修复竞技馆抽奖必中玩家昵称错误
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@ -309,6 +309,15 @@ func (l *LotteryData) Done() {
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if code != nil && isMust {
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if code != nil && isMust {
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code.SnId = awardPlayer.SnId
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code.SnId = awardPlayer.SnId
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}
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}
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if code == nil && isMust {
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code = &model.LotteryCode{
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Platform: l.Platform,
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SnId: awardPlayer.SnId,
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CId: l.CId,
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StartTs: l.StartTs,
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Code: fmt.Sprintf("%d", l.TotalCode),
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}
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}
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// 查询玩家消耗
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// 查询玩家消耗
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if code != nil && code.SnId > 0 {
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if code != nil && code.SnId > 0 {
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list, err := model.GetLottery(l.Platform, code.SnId, l.CId, l.StartTs)
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list, err := model.GetLottery(l.Platform, code.SnId, l.CId, l.StartTs)
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@ -342,15 +351,6 @@ func (l *LotteryData) Done() {
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defer func() {
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defer func() {
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l.isDone = false
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l.isDone = false
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}()
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}()
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if code == nil && isMust {
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code = &model.LotteryCode{
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Platform: l.Platform,
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SnId: awardPlayer.SnId,
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CId: l.CId,
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StartTs: l.StartTs,
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Code: fmt.Sprintf("%d", l.TotalCode),
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}
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}
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if code == nil {
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if code == nil {
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return
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return
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}
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}
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