From bfdf500eecbe4561c4cce73b387408f0aca4cca2 Mon Sep 17 00:00:00 2001 From: sk <123456@qq.com> Date: Wed, 28 Aug 2024 16:08:55 +0800 Subject: [PATCH] =?UTF-8?q?=E5=88=9B=E5=BB=BA=E6=88=BF=E9=97=B4=E5=8F=82?= =?UTF-8?q?=E6=95=B0=E4=BC=98=E5=8C=96?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- gamesrv/action/action_game.go | 4 +- gamesrv/action/action_server.go | 76 +- gamesrv/avengers/scenedata_avengers.go | 32 +- gamesrv/avengers/scenepolicy_avengers.go | 44 +- gamesrv/base/divisionsystem.go | 2 +- gamesrv/base/player.go | 4 +- gamesrv/base/playermgr.go | 6 +- gamesrv/base/replay_recorder.go | 11 +- gamesrv/base/scene.go | 423 +- gamesrv/base/scene_mgr.go | 49 +- gamesrv/caishen/scenedata_caishen.go | 32 +- gamesrv/caishen/scenepolicy_caishen.go | 46 +- gamesrv/chess/scene.go | 2 +- gamesrv/chess/scenepolicy.go | 14 +- .../easterisland/scenedata_easterisland.go | 32 +- .../easterisland/scenepolicy_easterisland.go | 38 +- gamesrv/fishing/action_fish.go | 6 +- gamesrv/fishing/playerdata_fishing.go | 2 +- gamesrv/fishing/scenedata_fishing.go | 8 +- gamesrv/fruits/playerdata_fruits.go | 4 +- gamesrv/fruits/scenedata_fruits.go | 20 +- gamesrv/fruits/scenepolicy_fruits.go | 30 +- gamesrv/iceage/scenedata_iceage.go | 26 +- gamesrv/iceage/scenepolicy_iceage.go | 6 +- gamesrv/richblessed/scenedata_richblessed.go | 22 +- .../richblessed/scenepolicy_richblessed.go | 40 +- gamesrv/smallrocket/scene.go | 8 +- gamesrv/tamquoc/scenedata_tamquoc.go | 34 +- gamesrv/tamquoc/scenepolicy_tamquoc.go | 36 +- gamesrv/thirteen/scene.go | 10 +- gamesrv/thirteen/scenepolicy.go | 6 +- gamesrv/tienlen/scenedata_tienlen.go | 10 +- gamesrv/tienlen/scenepolicy_tienlen.go | 40 +- protocol/server/server.pb.go | 3809 +++++++++-------- protocol/server/server.proto | 60 +- worldsrv/action_game.go | 51 +- worldsrv/action_server.go | 6 +- worldsrv/action_tournament.go | 2 +- worldsrv/gamesess.go | 70 +- worldsrv/matchscenemgr.go | 21 +- worldsrv/scene.go | 143 +- worldsrv/scenemgr.go | 43 +- worldsrv/scenepolicydata.go | 11 +- 43 files changed, 2702 insertions(+), 2637 deletions(-) diff --git a/gamesrv/action/action_game.go b/gamesrv/action/action_game.go index 9f76f66..4245e12 100644 --- a/gamesrv/action/action_game.go +++ b/gamesrv/action/action_game.go @@ -83,7 +83,7 @@ func (this *CSLeaveRoomHandler) Process(s *netlib.Session, packetid int, data in logger.Logger.Warnf("CSLeaveRoomHandler[%v][%v] scene.gaming==true", scene.SceneId, p.SnId) pack := &gamehall.SCLeaveRoom{ OpRetCode: gamehall.OpResultCode_Game_OPRC_YourAreGamingCannotLeave_Game, - RoomId: proto.Int(scene.SceneId), + RoomId: scene.SceneId, } proto.SetDefaults(pack) p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SC_LEAVEROOM), pack) @@ -100,7 +100,7 @@ func (this *CSLeaveRoomHandler) Process(s *netlib.Session, packetid int, data in Reason: proto.Int(0), OpRetCode: gamehall.OpResultCode_Game_OPRC_Sucess_Game, Mode: msg.Mode, - RoomId: proto.Int(scene.SceneId), + RoomId: scene.SceneId, } proto.SetDefaults(pack) p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SC_LEAVEROOM), pack) diff --git a/gamesrv/action/action_server.go b/gamesrv/action/action_server.go index 22b52b3..a0bb222 100644 --- a/gamesrv/action/action_server.go +++ b/gamesrv/action/action_server.go @@ -73,64 +73,22 @@ func HandleWGPlayerLeave(session *netlib.Session, packetId int, data interface{} // return nil //} -func init() { - //创建场景 - netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_CREATESCENE), netlib.PacketFactoryWrapper(func() interface{} { - return &server.WGCreateScene{} - })) - netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_CREATESCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error { - logger.Logger.Trace("receive WGCreateScene:", pack) - if msg, ok := pack.(*server.WGCreateScene); ok { - sceneId := int(msg.GetSceneId()) - gameMode := int(msg.GetGameMode()) - sceneMode := int(msg.GetSceneMode()) - gameId := int(msg.GetGameId()) - hallId := msg.GetHallId() - groupId := msg.GetGroupId() - dbGameFree := msg.GetDBGameFree() - bEnterAfterStart := msg.GetEnterAfterStart() - totalOfGames := msg.GetTotalOfGames() - baseScore := msg.GetBaseScore() - playerNum := int(msg.GetPlayerNum()) - scene := base.SceneMgrSington.CreateScene(s, sceneId, gameMode, sceneMode, gameId, msg.GetPlatform(), msg.GetParams(), - msg.GetAgentor(), msg.GetCreator(), msg.GetReplayCode(), hallId, groupId, totalOfGames, dbGameFree, - bEnterAfterStart, baseScore, playerNum, msg.GetChessRank()) - if scene != nil { - if scene.IsMatchScene() { - if len(scene.Params) > 0 { - scene.MatchId = scene.Params[0] - } - if len(scene.Params) > 1 { - scene.MatchFinals = scene.Params[1] == 1 - } - if len(scene.Params) > 2 { - scene.MatchRound = scene.Params[2] - } - if len(scene.Params) > 3 { - scene.MatchCurPlayerNum = scene.Params[3] - } - if len(scene.Params) > 4 { - scene.MatchNextNeed = scene.Params[4] - } - if len(scene.Params) > 5 { - scene.MatchType = scene.Params[5] - } - } - for _, v := range msg.GetItems() { - scene.Items = append(scene.Items, &base.ItemInfo{ - Id: v.GetId(), - Num: v.GetNum(), - }) - } - scene.ClubId = msg.GetClub() - scene.RoomId = msg.GetClubRoomId() - scene.RoomPos = msg.GetClubRoomPos() - scene.PumpCoin = msg.GetClubRate() - scene.RealCtrl = msg.RealCtrl - } - } +func CreateSceneHandler(session *netlib.Session, packetId int, data interface{}) error { + logger.Logger.Tracef("receive CreateScene %v", data) + msg, ok := data.(*server.WGCreateScene) + if !ok { return nil - })) + } + base.SceneMgrSington.CreateScene(&base.CreateSceneParam{ + Session: session, + WGCreateScene: msg, + }) + return nil +} + +func init() { + // 创建房间 + netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateSceneHandler) //删除场景 // 立刻删除,不管游戏是否结束 @@ -280,7 +238,7 @@ func init() { } if scene.Testing { - p.Coin = int64(scene.DbGameFree.GetTestTakeCoin()) + p.Coin = int64(scene.GetDBGameFree().GetTestTakeCoin()) } base.PlayerMgrSington.ManagePlayer(p) scene.PlayerEnter(p, isload) @@ -397,7 +355,7 @@ func init() { //p.coin = msg.GetTakeCoin() //p.takeCoin = msg.GetTakeCoin() if scene.Testing { - p.Coin = int64(scene.DbGameFree.GetTestTakeCoin()) + p.Coin = int64(scene.GetDBGameFree().GetTestTakeCoin()) } p.LastSyncCoin = p.Coin scene.AudienceSit(p) diff --git a/gamesrv/avengers/scenedata_avengers.go b/gamesrv/avengers/scenedata_avengers.go index 82d8328..c7bd1fe 100644 --- a/gamesrv/avengers/scenedata_avengers.go +++ b/gamesrv/avengers/scenedata_avengers.go @@ -57,14 +57,14 @@ func (this *AvengersSceneData) SceneDestroy(force bool) { } func (this *AvengersSceneData) init() bool { - if this.DbGameFree == nil { + if this.GetDBGameFree() == nil { return false } - params := this.DbGameFree.GetJackpot() + params := this.GetDBGameFree().GetJackpot() this.jackpot = &base.SlotJackpotPool{} if this.jackpot.Small <= 0 { this.jackpot.Small = 0 - this.jackpot.VirtualJK = int64(params[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) + this.jackpot.VirtualJK = int64(params[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) } str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform) if str != "" { @@ -100,7 +100,7 @@ type AvengersSpinResult struct { } func (this *AvengersSceneData) CalcLinePrize(cards []int, betLines []int64, betValue int64) (spinRes AvengersSpinResult) { - taxRate := this.DbGameFree.GetTaxRate() + taxRate := this.GetDBGameFree().GetTaxRate() calcTaxScore := func(score int64, taxScore *int64) int64 { newScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) if taxScore != nil { @@ -188,7 +188,7 @@ func (this *AvengersSceneData) BroadcastJackpot(sync bool) { this.lastJackpotValue = this.jackpot.VirtualJK pack := &gamehall.SCHundredSceneGetGameJackpot{} jpfi := &gamehall.GameJackpotFundInfo{ - GameFreeId: proto.Int32(this.DbGameFree.Id), + GameFreeId: proto.Int32(this.GetDBGameFree().Id), JackPotFund: proto.Int64(this.jackpot.VirtualJK), } pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi) @@ -215,7 +215,7 @@ func (this *AvengersSceneData) PopCoinPool(winCoin int64, IsNovice bool) { } } func (this *AvengersSceneData) RecordBurstLog(name string, wincoin, totalbet int64) { - log := model.NewBurstJackpotLog(this.Platform, this.DbGameFree.GameId, this.GetGameFreeId(), name, wincoin, totalbet) + log := model.NewBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId, this.GetGameFreeId(), name, wincoin, totalbet) task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { return model.InsertBurstJackpotLogs(log) }), nil, "InsertBurstJackpotLogs").Start() @@ -223,7 +223,7 @@ func (this *AvengersSceneData) RecordBurstLog(name string, wincoin, totalbet int func (this *AvengersSceneData) BurstHistory(player *AvengersPlayerData) { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - return model.GetBurstJackpotLog(this.Platform, this.DbGameFree.GameId) + return model.GetBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId) }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { var logsp []*avengers.AvengersBurstHistoryInfo if data != nil { @@ -251,7 +251,7 @@ func (this *AvengersSceneData) GetLastBurstJackPot() time.Time { } func (this *AvengersSceneData) SetLastBurstJackPot() { var randT = rand.Intn(25200-7200+1) + 7200 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(25200-7200+1) + 7200 case 2: @@ -267,7 +267,7 @@ func (this *AvengersSceneData) SetLastBurstJackPot() { func (this *AvengersSceneData) AIAddJackPot() { if time.Now().Sub(this.lastJackPot) > 0 { var randT = rand.Intn(3) + 1 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(3) + 1 case 2: @@ -280,20 +280,20 @@ func (this *AvengersSceneData) AIAddJackPot() { randT = rand.Intn(3) + 1 } this.lastJackPot = time.Now().Add(time.Second * time.Duration(randT)) - val := int64(math.Floor(float64(this.DbGameFree.GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) + val := int64(math.Floor(float64(this.GetDBGameFree().GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) this.jackpot.VirtualJK += val } } func (this *AvengersSceneData) AIBurstJackPot() { if time.Now().Sub(this.GetLastBurstJackPot()) > 0 { this.SetLastBurstJackPot() - jackpotParams := this.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值 + jackpotParams := this.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) //奖池初始值 //AI机器人爆奖 val := this.jackpot.VirtualJK this.jackpot.VirtualJK = jackpotInit - bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM) + bet := int64(this.GetDBGameFree().GetBaseScore()) * int64(rule.LINENUM) this.RecordBurstLog(this.RandNickName(), val, bet) } } @@ -314,11 +314,11 @@ func (this *AvengersSceneData) KickPlayerByTime() { } //for _, p := range this.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // this.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(this.DbGameFree.GetPlayNumLimit()) { + // this.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(this.GetDBGameFree().GetPlayNumLimit()) { // this.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} diff --git a/gamesrv/avengers/scenepolicy_avengers.go b/gamesrv/avengers/scenepolicy_avengers.go index 68e2d47..eccf5c8 100644 --- a/gamesrv/avengers/scenepolicy_avengers.go +++ b/gamesrv/avengers/scenepolicy_avengers.go @@ -94,8 +94,8 @@ func (this *ScenePolicyAvengers) OnPlayerEnter(s *base.Scene, p *base.Player) { logger.Logger.Trace("(this *ScenePolicyAvengers) OnPlayerEnter, SceneId=", s.SceneId, " player=", p.SnId) if sceneEx, ok := s.ExtraData.(*AvengersSceneData); ok { playerEx := &AvengersPlayerData{Player: p} - playerEx.init(s) // 玩家当前信息初始化 - playerEx.score = sceneEx.DbGameFree.GetBaseScore() // 底注 + playerEx.init(s) // 玩家当前信息初始化 + playerEx.score = sceneEx.GetDBGameFree().GetBaseScore() // 底注 sceneEx.players[p.SnId] = playerEx p.ExtraData = playerEx AvengersSendRoomInfo(s, p, sceneEx, playerEx, nil) @@ -229,14 +229,14 @@ func (this *ScenePolicyAvengers) GetJackPotVal(s *base.Scene) int64 { func AvengersSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *AvengersSceneData, playerEx *AvengersPlayerData, data *avengers.GameBilledData) { logger.Logger.Trace("-------------------发送房间消息 ", s.RoomId, p.SnId) pack := &avengers.SCAvengersRoomInfo{ - RoomId: proto.Int(s.SceneId), + RoomId: s.SceneId, Creator: proto.Int32(s.Creator), - GameId: proto.Int(s.GameId), - RoomMode: proto.Int(s.GameMode), + GameId: s.GameId, + RoomMode: s.GameMode, Params: common.CopySliceInt64ToInt32(s.Params), State: proto.Int(s.SceneState.GetState()), Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK), - GameFreeId: proto.Int32(s.DbGameFree.Id), + GameFreeId: proto.Int32(s.GetDBGameFree().Id), BilledData: data, } if playerEx != nil { @@ -252,7 +252,7 @@ func AvengersSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *AvengersSceneD pack.Players = append(pack.Players, pd) pack.BetLines = playerEx.betLines pack.FreeTimes = proto.Int32(playerEx.freeTimes) - pack.Chip = proto.Int32(s.DbGameFree.BaseScore) + pack.Chip = proto.Int32(s.GetDBGameFree().BaseScore) pack.SpinID = proto.Int64(playerEx.spinID) if playerEx.totalPriceBonus > 0 { switch playerEx.bonusStage { @@ -367,8 +367,8 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o return false } //先做底注校验 - if sceneEx.DbGameFree.GetBaseScore() != int32(params[0]) { - logger.Logger.Warnf("avengers snid[%v] opcode[%v] params[%v] BaseScore[%v]", p.SnId, opcode, params, sceneEx.DbGameFree.GetBaseScore()) + if sceneEx.GetDBGameFree().GetBaseScore() != int32(params[0]) { + logger.Logger.Warnf("avengers snid[%v] opcode[%v] params[%v] BaseScore[%v]", p.SnId, opcode, params, sceneEx.GetDBGameFree().GetBaseScore()) this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, avengers.OpResultCode_OPRC_Error, params) return false } @@ -405,7 +405,7 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o if playerEx.freeTimes <= 0 && totalBetValue > playerEx.Coin { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, avengers.OpResultCode_OPRC_CoinNotEnough, params) return false - } else if playerEx.freeTimes <= 0 && int64(sceneEx.DbGameFree.GetBetLimit()) > playerEx.Coin { //押注限制 + } else if playerEx.freeTimes <= 0 && int64(sceneEx.GetDBGameFree().GetBetLimit()) > playerEx.Coin { //押注限制 this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, avengers.OpResultCode_OPRC_CoinNotEnough, params) return false } @@ -419,7 +419,7 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o //获取当前水池的上下文环境 sceneEx.CpCtx = base.CoinPoolMgr.GetCoinPoolCtx(sceneEx.Platform, sceneEx.GetGameFreeId(), sceneEx.GroupId) //税收比例 - taxRate := sceneEx.DbGameFree.GetTaxRate() + taxRate := sceneEx.GetDBGameFree().GetTaxRate() if taxRate < 0 || taxRate > 10000 { logger.Logger.Warnf("AvengersErrorTaxRate [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, playerEx.spinID, taxRate) taxRate = 500 @@ -448,8 +448,8 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额 // 奖池参数 - jackpotParams := sceneEx.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值 + jackpotParams := sceneEx.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParams[rule.AVENGERS_JACKPOT_InitJackpot]) * int64(sceneEx.GetDBGameFree().GetBaseScore()) //奖池初始值 var jackpotFundAdd, prizeFundAdd int64 //奖池/水池增量 if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注 @@ -469,7 +469,7 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o ////统计参与游戏次数 //if !sceneEx.Testing && !playerEx.IsRob { // pack := &server.GWSceneEnd{ - // GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + // GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), // Players: []*server.PlayerCtx{&server.PlayerCtx{SnId: proto.Int32(playerEx.SnId), Coin: proto.Int64(playerEx.Coin)}}, // } // proto.SetDefaults(pack) @@ -668,7 +668,7 @@ func (this *SceneStateAvengersStart) OnPlayerOp(s *base.Scene, p *base.Player, o case AvengersPlayerHistory: task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { spinid := strconv.Itoa(int(playerEx.SnId)) - gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.DbGameFree.GetGameClass(), s.GameId) //复仇者联盟存储个人操作记录不分场次,因为选场界面也需要拉去个人操作记录 + gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.GetDBGameFree().GetGameClass(), int(s.GameId)) //复仇者联盟存储个人操作记录不分场次,因为选场界面也需要拉去个人操作记录 pack := &avengers.SCAvengersPlayerHistory{} for _, v := range gpl.Data { if v.GameDetailedLogId == "" { @@ -806,7 +806,7 @@ func (this *SceneStateAvengersStart) BenchTest(s *base.Scene, p *base.Player) { file.WriteString("玩家id,当前水位,之前余额,之后余额,投入,产出,税收,小游戏,爆奖,中线倍数,中线数,剩余免费次数\r\n") oldCoin := p.Coin - p.Coin = 5000 * int64(s.DbGameFree.GetBaseScore()) + p.Coin = 5000 * int64(s.GetDBGameFree().GetBaseScore()) if playerEx, ok := p.ExtraData.(*AvengersPlayerData); ok { for i := 0; i < BENCH_CNT; i++ { startCoin := p.Coin @@ -817,7 +817,7 @@ func (this *SceneStateAvengersStart) BenchTest(s *base.Scene, p *base.Player) { inCoin := int64(playerEx.RollGameType.BaseResult.TotalBet) outCoin := playerEx.RollGameType.BaseResult.ChangeCoin + inCoin taxCoin := playerEx.RollGameType.BaseResult.Tax - lineScore := float64(playerEx.RollGameType.BaseResult.WinRate*s.DbGameFree.GetBaseScore()) * float64(10000.0-s.DbGameFree.GetTaxRate()) / 10000.0 + lineScore := float64(playerEx.RollGameType.BaseResult.WinRate*s.GetDBGameFree().GetBaseScore()) * float64(10000.0-s.GetDBGameFree().GetTaxRate()) / 10000.0 jackpotScore := outCoin - playerEx.RollGameType.BaseResult.ChangeCoin - int64(lineScore+0.00001) str := fmt.Sprintf("%v,%v,%v,%v,%v,%v,%v,%v,%v,%v,%v,%v\r\n", p.SnId, poolCoin, startCoin, p.Coin, inCoin, outCoin, taxCoin, @@ -860,7 +860,7 @@ func (this *SceneStateAvengersStart) WinTargetBenchTest(s *base.Scene, p *base.P } file.WriteString("玩家id,当前水位,之前余额,之后余额,投入,产出,税收,小游戏,爆奖,中线倍数,中线数,剩余免费次数\r\n") oldCoin := p.Coin - switch s.DbGameFree.GetSceneType() { + switch s.GetDBGameFree().GetSceneType() { case 1: p.Coin = 100000 case 2: @@ -883,7 +883,7 @@ func (this *SceneStateAvengersStart) WinTargetBenchTest(s *base.Scene, p *base.P inCoin := int64(playerEx.RollGameType.BaseResult.TotalBet) outCoin := playerEx.RollGameType.BaseResult.ChangeCoin + inCoin taxCoin := playerEx.RollGameType.BaseResult.Tax - lineScore := float64(playerEx.RollGameType.BaseResult.WinRate*s.DbGameFree.GetBaseScore()) * float64(10000.0-s.DbGameFree.GetTaxRate()) / 10000.0 + lineScore := float64(playerEx.RollGameType.BaseResult.WinRate*s.GetDBGameFree().GetBaseScore()) * float64(10000.0-s.GetDBGameFree().GetTaxRate()) / 10000.0 jackpotScore := outCoin - playerEx.RollGameType.BaseResult.WinSmallGame - int64(lineScore+0.00001) str := fmt.Sprintf("%v,%v,%v,%v,%v,%v,%v,%v,%v,%v,%v,%v\r\n", p.SnId, poolCoin, startCoin, p.Coin, inCoin, outCoin, taxCoin, @@ -915,7 +915,7 @@ func AvengersCheckAndSaveLog(sceneEx *AvengersSceneData, playerEx *AvengersPlaye //log2 playerEx.RollGameType.BaseResult.ChangeCoin = changeCoin - playerEx.RollGameType.BaseResult.BasicBet = sceneEx.DbGameFree.GetBaseScore() + playerEx.RollGameType.BaseResult.BasicBet = sceneEx.GetDBGameFree().GetBaseScore() playerEx.RollGameType.BaseResult.RoomId = int32(sceneEx.SceneId) playerEx.RollGameType.BaseResult.AfterCoin = playerEx.Coin playerEx.RollGameType.BaseResult.BeforeCoin = startCoin @@ -974,8 +974,8 @@ func AvengersCheckAndSaveLog(sceneEx *AvengersSceneData, playerEx *AvengersPlaye GameCoinTs: proto.Int64(playerEx.GameCoinTs), } gwPlayerBet := &server.GWPlayerData{ - SceneId: proto.Int(sceneEx.SceneId), - GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + SceneId: sceneEx.SceneId, + GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) sceneEx.SyncPlayerDatas(&base.PlayerDataParam{ diff --git a/gamesrv/base/divisionsystem.go b/gamesrv/base/divisionsystem.go index b016caf..f63a62c 100644 --- a/gamesrv/base/divisionsystem.go +++ b/gamesrv/base/divisionsystem.go @@ -2,5 +2,5 @@ package base // 提供税收和流水,根据代理需求后台进行分账 func ProfitDistribution(p *Player, tax, taxex, validFlow int64) { - //LogChannelSingleton.WriteMQData(model.GenerateTaxDivide(p.SnId, p.Platform, p.Channel, p.BeUnderAgentCode, p.PackageID, tax, taxex, validFlow, p.scene.GameId, p.scene.GameMode, p.scene.DbGameFree.GetId(), p.PromoterTree)) + //LogChannelSingleton.WriteMQData(model.GenerateTaxDivide(p.SnId, p.Platform, p.Channel, p.BeUnderAgentCode, p.PackageID, tax, taxex, validFlow, p.scene.GameId, p.scene.GameMode, p.scene.GetDBGameFree().GetId(), p.PromoterTree)) } diff --git a/gamesrv/base/player.go b/gamesrv/base/player.go index f45f35f..721aeef 100644 --- a/gamesrv/base/player.go +++ b/gamesrv/base/player.go @@ -246,7 +246,7 @@ func (this *Player) SyncFlagToWorld() { } pack := &server.GWPlayerFlag{ SnId: proto.Int32(this.SnId), - RoomId: proto.Int(this.scene.SceneId), + RoomId: this.scene.SceneId, Flag: proto.Int(this.flag), } proto.SetDefaults(pack) @@ -621,7 +621,7 @@ func (this *Player) ReportGameEvent(tax, taxex, changeCoin, validbet, validFlow, gamingTime := int32(time.Now().Sub(this.scene.GameNowTime).Seconds()) LogChannelSingleton.WriteMQData(model.GenerateGameEvent(model.CreatePlayerGameRecEvent(this.SnId, tax, taxex, changeCoin, validbet, validFlow, in, out, - int32(this.scene.GameId), this.scene.DbGameFree.GetId(), int32(this.scene.GameMode), + int32(this.scene.GameId), this.scene.GetGameFreeId(), int32(this.scene.GameMode), this.scene.GetRecordId(), this.Channel, this.BeUnderAgentCode, this.Platform, this.City, this.DeviceOS, this.CreateTime, gamingTime, gameFirstTime, gameFreeFirstTime, gameTimes, gameFreeTimes, this.LastLoginTime, this.TelephonePromoter, this.DeviceId))) diff --git a/gamesrv/base/playermgr.go b/gamesrv/base/playermgr.go index 88144ae..3db0744 100644 --- a/gamesrv/base/playermgr.go +++ b/gamesrv/base/playermgr.go @@ -55,9 +55,9 @@ func (this *PlayerMgr) AddPlayer(id int64, data []byte, ws, gs *netlib.Session) logger.Logger.Warnf("(this *PlayerMgr) AddPlayer found id=%v player exist snid=%v", id, oldPlayer.SnId) testFlag = true if oldPlayer.scene != nil { - logger.Logger.Warnf("(this *PlayerMgr) AddPlayer found snid=%v in sceneid=%v", id, oldPlayer.SnId, oldPlayer.scene.SceneId) - if SceneMgrSington.GetScene(oldPlayer.scene.SceneId) != nil { - logger.Logger.Warnf("(this *PlayerMgr) AddPlayer found snid=%v in sceneid=%v SceneMgrSington.GetScene(oldPlayer.scene.sceneId) != nil", id, oldPlayer.SnId, oldPlayer.scene.SceneId) + logger.Logger.Warnf("(this *PlayerMgr) AddPlayer found id=%v snid=%v in sceneid=%v", id, oldPlayer.SnId, oldPlayer.scene.SceneId) + if SceneMgrSington.GetScene(int(oldPlayer.scene.SceneId)) != nil { + logger.Logger.Warnf("(this *PlayerMgr) AddPlayer found id=%v snid=%v in sceneid=%v SceneMgrSington.GetScene(oldPlayer.scene.sceneId) != nil", id, oldPlayer.SnId, oldPlayer.scene.SceneId) } } this.DelPlayer(id) diff --git a/gamesrv/base/replay_recorder.go b/gamesrv/base/replay_recorder.go index e4157d3..45c9a37 100644 --- a/gamesrv/base/replay_recorder.go +++ b/gamesrv/base/replay_recorder.go @@ -13,11 +13,6 @@ import ( "mongo.games.com/goserver/core/netlib" ) -const ( - ReplayServerType int = 8 - ReplayServerId = 801 -) - var _replayIgnorePacketIds = map[int]bool{} type ReplayRecorder struct { @@ -97,13 +92,13 @@ func (this *ReplayRecorder) Fini(s *Scene) { // todo dev //Rec: this.rs, LogId: proto.String(this.Logid), - GameId: proto.Int32(s.DbGameFree.GetGameId()), - RoomMode: proto.Int32(s.DbGameFree.GetGameMode()), + GameId: int32(s.GetGameId()), + RoomMode: int32(s.GetGameMode()), NumOfGames: proto.Int(s.NumOfGames), Platform: proto.String(s.Platform), DatasVer: proto.Int32(s.rrVer), GameFreeid: proto.Int32(s.GetGameFreeId()), - RoomId: proto.Int(s.SceneId), + RoomId: s.SceneId, } if s.ClubId != 0 { pack.ClubId = proto.Int32(s.ClubId) diff --git a/gamesrv/base/scene.go b/gamesrv/base/scene.go index bd8eeee..2d7ec35 100644 --- a/gamesrv/base/scene.go +++ b/gamesrv/base/scene.go @@ -11,7 +11,6 @@ import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" - "mongo.games.com/goserver/core/timer" "mongo.games.com/goserver/core/utils" srvlibproto "mongo.games.com/goserver/srvlib/protocol" @@ -37,163 +36,96 @@ type CanRebindSnId interface { RebindPlayerSnId(oldSnId, newSnId int32) } -type ItemInfo struct { - Id int32 - Num int64 -} - +// todo 结构优化 type Scene struct { - ws *netlib.Session // 大厅服 - Rand *rand.Rand // 随机数生成器 - ExtraData interface{} // 房间数据 - matchData interface{} // 比赛房数据 - aiMgr AIMgr // - WithLocalAI bool // - SceneId int // 房间id - GameId int // 游戏模式id - GameMode int // 弃用了,都是0 - SceneMode int // 房间模式,如:公共房间 common.SceneMode_Public - SceneType int // 场次,新手场,中级场... - Platform string // 平台id - Params []int64 - Creator int32 - agentor int32 - hallId int32 - replayCode string + *server.WGCreateScene + ws *netlib.Session // 大厅服 + Rand *rand.Rand // 随机数生成器 + ExtraData interface{} // 房间数据 + aiMgr AIMgr // + WithLocalAI bool // disbandGen int //第几次解散申请 disbandParam []int64 //解散参数 disbandPos int32 //发起解散的玩家位置 disbandTs int64 //解散发起时间戳 - playerNum int //游戏人数 realPlayerNum int //真实玩家人数 robotNum int //机器人数量 robotLimit int //最大限制机器人数量 robotNumLastInvite int //上次邀请机器人时的数量 - TotalOfGames int //游戏总局数 NumOfGames int //局数 Players map[int32]*Player //参与者 audiences map[int32]*Player //观众 sp ScenePolicy //场景游戏策略 - //mp MatchPolicy //场景比赛策略 - rr *ReplayRecorder //回放记录器 - rrVer int32 //录像的协议版本号 - DbGameFree *server.DB_GameFree //自由场数据 - SceneState SceneState //场景状态 - hDisband timer.TimerHandle //解散handle - StateStartTime time.Time //状态开始时间 - stateEndTime time.Time //状态结束时间 - GameStartTime time.Time //游戏开始计时时间 - GameNowTime time.Time //当局游戏开始时间 - nextInviteTime time.Time //下次邀请机器人时间 - inviteInterval int64 //邀请间隔 - pause bool - Gaming bool - destroyed bool - completed bool - Testing bool //是否为测试场 - graceDestroy bool //等待销毁 - replayAddId int32 - KeyGameId string //游戏类型唯一ID - KeyGamefreeId string //游戏场次唯一id - KeyGameDif string - GroupId int32 //分组id - bEnterAfterStart bool //是否允许中途加入 - ClubId int32 - RoomId string //俱乐部那个包间 - RoomPos int32 //房间桌号 - PumpCoin int32 //抽水比例,同一个俱乐部下面的抽水比例是一定的,百分比 - DealyTime int64 //结算延时时间 - CpCtx model.CoinPoolCtx //水池环境 - CpControlled bool //被水池控制了 - timerRandomRobot int64 - nogDismiss int //检查机器人离场时的局数(同一局只检查一次) - //playerStatement map[int32]*webapi.PlayerStatement //玩家流水记录 - SystemCoinOut int64 //本局游戏机器人营收 机器人赢:正值 机器人输:负值 - ChessRank []int32 - Items []*ItemInfo - - BaseScore int32 //tienlen游戏底分 - MatchId int64 //标记本次比赛的id,并不是后台id - MatchFinals bool //比赛场决赛 - MatchRound int64 - MatchCurPlayerNum int64 - MatchNextNeed int64 - MatchType int64 // 0.普通场 1.锦标赛 2.冠军赛 3.vip专属 - RealCtrl bool - CycleID string + rr *ReplayRecorder //回放记录器 + rrVer int32 //录像的协议版本号 + SceneState SceneState //场景状态 + StateStartTime time.Time //状态开始时间 + stateEndTime time.Time //状态结束时间 + GameStartTime time.Time //游戏开始计时时间 + GameNowTime time.Time //当局游戏开始时间 + nextInviteTime time.Time //下次邀请机器人时间 + inviteInterval int64 //邀请间隔 + pause bool + Gaming bool + destroyed bool + completed bool + Testing bool //是否为测试场 + graceDestroy bool //等待销毁 + replayAddId int32 + KeyGameId string //游戏类型唯一ID + KeyGamefreeId string //游戏场次唯一id + KeyGameDif string + GroupId int32 //分组id + bEnterAfterStart bool //是否允许中途加入 + ClubId int32 + RoomId string //俱乐部那个包间 + RoomPos int32 //房间桌号 + PumpCoin int32 //抽水比例,同一个俱乐部下面的抽水比例是一定的,百分比 + DealyTime int64 //结算延时时间 + CpCtx model.CoinPoolCtx //水池环境 + CpControlled bool //被水池控制了 + timerRandomRobot int64 + nogDismiss int //检查机器人离场时的局数(同一局只检查一次) + SystemCoinOut int64 //本局游戏机器人营收 机器人赢:正值 机器人输:负值 + ChessRank []int32 + RealCtrl bool + CycleID string } -func NewScene(ws *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string, params []int64, - agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32, dbGameFree *server.DB_GameFree, - bEnterAfterStart bool, baseScore int32, playerNum int, cherank []int32) *Scene { +func NewScene(args *CreateSceneParam) *Scene { + gameId := int(args.GetGameId()) + gameMode := int(args.GetGameMode()) sp := GetScenePolicy(gameId, gameMode) if sp == nil { logger.Logger.Errorf("Game id %v not register in ScenePolicyPool.", gameId) return nil } + tNow := time.Now() s := &Scene{ - ws: ws, - SceneId: sceneId, - GameId: gameId, - GameMode: gameMode, - SceneMode: sceneMode, - SceneType: int(dbGameFree.GetSceneType()), - Params: params, - Creator: creator, - replayCode: replayCode, + WGCreateScene: args.WGCreateScene, + ws: args.Session, Players: make(map[int32]*Player), audiences: make(map[int32]*Player), sp: sp, - hDisband: timer.TimerHandle(0), GameStartTime: tNow, - hallId: hallId, - Platform: platform, - DbGameFree: dbGameFree, inviteInterval: model.GameParamData.RobotInviteInitInterval, - GroupId: groupId, - bEnterAfterStart: bEnterAfterStart, - TotalOfGames: int(totalOfGames), - BaseScore: baseScore, - playerNum: playerNum, - ChessRank: cherank, + bEnterAfterStart: args.GetEnterAfterStart(), + ChessRank: args.GetChessRank(), + KeyGameId: strconv.Itoa(int(args.GetGameId())), + KeyGamefreeId: strconv.Itoa(int(args.GetDBGameFree().GetId())), + KeyGameDif: args.GetDBGameFree().GetGameDif(), } s.CycleID, _ = model.AutoIncGameLogId() - if s != nil && s.init() { - logger.Logger.Trace("NewScene init success.") - if !s.Testing { - s.rrVer = ReplayRecorderVer[gameId] - s.RecordReplayStart() - } - return s - } else { - logger.Logger.Trace("NewScene init failed.") - return nil - } + s.init() + return s } -//func (this *Scene) BindAIMgr(aimgr AIMgr) { -// this.aiMgr = aimgr -//} - -// 根据gamedifid,转为gameid,然后返回所有的相同gameid的数据 -func (this *Scene) GetTotalTodayDaliyGameData(keyGameId string, pd *Player) *model.PlayerGameStatics { - todayData := model.NewPlayerGameStatics() - - if pd.TodayGameData == nil { - return todayData +func (this *Scene) GetSceneType() int32 { + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetSceneType() } - - if pd.TodayGameData.CtrlData == nil { - return todayData - } - - if info, ok := pd.TodayGameData.CtrlData[keyGameId]; ok { - todayData.TotalIn += info.TotalIn - todayData.TotalOut += info.TotalOut - } - - return todayData + return 0 } func (this *Scene) RebindPlayerSnId(oldSnId, newSnId int32) { @@ -220,10 +152,6 @@ func (this *Scene) init() bool { this.Rand = rand.New(rand.NewSource(sceneRandSeed)) this.nextInviteTime = tNow.Add(time.Second * time.Duration(this.Rand.Int63n(model.GameParamData.RobotInviteInitInterval))) this.RandRobotCnt() - - this.KeyGameId = strconv.Itoa(int(this.DbGameFree.GetGameId())) - this.KeyGamefreeId = strconv.Itoa(int(this.DbGameFree.GetId())) - this.KeyGameDif = this.DbGameFree.GetGameDif() return true } @@ -236,22 +164,13 @@ func (this *Scene) GetParam(idx int) int64 { } func (this *Scene) GetBetMap() []int64 { - return this.DbGameFree.GetOtherIntParams() -} - -func (this *Scene) IsDisbanding() bool { - return this.hDisband != timer.TimerHandle(0) + return this.GetDBGameFree().GetOtherIntParams() } func (this *Scene) GetGameFreeId() int32 { - return this.DbGameFree.Id -} -func (this *Scene) GetDBGameFree() *server.DB_GameFree { - return this.DbGameFree -} -func (this *Scene) GetPlatform() string { - return this.Platform + return this.GetDBGameFree().GetId() } + func (this *Scene) GetKeyGameId() string { return this.KeyGameId } @@ -259,10 +178,10 @@ func (this *Scene) SetKeyGameId(keyGameId string) { this.KeyGameId = keyGameId } func (this *Scene) GetSceneId() int { - return this.SceneId + return int(this.SceneId) } func (this *Scene) SetSceneId(sceneId int) { - this.SceneId = sceneId + this.SceneId = int32(sceneId) } func (this *Scene) GetGroupId() int32 { return this.GroupId @@ -283,22 +202,22 @@ func (this *Scene) SetSceneState(state SceneState) { this.SceneState = state } func (this *Scene) GetGameId() int { - return this.GameId + return int(this.GameId) } func (this *Scene) SetGameId(gameId int) { - this.GameId = gameId + this.GameId = int32(gameId) } func (this *Scene) GetPlayerNum() int { - return this.playerNum + return int(this.WGCreateScene.GetPlayerNum()) } func (this *Scene) SetPlayerNum(playerNum int) { - this.playerNum = playerNum + this.PlayerNum = int32(playerNum) } func (this *Scene) GetGameMode() int { - return this.GameMode + return int(this.GameMode) } func (this *Scene) SetGameMode(gameMode int) { - this.GameMode = gameMode + this.GameMode = int32(gameMode) } func (this *Scene) GetGaming() bool { return this.Gaming @@ -319,17 +238,15 @@ func (this *Scene) SetCreator(creator int32) { this.Creator = creator } func (this *Scene) GetSceneMode() int { - return this.SceneMode + return int(this.SceneMode) } func (this *Scene) SetSceneMode(sceneMode int) { - this.SceneMode = sceneMode + this.SceneMode = int32(sceneMode) } func (this *Scene) GetParams() []int64 { return this.Params } -func (this *Scene) SetParams(params []int64) { - this.Params = params -} + func (this *Scene) GetStateStartTime() time.Time { return this.StateStartTime } @@ -453,9 +370,9 @@ func (this *Scene) PlayerEnter(p *Player, isLoaded bool) { p.scene = this pack := &gamehall.SCEnterRoom{ - GameId: proto.Int(this.GameId), - ModeType: proto.Int(this.GameMode), - RoomId: proto.Int(this.SceneId), + GameId: this.GameId, + ModeType: this.GameMode, + RoomId: this.SceneId, OpRetCode: gamehall.OpResultCode_Game_OPRC_Sucess_Game, Params: []int32{}, ClubId: proto.Int32(this.ClubId), @@ -465,7 +382,7 @@ func (this *Scene) PlayerEnter(p *Player, isLoaded bool) { if p.IsRob { this.robotNum++ - logger.Logger.Tracef("(this *Scene) PlayerEnter(%v) robot(%v) robotlimit(%v)", this.DbGameFree.GetName()+this.DbGameFree.GetTitle(), this.robotNum, this.robotLimit) + logger.Logger.Tracef("(this *Scene) PlayerEnter(%v) robot(%v) robotlimit(%v)", this.GetDBGameFree().GetName()+this.GetDBGameFree().GetTitle(), this.robotNum, this.robotLimit) } else { p.Trusteeship = 0 p.ValidCacheBetTotal = 0 @@ -482,7 +399,7 @@ func (this *Scene) PlayerEnter(p *Player, isLoaded bool) { utils.RunPanicless(func() { this.sp.OnPlayerEnter(this, p) }) if p.WBLevel < 0 { - WarningBlackPlayer(p.SnId, this.DbGameFree.Id) + WarningBlackPlayer(p.SnId, this.GetDBGameFree().Id) } this.ResetNextInviteTime() @@ -501,7 +418,7 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) { pack := &gamehall.SCLeaveRoom{ //OpRetCode: p.opCode, //protocol.OpResultCode_OPRC_Hundred_YouHadBetCannotLeave, OpRetCode: gamehall.OpResultCode_Game(p.OpCode), - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, } if pack.GetOpRetCode() == gamehall.OpResultCode_Game_OPRC_Sucess_Game { //不能这么做,机器人有特殊判定 @@ -523,7 +440,7 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) { //send world离开房间 pack := &server.GWPlayerLeave{ - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, PlayerId: proto.Int32(p.SnId), Reason: proto.Int(reason), ServiceFee: proto.Int64(p.serviceFee), @@ -533,7 +450,7 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) { LostTimes: proto.Int(p.lostTimes), TotalConvertibleFlow: proto.Int64(p.TotalConvertibleFlow), ValidCacheBetTotal: proto.Int64(p.ValidCacheBetTotal), - MatchId: this.MatchId, + MatchId: this.GetMatch().GetMatchSortId(), CurIsWin: proto.Int64(p.CurIsWin), // 负数:输 0:平局 正数:赢 } matchRobotGrades := p.MatchRobotGrades @@ -551,7 +468,7 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) { } pack.GameCoinTs = proto.Int64(p.GameCoinTs) if !p.IsLocal { - data, err := p.MarshalData(this.GameId) + data, err := p.MarshalData(int(this.GameId)) if err == nil { pack.PlayerData = data } @@ -581,7 +498,7 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) { } this.robotNum = num } - logger.Logger.Tracef("(this *Scene) PlayerLeave(%v) robot(%v) robotlimit(%v)", this.DbGameFree.GetName()+this.DbGameFree.GetTitle(), this.robotNum, this.robotLimit) + logger.Logger.Tracef("(this *Scene) PlayerLeave(%v) robot(%v) robotlimit(%v)", this.GetDBGameFree().GetName()+this.GetDBGameFree().GetTitle(), this.robotNum, this.robotLimit) } else { this.realPlayerNum-- this.RandRobotCnt() @@ -596,9 +513,9 @@ func (this *Scene) AudienceEnter(p *Player, isload bool) { p.scene = this p.MarkFlag(PlayerState_Audience) pack := &gamehall.SCEnterRoom{ - GameId: proto.Int(this.GameId), - ModeType: proto.Int(this.GameMode), - RoomId: proto.Int(this.SceneId), + GameId: this.GameId, + ModeType: this.GameMode, + RoomId: this.SceneId, OpRetCode: gamehall.OpResultCode_Game_OPRC_Sucess_Game, } proto.SetDefaults(pack) @@ -618,7 +535,7 @@ func (this *Scene) AudienceLeave(p *Player, reason int) { if !this.CanChangeCoinScene(p) { pack := &gamehall.SCLeaveRoom{ OpRetCode: gamehall.OpResultCode_Game(p.OpCode), //protocol.OpResultCode_OPRC_Hundred_YouHadBetCannotLeave, - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, } proto.SetDefaults(pack) p.SendToClient(int(gamehall.GameHallPacketID_PACKET_SC_LEAVEROOM), pack) @@ -630,7 +547,7 @@ func (this *Scene) AudienceLeave(p *Player, reason int) { delete(this.audiences, p.SnId) //send world离开房间 pack := &server.GWPlayerLeave{ - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, PlayerId: proto.Int32(p.SnId), Reason: proto.Int(reason), TotalConvertibleFlow: proto.Int64(p.TotalConvertibleFlow), @@ -738,11 +655,11 @@ func (this *Scene) PlayerRehold(snid int32, sid int64, gs *netlib.Session) { func (this *Scene) PlayerReturn(p *Player, isLoaded bool) { logger.Logger.Trace("(this *Scene) PlayerReturn") pack := &gamehall.SCReturnRoom{ - RoomId: proto.Int(this.SceneId), - GameId: proto.Int(this.GameId), - ModeType: proto.Int(this.GameMode), + RoomId: this.SceneId, + GameId: this.GameId, + ModeType: this.GameMode, Params: common.CopySliceInt64ToInt32(this.Params), - HallId: proto.Int32(this.hallId), + HallId: this.GetDBGameFree().GetId(), IsLoaded: proto.Bool(isLoaded), OpRetCode: gamehall.OpResultCode_Game_OPRC_Sucess_Game, ClubId: proto.Int32(this.ClubId), @@ -964,7 +881,7 @@ func (this *Scene) Destroy(force bool) { } isCompleted := this.sp.IsCompleted(this) || this.completed - SceneMgrSington.DestroyScene(this.SceneId) + SceneMgrSington.DestroyScene(int(this.SceneId)) pack := &server.GWDestroyScene{ SceneId: int64(this.SceneId), IsCompleted: isCompleted, @@ -998,7 +915,7 @@ func (this *Scene) IsCustom() bool { } func (this *Scene) IsFull() bool { - return len(this.Players) >= this.playerNum + return len(this.Players) >= this.GetPlayerNum() } // 大厅场 @@ -1017,15 +934,15 @@ func (this *Scene) IsHundredScene() bool { } func (this *Scene) GetCoinSceneLowerThanKick() int64 { - if this.DbGameFree != nil { - return this.DbGameFree.GetLowerThanKick() + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetLowerThanKick() } return 0 } func (this *Scene) GetCoinSceneMaxCoinLimit() int64 { - if