MatchParam: args.MatchParam,
sceneId: args.RoomId,
playerNum: int(args.PlayerNum),
creator: args.CreateId,
gameId: gameId,
gameMode: gameMode,
sceneMode: args.SceneMode,
params: args.Params,
cycleTimes: int32(args.CycleTimes),
players: make(map[int32]*Player),
audiences: make(map[int32]*Player),
gameSess: args.GS,
sp: sp,
createTime: time.Now(),
platform: args.Platform,
groupId: 0,
gameCtx: make(map[int32]*PlayerGameCtx), //进入房间的环境
dbGameFree: args.GF,
currRound: 0,
totalRound: int32(args.TotalRound),
BaseScore: args.BaseScore,
Channel: args.Channel,
CustomParam: args.CustomParam,
MatchParam: args.MatchParam,
}
// 最大房间人数
if s.playerNum <= 0 {
@ -144,20 +145,6 @@ func NewScene(args *CreateSceneParam) *Scene {
return s
}
func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) {
if this.creator == oldSnId {
this.creator = newSnId
}
if p, exist := this.players[oldSnId]; exist {
delete(this.players, oldSnId)
this.players[newSnId] = p
}
if p, exist := this.audiences[oldSnId]; exist {
delete(this.audiences, oldSnId)
this.audiences[newSnId] = p
}
}
func (this *Scene) RobotIsLimit() bool {
if this.robotLimit != 0 {
if this.robotNum >= this.robotLimit {
@ -426,8 +413,7 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
this.lastTime = time.Now()
}
this.gameSess.AddPlayer(p)
FirePlayerEnterScene(p, this)
this.sp.OnPlayerEnter(this, p)
this.sp.OnPlayerEnter(this, p.SnId)
return true
}
@ -553,8 +539,7 @@ func (this *Scene) DelPlayer(p *Player) bool {
if !p.IsRob {
this.lastTime = time.Now()
}
FirePlayerLeaveScene(p, this)
this.sp.OnPlayerLeave(this, p)
this.sp.OnPlayerLeave(this, p.SnId)
return true
}
@ -690,6 +675,7 @@ func (this *Scene) OnClose() {
for _, p := range this.audiences {
this.DelPlayer(p)
}
this.players = nil
this.audiences = nil
this.gameSess = nil
@ -786,7 +772,7 @@ func (this *Scene) GetSceneName() string {
}
func (this *Scene) IsPlatform(platform string) bool {
if platform == "0" || platform == this.limitPlatform.IdStr {
if platform == "0" || platform == this.platform.IdStr {
return true
}
return false

