diff --git a/worldsrv/action_nian.go b/worldsrv/action_nian.go index cb7c10a..1e3cd0f 100644 --- a/worldsrv/action_nian.go +++ b/worldsrv/action_nian.go @@ -331,7 +331,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64) for i := 0; i < count; i++ { //随机伤害值 randomValue := int64(rand.Intn(intSlice[1]-intSlice[0]+1) + intSlice[0]) - logger.Logger.Tracef("sndi :%d,随机到的伤害值是:%d,", p.SnId, randomValue) + logger.Logger.Tracef("snid :%v 随机到的伤害值是:%d", p.SnId, randomValue) //计算BUFF if p.WelfData.NianData.BuffCount > 0 { randomValue = randomValue + randomValue/2 @@ -492,7 +492,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64) var bossDieOther []*model.Item for _, info := range pool.List[0].BossDieOtherReward { if p.WelfData.NianData.OtherAwardNum[info.Id] >= info.DropUp { - logger.Logger.Trace("BOSS死亡 额外掉落达到上限 id = ", info.Id, "数量:", p.WelfData.NianData.OtherAwardNum[info.Id]) + logger.Logger.Trace("snid:", p.SnId, "BOSS死亡 额外掉落达到上限 id = ", info.Id, "数量:", p.WelfData.NianData.OtherAwardNum[info.Id]) continue } //随机 @@ -565,7 +565,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64) luckTime = 0 } damage := p.WelfData.NianData.AttackSumHp - logger.Logger.Tracef("sndi :%d,当前最大幸运值:%d,“总榜伤害值:%d", p.SnId, p.WelfData.NianData.AttackMaxHp, p.WelfData.NianData.AttackSumHp) + logger.Logger.Tracef("sndi :%v,当前最大幸运值:%v,“总榜伤害值:%v", p.SnId, p.WelfData.NianData.AttackMaxHp, p.WelfData.NianData.AttackSumHp) if damage < RankNeed { damage = 0 } @@ -583,7 +583,7 @@ func CSNianAttack(s *netlib.Session, packetid int, data interface{}, sid int64) log.LuckTime = luckTime } mq.Write(log) - logger.Logger.Tracef("更新排行榜数据 snid :%d,log:%v", p.SnId, log) + logger.Logger.Tracef("更新排行榜数据 snid :%v,log:%v", p.SnId, log) } } return nil