修改钻石存储罐计算保留后4位小数

This commit is contained in:
by 2024-06-27 10:49:51 +08:00
parent c845dcad4e
commit c2a7fa3834
1 changed files with 6 additions and 2 deletions

View File

@ -3,6 +3,7 @@ package main
import (
"fmt"
"math"
"strconv"
"time"
"mongo.games.com/goserver/core/logger"
@ -1063,7 +1064,7 @@ func (this *WelfareMgr) BlindBoxInfo(p *Player, bid int32) {
if cyc == 1 || blindBox.Cycle == model.WelfareOpen {
p.WelfData.BlindBoxId = 0
}
} // == 1代表当日循环
} // == 1代表当日循环
if p.WelfData.BlindBoxId == 0 { // 未领取过发随机Date
idx := bid
@ -1922,8 +1923,11 @@ func (this *WelfareMgr) UpdateDiamondBankData(p *Player, coinNum int64, isWin bo
} else {
addDiamond = float64(coinNum) * float64(LoseCoinRate) / 10000000
}
//保留小数点后4位
diamondStr := fmt.Sprintf("%.4f", addDiamond)
addDiamond, _ = strconv.ParseFloat(diamondStr, 64)
p.WelfData.DiamondBank.BankDiamond += addDiamond
logger.Logger.Tracef("更新钻石存储罐数据 snid = %d,coinNum = %d,isWin = %s,当前钻石存储罐钻石数量:%f", p.SnId, coinNum, isWin, p.WelfData.DiamondBank.BankDiamond)
logger.Logger.Tracef("玩家更新钻石存储罐数据 snid = %d,coinNum = %d,isWin = %s,当前钻石存储罐钻石数量:%f本次增加钻石数量:%f", p.SnId, coinNum, isWin, p.WelfData.DiamondBank.BankDiamond, addDiamond)
}
func (this *WelfareMgr) Update() {