modify tienlen代码优化
This commit is contained in:
parent
4d688b718c
commit
cb6ab1f686
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@ -174,6 +174,10 @@ func (this *TienLenSceneData) CanStart() bool {
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return false
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}
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func (this *TienLenSceneData) IsFirst(pos int) bool {
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return int32(pos) == this.lastOpPos || this.lastOpPos == rule.InvalidePos
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}
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func (this *TienLenSceneData) GetPlayerCnt() int {
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var cnt int
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for i := 0; i < this.GetPlayerNum(); i++ {
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@ -1160,242 +1160,270 @@ func (this *ScenePlayerOpStateTienLen) OnPlayerOp(s *base.Scene, p *base.Player,
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return true
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}
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sceneEx, _ := s.GetExtraData().(*TienLenSceneData)
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if sceneEx != nil {
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playerEx, _ := p.GetExtraData().(*TienLenPlayerData)
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if playerEx != nil {
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if sceneEx.GetCurOpPos() != int32(playerEx.GetPos()) {
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return false
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sceneEx, ok := s.GetExtraData().(*TienLenSceneData)
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if !ok {
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return false
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}
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playerEx, ok := p.GetExtraData().(*TienLenPlayerData)
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if !ok {
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return false
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}
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if sceneEx.GetCurOpPos() != int32(playerEx.GetPos()) {
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return false
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}
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opRetCode := tienlen.OpResultCode_OPRC_Error
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finishFunc := func() {
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switch opRetCode {
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case tienlen.OpResultCode_OPRC_Sucess:
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this.BroadcastPlayerSToCOp(s, playerEx.SnId, playerEx.GetPos(), opcode, opRetCode, params)
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delCardNum := 0
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for _, hcard := range playerEx.cards {
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if hcard == rule.InvalideCard {
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delCardNum++
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}
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}
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opRetCode := tienlen.OpResultCode_OPRC_Error
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switch int32(opcode) {
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case rule.TienLenPlayerOpPlay: //出牌
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delCards := []int32{}
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for _, card := range params {
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isHave := false
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for _, hcard := range playerEx.cards { //去手牌里找找看有没有
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if int32(card) == hcard && hcard != rule.InvalideCard {
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isHave = true
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}
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}
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if isHave {
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delCards = append(delCards, int32(card))
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} else {
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opRetCode = tienlen.OpResultCode_OPRC_Error
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break
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}
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if delCardNum == rule.Hand_CardNum { //牌出完了
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sceneEx.TrySmallGameBilled()
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if !common.InSliceInt32(sceneEx.winSnids, playerEx.SnId) {
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sceneEx.winSnids = append(sceneEx.winSnids, playerEx.SnId)
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}
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if len(delCards) == len(params) && len(delCards) > 0 {
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isRule, _ := rule.RulePopEnable(delCards)
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ruleType := rule.Tienlen_Pass
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if sceneEx.IsTienLenYule() {
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isRule, ruleType = rule.RulePopEnable_yl(delCards)
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,2params:", params, " isRule:", isRule)
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if isRule { //符合出牌规则
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if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos { //当前操作者和上一个操作者是同一个人,必出牌
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if ruleType == rule.Plane_Single { //飞机带单只能最后一手出
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haveCardNum := 0
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for _, hcard := range playerEx.cards {
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if hcard != rule.InvalideCard {
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haveCardNum++
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}
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}
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if len(delCards) != haveCardNum {
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isRule = false
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opRetCode = tienlen.OpResultCode_OPRC_Error
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logger.Logger.Trace("Plane_Single, delCards:", delCards, " haveCardNum:", haveCardNum)
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}
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}
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if isRule {
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if sceneEx.lastOpPos == rule.InvalidePos { //首出玩家
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//有赢家,赢家先出,出牌不受限制
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//无赢家,手持最小牌先出,最小牌必先出
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winPos := sceneEx.FindWinPos()
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,8params:", params, " winPos:", winPos)
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if winPos == -1 { //无赢家
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haveMinCard := false