this.DbGameFree != nil { - return this.DbGameFree.GetMaxCoinLimit() + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetMaxCoinLimit() } return 0 } @@ -1044,7 +961,7 @@ func (this *Scene) CoinInLimitLocal(coin int64) bool { // NotCoinInLimitType 金额超出入场限额,返回踢出类型 func (this *Scene) NotCoinInLimitType(coin int64) int { - if common.IsLocalGame(this.GameId) { + if common.IsLocalGame(int(this.GameId)) { minCoin := this.GetLimitCoin() if minCoin != 0 && coin < minCoin { return common.PlayerLeaveReason_Bekickout @@ -1071,7 +988,7 @@ func (this *Scene) NotCoinInLimitType(coin int64) int { // CoinInLimit 单入场限额检查 func (this *Scene) CoinInLimit(coin int64) bool { - if common.IsLocalGame(this.GameId) { + if common.IsLocalGame(int(this.GameId)) { return this.CoinInLimitLocal(coin) } @@ -1094,7 +1011,7 @@ func (this *Scene) GetLimitCoin() int64 { limitCoin := int64(0) tmpIds := []int32{} for _, data := range srvdata.PBDB_CreateroomMgr.Datas.GetArr() { - if int(data.GameId) == this.GameId && int(data.GameSite) == this.SceneType { + if data.GameId == this.GameId && data.GameSite == this.GetDBGameFree().GetSceneType() { betRange := data.GetBetRange() if len(betRange) == 0 { continue @@ -1143,8 +1060,8 @@ func (this *Scene) CoinOverMaxLimit(coin int64, p *Player) bool { } } } else { - if this.DbGameFree != nil { - limit := this.DbGameFree.GetRobotLimitCoin() + if this.GetDBGameFree() != nil { + limit := this.GetDBGameFree().GetRobotLimitCoin() if len(limit) >= 2 { comp := common.RandInt(int(limit[0]), int(limit[1])) if coin > int64(comp) { @@ -1168,32 +1085,32 @@ func (this *Scene) CorrectBillCoin(coin, limit1, limit2 int64) int64 { } func (this *Scene) GetCoinSceneServiceFee() int32 { - if this.DbGameFree != nil { - return this.DbGameFree.GetServiceFee() + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetServiceFee() } return 0 } func (this *Scene) GetCoinSceneTypeId() int32 { - if this.DbGameFree != nil { - return this.DbGameFree.Id + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().Id } return 0 } func (this *Scene) GetCoinSceneName() string { - if this.DbGameFree != nil { - return this.DbGameFree.GetName() + this.DbGameFree.GetTitle() + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetName() + this.GetDBGameFree().GetTitle() } return "" } func (this *Scene) GetHundredSceneName() string { - if this.IsHundredScene() && this.DbGameFree != nil { - if this.DbGameFree.GetName() == this.DbGameFree.GetTitle() { - return this.DbGameFree.GetTitle() + if this.IsHundredScene() && this.GetDBGameFree() != nil { + if this.GetDBGameFree().GetName() == this.GetDBGameFree().GetTitle() { + return this.GetDBGameFree().GetTitle() } else { - return this.DbGameFree.GetName() + this.DbGameFree.GetTitle() + return this.GetDBGameFree().GetName() + this.GetDBGameFree().GetTitle() } } return "" @@ -1272,10 +1189,10 @@ func (this *Scene) SyncSceneState(state int) { func (this *Scene) NotifySceneRoundStart(round int) { pack := &server.GWSceneStart{ - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, CurrRound: proto.Int(round), Start: proto.Bool(true), - MaxRound: proto.Int(this.TotalOfGames), + MaxRound: this.TotalOfGames, } proto.SetDefaults(pack) this.SendToWorld(int(server.SSPacketID_PACKET_GW_SCENESTART), pack) @@ -1283,10 +1200,10 @@ func (this *Scene) NotifySceneRoundStart(round int) { func (this *Scene) NotifySceneRoundPause() { pack := &server.GWSceneStart{ - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, Start: proto.Bool(false), CurrRound: proto.Int(this.NumOfGames), - MaxRound: proto.Int(this.TotalOfGames), + MaxRound: this.TotalOfGames, } proto.SetDefaults(pack) this.SendToWorld(int(server.SSPacketID_PACKET_GW_SCENESTART), pack) @@ -1295,7 +1212,7 @@ func (this *Scene) NotifySceneRoundPause() { func (this *Scene) SyncGameState(sec, bl int) { if this.SceneState != nil { pack := &server.GWGameState{ - SceneId: proto.Int(this.SceneId), + SceneId: this.SceneId, State: proto.Int(this.SceneState.GetState()), Ts: proto.Int64(time.Now().Unix()), Sec: proto.Int(sec), @@ -1309,8 +1226,8 @@ func (this *Scene) SyncGameState(sec, bl int) { // SyncScenePlayer 游戏开始的时候同步防伙牌数据 func (this *Scene) SyncScenePlayer() { pack := &server.GWScenePlayerLog{ - GameId: proto.Int(this.GameId), - GameFreeId: proto.Int32(this.DbGameFree.GetId()), + GameId: this.GameId, + GameFreeId: proto.Int32(this.GetDBGameFree().GetId()), } for _, value := range this.Players { if value.IsRob || !value.IsGameing() { @@ -1323,7 +1240,7 @@ func (this *Scene) SyncScenePlayer() { func (this *Scene) RecordReplayStart() { if !this.IsHundredScene() && !this.IsMatchScene() { - logger.Logger.Trace("RecordReplayStart-----", this.replayCode, this.NumOfGames, this.replayAddId) + logger.Logger.Trace("RecordReplayStart-----", this.GetReplayCode(), this.NumOfGames, this.replayAddId) id := fmt.Sprintf("%d%d%v%d", this.GameId, this.SceneId, this.GameNowTime.Format(ReplayIdTf), this.replayAddId) this.rr = NewReplayRecorder(id) } @@ -1331,7 +1248,7 @@ func (this *Scene) RecordReplayStart() { func (this *Scene) RecordReplayOver() { if !this.Testing && !this.IsHundredScene() && !this.IsMatchScene() { - logger.Logger.Trace("RecordReplayOver-----", this.replayCode, this.NumOfGames, this.replayAddId) + logger.Logger.Trace("RecordReplayOver-----", this.GetReplayCode(), this.NumOfGames, this.replayAddId) this.replayAddId++ this.rr.Fini(this) @@ -1370,7 +1287,7 @@ func (this *Scene) TryDismissRob(params ...int) { this.nogDismiss = this.NumOfGames //如果是满桌并且是禁止匹配真人,那么保持满桌几局 - if this.DbGameFree.GetMatchTrueMan() == common.MatchTrueMan_Forbid && this.IsFull() && rand.Intn(4) == 1 { + if this.GetDBGameFree().GetMatchTrueMan() == common.MatchTrueMan_Forbid && this.IsFull() && rand.Intn(4) == 1 { hasLeave = true } @@ -1386,7 +1303,7 @@ func (this *Scene) TryDismissRob(params ...int) { } } - if !hasLeave && this.DbGameFree.GetMatchTrueMan() != common.MatchTrueMan_Forbid && len(params) > 0 && + if !hasLeave && this.GetDBGameFree().GetMatchTrueMan() != common.MatchTrueMan_Forbid && len(params) > 0 && params[0] == 1 && this.IsFull() && common.RandInt(10000) < 4000 { for _, r := range this.Players { if r.IsRob { @@ -1430,7 +1347,7 @@ func (this *Scene) TryDismissRob(params ...int) { func (this *Scene) CreateGameRecPacket() *server.GWGameRec { return &server.GWGameRec{ - RoomId: proto.Int(this.SceneId), + RoomId: this.SceneId, NumOfGames: proto.Int(this.NumOfGames), GameTime: proto.Int(int(time.Now().Sub(this.GameStartTime) / time.Second)), } @@ -1507,7 +1424,7 @@ func (this *Scene) CoinPoolCanOut() bool { if setting != nil { return int32(noRobotPlayerCount) >= setting.GetMinOutPlayerNum() } - return int32(noRobotPlayerCount) >= this.dbGameFree.GetMinOutPlayerNum() + return int32(noRobotPlayerCount) >= this.GetDBGameFree().GetMinOutPlayerNum() */ } @@ -1531,8 +1448,8 @@ func (this *Scene) SaveGameDetailedLog(logid string, gamedetailednote string, ga if this != nil { if !this.Testing { //测试场屏蔽掉 trend20Lately := gameDetailedParam.Trend20Lately - baseScore := this.DbGameFree.GetBaseScore() - if common.IsLocalGame(this.GameId) { + baseScore := this.GetDBGameFree().GetBaseScore() + if common.IsLocalGame(int(this.GameId)) { baseScore = this.BaseScore } if this.IsCoinScene() { @@ -1541,13 +1458,13 @@ func (this *Scene) SaveGameDetailedLog(logid string, gamedetailednote string, ga if _, ok := mapPlatform[p.Platform]; !ok { mapPlatform[p.Platform] = true log := model.NewGameDetailedLogEx(logid, int32(this.GameId), int32(this.SceneId), - this.DbGameFree.GetGameMode(), this.DbGameFree.Id, int32(len(this.Players)), + this.GetDBGameFree().GetGameMode(), this.GetDBGameFree().Id, int32(len(this.Players)), int32(time.Now().Unix()-this.GameNowTime.Unix()), baseScore, - gamedetailednote, p.Platform, this.ClubId, this.RoomId, this.CpCtx, GameDetailedVer[this.GameId], trend20Lately, + gamedetailednote, p.Platform, this.ClubId, this.RoomId, this.CpCtx, GameDetailedVer[int(this.GameId)], trend20Lately, gameDetailedParam.CtrlType, gameDetailedParam.PlayerPool) if log != nil { if this.IsMatchScene() { - log.MatchId = this.MatchId + log.MatchId = this.GetMatch().GetMatchSortId() } if this.IsCustom() { log.CycleId = this.CycleID @@ -1558,13 +1475,13 @@ func (this *Scene) SaveGameDetailedLog(logid string, gamedetailednote string, ga } } else { log := model.NewGameDetailedLogEx(logid, int32(this.GameId), int32(this.SceneId), - this.DbGameFree.GetGameMode(), this.DbGameFree.Id, int32(len(this.Players)), + this.GetDBGameFree().GetGameMode(), this.GetDBGameFree().Id, int32(len(this.Players)), int32(time.Now().Unix()-this.GameNowTime.Unix()), baseScore, - gamedetailednote, this.Platform, this.ClubId, this.RoomId, this.CpCtx, GameDetailedVer[this.GameId], trend20Lately, + gamedetailednote, this.Platform, this.ClubId, this.RoomId, this.CpCtx, GameDetailedVer[int(this.GameId)], trend20Lately, gameDetailedParam.CtrlType, gameDetailedParam.PlayerPool) if log != nil { if this.IsMatchScene() { - log.MatchId = this.MatchId + log.MatchId = this.GetMatch().GetMatchSortId() } if this.IsCustom() { log.CycleId = this.CycleID @@ -1628,7 +1545,7 @@ func (this *Scene) SaveFriendRecord(snid int32, isWin int32, billCoin int64, bas if this.SceneMode == common.SceneMode_Private { return } - log := model.NewFriendRecordLogEx(this.Platform, snid, isWin, int32(this.GameId), baseScore, billCoin, this.MatchType) + log := model.NewFriendRecordLogEx(this.Platform, snid, isWin, this.GameId, baseScore, billCoin, int64(this.GetMatch().GetMatchType())) if log != nil { LogChannelSingleton.WriteLog(log) } @@ -1642,12 +1559,12 @@ func (this *Scene) SaveGamePlayerListLog(snid int32, param *SaveGamePlayerListLo playerEx := this.GetPlayer(snid) //有些结算的时候,玩家已经退场,不要用是否在游戏,0709,修改为扣税后数值 if playerEx != nil && !param.IsLeave && !playerEx.IsRob && (param.IsFree || param.TotalIn != 0 || param.TotalOut != 0) { - totalFlow := param.ValidFlow * int64(this.DbGameFree.GetBetWaterRate()) / 100 + totalFlow := param.ValidFlow * int64(this.GetDBGameFree().GetBetWaterRate()) / 100 playerEx.TotalConvertibleFlow += totalFlow playerEx.TotalFlow += totalFlow playerEx.ValidCacheBetTotal += param.ValidBet //报表统计 - //playerEx.SaveReportForm(int(this.DbGameFree.GetGameClass()), this.SceneMode, this.KeyGameId, + //playerEx.SaveReportForm(int(this.GetDBGameFree().GetGameClass()), this.SceneMode, this.KeyGameId, // param.WinAmountNoAnyTax, totalFlow, param.ValidBet) //分配利润 ProfitDistribution(playerEx, param.TaxCoin, param.ClubPumpCoin, totalFlow) @@ -1663,8 +1580,8 @@ func (this *Scene) SaveGamePlayerListLog(snid int32, param *SaveGamePlayerListLo this.GameId == common.GameId_TamQuoc { //复仇者联盟强制为0,所有场次操作记录放一起 roomType = 0 } - baseScore := this.DbGameFree.GetBaseScore() - if common.IsLocalGame(this.GameId) { + baseScore := this.GetDBGameFree().GetBaseScore() + if common.IsLocalGame(int(this.GameId)) { baseScore = this.BaseScore } @@ -1674,10 +1591,10 @@ func (this *Scene) SaveGamePlayerListLog(snid int32, param *SaveGamePlayerListLo } log := model.NewGamePlayerListLogEx(snid, param.LogId, param.Platform, param.Channel, param.Promoter, param.PackageTag, - int32(this.GameId), baseScore, int32(this.SceneId), this.DbGameFree.GetGameMode(), + this.GameId, baseScore, this.SceneId, int32(this.GetGameMode()), this.GetGameFreeId(), param.TotalIn, param.TotalOut, this.ClubId, this.RoomId, param.TaxCoin, param.ClubPumpCoin, roomType, - param.BetAmount, param.WinAmountNoAnyTax, this.KeyGameId, Name, this.DbGameFree.GetGameClass(), - param.IsFirstGame, this.MatchId, this.MatchType, param.IsFree, param.WinSmallGame, param.WinTotal) + param.BetAmount, param.WinAmountNoAnyTax, this.KeyGameId, Name, this.GetDBGameFree().GetGameClass(), + param.IsFirstGame, this.GetMatch().GetMatchSortId(), int64(this.GetMatch().GetMatchType()), param.IsFree, param.WinSmallGame, param.WinTotal) if log != nil { LogChannelSingleton.WriteLog(log) } @@ -1708,9 +1625,9 @@ func (this *Scene) RobotIsLimit() bool { return true } // 房间需要给真人留一个空位 - //if this.DbGameFree.GetMatchTrueMan() == common.MatchTrueMan_Priority && this.playerNum-this.realPlayerNum-1 <= this.robotNum { + //if this.GetDBGameFree().GetMatchTrueMan() == common.MatchTrueMan_Priority && this.playerNum-this.realPlayerNum-1 <= this.robotNum { // 没有真人的房间需要给真人留一个空位 - if this.DbGameFree.GetMatchTrueMan() == common.MatchTrueMan_Priority && this.playerNum-1 <= this.robotNum { + if this.GetDBGameFree().GetMatchTrueMan() == common.MatchTrueMan_Priority && this.GetPlayerNum()-1 <= this.robotNum { return true } } else if this.IsHundredScene() { @@ -1723,11 +1640,11 @@ func (this *Scene) RobotIsLimit() bool { } func (this *Scene) RandRobotCnt() { - if this.DbGameFree != nil { - if this.DbGameFree.GetMatchMode() == 1 { + if this.GetDBGameFree() != nil { + if this.GetDBGameFree().GetMatchMode() == 1 { return } - numrng := this.DbGameFree.GetRobotNumRng() + numrng := this.GetDBGameFree().GetRobotNumRng() if len(numrng) >= 2 { if numrng[1] == numrng[0] { this.robotLimit = int(numrng[0]) @@ -1748,7 +1665,7 @@ func (this *Scene) GetRobotTime() int64 { } func (this *Scene) IsPreCreateScene() bool { - return this.DbGameFree.GetCreateRoomNum() > 0 + return this.GetDBGameFree().GetCreateRoomNum() > 0 } func (this *Scene) TryInviteRobot() { @@ -1756,7 +1673,7 @@ func (this *Scene) TryInviteRobot() { return } // 游戏配置错误 - if this.DbGameFree == nil { + if this.GetDBGameFree() == nil { return } // 私有房间不邀请机器人,比赛场部邀请机器人 @@ -1764,11 +1681,11 @@ func (this *Scene) TryInviteRobot() { return } // 队列匹配不邀请机器人 - if this.DbGameFree.GetMatchMode() == 1 { + if this.GetDBGameFree().GetMatchMode() == 1 { return } // 不使用机器人 - if this.DbGameFree.GetBot() == 0 { //机器人不进的场 + if this.GetDBGameFree().GetBot() == 0 { //机器人不进的场 return } @@ -1782,7 +1699,7 @@ func (this *Scene) TryInviteRobot() { return } - switch this.DbGameFree.GetGameType() { + switch this.GetDBGameFree().GetGameType() { case common.GameType_Fishing: if this.robotNum >= this.robotLimit { return @@ -1818,8 +1735,8 @@ func (this *Scene) TryInviteRobot() { } hadCnt := len(this.Players) robCnt = this.robotLimit - this.robotNum - if robCnt > this.playerNum-hadCnt { - robCnt = this.playerNum - hadCnt + if robCnt > this.GetPlayerNum()-hadCnt { + robCnt = this.GetPlayerNum() - hadCnt } } else if this.IsHundredScene() { robCnt = this.robotLimit - this.robotNum @@ -1830,7 +1747,7 @@ func (this *Scene) TryInviteRobot() { return } hadCnt := len(this.Players) - robCnt = this.playerNum - hadCnt + robCnt = this.GetPlayerNum() - hadCnt if this.realPlayerNum == 0 { //一个真人都没有,不让机器人坐满房间 robCnt-- } @@ -1838,7 +1755,7 @@ func (this *Scene) TryInviteRobot() { } if robCnt > 0 { var num int32 - if this.DbGameFree.GameId == common.GameId_ChesstitiansCambodianRobot { + if this.GetDBGameFree().GameId == common.GameId_ChesstitiansCambodianRobot { num = int32(robCnt) } else { num = this.Rand.Int31n(int32(robCnt + 1)) @@ -1847,11 +1764,11 @@ func (this *Scene) TryInviteRobot() { if this.IsCoinScene() /* && this.gaming*/ { //如果牌局正在进行中,一个一个进 num = 1 } - //logger.Logger.Tracef("(this *Scene)(groupid:%v sceneid:%v) TryInviteRobot(%v) current robot(%v+%v) robotlimit(%v)", this.groupId, this.sceneId, this.dbGameFree.GetName()+this.dbGameFree.GetTitle(), this.robotNum, num, this.robotLimit) + //logger.Logger.Tracef("(this *Scene)(groupid:%v sceneid:%v) TryInviteRobot(%v) current robot(%v+%v) robotlimit(%v)", this.groupId, this.sceneId, this.GetDBGameFree().GetName()+this.GetDBGameFree().GetTitle(), this.robotNum, num, this.robotLimit) //同步下房间里的参数' - NpcServerAgentSingleton.SyncDBGameFree(this.SceneId, this.GetDBGameFree()) + NpcServerAgentSingleton.SyncDBGameFree(int(this.SceneId), this.GetDBGameFree()) //然后再邀请 - NpcServerAgentSingleton.Invite(this.SceneId, int(num), this.DbGameFree.Id) + NpcServerAgentSingleton.Invite(int(this.SceneId), int(num), this.GetDBGameFree().Id) } } } @@ -1883,10 +1800,10 @@ func (this *Scene) IsAllRealInGame() bool { // 是否开启机器人对战游戏 func (this *Scene) IsRobFightGame() bool { - if this.DbGameFree == nil { + if this.GetDBGameFree() == nil { return false } - if this.DbGameFree.GetAi()[0] == 1 && model.GameParamData.IsRobFightTest == true { + if this.GetDBGameFree().GetAi()[0] == 1 && model.GameParamData.IsRobFightTest == true { return true } return false @@ -1915,7 +1832,7 @@ func (this *Scene) RobotLeaveHundred() { //钱多 leave = true reason = common.PlayerLeaveReason_Normal - } else if p.Coin < int64(this.DbGameFree.GetBetLimit()) { + } else if p.Coin < int64(this.GetDBGameFree().GetBetLimit()) { //少于下注限额 leave = true reason = common.PlayerLeaveReason_Normal @@ -1975,7 +1892,7 @@ func (this *Scene) GetRecordId() string { func (this *Scene) RandTakeCoin(p *Player) (takeCoin, leaveCoin, gameTimes int64) { if p.IsRob && p.IsLocal { - dbGameFree := this.DbGameFree + dbGameFree := this.GetDBGameFree() takerng := dbGameFree.GetRobotTakeCoin() if len(takerng) >= 2 && takerng[1] > takerng[0] { if takerng[0] < dbGameFree.GetLimitCoin() { @@ -2014,8 +1931,8 @@ func (this *Scene) TryBillExGameDrop(p *Player) { this.DropCollectBox(p) - baseScore := this.DbGameFree.BaseScore - if common.IsLocalGame(this.GameId) { + baseScore := this.GetDBGameFree().BaseScore + if common.IsLocalGame(int(this.GameId)) { baseScore = this.BaseScore } if baseScore == 0 { @@ -2023,7 +1940,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) { } // 场次掉落开关 - if this.DbGameFree.IsDrop != 1 { + if this.GetDBGameFree().IsDrop != 1 { return } @@ -2288,7 +2205,7 @@ func (this *Scene) Statistics(param *StaticParam) { return } - _, isNovice := p.NoviceOdds(this.GameId) + _, isNovice := p.NoviceOdds(int(this.GameId)) isControl := this.IsControl(param.HasRobotGaming) // 需要调控的房间 var wbLevel = p.WBLevel // 原来的黑白名单等级; 注意SyncPlayerDatas会修改WBLevel @@ -2373,8 +2290,8 @@ func (this *Scene) Statistics(param *StaticParam) { } // 新手输赢统计 - if !model.GameParamData.CloseNovice && !common.InSliceInt(model.GameParamData.CloseNoviceGame, this.GameId) && isControl && wbLevel == 0 && isNovice { - keyNoviceGameId := common.GetKeyNoviceGameId(this.GameId) + if !model.GameParamData.CloseNovice && !common.InSliceInt(model.GameParamData.CloseNoviceGame, int(this.GameId)) && isControl && wbLevel == 0 && isNovice { + keyNoviceGameId := common.GetKeyNoviceGameId(int(this.GameId)) var gs *model.PlayerGameStatics if data, ok := p.GDatas[keyNoviceGameId]; ok { statics = append(statics, &data.Statics) @@ -2474,7 +2391,7 @@ func (this *Scene) Statistics(param *StaticParam) { } p.WinCoin += totalOut p.TaxCoin += param.GainTax - if isPlayerPool && srvdata.GameFreeMgr.IsPlayerPool(this.GameId) { + if isPlayerPool && srvdata.GameFreeMgr.IsPlayerPool(int(this.GameId)) { p.TotalOut += totalOut p.PlayerTax += param.GainTax } @@ -2483,7 +2400,7 @@ func (this *Scene) Statistics(param *StaticParam) { p.FailTimes++ } p.FailCoin += totalIn - if isPlayerPool && srvdata.GameFreeMgr.IsPlayerPool(this.GameId) { + if isPlayerPool && srvdata.GameFreeMgr.IsPlayerPool(int(this.GameId)) { p.TotalIn += totalIn } } else { diff --git a/gamesrv/base/scene_mgr.go b/gamesrv/base/scene_mgr.go index 1fef20c..af18138 100644 --- a/gamesrv/base/scene_mgr.go +++ b/gamesrv/base/scene_mgr.go @@ -32,38 +32,47 @@ func (this *SceneMgr) makeKey(gameid, gamemode int) int { return int(gameid*10000 + gamemode) } -func (this *SceneMgr) CreateScene(s *netlib.Session, sceneId, gameMode, sceneMode, gameId int, platform string, - params []int64, agentor, creator int32, replayCode string, hallId, groupId, totalOfGames int32, - dbGameFree *server.DB_GameFree, bEnterAfterStart bool, baseScore int32, playerNum int, chessRank []int32) *Scene { - scene := NewScene(s, sceneId, gameMode, sceneMode, gameId, platform, params, agentor, creator, replayCode, - hallId, groupId, totalOfGames, dbGameFree, bEnterAfterStart, baseScore, playerNum, chessRank) +type CreateSceneParam struct { + Session *netlib.Session + *server.WGCreateScene +} + +func (this *SceneMgr) CreateScene(args *CreateSceneParam) *Scene { + scene := NewScene(args) if scene == nil { logger.Logger.Error("(this *SceneMgr) CreateScene, scene == nil") return nil } - this.scenes[scene.SceneId] = scene + + platform := args.GetPlatform() + gameId := args.GetGameId() + gameMode := args.GetGameMode() + gameFreeId := args.GetDBGameFree().GetId() + // 平台标记 + this.scenes[int(scene.SceneId)] = scene if _, ok := this.PlatformScene[platform]; !ok { this.PlatformScene[platform] = true } - // - key := this.makeKey(gameId, gameMode) + // 游戏id索引 + key := this.makeKey(int(gameId), int(gameMode)) if ss, exist := this.scenesByGame[key]; exist { - ss[scene.SceneId] = scene + ss[int(scene.SceneId)] = scene } else { ss = make(map[int]*Scene) - ss[scene.SceneId] = scene + ss[int(scene.SceneId)] = scene this.scenesByGame[key] = ss } - // - if ss, exist := this.scenesByGameFree[dbGameFree.GetId()]; exist { - ss[scene.SceneId] = scene + // 场次id索引 + if ss, exist := this.scenesByGameFree[gameFreeId]; exist { + ss[int(scene.SceneId)] = scene } else { ss = make(map[int]*Scene) - ss[scene.SceneId] = scene - this.scenesByGameFree[dbGameFree.GetId()] = ss + ss[int(scene.SceneId)] = scene + this.scenesByGameFree[gameFreeId] = ss } scene.OnStart() - logger.Logger.Infof("(this *SceneMgr) CreateScene,New scene,id:[%d] replaycode:[%v]", scene.SceneId, replayCode) + logger.Logger.Infof("(this *SceneMgr) CreateScene,New scene,id:[%d] replaycode:[%v]", scene.SceneId, args.GetReplayCode()) + return scene } @@ -71,13 +80,13 @@ func (this *SceneMgr) DestroyScene(sceneId int) { if scene, exist := this.scenes[sceneId]; exist { scene.OnStop() // - key := this.makeKey(scene.GameId, scene.GameMode) + key := this.makeKey(int(scene.GameId), int(scene.GameMode)) if ss, exist := this.scenesByGame[key]; exist { - delete(ss, scene.SceneId) + delete(ss, int(scene.SceneId)) } // if ss, exist := this.scenesByGameFree[scene.GetGameFreeId()]; exist { - delete(ss, scene.SceneId) + delete(ss, int(scene.SceneId)) } delete(this.scenes, sceneId) logger.Logger.Infof("(this *SceneMgr) DestroyScene, sceneid = %v", sceneId) @@ -169,7 +178,7 @@ func (this *SceneMgr) JackPotSync(platform string, gameIds ...int32) { val := s.sp.GetJackPotVal(s) if val > 0 { jpfi := &gamehall.GameJackpotFundInfo{ - GameFreeId: proto.Int32(s.DbGameFree.Id), + GameFreeId: proto.Int32(s.GetGameFreeId()), JackPotFund: proto.Int64(val), } pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi) diff --git a/gamesrv/caishen/scenedata_caishen.go b/gamesrv/caishen/scenedata_caishen.go index 677e4a7..fc58b33 100644 --- a/gamesrv/caishen/scenedata_caishen.go +++ b/gamesrv/caishen/scenedata_caishen.go @@ -59,14 +59,14 @@ func (this *CaiShenSceneData) SceneDestroy(force bool) { } func (this *CaiShenSceneData) init() bool { - if this.DbGameFree == nil { + if this.GetDBGameFree() == nil { return false } - params := this.DbGameFree.GetJackpot() + params := this.GetDBGameFree().GetJackpot() this.jackpot = &base.SlotJackpotPool{} if this.jackpot.Small <= 0 { this.jackpot.Small = 0 - this.jackpot.VirtualJK = int64(params[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) + this.jackpot.VirtualJK = int64(params[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) } str := base.XSlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform) if str != "" { @@ -102,7 +102,7 @@ type CaiShenSpinResult struct { } func (this *CaiShenSceneData) CalcLinePrize(cards []int, betLines []int64, betValue int64) (spinRes CaiShenSpinResult) { - taxRate := this.DbGameFree.GetTaxRate() + taxRate := this.GetDBGameFree().GetTaxRate() calcTaxScore := func(score int64, taxScore *int64) int64 { newScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) if taxScore != nil { @@ -188,7 +188,7 @@ func (this *CaiShenSceneData) BroadcastJackpot(sync bool) { this.lastJackpotValue = this.jackpot.VirtualJK pack := &gamehall.SCHundredSceneGetGameJackpot{} jpfi := &gamehall.GameJackpotFundInfo{ - GameFreeId: proto.Int32(this.DbGameFree.Id), + GameFreeId: proto.Int32(this.GetDBGameFree().Id), JackPotFund: proto.Int64(this.jackpot.VirtualJK), } pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi) @@ -215,7 +215,7 @@ func (this *CaiShenSceneData) PopCoinPool(winCoin int64, IsNovice bool) { } } func (this *CaiShenSceneData) RecordBurstLog(name string, wincoin, totalbet int64) { - log := model.NewBurstJackpotLog(this.Platform, this.DbGameFree.GameId, this.GetGameFreeId(), name, wincoin, totalbet) + log := model.NewBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId, this.GetGameFreeId(), name, wincoin, totalbet) task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { return model.InsertBurstJackpotLogs(log) }), nil, "InsertBurstJackpotLogs").Start() @@ -223,7 +223,7 @@ func (this *CaiShenSceneData) RecordBurstLog(name string, wincoin, totalbet int6 func (this *CaiShenSceneData) BurstHistory(player *CaiShenPlayerData) { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - return model.GetBurstJackpotLog(this.Platform, this.DbGameFree.GameId) + return model.GetBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId) }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { var logsp []*caishen.CaiShenBurstHistoryInfo if data != nil { @@ -251,7 +251,7 @@ func (this *CaiShenSceneData) GetLastBurstJackPot() time.Time { } func (this *CaiShenSceneData) SetLastBurstJackPot() { var randT = rand.Intn(25200-7200+1) + 7200 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(25200-7200+1) + 7200 case 2: @@ -267,7 +267,7 @@ func (this *CaiShenSceneData) SetLastBurstJackPot() { func (this *CaiShenSceneData) AIAddJackPot() { if time.Now().Sub(this.lastJackPot) > 0 { var randT = rand.Intn(3) + 1 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(3) + 1 case 2: @@ -280,20 +280,20 @@ func (this *CaiShenSceneData) AIAddJackPot() { randT = rand.Intn(3) + 1 } this.lastJackPot = time.Now().Add(time.Second * time.Duration(randT)) - val := int64(math.Floor(float64(this.DbGameFree.GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) + val := int64(math.Floor(float64(this.GetDBGameFree().GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) this.jackpot.VirtualJK += val } } func (this *CaiShenSceneData) AIBurstJackPot() { if time.Now().Sub(this.GetLastBurstJackPot()) > 0 { this.SetLastBurstJackPot() - jackpotParams := this.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParams[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值 + jackpotParams := this.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParams[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) //奖池初始值 //AI机器人爆奖 val := this.jackpot.VirtualJK this.jackpot.VirtualJK = jackpotInit - bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM) + bet := int64(this.GetDBGameFree().GetBaseScore()) * int64(rule.LINENUM) this.RecordBurstLog(this.RandNickName(), val, int64(bet)) } } @@ -314,11 +314,11 @@ func (this *CaiShenSceneData) KickPlayerByTime() { } //for _, p := range this.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // this.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(this.DbGameFree.GetPlayNumLimit()) { + // this.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(this.GetDBGameFree().GetPlayNumLimit()) { // this.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} diff --git a/gamesrv/caishen/scenepolicy_caishen.go b/gamesrv/caishen/scenepolicy_caishen.go index 0f9b0f0..5c7a8c3 100644 --- a/gamesrv/caishen/scenepolicy_caishen.go +++ b/gamesrv/caishen/scenepolicy_caishen.go @@ -94,8 +94,8 @@ func (this *ScenePolicyCaiShen) OnPlayerEnter(s *base.Scene, p *base.Player) { logger.Logger.Trace("(this *ScenePolicyCaiShen) OnPlayerEnter, SceneId=", s.SceneId, " player=", p.SnId) if sceneEx, ok := s.ExtraData.(*CaiShenSceneData); ok { playerEx := &CaiShenPlayerData{Player: p} - playerEx.init(s) // 玩家当前信息初始化 - playerEx.score = sceneEx.DbGameFree.GetBaseScore() // 底注 + playerEx.init(s) // 玩家当前信息初始化 + playerEx.score = sceneEx.GetDBGameFree().GetBaseScore() // 底注 sceneEx.players[p.SnId] = playerEx p.ExtraData = playerEx CaiShenSendRoomInfo(s, p, sceneEx, playerEx, nil) @@ -230,14 +230,14 @@ func (this *ScenePolicyCaiShen) GetJackPotVal(s *base.Scene) int64 { func CaiShenSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerData, data *caishen.GameBilledData) { logger.Logger.Trace("-------------------发送房间消息 ", s.RoomId, p.SnId) pack := &caishen.SCCaiShenRoomInfo{ - RoomId: proto.Int(s.SceneId), + RoomId: s.SceneId, Creator: proto.Int32(s.Creator), - GameId: proto.Int(s.GameId), - RoomMode: proto.Int(s.GameMode), + GameId: s.GameId, + RoomMode: s.GameMode, Params: common.CopySliceInt64ToInt32(s.Params), State: proto.Int(s.SceneState.GetState()), Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK), - GameFreeId: proto.Int32(s.DbGameFree.Id), + GameFreeId: proto.Int32(s.GetDBGameFree().Id), BilledData: data, } @@ -257,7 +257,7 @@ func CaiShenSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *CaiShenSceneDat //} pack.BetLines = playerEx.betLines pack.FreeTimes = proto.Int32(playerEx.freeTimes) - pack.Chip = proto.Int32(s.DbGameFree.BaseScore) + pack.Chip = proto.Int32(s.GetDBGameFree().BaseScore) pack.SpinID = proto.Int64(playerEx.spinID) if playerEx.totalPriceBonus > 0 { switch playerEx.bonusStage { @@ -373,7 +373,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op return false } //先做底注校验 - if sceneEx.DbGameFree.GetBaseScore() != int32(params[0]) { + if sceneEx.GetDBGameFree().GetBaseScore() != int32(params[0]) { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, caishen.OpResultCode_OPRC_Error, params) return false } @@ -407,7 +407,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op if playerEx.freeTimes <= 0 && totalBetValue > playerEx.Coin { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, caishen.OpResultCode_OPRC_CoinNotEnough, params) return false - } else if playerEx.freeTimes <= 0 && int64(sceneEx.DbGameFree.GetBetLimit()) > playerEx.Coin { //押注限制 + } else if playerEx.freeTimes <= 0 && int64(sceneEx.GetDBGameFree().GetBetLimit()) > playerEx.Coin { //押注限制 this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, caishen.OpResultCode_OPRC_CoinNotEnough, params) return false } @@ -422,7 +422,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op sceneEx.CpCtx = base.CoinPoolMgr.GetCoinPoolCtx(sceneEx.Platform, sceneEx.GetGameFreeId(), sceneEx.GroupId) //税收比例 - taxRate := sceneEx.DbGameFree.GetTaxRate() + taxRate := sceneEx.GetDBGameFree().GetTaxRate() if taxRate < 0 || taxRate > 10000 { logger.Logger.Tracef("CaiShenErrorTaxRate [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, playerEx.spinID, taxRate) taxRate = 500 @@ -445,8 +445,8 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额 // 奖池参数 - var jackpotParam = sceneEx.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParam[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值 + var jackpotParam = sceneEx.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParam[rule.CAISHEN_JACKPOT_InitJackpot]) * int64(sceneEx.GetDBGameFree().GetBaseScore()) //奖池初始值 var jackpotFundAdd, prizeFundAdd int64 if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注 @@ -466,7 +466,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op ////统计参与游戏次数 //if !sceneEx.Testing && !playerEx.IsRob { // pack := &server.GWSceneEnd{ - // GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + // GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), // Players: []*server.PlayerCtx{&server.PlayerCtx{SnId: proto.Int32(playerEx.SnId), Coin: proto.Int64(playerEx.Coin)}}, // } // proto.SetDefaults(pack) @@ -656,7 +656,7 @@ func (this *SceneStateCaiShenStart) OnPlayerOp(s *base.Scene, p *base.Player, op case CaiShenPlayerHistory: task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { spinid := strconv.FormatInt(int64(playerEx.SnId), 10) - gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.DbGameFree.GetGameClass(), s.GameId) + gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.GetDBGameFree().GetGameClass(), int(s.GameId)) pack := &caishen.SCCaiShenPlayerHistory{} for _, v := range gpl.Data { //if v.GameDetailedLogId == "" { @@ -847,7 +847,7 @@ func (this *SceneStateCaiShenStart) WinTargetBenchTest(s *base.Scene, p *base.Pl } file.WriteString("玩家id,当前水位,之前余额,之后余额,投入,产出,税收,小游戏,中线倍数,中线数,剩余免费次数\r\n") oldCoin := p.Coin - switch s.DbGameFree.GetSceneType() { + switch s.GetDBGameFree().GetSceneType() { case 1: p.Coin = 100000 case 2: @@ -905,7 +905,7 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) { }) caiShenBenchTestTimes++ - fileName := fmt.Sprintf("caishen-total-%v-%d.csv", s.DbGameFree.GetSceneType(), caiShenBenchTestTimes) + fileName := fmt.Sprintf("caishen-total-%v-%d.csv", s.GetDBGameFree().GetSceneType(), caiShenBenchTestTimes) file, err := os.OpenFile(fileName, os.O_RDWR|os.O_CREATE|os.O_APPEND, os.ModePerm) defer file.Close() if err != nil { @@ -918,7 +918,7 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) { playersFile := make(map[int32]*os.File) oldCoins := make(map[int32]int64) - hasCoin := 1000 * int64(s.DbGameFree.GetBaseScore()) + hasCoin := 1000 * int64(s.GetDBGameFree().GetBaseScore()) robots := make(map[int32]bool) testPlayers := make(map[int32]*base.Player) for _, p := range s.Players { @@ -926,7 +926,7 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) { p.IsRob = false robots[p.SnId] = true } - fileName := fmt.Sprintf("caishen-player%v-%v-%d.csv", p.SnId, s.DbGameFree.GetSceneType(), caiShenBenchTestTimes) + fileName := fmt.Sprintf("caishen-player%v-%v-%d.csv", p.SnId, s.GetDBGameFree().GetSceneType(), caiShenBenchTestTimes) file, err := os.OpenFile(fileName, os.O_RDWR|os.O_CREATE|os.O_APPEND, os.ModePerm) if err != nil { file, err = os.Create(fileName) @@ -955,7 +955,7 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) { } }() - totalBet := int64(s.DbGameFree.GetBaseScore()) * int64(len(rule.AllBetLines)) + totalBet := int64(s.GetDBGameFree().GetBaseScore()) * int64(len(rule.AllBetLines)) for i := 0; i < BENCH_CNT; i++ { for snid, p := range testPlayers { if playerEx, ok := p.ExtraData.(*CaiShenPlayerData); ok { @@ -970,7 +970,7 @@ func (this *SceneStateCaiShenStart) MultiplayerBenchTest(s *base.Scene) { inCoin := int64(playerEx.RollGameType.BaseResult.TotalBet) outCoin := playerEx.RollGameType.BaseResult.ChangeCoin + inCoin taxCoin := playerEx.RollGameType.BaseResult.Tax - lineScore := float64(playerEx.RollGameType.BaseResult.WinRate*s.DbGameFree.GetBaseScore()) * float64(10000.0-s.DbGameFree.GetTaxRate()) / 10000.0 + lineScore := float64(playerEx.RollGameType.BaseResult.WinRate*s.GetDBGameFree().GetBaseScore()) * float64(10000.0-s.GetDBGameFree().GetTaxRate()) / 10000.0 jackpotScore := outCoin - playerEx.RollGameType.BaseResult.WinSmallGame - int64(lineScore+0.00001) str := fmt.Sprintf("%v,%v,%v,%v,%v,%v,%v,%v,%v,%v,%v,%v\r\n", p.SnId, poolCoin, StartCoin, p.Coin, inCoin, outCoin, taxCoin, @@ -1004,7 +1004,7 @@ func CaiShenCheckAndSaveLog(sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerDa //log2 playerEx.RollGameType.BaseResult.ChangeCoin = changeCoin - playerEx.RollGameType.BaseResult.BasicBet = sceneEx.DbGameFree.GetBaseScore() + playerEx.RollGameType.BaseResult.BasicBet = sceneEx.GetDBGameFree().GetBaseScore() playerEx.RollGameType.BaseResult.RoomId = int32(sceneEx.SceneId) playerEx.RollGameType.BaseResult.AfterCoin = playerEx.Coin playerEx.RollGameType.BaseResult.BeforeCoin = startCoin @@ -1063,8 +1063,8 @@ func CaiShenCheckAndSaveLog(sceneEx *CaiShenSceneData, playerEx *CaiShenPlayerDa GameCoinTs: proto.Int64(playerEx.GameCoinTs), } gwPlayerBet := &server.GWPlayerData{ - SceneId: proto.Int(sceneEx.SceneId), - GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + SceneId: sceneEx.SceneId, + GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) sceneEx.SyncPlayerDatas(&base.PlayerDataParam{ diff --git a/gamesrv/chess/scene.go b/gamesrv/chess/scene.go index f65d018..ad40fdf 100644 --- a/gamesrv/chess/scene.go +++ b/gamesrv/chess/scene.go @@ -53,7 +53,7 @@ func getChessVariant(gameId int) int { } func NewSceneEx(s *base.Scene) *SceneEx { - variant := getChessVariant(s.GameId) + variant := getChessVariant(int(s.GameId)) chess := rule.NewChess(variant) chess.Init() sceneEx := &SceneEx{ diff --git a/gamesrv/chess/scenepolicy.go b/gamesrv/chess/scenepolicy.go index a4fbb4f..b5fe410 100644 --- a/gamesrv/chess/scenepolicy.go +++ b/gamesrv/chess/scenepolicy.go @@ -485,7 +485,7 @@ func CreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *SceneEx, playe State: proto.Int32(int32(s.GetSceneState().GetState())), TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)), NumOfGames: proto.Int(sceneEx.NumOfGames), - TotalOfGames: proto.Int(sceneEx.TotalOfGames), + TotalOfGames: sceneEx.TotalOfGames, CurOpIdx: proto.Int(-1), MasterSnid: proto.Int32(sceneEx.masterSnId), AudienceNum: proto.Int(s.GetAudiencesNum()), @@ -528,7 +528,7 @@ func CreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *SceneEx, playe } pack.MatchFinals = 0 - if s.MatchFinals { + if s.GetMatch().GetIsFinals() { pack.MatchFinals = 1 if s.NumOfGames >= 2 { pack.MatchFinals = 2 @@ -852,7 +852,7 @@ func (this *SceneStateWaitStart) OnTick(s *base.Scene) { if sceneEx, ok := s.GetExtraData().