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@ -44,89 +44,83 @@ func NewBigRat(s string) *big.Rat {
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type (
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// BetChangeList comment
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BetChangeList struct {
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Index int64
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Index int64
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BetChangeList float64
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BetSizeIndex int64
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BetSizeIndex int64
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BetLevelIndex int64
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}
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// BetLevel comment
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BetLevel struct {
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Index int64
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Index int64
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BetLevel int64
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}
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// BetLine comment
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BetLine struct {
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Index int64
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Index int64
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BetLine int64
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BaseBet int64
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}
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// BetSize comment
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BetSize struct {
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Index int64
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Index int64
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BetSize int64
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}
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// CashManiaBetBetLine comment
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CashManiaBetBetLine struct {
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Index int64
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BetLine int64
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BaseBet int64
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}
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// CashManiaItemInfo comment
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CashManiaItemInfo struct {
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Index int64
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Index int64
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ItemID int64
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Value float64
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IsMid bool
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Value float64
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IsMid bool
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}
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// CashManiaMidItemInfo comment
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CashManiaMidItemInfo struct {
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Index int64
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ItemID int64
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Multi int64
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Index int64
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ItemID int64
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Multi int64
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FreeSpinCount int64
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}
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// CashManiaOthers comment
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CashManiaOthers struct {
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BaseWinPro float64
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FreeWinPro float64
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MaxWin int64
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WinNudgePro float64
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WinRespinPro float64
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NoWinNudgePro float64
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BaseWinPro float64
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FreeWinPro float64
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MaxWin int64
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WinNudgePro float64
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WinRespinPro float64
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NoWinNudgePro float64
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NoWinRespinPro float64
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}
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// CashManiaRandomItemWeight comment
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CashManiaRandomItemWeight struct {
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ID int64
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ItemID int64
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ID int64
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ItemID int64
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BaseWeight float64
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FreeWeight float64
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}
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// FirstBet comment
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FirstBet struct {
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Index int64
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BetSizeIndex int64
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Index int64
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BetSizeIndex int64
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BetLevelIndex int64
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}
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// Formation comment
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Formation struct {
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SpinType int64
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NodeType string
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ID int64
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SeqID int64
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Reel string
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Matrix string
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Symbol string
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FirstInitMethod int64
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OtherInitMethod int64
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SpinType int64
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NodeType string
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ID int64
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SeqID int64
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Reel string
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Matrix string
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Symbol string
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FirstInitMethod int64
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OtherInitMethod int64
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FirstInitSymbols []int64
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OtherInitSymbols []int64
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}
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// FortuneDragonBaseMultiplier comment
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FortuneDragonBaseMultiplier struct {
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WinRateMin float64
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WinRateMax float64
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ItemIds []int64
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WinRateMin float64
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WinRateMax float64
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ItemIds []int64
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MultiplierWeights []int64
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}
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// FortuneDragonFreeMultiplier comment
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@ -137,113 +131,113 @@ type (
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// FortuneDragonFreeMultiplierCount comment
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FortuneDragonFreeMultiplierCount struct {
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MultiplierCount int64
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Weight int64
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Weight int64
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}
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// FortuneDragonOthers comment
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FortuneDragonOthers struct {
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FreespinTriggerPro float64
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FreeSpinCount int64
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MaxWin int64
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FreespinTriggerPro float64
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FreeSpinCount int64
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MaxWin int64
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SureWinFreespinTriggerPro float64
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SureWinBetMultiplier int64
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SureWinBetMultiplier int64
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}
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// FortuneMouseOthers comment
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FortuneMouseOthers struct {
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RespinTriggerPro float64
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MaxWin int64
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ExtraWin int64
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MaxWin int64
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ExtraWin int64
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}
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// FortuneOxOthers comment
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FortuneOxOthers struct {
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RespinTriggerPro float64
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Multiplier int64
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MaxWin int64
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Multiplier int64
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MaxWin int64
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}
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// FortuneRabbitCashPrizeWeight comment
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FortuneRabbitCashPrizeWeight struct {
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ID int64
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PrizeValue float64
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Weight float64
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ID int64
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PrizeValue float64
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Weight float64
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NoWinWeight float64
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}
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// FortuneRabbitForceCashCountWeight comment
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FortuneRabbitForceCashCountWeight struct {
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ID int64
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Count int64
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ID int64
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Count int64
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Weight float64
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}
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// FortuneRabbitOthers comment
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FortuneRabbitOthers struct {
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FreespinTriggerPro float64
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FreeSpinCount int64
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MaxWin int64
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FreeSpinCount int64
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MaxWin int64
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}
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// JackpotPrize comment
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JackpotPrize struct {
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PrizeType int64
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PipeIn int64
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StartPoint int64
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IsRolling bool
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RollingTime int64
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ReducePercent int64
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PrizeType int64
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PipeIn int64
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StartPoint int64
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IsRolling bool
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RollingTime int64
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ReducePercent int64
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JackpotLimitByTotalBet int64
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}
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// MapRTPMode comment
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MapRTPMode struct {
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ID int64
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ID int64
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TypeWeight map[int64]*MapRTPModeTypeWeight
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Desc string
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Rtp float64
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Desc string
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Rtp float64
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}
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// MapRTPModeTypeWeight comment
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MapRTPModeTypeWeight struct {
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ID int64