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for _, card := range delCards {
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if card == sceneEx.curMinCard { //最小牌必先出
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haveMinCard = true
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}
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,9params:", params, " curMinCard:", sceneEx.curMinCard, " haveMinCard", haveMinCard)
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if haveMinCard {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,3params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.DoNext(int32(playerEx.GetPos()))
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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} else {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,10params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.DoNext(int32(playerEx.GetPos()))
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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} else {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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sceneEx.UnmarkPass()
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nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
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}
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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if opRetCode == tienlen.OpResultCode_OPRC_Sucess {
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isBomb := rule.IsFourBomb(delCards)
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if isBomb {
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sceneEx.isKongBomb = true
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}
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}
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sceneEx.UnmarkPass()
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}
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} else { //当前操作者和上一个操作者不是同一个人,必压制
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if !playerEx.isPass {
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lastOpPlayer := sceneEx.GetLastOpPlayer()
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,5params:", params, " lastOpPlayer:", lastOpPlayer)
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if lastOpPlayer != nil && len(lastOpPlayer.delCards) != 0 {
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lastDelCards := lastOpPlayer.delCards[len(lastOpPlayer.delCards)-1]
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canDel, isBomb, bombScore := rule.CanDel(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
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if sceneEx.IsTienLenYule() {
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canDel, isBomb, bombScore = rule.CanDel_yl(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,6params:", params, " canDel:", canDel, " lastDelCards:", lastDelCards)
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if canDel {
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if isBomb {
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sceneEx.curBombPos = int32(playerEx.GetPos())
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sceneEx.lastBombPos = sceneEx.lastOpPos
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sceneEx.roundScore += bombScore
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} else {
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sceneEx.curBombPos = rule.InvalidePos
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sceneEx.lastBombPos = rule.InvalidePos
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sceneEx.roundScore = 0
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}
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,7params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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sceneEx.UnmarkPass()
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sceneEx.DoNext(int32(playerEx.GetPos()))
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}
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.isKongBomb = false
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}
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}
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}
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}
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}
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}
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}
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case rule.TienLenPlayerOpPass: //过牌
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if int32(playerEx.GetPos()) == sceneEx.lastOpPos { //当前操作者和上一个操作者是同一个人,必出牌,不能过牌
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opRetCode = tienlen.OpResultCode_OPRC_Error
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} else {
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if sceneEx.lastOpPos != rule.InvalidePos {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.card_play_action_seq = append(sceneEx.card_play_action_seq, fmt.Sprintf("%v-过", playerEx.GetPos()))
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sceneEx.card_play_action_seq_int32 = append(sceneEx.card_play_action_seq_int32, []int32{-1})
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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sceneEx.UnmarkPass()
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nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
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sceneEx.SetLastOpPos(int32(nextPos))
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}
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sceneEx.RefreshPlayerHandLimitTimeOut()
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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playerEx.isPass = true
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if nextPos == sceneEx.lastOpPos { //一轮都不出牌
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sceneEx.TrySmallGameBilled()
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}
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}
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}
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case rule.TienLenPlayerClientHintCards:
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if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos {
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logger.Logger.Trace("ScenePlayerOpStateTienLen,107 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
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} else {
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if len(params) > 0 {
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sceneEx.cHintCards = make([]int32, len(params)+1)
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sceneEx.cHintCards[0] = p.SnId
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copy(sceneEx.cHintCards[1:], common.Int64ToInt32(params))
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opRetCode = tienlen.OpResultCode_OPRC_Hint
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}
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}
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default:
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opRetCode = tienlen.OpResultCode_OPRC_Error
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}
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//next
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if opRetCode == tienlen.OpResultCode_OPRC_Sucess {