View File

@ -1,125 +0,0 @@
package main
//
//import (
// "math/rand"
//
// "mongo.games.com/game/common"
// "mongo.games.com/game/proto"
// "mongo.games.com/game/protocol/mngame"
// server_proto "mongo.games.com/game/protocol/server"
// "mongo.games.com/goserver/core/logger"
// "mongo.games.com/goserver/srvlib"
// srvlibproto "mongo.games.com/goserver/srvlib/protocol"
//)
//
//func (s *Scene) PlayerEnterMiniGame(p *Player) bool {
// s.players[p.SnId] = p
// s.gameSess.AddPlayer(p)
// takeCoin := p.Coin
// leaveCoin := int64(0)
// gameTimes := rand.Int31n(100)
// if p.IsRob {
// takerng := s.dbGameFree.GetRobotTakeCoin()
// if len(takerng) >= 2 && takerng[1] > takerng[0] {
// if takerng[0] < s.dbGameFree.GetLimitCoin() {
// takerng[0] = s.dbGameFree.GetLimitCoin()
// }
// takeCoin = int64(common.RandInt(int(takerng[0]), int(takerng[1])))
// } else {
// maxlimit := int64(s.dbGameFree.GetMaxCoinLimit())
// if maxlimit != 0 && p.Coin > maxlimit {
// logger.Logger.Trace("Player coin:", p.Coin)
// //在下限和上限之间随机并对其的100的整数倍
// takeCoin = int64(common.RandInt(int(s.dbGameFree.GetLimitCoin()), int(maxlimit)))
// logger.Logger.Trace("Take coin:", takeCoin)
// }
// }
// takeCoin = takeCoin / 100 * 100
// //离场金币
// leaverng := s.dbGameFree.GetRobotLimitCoin()
// if len(leaverng) >= 2 {
// leaveCoin = int64(leaverng[0] + rand.Int31n(leaverng[1]-leaverng[0]))
// }
//
// if takeCoin > p.Coin {
// takeCoin = p.Coin
// }
// }
//
// if p.IsRob {
// s.robotNum++
// p.RobotRandName()
// p.RobRandVipWhenEnterRoom(takeCoin)
// name := s.GetSceneName()
// logger.Logger.Tracef("(this *Scene) PlayerEnter(%v) robot(%v) robotlimit(%v)", name, s.robotNum, s.robotLimit)
// }
//
// data, err := p.MarshalData(s.gameId)
// if err == nil {
// var gateSid int64
// if p.gateSess != nil {
// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil {
// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0)
// gateSid = sessionId.Get()
// }
// }
// isQuMin := false
// //if !p.IsRob {
// // pt := PlatformMgrSingleton.GetPackageTag(p.PackageID)
// // if pt != nil && pt.SpreadTag == 1 {
// // isQuMin = true
// // }
// //}
// p.miniScene[s.dbGameFree.Id] = s
// msg := &server_proto.WGPlayerEnterMiniGame{
// Sid: proto.Int64(p.sid),
// SnId: proto.Int32(p.SnId),
// GateSid: proto.Int64(gateSid),
// SceneId: proto.Int(s.sceneId),
// PlayerData: data,
// IsQM: proto.Bool(isQuMin),
// }
// sa, err2 := p.MarshalSingleAdjustData(s.dbGameFree.Id)
// if err2 == nil && sa != nil {
// msg.SingleAdjust = sa
// }
// msg.TakeCoin = proto.Int64(takeCoin)
// msg.ExpectLeaveCoin = proto.Int64(leaveCoin)
// msg.ExpectGameTimes = proto.Int32(gameTimes)
// proto.SetDefaults(msg)
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERENTER_MINIGAME), msg)
// }
// return true
//}
//
//func (s *Scene) PlayerLeaveMiniGame(p *Player) bool {
// var gateSid int64
// if p.gateSess != nil {
// if srvInfo, ok := p.gateSess.GetAttribute(srvlib.SessionAttributeServerInfo).(*srvlibproto.SSSrvRegiste); ok && srvInfo != nil {
// sessionId := srvlib.NewSessionIdEx(srvInfo.GetAreaId(), srvInfo.GetType(), srvInfo.GetId(), 0)
// gateSid = sessionId.Get()
// }
// }
//
// delete(p.miniScene, s.dbGameFree.Id)
//
// msg := &server_proto.WGPlayerLeaveMiniGame{
// Sid: proto.Int64(p.sid),
// SnId: proto.Int32(p.SnId),
// GateSid: proto.Int64(gateSid),
// SceneId: proto.Int(s.sceneId),
// }
// proto.SetDefaults(msg)
// s.SendToGame(int(server_proto.SSPacketID_PACKET_WG_PLAYERLEAVE_MINIGAME), msg)
//
// delete(s.players, p.SnId)
// return true
//}
//
//func (s *Scene) RedirectMiniGameMsg(p *Player, msg *mngame.CSMNGameDispatcher) bool {
// msg.Id = int32(s.sceneId) //换成真实房间id
// msg.SnId = p.SnId
// s.SendToGame(int(mngame.MNGamePacketID_PACKET_CS_MNGAME_DISPATCHER), msg)
// return true
//}

