房卡消耗记录
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@ -26,6 +26,8 @@ func ItemLogsCollection(plt string) *mongo.Collection {
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c_itemlog.EnsureIndex(mgo.Index{Key: []string{"gameid"}, Background: true, Sparse: true})
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c_itemlog.EnsureIndex(mgo.Index{Key: []string{"gamefreeid"}, Background: true, Sparse: true})
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c_itemlog.EnsureIndex(mgo.Index{Key: []string{"snid", "logtype", "itemid", "typeid"}, Background: true, Sparse: true})
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c_itemlog.EnsureIndex(mgo.Index{Key: []string{"roomconfigid"}, Background: true, Sparse: true})
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c_itemlog.EnsureIndex(mgo.Index{Key: []string{"typeid", "roomconfigid"}, Background: true, Sparse: true})
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}
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return c_itemlog
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}
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@ -95,4 +95,5 @@ type AddItemParam struct {
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GameId, GameFreeId int64 // 游戏id,场次id
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NoLog bool // 是否不记录日志
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LogId string // 撤销的id,道具兑换失败
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RoomConfigId int32 // 房间配置id
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}
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@ -14,20 +14,21 @@ var (
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)
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type ItemLog struct {
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LogId bson.ObjectId `bson:"_id"`
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Platform string //平台
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SnId int32 //玩家id
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LogType int32 //记录类型 0.获取 1.消耗
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ItemId int32 //道具id
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ItemName string //道具名称
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Count int64 //个数
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CreateTs int64 //记录时间
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Remark string //备注
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TypeId int32 // 变化类型
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GameId int32 // 游戏id,游戏中获得时有值
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GameFreeId int32 // 场次id,游戏中获得时有值
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Cost []*Item // 消耗的道具
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Id string // 撤销的id,兑换失败
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LogId bson.ObjectId `bson:"_id"`
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Platform string //平台
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SnId int32 //玩家id
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LogType int32 //记录类型 0.获取 1.消耗
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ItemId int32 //道具id
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ItemName string //道具名称
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Count int64 //个数
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CreateTs int64 //记录时间
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Remark string //备注
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TypeId int32 // 变化类型
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GameId int32 // 游戏id,游戏中获得时有值
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GameFreeId int32 // 场次id,游戏中获得时有值
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Cost []*Item // 消耗的道具
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Id string // 撤销的id,兑换失败
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RoomConfigId int32 // 房间配置id
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}
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func NewItemLog() *ItemLog {
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@ -36,18 +37,19 @@ func NewItemLog() *ItemLog {
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}
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type ItemParam struct {
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Platform string // 平台
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SnId int32 // 玩家id
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LogType int32 // 记录类型 0.获取 1.消耗
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ItemId int32 // 道具id
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ItemName string // 道具名称
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Count int64 // 个数
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Remark string // 备注
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TypeId int32 // 变化类型
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GameId int64 // 游戏id,游戏中获得时有值
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GameFreeId int64 // 场次id,游戏中获得时有值
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Cost []*Item // 消耗的道具
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LogId string // 撤销的id,兑换失败
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Platform string // 平台
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SnId int32 // 玩家id
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LogType int32 // 记录类型 0.获取 1.消耗
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ItemId int32 // 道具id
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ItemName string // 道具名称
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Count int64 // 个数
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Remark string // 备注
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TypeId int32 // 变化类型
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GameId int64 // 游戏id,游戏中获得时有值
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GameFreeId int64 // 场次id,游戏中获得时有值
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Cost []*Item // 消耗的道具
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LogId string // 撤销的id,兑换失败
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RoomConfigId int32 // 房间配置id
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}
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func NewItemLogEx(param ItemParam) *ItemLog {
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@ -65,6 +67,7 @@ func NewItemLogEx(param ItemParam) *ItemLog {
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itemLog.GameFreeId = int32(param.GameFreeId)
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itemLog.Cost = param.Cost
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itemLog.Id = param.LogId
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itemLog.RoomConfigId = param.RoomConfigId
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return itemLog
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}
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@ -155,8 +155,9 @@ type ItemParam struct {
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}
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type AddItemParam struct {
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Cost []*model.Item // 获得道具时消耗的道具数量
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LogId string
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Cost []*model.Item // 获得道具时消耗的道具数量
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LogId string
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RoomConfigId int32
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}
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func (this *BagMgr) AddItemsV2(args *model.AddItemParam) (*BagInfo, bag.OpResultCode, bool) {
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@ -176,8 +177,9 @@ func (this *BagMgr) AddItemsV2(args *model.AddItemParam) (*BagInfo, bag.OpResult
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})
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}
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return this.AddItems(p, items, args.Add, args.GainWay, args.Operator, args.Remark, args.GameId, args.GameFreeId, args.NoLog, AddItemParam{
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Cost: costs,
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LogId: args.LogId,
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Cost: costs,
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LogId: args.LogId,
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RoomConfigId: args.RoomConfigId,
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})
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}
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@ -194,9 +196,11 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int
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gameId, gameFreeId int64, noLog bool, params ...AddItemParam) (*BagInfo, bag.OpResultCode, bool) {
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var cost []*model.Item
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var id string
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var roomConfigId int32
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if len(params) > 0 {
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cost = params[0].Cost
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id = params[0].LogId
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roomConfigId = params[0].RoomConfigId
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}
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var items []*Item
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@ -325,18 +329,19 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int
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num = -v.ItemNum
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}
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log := model.NewItemLogEx(model.ItemParam{
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Platform: p.Platform,
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SnId: p.SnId,
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LogType: int32(logType),
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ItemId: v.ItemId,
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ItemName: item.Name,
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Count: num,
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Remark: remark,
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TypeId: gainWay,
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GameId: gameId,
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GameFreeId: gameFreeId,
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Cost: cost,
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LogId: id,
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Platform: p.Platform,
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SnId: p.SnId,
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LogType: int32(logType),
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ItemId: v.ItemId,
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ItemName: item.Name,
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Count: num,
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Remark: remark,
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TypeId: gainWay,
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GameId: gameId,
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GameFreeId: gameFreeId,
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Cost: cost,
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LogId: id,
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RoomConfigId: roomConfigId,
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})
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if log != nil {
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LogChannelSingleton.WriteLog(log)
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@ -123,13 +123,14 @@ func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *weba
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func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool {
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return spd.costEnough(s.RoomCostType, s.playerNum, s.RoomConfig, p, func(items []*model.Item) {
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BagMgrSingleton.AddItemsV2(&model.AddItemParam{
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P: p.PlayerData,
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Change: items,
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GainWay: common.GainWayRoomCost,
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Operator: "system",
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Remark: "竞技馆进房费用",
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GameId: int64(s.gameId),
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GameFreeId: int64(s.dbGameFree.GetId()),
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P: p.PlayerData,
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Change: items,
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GainWay: common.GainWayRoomCost,
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Operator: "system",
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Remark: "竞技馆进房费用",
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GameId: int64(s.gameId),
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GameFreeId: int64(s.dbGameFree.GetId()),
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RoomConfigId: s.RoomConfig.GetId(),
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})
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})
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}
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