保存玩家最后一次包渠道
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2cbd5d46a0
commit
bc77fe8749
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@ -164,7 +164,6 @@ func init() {
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p.LastSyncCoin = p.Coin
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p.IsQM = IsQM
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p.AppChannel = msg.GetAppChannel()
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if sid == 0 && (scene != nil && !scene.IsMatchScene()) {
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logger.Logger.Warnf("when WGPlayerEnter (sid == 0)")
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@ -308,7 +307,6 @@ func init() {
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p.SetTakeCoin(msg.GetTakeCoin())
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p.LastSyncCoin = p.Coin
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p.IsQM = IsQM
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p.AppChannel = msg.GetAppChannel()
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if scene != nil {
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scene.AudienceEnter(p, isload)
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if !p.IsRobot() && !scene.Testing {
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@ -118,7 +118,6 @@ type Player struct {
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MatchRobotGrades []MatchRobotGrade
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TestLog []string // 调试日志
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RankScore map[int32]int64 // 段位积分
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AppChannel string // app渠道(玩家本次登录使用的包的渠道类型,换登录包,这个值也会变;玩家model.PlayerData存储的渠道是玩家第一次登录的渠道,不会修改)
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}
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type MatchRobotGrade struct {
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@ -2128,7 +2128,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
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// 渠道开关
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conf := ConfigMgrInst.GetConfig(p.Platform).ChannelSwitch[common.ChannelSwitchDropItem]
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if !model.GameParamData.CloseChannelSwitch && (conf == nil || !common.InSliceString(conf.OnChannelName, p.AppChannel)) {
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if !model.GameParamData.CloseChannelSwitch && (conf == nil || !common.InSliceString(conf.OnChannelName, p.LastChannel)) {
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return
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}
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@ -458,6 +458,7 @@ type PlayerData struct {
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ItemRecExpireTime int64 // 记牌器到期时间
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RequestAddFriend map[int32]int64 // 玩家申请好友记录
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IsTakeExpireItem bool // 是否领取
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LastChannel string // 最后包类型
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}
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// 七日签到数据
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@ -651,6 +652,7 @@ func ConvertPlayerDataToWebData(param *WebPlayerDataParam) *webapi.PlayerData {
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pdfw.InviteSnId = param.InviteSnId
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pdfw.InviteScore = param.InviteScore
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pdfw.Channel = param.Channel
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pdfw.LastChannel = param.LastChannel
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return pdfw
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}
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func (this *PlayerData) IsMarkFlag(flag int) bool {
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@ -1307,7 +1307,6 @@ type WGPlayerEnter struct {
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Items map[int32]int64 `protobuf:"bytes,17,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
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MatchParams []int32 `protobuf:"varint,18,rep,packed,name=MatchParams,proto3" json:"MatchParams,omitempty"` //比赛参数
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RankScore map[int32]int64 `protobuf:"bytes,19,rep,name=RankScore,proto3" json:"RankScore,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 排位积分
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AppChannel string `protobuf:"bytes,20,opt,name=AppChannel,proto3" json:"AppChannel,omitempty"` // 包渠道
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}
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func (x *WGPlayerEnter) Reset() {
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@ -1475,13 +1474,6 @@ func (x *WGPlayerEnter) GetRankScore() map[int32]int64 {
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return nil
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}
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func (x *WGPlayerEnter) GetAppChannel() string {
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if x != nil {
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return x.AppChannel
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}
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return ""
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}
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//从观众席坐到座位
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//PACKET_WG_AUDIENCESIT
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type WGAudienceSit struct {
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@ -8778,7 +8770,7 @@ var file_server_proto_rawDesc = []byte{
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@ -8821,9 +8813,7 @@ var file_server_proto_rawDesc = []byte{
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0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28,
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0x03, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3c, 0x0a, 0x0e,
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@ -229,7 +229,6 @@ message WGPlayerEnter {
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map<int32, int64> Items = 17;
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repeated int32 MatchParams = 18;//比赛参数
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map<int32, int64> RankScore = 19;// 排位积分
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string AppChannel = 20; // 包渠道
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}
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//从观众席坐到座位
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File diff suppressed because it is too large
Load Diff
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@ -199,7 +199,8 @@ message PlayerData{
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string InviteCode = 50;//邀请码
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int32 InviteSnId = 51;//邀请人
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int64 InviteScore = 52;//邀请积分
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string Channel = 53; // 渠道名称
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string Channel = 53; // 首次安装渠道
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string LastChannel = 54; // 最近使用的包渠道
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}
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message RoomInfo{
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@ -1920,6 +1920,7 @@ func CSPlayerData(s *netlib.Session, packetid int, data interface{}, sid int64)
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p.AppVersion = msg.GetAppVersion()
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p.BuildVersion = msg.GetBuildVersion()
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p.AppChannel = msg.GetAppChannel()
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p.LastChannel = p.AppChannel
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if (p.Channel == "" || p.Channel == "0") && p.Channel != msg.AppChannel {
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p.Channel = msg.AppChannel
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}
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@ -485,7 +485,6 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool {
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IParams: p.MarshalIParam(),
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SParams: p.MarshalSParam(),
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CParams: p.MarshalCParam(),
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AppChannel: p.AppChannel,
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}
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//sa, err2 := p.MarshalSingleAdjustData(this.dbGameFree.Id)
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//if err2 == nil && sa != nil {
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@ -694,7 +693,6 @@ func (this *Scene) AudienceEnter(p *Player, ischangeroom bool) bool {
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IParams: p.MarshalIParam(),
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SParams: p.MarshalSParam(),
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CParams: p.MarshalCParam(),
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AppChannel: p.AppChannel,
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}
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if !p.IsRob { //保存下进入时的环境
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