add 红包活动
This commit is contained in:
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a95c6b6c90
commit
c00b794dc3
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@ -9867,7 +9867,8 @@ type RedPacketConfig struct {
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unknownFields protoimpl.UnknownFields
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Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台
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List []*RedPacketInfo `protobuf:"bytes,4,rep,name=List,proto3" json:"List,omitempty"` // 活动列表
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List []*RedPacketInfo `protobuf:"bytes,2,rep,name=List,proto3" json:"List,omitempty"` // 活动列表
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PlayerLimit int32 `protobuf:"varint,3,opt,name=PlayerLimit,proto3" json:"PlayerLimit,omitempty"` // 玩家最大领取红包次数 0无限制
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}
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func (x *RedPacketConfig) Reset() {
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@ -9916,6 +9917,13 @@ func (x *RedPacketConfig) GetList() []*RedPacketInfo {
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return nil
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}
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func (x *RedPacketConfig) GetPlayerLimit() int32 {
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if x != nil {
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return x.PlayerLimit
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}
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return 0
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}
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type RedPacketInfo struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -9931,7 +9939,6 @@ type RedPacketInfo struct {
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ItemId int32 `protobuf:"varint,8,opt,name=ItemId,proto3" json:"ItemId,omitempty"` // 奖励类型(道具id,100001金币 100002钻石)
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TotalNum int64 `protobuf:"varint,9,opt,name=TotalNum,proto3" json:"TotalNum,omitempty"` // 总奖励数量
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RedList []*RedInfo `protobuf:"bytes,10,rep,name=RedList,proto3" json:"RedList,omitempty"` // 红包奖励列表
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PlayerLimit int32 `protobuf:"varint,11,opt,name=PlayerLimit,proto3" json:"PlayerLimit,omitempty"` // 玩家最大领取红包次数 0无限制
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}
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func (x *RedPacketInfo) Reset() {
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@ -10036,13 +10043,6 @@ func (x *RedPacketInfo) GetRedList() []*RedInfo {
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return nil
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}
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func (x *RedPacketInfo) GetPlayerLimit() int32 {
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if x != nil {
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return x.PlayerLimit
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}
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return 0
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}
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type RedInfo struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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@ -11625,32 +11625,32 @@ var file_protocol_webapi_common_proto_rawDesc = []byte{
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@ -1101,7 +1101,8 @@ message GamePigBankPropConfig{
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// etcd /game/act_redpacket
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message RedPacketConfig{
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string Platform = 1; // 平台
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repeated RedPacketInfo List = 4; // 活动列表
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repeated RedPacketInfo List = 2; // 活动列表
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int32 PlayerLimit = 3; // 玩家最大领取红包次数 0无限制
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}
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message RedPacketInfo{
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@ -1115,7 +1116,6 @@ message RedPacketInfo{
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int32 ItemId = 8; // 奖励类型(道具id,100001金币 100002钻石)
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int64 TotalNum = 9; // 总奖励数量
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repeated RedInfo RedList = 10; // 红包奖励列表
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int32 PlayerLimit = 11; // 玩家最大领取红包次数 0无限制
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}
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message RedInfo{
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@ -3,9 +3,9 @@ package main
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import (
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"fmt"
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"golang.org/x/exp/maps"
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"mongo.games.com/goserver/core/logger"
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"time"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/module"
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"mongo.games.com/game/common"
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@ -134,15 +134,16 @@ func (m *RedPacketMgr) GetRemainTimesByConfig(p *Player, cfg *webapiproto.RedPac
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}
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var limit int32
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if cfg.GetPlayerLimit() > 0 && cfg.GetMaxCount() > 0 {
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if cfg.GetPlayerLimit() < int32(cfg.GetMaxCount()) {
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limit = cfg.GetPlayerLimit()
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playerLimit := WelfareMgrSington.GetConfig(p.Platform).RedPacketConfig.GetPlayerLimit()
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if playerLimit > 0 && cfg.GetMaxCount() > 0 {
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if playerLimit < int32(cfg.GetMaxCount()) {
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limit = playerLimit
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} else {
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limit = int32(cfg.GetMaxCount())
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}
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} else {
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if cfg.GetPlayerLimit() > 0 {
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limit = cfg.GetPlayerLimit()
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if playerLimit > 0 {
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limit = playerLimit
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}
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if cfg.GetMaxCount() > 0 {
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limit = int32(cfg.GetMaxCount())
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@ -2238,6 +2238,7 @@ func (this *WelfareMgr) GetRedPacket(p *Player, id int64) *welfare.SCRedPacketDr
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p.SendToClient(int(welfare.SPacketID_PACKET_SCRedPacketDraw), pack)
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}
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playerLimit := this.GetConfig(p.Platform).RedPacketConfig.GetPlayerLimit()
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var cfg *webapi_proto.RedPacketInfo
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for _, v := range this.GetConfig(p.Platform).RedPacketConfig.GetList() {
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if v.GetId() == id {
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@ -2261,7 +2262,7 @@ func (this *WelfareMgr) GetRedPacket(p *Player, id int64) *welfare.SCRedPacketDr
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}
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}
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if cfg.GetPlayerLimit() > 0 && n >= int(cfg.GetPlayerLimit()) {
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if playerLimit > 0 && n >= int(playerLimit) {
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Send(welfare.OpResultCode_OPRC_NoTimes)
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return pack
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}
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