Merge branch 'machine' of https://git.pogorockgames.com/mango-games/server/game into machine
This commit is contained in:
commit
bf4ca7477c
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@ -12,14 +12,32 @@ const (
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)
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const (
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ClawDollSceneWaitTimeout = time.Second * 2 //等待倒计时
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ClawDollSceneStartTimeout = time.Second * 6 //开始倒计时
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ClawDollSceneBilledTimeout = time.Second * 2 //结算
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ClawDollSceneWaitTimeout = time.Second * 6 //等待倒计时
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ClawDollSceneStartTimeout = time.Second * 15 //开始倒计时
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ClawDollSceneBilledTimeout = time.Second * 2 //结算
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)
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// 玩家操作
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const (
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ClawDollPlayerOpScore = iota + 1 // 上分
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ClawDollPlayerOpGo // 下抓
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ClawDollPlayerOpMove // 移动方向
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ClawDollPlayerOpPayCoin = iota + 1 // 上分 投币
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ClawDollPlayerOpGo // 下抓
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ClawDollPlayerOpMove // 玩家操控动作 // 1-前 2-后 3-左 4-右
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)
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const (
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ButtonFront = iota + 1 /*前*/
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ButtonBack /*后*/
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ButtonLeft /*左*/
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ButtonRight /*右*/
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)
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const (
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MoveStop = 0 /*移动停止*/
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MoveStar = 1 /*移动开始*/
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)
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const (
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ClawWeak = iota + 1 //弱力抓
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ClawStrong //强力抓
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ClawGain //必出抓
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)
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@ -31,9 +31,9 @@ func (this *PlayerEx) CanOp(sceneEx *SceneEx) bool {
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return true
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}
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func (this *PlayerEx) CanPayCoinByPos() bool {
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func (this *PlayerEx) CanPayCoin() bool {
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return false
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return true
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}
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// 游戏新一局 设置数据
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@ -92,7 +92,7 @@ func (e *SceneEx) playerOpPack(snId int32, opcode int, opRetCode clawdoll.OpResu
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SnId: proto.Int32(snId),
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OpCode: proto.Int32(int32(opcode)),
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Params: params,
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OpRetCode: clawdoll.OpResultCode_OPRC_Success,
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OpRetCode: opRetCode,
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}
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proto.SetDefaults(pack)
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@ -3,6 +3,7 @@ package clawdoll
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import (
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"mongo.games.com/game/gamesrv/action"
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"mongo.games.com/game/protocol/clawdoll"
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"mongo.games.com/game/protocol/dollmachine"
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"time"
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"mongo.games.com/goserver/core"
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@ -444,6 +445,10 @@ func (this *StateStart) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, pa
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return true
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}
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switch opcode {
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case rule.ClawDollPlayerOpPayCoin:
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}
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return false
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}
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@ -503,6 +508,34 @@ func (this *PlayGame) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, para
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return true
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}
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sceneEx, ok := s.ExtraData.(*SceneEx)
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if !ok {
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return false
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}
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playerEx, ok := p.ExtraData.(*PlayerEx)
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if !ok {
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return false
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}
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switch opcode {
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case rule.ClawDollPlayerOpPayCoin:
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// 投币检测
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if !playerEx.CanPayCoin() {
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return false
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}
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sceneEx.OnPlayerSCOp(p, opcode, clawdoll.OpResultCode_OPRC_Success, params)
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case rule.ClawDollPlayerOpGo:
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pack := &dollmachine.SMDollMachineMove{
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Snid: proto.Int32(playerEx.SnId),
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Id: proto.Int32(int32(opcode)),
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Direction: proto.Int32(int32(params[0])),
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}
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sceneEx.SendToMachine(int(dollmachine.DollMachinePacketID_PACKET_SMDollMachineMove), pack)
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case rule.ClawDollPlayerOpMove:
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}
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return false
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}
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@ -523,7 +523,7 @@ type SCCLAWDOLLRoundGameBilled struct {
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unknownFields protoimpl.UnknownFields
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RoundId int32 `protobuf:"varint,1,opt,name=RoundId,proto3" json:"RoundId,omitempty"` //牌局ID
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ClowResult int32 `protobuf:"varint,2,opt,name=ClowResult,proto3" json:"ClowResult,omitempty"` //抓取结果
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ClowResult int32 `protobuf:"varint,2,opt,name=ClowResult,proto3" json:"ClowResult,omitempty"` //抓取结果 1-中奖 其他未中奖
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Award int64 `protobuf:"varint,3,opt,name=Award,proto3" json:"Award,omitempty"` //获奖金额
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Balance int64 `protobuf:"varint,4,opt,name=Balance,proto3" json:"Balance,omitempty"` //玩家余额
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}
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@ -594,7 +594,7 @@ type SCCLAWDOLLRoomState struct {
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态
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State int32 `protobuf:"varint,1,opt,name=State,proto3" json:"State,omitempty"` //房间当前状态 //1-空闲 2-无法使用
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Params []float32 `protobuf:"fixed32,2,rep,packed,name=Params,proto3" json:"Params,omitempty"`
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}
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@ -71,14 +71,14 @@ message SCCLAWDOLLOp {
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//发送给客户端的数据 单局结算
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message SCCLAWDOLLRoundGameBilled {
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int32 RoundId = 1; //牌局ID
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int32 ClowResult = 2; //抓取结果
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int32 ClowResult = 2; //抓取结果 1-中奖 其他未中奖
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int64 Award = 3; //获奖金额
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int64 Balance = 4; //玩家余额
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}
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//房间状态
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message SCCLAWDOLLRoomState {
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int32 State = 1; //房间当前状态
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int32 State = 1; //房间当前状态 //1-空闲 2-无法使用
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repeated float Params = 2;
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}
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