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this.BroadcastPlayerSToCOp(s, playerEx.SnId, playerEx.GetPos(), opcode, opRetCode, params)
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delCardNum := 0
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for _, hcard := range playerEx.cards {
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if hcard == rule.InvalideCard {
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delCardNum++
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}
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}
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if delCardNum == rule.Hand_CardNum { //牌出完了
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sceneEx.TrySmallGameBilled()
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if !common.InSliceInt32(sceneEx.winSnids, playerEx.SnId) {
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sceneEx.winSnids = append(sceneEx.winSnids, playerEx.SnId)
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}
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if sceneEx.IsTienLenToEnd() { //打到底
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if sceneEx.GetGameingPlayerCnt()-1 == len(sceneEx.winSnids) {
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sceneEx.ChangeSceneState(rule.TienLenSceneStateBilled)
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} else {
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playerEx.isDelAll = true
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sceneEx.BroadcastOpPos()
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}
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} else {
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if sceneEx.IsTienLenToEnd() { //打到底
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if sceneEx.GetGameingPlayerCnt()-1 == len(sceneEx.winSnids) {
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sceneEx.ChangeSceneState(rule.TienLenSceneStateBilled)
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} else {
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playerEx.isDelAll = true
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sceneEx.BroadcastOpPos()
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}
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} else {
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sceneEx.BroadcastOpPos()
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sceneEx.ChangeSceneState(rule.TienLenSceneStateBilled)
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}
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} else if opRetCode == tienlen.OpResultCode_OPRC_Error {
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this.OnPlayerSToCOp(s, p, playerEx.GetPos(), opcode, opRetCode, params)
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logger.Logger.Trace("ScenePlayerOpStateTienLen,100 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
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} else {
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sceneEx.BroadcastOpPos()
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}
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case tienlen.OpResultCode_OPRC_Error:
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this.OnPlayerSToCOp(s, p, playerEx.GetPos(), opcode, opRetCode, params)
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logger.Logger.Trace("ScenePlayerOpStateTienLen,100 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
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}
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}
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switch int32(opcode) {
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case rule.TienLenPlayerOpPlay: //出牌
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var delCards []int32
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checkCardsFunc := func() bool {
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for _, card := range params {
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isHave := false
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for _, card := range playerEx.cards { //去手牌里找找看有没有
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if card == card && card != rule.InvalideCard {
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isHave = true
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}
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}
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if isHave {
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delCards = append(delCards, int32(card))
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} else {
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return false
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}
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}
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return len(delCards) == len(params) && len(delCards) > 0
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}
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if !checkCardsFunc() {
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logger.Logger.Errorf("出牌错误 snid:%v, pos:%v, cards:%v", p.SnId, playerEx.GetPos(), params)
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finishFunc()
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return true
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}
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isRule, _ := rule.RulePopEnable(delCards)
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ruleType := rule.Tienlen_Pass
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if sceneEx.IsTienLenYule() {
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isRule, ruleType = rule.RulePopEnable_yl(delCards)
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}
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if !isRule {
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logger.Logger.Errorf("出牌牌型错误 snid:%v, pos:%v, cards:%v", p.SnId, playerEx.GetPos(), params)
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finishFunc()
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return true
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}
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switch {
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case sceneEx.IsFirst(playerEx.GetPos()):
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//当前操作者和上一个操作者是同一个人,必出牌
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if ruleType == rule.Plane_Single { //飞机带单只能最后一手出
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haveCardNum := 0
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for _, card := range playerEx.cards {
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if card != rule.InvalideCard {
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haveCardNum++
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}
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}
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if len(delCards) != haveCardNum {
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logger.Logger.Trace("飞机带单只能最后一手出 Plane_Single, delCards:", delCards, " haveCardNum:", haveCardNum)
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finishFunc()
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return true
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}
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}
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if sceneEx.lastOpPos == rule.InvalidePos { //首出玩家