(*SceneEx); ok { if sceneEx.IsMatchScene() { delayT := time.Second * 2 - if sceneEx.MatchRound != 1 { //第一轮延迟2s,其他延迟3s 配合客户端播放动画 + if sceneEx.GetMatch().GetCurrRound() != 1 { //第一轮延迟2s,其他延迟3s 配合客户端播放动画 delayT = time.Second * 4 } if time.Now().Sub(sceneEx.StateStartTime) > delayT { @@ -1215,14 +1215,14 @@ func (this *SceneStateBilled) OnEnter(s *base.Scene) { pack := &chesstitians.SCChesstitiansGameBilled{} chessType := model.ChesstitiansType{ - GameId: sceneEx.GameId, + GameId: int(sceneEx.GameId), RoomId: int32(sceneEx.GetSceneId()), - RoomType: int32(sceneEx.Scene.SceneType), + RoomType: sceneEx.Scene.GetDBGameFree().GetSceneType(), NumOfGames: int32(sceneEx.Scene.NumOfGames), BankId: sceneEx.masterSnId, PlayerCount: rule.MaxNumOfPlayer, BaseScore: s.BaseScore, - TaxRate: s.DbGameFree.GetTaxRate(), + TaxRate: s.GetDBGameFree().GetTaxRate(), RoomMode: s.GetSceneMode(), } @@ -1462,7 +1462,7 @@ func (this *SceneStateBilled) OnLeave(s *base.Scene) { return } - if s.CheckNeedDestroy() || (s.IsMatchScene() && (!s.MatchFinals || (s.MatchFinals && s.NumOfGames >= 2))) { // 非决赛打一场 决赛打两场 + if s.CheckNeedDestroy() || (s.IsMatchScene() && (!s.GetMatch().GetIsFinals() || (s.GetMatch().GetIsFinals() && s.NumOfGames >= 2))) { // 非决赛打一场 决赛打两场 sceneEx.SceneDestroy(true) } s.TryRelease() diff --git a/gamesrv/easterisland/scenedata_easterisland.go b/gamesrv/easterisland/scenedata_easterisland.go index 654f5ed..25bfb39 100644 --- a/gamesrv/easterisland/scenedata_easterisland.go +++ b/gamesrv/easterisland/scenedata_easterisland.go @@ -53,14 +53,14 @@ func (this *EasterIslandSceneData) OnPlayerLeave(p *base.Player, reason int) { } func (this *EasterIslandSceneData) init() bool { - if this.DbGameFree == nil { + if this.GetDBGameFree() == nil { return false } - params := this.DbGameFree.GetJackpot() + params := this.GetDBGameFree().GetJackpot() this.jackpot = &base.SlotJackpotPool{} if this.jackpot.Small <= 0 { this.jackpot.Small = 0 - this.jackpot.VirtualJK = int64(params[rule.EL_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) + this.jackpot.VirtualJK = int64(params[rule.EL_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) } str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform) if str != "" { @@ -101,7 +101,7 @@ type EasterIslandSpinResult struct { } func (this *EasterIslandSceneData) CalcLinePrize(cards []int, betLines []int64, betValue int64) (spinRes EasterIslandSpinResult) { - taxRate := this.DbGameFree.GetTaxRate() + taxRate := this.GetDBGameFree().GetTaxRate() calcTaxScore := func(score int64, taxScore *int64) int64 { newScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) if taxScore != nil { @@ -192,7 +192,7 @@ func (this *EasterIslandSceneData) BroadcastJackpot(sync bool) { this.lastJackpotValue = this.jackpot.VirtualJK pack := &gamehall.SCHundredSceneGetGameJackpot{} jpfi := &gamehall.GameJackpotFundInfo{ - GameFreeId: proto.Int32(this.DbGameFree.Id), + GameFreeId: proto.Int32(this.GetDBGameFree().Id), JackPotFund: proto.Int64(this.jackpot.VirtualJK), } pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi) @@ -218,7 +218,7 @@ func (this *EasterIslandSceneData) PopCoinPool(winCoin int64, IsNovice bool) { } } func (this *EasterIslandSceneData) RecordBurstLog(name string, wincoin, totalbet int64) { - log := model.NewBurstJackpotLog(this.Platform, this.DbGameFree.GameId, this.GetGameFreeId(), name, wincoin, totalbet) + log := model.NewBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId, this.GetGameFreeId(), name, wincoin, totalbet) task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { return model.InsertBurstJackpotLogs(log) }), nil, "InsertBurstJackpotLogs").Start() @@ -226,7 +226,7 @@ func (this *EasterIslandSceneData) RecordBurstLog(name string, wincoin, totalbet func (this *EasterIslandSceneData) BurstHistory(player *EasterIslandPlayerData) { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - return model.GetBurstJackpotLog(this.Platform, this.DbGameFree.GameId) + return model.GetBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId) }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { var logsp []*easterisland.EasterIslandBurstHistoryInfo if data != nil { @@ -254,7 +254,7 @@ func (this *EasterIslandSceneData) GetLastBurstJackPot() time.Time { } func (this *EasterIslandSceneData) SetLastBurstJackPot() { var randT = rand.Intn(25200-7200+1) + 7200 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(25200-7200+1) + 7200 case 2: @@ -269,7 +269,7 @@ func (this *EasterIslandSceneData) SetLastBurstJackPot() { func (this *EasterIslandSceneData) AIAddJackPot() { if time.Now().Sub(this.lastJackPot) > 0 { var randT = rand.Intn(3) + 1 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(3) + 1 case 2: @@ -282,20 +282,20 @@ func (this *EasterIslandSceneData) AIAddJackPot() { randT = rand.Intn(3) + 1 } this.lastJackPot = time.Now().Add(time.Second * time.Duration(randT)) - val := int64(math.Floor(float64(this.DbGameFree.GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) + val := int64(math.Floor(float64(this.GetDBGameFree().GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) this.jackpot.VirtualJK += val } } func (this *EasterIslandSceneData) AIBurstJackPot() { if time.Now().Sub(this.GetLastBurstJackPot()) > 0 { this.SetLastBurstJackPot() - jackpotParams := this.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值 + jackpotParams := this.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) //奖池初始值 //AI机器人爆奖 val := this.jackpot.VirtualJK this.jackpot.VirtualJK = jackpotInit - bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM) + bet := int64(this.GetDBGameFree().GetBaseScore()) * int64(rule.LINENUM) this.RecordBurstLog(this.RandNickName(), val, bet) } } @@ -316,11 +316,11 @@ func (this *EasterIslandSceneData) KickPlayerByTime() { } //for _, p := range this.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // this.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(this.DbGameFree.GetPlayNumLimit()) { + // this.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(this.GetDBGameFree().GetPlayNumLimit()) { // this.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} diff --git a/gamesrv/easterisland/scenepolicy_easterisland.go b/gamesrv/easterisland/scenepolicy_easterisland.go index 67f98f8..5c211b7 100644 --- a/gamesrv/easterisland/scenepolicy_easterisland.go +++ b/gamesrv/easterisland/scenepolicy_easterisland.go @@ -94,8 +94,8 @@ func (this *ScenePolicyEasterIsland) OnPlayerEnter(s *base.Scene, p *base.Player logger.Logger.Trace("(this *ScenePolicyEasterIsland) OnPlayerEnter, sceneId=", s.SceneId, " player=", p.SnId) if sceneEx, ok := s.ExtraData.(*EasterIslandSceneData); ok { playerEx := &EasterIslandPlayerData{Player: p} - playerEx.init(s) // 玩家当前信息初始化 - playerEx.score = sceneEx.DbGameFree.GetBaseScore() // 底注 + playerEx.init(s) // 玩家当前信息初始化 + playerEx.score = sceneEx.GetDBGameFree().GetBaseScore() // 底注 sceneEx.players[p.SnId] = playerEx p.ExtraData = playerEx EasterIslandSendRoomInfo(s, p, sceneEx, playerEx, nil) @@ -230,14 +230,14 @@ func (this *ScenePolicyEasterIsland) GetJackPotVal(s *base.Scene) int64 { func EasterIslandSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *EasterIslandSceneData, playerEx *EasterIslandPlayerData, data *easterisland.GameBilledData) { logger.Logger.Trace("-------------------发送房间消息 ", s.RoomId, p.SnId) pack := &easterisland.SCEasterIslandRoomInfo{ - RoomId: proto.Int(s.SceneId), + RoomId: s.SceneId, Creator: proto.Int32(s.Creator), - GameId: proto.Int(s.GameId), - RoomMode: proto.Int(s.GameMode), + GameId: s.GameId, + RoomMode: s.GameMode, Params: common.CopySliceInt64ToInt32(s.Params), State: proto.Int(s.SceneState.GetState()), Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK), - GameFreeId: proto.Int32(s.DbGameFree.Id), + GameFreeId: proto.Int32(s.GetDBGameFree().Id), BilledData: data, } if playerEx != nil { @@ -256,7 +256,7 @@ func EasterIslandSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *EasterIsla //} pack.BetLines = playerEx.betLines pack.FreeTimes = proto.Int32(playerEx.freeTimes) - pack.Chip = proto.Int32(s.DbGameFree.BaseScore) + pack.Chip = proto.Int32(s.GetDBGameFree().BaseScore) pack.SpinID = proto.Int64(playerEx.spinID) if playerEx.totalPriceBonus > 0 { switch playerEx.bonusStage { @@ -367,7 +367,7 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe return false } //先做底注校验 - if sceneEx.DbGameFree.GetBaseScore() != int32(params[0]) { + if sceneEx.GetDBGameFree().GetBaseScore() != int32(params[0]) { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, easterisland.OpResultCode_OPRC_Error, params) return false } @@ -401,7 +401,7 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe if playerEx.freeTimes <= 0 && totalBetValue > playerEx.Coin { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, easterisland.OpResultCode_OPRC_CoinNotEnough, params) return false - } else if playerEx.freeTimes <= 0 && int64(sceneEx.DbGameFree.GetBetLimit()) > playerEx.Coin { //押注限制 + } else if playerEx.freeTimes <= 0 && int64(sceneEx.GetDBGameFree().GetBetLimit()) > playerEx.Coin { //押注限制 this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, easterisland.OpResultCode_OPRC_CoinNotEnough, params) return false } @@ -413,7 +413,7 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe //获取当前水池的上下文环境 sceneEx.CpCtx = base.CoinPoolMgr.GetCoinPoolCtx(sceneEx.Platform, sceneEx.GetGameFreeId(), sceneEx.GroupId) - taxRate := sceneEx.DbGameFree.GetTaxRate() + taxRate := sceneEx.GetDBGameFree().GetTaxRate() if taxRate < 0 || taxRate > 10000 { logger.Logger.Warnf("EasterIslandErrorTaxRate [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, playerEx.spinID, taxRate) taxRate = 500 @@ -430,9 +430,9 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe } else { gamePoolCoin = base.CoinPoolMgr.GetCoin(sceneEx.GetGameFreeId(), sceneEx.Platform, sceneEx.GroupId) // 当前水池金额 } - prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额 - jackpotParams := sceneEx.DbGameFree.GetJackpot() // 奖池参数 - var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值 + prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额 + jackpotParams := sceneEx.GetDBGameFree().GetJackpot() // 奖池参数 + var jackpotInit = int64(jackpotParams[rule.EL_JACKPOT_InitJackpot]) * int64(sceneEx.GetDBGameFree().GetBaseScore()) //奖池初始值 var jackpotFundAdd, prizeFundAdd int64 if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注 @@ -449,7 +449,7 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe ////统计参与游戏次数 //if !sceneEx.Testing && !playerEx.IsRob { // pack := &server.GWSceneEnd{ - // GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + // GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), // Players: []*server.PlayerCtx{&server.PlayerCtx{SnId: proto.Int32(playerEx.SnId), Coin: proto.Int64(playerEx.Coin)}}, // } // proto.SetDefaults(pack) @@ -629,7 +629,7 @@ func (this *SceneStateEasterIslandStart) OnPlayerOp(s *base.Scene, p *base.Playe case EasterIslandPlayerHistory: task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { spinid := strconv.FormatInt(int64(playerEx.SnId), 10) - gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.DbGameFree.GetGameClass(), s.GameId) + gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.GetDBGameFree().GetGameClass(), int(s.GameId)) pack := &easterisland.SCEasterIslandPlayerHistory{} for _, v := range gpl.Data { //if v.GameDetailedLogId == "" { @@ -819,7 +819,7 @@ func (this *SceneStateEasterIslandStart) WinTargetBenchTest(s *base.Scene, p *ba } file.WriteString("玩家id,当前水位,之前余额,之后余额,投入,产出,税收,小游戏,中线倍数,中线数,剩余免费次数\r\n") oldCoin := p.Coin - switch s.DbGameFree.GetSceneType() { + switch s.GetDBGameFree().GetSceneType() { case 1: p.Coin = 100000 case 2: @@ -873,7 +873,7 @@ func EasterIslandCheckAndSaveLog(sceneEx *EasterIslandSceneData, playerEx *Easte //log2 playerEx.RollGameType.BaseResult.ChangeCoin = changeCoin - playerEx.RollGameType.BaseResult.BasicBet = sceneEx.DbGameFree.GetBaseScore() + playerEx.RollGameType.BaseResult.BasicBet = sceneEx.GetDBGameFree().GetBaseScore() playerEx.RollGameType.BaseResult.RoomId = int32(sceneEx.SceneId) playerEx.RollGameType.BaseResult.AfterCoin = playerEx.Coin playerEx.RollGameType.BaseResult.BeforeCoin = startCoin @@ -932,8 +932,8 @@ func EasterIslandCheckAndSaveLog(sceneEx *EasterIslandSceneData, playerEx *Easte GameCoinTs: proto.Int64(playerEx.GameCoinTs), } gwPlayerBet := &server.GWPlayerData{ - SceneId: proto.Int(sceneEx.SceneId), - GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + SceneId: sceneEx.SceneId, + GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) sceneEx.SyncPlayerDatas(&base.PlayerDataParam{ diff --git a/gamesrv/fishing/action_fish.go b/gamesrv/fishing/action_fish.go index 051c7c8..c59f6b1 100644 --- a/gamesrv/fishing/action_fish.go +++ b/gamesrv/fishing/action_fish.go @@ -406,7 +406,7 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d status := false for _, s := range strSlice { num, _ := strconv.Atoi(s) - if num == player.GetScene().SceneType { + if int32(num) == player.GetScene().GetSceneType() { status = true } } @@ -414,7 +414,7 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d pack.Result = 1 pack.Status = fishing_proto.SCFishSkillUseResp_ROOM_DISALLOW player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack) - fishlogger.Trace("当前房间不允许使用此技能 skillId = %v,sceneType = %v", skillId, player.GetScene().SceneType) + fishlogger.Trace("当前房间不允许使用此技能 skillId = %v,sceneType = %v", skillId, player.GetScene().GetSceneType()) return nil } //判断当前技能在不在CD中 @@ -516,7 +516,7 @@ func (this *CSSkillListReqHandler) Process(s *netlib.Session, packetid int, data pack := &fishing_proto.SCSkillListResp{} for _, skill := range srvdata.PBDB_FishSkillMgr.Datas.Arr { //获取房间类型 - sceneType := player.GetScene().SceneType + sceneType := player.GetScene().GetSceneType() str := skill.Hidden num, err := strconv.Atoi(str) status := true diff --git a/gamesrv/fishing/playerdata_fishing.go b/gamesrv/fishing/playerdata_fishing.go index 66d9e9b..cad0291 100644 --- a/gamesrv/fishing/playerdata_fishing.go +++ b/gamesrv/fishing/playerdata_fishing.go @@ -300,7 +300,7 @@ func (this *FishingPlayerData) SaveDetailedLog(s *base.Scene) { GameCoinTs: proto.Int64(this.GameCoinTs), } gwPlayerData := &server_proto.GWPlayerData{ - SceneId: proto.Int(sceneEx.SceneId), + SceneId: sceneEx.SceneId, GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), } gwPlayerData.Datas = append(gwPlayerData.Datas, playerBet) diff --git a/gamesrv/fishing/scenedata_fishing.go b/gamesrv/fishing/scenedata_fishing.go index e8b4bc8..a0afbab 100644 --- a/gamesrv/fishing/scenedata_fishing.go +++ b/gamesrv/fishing/scenedata_fishing.go @@ -108,7 +108,7 @@ func (this *FishingSceneData) init() bool { this.SetPlayerNum(4) this.gameId = this.GetGameId() this.platform = this.GetPlatform() - this.sceneType = int(this.DbGameFree.GetSceneType()) + this.sceneType = int(this.GetDBGameFree().GetSceneType()) this.keyGameId = this.GetKeyGameId() this.testing = this.GetTesting() this.gamefreeId = this.GetGameFreeId() @@ -904,7 +904,7 @@ func (this *FishingSceneData) fishSettlements(fishs []*Fish, player *FishingPlay } //BOSS鱼死亡 更新BOSS池和个人池 if value.IsBoss == fishing.Boss { - bossPond := base.GetCoinPoolMgr().GetBossPond(this.DbGameFree.SceneType) + bossPond := base.GetCoinPoolMgr().GetBossPond(this.GetDBGameFree().SceneType) this.isBossDie(player, int64(dropCoin), bossPond) } @@ -1507,7 +1507,7 @@ func (this *FishingSceneData) AddBossPond(player *FishingPlayerData, fishtype in // 减掉个人池数值 if score > 0 { player.MoneyPond -= score - base.GetCoinPoolMgr().AddBossPond(this.DbGameFree.SceneType, score) + base.GetCoinPoolMgr().AddBossPond(this.GetDBGameFree().SceneType, score) } } @@ -1521,7 +1521,7 @@ func (this *FishingSceneData) isBossDie(player *FishingPlayerData, score int64, minNum = bossPond } player.MoneyPond += minNum - base.GetCoinPoolMgr().AddBossPond(this.DbGameFree.SceneType, -minNum) + base.GetCoinPoolMgr().AddBossPond(this.GetDBGameFree().SceneType, -minNum) fishlogger.Infof("玩家:%v,Boss奖池剩余金币数量:%v\n", player.SnId, bossPond) } diff --git a/gamesrv/fruits/playerdata_fruits.go b/gamesrv/fruits/playerdata_fruits.go index 0a1d098..6601c36 100644 --- a/gamesrv/fruits/playerdata_fruits.go +++ b/gamesrv/fruits/playerdata_fruits.go @@ -101,7 +101,7 @@ func (p *FruitsPlayerData) Clear() { p.weightPos = 0 } func (p *FruitsPlayerData) TestCode(eleLineAppearRate [][]int32, sceneEx *FruitsSceneData) bool { - //if sceneEx.DbGameFree.GetId() == 3060004 { + //if sceneEx.GetDBGameFree().GetId() == 3060004 { // p.result.CreateLine(eleLineAppearRate, p.gameState == fruits.FreeGame) // if p.testIdx == 1 { // //test mary @@ -186,7 +186,7 @@ func (p *FruitsPlayerData) CreateResult(eleLineAppearRate [][]int32, sceneEx *Fr case 5: winjackpot = int64(math.Ceil(float64(JackPotVal) * 0.4 / float64(fruits.NowByte))) } - if winjackpot < int64(sceneEx.DbGameFree.GetJackpotMin())*fruits.NowByte { + if winjackpot < int64(sceneEx.GetDBGameFree().GetJackpotMin())*fruits.NowByte { isNeed = false break } diff --git a/gamesrv/fruits/scenedata_fruits.go b/gamesrv/fruits/scenedata_fruits.go index d21bf4e..94f20de 100644 --- a/gamesrv/fruits/scenedata_fruits.go +++ b/gamesrv/fruits/scenedata_fruits.go @@ -40,7 +40,7 @@ func NewFruitsSceneData(s *base.Scene) *FruitsSceneData { func (s *FruitsSceneData) Init() { s.LoadJackPotData() //for _, data := range srvdata.PBDB_SlotRateWeightMgr.Datas.Arr { - // if data.Id == s.DbGameFree.Id { + // if data.Id == s.GetDBGameFree().Id { // //s.levelRate = append(s.levelRate, data.EleWeight1) // //s.slotRateWeightTotal = append(s.slotRateWeightTotal, data.EleWeight1, data.EleWeight2, data.EleWeight3, data.EleWeight4, data.EleWeight5) // } @@ -59,12 +59,12 @@ func (s *FruitsSceneData) SceneDestroy(force bool) { } func (s *FruitsSceneData) AddPrizeCoin(playerEx *FruitsPlayerData) { val := playerEx.betCoin - tax := int64(math.Ceil(float64(val) * float64(s.DbGameFree.GetTaxRate()) / 10000)) + tax := int64(math.Ceil(float64(val) * float64(s.GetDBGameFree().GetTaxRate()) / 10000)) //playerEx.taxCoin = tax //playerEx.AddServiceFee(tax) val -= tax - addPrizeCoin := int64(math.Floor(float64(val*fruits.NowByte*int64(s.DbGameFree.GetJackpotRatio())) / 1000)) //扩大10000倍 + addPrizeCoin := int64(math.Floor(float64(val*fruits.NowByte*int64(s.GetDBGameFree().GetJackpotRatio())) / 1000)) //扩大10000倍 s.jackpot.AddToSmall(playerEx.IsRob, addPrizeCoin) logger.Logger.Tracef("奖池增加...AddPrizeCoin... %f", float64(addPrizeCoin)/float64(fruits.NowByte)) base.SlotsPoolMgr.SetPool(s.GetGameFreeId(), s.Platform, s.jackpot) @@ -95,7 +95,7 @@ func (s *FruitsSceneData) OnPlayerLeave(p *base.Player, reason int) { if playerEx.winCoin != 0 { //SysProfitCoinMgr.Add(s.sysProfitCoinKey, 0, playerEx.winCoin) p.Statics(s.KeyGameId, s.KeyGamefreeId, playerEx.winCoin, false) - //tax := int64(math.Ceil(float64(playerEx.winCoin) * float64(s.DbGameFree.GetTaxRate()) / 10000)) + //tax := int64(math.Ceil(float64(playerEx.winCoin) * float64(s.GetDBGameFree().GetTaxRate()) / 10000)) //playerEx.taxCoin = tax //playerEx.winCoin -= tax //p.AddServiceFee(tax) @@ -140,7 +140,7 @@ func (s *FruitsSceneData) Win(p *FruitsPlayerData) { p.noWinTimes = 0 //SysProfitCoinMgr.Add(s.sysProfitCoinKey, 0, p.winCoin) p.Statics(s.KeyGameId, s.KeyGamefreeId, p.winCoin, false) - //tax := int64(math.Ceil(float64(p.winCoin) * float64(s.DbGameFree.GetTaxRate()) / 10000)) + //tax := int64(math.Ceil(float64(p.winCoin) * float64(s.GetDBGameFree().GetTaxRate()) / 10000)) //p.taxCoin = tax //p.winCoin -= tax //p.AddServiceFee(tax) @@ -210,7 +210,7 @@ func (s *FruitsSceneData) LoadJackPotData() { base.SlotsPoolMgr.SetPool(s.GetGameFreeId(), s.Platform, s.jackpot) } else { s.jackpot = &base.SlotJackpotPool{} - jp := s.DbGameFree.GetJackpot() + jp := s.GetDBGameFree().GetJackpot() if len(jp) > 0 { s.jackpot.Small += int64(jp[0] * 10000) } @@ -244,7 +244,7 @@ func (s *FruitsSceneData) SaveLog(p *FruitsPlayerData, isOffline int) { } } FruitsType := model.FruitsType{ - RoomId: s.SceneId, + RoomId: int(s.SceneId), BasicScore: int32(p.oneBetCoin), PlayerSnId: p.SnId, BeforeCoin: p.startCoin, @@ -372,7 +372,7 @@ func (s *FruitsSceneData) SendPlayerBet(p *FruitsPlayerData) { Tax: proto.Int64(p.taxCoin), } gwPlayerBet := &server.GWPlayerData{ - GameFreeId: proto.Int32(s.DbGameFree.GetId()), + GameFreeId: proto.Int32(s.GetDBGameFree().GetId()), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) s.SyncPlayerDatas(&base.PlayerDataParam{ @@ -604,8 +604,8 @@ func (s *FruitsSceneData) GetEleWeight(needpos int32) (norms, frees, marys [][]i curCoin := base.CoinPoolMgr.GetCoin(s.GetGameFreeId(), s.Platform, s.GroupId) curCoin = int64(math.Floor(float64(curCoin) / float64(fruits.NowByte))) - for i := len(s.DbGameFree.BalanceLine) - 1; i >= 0; i-- { - balance := s.DbGameFree.BalanceLine[i] + for i := len(s.GetDBGameFree().BalanceLine) - 1; i >= 0; i-- { + balance := s.GetDBGameFree().BalanceLine[i] if curCoin >= int64(balance) { key = int32(i) break diff --git a/gamesrv/fruits/scenepolicy_fruits.go b/gamesrv/fruits/scenepolicy_fruits.go index 292247b..f728625 100644 --- a/gamesrv/fruits/scenepolicy_fruits.go +++ b/gamesrv/fruits/scenepolicy_fruits.go @@ -148,16 +148,16 @@ func FruitsSendRoomInfo(s *base.Scene, sceneEx *FruitsSceneData, playerEx *Fruit func FruitsCreateRoomInfoPacket(s *base.Scene, sceneEx *FruitsSceneData, playerEx *FruitsPlayerData) interface{} { //房间信息 pack := &protocol.SCFruitsRoomInfo{ - RoomId: proto.Int(s.SceneId), - GameId: proto.Int(s.GameId), - RoomMode: proto.Int(s.SceneMode), - SceneType: proto.Int(s.SceneType), + RoomId: s.SceneId, + GameId: s.GameId, + RoomMode: s.SceneMode, + SceneType: s.GetSceneType(), Params: common.CopySliceInt64ToInt32(s.Params), NumOfGames: proto.Int(sceneEx.NumOfGames), State: proto.Int(s.SceneState.GetState()), - ParamsEx: s.DbGameFree.OtherIntParams, - GameFreeId: proto.Int32(s.DbGameFree.Id), - //BetLimit: s.DbGameFree.BetLimit, + ParamsEx: s.GetDBGameFree().OtherIntParams, + GameFreeId: proto.Int32(s.GetDBGameFree().Id), + //BetLimit: s.GetDBGameFree().BetLimit, } //自己的信息 @@ -299,11 +299,11 @@ func (this *SceneBaseStateFruits) OnTick(s *base.Scene) { if sceneEx, ok := s.ExtraData.(*FruitsSceneData); ok { //for _, p := range sceneEx.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(sceneEx.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(sceneEx.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // sceneEx.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(sceneEx.DbGameFree.GetPlayNumLimit()) { + // sceneEx.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(sceneEx.GetDBGameFree().GetPlayNumLimit()) { // s.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} @@ -397,7 +397,7 @@ func (this *SceneStateStartFruits) OnPlayerOp(s *base.Scene, p *base.Player, opc //只有开始算操作 p.LastOPTimer = time.Now() idx := int(params[0]) - if len(sceneEx.DbGameFree.GetOtherIntParams()) <= idx { + if len(sceneEx.GetDBGameFree().GetOtherIntParams()) <= idx { pack := &protocol.SCFruitsOp{ OpCode: proto.Int(opcode), OpRetCode: proto.Int(3), @@ -419,12 +419,12 @@ func (this *SceneStateStartFruits) OnPlayerOp(s *base.Scene, p *base.Player, opc if playerEx.gameState == fruits.Normal { playerEx.freeTotal = 0 playerEx.betIdx = idx - playerEx.betCoin = int64(sceneEx.DbGameFree.GetOtherIntParams()[idx]) + playerEx.betCoin = int64(sceneEx.GetDBGameFree().GetOtherIntParams()[idx]) playerEx.oneBetCoin = playerEx.betCoin / 9 //playerEx.isReportGameEvent = true playerEx.noWinTimes++ - if playerEx.Coin < int64(s.DbGameFree.GetBetLimit()) { + if playerEx.Coin < int64(s.GetDBGameFree().GetBetLimit()) { //押注限制(低于该值不能押注) pack := &protocol.SCFruitsOp{ OpCode: proto.Int(opcode), @@ -486,9 +486,9 @@ func (this *SceneStateStartFruits) OnPlayerOp(s *base.Scene, p *base.Player, opc case fruits.FruitsPlayerOpSwitch: if len(params) > 0 && playerEx.freeTimes == 0 && playerEx.maryFreeTimes == 0 { idx := int(params[0]) - if len(sceneEx.DbGameFree.GetOtherIntParams()) > idx { + if len(sceneEx.GetDBGameFree().GetOtherIntParams()) > idx { playerEx.betIdx = idx - playerEx.betCoin = int64(sceneEx.DbGameFree.GetOtherIntParams()[idx]) + playerEx.betCoin = int64(sceneEx.GetDBGameFree().GetOtherIntParams()[idx]) playerEx.oneBetCoin = playerEx.betCoin / 9 } } diff --git a/gamesrv/iceage/scenedata_iceage.go b/gamesrv/iceage/scenedata_iceage.go index afdd05b..2ff4e9e 100644 --- a/gamesrv/iceage/scenedata_iceage.go +++ b/gamesrv/iceage/scenedata_iceage.go @@ -67,7 +67,7 @@ func (this *IceAgeSceneData) init() bool { this.jackpot = &base.SlotJackpotPool{} if this.jackpot.Small <= 0 { this.jackpot.Small = 0 - this.jackpot.VirtualJK = int64(params[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) + this.jackpot.VirtualJK = int64(params[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) } str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.GetPlatform()) @@ -238,7 +238,7 @@ func (this *IceAgeSceneData) BroadcastJackpot(sync bool) { this.lastJackpotValue = this.jackpot.VirtualJK pack := &gamehall.SCHundredSceneGetGameJackpot{} jpfi := &gamehall.GameJackpotFundInfo{ - GameFreeId: proto.Int32(this.DbGameFree.Id), + GameFreeId: proto.Int32(this.GetDBGameFree().Id), JackPotFund: proto.Int64(this.jackpot.VirtualJK), } pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi) @@ -264,7 +264,7 @@ func (this *IceAgeSceneData) PopCoinPool(winCoin int64, IsNovice bool) { } } func (this *IceAgeSceneData) RecordBurstLog(name string, wincoin, totalbet int64) { - log := model.NewBurstJackpotLog(this.Platform, this.DbGameFree.GameId, this.GetGameFreeId(), name, wincoin, totalbet) + log := model.NewBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId, this.GetGameFreeId(), name, wincoin, totalbet) task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { return model.InsertBurstJackpotLogs(log) }), nil, "InsertBurstJackpotLogs").Start() @@ -272,7 +272,7 @@ func (this *IceAgeSceneData) RecordBurstLog(name string, wincoin, totalbet int64 func (this *IceAgeSceneData) BurstHistory(player *IceAgePlayerData) { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - return model.GetBurstJackpotLog(this.Platform, this.DbGameFree.GameId) + return model.GetBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId) }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { var logsp []*iceage.IceAgeBurstHistoryInfo if data != nil { @@ -300,7 +300,7 @@ func (this *IceAgeSceneData) GetLastBurstJackPot() time.Time { } func (this *IceAgeSceneData) SetLastBurstJackPot() { var randT = rand.Intn(25200-7200+1) + 7200 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(25200-7200+1) + 7200 case 2: @@ -313,7 +313,7 @@ func (this *IceAgeSceneData) SetLastBurstJackPot() { func (this *IceAgeSceneData) AIAddJackPot() { if time.Now().Sub(this.lastJackPot) > 0 { var randT = rand.Intn(3) + 1 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(3) + 1 case 2: @@ -324,20 +324,20 @@ func (this *IceAgeSceneData) AIAddJackPot() { randT = rand.Intn(3) + 1 } this.lastJackPot = time.Now().Add(time.Second * time.Duration(randT)) - val := int64(math.Floor(float64(this.DbGameFree.GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) + val := int64(math.Floor(float64(this.GetDBGameFree().GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) this.jackpot.VirtualJK += val } } func (this *IceAgeSceneData) AIBurstJackPot() { if time.Now().Sub(this.GetLastBurstJackPot()) > 0 { this.SetLastBurstJackPot() - jackpotParams := this.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParams[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值 + jackpotParams := this.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParams[rule.ICEAGE_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) //奖池初始值 //AI机器人爆奖 val := this.jackpot.VirtualJK this.jackpot.VirtualJK = jackpotInit - bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM) + bet := int64(this.GetDBGameFree().GetBaseScore()) * int64(rule.LINENUM) this.RecordBurstLog(this.RandNickName(), val, bet) } } @@ -358,11 +358,11 @@ func (this *IceAgeSceneData) KickPlayerByTime() { } //for _, p := range this.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // this.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(this.DbGameFree.GetPlayNumLimit()) { + // this.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(this.GetDBGameFree().GetPlayNumLimit()) { // this.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} diff --git a/gamesrv/iceage/scenepolicy_iceage.go b/gamesrv/iceage/scenepolicy_iceage.go index 0ff231d..5313337 100644 --- a/gamesrv/iceage/scenepolicy_iceage.go +++ b/gamesrv/iceage/scenepolicy_iceage.go @@ -253,7 +253,7 @@ func IceAgeSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *IceAgeSceneData, pack.Players = append(pack.Players, pd) pack.BetLines = playerEx.betLines pack.FreeTimes = proto.Int32(playerEx.freeTimes) - pack.Chip = proto.Int32(s.DbGameFree.BaseScore) + pack.Chip = proto.Int32(s.GetDBGameFree().BaseScore) pack.TotalPriceBonus = proto.Int64(playerEx.totalPriceBonus) pack.SpinID = proto.Int64(playerEx.spinID) } @@ -681,7 +681,7 @@ func (this *SceneStateIceAgeStart) OnPlayerOp(s *base.Scene, p *base.Player, opc case IceAgePlayerHistory: task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { spinid := strconv.FormatInt(int64(playerEx.SnId), 10) - gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.DbGameFree.GetGameClass(), s.GetGameId()) + gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.GetDBGameFree().GetGameClass(), s.GetGameId()) pack := &iceage.SCIceAgePlayerHistory{} for _, v := range gpl.Data { //if v.GameDetailedLogId == "" { @@ -982,7 +982,7 @@ func IceAgeCheckAndSaveLog(sceneEx *IceAgeSceneData, playerEx *IceAgePlayerData) GameCoinTs: proto.Int64(playerEx.GameCoinTs), } gwPlayerBet := &server.GWPlayerData{ - SceneId: proto.Int(sceneEx.SceneId), + SceneId: sceneEx.SceneId, GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) diff --git a/gamesrv/richblessed/scenedata_richblessed.go b/gamesrv/richblessed/scenedata_richblessed.go index fa4110f..9d31d45 100644 --- a/gamesrv/richblessed/scenedata_richblessed.go +++ b/gamesrv/richblessed/scenedata_richblessed.go @@ -58,13 +58,13 @@ func (s *RichBlessedSceneData) SceneDestroy(force bool) { } func (s *RichBlessedSceneData) AddPrizeCoin(playerEx *RichBlessedPlayerData) { val := playerEx.betCoin - tax := int64(math.Ceil(float64(val) * float64(s.DbGameFree.GetTaxRate()) / 10000)) + tax := int64(math.Ceil(float64(val) * float64(s.GetDBGameFree().GetTaxRate()) / 10000)) //playerEx.taxCoin = tax //playerEx.AddServiceFee(tax) val -= tax - addPrizeCoin := val * richblessed.NowByte * int64(s.DbGameFree.GetJackpotRatio()) //扩大10000倍 - jk1 := int64(math.Floor(float64(addPrizeCoin) / 1000 / 4)) //千分之奖池比例 分四份 + addPrizeCoin := val * richblessed.NowByte * int64(s.GetDBGameFree().GetJackpotRatio()) //扩大10000倍 + jk1 := int64(math.Floor(float64(addPrizeCoin) / 1000 / 4)) //千分之奖池比例 分四份 s.jackpot.AddToGrand(playerEx.IsRob, jk1) s.jackpot.AddToBig(playerEx.IsRob, jk1) s.jackpot.AddToMiddle(playerEx.IsRob, jk1) @@ -177,7 +177,7 @@ func (s *RichBlessedSceneData) Win(p *RichBlessedPlayerData) { p.noWinTimes = 0 //SysProfitCoinMgr.Add(s.sysProfitCoinKey, 0, p.winCoin) p.Statics(s.KeyGameId, s.KeyGamefreeId, p.winCoin, false) - //tax := int64(math.Ceil(float64(p.winCoin) * float64(s.DbGameFree.GetTaxRate()) / 10000)) + //tax := int64(math.Ceil(float64(p.winCoin) * float64(s.GetDBGameFree().GetTaxRate()) / 10000)) //p.taxCoin = tax //p.winCoin -= tax //p.AddServiceFee(tax) @@ -198,7 +198,7 @@ func (s *RichBlessedSceneData) JACKPOTWin(p *RichBlessedPlayerData) { p.noWinTimes = 0 //SysProfitCoinMgr.Add(s.sysProfitCoinKey, 0, p.JackwinCoin) p.Statics(s.KeyGameId, s.KeyGamefreeId, p.JackwinCoin, false) - //tax := int64(math.Ceil(float64(p.JackwinCoin) * float64(s.DbGameFree.GetTaxRate()) / 10000)) + //tax := int64(math.Ceil(float64(p.JackwinCoin) * float64(s.GetDBGameFree().GetTaxRate()) / 10000)) //p.taxCoin = tax //p.JackwinCoin -= tax //p.AddServiceFee(tax) @@ -271,7 +271,7 @@ func (s *RichBlessedSceneData) LoadJackPotData() { base.SlotsPoolMgr.SetPool(s.GetGameFreeId(), s.Platform, s.jackpot) } else { s.jackpot = &base.SlotJackpotPool{} - jp := s.DbGameFree.GetJackpot() + jp := s.GetDBGameFree().GetJackpot() if len(jp) > 0 { s.jackpot.Small += int64(jp[0] * 10000) } @@ -300,7 +300,7 @@ func (s *RichBlessedSceneData) SaveLog(p *RichBlessedPlayerData, isOffline int) } RichBlessed := model.RichBlessedType{ - RoomId: s.SceneId, + RoomId: int(s.SceneId), BasicScore: int32(p.oneBetCoin), PlayerSnId: p.SnId, BeforeCoin: p.startCoin, @@ -388,8 +388,8 @@ func (s *RichBlessedSceneData) GetEleWeight(needpos int32) (norms, frees [][]int curCoin := base.CoinPoolMgr.GetCoin(s.GetGameFreeId(), s.Platform, s.GroupId) curCoin = int64(math.Floor(float64(curCoin) / float64(richblessed.NowByte))) - for i := len(s.DbGameFree.BalanceLine) - 1; i >= 0; i-- { - balance := s.DbGameFree.BalanceLine[i] + for i := len(s.GetDBGameFree().BalanceLine) - 1; i >= 0; i-- { + balance := s.GetDBGameFree().BalanceLine[i] if curCoin >= int64(balance) { key = int32(i) break @@ -426,7 +426,7 @@ func (s *RichBlessedSceneData) GetEleWeight(needpos int32) (norms, frees [][]int } func (s *RichBlessedSceneData) CreateResult(eleLineAppearRate [][]int32, playerEx *RichBlessedPlayerData) { - //if s.DbGameFree.GetId() == 3070004 { + //if s.GetDBGameFree().GetId() == 3070004 { // playerEx.TestCode(eleLineAppearRate) //} else { playerEx.result.CreateLine(eleLineAppearRate) @@ -448,7 +448,7 @@ func (s *RichBlessedSceneData) SendPlayerBet(p *RichBlessedPlayerData) { GameCoinTs: p.GameCoinTs, } gwPlayerBet := &server.GWPlayerData{ - GameFreeId: proto.Int32(s.DbGameFree.GetId()), + GameFreeId: proto.Int32(s.GetDBGameFree().GetId()), SceneId: int32(s.SceneId), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) diff --git a/gamesrv/richblessed/scenepolicy_richblessed.go b/gamesrv/richblessed/scenepolicy_richblessed.go index 73ff76a..c914417 100644 --- a/gamesrv/richblessed/scenepolicy_richblessed.go +++ b/gamesrv/richblessed/scenepolicy_richblessed.go @@ -71,7 +71,7 @@ func (this *ScenePolicyRichBlessed) OnPlayerEnter(s *base.Scene, p *base.Player) if s == nil || p == nil { return } - logger.Logger.Trace("(this *ScenePolicyRichBlessed) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name, "bet:", s.DbGameFree.GetOtherIntParams()) + logger.Logger.Trace("(this *ScenePolicyRichBlessed) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name, "bet:", s.GetDBGameFree().GetOtherIntParams()) if sceneEx, ok := s.GetExtraData().(*RichBlessedSceneData); ok { playerEx := &RichBlessedPlayerData{Player: p} playerEx.init() @@ -148,15 +148,15 @@ func RichBlessedSendRoomInfo(s *base.Scene, sceneEx *RichBlessedSceneData, playe func RichBlessedCreateRoomInfoPacket(s *base.Scene, sceneEx *RichBlessedSceneData, playerEx *RichBlessedPlayerData) interface{} { //房间信息 pack := &protocol.SCRBRoomInfo{ - RoomId: proto.Int(s.SceneId), - GameId: proto.Int(s.GameId), - RoomMode: proto.Int(s.SceneMode), - SceneType: proto.Int(s.SceneType), + RoomId: s.SceneId, + GameId: s.GameId, + RoomMode: s.SceneMode, + SceneType: s.GetSceneType(), Params: common.CopySliceInt64ToInt32(s.Params), NumOfGames: proto.Int(sceneEx.NumOfGames), State: proto.Int(s.SceneState.GetState()), - ParamsEx: common.Int64ToInt32(s.DbGameFree.OtherIntParams), //s.GetParamsEx(), - //BetLimit: s.DbGameFree.BetLimit, + ParamsEx: common.Int64ToInt32(s.GetDBGameFree().OtherIntParams), //s.GetParamsEx(), + //BetLimit: s.GetDBGameFree().BetLimit, NowGameState: proto.Int(playerEx.gameState), BetIdx: proto.Int(playerEx.betIdx), @@ -172,11 +172,11 @@ func RichBlessedCreateRoomInfoPacket(s *base.Scene, sceneEx *RichBlessedSceneDat WinFreeTimes: proto.Int32(int32(playerEx.nowFreeTimes)), JackpotEle: proto.Int32(playerEx.result.JackpotEle), WinJackpot: proto.Int64(playerEx.JackwinCoin), - GameFreeId: proto.Int32(s.DbGameFree.Id), + GameFreeId: proto.Int32(s.GetDBGameFree().Id), } - if playerEx.oneBetCoin == 0 && len(s.DbGameFree.GetOtherIntParams()) != 0 { // 初始化客户端jack显示 - oneBetCoin := int64(s.DbGameFree.GetOtherIntParams()[0] / richblessed.LineNum) + if playerEx.oneBetCoin == 0 && len(s.GetDBGameFree().GetOtherIntParams()) != 0 { // 初始化客户端jack显示 + oneBetCoin := int64(s.GetDBGameFree().GetOtherIntParams()[0] / richblessed.LineNum) pack.SmallJackpot = oneBetCoin * richblessed.JkEleNumRate[richblessed.BlueGirl] pack.MiddleJackpot = oneBetCoin * richblessed.JkEleNumRate[richblessed.BlueBoy] pack.BigJackpot = oneBetCoin * richblessed.JkEleNumRate[richblessed.GoldGirl] @@ -302,11 +302,11 @@ func (this *SceneBaseStateRichBlessed) OnTick(s *base.Scene) { if sceneEx, ok := s.ExtraData.(*RichBlessedSceneData); ok { //for _, p := range sceneEx.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(sceneEx.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(sceneEx.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // sceneEx.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(sceneEx.DbGameFree.GetPlayNumLimit()) { + // sceneEx.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(sceneEx.GetDBGameFree().GetPlayNumLimit()) { // s.