update data

This commit is contained in:
sk 2024-04-17 16:59:14 +08:00
parent 71ad21de65
commit c1d2925933
62 changed files with 7629 additions and 3811 deletions

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@ -1,5 +1,5 @@
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@ -965,6 +965,7 @@ func (x *SCBaccaratPlayerList) GetOLNum() int32 {
return 0 return 0
} }
//
type BaccaratBill struct { type BaccaratBill struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache

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@ -1031,6 +1031,7 @@ func (x *SCCrashPlayerList) GetOLNum() int32 {
return 0 return 0
} }
//
type CrashBill struct { type CrashBill struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache

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@ -949,6 +949,7 @@ func (x *SCDragonVsTigerPlayerList) GetOLNum() int32 {
return 0 return 0
} }
//
type DragonVsTigerBill struct { type DragonVsTigerBill struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache

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@ -1340,14 +1340,12 @@ func (x *CSBetCoinRecord) GetPageNo() int32 {
//请求捕鱼投注记录 //请求捕鱼投注记录
//PACKET_CS_FISHBETCOINRECORD //PACKET_CS_FISHBETCOINRECORD
//
//message CSFishBetCoinRecord { //message CSFishBetCoinRecord {
// HallOperaCode ShowTypeId = 1; // HallOperaCode ShowTypeId = 1;
// int64 TimeIndex = 2; //0.全部 1.今天 2.昨天 3.一个月内 // int64 TimeIndex = 2; //0.全部 1.今天 2.昨天 3.一个月内
// repeated HallGameType GameType = 3; //游戏类型 // repeated HallGameType GameType = 3; //游戏类型
// int32 PageNo = 4; //当前页 // int32 PageNo = 4; //当前页
//} //}
//
///投注记录 ///投注记录
type BetCoinRecord struct { type BetCoinRecord struct {
state protoimpl.MessageState state protoimpl.MessageState

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@ -466,7 +466,6 @@ func (x *SCHundredYXXSyncChip) GetChipTotal() []int64 {
} }
//牌型信息 //牌型信息
//
// CardsKind_Normal = 0 //单子 // CardsKind_Normal = 0 //单子
// CardsKind_Double = 1 //对子 // CardsKind_Double = 1 //对子
// CardsKind_ThreeSort = 2 //顺子 // CardsKind_ThreeSort = 2 //顺子
@ -977,7 +976,6 @@ func (x *SCHundredYXXTrend) GetData() []int32 {
} }
//玩家操作 PACKET_CS_HYXX_PLAYEROP //玩家操作 PACKET_CS_HYXX_PLAYEROP
//
// HundredYXXPlayerOpBet = 0 //下注 // HundredYXXPlayerOpBet = 0 //下注
// HundredYXXPlayerOpUpBanker = 1 //上庄 // HundredYXXPlayerOpUpBanker = 1 //上庄
// HundredYXXPlayerOpDwonBanker = 2 //下庄 // HundredYXXPlayerOpDwonBanker = 2 //下庄

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@ -7683,6 +7683,7 @@ func (x *SCVIPInfo) GetMoneyRatio() int32 {
return 0 return 0
} }
//
//PACKET_SC_SWELFAREINFO //PACKET_SC_SWELFAREINFO
type SCEasyWelfaredInfo struct { type SCEasyWelfaredInfo struct {
state protoimpl.MessageState state protoimpl.MessageState

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@ -3173,12 +3173,10 @@ func (x *PlayerCtx) GetCoin() int64 {
//该协议废弃掉,统一由 //该协议废弃掉,统一由
//PACKET_GW_SCENEEND //PACKET_GW_SCENEEND
//
//message GWSceneEnd { //message GWSceneEnd {
// int32 GameFreeId = 1; // int32 GameFreeId = 1;
// repeated PlayerCtx Players = 2; // repeated PlayerCtx Players = 2;
//} //}
//
//PACKET_GW_SCFISHRECORD //PACKET_GW_SCFISHRECORD
type FishRecord struct { type FishRecord struct {
state protoimpl.MessageState state protoimpl.MessageState

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@ -1,3 +1,4 @@
// Code generated by xlsx2proto. // Code generated by xlsx2proto.
// DO NOT EDIT! // DO NOT EDIT!

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@ -1,3 +1,4 @@
// Code generated by xlsx2proto. // Code generated by xlsx2proto.
// DO NOT EDIT! // DO NOT EDIT!

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@ -1,3 +1,4 @@
// Code generated by xlsx2proto. // Code generated by xlsx2proto.
// DO NOT EDIT! // DO NOT EDIT!

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