宠物技能红点提示

This commit is contained in:
by 2024-07-04 16:23:19 +08:00
parent 36d77da2fe
commit b93901f765
1 changed files with 42 additions and 0 deletions

View File

@ -334,7 +334,49 @@ func (this *PetMgr) CheckShowRed(p *Player) {
break
}
}
//宠物技能红点
if !petRed {
for _, SkillInfo := range srvdata.PBDB_PetSkillMgr.Datas.GetArr() {
if p.Pets.SkillInfo[SkillInfo.PetId] != nil {
for skillId, skilllevel := range p.Pets.SkillInfo[SkillInfo.PetId] {
if SkillInfo.SkillId == skillId && SkillInfo.SkillLevel == skilllevel+1 {
//获取物品数量
status := true
for itemId, itemNum := range SkillInfo.ItemConsum {
item := BagMgrSingleton.GetItem(p.SnId, int32(itemId))
if item.ItemNum < itemNum {
status = false
break
}
}
if status {
petRed = true
break
}
}
}
if petRed {
break
}
} else {
//获取物品数量
status := true
for itemId, itemNum := range SkillInfo.ItemConsum {
item := BagMgrSingleton.GetItem(p.SnId, int32(itemId))
if item.ItemNum < itemNum {
status = false
break
}
}
if status {
petRed = true
break
}
}
}
}
}
if roleRed {
p.SendShowRed(hall_proto.ShowRedCode_Role, 0, 1)
}