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} @@ -401,7 +401,7 @@ func (this *SceneStateStartRichBlessed) OnPlayerOp(s *base.Scene, p *base.Player //只有开始算操作 p.LastOPTimer = time.Now() idx := int(params[0]) - if len(sceneEx.DbGameFree.GetOtherIntParams()) <= idx { + if len(sceneEx.GetDBGameFree().GetOtherIntParams()) <= idx { pack := &protocol.SCRichBlessedOp{ OpCode: proto.Int(opcode), OpRetCode: proto.Int(3), @@ -423,13 +423,13 @@ func (this *SceneStateStartRichBlessed) OnPlayerOp(s *base.Scene, p *base.Player if playerEx.gameState == richblessed.Normal { logger.Logger.Tracef("(this *SceneStateStartRichBlessed) OnPlayerOp, 下注 %v %v %v", playerEx.betCoin, playerEx.maxbetCoin, playerEx.oneBetCoin) playerEx.betIdx = idx - playerEx.betCoin = int64(sceneEx.DbGameFree.GetOtherIntParams()[idx]) - maxidx := len(sceneEx.DbGameFree.GetOtherIntParams()) - 1 - playerEx.maxbetCoin = int64(sceneEx.DbGameFree.GetOtherIntParams()[maxidx]) + playerEx.betCoin = int64(sceneEx.GetDBGameFree().GetOtherIntParams()[idx]) + maxidx := len(sceneEx.GetDBGameFree().GetOtherIntParams()) - 1 + playerEx.maxbetCoin = int64(sceneEx.GetDBGameFree().GetOtherIntParams()[maxidx]) playerEx.oneBetCoin = playerEx.betCoin / richblessed.LineNum // 单注 playerEx.noWinTimes++ - if playerEx.Coin < int64(s.DbGameFree.GetBetLimit()) { + if playerEx.Coin < int64(s.GetDBGameFree().GetBetLimit()) { //押注限制(低于该值不能押注) pack := &protocol.SCRichBlessedOp{ OpCode: proto.Int(opcode), @@ -495,9 +495,9 @@ func (this *SceneStateStartRichBlessed) OnPlayerOp(s *base.Scene, p *base.Player case richblessed.RichBlessedPlayerOpSwitch: if len(params) > 0 && playerEx.freeTimes == 0 { idx := int(params[0]) - if len(sceneEx.DbGameFree.GetOtherIntParams()) > idx { + if len(sceneEx.GetDBGameFree().GetOtherIntParams()) > idx { playerEx.betIdx = idx - playerEx.betCoin = int64(sceneEx.DbGameFree.GetOtherIntParams()[idx]) + playerEx.betCoin = int64(sceneEx.GetDBGameFree().GetOtherIntParams()[idx]) playerEx.oneBetCoin = playerEx.betCoin / richblessed.LineNum pack := &protocol.SCRichBlessedOp{ OpCode: proto.Int(opcode), diff --git a/gamesrv/smallrocket/scene.go b/gamesrv/smallrocket/scene.go index b95f183..d7fec18 100644 --- a/gamesrv/smallrocket/scene.go +++ b/gamesrv/smallrocket/scene.go @@ -271,15 +271,15 @@ func (this *SceneEx) init() bool { } func (this *SceneEx) GetBaseScore() int32 { //游戏底分 - if this.DbGameFree != nil { - return this.DbGameFree.GetBaseScore() + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetBaseScore() } return 1 } func (this *SceneEx) GetBetMaxCoin() int32 { //游戏底分 - if this.DbGameFree != nil { - return this.DbGameFree.GetBaseScore() * 10000 + if this.GetDBGameFree() != nil { + return this.GetDBGameFree().GetBaseScore() * 10000 } return 1 * 10000 } diff --git a/gamesrv/tamquoc/scenedata_tamquoc.go b/gamesrv/tamquoc/scenedata_tamquoc.go index bf35be4..69891c1 100644 --- a/gamesrv/tamquoc/scenedata_tamquoc.go +++ b/gamesrv/tamquoc/scenedata_tamquoc.go @@ -52,14 +52,14 @@ func (this *TamQuocSceneData) SceneDestroy(force bool) { } func (this *TamQuocSceneData) init() bool { - if this.DbGameFree == nil { + if this.GetDBGameFree() == nil { return false } - params := this.DbGameFree.GetJackpot() + params := this.GetDBGameFree().GetJackpot() this.jackpot = &base.SlotJackpotPool{} if this.jackpot.Small <= 0 { this.jackpot.Small = 0 - this.jackpot.VirtualJK = int64(params[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) + this.jackpot.VirtualJK = int64(params[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) } str := base.SlotsPoolMgr.GetPool(this.GetGameFreeId(), this.Platform) if str != "" { @@ -95,7 +95,7 @@ type TamQuocSpinResult struct { } func (this *TamQuocSceneData) CalcLinePrize(cards []int, betLines []int64, betValue int64) (spinRes TamQuocSpinResult) { - taxRate := this.DbGameFree.GetTaxRate() + taxRate := this.GetDBGameFree().GetTaxRate() calcTaxScore := func(score int64, taxScore *int64) int64 { newScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) if taxScore != nil { @@ -114,7 +114,7 @@ func (this *TamQuocSceneData) CalcLinePrize(cards []int, betLines []int64, betVa if spinRes.TotalPrizeJackpot == 0 { // 第一个爆奖 获取当前奖池所有 prizeJackpot = this.jackpot.VirtualJK } else { // 之后的爆奖 奖励为奖池初值 - prizeJackpot = int64(this.DbGameFree.GetJackpot()[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) + prizeJackpot = int64(this.GetDBGameFree().GetJackpot()[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) } prizeJackpot = calcTaxScore(prizeJackpot, &spinRes.TotalTaxScore) spinRes.TotalPrizeJackpot += prizeJackpot @@ -177,7 +177,7 @@ func (this *TamQuocSceneData) BroadcastJackpot(sync bool) { this.lastJackpotValue = this.jackpot.VirtualJK pack := &gamehall.SCHundredSceneGetGameJackpot{} jpfi := &gamehall.GameJackpotFundInfo{ - GameFreeId: proto.Int32(this.DbGameFree.Id), + GameFreeId: proto.Int32(this.GetDBGameFree().Id), JackPotFund: proto.Int64(this.jackpot.VirtualJK), } pack.GameJackpotFund = append(pack.GameJackpotFund, jpfi) @@ -204,7 +204,7 @@ func (this *TamQuocSceneData) PopCoinPool(winCoin int64, IsNovice bool) { } } func (this *TamQuocSceneData) RecordBurstLog(name string, wincoin, totalbet int64) { - log := model.NewBurstJackpotLog(this.Platform, this.DbGameFree.GameId, this.GetGameFreeId(), name, wincoin, totalbet) + log := model.NewBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId, this.GetGameFreeId(), name, wincoin, totalbet) task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { return model.InsertBurstJackpotLogs(log) }), nil, "InsertBurstJackpotLogs").Start() @@ -212,7 +212,7 @@ func (this *TamQuocSceneData) RecordBurstLog(name string, wincoin, totalbet int6 func (this *TamQuocSceneData) BurstHistory(player *TamQuocPlayerData) { task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - return model.GetBurstJackpotLog(this.Platform, this.DbGameFree.GameId) + return model.GetBurstJackpotLog(this.Platform, this.GetDBGameFree().GameId) }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { var logsp []*tamquoc.TamQuocBurstHistoryInfo if data != nil { @@ -240,7 +240,7 @@ func (this *TamQuocSceneData) GetLastBurstJackPot() time.Time { } func (this *TamQuocSceneData) SetLastBurstJackPot() { var randT = rand.Intn(25200-7200+1) + 7200 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(25200-7200+1) + 7200 case 2: @@ -254,7 +254,7 @@ func (this *TamQuocSceneData) SetLastBurstJackPot() { func (this *TamQuocSceneData) AIAddJackPot() { if time.Now().Sub(this.lastJackPot) > 0 { var randT = rand.Intn(3) + 1 - switch this.DbGameFree.SceneType { + switch this.GetDBGameFree().SceneType { case 1: randT = rand.Intn(3) + 1 case 2: @@ -265,20 +265,20 @@ func (this *TamQuocSceneData) AIAddJackPot() { randT = rand.Intn(3) + 1 } this.lastJackPot = time.Now().Add(time.Second * time.Duration(randT)) - val := int64(math.Floor(float64(this.DbGameFree.GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) + val := int64(math.Floor(float64(this.GetDBGameFree().GetBaseScore()) * float64(rule.LINENUM) * float64(500) / 10000)) this.jackpot.VirtualJK += val } } func (this *TamQuocSceneData) AIBurstJackPot() { if time.Now().Sub(this.GetLastBurstJackPot()) > 0 { this.SetLastBurstJackPot() - jackpotParams := this.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParams[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.DbGameFree.GetBaseScore()) //奖池初始值 + jackpotParams := this.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParams[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(this.GetDBGameFree().GetBaseScore()) //奖池初始值 //AI机器人爆奖 val := this.jackpot.VirtualJK this.jackpot.VirtualJK = jackpotInit - bet := int64(this.DbGameFree.GetBaseScore()) * int64(rule.LINENUM) + bet := int64(this.GetDBGameFree().GetBaseScore()) * int64(rule.LINENUM) this.RecordBurstLog(this.RandNickName(), val, int64(bet)) } } @@ -299,11 +299,11 @@ func (this *TamQuocSceneData) KickPlayerByTime() { } //for _, p := range this.players { // //游戏次数达到目标值 - // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.DbGameFree.GetId())) + // todayGamefreeIDSceneData, _ := p.GetDaliyGameData(int(this.GetDBGameFree().GetId())) // if !p.IsRob && // todayGamefreeIDSceneData != nil && - // this.DbGameFree.GetPlayNumLimit() != 0 && - // todayGamefreeIDSceneData.GameTimes >= int64(this.DbGameFree.GetPlayNumLimit()) { + // this.GetDBGameFree().GetPlayNumLimit() != 0 && + // todayGamefreeIDSceneData.GameTimes >= int64(this.GetDBGameFree().GetPlayNumLimit()) { // this.PlayerLeave(p.Player, common.PlayerLeaveReason_GameTimes, true) // } //} diff --git a/gamesrv/tamquoc/scenepolicy_tamquoc.go b/gamesrv/tamquoc/scenepolicy_tamquoc.go index f2cd36b..9d1aac5 100644 --- a/gamesrv/tamquoc/scenepolicy_tamquoc.go +++ b/gamesrv/tamquoc/scenepolicy_tamquoc.go @@ -90,8 +90,8 @@ func (this *ScenePolicyTamQuoc) OnPlayerEnter(s *base.Scene, p *base.Player) { logger.Logger.Trace("(this *ScenePolicyTamQuoc) OnPlayerEnter, sceneId=", s.SceneId, " player=", p.SnId) if sceneEx, ok := s.ExtraData.(*TamQuocSceneData); ok { playerEx := &TamQuocPlayerData{Player: p} - playerEx.init(s) // 玩家当前信息初始化 - playerEx.score = sceneEx.DbGameFree.GetBaseScore() // 底注 + playerEx.init(s) // 玩家当前信息初始化 + playerEx.score = sceneEx.GetDBGameFree().GetBaseScore() // 底注 sceneEx.players[p.SnId] = playerEx p.ExtraData = playerEx TamQuocSendRoomInfo(s, p, sceneEx, playerEx, nil) @@ -226,10 +226,10 @@ func (this *ScenePolicyTamQuoc) GetJackPotVal(s *base.Scene) int64 { func TamQuocSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerData, data *tamquoc.GameBilledData) { logger.Logger.Trace("-------------------发送房间消息 ", s.RoomId, p.SnId) pack := &tamquoc.SCTamQuocRoomInfo{ - RoomId: proto.Int(s.SceneId), + RoomId: s.SceneId, Creator: proto.Int32(s.Creator), - GameId: proto.Int(s.GameId), - RoomMode: proto.Int(s.GameMode), + GameId: s.GameId, + RoomMode: s.GameMode, Params: common.CopySliceInt64ToInt32(s.Params), State: proto.Int(s.SceneState.GetState()), Jackpot: proto.Int64(sceneEx.jackpot.VirtualJK), @@ -252,7 +252,7 @@ func TamQuocSendRoomInfo(s *base.Scene, p *base.Player, sceneEx *TamQuocSceneDat //} pack.BetLines = playerEx.betLines pack.FreeTimes = proto.Int32(playerEx.freeTimes) - pack.Chip = proto.Int32(s.DbGameFree.BaseScore) + pack.Chip = proto.Int32(s.GetDBGameFree().BaseScore) pack.SpinID = proto.Int64(playerEx.spinID) if playerEx.totalPriceBonus > 0 && playerEx.bonusGameStartTime.Add(TamQuocBonusGamePickTime).Before(time.Now()) { playerEx.totalPriceBonus = 0 @@ -339,7 +339,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op return false } //先做底注校验 - if sceneEx.DbGameFree.GetBaseScore() != int32(params[0]) { + if sceneEx.GetDBGameFree().GetBaseScore() != int32(params[0]) { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, tamquoc.OpResultCode_OPRC_Error, params) return false } @@ -373,7 +373,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op if playerEx.freeTimes <= 0 && totalBetValue > playerEx.Coin { this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, tamquoc.OpResultCode_OPRC_CoinNotEnough, params) return false - } else if playerEx.freeTimes <= 0 && int64(sceneEx.DbGameFree.GetBetLimit()) > playerEx.Coin { //押注限制 + } else if playerEx.freeTimes <= 0 && int64(sceneEx.GetDBGameFree().GetBetLimit()) > playerEx.Coin { //押注限制 this.OnPlayerSToCOp(s, p, playerEx.Pos, opcode, tamquoc.OpResultCode_OPRC_CoinNotEnough, params) return false } @@ -388,7 +388,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op sceneEx.CpCtx = base.CoinPoolMgr.GetCoinPoolCtx(sceneEx.Platform, sceneEx.GetGameFreeId(), sceneEx.GroupId) //税收比例 - taxRate := sceneEx.DbGameFree.GetTaxRate() + taxRate := sceneEx.GetDBGameFree().GetTaxRate() if taxRate < 0 || taxRate > 10000 { logger.Logger.Tracef("TamQuocErrorTaxRate [%v][%v][%v][%v]", sceneEx.GetGameFreeId(), playerEx.SnId, playerEx.spinID, taxRate) taxRate = 500 @@ -410,8 +410,8 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op prizeFund := gamePoolCoin - sceneEx.jackpot.VirtualJK // 除去奖池的水池剩余金额 // 奖池参数 - var jackpotParam = sceneEx.DbGameFree.GetJackpot() - var jackpotInit = int64(jackpotParam[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(sceneEx.DbGameFree.GetBaseScore()) //奖池初始值 + var jackpotParam = sceneEx.GetDBGameFree().GetJackpot() + var jackpotInit = int64(jackpotParam[rule.TAMQUOC_JACKPOT_InitJackpot]) * int64(sceneEx.GetDBGameFree().GetBaseScore()) //奖池初始值 var jackpotFundAdd, prizeFundAdd int64 if playerEx.freeTimes <= 0 { //正常模式才能记录用户的押注变化,免费模式不能改变押注 @@ -431,7 +431,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op //统计参与游戏次数 //if !sceneEx.Testing && !playerEx.IsRob { // pack := &server.GWSceneEnd{ - // GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + // GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), // Players: []*server.PlayerCtx{&server.PlayerCtx{SnId: proto.Int32(playerEx.SnId), Coin: proto.Int64(playerEx.Coin)}}, // } // proto.SetDefaults(pack) @@ -454,11 +454,11 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op var slotDataIsOk bool for i := 0; i < 3; i++ { slotData = rule.GenerateSlotsData_v2(symbolType) - //if sceneEx.DbGameFree.GetSceneType() == 1 { + //if sceneEx.GetDBGameFree().GetSceneType() == 1 { // slotData = []int{1, 1, 1, 1, 1, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7} //} spinRes = sceneEx.CalcLinePrize(slotData, playerEx.betLines, params[0]) - //if sceneEx.DbGameFree.GetSceneType() == 1 { + //if sceneEx.GetDBGameFree().GetSceneType() == 1 { // slotDataIsOk = true // break //} @@ -641,7 +641,7 @@ func (this *SceneStateTamQuocStart) OnPlayerOp(s *base.Scene, p *base.Player, op case TamQuocPlayerHistory: task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { spinid := strconv.FormatInt(int64(playerEx.SnId), 10) - gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.DbGameFree.GetGameClass(), s.GameId) + gpl := model.GetPlayerListByHallEx(p.SnId, p.Platform, 0, 80, 0, 0, 0, s.GetDBGameFree().GetGameClass(), int(s.GameId)) pack := &tamquoc.SCTamQuocPlayerHistory{} for _, v := range gpl.Data { //if v.GameDetailedLogId == "" { @@ -759,7 +759,7 @@ func TamQuocCheckAndSaveLog(sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerDa //log2 playerEx.RollGameType.BaseResult.ChangeCoin = changeCoin - playerEx.RollGameType.BaseResult.BasicBet = sceneEx.DbGameFree.GetBaseScore() + playerEx.RollGameType.BaseResult.BasicBet = sceneEx.GetDBGameFree().GetBaseScore() playerEx.RollGameType.BaseResult.RoomId = int32(sceneEx.SceneId) playerEx.RollGameType.BaseResult.AfterCoin = playerEx.Coin playerEx.RollGameType.BaseResult.BeforeCoin = startCoin @@ -818,8 +818,8 @@ func TamQuocCheckAndSaveLog(sceneEx *TamQuocSceneData, playerEx *TamQuocPlayerDa GameCoinTs: proto.Int64(playerEx.GameCoinTs), } gwPlayerBet := &server.GWPlayerData{ - SceneId: proto.Int(sceneEx.SceneId), - GameFreeId: proto.Int32(sceneEx.DbGameFree.GetId()), + SceneId: sceneEx.SceneId, + GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()), } gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet) sceneEx.SyncPlayerDatas(&base.PlayerDataParam{ diff --git a/gamesrv/thirteen/scene.go b/gamesrv/thirteen/scene.go index 1236c1e..af3c1b7 100644 --- a/gamesrv/thirteen/scene.go +++ b/gamesrv/thirteen/scene.go @@ -368,15 +368,15 @@ func (this *SceneEx) ThirteenWaterCreateRoomInfoPacket(s *base.Scene, p *base.Pl } func (this *SceneEx) GetBaseScore() int64 { //游戏底分 - if this.DbGameFree.FreeMode == 1 { + if this.GetDBGameFree().FreeMode == 1 { baseScore := this.GetParam(rule.ParamBaseScore) if baseScore > 0 { return baseScore } } - if this.DbGameFree != nil { - return int64(this.DbGameFree.GetBaseScore()) + if this.GetDBGameFree() != nil { + return int64(this.GetDBGameFree().GetBaseScore()) } return 1 } @@ -1268,7 +1268,7 @@ func (this *SceneEx) CountBilled() { } if playerEx.gainCoin > 0 { gainCoin := playerEx.gainCoin - playerEx.gainCoin = playerEx.gainCoin * int64(10000-this.DbGameFree.GetTaxRate()) / 10000 + playerEx.gainCoin = playerEx.gainCoin * int64(10000-this.GetDBGameFree().GetTaxRate()) / 10000 playerEx.taxCoin = gainCoin - playerEx.gainCoin } logger.Logger.Tracef("玩家分数 %v, coin:%v tax:%v win:%v", playerEx.SnId, playerEx.gainCoin, playerEx.taxCoin, playerEx.winAllPlayers) @@ -1334,7 +1334,7 @@ func (this *SceneEx) SendHandCardOdds() { if seat.IsRob { robotPlayers = append(robotPlayers, seat) } else { - seat.odds = this.GetPlayerOdds(seat.Player, this.GameId, this.robotNum > 0) + seat.odds = this.GetPlayerOdds(seat.Player, int(this.GameId), this.robotNum > 0) seat.playerPool = int(this.PlayerPoolOdds(seat.Player)) if seat.odds > 0 { realPlayersGood = append(realPlayersGood, seat) diff --git a/gamesrv/thirteen/scenepolicy.go b/gamesrv/thirteen/scenepolicy.go index e9ab157..a577c4f 100644 --- a/gamesrv/thirteen/scenepolicy.go +++ b/gamesrv/thirteen/scenepolicy.go @@ -1258,9 +1258,9 @@ func (this *StateBilled) OnEnter(s *base.Scene) { if sceneEx.gamePlayerNum-sceneEx.robotNum > 0 { /////////////////////////////////////统计牌局详细记录 thirteenWaterType := model.ThirteenWaterType{ - RoomId: int32(sceneEx.SceneId), + RoomId: sceneEx.SceneId, RoomRounds: int32(sceneEx.NumOfGames), - RoomType: int32(sceneEx.SceneType), + RoomType: sceneEx.GetSceneType(), BaseScore: int32(sceneEx.GetBaseScore()), NowRound: int32(sceneEx.NumOfGames), ClubRate: sceneEx.Scene.PumpCoin, @@ -1462,7 +1462,7 @@ func (this *StateBilled) OnLeave(s *base.Scene) { s.TryDismissRob() } - if s.CheckNeedDestroy() || (s.IsMatchScene() && (!s.MatchFinals || (s.MatchFinals && s.NumOfGames >= 2))) { // 非决赛打一场 决赛打两场 + if s.CheckNeedDestroy() || (s.IsMatchScene() && (!s.GetMatch().GetIsFinals() || (s.GetMatch().GetIsFinals() && s.NumOfGames >= 2))) { // 非决赛打一场 决赛打两场 sceneEx.SceneDestroy(true) } s.TryRelease() diff --git a/gamesrv/tienlen/scenedata_tienlen.go b/gamesrv/tienlen/scenedata_tienlen.go index 22634d4..6b8c890 100644 --- a/gamesrv/tienlen/scenedata_tienlen.go +++ b/gamesrv/tienlen/scenedata_tienlen.go @@ -386,7 +386,7 @@ func (this *TienLenSceneData) BroadcastOpPos() { for _, seat := range this.seats { if seat != nil && seat.IsGameing() { if !seat.IsRob { - seat.odds = this.GetPlayerOdds(seat.Player, this.GameId, this.robotGamingNum > 0) + seat.odds = this.GetPlayerOdds(seat.Player, int(this.GameId), this.robotGamingNum > 0) if seat.odds < 0 { B -= seat.odds } @@ -538,7 +538,7 @@ func (this *TienLenSceneData) IsTienLenToEnd() bool { return common.IsTienLenToEnd(this.GetGameId()) } func (this *TienLenSceneData) GetFreeGameSceneType() int32 { - return int32(this.SceneType) + return this.GetSceneType() } // 比赛场发牌 @@ -1076,7 +1076,7 @@ func (this *TienLenSceneData) SendHandCardOdds() { if seat.IsRob { robotPlayers = append(robotPlayers, seat) } else { - seat.odds = this.GetPlayerOdds(seat.Player, this.GameId, this.robotGamingNum > 0) + seat.odds = this.GetPlayerOdds(seat.Player, int(this.GameId), this.robotGamingNum > 0) seat.playerPool = int(this.PlayerPoolOdds(seat.Player)) if seat.odds > 0 { realPlayersGood = append(realPlayersGood, seat) @@ -1087,7 +1087,7 @@ func (this *TienLenSceneData) SendHandCardOdds() { } else { realPlayers = append(realPlayers, seat) } - _, isNovice := seat.NoviceOdds(this.GameId) + _, isNovice := seat.NoviceOdds(int(this.GameId)) if isNovice { novicePlayers = append(novicePlayers, seat) } else { @@ -1967,7 +1967,7 @@ func (this *TienLenSceneData) TrySmallGameBilled() { logger.Logger.Trace("宠物技能抵挡炸弹生效,发送消息 SCTienLenPetSkillRes: ", pack) } if score != 0 { - taxRate := this.DbGameFree.GetTaxRate() //万分比 + taxRate := this.GetDBGameFree().GetTaxRate() //万分比 gainScore := int64(float64(score) * float64(10000-taxRate) / 10000.0) //税后 bombTaxScore := score - gainScore // win diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 021df7d..5b8ce7b 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -423,7 +423,7 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen State: proto.Int32(int32(s.GetSceneState().GetState())), TimeOut: proto.Int(s.GetSceneState().GetTimeout(s)), NumOfGames: proto.Int(sceneEx.NumOfGames), - TotalOfGames: proto.Int(sceneEx.TotalOfGames), + TotalOfGames: sceneEx.TotalOfGames, CurOpIdx: proto.Int(-1), MasterSnid: proto.Int32(sceneEx.masterSnid), AudienceNum: proto.Int(s.GetAudiencesNum()), @@ -432,18 +432,26 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen RankType: s.GetDBGameFree().GetRankType(), SceneAdd: s.GetDBGameFree().GetSceneAdd(), // 比赛场相关 - Round: int32(s.MatchRound), - CurPlayerNum: int32(s.MatchCurPlayerNum), - NextNeed: int32(s.MatchNextNeed), + Round: s.GetMatch().GetCurrRound(), + CurPlayerNum: s.GetMatch().GetCurrPlayerNum(), + NextNeed: s.GetMatch().GetNextPlayerNum(), RecordId: sceneEx.recordId, + RoomTypeId: s.GetCustom().GetRoomTypeId(), + RoomConfigId: s.GetCustom().GetRoomConfigId(), + CostType: s.GetCustom().GetCostType(), + Voice: s.GetCustom().GetVoice(), + Password: s.GetCustom().GetPassword(), + } + if s.GetCustom().GetPassword() != "" { + pack.NeedPassword = 1 } pack.IsMatch = int32(0) // 0.普通场 1.锦标赛 2.冠军赛 3.vip专属 if s.IsMatchScene() { - pack.IsMatch = int32(s.MatchType) + pack.IsMatch = s.GetMatch().GetMatchType() } pack.MatchFinals = 0 - if s.MatchFinals { + if s.GetMatch().GetIsFinals() { pack.MatchFinals = 1 if s.NumOfGames >= 2 { pack.MatchFinals = 2 @@ -879,7 +887,7 @@ func (this *SceneWaitStartStateTienLen) OnTick(s *base.Scene) { if sceneEx, ok := s.GetExtraData().(*TienLenSceneData); ok { if sceneEx.IsMatchScene() { delayT := time.Second * 2 - if sceneEx.MatchRound != 1 { //第一轮延迟2s,其他延迟3s 配合客户端播放动画 + if sceneEx.GetMatch().GetCurrRound() != 1 { //第一轮延迟2s,其他延迟3s 配合客户端播放动画 delayT = time.Second * 4 } if time.Now().Sub(sceneEx.StateStartTime) > delayT { @@ -985,7 +993,7 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) { seat.tianHu = rule.TianHu12Straight } if seat.tianHu > 0 { - keyNovice := common.GetKeyNoviceGameId(sceneEx.GameId) + keyNovice := common.GetKeyNoviceGameId(int(sceneEx.GameId)) data, ok := seat.GDatas[keyNovice] if !ok { data = &model.PlayerGameInfo{FirstTime: time.Now()} @@ -1640,14 +1648,14 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { winRankScore := int64(0) pack := &tienlen.SCTienLenGameBilled{} tienlenType := model.TienLenType{ - GameId: sceneEx.GameId, + GameId: int(sceneEx.GameId), RoomId: int32(sceneEx.GetSceneId()), RoomType: sceneEx.GetFreeGameSceneType(), NumOfGames: int32(sceneEx.Scene.NumOfGames), BankId: sceneEx.masterSnid, PlayerCount: sceneEx.curGamingPlayerNum, BaseScore: s.GetBaseScore(), - TaxRate: s.DbGameFree.GetTaxRate(), + TaxRate: s.GetDBGameFree().GetTaxRate(), RoomMode: s.GetSceneMode(), PlayerPool: make(map[int]int), } @@ -2023,7 +2031,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { var otherScore int64 // 额外总加分 oldRankScore := playerEx.GetRankScore(sceneEx.GetDBGameFree().GetRankType()) rankScore = loseRankScore - taxRate := sceneEx.DbGameFree.GetTaxRate() //万分比 + taxRate := sceneEx.GetDBGameFree().GetTaxRate() //万分比 gainScore := int64(float64(losePlayerScore) * float64(10000-taxRate) / 10000.0) //税后 gainTaxScore := losePlayerScore - gainScore // 税收 if playerNum == 3 { @@ -2133,7 +2141,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { var otherScore int64 // 额外总加分 oldRankScore := playerEx.GetRankScore(sceneEx.GetDBGameFree().GetRankType()) rankScore = lastWinPlayerRankScore - taxRate := sceneEx.DbGameFree.GetTaxRate() //万分比 + taxRate := sceneEx.GetDBGameFree().GetTaxRate() //万分比 gainScore := int64(float64(lastWinPlayerScore) * float64(10000-taxRate) / 10000.0) //税后 gainTaxScore := lastWinPlayerScore - gainScore if sceneEx.IsMatchScene() || sceneEx.IsCustom() { @@ -2414,7 +2422,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { var otherScore int64 // 额外总加分 playerEx := sceneEx.players[winSnid] if playerEx != nil { - taxRate := sceneEx.DbGameFree.GetTaxRate() //万分比 + taxRate := sceneEx.GetDBGameFree().GetTaxRate() //万分比 gainScore := int64(float64(winScore) * float64(10000-taxRate) / 10000.0) //税后 gainTaxScore := winScore - gainScore if sceneEx.IsMatchScene() || sceneEx.IsCustom() { @@ -2550,7 +2558,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) { } sceneEx.RoundEndTime = append(sceneEx.RoundEndTime, time.Now().Unix()) sceneEx.RoundLogId = append(sceneEx.RoundLogId, sceneEx.recordId) - if sceneEx.NumOfGames >= sceneEx.TotalOfGames { + if sceneEx.NumOfGames >= int(sceneEx.TotalOfGames) { sceneEx.BilledList = make(map[int32]*[]*BilledInfo) sceneEx.RoundEndTime = sceneEx.RoundEndTime[:0] sceneEx.RoundLogId = sceneEx.RoundLogId[:0] @@ -2780,10 +2788,10 @@ func (this *SceneBilledStateTienLen) OnLeave(s *base.Scene) { s.TryDismissRob() } - if s.CheckNeedDestroy() || (s.IsMatchScene() && (!s.MatchFinals || (s.MatchFinals && s.NumOfGames >= 2))) { // 非决赛打一场 决赛打两场 + if s.CheckNeedDestroy() || (s.IsMatchScene() && (!s.GetMatch().GetIsFinals() || (s.GetMatch().GetIsFinals() && s.NumOfGames >= 2))) { // 非决赛打一场 决赛打两场 sceneEx.SceneDestroy(true) } - if s.TotalOfGames > 0 && s.NumOfGames >= s.TotalOfGames { + if s.TotalOfGames > 0 && s.NumOfGames >= int(s.TotalOfGames) { sceneEx.SceneDestroy(true) } s.RankMatchDestroy() diff --git a/protocol/server/server.pb.go b/protocol/server/server.pb.go index 7341ecd..3f7a0d9 100644 --- a/protocol/server/server.pb.go +++ b/protocol/server/server.pb.go @@ -903,42 +903,210 @@ func (x *Item) GetNum() int64 { return 0 } +type CustomParam struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + RoomTypeId int32 `protobuf:"varint,1,opt,name=RoomTypeId,proto3" json:"RoomTypeId,omitempty"` // 房间类型id + RoomConfigId int32 `protobuf:"varint,2,opt,name=RoomConfigId,proto3" json:"RoomConfigId,omitempty"` // 房间配置id + CostType int32 `protobuf:"varint,3,opt,name=CostType,proto3" json:"CostType,omitempty"` // 房卡场付费方式 1房主 2AA + Password string `protobuf:"bytes,4,opt,name=Password,proto3" json:"Password,omitempty"` // 房间密码 + Voice int32 `protobuf:"varint,5,opt,name=Voice,proto3" json:"Voice,omitempty"` // 是否开启语音 1开启 2关闭 +} + +func (x *CustomParam) Reset() { + *x = CustomParam{} + if protoimpl.UnsafeEnabled { + mi := &file_server_proto_msgTypes[9] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *CustomParam) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*CustomParam) ProtoMessage() {} + +func (x *CustomParam) ProtoReflect() protoreflect.Message { + mi := &file_server_proto_msgTypes[9] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use CustomParam.ProtoReflect.Descriptor instead. +func (*CustomParam) Descriptor() ([]byte, []int) { + return file_server_proto_rawDescGZIP(), []int{9} +} + +func (x *CustomParam) GetRoomTypeId() int32 { + if x != nil { + return x.RoomTypeId + } + return 0 +} + +func (x *CustomParam) GetRoomConfigId() int32 { + if x != nil { + return x.RoomConfigId + } + return 0 +} + +func (x *CustomParam) GetCostType() int32 { + if x != nil { + return x.CostType + } + return 0 +} + +func (x *CustomParam) GetPassword() string { + if x != nil { + return x.Password + } + return "" +} + +func (x *CustomParam) GetVoice() int32 { + if x != nil { + return x.Voice + } + return 0 +} + +type MatchParam struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + MatchSortId int64 `protobuf:"varint,1,opt,name=MatchSortId,proto3" json:"MatchSortId,omitempty"` // 比赛实例id + MatchId int32 `protobuf:"varint,2,opt,name=MatchId,proto3" json:"MatchId,omitempty"` // 比赛配置id + IsFinals bool `protobuf:"varint,3,opt,name=IsFinals,proto3" json:"IsFinals,omitempty"` // 是否决赛 + CurrRound int32 `protobuf:"varint,4,opt,name=CurrRound,proto3" json:"CurrRound,omitempty"` // 当前第几轮 + CurrPlayerNum int32 `protobuf:"varint,5,opt,name=CurrPlayerNum,proto3" json:"CurrPlayerNum,omitempty"` // 本轮玩家数 + NextPlayerNum int32 `protobuf:"varint,6,opt,name=NextPlayerNum,proto3" json:"NextPlayerNum,omitempty"` // 下轮最大玩家数 + MatchType int32 `protobuf:"varint,7,opt,name=MatchType,proto3" json:"MatchType,omitempty"` // 比赛类型 +} + +func (x *MatchParam) Reset() { + *x = MatchParam{} + if protoimpl.UnsafeEnabled { + mi := &file_server_proto_msgTypes[10] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *MatchParam) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*MatchParam) ProtoMessage() {} + +func (x *MatchParam) ProtoReflect() protoreflect.Message { + mi := &file_server_proto_msgTypes[10] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use MatchParam.ProtoReflect.Descriptor instead. +func (*MatchParam) Descriptor() ([]byte, []int) { + return file_server_proto_rawDescGZIP(), []int{10} +} + +func (x *MatchParam) GetMatchSortId() int64 { + if x != nil { + return x.MatchSortId + } + return 0 +} + +func (x *MatchParam) GetMatchId() int32 { + if x != nil { + return x.MatchId + } + return 0 +} + +func (x *MatchParam) GetIsFinals() bool { + if x != nil { + return x.IsFinals + } + return false +} + +func (x *MatchParam) GetCurrRound() int32 { + if x != nil { + return x.CurrRound + } + return 0 +} + +func (x *MatchParam) GetCurrPlayerNum() int32 { + if x != nil { + return x.CurrPlayerNum + } + return 0 +} + +func (x *MatchParam) GetNextPlayerNum() int32 { + if x != nil { + return x.NextPlayerNum + } + return 0 +} + +func (x *MatchParam) GetMatchType() int32 { + if x != nil { + return x.MatchType + } + return 0 +} + //PACKET_WG_CREATESCENE type WGCreateScene struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - SceneId int32 `protobuf:"varint,1,opt,name=SceneId,proto3" json:"SceneId,omitempty"` - GameId int32 `protobuf:"varint,2,opt,name=GameId,proto3" json:"GameId,omitempty"` - GameMode int32 `protobuf:"varint,3,opt,name=GameMode,proto3" json:"GameMode,omitempty"` - Params []int64 `protobuf:"varint,4,rep,packed,name=Params,proto3" json:"Params,omitempty"` - Creator int32 `protobuf:"varint,5,opt,name=Creator,proto3" json:"Creator,omitempty"` - Agentor int32 `protobuf:"varint,6,opt,name=Agentor,proto3" json:"Agentor,omitempty"` - ReplayCode string `protobuf:"bytes,7,opt,name=ReplayCode,proto3" json:"ReplayCode,omitempty"` - ParamsEx []int64 `protobuf:"varint,8,rep,packed,name=ParamsEx,proto3" json:"ParamsEx,omitempty"` - SceneMode int32 `protobuf:"varint,9,opt,name=SceneMode,proto3" json:"SceneMode,omitempty"` - HallId int32 `protobuf:"varint,10,opt,name=HallId,proto3" json:"HallId,omitempty"` - Platform string `protobuf:"bytes,11,opt,name=Platform,proto3" json:"Platform,omitempty"` - DBGameFree *DB_GameFree `protobuf:"bytes,12,opt,name=DBGameFree,proto3" json:"DBGameFree,omitempty"` - GroupId int32 `protobuf:"varint,13,opt,name=GroupId,proto3" json:"GroupId,omitempty"` - EnterAfterStart bool `protobuf:"varint,14,opt,name=EnterAfterStart,proto3" json:"EnterAfterStart,omitempty"` - TotalOfGames int32 `protobuf:"varint,15,opt,name=TotalOfGames,proto3" json:"TotalOfGames,omitempty"` - Club int32 `protobuf:"varint,16,opt,name=Club,proto3" json:"Club,omitempty"` //俱乐部Id - ClubRoomId string `protobuf:"bytes,17,opt,name=ClubRoomId,proto3" json:"ClubRoomId,omitempty"` - ClubRoomPos int32 `protobuf:"varint,18,opt,name=ClubRoomPos,proto3" json:"ClubRoomPos,omitempty"` - ClubRate int32 `protobuf:"varint,19,opt,name=ClubRate,proto3" json:"ClubRate,omitempty"` - BaseScore int32 `protobuf:"varint,20,opt,name=BaseScore,proto3" json:"BaseScore,omitempty"` - PlayerNum int32 `protobuf:"varint,21,opt,name=PlayerNum,proto3" json:"PlayerNum,omitempty"` - RealCtrl bool `protobuf:"varint,22,opt,name=RealCtrl,proto3" json:"RealCtrl,omitempty"` - ChessRank []int32 `protobuf:"varint,23,rep,packed,name=ChessRank,proto3" json:"ChessRank,omitempty"` - Items []*Item `protobuf:"bytes,24,rep,name=Items,proto3" json:"Items,omitempty"` // 奖励道具 + Platform string `protobuf:"bytes,1,opt,name=Platform,proto3" json:"Platform,omitempty"` // 平台 + SceneId int32 `protobuf:"varint,2,opt,name=SceneId,proto3" json:"SceneId,omitempty"` // 房间id + GameId int32 `protobuf:"varint,3,opt,name=GameId,proto3" json:"GameId,omitempty"` // 游戏id + GameMode int32 `protobuf:"varint,4,opt,name=GameMode,proto3" json:"GameMode,omitempty"` // 废弃,游戏模式 + SceneMode int32 `protobuf:"varint,5,opt,name=SceneMode,proto3" json:"SceneMode,omitempty"` // 房间模式 + ReplayCode string `protobuf:"bytes,6,opt,name=ReplayCode,proto3" json:"ReplayCode,omitempty"` // 回放码 + DBGameFree *DB_GameFree `protobuf:"bytes,7,opt,name=DBGameFree,proto3" json:"DBGameFree,omitempty"` // 场次配置 + TotalOfGames int32 `protobuf:"varint,8,opt,name=TotalOfGames,proto3" json:"TotalOfGames,omitempty"` // 总局数 + PlayerNum int32 `protobuf:"varint,9,opt,name=PlayerNum,proto3" json:"PlayerNum,omitempty"` // 最大玩家数 + EnterAfterStart bool `protobuf:"varint,10,opt,name=EnterAfterStart,proto3" json:"EnterAfterStart,omitempty"` // 是否开始后可加入 + Creator int32 `protobuf:"varint,11,opt,name=Creator,proto3" json:"Creator,omitempty"` // 创建者id + BaseScore int32 `protobuf:"varint,12,opt,name=BaseScore,proto3" json:"BaseScore,omitempty"` // 底分 + Items []*Item `protobuf:"bytes,13,rep,name=Items,proto3" json:"Items,omitempty"` // 获得道具 + CostItems []*Item `protobuf:"bytes,14,rep,name=CostItems,proto3" json:"CostItems,omitempty"` // 消耗道具 + Custom *CustomParam `protobuf:"bytes,15,opt,name=Custom,proto3" json:"Custom,omitempty"` // 房卡场参数 + Match *MatchParam `protobuf:"bytes,16,opt,name=Match,proto3" json:"Match,omitempty"` // 比赛场参数 + ChessRank []int32 `protobuf:"varint,26,rep,packed,name=ChessRank,proto3" json:"ChessRank,omitempty"` // 象棋段位配置 + Params []int64 `protobuf:"varint,27,rep,packed,name=Params,proto3" json:"Params,omitempty"` // 游戏参数,GameRule中定义,不要有其他用途,含义不明确 } func (x *WGCreateScene) Reset() { *x = WGCreateScene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[9] + mi := &file_server_proto_msgTypes[11] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -951,7 +1119,7 @@ func (x *WGCreateScene) String() string { func (*WGCreateScene) ProtoMessage() {} func (x *WGCreateScene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[9] + mi := &file_server_proto_msgTypes[11] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -964,7 +1132,14 @@ func (x *WGCreateScene) ProtoReflect() protoreflect.Message { // Deprecated: Use WGCreateScene.ProtoReflect.Descriptor instead. func (*WGCreateScene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{9} + return file_server_proto_rawDescGZIP(), []int{11} +} + +func (x *WGCreateScene) GetPlatform() string { + if x != nil { + return x.Platform + } + return "" } func (x *WGCreateScene) GetSceneId() int32 { @@ -988,23 +1163,9 @@ func (x *WGCreateScene) GetGameMode() int32 { return 0 } -func (x *WGCreateScene) GetParams() []int64 { +func (x *WGCreateScene) GetSceneMode() int32 { if x != nil { - return x.Params - } - return nil -} - -func (x *WGCreateScene) GetCreator() int32 { - if x != nil { - return x.Creator - } - return 0 -} - -func (x *WGCreateScene) GetAgentor() int32 { - if x != nil { - return x.Agentor + return x.SceneMode } return 0 } @@ -1016,34 +1177,6 @@ func (x *WGCreateScene) GetReplayCode() string { return "" } -func (x *WGCreateScene) GetParamsEx() []int64 { - if x != nil { - return x.ParamsEx - } - return nil -} - -func (x *WGCreateScene) GetSceneMode() int32 { - if x != nil { - return x.SceneMode - } - return 0 -} - -func (x *WGCreateScene) GetHallId() int32 { - if x != nil { - return x.HallId - } - return 0 -} - -func (x *WGCreateScene) GetPlatform() string { - if x != nil { - return x.Platform - } - return "" -} - func (x *WGCreateScene) GetDBGameFree() *DB_GameFree { if x != nil { return x.DBGameFree @@ -1051,20 +1184,6 @@ func (x *WGCreateScene) GetDBGameFree() *DB_GameFree { return nil } -func (x *WGCreateScene) GetGroupId() int32 { - if x != nil { - return x.GroupId - } - return 0 -} - -func (x *WGCreateScene) GetEnterAfterStart() bool { - if x != nil { - return x.EnterAfterStart - } - return false -} - func (x *WGCreateScene) GetTotalOfGames() int32 { if x != nil { return x.TotalOfGames @@ -1072,41 +1191,6 @@ func (x *WGCreateScene) GetTotalOfGames() int32 { return 0 } -func (x *WGCreateScene) GetClub() int32 { - if x != nil { - return x.Club - } - return 0 -} - -func (x *WGCreateScene) GetClubRoomId() string { - if x != nil { - return x.ClubRoomId - } - return "" -} - -func (x *WGCreateScene) GetClubRoomPos() int32 { - if x != nil { - return x.ClubRoomPos - } - return 0 -} - -func (x *WGCreateScene) GetClubRate() int32 { - if x != nil { - return x.ClubRate - } - return 0 -} - -func (x *WGCreateScene) GetBaseScore() int32 { - if x != nil { - return x.BaseScore - } - return 0 -} - func (x *WGCreateScene) GetPlayerNum() int32 { if x != nil { return x.PlayerNum @@ -1114,13 +1198,55 @@ func (x *WGCreateScene) GetPlayerNum() int32 { return 0 } -func (x *WGCreateScene) GetRealCtrl() bool { +func (x *WGCreateScene) GetEnterAfterStart() bool { if x != nil { - return x.RealCtrl + return x.EnterAfterStart } return false } +func (x *WGCreateScene) GetCreator() int32 { + if x != nil { + return x.Creator + } + return 0 +} + +func (x *WGCreateScene) GetBaseScore() int32 { + if x != nil { + return x.BaseScore + } + return 0 +} + +func (x *WGCreateScene) GetItems() []*Item { + if x != nil { + return x.Items + } + return nil +} + +func (x *WGCreateScene) GetCostItems() []*Item { + if x != nil { + return x.CostItems + } + return nil +} + +func (x *WGCreateScene) GetCustom() *CustomParam { + if x != nil { + return x.Custom + } + return nil +} + +func (x *WGCreateScene) GetMatch() *MatchParam { + if x != nil { + return x.Match + } + return nil +} + func (x *WGCreateScene) GetChessRank() []int32 { if x != nil { return x.ChessRank @@ -1128,9 +1254,9 @@ func (x *WGCreateScene) GetChessRank() []int32 { return nil } -func (x *WGCreateScene) GetItems() []*Item { +func (x *WGCreateScene) GetParams() []int64 { if x != nil { - return x.Items + return x.Params } return nil } @@ -1148,7 +1274,7 @@ type WGDestroyScene struct { func (x *WGDestroyScene) Reset() { *x = WGDestroyScene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[10] + mi := &file_server_proto_msgTypes[12] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1161,7 +1287,7 @@ func (x *WGDestroyScene) String() string { func (*WGDestroyScene) ProtoMessage() {} func (x *WGDestroyScene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[10] + mi := &file_server_proto_msgTypes[12] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1174,7 +1300,7 @@ func (x *WGDestroyScene) ProtoReflect() protoreflect.Message { // Deprecated: Use WGDestroyScene.ProtoReflect.Descriptor instead. func (*WGDestroyScene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{10} + return file_server_proto_rawDescGZIP(), []int{12} } func (x *WGDestroyScene) GetIds() []int64 { @@ -1204,7 +1330,7 @@ type GWDestroyScene struct { func (x *GWDestroyScene) Reset() { *x = GWDestroyScene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[11] + mi := &file_server_proto_msgTypes[13] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1217,7 +1343,7 @@ func (x *GWDestroyScene) String() string { func (*GWDestroyScene) ProtoMessage() {} func (x *GWDestroyScene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[11] + mi := &file_server_proto_msgTypes[13] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1230,7 +1356,7 @@ func (x *GWDestroyScene) ProtoReflect() protoreflect.Message { // Deprecated: Use GWDestroyScene.ProtoReflect.Descriptor instead. func (*GWDestroyScene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{11} + return file_server_proto_rawDescGZIP(), []int{13} } func (x *GWDestroyScene) GetSceneId() int64 { @@ -1259,7 +1385,7 @@ type RebateTask struct { func (x *RebateTask) Reset() { *x = RebateTask{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[12] + mi := &file_server_proto_msgTypes[14] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1272,7 +1398,7 @@ func (x *RebateTask) String() string { func (*RebateTask) ProtoMessage() {} func (x *RebateTask) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[12] + mi := &file_server_proto_msgTypes[14] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1285,7 +1411,7 @@ func (x *RebateTask) ProtoReflect() protoreflect.Message { // Deprecated: Use RebateTask.ProtoReflect.Descriptor instead. func (*RebateTask) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{12} + return file_server_proto_rawDescGZIP(), []int{14} } func (x *RebateTask) GetRebateSwitch() bool { @@ -1335,7 +1461,7 @@ type WGPlayerEnter struct { func (x *WGPlayerEnter) Reset() { *x = WGPlayerEnter{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[13] + mi := &file_server_proto_msgTypes[15] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1348,7 +1474,7 @@ func (x *WGPlayerEnter) String() string { func (*WGPlayerEnter) ProtoMessage() {} func (x *WGPlayerEnter) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[13] + mi := &file_server_proto_msgTypes[15] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1361,7 +1487,7 @@ func (x *WGPlayerEnter) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerEnter.ProtoReflect.Descriptor