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ID int64
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Weight int64
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}
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// Matrix comment
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Matrix struct {
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Type string
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LinkType int64
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Type string
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LinkType int64
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Direction int64
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LineCount int64
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Lines [][]int64
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Form []int64
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Lines [][]int64
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Form []int64
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}
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// OptAuthenticate comment
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OptAuthenticate struct {
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Flag string
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Order int64
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ValidValues []string
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Flag string
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Order int64
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ValidValues []string
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InvalidValues []string
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}
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// OptGroup comment
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OptGroup struct {
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ID int64
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Batch int64
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ID int64
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Batch int64
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IsNewPlayer bool
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StartTime string
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EndTime string
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Affect []int64
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Weight []int64
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StartTime string
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EndTime string
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Affect []int64
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Weight []int64
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}
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// PrizeModel comment
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PrizeModel struct {
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ID int64
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AniType string
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ID int64
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AniType string
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MinMultiple int64
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MaxMultiple int64
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}
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// Scatter comment
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Scatter struct {
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ScatterCount int64
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FreeSpinBouts int64
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ScatterCount int64
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FreeSpinBouts int64
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FreeSpinExtraBouts int64
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BasePayrate int64
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FreePayrate int64
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BasePayrate int64
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FreePayrate int64
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}
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// ScatterFreeChoose comment
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ScatterFreeChoose struct {
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ID int64
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ID int64
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FreeSpinTimes int64
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TouchTimesMin int64
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TouchTimesMax int64
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@ -251,38 +245,43 @@ type (
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// SimulatorFSMultiLevel comment
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SimulatorFSMultiLevel struct {
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Level int64
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Min int64
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Max int64
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Min int64
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Max int64
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}
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// SuperStackWeight comment
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SuperStackWeight struct {
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ID int64
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ID int64
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ItemID int64
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Weight float64
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}
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// Symbol comment
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Symbol struct {
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ID int64
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Name string
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IsWild bool
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Group []int64
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PayRate []int64
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ID int64
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Name string
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IsWild bool
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Group []int64
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PayRate []int64
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ClientOrder int64
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ClientDsc string
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ClientDsc string
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}
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// SymbolBetRatio comment
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SymbolBetRatio struct {
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BetRatio float64
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}
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// TestBetBetLine comment
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TestBetBetLine struct {
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Index int64
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BetLine int64
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}
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// TestRandomWeight comment
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TestRandomWeight struct {
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ID int64
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Time float64
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ID int64
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Time float64
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Weight float64
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}
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// Text comment
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Text struct {
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Type string
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Type string
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Texts []*TextTexts
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}
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// TextTexts comment
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@ -292,25 +291,25 @@ type (
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}
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// Vector comment
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Vector struct {
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Choice int64
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Ratio float64
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Vector []int64
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Choice int64
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Ratio float64
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Vector []int64
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Procedure string
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}
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// VectorDemand comment
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VectorDemand struct {
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Choice int64
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MinRatio float64
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MaxRatio float64
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Choice int64
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MinRatio float64
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MaxRatio float64
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Procedure string
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Count int64
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Count int64
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}
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// VectorForceWin comment
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VectorForceWin struct {
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Choice int64
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Choice int64
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MinRatio float64
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MaxRatio float64
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Weight float64
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Weight float64
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}
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// CashManiaBetBetChangeList comment
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CashManiaBetBetChangeList = BetChangeList
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// CashManiaBetBetLevel comment
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CashManiaBetBetLevel = BetLevel
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// CashManiaBetBetLine comment
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CashManiaBetBetLine = BetLine
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// CashManiaBetBetSize comment
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CashManiaBetBetSize = BetSize
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FortuneDragonBetBetLevel = BetLevel
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// FortuneDragonBetBetLine comment
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FortuneDragonBetBetLine = CashManiaBetBetLine
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FortuneDragonBetBetLine = BetLine
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// FortuneDragonBetBetSize comment
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FortuneDragonBetBetSize = BetSize
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FortuneMouseBetBetLevel = BetLevel
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// FortuneMouseBetBetLine comment
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FortuneMouseBetBetLine = CashManiaBetBetLine
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FortuneMouseBetBetLine = BetLine
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// FortuneMouseBetBetSize comment
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FortuneMouseBetBetSize = BetSize
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FortuneOxBetBetLevel = BetLevel
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// FortuneOxBetBetLine comment
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FortuneOxBetBetLine = CashManiaBetBetLine
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FortuneOxBetBetLine = BetLine
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// FortuneOxBetBetSize comment
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FortuneOxBetBetSize = BetSize
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@ -454,7 +456,7 @@ type (
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FortuneRabbitBetBetLevel = BetLevel
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// FortuneRabbitBetBetLine comment
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FortuneRabbitBetBetLine = CashManiaBetBetLine
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FortuneRabbitBetBetLine = BetLine
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// FortuneRabbitBetBetSize comment
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FortuneRabbitBetBetSize = BetSize
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FortuneTigerBetBetLevel = BetLevel
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// FortuneTigerBetBetLine comment
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FortuneTigerBetBetLine = CashManiaBetBetLine
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FortuneTigerBetBetLine = BetLine
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// FortuneTigerBetBetSize comment
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FortuneTigerBetBetSize = BetSize
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// TestBetBetLevel comment
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TestBetBetLevel = BetLevel
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// TestBetBetLine comment
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TestBetBetLine = BetLine
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// TestBetBetSize comment
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TestBetBetSize = BetSize
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// TestSymbolBetRatio comment
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TestSymbolBetRatio = SymbolBetRatio
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)
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)
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