View File

@ -95,8 +95,8 @@ func (m *SceneMgr) GenPassword() string {
func (m *SceneMgr) GetPlatformBySceneId(sceneId int) string {
s := m.GetScene(sceneId)
if s != nil && s.limitPlatform != nil {
return s.limitPlatform.IdStr
if s != nil && s.platform != nil {
return s.platform.IdStr
}
return ""
}
@ -172,7 +172,7 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
}
}
for _, s := range m.scenes {
if (((s.limitPlatform != nil && s.limitPlatform.IdStr == platform) || platform == "") &&
if (((s.platform != nil && s.platform.IdStr == platform) || platform == "") &&
((s.gameId == gameId && s.gameMode == gameMode) || gameId == 0) &&
(s.sceneId == sceneId || sceneId == 0) && (s.groupId == int32(groupId) || groupId == 0) &&
(s.dbGameFree.GetId() == gameFreeId || gameFreeId == 0) &&
@ -180,8 +180,8 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
((s.IsCustom() && isCustom) || !isCustom) &&
(s.GetRoomConfigId() == roomConfigId || roomConfigId == 0)) || isNeedFindAll {
var platformName string
if s.limitPlatform != nil {
platformName = s.limitPlatform.IdStr
if s.platform != nil {
platformName = s.platform.IdStr
}
si := &webapiproto.RoomInfo{
@ -305,7 +305,7 @@ type FindRoomParam struct {
func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene {
ret := make([]*Scene, 0)
for _, v := range m.scenes {
if args.Platform != "" && v.limitPlatform.IdStr != args.Platform {
if args.Platform != "" && v.platform.IdStr != args.Platform {
continue
}
if len(args.GameId) > 0 {

View File

@ -5,41 +5,50 @@ import "mongo.games.com/game/protocol/webapi"
// ScenePolicyPool 根据不同的房间模式,选择不同的房间业务策略
var ScenePolicyPool = make(map[int]map[int]ScenePolicy)
type ScenePolicy interface {
// OnStart 场景开启事件
OnStart(s *Scene)
// OnStop 场景关闭事件
OnStop(s *Scene)
// OnTick 场景心跳事件
OnTick(s *Scene)
// OnPlayerEnter 玩家进入事件
OnPlayerEnter(s *Scene, p *Player)
// OnPlayerLeave 玩家离开事件
OnPlayerLeave(s *Scene, p *Player)
// OnShutdown 系统维护关闭事件
OnShutdown(s *Scene)
// OnSceneState 房间状态变更
OnSceneState(s *Scene, state int)
// OnGameState 游戏状态变更
OnGameState(s *Scene, state int)
// CanEnter 能否进入
CanEnter(s *Scene, p *Player) int
// GetBetState 获取下注状态
GetBetState() int32
type ScenePolicyConfig interface {
// GetPlayerNum 获取玩家数量
GetPlayerNum() int
// GetBaseScore 获取底分
GetBaseScore() int
}
type ScenePolicy interface {
ScenePolicyConfig
// OnStart 场景开启事件
// 游戏开始前
OnStart(s *Scene)
// OnStop 场景关闭事件
// 房间关闭前
OnStop(s *Scene)
// OnTick 场景心跳事件
OnTick(s *Scene)
// OnPlayerEnter 玩家进入事件
// 玩家进入后
OnPlayerEnter(s *Scene, snid int32)
// OnPlayerLeave 玩家离开事件
// 玩家离开后
OnPlayerLeave(s *Scene, snid int32)
// OnSceneState 房间状态变更
OnSceneState(s *Scene, state int)
// CanEnter 能否进入
CanEnter(s *Scene, snid int32) int
// CostEnough 房费是否足够
// costType 付费方式
// playerNum 玩家数量
// roomConfig 房间配置
CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool
CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32) bool
// CostPayment 房费支付
CostPayment(s *Scene, p *Player) bool
CostPayment(s *Scene, snid int32) bool
// GiveCostPayment 房费返还
GiveCostPayment(s *Scene, snid int32) bool
}
func GetScenePolicy(gameId, mode int) ScenePolicy {