instead. func (*WGPlayerEnter) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{13} + return file_server_proto_rawDescGZIP(), []int{15} } func (x *WGPlayerEnter) GetSid() int64 { @@ -1527,7 +1653,7 @@ type WGAudienceSit struct { func (x *WGAudienceSit) Reset() { *x = WGAudienceSit{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[14] + mi := &file_server_proto_msgTypes[16] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1540,7 +1666,7 @@ func (x *WGAudienceSit) String() string { func (*WGAudienceSit) ProtoMessage() {} func (x *WGAudienceSit) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[14] + mi := &file_server_proto_msgTypes[16] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1553,7 +1679,7 @@ func (x *WGAudienceSit) ProtoReflect() protoreflect.Message { // Deprecated: Use WGAudienceSit.ProtoReflect.Descriptor instead. func (*WGAudienceSit) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{14} + return file_server_proto_rawDescGZIP(), []int{16} } func (x *WGAudienceSit) GetSnId() int32 { @@ -1599,7 +1725,7 @@ type WGPlayerReturn struct { func (x *WGPlayerReturn) Reset() { *x = WGPlayerReturn{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[15] + mi := &file_server_proto_msgTypes[17] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1612,7 +1738,7 @@ func (x *WGPlayerReturn) String() string { func (*WGPlayerReturn) ProtoMessage() {} func (x *WGPlayerReturn) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[15] + mi := &file_server_proto_msgTypes[17] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1625,7 +1751,7 @@ func (x *WGPlayerReturn) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerReturn.ProtoReflect.Descriptor instead. func (*WGPlayerReturn) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{15} + return file_server_proto_rawDescGZIP(), []int{17} } func (x *WGPlayerReturn) GetPlayerId() int32 { @@ -1687,7 +1813,7 @@ type GWPlayerLeave struct { func (x *GWPlayerLeave) Reset() { *x = GWPlayerLeave{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[16] + mi := &file_server_proto_msgTypes[18] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1700,7 +1826,7 @@ func (x *GWPlayerLeave) String() string { func (*GWPlayerLeave) ProtoMessage() {} func (x *GWPlayerLeave) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[16] + mi := &file_server_proto_msgTypes[18] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1713,7 +1839,7 @@ func (x *GWPlayerLeave) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerLeave.ProtoReflect.Descriptor instead. func (*GWPlayerLeave) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{16} + return file_server_proto_rawDescGZIP(), []int{18} } func (x *GWPlayerLeave) GetRoomId() int32 { @@ -1862,7 +1988,7 @@ type WGPlayerDropLine struct { func (x *WGPlayerDropLine) Reset() { *x = WGPlayerDropLine{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[17] + mi := &file_server_proto_msgTypes[19] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1875,7 +2001,7 @@ func (x *WGPlayerDropLine) String() string { func (*WGPlayerDropLine) ProtoMessage() {} func (x *WGPlayerDropLine) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[17] + mi := &file_server_proto_msgTypes[19] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1888,7 +2014,7 @@ func (x *WGPlayerDropLine) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerDropLine.ProtoReflect.Descriptor instead. func (*WGPlayerDropLine) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{17} + return file_server_proto_rawDescGZIP(), []int{19} } func (x *WGPlayerDropLine) GetId() int32 { @@ -1920,7 +2046,7 @@ type WGPlayerRehold struct { func (x *WGPlayerRehold) Reset() { *x = WGPlayerRehold{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[18] + mi := &file_server_proto_msgTypes[20] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -1933,7 +2059,7 @@ func (x *WGPlayerRehold) String() string { func (*WGPlayerRehold) ProtoMessage() {} func (x *WGPlayerRehold) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[18] + mi := &file_server_proto_msgTypes[20] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -1946,7 +2072,7 @@ func (x *WGPlayerRehold) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerRehold.ProtoReflect.Descriptor instead. func (*WGPlayerRehold) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{18} + return file_server_proto_rawDescGZIP(), []int{20} } func (x *WGPlayerRehold) GetId() int32 { @@ -1990,7 +2116,7 @@ type GWBilledRoomCard struct { func (x *GWBilledRoomCard) Reset() { *x = GWBilledRoomCard{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[19] + mi := &file_server_proto_msgTypes[21] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2003,7 +2129,7 @@ func (x *GWBilledRoomCard) String() string { func (*GWBilledRoomCard) ProtoMessage() {} func (x *GWBilledRoomCard) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[19] + mi := &file_server_proto_msgTypes[21] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2016,7 +2142,7 @@ func (x *GWBilledRoomCard) ProtoReflect() protoreflect.Message { // Deprecated: Use GWBilledRoomCard.ProtoReflect.Descriptor instead. func (*GWBilledRoomCard) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{19} + return file_server_proto_rawDescGZIP(), []int{21} } func (x *GWBilledRoomCard) GetRoomId() int32 { @@ -2050,7 +2176,7 @@ type GGPlayerSessionBind struct { func (x *GGPlayerSessionBind) Reset() { *x = GGPlayerSessionBind{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[20] + mi := &file_server_proto_msgTypes[22] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2063,7 +2189,7 @@ func (x *GGPlayerSessionBind) String() string { func (*GGPlayerSessionBind) ProtoMessage() {} func (x *GGPlayerSessionBind) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[20] + mi := &file_server_proto_msgTypes[22] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2076,7 +2202,7 @@ func (x *GGPlayerSessionBind) ProtoReflect() protoreflect.Message { // Deprecated: Use GGPlayerSessionBind.ProtoReflect.Descriptor instead. func (*GGPlayerSessionBind) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{20} + return file_server_proto_rawDescGZIP(), []int{22} } func (x *GGPlayerSessionBind) GetSid() int64 { @@ -2133,7 +2259,7 @@ type GGPlayerSessionUnBind struct { func (x *GGPlayerSessionUnBind) Reset() { *x = GGPlayerSessionUnBind{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[21] + mi := &file_server_proto_msgTypes[23] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2146,7 +2272,7 @@ func (x *GGPlayerSessionUnBind) String() string { func (*GGPlayerSessionUnBind) ProtoMessage() {} func (x *GGPlayerSessionUnBind) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[21] + mi := &file_server_proto_msgTypes[23] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2159,7 +2285,7 @@ func (x *GGPlayerSessionUnBind) ProtoReflect() protoreflect.Message { // Deprecated: Use GGPlayerSessionUnBind.ProtoReflect.Descriptor instead. func (*GGPlayerSessionUnBind) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{21} + return file_server_proto_rawDescGZIP(), []int{23} } func (x *GGPlayerSessionUnBind) GetSid() int64 { @@ -2184,7 +2310,7 @@ type WGDayTimeChange struct { func (x *WGDayTimeChange) Reset() { *x = WGDayTimeChange{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[22] + mi := &file_server_proto_msgTypes[24] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2197,7 +2323,7 @@ func (x *WGDayTimeChange) String() string { func (*WGDayTimeChange) ProtoMessage() {} func (x *WGDayTimeChange) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[22] + mi := &file_server_proto_msgTypes[24] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2210,7 +2336,7 @@ func (x *WGDayTimeChange) ProtoReflect() protoreflect.Message { // Deprecated: Use WGDayTimeChange.ProtoReflect.Descriptor instead. func (*WGDayTimeChange) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{22} + return file_server_proto_rawDescGZIP(), []int{24} } func (x *WGDayTimeChange) GetMinute() int32 { @@ -2266,7 +2392,7 @@ type ReplayPlayerData struct { func (x *ReplayPlayerData) Reset() { *x = ReplayPlayerData{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[23] + mi := &file_server_proto_msgTypes[25] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2279,7 +2405,7 @@ func (x *ReplayPlayerData) String() string { func (*ReplayPlayerData) ProtoMessage() {} func (x *ReplayPlayerData) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[23] + mi := &file_server_proto_msgTypes[25] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2292,7 +2418,7 @@ func (x *ReplayPlayerData) ProtoReflect() protoreflect.Message { // Deprecated: Use ReplayPlayerData.ProtoReflect.Descriptor instead. func (*ReplayPlayerData) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{23} + return file_server_proto_rawDescGZIP(), []int{25} } func (x *ReplayPlayerData) GetAccId() string { @@ -2368,7 +2494,7 @@ type ReplayRecord struct { func (x *ReplayRecord) Reset() { *x = ReplayRecord{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[24] + mi := &file_server_proto_msgTypes[26] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2381,7 +2507,7 @@ func (x *ReplayRecord) String() string { func (*ReplayRecord) ProtoMessage() {} func (x *ReplayRecord) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[24] + mi := &file_server_proto_msgTypes[26] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2394,7 +2520,7 @@ func (x *ReplayRecord) ProtoReflect() protoreflect.Message { // Deprecated: Use ReplayRecord.ProtoReflect.Descriptor instead. func (*ReplayRecord) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{24} + return file_server_proto_rawDescGZIP(), []int{26} } func (x *ReplayRecord) GetTimeStamp() int64 { @@ -2450,7 +2576,7 @@ type ReplaySequene struct { func (x *ReplaySequene) Reset() { *x = ReplaySequene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[25] + mi := &file_server_proto_msgTypes[27] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2463,7 +2589,7 @@ func (x *ReplaySequene) String() string { func (*ReplaySequene) ProtoMessage() {} func (x *ReplaySequene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[25] + mi := &file_server_proto_msgTypes[27] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2476,7 +2602,7 @@ func (x *ReplaySequene) ProtoReflect() protoreflect.Message { // Deprecated: Use ReplaySequene.ProtoReflect.Descriptor instead. func (*ReplaySequene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{25} + return file_server_proto_rawDescGZIP(), []int{27} } func (x *ReplaySequene) GetSequenes() []*ReplayRecord { @@ -2514,7 +2640,7 @@ type GRReplaySequene struct { func (x *GRReplaySequene) Reset() { *x = GRReplaySequene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[26] + mi := &file_server_proto_msgTypes[28] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2527,7 +2653,7 @@ func (x *GRReplaySequene) String() string { func (*GRReplaySequene) ProtoMessage() {} func (x *GRReplaySequene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[26] + mi := &file_server_proto_msgTypes[28] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2540,7 +2666,7 @@ func (x *GRReplaySequene) ProtoReflect() protoreflect.Message { // Deprecated: Use GRReplaySequene.ProtoReflect.Descriptor instead. func (*GRReplaySequene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{26} + return file_server_proto_rawDescGZIP(), []int{28} } func (x *GRReplaySequene) GetName() string { @@ -2687,7 +2813,7 @@ type WRLoginRec struct { func (x *WRLoginRec) Reset() { *x = WRLoginRec{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[27] + mi := &file_server_proto_msgTypes[29] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2700,7 +2826,7 @@ func (x *WRLoginRec) String() string { func (*WRLoginRec) ProtoMessage() {} func (x *WRLoginRec) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[27] + mi := &file_server_proto_msgTypes[29] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2713,7 +2839,7 @@ func (x *WRLoginRec) ProtoReflect() protoreflect.Message { // Deprecated: Use WRLoginRec.ProtoReflect.Descriptor instead. func (*WRLoginRec) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{27} + return file_server_proto_rawDescGZIP(), []int{29} } func (x *WRLoginRec) GetSnId() int32 { @@ -2777,7 +2903,7 @@ type WRGameDetail struct { func (x *WRGameDetail) Reset() { *x = WRGameDetail{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[28] + mi := &file_server_proto_msgTypes[30] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2790,7 +2916,7 @@ func (x *WRGameDetail) String() string { func (*WRGameDetail) ProtoMessage() {} func (x *WRGameDetail) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[28] + mi := &file_server_proto_msgTypes[30] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2803,7 +2929,7 @@ func (x *WRGameDetail) ProtoReflect() protoreflect.Message { // Deprecated: Use WRGameDetail.ProtoReflect.Descriptor instead. func (*WRGameDetail) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{28} + return file_server_proto_rawDescGZIP(), []int{30} } func (x *WRGameDetail) GetGameDetail() []byte { @@ -2826,7 +2952,7 @@ type WRPlayerData struct { func (x *WRPlayerData) Reset() { *x = WRPlayerData{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[29] + mi := &file_server_proto_msgTypes[31] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2839,7 +2965,7 @@ func (x *WRPlayerData) String() string { func (*WRPlayerData) ProtoMessage() {} func (x *WRPlayerData) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[29] + mi := &file_server_proto_msgTypes[31] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2852,7 +2978,7 @@ func (x *WRPlayerData) ProtoReflect() protoreflect.Message { // Deprecated: Use WRPlayerData.ProtoReflect.Descriptor instead. func (*WRPlayerData) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{29} + return file_server_proto_rawDescGZIP(), []int{31} } func (x *WRPlayerData) GetSid() int64 { @@ -2882,7 +3008,7 @@ type WTPlayerPay struct { func (x *WTPlayerPay) Reset() { *x = WTPlayerPay{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[30] + mi := &file_server_proto_msgTypes[32] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2895,7 +3021,7 @@ func (x *WTPlayerPay) String() string { func (*WTPlayerPay) ProtoMessage() {} func (x *WTPlayerPay) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[30] + mi := &file_server_proto_msgTypes[32] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2908,7 +3034,7 @@ func (x *WTPlayerPay) ProtoReflect() protoreflect.Message { // Deprecated: Use WTPlayerPay.ProtoReflect.Descriptor instead. func (*WTPlayerPay) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{30} + return file_server_proto_rawDescGZIP(), []int{32} } func (x *WTPlayerPay) GetPlayerData() []byte { @@ -2941,7 +3067,7 @@ type PlayerGameRec struct { func (x *PlayerGameRec) Reset() { *x = PlayerGameRec{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[31] + mi := &file_server_proto_msgTypes[33] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -2954,7 +3080,7 @@ func (x *PlayerGameRec) String() string { func (*PlayerGameRec) ProtoMessage() {} func (x *PlayerGameRec) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[31] + mi := &file_server_proto_msgTypes[33] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -2967,7 +3093,7 @@ func (x *PlayerGameRec) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerGameRec.ProtoReflect.Descriptor instead. func (*PlayerGameRec) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{31} + return file_server_proto_rawDescGZIP(), []int{33} } func (x *PlayerGameRec) GetId() int32 { @@ -3028,7 +3154,7 @@ type GWGameRec struct { func (x *GWGameRec) Reset() { *x = GWGameRec{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[32] + mi := &file_server_proto_msgTypes[34] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3041,7 +3167,7 @@ func (x *GWGameRec) String() string { func (*GWGameRec) ProtoMessage() {} func (x *GWGameRec) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[32] + mi := &file_server_proto_msgTypes[34] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3054,7 +3180,7 @@ func (x *GWGameRec) ProtoReflect() protoreflect.Message { // Deprecated: Use GWGameRec.ProtoReflect.Descriptor instead. func (*GWGameRec) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{32} + return file_server_proto_rawDescGZIP(), []int{34} } func (x *GWGameRec) GetRoomId() int32 { @@ -3107,7 +3233,7 @@ type GWSceneStart struct { func (x *GWSceneStart) Reset() { *x = GWSceneStart{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[33] + mi := &file_server_proto_msgTypes[35] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3120,7 +3246,7 @@ func (x *GWSceneStart) String() string { func (*GWSceneStart) ProtoMessage() {} func (x *GWSceneStart) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[33] + mi := &file_server_proto_msgTypes[35] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3133,7 +3259,7 @@ func (x *GWSceneStart) ProtoReflect() protoreflect.Message { // Deprecated: Use GWSceneStart.ProtoReflect.Descriptor instead. func (*GWSceneStart) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{33} + return file_server_proto_rawDescGZIP(), []int{35} } func (x *GWSceneStart) GetRoomId() int32 { @@ -3176,7 +3302,7 @@ type PlayerCtx struct { func (x *PlayerCtx) Reset() { *x = PlayerCtx{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[34] + mi := &file_server_proto_msgTypes[36] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3189,7 +3315,7 @@ func (x *PlayerCtx) String() string { func (*PlayerCtx) ProtoMessage() {} func (x *PlayerCtx) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[34] + mi := &file_server_proto_msgTypes[36] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3202,7 +3328,7 @@ func (x *PlayerCtx) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerCtx.ProtoReflect.Descriptor instead. func (*PlayerCtx) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{34} + return file_server_proto_rawDescGZIP(), []int{36} } func (x *PlayerCtx) GetSnId() int32 { @@ -3238,7 +3364,7 @@ type FishRecord struct { func (x *FishRecord) Reset() { *x = FishRecord{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[35] + mi := &file_server_proto_msgTypes[37] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3251,7 +3377,7 @@ func (x *FishRecord) String() string { func (*FishRecord) ProtoMessage() {} func (x *FishRecord) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[35] + mi := &file_server_proto_msgTypes[37] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3264,7 +3390,7 @@ func (x *FishRecord) ProtoReflect() protoreflect.Message { // Deprecated: Use FishRecord.ProtoReflect.Descriptor instead. func (*FishRecord) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{35} + return file_server_proto_rawDescGZIP(), []int{37} } func (x *FishRecord) GetFishId() int32 { @@ -3294,7 +3420,7 @@ type GWFishRecord struct { func (x *GWFishRecord) Reset() { *x = GWFishRecord{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[36] + mi := &file_server_proto_msgTypes[38] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3307,7 +3433,7 @@ func (x *GWFishRecord) String() string { func (*GWFishRecord) ProtoMessage() {} func (x *GWFishRecord) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[36] + mi := &file_server_proto_msgTypes[38] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3320,7 +3446,7 @@ func (x *GWFishRecord) ProtoReflect() protoreflect.Message { // Deprecated: Use GWFishRecord.ProtoReflect.Descriptor instead. func (*GWFishRecord) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{36} + return file_server_proto_rawDescGZIP(), []int{38} } func (x *GWFishRecord) GetGameFreeId() int32 { @@ -3358,7 +3484,7 @@ type GWSceneState struct { func (x *GWSceneState) Reset() { *x = GWSceneState{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[37] + mi := &file_server_proto_msgTypes[39] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3371,7 +3497,7 @@ func (x *GWSceneState) String() string { func (*GWSceneState) ProtoMessage() {} func (x *GWSceneState) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[37] + mi := &file_server_proto_msgTypes[39] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3384,7 +3510,7 @@ func (x *GWSceneState) ProtoReflect() protoreflect.Message { // Deprecated: Use GWSceneState.ProtoReflect.Descriptor instead. func (*GWSceneState) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{37} + return file_server_proto_rawDescGZIP(), []int{39} } func (x *GWSceneState) GetRoomId() int32 { @@ -3418,7 +3544,7 @@ type WRInviteRobot struct { func (x *WRInviteRobot) Reset() { *x = WRInviteRobot{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[38] + mi := &file_server_proto_msgTypes[40] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3431,7 +3557,7 @@ func (x *WRInviteRobot) String() string { func (*WRInviteRobot) ProtoMessage() {} func (x *WRInviteRobot) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[38] + mi := &file_server_proto_msgTypes[40] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3444,7 +3570,7 @@ func (x *WRInviteRobot) ProtoReflect() protoreflect.Message { // Deprecated: Use WRInviteRobot.ProtoReflect.Descriptor instead. func (*WRInviteRobot) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{38} + return file_server_proto_rawDescGZIP(), []int{40} } func (x *WRInviteRobot) GetRoomId() int32 { @@ -3502,7 +3628,7 @@ type WRInviteCreateRoom struct { func (x *WRInviteCreateRoom) Reset() { *x = WRInviteCreateRoom{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[39] + mi := &file_server_proto_msgTypes[41] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3515,7 +3641,7 @@ func (x *WRInviteCreateRoom) String() string { func (*WRInviteCreateRoom) ProtoMessage() {} func (x *WRInviteCreateRoom) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[39] + mi := &file_server_proto_msgTypes[41] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3528,7 +3654,7 @@ func (x *WRInviteCreateRoom) ProtoReflect() protoreflect.Message { // Deprecated: Use WRInviteCreateRoom.ProtoReflect.Descriptor instead. func (*WRInviteCreateRoom) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{39} + return file_server_proto_rawDescGZIP(), []int{41} } func (x *WRInviteCreateRoom) GetCnt() int32 { @@ -3560,7 +3686,7 @@ type WGAgentKickOutPlayer struct { func (x *WGAgentKickOutPlayer) Reset() { *x = WGAgentKickOutPlayer{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[40] + mi := &file_server_proto_msgTypes[42] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3573,7 +3699,7 @@ func (x *WGAgentKickOutPlayer) String() string { func (*WGAgentKickOutPlayer) ProtoMessage() {} func (x *WGAgentKickOutPlayer) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[40] + mi := &file_server_proto_msgTypes[42] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3586,7 +3712,7 @@ func (x *WGAgentKickOutPlayer) ProtoReflect() protoreflect.Message { // Deprecated: Use WGAgentKickOutPlayer.ProtoReflect.Descriptor instead. func (*WGAgentKickOutPlayer) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{40} + return file_server_proto_rawDescGZIP(), []int{42} } func (x *WGAgentKickOutPlayer) GetRoomId() int32 { @@ -3630,7 +3756,7 @@ type WDDataAnalysis struct { func (x *WDDataAnalysis) Reset() { *x = WDDataAnalysis{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[41] + mi := &file_server_proto_msgTypes[43] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3643,7 +3769,7 @@ func (x *WDDataAnalysis) String() string { func (*WDDataAnalysis) ProtoMessage() {} func (x *WDDataAnalysis) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[41] + mi := &file_server_proto_msgTypes[43] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3656,7 +3782,7 @@ func (x *WDDataAnalysis) ProtoReflect() protoreflect.Message { // Deprecated: Use WDDataAnalysis.ProtoReflect.Descriptor instead. func (*WDDataAnalysis) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{41} + return file_server_proto_rawDescGZIP(), []int{43} } func (x *WDDataAnalysis) GetDataType() int32 { @@ -3685,7 +3811,7 @@ type PlayerCard struct { func (x *PlayerCard) Reset() { *x = PlayerCard{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[42] + mi := &file_server_proto_msgTypes[44] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3698,7 +3824,7 @@ func (x *PlayerCard) String() string { func (*PlayerCard) ProtoMessage() {} func (x *PlayerCard) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[42] + mi := &file_server_proto_msgTypes[44] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3711,7 +3837,7 @@ func (x *PlayerCard) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerCard.ProtoReflect.Descriptor instead. func (*PlayerCard) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{42} + return file_server_proto_rawDescGZIP(), []int{44} } func (x *PlayerCard) GetPos() int32 { @@ -3741,7 +3867,7 @@ type GNPlayerCards struct { func (x *GNPlayerCards) Reset() { *x = GNPlayerCards{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[43] + mi := &file_server_proto_msgTypes[45] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3754,7 +3880,7 @@ func (x *GNPlayerCards) String() string { func (*GNPlayerCards) ProtoMessage() {} func (x *GNPlayerCards) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[43] + mi := &file_server_proto_msgTypes[45] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3767,7 +3893,7 @@ func (x *GNPlayerCards) ProtoReflect() protoreflect.Message { // Deprecated: Use GNPlayerCards.ProtoReflect.Descriptor instead. func (*GNPlayerCards) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{43} + return file_server_proto_rawDescGZIP(), []int{45} } func (x *GNPlayerCards) GetSceneId() int32 { @@ -3806,7 +3932,7 @@ type RobotData struct { func (x *RobotData) Reset() { *x = RobotData{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[44] + mi := &file_server_proto_msgTypes[46] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3819,7 +3945,7 @@ func (x *RobotData) String() string { func (*RobotData) ProtoMessage() {} func (x *RobotData) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[44] + mi := &file_server_proto_msgTypes[46] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3832,7 +3958,7 @@ func (x *RobotData) ProtoReflect() protoreflect.Message { // Deprecated: Use RobotData.ProtoReflect.Descriptor instead. func (*RobotData) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{44} + return file_server_proto_rawDescGZIP(), []int{46} } func (x *RobotData) GetTotalIn() int64 { @@ -3882,7 +4008,7 @@ type GNPlayerParam struct { func (x *GNPlayerParam) Reset() { *x = GNPlayerParam{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[45] + mi := &file_server_proto_msgTypes[47] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3895,7 +4021,7 @@ func (x *GNPlayerParam) String() string { func (*GNPlayerParam) ProtoMessage() {} func (x *GNPlayerParam) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[45] + mi := &file_server_proto_msgTypes[47] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3908,7 +4034,7 @@ func (x *GNPlayerParam) ProtoReflect() protoreflect.Message { // Deprecated: Use GNPlayerParam.ProtoReflect.Descriptor instead. func (*GNPlayerParam) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{45} + return file_server_proto_rawDescGZIP(), []int{47} } func (x *GNPlayerParam) GetSceneId() int32 { @@ -3939,7 +4065,7 @@ type GWRebuildScene struct { func (x *GWRebuildScene) Reset() { *x = GWRebuildScene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[46] + mi := &file_server_proto_msgTypes[48] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -3952,7 +4078,7 @@ func (x *GWRebuildScene) String() string { func (*GWRebuildScene) ProtoMessage() {} func (x *GWRebuildScene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[46] + mi := &file_server_proto_msgTypes[48] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -3965,7 +4091,7 @@ func (x *GWRebuildScene) ProtoReflect() protoreflect.Message { // Deprecated: Use GWRebuildScene.ProtoReflect.Descriptor instead. func (*GWRebuildScene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{46} + return file_server_proto_rawDescGZIP(), []int{48} } func (x *GWRebuildScene) GetSceneIds() []int32 { @@ -3995,7 +4121,7 @@ type WGRebindPlayerSnId struct { func (x *WGRebindPlayerSnId) Reset() { *x = WGRebindPlayerSnId{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[47] + mi := &file_server_proto_msgTypes[49] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4008,7 +4134,7 @@ func (x *WGRebindPlayerSnId) String() string { func (*WGRebindPlayerSnId) ProtoMessage() {} func (x *WGRebindPlayerSnId) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[47] + mi := &file_server_proto_msgTypes[49] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4021,7 +4147,7 @@ func (x *WGRebindPlayerSnId) ProtoReflect() protoreflect.Message { // Deprecated: Use WGRebindPlayerSnId.ProtoReflect.Descriptor instead. func (*WGRebindPlayerSnId) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{47} + return file_server_proto_rawDescGZIP(), []int{49} } func (x *WGRebindPlayerSnId) GetOldSnId() int32 { @@ -4052,7 +4178,7 @@ type GWPlayerFlag struct { func (x *GWPlayerFlag) Reset() { *x = GWPlayerFlag{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[48] + mi := &file_server_proto_msgTypes[50] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4065,7 +4191,7 @@ func (x *GWPlayerFlag) String() string { func (*GWPlayerFlag) ProtoMessage() {} func (x *GWPlayerFlag) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[48] + mi := &file_server_proto_msgTypes[50] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4078,7 +4204,7 @@ func (x *GWPlayerFlag) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerFlag.ProtoReflect.Descriptor instead. func (*GWPlayerFlag) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{48} + return file_server_proto_rawDescGZIP(), []int{50} } func (x *GWPlayerFlag) GetSnId() int32 { @@ -4117,7 +4243,7 @@ type WGHundredOp struct { func (x *WGHundredOp) Reset() { *x = WGHundredOp{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[49] + mi := &file_server_proto_msgTypes[51] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4130,7 +4256,7 @@ func (x *WGHundredOp) String() string { func (*WGHundredOp) ProtoMessage() {} func (x *WGHundredOp) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[49] + mi := &file_server_proto_msgTypes[51] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4143,7 +4269,7 @@ func (x *WGHundredOp) ProtoReflect() protoreflect.Message { // Deprecated: Use WGHundredOp.ProtoReflect.Descriptor instead. func (*WGHundredOp) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{49} + return file_server_proto_rawDescGZIP(), []int{51} } func (x *WGHundredOp) GetSnid() int32 { @@ -4187,7 +4313,7 @@ type GWNewNotice struct { func (x *GWNewNotice) Reset() { *x = GWNewNotice{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[50] + mi := &file_server_proto_msgTypes[52] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4200,7 +4326,7 @@ func (x *GWNewNotice) String() string { func (*GWNewNotice) ProtoMessage() {} func (x *GWNewNotice) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[50] + mi := &file_server_proto_msgTypes[52] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4213,7 +4339,7 @@ func (x *GWNewNotice) ProtoReflect() protoreflect.Message { // Deprecated: Use GWNewNotice.ProtoReflect.Descriptor instead. func (*GWNewNotice) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{50} + return file_server_proto_rawDescGZIP(), []int{52} } func (x *GWNewNotice) GetCh() string { @@ -4298,7 +4424,7 @@ type PlayerStatics struct { func (x *PlayerStatics) Reset() { *x = PlayerStatics{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[51] + mi := &file_server_proto_msgTypes[53] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4311,7 +4437,7 @@ func (x *PlayerStatics) String() string { func (*PlayerStatics) ProtoMessage() {} func (x *PlayerStatics) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[51] + mi := &file_server_proto_msgTypes[53] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4324,7 +4450,7 @@ func (x *PlayerStatics) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerStatics.ProtoReflect.Descriptor instead. func (*PlayerStatics) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{51} + return file_server_proto_rawDescGZIP(), []int{53} } func (x *PlayerStatics) GetSnId() int32 { @@ -4404,7 +4530,7 @@ type GWPlayerStatics struct { func (x *GWPlayerStatics) Reset() { *x = GWPlayerStatics{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[52] + mi := &file_server_proto_msgTypes[54] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4417,7 +4543,7 @@ func (x *GWPlayerStatics) String() string { func (*GWPlayerStatics) ProtoMessage() {} func (x *GWPlayerStatics) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[52] + mi := &file_server_proto_msgTypes[54] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4430,7 +4556,7 @@ func (x *GWPlayerStatics) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerStatics.ProtoReflect.Descriptor instead. func (*GWPlayerStatics) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{52} + return file_server_proto_rawDescGZIP(), []int{54} } func (x *GWPlayerStatics) GetRoomId() int32 { @@ -4477,7 +4603,7 @@ type WGResetCoinPool struct { func (x *WGResetCoinPool) Reset() { *x = WGResetCoinPool{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[53] + mi := &file_server_proto_msgTypes[55] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4490,7 +4616,7 @@ func (x *WGResetCoinPool) String() string { func (*WGResetCoinPool) ProtoMessage() {} func (x *WGResetCoinPool) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[53] + mi := &file_server_proto_msgTypes[55] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4503,7 +4629,7 @@ func (x *WGResetCoinPool) ProtoReflect() protoreflect.Message { // Deprecated: Use WGResetCoinPool.ProtoReflect.Descriptor instead. func (*WGResetCoinPool) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{53} + return file_server_proto_rawDescGZIP(), []int{55} } func (x *WGResetCoinPool) GetPlatform() string { @@ -4565,7 +4691,7 @@ type WGSetPlayerBlackLevel struct { func (x *WGSetPlayerBlackLevel) Reset() { *x = WGSetPlayerBlackLevel{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[54] + mi := &file_server_proto_msgTypes[56] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4578,7 +4704,7 @@ func (x *WGSetPlayerBlackLevel) String() string { func (*WGSetPlayerBlackLevel) ProtoMessage() {} func (x *WGSetPlayerBlackLevel) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[54] + mi := &file_server_proto_msgTypes[56] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4591,7 +4717,7 @@ func (x *WGSetPlayerBlackLevel) ProtoReflect() protoreflect.Message { // Deprecated: Use WGSetPlayerBlackLevel.ProtoReflect.Descriptor instead. func (*WGSetPlayerBlackLevel) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{54} + return file_server_proto_rawDescGZIP(), []int{56} } func (x *WGSetPlayerBlackLevel) GetSnId() int32 { @@ -4654,7 +4780,7 @@ type GWAutoRelieveWBLevel struct { func (x *GWAutoRelieveWBLevel) Reset() { *x = GWAutoRelieveWBLevel{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[55] + mi := &file_server_proto_msgTypes[57] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4667,7 +4793,7 @@ func (x *GWAutoRelieveWBLevel) String() string { func (*GWAutoRelieveWBLevel) ProtoMessage() {} func (x *GWAutoRelieveWBLevel) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[55] + mi := &file_server_proto_msgTypes[57] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4680,7 +4806,7 @@ func (x *GWAutoRelieveWBLevel) ProtoReflect() protoreflect.Message { // Deprecated: Use GWAutoRelieveWBLevel.ProtoReflect.Descriptor instead. func (*GWAutoRelieveWBLevel) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{55} + return file_server_proto_rawDescGZIP(), []int{57} } func (x *GWAutoRelieveWBLevel) GetSnId() int32 { @@ -4706,7 +4832,7 @@ type GWScenePlayerLog struct { func (x *GWScenePlayerLog) Reset() { *x = GWScenePlayerLog{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[56] + mi := &file_server_proto_msgTypes[58] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4719,7 +4845,7 @@ func (x *GWScenePlayerLog) String() string { func (*GWScenePlayerLog) ProtoMessage() {} func (x *GWScenePlayerLog) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[56] + mi := &file_server_proto_msgTypes[58] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4732,7 +4858,7 @@ func (x *GWScenePlayerLog) ProtoReflect() protoreflect.Message { // Deprecated: Use GWScenePlayerLog.ProtoReflect.Descriptor instead. func (*GWScenePlayerLog) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{56} + return file_server_proto_rawDescGZIP(), []int{58} } func (x *GWScenePlayerLog) GetGameId() int32 { @@ -4778,7 +4904,7 @@ type GWPlayerForceLeave struct { func (x *GWPlayerForceLeave) Reset() { *x = GWPlayerForceLeave{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[57] + mi := &file_server_proto_msgTypes[59] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4791,7 +4917,7 @@ func (x *GWPlayerForceLeave) String() string { func (*GWPlayerForceLeave) ProtoMessage() {} func (x *GWPlayerForceLeave) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[57] + mi := &file_server_proto_msgTypes[59] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4804,7 +4930,7 @@ func (x *GWPlayerForceLeave) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerForceLeave.ProtoReflect.Descriptor instead. func (*GWPlayerForceLeave) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{57} + return file_server_proto_rawDescGZIP(), []int{59} } func (x *GWPlayerForceLeave) GetRoomId() int32 { @@ -4854,7 +4980,7 @@ type PlayerData struct { func (x *PlayerData) Reset() { *x = PlayerData{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[58] + mi := &file_server_proto_msgTypes[60] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4867,7 +4993,7 @@ func (x *PlayerData) String() string { func (*PlayerData) ProtoMessage() {} func (x *PlayerData) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[58] + mi := &file_server_proto_msgTypes[60] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4880,7 +5006,7 @@ func (x *PlayerData) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerData.ProtoReflect.Descriptor instead. func (*PlayerData) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{58} + return file_server_proto_rawDescGZIP(), []int{60} } func (x *PlayerData) GetSnId() int32 { @@ -4952,7 +5078,7 @@ type GWPlayerData struct { func (x *GWPlayerData) Reset() { *x = GWPlayerData{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[59] + mi := &file_server_proto_msgTypes[61] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -4965,7 +5091,7 @@ func (x *GWPlayerData) String() string { func (*GWPlayerData) ProtoMessage() {} func (x *GWPlayerData) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[59] + mi := &file_server_proto_msgTypes[61] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -4978,7 +5104,7 @@ func (x *GWPlayerData) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerData.ProtoReflect.Descriptor instead. func (*GWPlayerData) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{59} + return file_server_proto_rawDescGZIP(), []int{61} } func (x *GWPlayerData) GetDatas() []*PlayerData { @@ -5020,7 +5146,7 @@ type PlayerWinScore struct { func (x *PlayerWinScore) Reset() { *x = PlayerWinScore{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[60] + mi := &file_server_proto_msgTypes[62] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5033,7 +5159,7 @@ func (x *PlayerWinScore) String() string { func (*PlayerWinScore) ProtoMessage() {} func (x *PlayerWinScore) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[60] + mi := &file_server_proto_msgTypes[62] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5046,7 +5172,7 @@ func (x *PlayerWinScore) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerWinScore.ProtoReflect.Descriptor instead. func (*PlayerWinScore) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{60} + return file_server_proto_rawDescGZIP(), []int{62} } func (x *PlayerWinScore) GetSnId() int32 { @@ -5113,7 +5239,7 @@ type GWPlayerWinScore struct { func (x *GWPlayerWinScore) Reset() { *x = GWPlayerWinScore{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[61] + mi := &file_server_proto_msgTypes[63] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5126,7 +5252,7 @@ func (x *GWPlayerWinScore) String() string { func (*GWPlayerWinScore) ProtoMessage() {} func (x *GWPlayerWinScore) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[61] + mi := &file_server_proto_msgTypes[63] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5139,7 +5265,7 @@ func (x *GWPlayerWinScore) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerWinScore.ProtoReflect.Descriptor instead. func (*GWPlayerWinScore) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{61} + return file_server_proto_rawDescGZIP(), []int{63} } func (x *GWPlayerWinScore) GetGameFreeId() int32 { @@ -5188,7 +5314,7 @@ type WGPayerOnGameCount struct { func (x *WGPayerOnGameCount) Reset() { *x = WGPayerOnGameCount{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[62] + mi := &file_server_proto_msgTypes[64] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5201,7 +5327,7 @@ func (x *WGPayerOnGameCount) String() string { func (*WGPayerOnGameCount) ProtoMessage() {} func (x *WGPayerOnGameCount) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[62] + mi := &file_server_proto_msgTypes[64] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5214,7 +5340,7 @@ func (x *WGPayerOnGameCount) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPayerOnGameCount.ProtoReflect.Descriptor instead. func (*WGPayerOnGameCount) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{62} + return file_server_proto_rawDescGZIP(), []int{64} } func (x *WGPayerOnGameCount) GetDTCount() []int32 { @@ -5236,7 +5362,7 @@ type GRGameFreeData struct { func (x *GRGameFreeData) Reset() { *x = GRGameFreeData{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[63] + mi := &file_server_proto_msgTypes[65] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5249,7 +5375,7 @@ func (x *GRGameFreeData) String() string { func (*GRGameFreeData) ProtoMessage() {} func (x *GRGameFreeData) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[63] + mi := &file_server_proto_msgTypes[65] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5262,7 +5388,7 @@ func (x *GRGameFreeData) ProtoReflect() protoreflect.Message { // Deprecated: Use GRGameFreeData.ProtoReflect.Descriptor instead. func (*GRGameFreeData) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{63} + return file_server_proto_rawDescGZIP(), []int{65} } func (x *GRGameFreeData) GetRoomId() int32 { @@ -5291,7 +5417,7 @@ type WGSyncPlayerSafeBoxCoin struct { func (x *WGSyncPlayerSafeBoxCoin) Reset() { *x = WGSyncPlayerSafeBoxCoin{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[64] + mi := &file_server_proto_msgTypes[66] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5304,7 +5430,7 @@ func (x *WGSyncPlayerSafeBoxCoin) String() string { func (*WGSyncPlayerSafeBoxCoin) ProtoMessage() {} func (x *WGSyncPlayerSafeBoxCoin) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[64] + mi := &file_server_proto_msgTypes[66] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5317,7 +5443,7 @@ func (x *WGSyncPlayerSafeBoxCoin) ProtoReflect() protoreflect.Message { // Deprecated: Use WGSyncPlayerSafeBoxCoin.ProtoReflect.Descriptor instead. func (*WGSyncPlayerSafeBoxCoin) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{64} + return file_server_proto_rawDescGZIP(), []int{66} } func (x *WGSyncPlayerSafeBoxCoin) GetSnId() int32 { @@ -5349,7 +5475,7 @@ type WGClubMessage struct { func (x *WGClubMessage) Reset() { *x = WGClubMessage{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[65] + mi := &file_server_proto_msgTypes[67] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5362,7 +5488,7 @@ func (x *WGClubMessage) String() string { func (*WGClubMessage) ProtoMessage() {} func (x *WGClubMessage) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[65] + mi := &file_server_proto_msgTypes[67] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5375,7 +5501,7 @@ func (x *WGClubMessage) ProtoReflect() protoreflect.Message { // Deprecated: Use WGClubMessage.ProtoReflect.Descriptor instead. func (*WGClubMessage) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{65} + return file_server_proto_rawDescGZIP(), []int{67} } func (x *WGClubMessage) GetClubId() int64 { @@ -5422,7 +5548,7 @@ type DWThirdRebateMessage struct { func (x *DWThirdRebateMessage) Reset() { *x = DWThirdRebateMessage{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[66] + mi := &file_server_proto_msgTypes[68] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5435,7 +5561,7 @@ func (x *DWThirdRebateMessage) String() string { func (*DWThirdRebateMessage) ProtoMessage() {} func (x *DWThirdRebateMessage) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[66] + mi := &file_server_proto_msgTypes[68] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5448,7 +5574,7 @@ func (x *DWThirdRebateMessage) ProtoReflect() protoreflect.Message { // Deprecated: Use DWThirdRebateMessage.ProtoReflect.Descriptor instead. func (*DWThirdRebateMessage) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{66} + return file_server_proto_rawDescGZIP(), []int{68} } func (x *DWThirdRebateMessage) GetTag() uint64 { @@ -5507,7 +5633,7 @@ type DWThirdRoundMessage struct { func (x *DWThirdRoundMessage) Reset() { *x = DWThirdRoundMessage{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[67] + mi := &file_server_proto_msgTypes[69] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5520,7 +5646,7 @@ func (x *DWThirdRoundMessage) String() string { func (*DWThirdRoundMessage) ProtoMessage() {} func (x *DWThirdRoundMessage) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[67] + mi := &file_server_proto_msgTypes[69] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5533,7 +5659,7 @@ func (x *DWThirdRoundMessage) ProtoReflect() protoreflect.Message { // Deprecated: Use DWThirdRoundMessage.ProtoReflect.Descriptor instead. func (*DWThirdRoundMessage) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{67} + return file_server_proto_rawDescGZIP(), []int{69} } func (x *DWThirdRoundMessage) GetTag() uint64 { @@ -5626,7 +5752,7 @@ type WDACKThirdRebateMessage struct { func (x *WDACKThirdRebateMessage) Reset() { *x = WDACKThirdRebateMessage{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[68] + mi := &file_server_proto_msgTypes[70] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5639,7 +5765,7 @@ func (x *WDACKThirdRebateMessage) String() string { func (*WDACKThirdRebateMessage) ProtoMessage() {} func (x *WDACKThirdRebateMessage) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[68] + mi := &file_server_proto_msgTypes[70] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5652,7 +5778,7 @@ func (x *WDACKThirdRebateMessage) ProtoReflect() protoreflect.Message { // Deprecated: Use WDACKThirdRebateMessage.ProtoReflect.Descriptor instead. func (*WDACKThirdRebateMessage) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{68} + return file_server_proto_rawDescGZIP(), []int{70} } func (x *WDACKThirdRebateMessage) GetTag() uint64 { @@ -5683,7 +5809,7 @@ type GWGameStateLog struct { func (x *GWGameStateLog) Reset() { *x = GWGameStateLog{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[69] + mi := &file_server_proto_msgTypes[71] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5696,7 +5822,7 @@ func (x *GWGameStateLog) String() string { func (*GWGameStateLog) ProtoMessage() {} func (x *GWGameStateLog) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[69] + mi := &file_server_proto_msgTypes[71] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5709,7 +5835,7 @@ func (x *GWGameStateLog) ProtoReflect() protoreflect.Message { // Deprecated: Use GWGameStateLog.ProtoReflect.Descriptor instead. func (*GWGameStateLog) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{69} + return file_server_proto_rawDescGZIP(), []int{71} } func (x *GWGameStateLog) GetSceneId() int32 { @@ -5749,7 +5875,7 @@ type GWGameState struct { func (x *GWGameState) Reset() { *x = GWGameState{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[70] + mi := &file_server_proto_msgTypes[72] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5762,7 +5888,7 @@ func (x *GWGameState) String() string { func (*GWGameState) ProtoMessage() {} func (x *GWGameState) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[70] + mi := &file_server_proto_msgTypes[72] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5775,7 +5901,7 @@ func (x *GWGameState) ProtoReflect() protoreflect.Message { // Deprecated: Use GWGameState.ProtoReflect.Descriptor instead. func (*GWGameState) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{70} + return file_server_proto_rawDescGZIP(), []int{72} } func (x *GWGameState) GetSceneId() int32 { @@ -5832,7 +5958,7 @@ type GWGameJackList struct { func (x *GWGameJackList) Reset() { *x = GWGameJackList{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[71] + mi := &file_server_proto_msgTypes[73] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5845,7 +5971,7 @@ func (x *GWGameJackList) String() string { func (*GWGameJackList) ProtoMessage() {} func (x *GWGameJackList) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[71] + mi := &file_server_proto_msgTypes[73] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5858,7 +5984,7 @@ func (x *GWGameJackList) ProtoReflect() protoreflect.Message { // Deprecated: Use GWGameJackList.ProtoReflect.Descriptor instead. func (*GWGameJackList) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{71} + return file_server_proto_rawDescGZIP(), []int{73} } func (x *GWGameJackList) GetSnId() int32 { @@ -5930,7 +6056,7 @@ type GWGameJackCoin struct { func (x *GWGameJackCoin) Reset() { *x = GWGameJackCoin{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[72] + mi := &file_server_proto_msgTypes[74] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5943,7 +6069,7 @@ func (x *GWGameJackCoin) String() string { func (*GWGameJackCoin) ProtoMessage() {} func (x *GWGameJackCoin) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[72] + mi := &file_server_proto_msgTypes[74] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -5956,7 +6082,7 @@ func (x *GWGameJackCoin) ProtoReflect() protoreflect.Message { // Deprecated: Use GWGameJackCoin.ProtoReflect.Descriptor instead. func (*GWGameJackCoin) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{72} + return file_server_proto_rawDescGZIP(), []int{74} } func (x *GWGameJackCoin) GetPlatform() []string { @@ -5986,7 +6112,7 @@ type WGNiceIdRebind struct { func (x *WGNiceIdRebind) Reset() { *x = WGNiceIdRebind{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[73] + mi := &file_server_proto_msgTypes[75] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -5999,7 +6125,7 @@ func (x *WGNiceIdRebind) String() string { func (*WGNiceIdRebind) ProtoMessage() {} func (x *WGNiceIdRebind) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[73] + mi := &file_server_proto_msgTypes[75] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6012,7 +6138,7 @@ func (x *WGNiceIdRebind) ProtoReflect() protoreflect.Message { // Deprecated: Use WGNiceIdRebind.ProtoReflect.Descriptor instead. func (*WGNiceIdRebind) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{73} + return file_server_proto_rawDescGZIP(), []int{75} } func (x *WGNiceIdRebind) GetUser() int32 { @@ -6042,7 +6168,7 @@ type PLAYERWINCOININFO struct { func (x *PLAYERWINCOININFO) Reset() { *x = PLAYERWINCOININFO{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[74] + mi := &file_server_proto_msgTypes[76] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6055,7 +6181,7 @@ func (x *PLAYERWINCOININFO) String() string { func (*PLAYERWINCOININFO) ProtoMessage() {} func (x *PLAYERWINCOININFO) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[74] + mi := &file_server_proto_msgTypes[76] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6068,7 +6194,7 @@ func (x *PLAYERWINCOININFO) ProtoReflect() protoreflect.Message { // Deprecated: Use PLAYERWINCOININFO.ProtoReflect.Descriptor instead. func (*PLAYERWINCOININFO) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{74} + return file_server_proto_rawDescGZIP(), []int{76} } func (x *PLAYERWINCOININFO) GetSnId() int32 { @@ -6104,7 +6230,7 @@ type GWPLAYERWINCOIN struct { func (x *GWPLAYERWINCOIN) Reset() { *x = GWPLAYERWINCOIN{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[75] + mi := &file_server_proto_msgTypes[77] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6117,7 +6243,7 @@ func (x *GWPLAYERWINCOIN) String() string { func (*GWPLAYERWINCOIN) ProtoMessage() {} func (x *GWPLAYERWINCOIN) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[75] + mi := &file_server_proto_msgTypes[77] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6130,7 +6256,7 @@ func (x *GWPLAYERWINCOIN) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPLAYERWINCOIN.ProtoReflect.Descriptor instead. func (*GWPLAYERWINCOIN) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{75} + return file_server_proto_rawDescGZIP(), []int{77} } func (x *GWPLAYERWINCOIN) GetPlayer() []*PLAYERWINCOININFO { @@ -6153,7 +6279,7 @@ type GWPlayerAutoMarkTag struct { func (x *GWPlayerAutoMarkTag) Reset() { *x = GWPlayerAutoMarkTag{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[76] + mi := &file_server_proto_msgTypes[78] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6166,7 +6292,7 @@ func (x *GWPlayerAutoMarkTag) String() string { func (*GWPlayerAutoMarkTag) ProtoMessage() {} func (x *GWPlayerAutoMarkTag) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[76] + mi := &file_server_proto_msgTypes[78] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6179,7 +6305,7 @@ func (x *GWPlayerAutoMarkTag) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerAutoMarkTag.ProtoReflect.Descriptor instead. func (*GWPlayerAutoMarkTag) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{76} + return file_server_proto_rawDescGZIP(), []int{78} } func (x *GWPlayerAutoMarkTag) GetSnId() int32 { @@ -6210,7 +6336,7 @@ type WGInviteRobEnterCoinSceneQueue struct { func (x *WGInviteRobEnterCoinSceneQueue) Reset() { *x = WGInviteRobEnterCoinSceneQueue{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[77] + mi := &file_server_proto_msgTypes[79] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6223,7 +6349,7 @@ func (x *WGInviteRobEnterCoinSceneQueue) String() string { func (*WGInviteRobEnterCoinSceneQueue) ProtoMessage() {} func (x *WGInviteRobEnterCoinSceneQueue) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[77] + mi := &file_server_proto_msgTypes[79] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6236,7 +6362,7 @@ func (x *WGInviteRobEnterCoinSceneQueue) ProtoReflect() protoreflect.Message { // Deprecated: Use WGInviteRobEnterCoinSceneQueue.ProtoReflect.Descriptor instead. func (*WGInviteRobEnterCoinSceneQueue) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{77} + return file_server_proto_rawDescGZIP(), []int{79} } func (x *WGInviteRobEnterCoinSceneQueue) GetPlatform() string { @@ -6272,7 +6398,7 @@ type WGGameForceStart struct { func (x *WGGameForceStart) Reset() { *x = WGGameForceStart{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[78] + mi := &file_server_proto_msgTypes[80] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6285,7 +6411,7 @@ func (x *WGGameForceStart) String() string { func (*WGGameForceStart) ProtoMessage() {} func (x *WGGameForceStart) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[78] + mi := &file_server_proto_msgTypes[80] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6298,7 +6424,7 @@ func (x *WGGameForceStart) ProtoReflect() protoreflect.Message { // Deprecated: Use WGGameForceStart.ProtoReflect.Descriptor instead. func (*WGGameForceStart) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{78} + return file_server_proto_rawDescGZIP(), []int{80} } func (x *WGGameForceStart) GetSceneId() int32 { @@ -6323,7 +6449,7 @@ type ProfitControlGameCfg struct { func (x *ProfitControlGameCfg) Reset() { *x = ProfitControlGameCfg{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[79] + mi := &file_server_proto_msgTypes[81] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6336,7 +6462,7 @@ func (x *ProfitControlGameCfg) String() string { func (*ProfitControlGameCfg) ProtoMessage() {} func (x *ProfitControlGameCfg) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[79] + mi := &file_server_proto_msgTypes[81] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6349,7 +6475,7 @@ func (x *ProfitControlGameCfg) ProtoReflect() protoreflect.Message { // Deprecated: Use ProfitControlGameCfg.ProtoReflect.Descriptor instead. func (*ProfitControlGameCfg) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{79} + return file_server_proto_rawDescGZIP(), []int{81} } func (x *ProfitControlGameCfg) GetGameFreeId() int32 { @@ -6399,7 +6525,7 @@ type ProfitControlPlatformCfg struct { func (x *ProfitControlPlatformCfg) Reset() { *x = ProfitControlPlatformCfg{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[80] + mi := &file_server_proto_msgTypes[82] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6412,7 +6538,7 @@ func (x *ProfitControlPlatformCfg) String() string { func (*ProfitControlPlatformCfg) ProtoMessage() {} func (x *ProfitControlPlatformCfg) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[80] + mi := &file_server_proto_msgTypes[82] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6425,7 +6551,7 @@ func (x *ProfitControlPlatformCfg) ProtoReflect() protoreflect.Message { // Deprecated: Use ProfitControlPlatformCfg.ProtoReflect.Descriptor instead. func (*ProfitControlPlatformCfg) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{80} + return file_server_proto_rawDescGZIP(), []int{82} } func (x *ProfitControlPlatformCfg) GetPlatform() string { @@ -6454,7 +6580,7 @@ type WGProfitControlCorrect struct { func (x *WGProfitControlCorrect) Reset() { *x = WGProfitControlCorrect{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[81] + mi := &file_server_proto_msgTypes[83] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6467,7 +6593,7 @@ func (x *WGProfitControlCorrect) String() string { func (*WGProfitControlCorrect) ProtoMessage() {} func (x *WGProfitControlCorrect) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[81] + mi := &file_server_proto_msgTypes[83] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6480,7 +6606,7 @@ func (x *WGProfitControlCorrect) ProtoReflect() protoreflect.Message { // Deprecated: Use WGProfitControlCorrect.ProtoReflect.Descriptor instead. func (*WGProfitControlCorrect) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{81} + return file_server_proto_rawDescGZIP(), []int{83} } func (x *WGProfitControlCorrect) GetCfg() []*ProfitControlPlatformCfg { @@ -6502,7 +6628,7 @@ type GWChangeSceneEvent struct { func (x *GWChangeSceneEvent) Reset() { *x = GWChangeSceneEvent{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[82] + mi := &file_server_proto_msgTypes[84] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6515,7 +6641,7 @@ func (x *GWChangeSceneEvent) String() string { func (*GWChangeSceneEvent) ProtoMessage() {} func (x *GWChangeSceneEvent) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[82] + mi := &file_server_proto_msgTypes[84] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6528,7 +6654,7 @@ func (x *GWChangeSceneEvent) ProtoReflect() protoreflect.Message { // Deprecated: Use GWChangeSceneEvent.ProtoReflect.Descriptor instead. func (*GWChangeSceneEvent) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{82} + return file_server_proto_rawDescGZIP(), []int{84} } func (x *GWChangeSceneEvent) GetSceneId() int32 { @@ -6550,7 +6676,7 @@ type PlayerIParam struct { func (x *PlayerIParam) Reset() { *x = PlayerIParam{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[83] + mi := &file_server_proto_msgTypes[85] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6563,7 +6689,7 @@ func (x *PlayerIParam) String() string { func (*PlayerIParam) ProtoMessage() {} func (x *PlayerIParam) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[83] + mi := &file_server_proto_msgTypes[85] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6576,7 +6702,7 @@ func (x *PlayerIParam) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerIParam.ProtoReflect.Descriptor instead. func (*PlayerIParam) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{83} + return file_server_proto_rawDescGZIP(), []int{85} } func (x *PlayerIParam) GetParamId() int32 { @@ -6605,7 +6731,7 @@ type PlayerSParam struct { func (x *PlayerSParam) Reset() { *x = PlayerSParam{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[84] + mi := &file_server_proto_msgTypes[86] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6618,7 +6744,7 @@ func (x *PlayerSParam) String() string { func (*PlayerSParam) ProtoMessage() {} func (x *PlayerSParam) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[84] + mi := &file_server_proto_msgTypes[86] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6631,7 +6757,7 @@ func (x *PlayerSParam) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerSParam.ProtoReflect.Descriptor instead. func (*PlayerSParam) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{84} + return file_server_proto_rawDescGZIP(), []int{86} } func (x *PlayerSParam) GetParamId() int32 { @@ -6660,7 +6786,7 @@ type PlayerCParam struct { func (x *PlayerCParam) Reset() { *x = PlayerCParam{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[85] + mi := &file_server_proto_msgTypes[87] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6673,7 +6799,7 @@ func (x *PlayerCParam) String() string { func (*PlayerCParam) ProtoMessage() {} func (x *PlayerCParam) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[85] + mi := &file_server_proto_msgTypes[87] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6686,7 +6812,7 @@ func (x *PlayerCParam) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerCParam.ProtoReflect.Descriptor instead. func (*PlayerCParam) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{85} + return file_server_proto_rawDescGZIP(), []int{87} } func (x *PlayerCParam) GetStrKey() string { @@ -6715,7 +6841,7 @@ type PlayerMatchCoin struct { func (x *PlayerMatchCoin) Reset() { *x = PlayerMatchCoin{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[86] + mi := &file_server_proto_msgTypes[88] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6728,7 +6854,7 @@ func (x *PlayerMatchCoin) String() string { func (*PlayerMatchCoin) ProtoMessage() {} func (x *PlayerMatchCoin) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[86] + mi := &file_server_proto_msgTypes[88] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6741,7 +6867,7 @@ func (x *PlayerMatchCoin) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerMatchCoin.ProtoReflect.Descriptor instead. func (*PlayerMatchCoin) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{86} + return file_server_proto_rawDescGZIP(), []int{88} } func (x *PlayerMatchCoin) GetSnId() int32 { @@ -6773,7 +6899,7 @@ type GWPlayerMatchBilled struct { func (x *GWPlayerMatchBilled) Reset() { *x = GWPlayerMatchBilled{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[87] + mi := &file_server_proto_msgTypes[89] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6786,7 +6912,7 @@ func (x *GWPlayerMatchBilled) String() string { func (*GWPlayerMatchBilled) ProtoMessage() {} func (x *GWPlayerMatchBilled) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[87] + mi := &file_server_proto_msgTypes[89] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6799,7 +6925,7 @@ func (x *GWPlayerMatchBilled) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerMatchBilled.ProtoReflect.Descriptor instead. func (*GWPlayerMatchBilled) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{87} + return file_server_proto_rawDescGZIP(), []int{89} } func (x *GWPlayerMatchBilled) GetSceneId() int32 { @@ -6847,7 +6973,7 @@ type GWPlayerMatchGrade struct { func (x *GWPlayerMatchGrade) Reset() { *x = GWPlayerMatchGrade{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[88] + mi := &file_server_proto_msgTypes[90] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6860,7 +6986,7 @@ func (x *GWPlayerMatchGrade) String() string { func (*GWPlayerMatchGrade) ProtoMessage() {} func (x *GWPlayerMatchGrade) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[88] + mi := &file_server_proto_msgTypes[90] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6873,7 +6999,7 @@ func (x *GWPlayerMatchGrade) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerMatchGrade.ProtoReflect.Descriptor instead. func (*GWPlayerMatchGrade) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{88} + return file_server_proto_rawDescGZIP(), []int{90} } func (x *GWPlayerMatchGrade) GetSceneId() int32 { @@ -6933,7 +7059,7 @@ type WGPlayerQuitMatch struct { func (x *WGPlayerQuitMatch) Reset() { *x = WGPlayerQuitMatch{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[89] + mi := &file_server_proto_msgTypes[91] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -6946,7 +7072,7 @@ func (x *WGPlayerQuitMatch) String() string { func (*WGPlayerQuitMatch) ProtoMessage() {} func (x *WGPlayerQuitMatch) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[89] + mi := &file_server_proto_msgTypes[91] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -6959,7 +7085,7 @@ func (x *WGPlayerQuitMatch) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerQuitMatch.ProtoReflect.Descriptor instead. func (*WGPlayerQuitMatch) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{89} + return file_server_proto_rawDescGZIP(), []int{91} } func (x *WGPlayerQuitMatch) GetSnId() int32 { @@ -7000,7 +7126,7 @@ type WGSceneMatchBaseChange struct { func (x *WGSceneMatchBaseChange) Reset() { *x = WGSceneMatchBaseChange{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[90] + mi := &file_server_proto_msgTypes[92] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7013,7 +7139,7 @@ func (x *WGSceneMatchBaseChange) String() string { func (*WGSceneMatchBaseChange) ProtoMessage() {} func (x *WGSceneMatchBaseChange) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[90] + mi := &file_server_proto_msgTypes[92] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7026,7 +7152,7 @@ func (x *WGSceneMatchBaseChange) ProtoReflect() protoreflect.Message { // Deprecated: Use WGSceneMatchBaseChange.ProtoReflect.Descriptor instead. func (*WGSceneMatchBaseChange) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{90} + return file_server_proto_rawDescGZIP(), []int{92} } func (x *WGSceneMatchBaseChange) GetSceneIds() []int32 { @@ -7079,7 +7205,7 @@ type SSRedirectToPlayer struct { func (x *SSRedirectToPlayer) Reset() { *x = SSRedirectToPlayer{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[91] + mi := &file_server_proto_msgTypes[93] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7092,7 +7218,7 @@ func (x *SSRedirectToPlayer) String() string { func (*SSRedirectToPlayer) ProtoMessage() {} func (x *SSRedirectToPlayer) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[91] + mi := &file_server_proto_msgTypes[93] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7105,7 +7231,7 @@ func (x *SSRedirectToPlayer) ProtoReflect() protoreflect.Message { // Deprecated: Use SSRedirectToPlayer.ProtoReflect.Descriptor instead. func (*SSRedirectToPlayer) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{91} + return file_server_proto_rawDescGZIP(), []int{93} } func (x *SSRedirectToPlayer) GetSnId() int32 { @@ -7152,7 +7278,7 @@ type WGInviteMatchRob struct { func (x *WGInviteMatchRob) Reset() { *x = WGInviteMatchRob{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[92] + mi := &file_server_proto_msgTypes[94] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7165,7 +7291,7 @@ func (x *WGInviteMatchRob) String() string { func (*WGInviteMatchRob) ProtoMessage() {} func (x *WGInviteMatchRob) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[92] + mi := &file_server_proto_msgTypes[94] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7178,7 +7304,7 @@ func (x *WGInviteMatchRob) ProtoReflect() protoreflect.Message { // Deprecated: Use WGInviteMatchRob.ProtoReflect.Descriptor instead. func (*WGInviteMatchRob) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{92} + return file_server_proto_rawDescGZIP(), []int{94} } func (x *WGInviteMatchRob) GetPlatform() string { @@ -7229,7 +7355,7 @@ type GameInfo struct { func (x *GameInfo) Reset() { *x = GameInfo{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[93] + mi := &file_server_proto_msgTypes[95] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7242,7 +7368,7 @@ func (x *GameInfo) String() string { func (*GameInfo) ProtoMessage() {} func (x *GameInfo) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[93] + mi := &file_server_proto_msgTypes[95] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7255,7 +7381,7 @@ func (x *GameInfo) ProtoReflect() protoreflect.Message { // Deprecated: Use GameInfo.ProtoReflect.Descriptor instead. func (*GameInfo) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{93} + return file_server_proto_rawDescGZIP(), []int{95} } func (x *GameInfo) GetGameId() int32 { @@ -7294,7 +7420,7 @@ type WGGameJackpot struct { func (x *WGGameJackpot) Reset() { *x = WGGameJackpot{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[94] + mi := &file_server_proto_msgTypes[96] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7307,7 +7433,7 @@ func (x *WGGameJackpot) String() string { func (*WGGameJackpot) ProtoMessage() {} func (x *WGGameJackpot) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[94] + mi := &file_server_proto_msgTypes[96] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7320,7 +7446,7 @@ func (x *WGGameJackpot) ProtoReflect() protoreflect.Message { // Deprecated: Use WGGameJackpot.ProtoReflect.Descriptor instead. func (*WGGameJackpot) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{94} + return file_server_proto_rawDescGZIP(), []int{96} } func (x *WGGameJackpot) GetSid() int64 { @@ -7370,7 +7496,7 @@ type BigWinHistoryInfo struct { func (x *BigWinHistoryInfo) Reset() { *x = BigWinHistoryInfo{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[95] + mi := &file_server_proto_msgTypes[97] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7383,7 +7509,7 @@ func (x *BigWinHistoryInfo) String() string { func (*BigWinHistoryInfo) ProtoMessage() {} func (x *BigWinHistoryInfo) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[95] + mi := &file_server_proto_msgTypes[97] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7396,7 +7522,7 @@ func (x *BigWinHistoryInfo) ProtoReflect() protoreflect.Message { // Deprecated: Use BigWinHistoryInfo.ProtoReflect.Descriptor instead. func (*BigWinHistoryInfo) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{95} + return file_server_proto_rawDescGZIP(), []int{97} } func (x *BigWinHistoryInfo) GetSpinID() string { @@ -7476,7 +7602,7 @@ type WGPlayerEnterMiniGame struct { func (x *WGPlayerEnterMiniGame) Reset() { *x = WGPlayerEnterMiniGame{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[96] + mi := &file_server_proto_msgTypes[98] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7489,7 +7615,7 @@ func (x *WGPlayerEnterMiniGame) String() string { func (*WGPlayerEnterMiniGame) ProtoMessage() {} func (x *WGPlayerEnterMiniGame) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[96] + mi := &file_server_proto_msgTypes[98] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7502,7 +7628,7 @@ func (x *WGPlayerEnterMiniGame) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerEnterMiniGame.ProtoReflect.Descriptor instead. func (*WGPlayerEnterMiniGame) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{96} + return file_server_proto_rawDescGZIP(), []int{98} } func (x *WGPlayerEnterMiniGame) GetSid() int64 { @@ -7590,7 +7716,7 @@ type WGPlayerLeaveMiniGame struct { func (x *WGPlayerLeaveMiniGame) Reset() { *x = WGPlayerLeaveMiniGame{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[97] + mi := &file_server_proto_msgTypes[99] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7603,7 +7729,7 @@ func (x *WGPlayerLeaveMiniGame) String() string { func (*WGPlayerLeaveMiniGame) ProtoMessage() {} func (x *WGPlayerLeaveMiniGame) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[97] + mi := &file_server_proto_msgTypes[99] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7616,7 +7742,7 @@ func (x *WGPlayerLeaveMiniGame) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerLeaveMiniGame.ProtoReflect.Descriptor instead. func (*WGPlayerLeaveMiniGame) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{97} + return file_server_proto_rawDescGZIP(), []int{99} } func (x *WGPlayerLeaveMiniGame) GetSid() int64 { @@ -7659,7 +7785,7 @@ type WGPlayerLeave struct { func (x *WGPlayerLeave) Reset() { *x = WGPlayerLeave{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[98] + mi := &file_server_proto_msgTypes[100] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7672,7 +7798,7 @@ func (x *WGPlayerLeave) String() string { func (*WGPlayerLeave) ProtoMessage() {} func (x *WGPlayerLeave) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[98] + mi := &file_server_proto_msgTypes[100] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7685,7 +7811,7 @@ func (x *WGPlayerLeave) ProtoReflect() protoreflect.Message { // Deprecated: Use WGPlayerLeave.ProtoReflect.Descriptor instead. func (*WGPlayerLeave) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{98} + return file_server_proto_rawDescGZIP(), []int{100} } func (x *WGPlayerLeave) GetSnId() int32 { @@ -7711,7 +7837,7 @@ type GWPlayerLeaveMiniGame struct { func (x *GWPlayerLeaveMiniGame) Reset() { *x = GWPlayerLeaveMiniGame{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[99] + mi := &file_server_proto_msgTypes[101] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7724,7 +7850,7 @@ func (x *GWPlayerLeaveMiniGame) String() string { func (*GWPlayerLeaveMiniGame) ProtoMessage() {} func (x *GWPlayerLeaveMiniGame) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[99] + mi := &file_server_proto_msgTypes[101] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7737,7 +7863,7 @@ func (x *GWPlayerLeaveMiniGame) ProtoReflect() protoreflect.Message { // Deprecated: Use GWPlayerLeaveMiniGame.ProtoReflect.Descriptor instead. func (*GWPlayerLeaveMiniGame) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{99} + return file_server_proto_rawDescGZIP(), []int{101} } func (x *GWPlayerLeaveMiniGame) GetSceneId() int32 { @@ -7787,7 +7913,7 @@ type GWDestroyMiniScene struct { func (x *GWDestroyMiniScene) Reset() { *x = GWDestroyMiniScene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[100] + mi := &file_server_proto_msgTypes[102] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7800,7 +7926,7 @@ func (x *GWDestroyMiniScene) String() string { func (*GWDestroyMiniScene) ProtoMessage() {} func (x *GWDestroyMiniScene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[100] + mi := &file_server_proto_msgTypes[102] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7813,7 +7939,7 @@ func (x *GWDestroyMiniScene) ProtoReflect() protoreflect.Message { // Deprecated: Use GWDestroyMiniScene.ProtoReflect.Descriptor instead. func (*GWDestroyMiniScene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{100} + return file_server_proto_rawDescGZIP(), []int{102} } func (x *GWDestroyMiniScene) GetSceneId() int32 { @@ -7835,7 +7961,7 @@ type GRDestroyScene struct { func (x *GRDestroyScene) Reset() { *x = GRDestroyScene{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[101] + mi := &file_server_proto_msgTypes[103] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7848,7 +7974,7 @@ func (x *GRDestroyScene) String() string { func (*GRDestroyScene) ProtoMessage() {} func (x *GRDestroyScene) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[101] + mi := &file_server_proto_msgTypes[103] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7861,7 +7987,7 @@ func (x *GRDestroyScene) ProtoReflect() protoreflect.Message { // Deprecated: Use GRDestroyScene.ProtoReflect.Descriptor instead. func (*GRDestroyScene) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{101} + return file_server_proto_rawDescGZIP(), []int{103} } func (x *GRDestroyScene) GetSceneId() int32 { @@ -7883,7 +8009,7 @@ type RWAccountInvalid struct { func (x *RWAccountInvalid) Reset() { *x = RWAccountInvalid{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[102] + mi := &file_server_proto_msgTypes[104] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7896,7 +8022,7 @@ func (x *RWAccountInvalid) String() string { func (*RWAccountInvalid) ProtoMessage() {} func (x *RWAccountInvalid) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[102] + mi := &file_server_proto_msgTypes[104] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7909,7 +8035,7 @@ func (x *RWAccountInvalid) ProtoReflect() protoreflect.Message { // Deprecated: Use RWAccountInvalid.ProtoReflect.Descriptor instead. func (*RWAccountInvalid) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{102} + return file_server_proto_rawDescGZIP(), []int{104} } func (x *RWAccountInvalid) GetAcc() string { @@ -7932,7 +8058,7 @@ type WGDTRoomInfo struct { func (x *WGDTRoomInfo) Reset() { *x = WGDTRoomInfo{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[103] + mi := &file_server_proto_msgTypes[105] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -7945,7 +8071,7 @@ func (x *WGDTRoomInfo) String() string { func (*WGDTRoomInfo) ProtoMessage() {} func (x *WGDTRoomInfo) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[103] + mi := &file_server_proto_msgTypes[105] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -7958,7 +8084,7 @@ func (x *WGDTRoomInfo) ProtoReflect() protoreflect.Message { // Deprecated: Use WGDTRoomInfo.ProtoReflect.Descriptor instead. func (*WGDTRoomInfo) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{103} + return file_server_proto_rawDescGZIP(), []int{105} } func (x *WGDTRoomInfo) GetDataKey() string { @@ -7993,7 +8119,7 @@ type PlayerDTCoin struct { func (x *PlayerDTCoin) Reset() { *x = PlayerDTCoin{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[104] + mi := &file_server_proto_msgTypes[106] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8006,7 +8132,7 @@ func (x *PlayerDTCoin) String() string { func (*PlayerDTCoin) ProtoMessage() {} func (x *PlayerDTCoin) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[104] + mi := &file_server_proto_msgTypes[106] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8019,7 +8145,7 @@ func (x *PlayerDTCoin) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerDTCoin.ProtoReflect.Descriptor instead. func (*PlayerDTCoin) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{104} + return file_server_proto_rawDescGZIP(), []int{106} } func (x *PlayerDTCoin) GetNickName() string { @@ -8090,7 +8216,7 @@ type EResult struct { func (x *EResult) Reset() { *x = EResult{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[105] + mi := &file_server_proto_msgTypes[107] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8103,7 +8229,7 @@ func (x *EResult) String() string { func (*EResult) ProtoMessage() {} func (x *EResult) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[105] + mi := &file_server_proto_msgTypes[107] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8116,7 +8242,7 @@ func (x *EResult) ProtoReflect() protoreflect.Message { // Deprecated: Use EResult.ProtoReflect.Descriptor instead. func (*EResult) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{105} + return file_server_proto_rawDescGZIP(), []int{107} } func (x *EResult) GetIndex() string { @@ -8158,7 +8284,7 @@ type GWDTRoomInfo struct { func (x *GWDTRoomInfo) Reset() { *x = GWDTRoomInfo{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[106] + mi := &file_server_proto_msgTypes[108] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8171,7 +8297,7 @@ func (x *GWDTRoomInfo) String() string { func (*GWDTRoomInfo) ProtoMessage() {} func (x *GWDTRoomInfo) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[106] + mi := &file_server_proto_msgTypes[108] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8184,7 +8310,7 @@ func (x *GWDTRoomInfo) ProtoReflect() protoreflect.Message { // Deprecated: Use GWDTRoomInfo.ProtoReflect.Descriptor instead. func (*GWDTRoomInfo) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{106} + return file_server_proto_rawDescGZIP(), []int{108} } func (x *GWDTRoomInfo) GetDataKey() string { @@ -8300,7 +8426,7 @@ type WGRoomResults struct { func (x *WGRoomResults) Reset() { *x = WGRoomResults{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[107] + mi := &file_server_proto_msgTypes[109] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8313,7 +8439,7 @@ func (x *WGRoomResults) String() string { func (*WGRoomResults) ProtoMessage() {} func (x *WGRoomResults) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[107] + mi := &file_server_proto_msgTypes[109] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8326,7 +8452,7 @@ func (x *WGRoomResults) ProtoReflect() protoreflect.Message { // Deprecated: Use WGRoomResults.ProtoReflect.Descriptor instead. func (*WGRoomResults) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{107} + return file_server_proto_rawDescGZIP(), []int{109} } func (x *WGRoomResults) GetRoomId() int32 { @@ -8371,7 +8497,7 @@ type GWRoomResults struct { func (x *GWRoomResults) Reset() { *x = GWRoomResults{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[108] + mi := &file_server_proto_msgTypes[110] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8384,7 +8510,7 @@ func (x *GWRoomResults) String() string { func (*GWRoomResults) ProtoMessage() {} func (x *GWRoomResults) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[108] + mi := &file_server_proto_msgTypes[110] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8397,7 +8523,7 @@ func (x *GWRoomResults) ProtoReflect() protoreflect.Message { // Deprecated: Use GWRoomResults.ProtoReflect.Descriptor instead. func (*GWRoomResults) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{108} + return file_server_proto_rawDescGZIP(), []int{110} } func (x *GWRoomResults) GetDataKey() string { @@ -8435,7 +8561,7 @@ type GWAddSingleAdjust struct { func (x *GWAddSingleAdjust) Reset() { *x = GWAddSingleAdjust{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[109] + mi := &file_server_proto_msgTypes[111] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8448,7 +8574,7 @@ func (x *GWAddSingleAdjust) String() string { func (*GWAddSingleAdjust) ProtoMessage() {} func (x *GWAddSingleAdjust) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[109] + mi := &file_server_proto_msgTypes[111] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8461,7 +8587,7 @@ func (x *GWAddSingleAdjust) ProtoReflect() protoreflect.Message { // Deprecated: Use GWAddSingleAdjust.ProtoReflect.Descriptor instead. func (*GWAddSingleAdjust) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{109} + return file_server_proto_rawDescGZIP(), []int{111} } func (x *GWAddSingleAdjust) GetSnId() int32 { @@ -8499,7 +8625,7 @@ type WGSingleAdjust struct { func (x *WGSingleAdjust) Reset() { *x = WGSingleAdjust{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[110] + mi := &file_server_proto_msgTypes[112] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8512,7 +8638,7 @@ func (x *WGSingleAdjust) String() string { func (*WGSingleAdjust) ProtoMessage() {} func (x *WGSingleAdjust) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[110] + mi := &file_server_proto_msgTypes[112] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8525,7 +8651,7 @@ func (x *WGSingleAdjust) ProtoReflect() protoreflect.Message { // Deprecated: Use WGSingleAdjust.ProtoReflect.Descriptor instead. func (*WGSingleAdjust) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{110} + return file_server_proto_rawDescGZIP(), []int{112} } func (x *WGSingleAdjust) GetSceneId() int32 { @@ -8566,7 +8692,7 @@ type WbCtrlCfg struct { func (x *WbCtrlCfg) Reset() { *x = WbCtrlCfg{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[111] + mi := &file_server_proto_msgTypes[113] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8579,7 +8705,7 @@ func (x *WbCtrlCfg) String() string { func (*WbCtrlCfg) ProtoMessage() {} func (x *WbCtrlCfg) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[111] + mi := &file_server_proto_msgTypes[113] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8592,7 +8718,7 @@ func (x *WbCtrlCfg) ProtoReflect() protoreflect.Message { // Deprecated: Use WbCtrlCfg.ProtoReflect.Descriptor instead. func (*WbCtrlCfg) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{111} + return file_server_proto_rawDescGZIP(), []int{113} } func (x *WbCtrlCfg) GetPlatform() string { @@ -8651,7 +8777,7 @@ type WGBuyRecTimeItem struct { func (x *WGBuyRecTimeItem) Reset() { *x = WGBuyRecTimeItem{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[112] + mi := &file_server_proto_msgTypes[114] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8664,7 +8790,7 @@ func (x *WGBuyRecTimeItem) String() string { func (*WGBuyRecTimeItem) ProtoMessage() {} func (x *WGBuyRecTimeItem) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[112] + mi := &file_server_proto_msgTypes[114] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8677,7 +8803,7 @@ func (x *WGBuyRecTimeItem) ProtoReflect() protoreflect.Message { // Deprecated: Use WGBuyRecTimeItem.ProtoReflect.Descriptor instead. func (*WGBuyRecTimeItem) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{112} + return file_server_proto_rawDescGZIP(), []int{114} } func (x *WGBuyRecTimeItem) GetSnId() int32 { @@ -8714,7 +8840,7 @@ type WGUpdateSkin struct { func (x *WGUpdateSkin) Reset() { *x = WGUpdateSkin{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[113] + mi := &file_server_proto_msgTypes[115] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8727,7 +8853,7 @@ func (x *WGUpdateSkin) String() string { func (*WGUpdateSkin) ProtoMessage() {} func (x *WGUpdateSkin) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[113] + mi := &file_server_proto_msgTypes[115] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8740,7 +8866,7 @@ func (x *WGUpdateSkin) ProtoReflect() protoreflect.Message { // Deprecated: Use WGUpdateSkin.ProtoReflect.Descriptor instead. func (*WGUpdateSkin) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{113} + return file_server_proto_rawDescGZIP(), []int{115} } func (x *WGUpdateSkin) GetSnId() int32 { @@ -8770,7 +8896,7 @@ type PlayerChangeItems struct { func (x *PlayerChangeItems) Reset() { *x = PlayerChangeItems{} if protoimpl.UnsafeEnabled { - mi := &file_server_proto_msgTypes[114] + mi := &file_server_proto_msgTypes[116] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -8783,7 +8909,7 @@ func (x *PlayerChangeItems) String() string { func (*PlayerChangeItems) ProtoMessage() {} func (x *PlayerChangeItems) ProtoReflect() protoreflect.Message { - mi := &file_server_proto_msgTypes[114] + mi := &file_server_proto_msgTypes[116] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -8796,7 +8922,7 @@ func (x *PlayerChangeItems) ProtoReflect() protoreflect.Message { // Deprecated: Use PlayerChangeItems.ProtoReflect.Descriptor instead. func (*PlayerChangeItems) Descriptor() ([]byte, []int) { - return file_server_proto_rawDescGZIP(), []int{114} + return file_server_proto_rawDescGZIP(), []int{116} } func (x *PlayerChangeItems) GetSnId() 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0x6d, 0x65, 0x2f, + 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x63, 0x6f, 0x6c, 0x2f, 0x73, 0x65, 0x72, 0x76, 0x65, 0x72, 0x62, + 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33, } var ( @@ -10013,7 +10157,7 @@ func file_server_proto_rawDescGZIP() []byte { } var file_server_proto_enumTypes = make([]protoimpl.EnumInfo, 2) -var file_server_proto_msgTypes = make([]protoimpl.MessageInfo, 120) +var file_server_proto_msgTypes = make([]protoimpl.MessageInfo, 122) var file_server_proto_goTypes = []interface{}{ (SSPacketID)(0), // 0: server.SSPacketID (SGBindGroupTag_OpCode)(0), // 1: server.SGBindGroupTag.OpCode @@ -10026,158 +10170,163 @@ var file_server_proto_goTypes = []interface{}{ (*ServerCtrl)(nil), // 8: server.ServerCtrl (*ServerNotice)(nil), // 9: server.ServerNotice (*Item)(nil), // 10: server.Item - (*WGCreateScene)(nil), // 11: server.WGCreateScene - (*WGDestroyScene)(nil), // 12: server.WGDestroyScene - (*GWDestroyScene)(nil), // 13: server.GWDestroyScene - (*RebateTask)(nil), // 14: server.RebateTask - (*WGPlayerEnter)(nil), // 15: server.WGPlayerEnter - (*WGAudienceSit)(nil), // 16: server.WGAudienceSit - (*WGPlayerReturn)(nil), // 17: server.WGPlayerReturn - (*GWPlayerLeave)(nil), // 18: server.GWPlayerLeave - (*WGPlayerDropLine)(nil), // 19: server.WGPlayerDropLine - (*WGPlayerRehold)(nil), // 20: server.WGPlayerRehold - (*GWBilledRoomCard)(nil), // 21: server.GWBilledRoomCard - (*GGPlayerSessionBind)(nil), // 22: server.GGPlayerSessionBind - (*GGPlayerSessionUnBind)(nil), // 23: server.GGPlayerSessionUnBind - (*WGDayTimeChange)(nil), // 24: server.WGDayTimeChange - (*ReplayPlayerData)(nil), // 25: server.ReplayPlayerData - (*ReplayRecord)(nil), // 26: server.ReplayRecord - (*ReplaySequene)(nil), // 27: server.ReplaySequene - (*GRReplaySequene)(nil), // 28: server.GRReplaySequene - (*WRLoginRec)(nil), // 29: server.WRLoginRec - (*WRGameDetail)(nil), // 30: server.WRGameDetail - (*WRPlayerData)(nil), // 31: server.WRPlayerData - (*WTPlayerPay)(nil), // 32: server.WTPlayerPay - (*PlayerGameRec)(nil), // 33: server.PlayerGameRec - (*GWGameRec)(nil), // 34: server.GWGameRec - (*GWSceneStart)(nil), // 35: server.GWSceneStart - (*PlayerCtx)(nil), // 36: server.PlayerCtx - (*FishRecord)(nil), // 37: server.FishRecord - (*GWFishRecord)(nil), // 38: server.GWFishRecord - (*GWSceneState)(nil), // 39: server.GWSceneState - (*WRInviteRobot)(nil), // 40: server.WRInviteRobot - (*WRInviteCreateRoom)(nil), // 41: server.WRInviteCreateRoom - (*WGAgentKickOutPlayer)(nil), // 42: server.WGAgentKickOutPlayer - (*WDDataAnalysis)(nil), // 43: server.WDDataAnalysis - (*PlayerCard)(nil), // 44: server.PlayerCard - (*GNPlayerCards)(nil), // 45: server.GNPlayerCards - (*RobotData)(nil), // 46: server.RobotData - (*GNPlayerParam)(nil), // 47: server.GNPlayerParam - (*GWRebuildScene)(nil), // 48: server.GWRebuildScene - (*WGRebindPlayerSnId)(nil), // 49: server.WGRebindPlayerSnId - (*GWPlayerFlag)(nil), // 50: server.GWPlayerFlag - (*WGHundredOp)(nil), // 51: server.WGHundredOp - (*GWNewNotice)(nil), // 52: server.GWNewNotice - (*PlayerStatics)(nil), // 53: server.PlayerStatics - (*GWPlayerStatics)(nil), // 54: server.GWPlayerStatics - (*WGResetCoinPool)(nil), // 55: server.WGResetCoinPool - (*WGSetPlayerBlackLevel)(nil), // 56: server.WGSetPlayerBlackLevel - (*GWAutoRelieveWBLevel)(nil), // 57: server.GWAutoRelieveWBLevel - (*GWScenePlayerLog)(nil), // 58: server.GWScenePlayerLog - (*GWPlayerForceLeave)(nil), // 59: server.GWPlayerForceLeave - (*PlayerData)(nil), // 60: server.PlayerData - (*GWPlayerData)(nil), // 61: server.GWPlayerData - (*PlayerWinScore)(nil), // 62: server.PlayerWinScore - (*GWPlayerWinScore)(nil), // 63: server.GWPlayerWinScore - (*WGPayerOnGameCount)(nil), // 64: server.WGPayerOnGameCount - (*GRGameFreeData)(nil), // 65: server.GRGameFreeData - (*WGSyncPlayerSafeBoxCoin)(nil), // 66: server.WGSyncPlayerSafeBoxCoin - (*WGClubMessage)(nil), // 67: server.WGClubMessage - (*DWThirdRebateMessage)(nil), // 68: server.DWThirdRebateMessage - (*DWThirdRoundMessage)(nil), // 69: server.DWThirdRoundMessage - (*WDACKThirdRebateMessage)(nil), // 70: server.WDACKThirdRebateMessage - (*GWGameStateLog)(nil), // 71: server.GWGameStateLog - (*GWGameState)(nil), // 72: server.GWGameState - (*GWGameJackList)(nil), // 73: server.GWGameJackList - (*GWGameJackCoin)(nil), // 74: server.GWGameJackCoin - (*WGNiceIdRebind)(nil), // 75: server.WGNiceIdRebind - (*PLAYERWINCOININFO)(nil), // 76: server.PLAYERWINCOININFO - (*GWPLAYERWINCOIN)(nil), // 77: server.GWPLAYERWINCOIN - (*GWPlayerAutoMarkTag)(nil), // 78: server.GWPlayerAutoMarkTag - (*WGInviteRobEnterCoinSceneQueue)(nil), // 79: server.WGInviteRobEnterCoinSceneQueue - (*WGGameForceStart)(nil), // 80: server.WGGameForceStart - (*ProfitControlGameCfg)(nil), // 81: server.ProfitControlGameCfg - (*ProfitControlPlatformCfg)(nil), // 82: server.ProfitControlPlatformCfg - (*WGProfitControlCorrect)(nil), // 83: server.WGProfitControlCorrect - (*GWChangeSceneEvent)(nil), // 84: server.GWChangeSceneEvent - (*PlayerIParam)(nil), // 85: server.PlayerIParam - (*PlayerSParam)(nil), // 86: server.PlayerSParam - (*PlayerCParam)(nil), // 87: server.PlayerCParam - (*PlayerMatchCoin)(nil), // 88: server.PlayerMatchCoin - (*GWPlayerMatchBilled)(nil), // 89: server.GWPlayerMatchBilled - (*GWPlayerMatchGrade)(nil), // 90: server.GWPlayerMatchGrade - (*WGPlayerQuitMatch)(nil), // 91: server.WGPlayerQuitMatch - (*WGSceneMatchBaseChange)(nil), // 92: server.WGSceneMatchBaseChange - (*SSRedirectToPlayer)(nil), // 93: server.SSRedirectToPlayer - (*WGInviteMatchRob)(nil), // 94: server.WGInviteMatchRob - (*GameInfo)(nil), // 95: server.GameInfo - (*WGGameJackpot)(nil), // 96: server.WGGameJackpot - (*BigWinHistoryInfo)(nil), // 97: server.BigWinHistoryInfo - (*WGPlayerEnterMiniGame)(nil), // 98: server.WGPlayerEnterMiniGame - (*WGPlayerLeaveMiniGame)(nil), // 99: server.WGPlayerLeaveMiniGame - (*WGPlayerLeave)(nil), // 100: server.WGPlayerLeave - (*GWPlayerLeaveMiniGame)(nil), // 101: server.GWPlayerLeaveMiniGame - (*GWDestroyMiniScene)(nil), // 102: server.GWDestroyMiniScene - (*GRDestroyScene)(nil), // 103: server.GRDestroyScene - (*RWAccountInvalid)(nil), // 104: server.RWAccountInvalid - (*WGDTRoomInfo)(nil), // 105: server.WGDTRoomInfo - (*PlayerDTCoin)(nil), // 106: server.PlayerDTCoin - (*EResult)(nil), // 107: server.EResult - (*GWDTRoomInfo)(nil), // 108: server.GWDTRoomInfo - (*WGRoomResults)(nil), // 109: server.WGRoomResults - (*GWRoomResults)(nil), // 110: server.GWRoomResults - (*GWAddSingleAdjust)(nil), // 111: server.GWAddSingleAdjust - (*WGSingleAdjust)(nil), // 112: server.WGSingleAdjust - (*WbCtrlCfg)(nil), // 113: server.WbCtrlCfg - (*WGBuyRecTimeItem)(nil), // 114: server.WGBuyRecTimeItem - (*WGUpdateSkin)(nil), // 115: server.WGUpdateSkin - (*PlayerChangeItems)(nil), // 116: server.PlayerChangeItems - nil, // 117: server.WGPlayerEnter.ItemsEntry - nil, // 118: server.WGPlayerEnter.RankScoreEntry - nil, // 119: server.GWPlayerLeave.ItemsEntry - nil, // 120: server.GWPlayerLeave.MatchRobotGradesEntry - nil, // 121: server.GWPlayerLeave.RankScoreEntry - (*DB_GameFree)(nil), // 122: server.DB_GameFree + (*CustomParam)(nil), // 11: server.CustomParam + (*MatchParam)(nil), // 12: server.MatchParam + (*WGCreateScene)(nil), // 13: server.WGCreateScene + (*WGDestroyScene)(nil), // 14: server.WGDestroyScene + (*GWDestroyScene)(nil), // 15: server.GWDestroyScene + (*RebateTask)(nil), // 16: server.RebateTask + (*WGPlayerEnter)(nil), // 17: server.WGPlayerEnter + (*WGAudienceSit)(nil), // 18: server.WGAudienceSit + (*WGPlayerReturn)(nil), // 19: server.WGPlayerReturn + (*GWPlayerLeave)(nil), // 20: server.GWPlayerLeave + (*WGPlayerDropLine)(nil), // 21: server.WGPlayerDropLine + (*WGPlayerRehold)(nil), // 22: server.WGPlayerRehold + (*GWBilledRoomCard)(nil), // 23: server.GWBilledRoomCard + (*GGPlayerSessionBind)(nil), // 24: server.GGPlayerSessionBind + (*GGPlayerSessionUnBind)(nil), // 25: server.GGPlayerSessionUnBind + (*WGDayTimeChange)(nil), // 26: server.WGDayTimeChange + (*ReplayPlayerData)(nil), // 27: server.ReplayPlayerData + (*ReplayRecord)(nil), // 28: server.ReplayRecord + (*ReplaySequene)(nil), // 29: server.ReplaySequene + (*GRReplaySequene)(nil), // 30: server.GRReplaySequene + (*WRLoginRec)(nil), // 31: server.WRLoginRec + (*WRGameDetail)(nil), // 32: server.WRGameDetail + (*WRPlayerData)(nil), // 33: server.WRPlayerData + (*WTPlayerPay)(nil), // 34: server.WTPlayerPay + (*PlayerGameRec)(nil), // 35: server.PlayerGameRec + (*GWGameRec)(nil), // 36: server.GWGameRec + (*GWSceneStart)(nil), // 37: server.GWSceneStart + (*PlayerCtx)(nil), // 38: server.PlayerCtx + (*FishRecord)(nil), // 39: server.FishRecord + (*GWFishRecord)(nil), // 40: server.GWFishRecord + (*GWSceneState)(nil), // 41: server.GWSceneState + (*WRInviteRobot)(nil), // 42: server.WRInviteRobot + (*WRInviteCreateRoom)(nil), // 43: server.WRInviteCreateRoom + (*WGAgentKickOutPlayer)(nil), // 44: server.WGAgentKickOutPlayer + (*WDDataAnalysis)(nil), // 45: server.WDDataAnalysis + (*PlayerCard)(nil), // 46: server.PlayerCard + (*GNPlayerCards)(nil), // 47: server.GNPlayerCards + (*RobotData)(nil), // 48: server.RobotData + (*GNPlayerParam)(nil), // 49: server.GNPlayerParam + (*GWRebuildScene)(nil), // 50: server.GWRebuildScene + (*WGRebindPlayerSnId)(nil), // 51: server.WGRebindPlayerSnId + (*GWPlayerFlag)(nil), // 52: server.GWPlayerFlag + (*WGHundredOp)(nil), // 53: server.WGHundredOp + (*GWNewNotice)(nil), // 54: server.GWNewNotice + (*PlayerStatics)(nil), // 55: server.PlayerStatics + (*GWPlayerStatics)(nil), // 56: server.GWPlayerStatics + (*WGResetCoinPool)(nil), // 57: server.WGResetCoinPool + (*WGSetPlayerBlackLevel)(nil), // 58: server.WGSetPlayerBlackLevel + (*GWAutoRelieveWBLevel)(nil), // 59: server.GWAutoRelieveWBLevel + (*GWScenePlayerLog)(nil), // 60: server.GWScenePlayerLog + (*GWPlayerForceLeave)(nil), // 61: server.GWPlayerForceLeave + (*PlayerData)(nil), // 62: server.PlayerData + (*GWPlayerData)(nil), // 63: server.GWPlayerData + (*PlayerWinScore)(nil), // 64: server.PlayerWinScore + (*GWPlayerWinScore)(nil), // 65: server.GWPlayerWinScore + (*WGPayerOnGameCount)(nil), // 66: server.WGPayerOnGameCount + (*GRGameFreeData)(nil), // 67: server.GRGameFreeData + (*WGSyncPlayerSafeBoxCoin)(nil), // 68: server.WGSyncPlayerSafeBoxCoin + (*WGClubMessage)(nil), // 69: server.WGClubMessage + (*DWThirdRebateMessage)(nil), // 70: server.DWThirdRebateMessage + (*DWThirdRoundMessage)(nil), // 71: server.DWThirdRoundMessage + (*WDACKThirdRebateMessage)(nil), // 72: server.WDACKThirdRebateMessage + (*GWGameStateLog)(nil), // 73: server.GWGameStateLog + (*GWGameState)(nil), // 74: server.GWGameState + (*GWGameJackList)(nil), // 75: server.GWGameJackList + (*GWGameJackCoin)(nil), // 76: server.GWGameJackCoin + (*WGNiceIdRebind)(nil), // 77: server.WGNiceIdRebind + (*PLAYERWINCOININFO)(nil), // 78: server.PLAYERWINCOININFO + (*GWPLAYERWINCOIN)(nil), // 79: server.GWPLAYERWINCOIN + (*GWPlayerAutoMarkTag)(nil), // 80: server.GWPlayerAutoMarkTag + (*WGInviteRobEnterCoinSceneQueue)(nil), // 81: server.WGInviteRobEnterCoinSceneQueue + (*WGGameForceStart)(nil), // 82: server.WGGameForceStart + (*ProfitControlGameCfg)(nil), // 83: server.ProfitControlGameCfg + (*ProfitControlPlatformCfg)(nil), // 84: server.ProfitControlPlatformCfg + (*WGProfitControlCorrect)(nil), // 85: server.WGProfitControlCorrect + (*GWChangeSceneEvent)(nil), // 86: server.GWChangeSceneEvent + (*PlayerIParam)(nil), // 87: server.PlayerIParam + (*PlayerSParam)(nil), // 88: server.PlayerSParam + (*PlayerCParam)(nil), // 89: server.PlayerCParam + (*PlayerMatchCoin)(nil), // 90: server.PlayerMatchCoin + (*GWPlayerMatchBilled)(nil), // 91: server.GWPlayerMatchBilled + (*GWPlayerMatchGrade)(nil), // 92: server.GWPlayerMatchGrade + (*WGPlayerQuitMatch)(nil), // 93: server.WGPlayerQuitMatch + (*WGSceneMatchBaseChange)(nil), // 94: server.WGSceneMatchBaseChange + (*SSRedirectToPlayer)(nil), // 95: server.SSRedirectToPlayer + (*WGInviteMatchRob)(nil), // 96: server.WGInviteMatchRob + (*GameInfo)(nil), // 97: server.GameInfo + (*WGGameJackpot)(nil), // 98: server.WGGameJackpot + (*BigWinHistoryInfo)(nil), // 99: server.BigWinHistoryInfo + (*WGPlayerEnterMiniGame)(nil), // 100: server.WGPlayerEnterMiniGame + (*WGPlayerLeaveMiniGame)(nil), // 101: server.WGPlayerLeaveMiniGame + (*WGPlayerLeave)(nil), // 102: server.WGPlayerLeave + (*GWPlayerLeaveMiniGame)(nil), // 103: server.GWPlayerLeaveMiniGame + (*GWDestroyMiniScene)(nil), // 104: server.GWDestroyMiniScene + (*GRDestroyScene)(nil), // 105: server.GRDestroyScene + (*RWAccountInvalid)(nil), // 106: server.RWAccountInvalid + (*WGDTRoomInfo)(nil), // 107: server.WGDTRoomInfo + (*PlayerDTCoin)(nil), // 108: server.PlayerDTCoin + (*EResult)(nil), // 109: server.EResult + (*GWDTRoomInfo)(nil), // 110: server.GWDTRoomInfo + (*WGRoomResults)(nil), // 111: server.WGRoomResults + (*GWRoomResults)(nil), // 112: server.GWRoomResults + (*GWAddSingleAdjust)(nil), // 113: server.GWAddSingleAdjust + (*WGSingleAdjust)(nil), // 114: server.WGSingleAdjust + (*WbCtrlCfg)(nil), // 115: server.WbCtrlCfg + (*WGBuyRecTimeItem)(nil), // 116: server.WGBuyRecTimeItem + (*WGUpdateSkin)(nil), // 117: server.WGUpdateSkin + (*PlayerChangeItems)(nil), // 118: server.PlayerChangeItems + nil, // 119: server.WGPlayerEnter.ItemsEntry + nil, // 120: server.WGPlayerEnter.RankScoreEntry + nil, // 121: server.GWPlayerLeave.ItemsEntry + nil, // 122: server.GWPlayerLeave.MatchRobotGradesEntry + nil, // 123: server.GWPlayerLeave.RankScoreEntry + (*DB_GameFree)(nil), // 124: server.DB_GameFree } var file_server_proto_depIdxs = []int32{ 1, // 0: server.SGBindGroupTag.Code:type_name -> server.SGBindGroupTag.OpCode 4, // 1: server.ServerCtrl.Params:type_name -> server.OpResultParam - 122, // 2: server.WGCreateScene.DBGameFree:type_name -> server.DB_GameFree + 124, // 2: server.WGCreateScene.DBGameFree:type_name -> server.DB_GameFree 10, // 3: server.WGCreateScene.Items:type_name -> server.Item - 85, // 4: server.WGPlayerEnter.IParams:type_name -> server.PlayerIParam - 86, // 5: server.WGPlayerEnter.SParams:type_name -> server.PlayerSParam - 87, // 6: server.WGPlayerEnter.CParams:type_name -> server.PlayerCParam - 117, // 7: server.WGPlayerEnter.Items:type_name -> server.WGPlayerEnter.ItemsEntry - 118, // 8: server.WGPlayerEnter.RankScore:type_name -> server.WGPlayerEnter.RankScoreEntry - 119, // 9: server.GWPlayerLeave.Items:type_name -> server.GWPlayerLeave.ItemsEntry - 120, // 10: server.GWPlayerLeave.MatchRobotGrades:type_name -> server.GWPlayerLeave.MatchRobotGradesEntry - 121, // 11: server.GWPlayerLeave.RankScore:type_name -> server.GWPlayerLeave.RankScoreEntry - 26, // 12: server.ReplaySequene.Sequenes:type_name -> server.ReplayRecord - 27, // 13: server.GRReplaySequene.Rec:type_name -> server.ReplaySequene - 25, // 14: server.GRReplaySequene.Datas:type_name -> server.ReplayPlayerData - 33, // 15: server.GWGameRec.Datas:type_name -> server.PlayerGameRec - 37, // 16: server.GWFishRecord.FishRecords:type_name -> server.FishRecord - 44, // 17: server.GNPlayerCards.PlayerCards:type_name -> server.PlayerCard - 46, // 18: server.GNPlayerParam.Playerdata:type_name -> server.RobotData - 53, // 19: server.GWPlayerStatics.Datas:type_name -> server.PlayerStatics - 60, // 20: server.GWPlayerData.Datas:type_name -> server.PlayerData - 62, // 21: server.GWPlayerWinScore.PlayerWinScores:type_name -> server.PlayerWinScore - 122, // 22: server.GRGameFreeData.DBGameFree:type_name -> server.DB_GameFree - 122, // 23: server.WGClubMessage.DBGameFree:type_name -> server.DB_GameFree - 76, // 24: server.GWPLAYERWINCOIN.player:type_name -> server.PLAYERWINCOININFO - 81, // 25: server.ProfitControlPlatformCfg.GameCfg:type_name -> server.ProfitControlGameCfg - 82, // 26: server.WGProfitControlCorrect.Cfg:type_name -> server.ProfitControlPlatformCfg - 88, // 27: server.GWPlayerMatchBilled.Players:type_name -> server.PlayerMatchCoin - 88, // 28: server.GWPlayerMatchGrade.Players:type_name -> server.PlayerMatchCoin - 95, // 29: server.WGGameJackpot.Info:type_name -> server.GameInfo - 106, // 30: server.GWDTRoomInfo.Players:type_name -> server.PlayerDTCoin - 107, // 31: server.GWDTRoomInfo.Results:type_name -> server.EResult - 10, // 32: server.PlayerChangeItems.Items:type_name -> server.Item - 33, // [33:33] is the sub-list for method output_type - 33, // [33:33] is the sub-list for method input_type - 33, // [33:33] is the sub-list for extension type_name - 33, // [33:33] is the sub-list for extension extendee - 0, // [0:33] is the sub-list for field type_name + 10, // 4: server.WGCreateScene.CostItems:type_name -> server.Item + 11, // 5: server.WGCreateScene.Custom:type_name -> server.CustomParam + 12, // 6: server.WGCreateScene.Match:type_name -> server.MatchParam + 87, // 7: server.WGPlayerEnter.IParams:type_name -> server.PlayerIParam + 88, // 8: server.WGPlayerEnter.SParams:type_name -> server.PlayerSParam + 89, // 9: server.WGPlayerEnter.CParams:type_name -> server.PlayerCParam + 119, // 10: server.WGPlayerEnter.Items:type_name -> server.WGPlayerEnter.ItemsEntry + 120, // 11: server.WGPlayerEnter.RankScore:type_name -> server.WGPlayerEnter.RankScoreEntry + 121, // 12: server.GWPlayerLeave.Items:type_name -> server.GWPlayerLeave.ItemsEntry + 122, // 13: server.GWPlayerLeave.MatchRobotGrades:type_name -> server.GWPlayerLeave.MatchRobotGradesEntry + 123, // 14: server.GWPlayerLeave.RankScore:type_name -> server.GWPlayerLeave.RankScoreEntry + 28, // 15: server.ReplaySequene.Sequenes:type_name -> server.ReplayRecord + 29, // 16: server.GRReplaySequene.Rec:type_name -> server.ReplaySequene + 27, // 17: server.GRReplaySequene.Datas:type_name -> server.ReplayPlayerData + 35, // 18: server.GWGameRec.Datas:type_name -> server.PlayerGameRec + 39, // 19: server.GWFishRecord.FishRecords:type_name -> server.FishRecord + 46, // 20: server.GNPlayerCards.PlayerCards:type_name -> server.PlayerCard + 48, // 21: server.GNPlayerParam.Playerdata:type_name -> server.RobotData + 55, // 22: server.GWPlayerStatics.Datas:type_name -> server.PlayerStatics + 62, // 23: server.GWPlayerData.Datas:type_name -> server.PlayerData + 64, // 24: server.GWPlayerWinScore.PlayerWinScores:type_name -> server.PlayerWinScore + 124, // 25: server.GRGameFreeData.DBGameFree:type_name -> server.DB_GameFree + 124, // 26: server.WGClubMessage.DBGameFree:type_name -> server.DB_GameFree + 78, // 27: server.GWPLAYERWINCOIN.player:type_name -> server.PLAYERWINCOININFO + 83, // 28: server.ProfitControlPlatformCfg.GameCfg:type_name -> server.ProfitControlGameCfg + 84, // 29: server.WGProfitControlCorrect.Cfg:type_name -> server.ProfitControlPlatformCfg + 90, // 30: server.GWPlayerMatchBilled.Players:type_name -> server.PlayerMatchCoin + 90, // 31: server.GWPlayerMatchGrade.Players:type_name -> server.PlayerMatchCoin + 97, // 32: server.WGGameJackpot.Info:type_name -> server.GameInfo + 108, // 33: server.GWDTRoomInfo.Players:type_name -> server.PlayerDTCoin + 109, // 34: server.GWDTRoomInfo.Results:type_name -> server.EResult + 10, // 35: server.PlayerChangeItems.Items:type_name -> server.Item + 36, // [36:36] is the sub-list for method output_type + 36, // [36:36] is the sub-list for method input_type + 36, // [36:36] is the sub-list for extension type_name + 36, // [36:36] is the sub-list for extension extendee + 0, // [0:36] is the sub-list for field type_name } func init() { file_server_proto_init() } @@ -10296,7 +10445,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGCreateScene); i { + switch v := v.(*CustomParam); i { case 0: return &v.state case 1: @@ -10308,7 +10457,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGDestroyScene); i { + switch v := v.(*MatchParam); i { case 0: return &v.state case 1: @@ -10320,7 +10469,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWDestroyScene); i { + switch v := v.(*WGCreateScene); i { case 0: return &v.state case 1: @@ -10332,7 +10481,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*RebateTask); i { + switch v := v.(*WGDestroyScene); i { case 0: return &v.state case 1: @@ -10344,7 +10493,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerEnter); i { + switch v := v.(*GWDestroyScene); i { case 0: return &v.state case 1: @@ -10356,7 +10505,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[14].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGAudienceSit); i { + switch v := v.(*RebateTask); i { case 0: return &v.state case 1: @@ -10368,7 +10517,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[15].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerReturn); i { + switch v := v.(*WGPlayerEnter); i { case 0: return &v.state case 1: @@ -10380,7 +10529,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[16].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerLeave); i { + switch v := v.(*WGAudienceSit); i { case 0: return &v.state case 1: @@ -10392,7 +10541,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[17].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerDropLine); i { + switch v := v.(*WGPlayerReturn); i { case 0: return &v.state case 1: @@ -10404,7 +10553,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[18].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerRehold); i { + switch v := v.(*GWPlayerLeave); i { case 0: return &v.state case 1: @@ -10416,7 +10565,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[19].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWBilledRoomCard); i { + switch v := v.(*WGPlayerDropLine); i { case 0: return &v.state case 1: @@ -10428,7 +10577,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[20].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GGPlayerSessionBind); i { + switch v := v.(*WGPlayerRehold); i { case 0: return &v.state case 1: @@ -10440,7 +10589,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[21].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GGPlayerSessionUnBind); i { + switch v := v.(*GWBilledRoomCard); i { case 0: return &v.state case 1: @@ -10452,7 +10601,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[22].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGDayTimeChange); i { + switch v := v.(*GGPlayerSessionBind); i { case 0: return &v.state case 1: @@ -10464,7 +10613,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[23].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*ReplayPlayerData); i { + switch v := v.(*GGPlayerSessionUnBind); i { case 0: return &v.state case 1: @@ -10476,7 +10625,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[24].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*ReplayRecord); i { + switch v := v.(*WGDayTimeChange); i { case 0: return &v.state case 1: @@ -10488,7 +10637,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[25].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*ReplaySequene); i { + switch v := v.(*ReplayPlayerData); i { case 0: return &v.state case 1: @@ -10500,7 +10649,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[26].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GRReplaySequene); i { + switch v := v.(*ReplayRecord); i { case 0: return &v.state case 1: @@ -10512,7 +10661,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[27].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WRLoginRec); i { + switch v := v.(*ReplaySequene); i { case 0: return &v.state case 1: @@ -10524,7 +10673,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[28].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WRGameDetail); i { + switch v := v.(*GRReplaySequene); i { case 0: return &v.state case 1: @@ -10536,7 +10685,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[29].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WRPlayerData); i { + switch v := v.(*WRLoginRec); i { case 0: return &v.state case 1: @@ -10548,7 +10697,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[30].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WTPlayerPay); i { + switch v := v.(*WRGameDetail); i { case 0: return &v.state case 1: @@ -10560,7 +10709,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[31].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerGameRec); i { + switch v := v.(*WRPlayerData); i { case 0: return &v.state case 1: @@ -10572,7 +10721,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[32].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWGameRec); i { + switch v := v.(*WTPlayerPay); i { case 0: return &v.state case 1: @@ -10584,7 +10733,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[33].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWSceneStart); i { + switch v := v.(*PlayerGameRec); i { case 0: return &v.state case 1: @@ -10596,7 +10745,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[34].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerCtx); i { + switch v := v.(*GWGameRec); i { case 0: return &v.state case 1: @@ -10608,7 +10757,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[35].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*FishRecord); i { + switch v := v.(*GWSceneStart); i { case 0: return &v.state case 1: @@ -10620,7 +10769,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[36].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWFishRecord); i { + switch v := v.(*PlayerCtx); i { case 0: return &v.state case 1: @@ -10632,7 +10781,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[37].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWSceneState); i { + switch v := v.(*FishRecord); i { case 0: return &v.state case 1: @@ -10644,7 +10793,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[38].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WRInviteRobot); i { + switch v := v.(*GWFishRecord); i { case 0: return &v.state case 1: @@ -10656,7 +10805,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[39].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WRInviteCreateRoom); i { + switch v := v.(*GWSceneState); i { case 0: return &v.state case 1: @@ -10668,7 +10817,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[40].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGAgentKickOutPlayer); i { + switch v := v.(*WRInviteRobot); i { case 0: return &v.state case 1: @@ -10680,7 +10829,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[41].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WDDataAnalysis); i { + switch v := v.(*WRInviteCreateRoom); i { case 0: return &v.state case 1: @@ -10692,7 +10841,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[42].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerCard); i { + switch v := v.(*WGAgentKickOutPlayer); i { case 0: return &v.state case 1: @@ -10704,7 +10853,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[43].