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//有赢家,赢家先出,出牌不受限制
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//无赢家,手持最小牌先出,最小牌必先出
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winPos := sceneEx.FindWinPos()
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,8params:", params, " winPos:", winPos)
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if winPos == -1 { //无赢家
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haveMinCard := false
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for _, card := range delCards {
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if card == sceneEx.curMinCard { //最小牌必先出
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haveMinCard = true
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}
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}
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,9params:", params, " curMinCard:", sceneEx.curMinCard, " haveMinCard", haveMinCard)
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if !haveMinCard {
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finishFunc()
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return true
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}
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}
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,3params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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sceneEx.DoNext(int32(playerEx.GetPos()))
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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} else {
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isDel := sceneEx.DelCards(playerEx, delCards)
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4params:", params, " isDel:", isDel)
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if isDel {
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playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
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nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
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if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
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// 新一轮
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sceneEx.UnmarkPass()
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nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
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//logger.Logger.Trace("ScenePlayerOpStateTienLen,4paramssss:", params, " nextPos:", nextPos)
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}
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opRetCode = tienlen.OpResultCode_OPRC_Sucess
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sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
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sceneEx.RefreshPlayerHandLimitTimeOut()
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}
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}
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if opRetCode == tienlen.OpResultCode_OPRC_Sucess {
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isBomb := rule.IsFourBomb(delCards)
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if isBomb {
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sceneEx.isKongBomb = true
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}
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}
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sceneEx.UnmarkPass()
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default:
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//当前操作者和上一个操作者不是同一个人,必压制
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if playerEx.isPass {
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finishFunc()
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return true
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}
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lastOpPlayer := sceneEx.GetLastOpPlayer()
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||||
//logger.Logger.Trace("ScenePlayerOpStateTienLen,5params:", params, " lastOpPlayer:", lastOpPlayer)
|
||||
if lastOpPlayer == nil || len(lastOpPlayer.delCards) == 0 {
|
||||
finishFunc()
|
||||
return true
|
||||
}
|
||||
|
||||
lastDelCards := lastOpPlayer.delCards[len(lastOpPlayer.delCards)-1]
|
||||
canDel, isBomb, bombScore := rule.CanDel(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
|
||||
if sceneEx.IsTienLenYule() {
|
||||
canDel, isBomb, bombScore = rule.CanDel_yl(lastDelCards, delCards, sceneEx.IsTienLenToEnd())
|
||||
}
|
||||
//logger.Logger.Trace("ScenePlayerOpStateTienLen,6params:", params, " canDel:", canDel, " lastDelCards:", lastDelCards)
|
||||
|
||||
if !canDel {
|
||||
finishFunc()
|
||||
return true
|
||||
}
|
||||
|
||||
if isBomb {
|
||||
sceneEx.curBombPos = int32(playerEx.GetPos())
|
||||
sceneEx.lastBombPos = sceneEx.lastOpPos
|
||||
sceneEx.roundScore += bombScore
|
||||
} else {
|
||||
sceneEx.curBombPos = rule.InvalidePos
|
||||
sceneEx.lastBombPos = rule.InvalidePos
|
||||
sceneEx.roundScore = 0
|
||||
}
|
||||
|
||||
isDel := sceneEx.DelCards(playerEx, delCards)
|
||||
//logger.Logger.Trace("ScenePlayerOpStateTienLen,7params:", params, " isDel:", isDel)
|
||||
if !isDel {
|
||||
finishFunc()
|
||||
return true
|
||||
}
|
||||
|
||||
playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
|
||||
|
||||
nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||
if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
|
||||
sceneEx.UnmarkPass()
|
||||
sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||
}
|
||||
sceneEx.SetLastOpPos(int32(playerEx.GetPos()))
|
||||
opRetCode = tienlen.OpResultCode_OPRC_Sucess
|
||||
sceneEx.isKongBomb = false
|
||||
|
||||
sceneEx.RefreshPlayerHandLimitTimeOut()
|
||||
}
|
||||
|
||||
case rule.TienLenPlayerOpPass: //过牌
|
||||
//当前操作者和上一个操作者是同一个人,必出牌,不能过牌
|
||||
if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos != rule.InvalidePos {
|
||||
finishFunc()
|
||||
return true
|
||||
}
|
||||
|
||||
playerEx.RefreshThinkLongCnt(time.Now().Sub(sceneEx.StateStartTime), false)
|
||||
|
||||
sceneEx.card_play_action_seq = append(sceneEx.card_play_action_seq, fmt.Sprintf("%v-过", playerEx.GetPos()))
|
||||
sceneEx.card_play_action_seq_int32 = append(sceneEx.card_play_action_seq_int32, []int32{-1})
|
||||
nextPos := sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||
|
||||
if sceneEx.IsTienLenToEnd() && nextPos == rule.InvalidePos {
|
||||
sceneEx.UnmarkPass()
|
||||
nextPos = sceneEx.DoNext(int32(playerEx.GetPos()))
|
||||
sceneEx.SetLastOpPos(nextPos)
|
||||
}
|
||||
|
||||
sceneEx.RefreshPlayerHandLimitTimeOut()
|
||||
opRetCode = tienlen.OpResultCode_OPRC_Sucess
|
||||
playerEx.isPass = true
|
||||
if nextPos == sceneEx.lastOpPos { //一轮都不出牌
|
||||
sceneEx.TrySmallGameBilled()
|
||||
}
|
||||
|
||||
case rule.TienLenPlayerClientHintCards:
|
||||
if int32(playerEx.GetPos()) == sceneEx.lastOpPos || sceneEx.lastOpPos == rule.InvalidePos {
|
||||
logger.Logger.Trace("ScenePlayerOpStateTienLen,107 OPRC_Error:", params, " opcode:", opcode, " snid:", p.SnId, " pos:", playerEx.GetPos())
|
||||
} else {
|
||||
if len(params) > 0 {
|
||||
sceneEx.cHintCards = make([]int32, len(params)+1)
|
||||
sceneEx.cHintCards[0] = p.SnId
|
||||
copy(sceneEx.cHintCards[1:], common.Int64ToInt32(params))
|
||||
opRetCode = tienlen.OpResultCode_OPRC_Hint
|
||||
}
|
||||
}
|
||||
default:
|
||||
opRetCode = tienlen.OpResultCode_OPRC_Error
|
||||
}
|
||||
|
||||
finishFunc()
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue