gameserver sendToMachine
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@ -208,7 +208,7 @@ func (this *SceneEx) BackupPlayer(p *PlayerEx, isBilled bool) {
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}
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}
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// 向娃娃机主机发送消息
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// 向娃娃机主机发送消息
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func (this *SceneEx) SendMachine(pid int, msg interface{}) {
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func (this *SceneEx) SendToMachine(pid int, msg interface{}) {
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if this.machineConn == nil {
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if this.machineConn == nil {
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this.machineConn = srvlib.ServerSessionMgrSington.GetSession(1, 10, 1001)
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this.machineConn = srvlib.ServerSessionMgrSington.GetSession(1, 10, 1001)
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}
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}
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