View File

@ -2,6 +2,7 @@ package main
import (
"math"
"mongo.games.com/goserver/core/logger"
"mongo.games.com/game/common"
@ -24,39 +25,38 @@ func (spd *ScenePolicyData) Init() bool {
return true
}
func (spd *ScenePolicyData) GetPlayerNum() int {
return int(spd.DefaultPlayerCnt)
}
func (spd *ScenePolicyData) GetBaseScore() int {
return int(spd.BaseScore)
}
func (spd *ScenePolicyData) OnStart(s *Scene) {
s.NotifyPrivateRoom(common.ListAdd)
}
// 场景关闭事件
func (spd *ScenePolicyData) OnStop(s *Scene) {
s.NotifyPrivateRoom(common.ListDel)
// 房主付费,房间没有玩就解散了,返还房主建房费用
if s.IsCustom() && s.GetCostType() == 2 && s.currRound == 0 {
spd.GiveCostPayment(s, s.creator)
s.sp.GiveCostPayment(s, s.creator)
}
}
// 场景心跳事件
func (spd *ScenePolicyData) OnTick(s *Scene) {
}
// 玩家进入事件
func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, p *Player) {
func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, snid int32) {
s.NotifyPrivateRoom(common.ListModify)
}
// 玩家离开事件
func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, p *Player) {
func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, snid int32) {
s.NotifyPrivateRoom(common.ListModify)
}
// 系统维护关闭事件
func (spd *ScenePolicyData) OnShutdown(s *Scene) {
}
func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
s.SceneState = int32(state)
switch state {
@ -68,23 +68,17 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
if s.IsCustom() {
if s.GetCostType() == 1 {
for _, v := range s.players {
spd.CostPayment(s, v)
spd.CostPayment(s, v.SnId)
}
}
}
case common.SceneStateEnd:
s.NotifyPrivateRoom(common.ListModify)
}
}
func (spd *ScenePolicyData) OnGameState(s *Scene, state int) {
}
// 能否进入
func (spd *ScenePolicyData) CanEnter(s *Scene, p *Player) int {
func (spd *ScenePolicyData) CanEnter(s *Scene, snid int32) int {
if !spd.EnterAfterStart {
if s.starting {
return int(hallproto.OpResultCode_Game_OPRC_GameStarting_Game)
@ -130,14 +124,18 @@ func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *weba
return isEnough
}
func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool {
func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, snid int32) bool {
if roomConfig == nil {
return false
}
return spd.costEnough(costType, playerNum, roomConfig, p.SnId, func(items []*model.Item) {})
return spd.costEnough(costType, playerNum, roomConfig, snid, func(items []*model.Item) {})
}
func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
func (spd *ScenePolicyData) CostPayment(s *Scene, snid int32) bool {
p := PlayerMgrSington.GetPlayerBySnId(snid)
if p == nil {
return false
}
roomConfig := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[s.GetRoomConfigId()]
if roomConfig == nil {
return false
@ -160,9 +158,8 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
})
}
// GiveCostPayment 退房费
func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
roomConfig := PlatformMgrSingleton.GetConfig(s.limitPlatform.IdStr).RoomConfig[s.GetRoomConfigId()]
roomConfig := PlatformMgrSingleton.GetConfig(s.platform.IdStr).RoomConfig[s.GetRoomConfigId()]
if roomConfig == nil {
return false
}
@ -194,7 +191,7 @@ func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
})
} else {
BagMgrSingleton.AddItemsOffline(&model.AddItemParam{
Platform: s.limitPlatform.IdStr,
Platform: s.platform.IdStr,
SnId: snid,
Change: items,
GainWay: common.GainWayRoomCost,
@ -209,15 +206,3 @@ func (spd *ScenePolicyData) GiveCostPayment(s *Scene, snid int32) bool {
}
return false
}
func (spd *ScenePolicyData) GetBetState() int32 {
return spd.BetState
}
func (spd *ScenePolicyData) GetPlayerNum() int {
return int(spd.DefaultPlayerCnt)
}
func (spd *ScenePolicyData) GetBaseScore() int {
return int(spd.BaseScore)
}

View File

@ -1640,7 +1640,7 @@ func init() {
gameFreeId = s.dbGameFree.GetId()
}
si := &webapiproto.RoomInfo{
Platform: s.limitPlatform.Name,
Platform: s.platform.Name,
SceneId: int32(s.sceneId),
GameId: int32(s.gameId),
GameMode: int32(s.gameMode),