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GNPlayerCards); i { + switch v := v.(*WDDataAnalysis); i { case 0: return &v.state case 1: @@ -10716,7 +10865,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[44].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*RobotData); i { + switch v := v.(*PlayerCard); i { case 0: return &v.state case 1: @@ -10728,7 +10877,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[45].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GNPlayerParam); i { + switch v := v.(*GNPlayerCards); i { case 0: return &v.state case 1: @@ -10740,7 +10889,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[46].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWRebuildScene); i { + switch v := v.(*RobotData); i { case 0: return &v.state case 1: @@ -10752,7 +10901,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[47].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGRebindPlayerSnId); i { + switch v := v.(*GNPlayerParam); i { case 0: return &v.state case 1: @@ -10764,7 +10913,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[48].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerFlag); i { + switch v := v.(*GWRebuildScene); i { case 0: return &v.state case 1: @@ -10776,7 +10925,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[49].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGHundredOp); i { + switch v := v.(*WGRebindPlayerSnId); i { case 0: return &v.state case 1: @@ -10788,7 +10937,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[50].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWNewNotice); i { + switch v := v.(*GWPlayerFlag); i { case 0: return &v.state case 1: @@ -10800,7 +10949,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[51].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerStatics); i { + switch v := v.(*WGHundredOp); i { case 0: return &v.state case 1: @@ -10812,7 +10961,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[52].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerStatics); i { + switch v := v.(*GWNewNotice); i { case 0: return &v.state case 1: @@ -10824,7 +10973,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[53].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGResetCoinPool); i { + switch v := v.(*PlayerStatics); i { case 0: return &v.state case 1: @@ -10836,7 +10985,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[54].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGSetPlayerBlackLevel); i { + switch v := v.(*GWPlayerStatics); i { case 0: return &v.state case 1: @@ -10848,7 +10997,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[55].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWAutoRelieveWBLevel); i { + switch v := v.(*WGResetCoinPool); i { case 0: return &v.state case 1: @@ -10860,7 +11009,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[56].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWScenePlayerLog); i { + switch v := v.(*WGSetPlayerBlackLevel); i { case 0: return &v.state case 1: @@ -10872,7 +11021,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[57].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerForceLeave); i { + switch v := v.(*GWAutoRelieveWBLevel); i { case 0: return &v.state case 1: @@ -10884,7 +11033,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[58].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerData); i { + switch v := v.(*GWScenePlayerLog); i { case 0: return &v.state case 1: @@ -10896,7 +11045,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[59].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerData); i { + switch v := v.(*GWPlayerForceLeave); i { case 0: return &v.state case 1: @@ -10908,7 +11057,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[60].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerWinScore); i { + switch v := v.(*PlayerData); i { case 0: return &v.state case 1: @@ -10920,7 +11069,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[61].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerWinScore); i { + switch v := v.(*GWPlayerData); i { case 0: return &v.state case 1: @@ -10932,7 +11081,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[62].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPayerOnGameCount); i { + switch v := v.(*PlayerWinScore); i { case 0: return &v.state case 1: @@ -10944,7 +11093,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[63].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GRGameFreeData); i { + switch v := v.(*GWPlayerWinScore); i { case 0: return &v.state case 1: @@ -10956,7 +11105,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[64].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGSyncPlayerSafeBoxCoin); i { + switch v := v.(*WGPayerOnGameCount); i { case 0: return &v.state case 1: @@ -10968,7 +11117,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[65].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGClubMessage); i { + switch v := v.(*GRGameFreeData); i { case 0: return &v.state case 1: @@ -10980,7 +11129,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[66].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*DWThirdRebateMessage); i { + switch v := v.(*WGSyncPlayerSafeBoxCoin); i { case 0: return &v.state case 1: @@ -10992,7 +11141,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[67].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*DWThirdRoundMessage); i { + switch v := v.(*WGClubMessage); i { case 0: return &v.state case 1: @@ -11004,7 +11153,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[68].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WDACKThirdRebateMessage); i { + switch v := v.(*DWThirdRebateMessage); i { case 0: return &v.state case 1: @@ -11016,7 +11165,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[69].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWGameStateLog); i { + switch v := v.(*DWThirdRoundMessage); i { case 0: return &v.state case 1: @@ -11028,7 +11177,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[70].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWGameState); i { + switch v := v.(*WDACKThirdRebateMessage); i { case 0: return &v.state case 1: @@ -11040,7 +11189,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[71].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWGameJackList); i { + switch v := v.(*GWGameStateLog); i { case 0: return &v.state case 1: @@ -11052,7 +11201,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[72].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWGameJackCoin); i { + switch v := v.(*GWGameState); i { case 0: return &v.state case 1: @@ -11064,7 +11213,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[73].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGNiceIdRebind); i { + switch v := v.(*GWGameJackList); i { case 0: return &v.state case 1: @@ -11076,7 +11225,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[74].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PLAYERWINCOININFO); i { + switch v := v.(*GWGameJackCoin); i { case 0: return &v.state case 1: @@ -11088,7 +11237,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[75].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPLAYERWINCOIN); i { + switch v := v.(*WGNiceIdRebind); i { case 0: return &v.state case 1: @@ -11100,7 +11249,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[76].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerAutoMarkTag); i { + switch v := v.(*PLAYERWINCOININFO); i { case 0: return &v.state case 1: @@ -11112,7 +11261,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[77].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGInviteRobEnterCoinSceneQueue); i { + switch v := v.(*GWPLAYERWINCOIN); i { case 0: return &v.state case 1: @@ -11124,7 +11273,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[78].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGGameForceStart); i { + switch v := v.(*GWPlayerAutoMarkTag); i { case 0: return &v.state case 1: @@ -11136,7 +11285,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[79].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*ProfitControlGameCfg); i { + switch v := v.(*WGInviteRobEnterCoinSceneQueue); i { case 0: return &v.state case 1: @@ -11148,7 +11297,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[80].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*ProfitControlPlatformCfg); i { + switch v := v.(*WGGameForceStart); i { case 0: return &v.state case 1: @@ -11160,7 +11309,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[81].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGProfitControlCorrect); i { + switch v := v.(*ProfitControlGameCfg); i { case 0: return &v.state case 1: @@ -11172,7 +11321,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[82].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWChangeSceneEvent); i { + switch v := v.(*ProfitControlPlatformCfg); i { case 0: return &v.state case 1: @@ -11184,7 +11333,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[83].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerIParam); i { + switch v := v.(*WGProfitControlCorrect); i { case 0: return &v.state case 1: @@ -11196,7 +11345,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[84].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerSParam); i { + switch v := v.(*GWChangeSceneEvent); i { case 0: return &v.state case 1: @@ -11208,7 +11357,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[85].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerCParam); i { + switch v := v.(*PlayerIParam); i { case 0: return &v.state case 1: @@ -11220,7 +11369,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[86].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerMatchCoin); i { + switch v := v.(*PlayerSParam); i { case 0: return &v.state case 1: @@ -11232,7 +11381,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[87].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerMatchBilled); i { + switch v := v.(*PlayerCParam); i { case 0: return &v.state case 1: @@ -11244,7 +11393,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[88].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerMatchGrade); i { + switch v := v.(*PlayerMatchCoin); i { case 0: return &v.state case 1: @@ -11256,7 +11405,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[89].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerQuitMatch); i { + switch v := v.(*GWPlayerMatchBilled); i { case 0: return &v.state case 1: @@ -11268,7 +11417,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[90].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGSceneMatchBaseChange); i { + switch v := v.(*GWPlayerMatchGrade); i { case 0: return &v.state case 1: @@ -11280,7 +11429,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[91].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*SSRedirectToPlayer); i { + switch v := v.(*WGPlayerQuitMatch); i { case 0: return &v.state case 1: @@ -11292,7 +11441,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[92].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGInviteMatchRob); i { + switch v := v.(*WGSceneMatchBaseChange); i { case 0: return &v.state case 1: @@ -11304,7 +11453,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[93].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GameInfo); i { + switch v := v.(*SSRedirectToPlayer); i { case 0: return &v.state case 1: @@ -11316,7 +11465,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[94].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGGameJackpot); i { + switch v := v.(*WGInviteMatchRob); i { case 0: return &v.state case 1: @@ -11328,7 +11477,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[95].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*BigWinHistoryInfo); i { + switch v := v.(*GameInfo); i { case 0: return &v.state case 1: @@ -11340,7 +11489,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[96].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerEnterMiniGame); i { + switch v := v.(*WGGameJackpot); i { case 0: return &v.state case 1: @@ -11352,7 +11501,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[97].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerLeaveMiniGame); i { + switch v := v.(*BigWinHistoryInfo); i { case 0: return &v.state case 1: @@ -11364,7 +11513,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[98].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGPlayerLeave); i { + switch v := v.(*WGPlayerEnterMiniGame); i { case 0: return &v.state case 1: @@ -11376,7 +11525,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[99].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWPlayerLeaveMiniGame); i { + switch v := v.(*WGPlayerLeaveMiniGame); i { case 0: return &v.state case 1: @@ -11388,7 +11537,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[100].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWDestroyMiniScene); i { + switch v := v.(*WGPlayerLeave); i { case 0: return &v.state case 1: @@ -11400,7 +11549,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[101].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GRDestroyScene); i { + switch v := v.(*GWPlayerLeaveMiniGame); i { case 0: return &v.state case 1: @@ -11412,7 +11561,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[102].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*RWAccountInvalid); i { + switch v := v.(*GWDestroyMiniScene); i { case 0: return &v.state case 1: @@ -11424,7 +11573,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[103].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGDTRoomInfo); i { + switch v := v.(*GRDestroyScene); i { case 0: return &v.state case 1: @@ -11436,7 +11585,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[104].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*PlayerDTCoin); i { + switch v := v.(*RWAccountInvalid); i { case 0: return &v.state case 1: @@ -11448,7 +11597,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[105].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*EResult); i { + switch v := v.(*WGDTRoomInfo); i { case 0: return &v.state case 1: @@ -11460,7 +11609,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[106].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWDTRoomInfo); i { + switch v := v.(*PlayerDTCoin); i { case 0: return &v.state case 1: @@ -11472,7 +11621,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[107].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGRoomResults); i { + switch v := v.(*EResult); i { case 0: return &v.state case 1: @@ -11484,7 +11633,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[108].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWRoomResults); i { + switch v := v.(*GWDTRoomInfo); i { case 0: return &v.state case 1: @@ -11496,7 +11645,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[109].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*GWAddSingleAdjust); i { + switch v := v.(*WGRoomResults); i { case 0: return &v.state case 1: @@ -11508,7 +11657,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[110].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGSingleAdjust); i { + switch v := v.(*GWRoomResults); i { case 0: return &v.state case 1: @@ -11520,7 +11669,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[111].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WbCtrlCfg); i { + switch v := v.(*GWAddSingleAdjust); i { case 0: return &v.state case 1: @@ -11532,7 +11681,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[112].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGBuyRecTimeItem); i { + switch v := v.(*WGSingleAdjust); i { case 0: return &v.state case 1: @@ -11544,7 +11693,7 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[113].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*WGUpdateSkin); i { + switch v := v.(*WbCtrlCfg); i { case 0: return &v.state case 1: @@ -11556,6 +11705,30 @@ func file_server_proto_init() { } } file_server_proto_msgTypes[114].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*WGBuyRecTimeItem); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_server_proto_msgTypes[115].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*WGUpdateSkin); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_server_proto_msgTypes[116].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PlayerChangeItems); i { case 0: return &v.state @@ -11574,7 +11747,7 @@ func file_server_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_server_proto_rawDesc, NumEnums: 2, - NumMessages: 120, + NumMessages: 122, NumExtensions: 0, NumServices: 0, }, diff --git a/protocol/server/server.proto b/protocol/server/server.proto index 6ef0c23..d34b16f 100644 --- a/protocol/server/server.proto +++ b/protocol/server/server.proto @@ -167,32 +167,44 @@ message Item { int64 Num = 2; } +message CustomParam { + int32 RoomTypeId = 1; // 房间类型id + int32 RoomConfigId = 2; // 房间配置id + int32 CostType = 3; // 房卡场付费方式 1房主 2AA + string Password = 4; // 房间密码 + int32 Voice = 5; // 是否开启语音 1开启 2关闭 +} + +message MatchParam { + int64 MatchSortId = 1; // 比赛实例id + int32 MatchId = 2; // 比赛配置id + bool IsFinals = 3; // 是否决赛 + int32 CurrRound = 4; // 当前第几轮 + int32 CurrPlayerNum = 5; // 本轮玩家数 + int32 NextPlayerNum = 6; // 下轮最大玩家数 + int32 MatchType = 7; // 比赛类型 +} + //PACKET_WG_CREATESCENE message WGCreateScene { - int32 SceneId = 1; - int32 GameId = 2; - int32 GameMode = 3; - repeated int64 Params = 4; - int32 Creator = 5; - int32 Agentor = 6; - string ReplayCode = 7; - repeated int64 ParamsEx = 8; - int32 SceneMode = 9; - int32 HallId = 10; - string Platform = 11; - DB_GameFree DBGameFree = 12; - int32 GroupId = 13; - bool EnterAfterStart = 14; - int32 TotalOfGames = 15; - int32 Club = 16; //俱乐部Id - string ClubRoomId = 17; - int32 ClubRoomPos = 18; - int32 ClubRate = 19; - int32 BaseScore = 20; - int32 PlayerNum = 21; - bool RealCtrl = 22; - repeated int32 ChessRank = 23; - repeated Item Items = 24; // 奖励道具 + string Platform = 1; // 平台 + int32 SceneId = 2; // 房间id + int32 GameId = 3; // 游戏id + int32 GameMode = 4; // 废弃,游戏模式 + int32 SceneMode = 5; // 房间模式 + string ReplayCode = 6; // 回放码 + DB_GameFree DBGameFree = 7; // 场次配置 + int32 TotalOfGames = 8; // 总局数 + int32 PlayerNum = 9; // 最大玩家数 + bool EnterAfterStart = 10; // 是否开始后可加入 + int32 Creator = 11; // 创建者id + int32 BaseScore = 12; // 底分 + repeated Item Items = 13; // 获得道具 + repeated Item CostItems = 14; // 消耗道具 + CustomParam Custom = 15; // 房卡场参数 + MatchParam Match = 16; // 比赛场参数 + repeated int32 ChessRank = 26; // 象棋段位配置 + repeated int64 Params = 27; // 游戏参数,GameRule中定义,不要有其他用途,含义不明确 } //PACKET_WG_DESTROYSCENE diff --git a/worldsrv/action_game.go b/worldsrv/action_game.go index 82b55e9..88488a4 100644 --- a/worldsrv/action_game.go +++ b/worldsrv/action_game.go @@ -98,9 +98,9 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in } // 密码是否正确 - if scene.password != "" && scene.password != msg.GetPassword() { + if scene.GetPassword() != "" && scene.GetPassword() != msg.GetPassword() { code = gamehall.OpResultCode_Game_OPRC_PasswordError - logger.Logger.Trace("CSEnterRoomHandler scene is closed") + logger.Logger.Trace("CSEnterRoomHandler password error") goto failed } @@ -153,9 +153,8 @@ func (this *CSEnterRoomHandler) Process(s *netlib.Session, packetid int, data in } skinId := int32(300001) var tm *TmMatch - if len(scene.params) > 3 { - sortId := scene.params[0] - tm = TournamentMgr.GetTm(sortId) + if scene.MatchSortId > 0 { + tm = TournamentMgr.GetTm(scene.MatchSortId) if tm != nil && tm.copyRobotGrades != nil && len(tm.copyRobotGrades) > 0 { randIndex := rand.Intn(len(tm.copyRobotGrades)) grade = tm.copyRobotGrades[randIndex].grade @@ -1260,7 +1259,7 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{ return nil } // 游戏是否开启 - if cfg.GetOn() != common.On || gf.GetStatus() { + if cfg.GetOn() != common.On || !gf.GetStatus() { code = gamehall.OpResultCode_Game_OPRC_GameHadClosed send() return nil @@ -1287,22 +1286,24 @@ func CSCreatePrivateRoomHandler(s *netlib.Session, packetId int, data interface{ csp := CoinSceneMgrSingleton.GetCoinScenePool(p.GetPlatform().IdStr, msg.GetGameFreeId()) roomId := SceneMgrSingleton.GenOnePrivateSceneId() scene := SceneMgrSingleton.CreateScene(&CreateSceneParam{ - CreateId: p.SnId, - RoomId: roomId, - SceneMode: common.SceneMode_Private, - CycleTimes: 0, - TotalRound: int(msg.GetRound()), - Params: common.CopySliceInt32ToInt64(csp.dbGameRule.GetParams()), - GS: nil, - Platform: PlatformMgrSingleton.GetPlatform(p.Platform), - GF: csp.dbGameFree, - PlayerNum: msg.GetPlayerNum(), - Password: password, - Voice: int32(voice), - Channel: cfg.GetOnChannelName(), - RoomType: PlatformMgrSingleton.GetConfig(p.Platform).RoomType[cfg.GetRoomType()], - RoomConfig: cfg, - RoomCostType: int(msg.GetCostType()), + CreateId: p.SnId, + RoomId: roomId, + SceneMode: common.SceneMode_Private, + CycleTimes: 0, + TotalRound: int(msg.GetRound()), + Params: common.CopySliceInt32ToInt64(csp.dbGameRule.GetParams()), + GS: nil, + Platform: PlatformMgrSingleton.GetPlatform(p.Platform), + GF: csp.dbGameFree, + PlayerNum: msg.GetPlayerNum(), + Channel: cfg.GetOnChannelName(), + CustomParam: &server.CustomParam{ + RoomTypeId: cfg.GetRoomType(), + RoomConfigId: cfg.GetId(), + CostType: int32(costType), + Password: password, + Voice: int32(voice), + }, }) if scene == nil { @@ -1364,7 +1365,7 @@ func CSGetPrivateRoomListHandler(s *netlib.Session, packetId int, data interface }) for _, v := range scenes { needPassword := 0 - if v.password != "" { + if v.GetPassword() != "" { needPassword = 1 } var players []*gamehall.PrivatePlayerInfo @@ -1378,8 +1379,8 @@ func CSGetPrivateRoomListHandler(s *netlib.Session, packetId int, data interface d := &gamehall.PrivateRoomInfo{ GameFreeId: v.dbGameFree.GetId(), GameId: v.dbGameFree.GetGameId(), - RoomTypeId: v.RoomType.GetId(), - RoomConfigId: v.RoomConfig.GetId(), + RoomTypeId: v.GetRoomTypeId(), + RoomConfigId: v.GetRoomConfigId(), RoomId: int32(v.sceneId), NeedPassword: int32(needPassword), CurrRound: v.currRound, diff --git a/worldsrv/action_server.go b/worldsrv/action_server.go index 6481acb..bf0779f 100644 --- a/worldsrv/action_server.go +++ b/worldsrv/action_server.go @@ -58,7 +58,7 @@ func init() { case scene.IsMatchScene(): if !MatchSceneMgrSingleton.PlayerLeave(p, int(msg.GetReason())) { logger.Logger.Warnf("GWPlayerLeave snid:%v sceneid:%v gameid:%v modeid:%v matchid:%v [matchscene]", - p.SnId, scene.sceneId, scene.gameId, scene.gameMode, scene.matchId) + p.SnId, scene.sceneId, scene.gameId, scene.gameMode, scene.MatchSortId) } else { //结算积分 if !p.IsRob { @@ -366,7 +366,7 @@ func init() { case scene.IsMatchScene(): if !MatchSceneMgrSingleton.PlayerLeave(p, int(msg.GetReason())) { logger.Logger.Warnf("GWPlayerLeave snid:%v sceneid:%v gameid:%v modeid:%v matchid:%v [matchscene]", - p.SnId, scene.sceneId, scene.gameId, scene.gameMode, scene.matchId) + p.SnId, scene.sceneId, scene.gameId, scene.gameMode, scene.MatchSortId) } default: scene.PlayerLeave(p, int(msg.GetReason())) @@ -538,7 +538,7 @@ func init() { if scene != nil { scene.State = msg.GetState() scene.StateSec = msg.GetSec() - scene.BankerListNum = msg.GetBankerListNum() + //scene.BankerListNum = msg.GetBankerListNum() if scene.State == scene.sp.GetBetState() { scene.StateTs = msg.GetTs() leftTime := int64(scene.StateSec) - (time.Now().Unix() - scene.StateTs) diff --git a/worldsrv/action_tournament.go b/worldsrv/action_tournament.go index 4da5495..64d889a 100644 --- a/worldsrv/action_tournament.go +++ b/worldsrv/action_tournament.go @@ -184,7 +184,7 @@ func CSRoomList(s *netlib.Session, packetId int, data interface{}, sid int64) er audience := msg.GetTp() == 1 scenes := TournamentMgr.GetTmRoom(p.Platform, 0, p.LastChannel, audience, msg.GetId()) for _, v := range scenes { - tm := TournamentMgr.GetTm(v.matchId) + tm := TournamentMgr.GetTm(v.MatchSortId) if tm == nil { continue } diff --git a/worldsrv/gamesess.go b/worldsrv/gamesess.go index d7ad029..5ee4209 100644 --- a/worldsrv/gamesess.go +++ b/worldsrv/gamesess.go @@ -151,45 +151,55 @@ func (this *GameSession) OnStateOff() { this.Send(int(server_proto.SSPacketID_PACKET_WG_SERVER_STATE), pack) } -func (this *GameSession) AddScene(s *Scene) { - this.scenes[s.sceneId] = s +type AddSceneParam struct { + S *Scene +} + +func (this *GameSession) AddScene(args *AddSceneParam) { + this.scenes[args.S.sceneId] = args.S //send msg msg := &server_proto.WGCreateScene{ - SceneId: proto.Int(s.sceneId), - GameId: proto.Int(s.gameId), - GameMode: proto.Int(s.gameMode), - SceneMode: proto.Int(s.sceneMode), - Params: s.params, - Creator: proto.Int32(s.creator), - HallId: proto.Int32(s.hallId), - ReplayCode: proto.String(s.replayCode), - GroupId: proto.Int32(s.groupId), - TotalOfGames: proto.Int32(s.totalRound), - BaseScore: proto.Int32(s.BaseScore), - PlayerNum: proto.Int(s.playerNum), - DBGameFree: s.dbGameFree, - Platform: s.limitPlatform.IdStr, + Platform: args.S.limitPlatform.IdStr, + SceneId: int32(args.S.sceneId), + GameId: int32(args.S.gameId), + GameMode: int32(args.S.gameMode), + SceneMode: int32(args.S.sceneMode), + ReplayCode: args.S.replayCode, + DBGameFree: args.S.dbGameFree, + TotalOfGames: args.S.totalRound, + PlayerNum: int32(args.S.playerNum), + Creator: args.S.creator, + BaseScore: args.S.BaseScore, + Custom: args.S.CustomParam, + Match: args.S.MatchParam, + Params: args.S.params, } - if s.RoomConfig != nil { - for _, v := range s.RoomConfig.GetCost() { - msg.Items = append(msg.Items, &server_proto.Item{ - Id: v.GetItemId(), - Num: v.GetItemNum(), - }) + if args.S.GetRoomTypeId() != 0 { + cfg := PlatformMgrSingleton.GetConfig(args.S.limitPlatform.IdStr).RoomConfig[args.S.GetRoomTypeId()] + if cfg != nil { + for _, v := range cfg.GetReward() { + msg.Items = append(msg.Items, &server_proto.Item{ + Id: v.GetItemId(), + Num: v.GetItemNum(), + }) + } + for _, v := range cfg.GetCost() { + msg.CostItems = append(msg.CostItems, &server_proto.Item{ + Id: v.GetItemId(), + Num: v.GetItemNum(), + }) + } } } - if s.IsCoinScene() { - if sp, ok := s.sp.(*ScenePolicyData); ok { - msg.EnterAfterStart = proto.Bool(sp.EnterAfterStart) - } + if sp, ok := args.S.sp.(*ScenePolicyData); ok { + msg.EnterAfterStart = proto.Bool(sp.EnterAfterStart) } // 象棋游戏添加段位配置 - if s.dbGameFree != nil && s.dbGameFree.GameDif == common.GameDifChess { - msg.ChessRank = ChessRankMgrSington.GetChessRankArr(s.limitPlatform.Name, int32(s.gameId)) + if args.S.dbGameFree != nil && srvdata.GameFreeMgr.IsGameDif(int32(args.S.gameId), common.GameDifChess) { + msg.ChessRank = ChessRankMgrSington.GetChessRankArr(args.S.limitPlatform.Name, int32(args.S.gameId)) } - proto.SetDefaults(msg) this.Send(int(server_proto.SSPacketID_PACKET_WG_CREATESCENE), msg) - logger.Logger.Trace("WGCreateScene:", msg) + logger.Logger.Tracef("WGCreateScene: %v", msg) } func (this *GameSession) DelScene(s *Scene) { diff --git a/worldsrv/matchscenemgr.go b/worldsrv/matchscenemgr.go index c2c38cf..11b6528 100644 --- a/worldsrv/matchscenemgr.go +++ b/worldsrv/matchscenemgr.go @@ -1,6 +1,7 @@ package main import ( + "mongo.games.com/game/srvdata" "mongo.games.com/goserver/core/logger" "mongo.games.com/game/common" @@ -46,18 +47,24 @@ func (ms *MatchSceneMgr) NewScene(tm *TmMatch, isFinals bool, round int32) *Scen nextNeed = tm.gmd.MatchPromotion[round] } } - // 建房参数 - // 比赛唯一索引,是否决赛,第几轮,本轮总人数,下一轮总人数,赛制类型 - params := []int64{tm.SortId, int64(finals), int64(round), int64(curPlayerNum), int64(nextNeed), int64(tm.gmd.MatchType)} + rule := srvdata.PBDB_GameRuleMgr.GetData(tm.dbGameFree.GetGameRule()) scene := SceneMgrSingleton.CreateScene(&CreateSceneParam{ RoomId: sceneId, SceneMode: common.SceneMode_Match, - Params: params, + Params: common.CopySliceInt32ToInt64(rule.GetParams()), Platform: limitPlatform, GF: tm.dbGameFree, + MatchParam: &server.MatchParam{ + MatchId: tm.TMId, + MatchSortId: tm.SortId, + IsFinals: finals == 1, + CurrRound: round, + CurrPlayerNum: curPlayerNum, + NextPlayerNum: nextNeed, + MatchType: tm.gmd.MatchType, + }, }) if scene != nil { - scene.matchId = tm.SortId return scene } return nil @@ -153,7 +160,7 @@ func (ms *MatchSceneMgr) PlayerLeave(p *Player, reason int) bool { if p == nil || p.scene == nil { return true } - if p.scene.matchId == 0 { + if p.scene.MatchSortId == 0 { return true } p.scene.PlayerLeave(p, reason) @@ -182,7 +189,7 @@ func (ms *MatchSceneMgr) AudienceEnter(p *Player, id int32, roomId int, exclude func (ms *MatchSceneMgr) MatchStop(tm *TmMatch) { if SceneMgrSingleton.scenes != nil && tm != nil { for _, scene := range SceneMgrSingleton.scenes { - if scene.IsMatchScene() && scene.matchId == tm.SortId { + if scene.IsMatchScene() && scene.MatchSortId == tm.SortId { scene.SendGameDestroy(false) } } diff --git a/worldsrv/scene.go b/worldsrv/scene.go index d4af7f6..de9b098 100644 --- a/worldsrv/scene.go +++ b/worldsrv/scene.go @@ -18,7 +18,6 @@ import ( "mongo.games.com/game/proto" hallproto "mongo.games.com/game/protocol/gamehall" serverproto "mongo.games.com/game/protocol/server" - webapiproto "mongo.games.com/game/protocol/webapi" "mongo.games.com/game/srvdata" ) @@ -39,73 +38,51 @@ type PlayerGameCtx struct { totalConvertibleFlow int64 //进房时玩家身上的总流水 } -// MatchParams 比赛场配置 -type MatchParams struct { - MatchId int64 // 比赛场id -} - -// CustomParams 房卡场配置 -type CustomParams struct { - RoomType *webapiproto.RoomType // 房卡场房间类型id - RoomConfig *webapiproto.RoomConfig // 房卡场房间配置id - RoomCostType int // 房卡收费方式 -} - // Scene 场景(房间) // todo 结构优化 type Scene struct { - sceneId int // 场景id - gameId int // 游戏id - gameMode int // 游戏模式(玩法) - sceneMode int // 房间模式,参考common.SceneMode_XXX - params []int64 // 场景参数 - playerNum int // 房间最大人数 - robotNum int // 机器人数量 - robotLimit int // 最大限制机器人数量 - preInviteRobNum int // 准备邀请机器人的数量 - creator int32 // 创建者账号id - replayCode string // 回放码 - currRound int32 // 当前第几轮 - totalRound int32 // 总共几轮,小于等于0表示无限轮 - cycleTimes int32 // 循环次数 - deleting bool // 正在删除 - starting bool // 正在开始 - closed bool // 房间已关闭 - force bool // 强制删除 - players map[int32]*Player // 玩家 - audiences map[int32]*Player // 观众 - seats [9]*Player // 座位 - gameSess *GameSession // 所在gameserver - sp ScenePolicy // 场景上的一些业务策略 - createTime time.Time // 创建时间 - lastTime time.Time // 最后活跃时间 - startTime time.Time // 开始时间 - applyTimes map[int32]int32 // 申请坐下次数 - limitPlatform *Platform // 限制平台 - groupId int32 // 组id - hallId int32 // 厅id - dbGameFree *serverproto.DB_GameFree // 场次配置 - gameCtx map[int32]*PlayerGameCtx // 进入房间的环境 - BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置 - SceneState int32 // 房间当前状态 - State int32 // 当前游戏状态,后期放到ScenePolicy里去处理 - StateTs int64 // 切换到当前状态的时间 - StateSec int32 // 押注状态的秒数 - password string // 密码 - channel []string // 渠道,房卡场有渠道限制 - voice int32 // 是否开启语音 1开启 - - matchId int64 // 比赛场id - fishing int32 // 渔场的鱼潮状态 - GameLog []int32 // 游戏服务器同步的录单 - BankerListNum int32 // 庄家列表数量 - matchParams []int32 // 比赛参数 - matchState int // 比赛状态 - - CustomParams // 房卡场参数 - - csp *CoinScenePool // 所在场景池 - hp *HundredSceneMgr // 百人场房间池 + sceneId int // 场景id + gameId int // 游戏id + gameMode int // 游戏模式(玩法) + sceneMode int // 房间模式,参考common.SceneMode_XXX + params []int64 // 场景参数 + playerNum int // 房间最大人数 + robotNum int // 机器人数量 + robotLimit int // 最大限制机器人数量 + preInviteRobNum int // 准备邀请机器人的数量 + creator int32 // 创建者账号id + replayCode string // 回放码 + currRound int32 // 当前第几轮 + totalRound int32 // 总共几轮,小于等于0表示无限轮 + cycleTimes int32 // 循环次数 + deleting bool // 正在删除 + starting bool // 正在开始 + closed bool // 房间已关闭 + force bool // 强制删除 + players map[int32]*Player // 玩家 + audiences map[int32]*Player // 观众 + seats [9]*Player // 座位 + gameSess *GameSession // 所在gameserver + sp ScenePolicy // 场景上的一些业务策略 + createTime time.Time // 创建时间 + lastTime time.Time // 最后活跃时间 + startTime time.Time // 开始时间 + applyTimes map[int32]int32 // 申请坐下次数 + limitPlatform *Platform // 限制平台 + groupId int32 // 组id + hallId int32 // 厅id + dbGameFree *serverproto.DB_GameFree // 场次配置 + gameCtx map[int32]*PlayerGameCtx // 进入房间的环境 + BaseScore int32 // 游戏底分,优先级,创建参数>本地配置>场次配置 + SceneState int32 // 房间当前状态 + State int32 // 当前游戏状态,后期放到ScenePolicy里去处理 + StateTs int64 // 切换到当前状态的时间 + StateSec int32 // 押注状态的秒数 + Channel []string // 客户端类型 + *serverproto.CustomParam // 房卡场参数 + *serverproto.MatchParam // 比赛场参数 + csp *CoinScenePool // 所在场景池 + hp *HundredSceneMgr // 百人场房间池 } // NewScene 创建房间 @@ -141,15 +118,10 @@ func NewScene(args *CreateSceneParam) *Scene { dbGameFree: args.GF, currRound: 0, totalRound: int32(args.TotalRound), - password: args.Password, - voice: args.Voice, - channel: args.Channel, BaseScore: args.BaseScore, - CustomParams: CustomParams{ - RoomType: args.RoomType, - RoomConfig: args.RoomConfig, - RoomCostType: args.RoomCostType, - }, + Channel: args.Channel, + CustomParam: args.CustomParam, + MatchParam: args.MatchParam, } // 最大房间人数 if s.playerNum <= 0 { @@ -165,9 +137,6 @@ func NewScene(args *CreateSceneParam) *Scene { if s.cycleTimes <= 0 { s.cycleTimes = 1 } - if s.totalRound <= 0 { - s.totalRound = 1 - } s.lastTime = s.createTime s.replayCode = SceneMgrSingleton.AllocReplayCode() @@ -837,15 +806,15 @@ func (this *Scene) GetSceneName() string { func (this *Scene) RandRobotCnt() { if this.dbGameFree != nil { - numrng := this.dbGameFree.GetRobotNumRng() - if len(numrng) >= 2 { - if numrng[1] == numrng[0] { - this.robotLimit = int(numrng[0]) + number := this.dbGameFree.GetRobotNumRng() + if len(number) >= 2 { + if number[1] == number[0] { + this.robotLimit = int(number[0]) } else { - if numrng[1] < numrng[0] { - numrng[1], numrng[0] = numrng[0], numrng[1] + if number[1] < number[0] { + number[1], number[0] = number[0], number[1] } - this.robotLimit = int(numrng[1]) //int(numrng[0] + rand.Int31n(numrng[1]-numrng[0]) + 1) + this.robotLimit = int(number[1]) //int(number[0] + rand.Int31n(number[1]-number[0]) + 1) } } return @@ -973,10 +942,10 @@ func (this *Scene) TryForceDeleteMatchInfo() { if len(this.players) == 0 { return } - if this.matchId == 0 { + if this.MatchSortId == 0 { return } - if players, exist := TournamentMgr.players[this.matchId]; exist { + if players, exist := TournamentMgr.players[this.MatchSortId]; exist { for _, player := range this.players { if player != nil && !player.IsRob { if TournamentMgr.IsMatching(player.SnId) { @@ -990,8 +959,8 @@ func (this *Scene) TryForceDeleteMatchInfo() { // CanAudience 是否允许观战 func (this *Scene) CanAudience() bool { switch { - case this.matchId > 0: // 比赛场 - tm := TournamentMgr.GetTm(this.matchId) + case this.GetMatchSortId() > 0: // 比赛场 + tm := TournamentMgr.GetTm(this.GetMatchSortId()) if tm != nil { return tm.gmd.GetAudienceSwitch() == 1 } diff --git a/worldsrv/scenemgr.go b/worldsrv/scenemgr.go index 2453f51..e381210 100644 --- a/worldsrv/scenemgr.go +++ b/worldsrv/scenemgr.go @@ -155,7 +155,7 @@ func (m *SceneMgr) GetScenesByGameFreeId(gameFreeId int32) []*Scene { func (m *SceneMgr) GetMatchRoom(sortId int64) []*Scene { var scenes []*Scene for _, value := range m.scenes { - if value.matchId == sortId { + if value.MatchSortId == sortId { s := m.GetScene(value.sceneId) if s != nil { scenes = append(scenes, value) @@ -223,7 +223,7 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode isContinue := false if snId != 0 { for _, p := range s.players { - if p.SnId == int32(snId) { + if p.SnId == snId { isContinue = true break } @@ -347,7 +347,7 @@ func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene { if len(args.Channel) > 0 { has := false for _, vv := range args.Channel { - if slices.Contains(v.channel, vv) { + if slices.Contains(v.Channel, vv) { has = true break } @@ -367,23 +367,20 @@ func (m *SceneMgr) FindRoomList(args *FindRoomParam) []*Scene { } type CreateSceneParam struct { - CreateId int32 // 创建者id - RoomId int // 房间id - SceneMode int // 公共,私人,赛事 - CycleTimes int // 循环次数 - TotalRound int // 总轮数 - Params []int64 // 房间参数 - GS *GameSession - Platform *Platform - GF *serverproto.DB_GameFree - PlayerNum int32 // 玩家最大数量 - Password string - Voice int32 // 1开启 - Channel []string - RoomType *webapiproto.RoomType - RoomConfig *webapiproto.RoomConfig - BaseScore int32 - RoomCostType int + CreateId int32 // 创建者id + RoomId int // 房间id + SceneMode int // 公共,私人,赛事 + CycleTimes int // 循环次数 + TotalRound int // 总轮数 + Params []int64 // 房间参数 + GS *GameSession // 游戏服务 + Platform *Platform // 所在平台 + GF *serverproto.DB_GameFree // 场次配置 + PlayerNum int32 // 玩家最大数量 + BaseScore int32 // 底分 + Channel []string // 客户端类型,允许查看的客户端类型 + *serverproto.CustomParam // 房卡场参数 + *serverproto.MatchParam // 比赛场参数 } // CreateScene 创建房间 @@ -409,7 +406,9 @@ func (m *SceneMgr) CreateScene(args *CreateSceneParam) *Scene { } m.scenes[args.RoomId] = s // 添加到游戏服记录中 - args.GS.AddScene(s) + args.GS.AddScene(&AddSceneParam{ + S: s, + }) logger.Logger.Infof("SceneMgr NewScene Platform:%v %+v", args.Platform.IdStr, args) // 创建水池 @@ -443,7 +442,7 @@ func (m *SceneMgr) DestroyScene(sceneId int, isCompleted bool) { s.gameSess.DelScene(s) s.OnClose() delete(m.scenes, s.sceneId) - delete(m.password, s.password) + delete(m.password, s.GetPassword()) logger.Logger.Infof("(this *SceneMgr) DestroyScene, SceneId=%v", sceneId) } diff --git a/worldsrv/scenepolicydata.go b/worldsrv/scenepolicydata.go index 130ab55..75f4cc6 100644 --- a/worldsrv/scenepolicydata.go +++ b/worldsrv/scenepolicydata.go @@ -117,11 +117,18 @@ func (spd *ScenePolicyData) costEnough(costType, playerNum int, roomConfig *weba } func (spd *ScenePolicyData) CostEnough(costType, playerNum int, roomConfig *webapi.RoomConfig, p *Player) bool { + if roomConfig == nil { + return false + } return spd.costEnough(costType, playerNum, roomConfig, p, func(items []*model.Item) {}) } func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool { - return spd.costEnough(s.RoomCostType, s.playerNum, s.RoomConfig, p, func(items []*model.Item) { + roomConfig := PlatformMgrSingleton.GetConfig(p.Platform).RoomConfig[s.GetRoomConfigId()] + if roomConfig == nil { + return false + } + return spd.costEnough(int(roomConfig.GetCostType()), s.playerNum, roomConfig, p, func(items []*model.Item) { BagMgrSingleton.AddItemsV2(&model.AddItemParam{ P: p.PlayerData, Change: items, @@ -130,7 +137,7 @@ func (spd *ScenePolicyData) CostPayment(s *Scene, p *Player) bool { Remark: "竞技馆进房费用", GameId: int64(s.gameId), GameFreeId: int64(s.dbGameFree.GetId()), - RoomConfigId: s.RoomConfig.GetId(), + RoomConfigId: roomConfig.GetId(), }) }) }