修改房卡扣除和招募
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a9ffcb1c4a
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@ -1347,9 +1347,9 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{
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return nil
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}
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if costType == 2 {
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sp.CostPayment(scene, p.SnId)
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}
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//if costType == 2 {
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// sp.CostPayment(scene, p.SnId)
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//}
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code = gamehall.OpResultCode_Game_OPRC_Sucess_Game
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pack = &gamehall.SCCreatePrivateRoom{
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@ -402,6 +402,12 @@ func (m *SceneMgr) FindCustomInviteRoom(p *Player) *Scene {
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if !PlatformMgrSingleton.CustomIsOn(p.Platform, v.CustomParam.GetRoomConfigId()) {
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continue
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}
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// 系统房只剩一人才推荐
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if v.creator == 0 && v.RoomConfigSystem != nil {
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if int(v.RoomConfigSystem.GetPlayerNum())-v.GetPlayerCnt() != 1 {
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continue
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}
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}
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ret = append(ret, v)
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}
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@ -39,10 +39,10 @@ func (spd *ScenePolicyData) OnStart(s *Scene) {
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func (spd *ScenePolicyData) OnStop(s *Scene) {
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s.NotifyPrivateRoom(common.ListDel)
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// 房主付费,房间没有玩就解散了,返还房主建房费用
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if s.IsCustom() && s.CustomParam.GetCostType() == 2 && s.currRound == 0 {
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s.sp.GiveCostPayment(s, s.creator)
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}
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//// 房主付费,房间没有玩就解散了,返还房主建房费用
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//if s.IsCustom() && s.CustomParam.GetCostType() == 2 && s.currRound == 0 {
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// s.sp.GiveCostPayment(s, s.creator)
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//}
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// 系统房间解散后自动创建
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if s.RoomConfigSystem != nil {
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CustomRoomMgrSingle.Release(s.platform.IdStr, s.RoomConfigSystem.GetId())
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@ -56,6 +56,14 @@ func (spd *ScenePolicyData) OnTick(s *Scene) {
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func (spd *ScenePolicyData) OnPlayerEnter(s *Scene, snid int32) {
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s.NotifyPrivateRoom(common.ListModify)
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if s.IsCustom() {
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if s.CustomParam.GetCostType() == 1 { // AA
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spd.CostPayment(s, snid)
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}
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if s.CustomParam.GetCostType() == 2 && snid == s.creator { // 房主付费
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spd.CostPayment(s, s.creator)
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}
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}
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}
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func (spd *ScenePolicyData) OnPlayerLeave(s *Scene, snid int32) {
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@ -71,21 +79,21 @@ func (spd *ScenePolicyData) OnSceneState(s *Scene, state int) {
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case common.SceneStateStart:
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s.NotifyPrivateRoom(common.ListModify)
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if s.IsCustom() {
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if s.CustomParam.GetCostType() == 1 {
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for _, v := range s.players {
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spd.CostPayment(s, v.SnId)
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}
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}
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if s.CustomParam.GetCostType() == 2 { // 房主付费
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n := 0
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cfg := PlatformMgrSingleton.GetConfig(s.platform.IdStr).RoomConfig[s.CustomParam.GetRoomConfigId()]
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for _, v := range cfg.GetCost() {
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if v != nil && v.GetItemId() == common.ItemIDRoomCard {
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n += int(v.GetItemNum())
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}
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}
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LotteryMgrInst.AddCostRoomCard(s.platform.IdStr, s.creator, int64(n))
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}
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//if s.CustomParam.GetCostType() == 1 {
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// for _, v := range s.players {
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// spd.CostPayment(s, v.SnId)
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// }
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//}
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//if s.CustomParam.GetCostType() == 2 { // 房主付费
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// n := 0
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// cfg := PlatformMgrSingleton.GetConfig(s.platform.IdStr).RoomConfig[s.CustomParam.GetRoomConfigId()]
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// for _, v := range cfg.GetCost() {
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// if v != nil && v.GetItemId() == common.ItemIDRoomCard {
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// n += int(v.GetItemNum())
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// }
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// }
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// LotteryMgrInst.AddCostRoomCard(s.platform.IdStr, s.creator, int64(n))
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//}
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s.IsRecruit = false
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s.RecruitTimes = 0
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}
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@ -176,9 +184,9 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, snid int32) bool {
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GameFreeId: int64(s.dbGameFree.GetId()),
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RoomConfigId: roomConfig.GetId(),
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})
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if s.CustomParam.GetCostType() == 1 { // AA 是在游戏开始后扣的
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LotteryMgrInst.AddCostRoomCard(p.Platform, p.SnId, int64(n))
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}
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//if s.CustomParam.GetCostType() == 1 { // AA 是在游戏开始后扣的
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LotteryMgrInst.AddCostRoomCard(p.Platform, p.SnId, int64(n))
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//}
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})
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}
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