diff --git a/common/broadcasthandler.go b/common/broadcasthandler.go deleted file mode 100644 index 0922359..0000000 --- a/common/broadcasthandler.go +++ /dev/null @@ -1,45 +0,0 @@ -package common - -import ( - rawproto "google.golang.org/protobuf/proto" - "mongo.games.com/game/proto" - "mongo.games.com/goserver/core/logger" - "mongo.games.com/goserver/core/netlib" - "mongo.games.com/goserver/srvlib" - "mongo.games.com/goserver/srvlib/protocol" -) - -func RegisterBoardCastHandler() { - netlib.Register(int(protocol.SrvlibPacketID_PACKET_SS_BROADCAST), &protocol.SSPacketBroadcast{}, BroadcastHandler) -} - -func BroadcastHandler(s *netlib.Session, packetId int, data interface{}) error { - if bp, ok := data.(*protocol.SSPacketBroadcast); ok { - pd := bp.GetData() - sp := bp.GetSessParam() - if bcss := sp.GetBcss(); bcss != nil { - srvlib.ServerSessionMgrSington.Broadcast(int(bp.GetPacketId()), pd, int(bcss.GetSArea()), int(bcss.GetSType())) - } - } - return nil -} - -func CreateBroadcastPacket(sp *protocol.BCSessionUnion, packetId int, data interface{}) (rawproto.Message, error) { - pack := &protocol.SSPacketBroadcast{ - SessParam: sp, - PacketId: proto.Int(packetId), - } - - if byteData, ok := data.([]byte); ok { - pack.Data = byteData - } else { - byteData, err := netlib.MarshalPacket(packetId, data) - if err == nil { - pack.Data = byteData - } else { - logger.Logger.Warnf("CreateBroadcastPacket err:%v", err) - return nil, err - } - } - return pack, nil -} diff --git a/common/multicasthandler.go b/common/multicasthandler.go deleted file mode 100644 index 0a60453..0000000 --- a/common/multicasthandler.go +++ /dev/null @@ -1,50 +0,0 @@ -package common - -import ( - rawproto "google.golang.org/protobuf/proto" - "mongo.games.com/game/proto" - "mongo.games.com/goserver/core/logger" - "mongo.games.com/goserver/core/netlib" - "mongo.games.com/goserver/srvlib" - "mongo.games.com/goserver/srvlib/protocol" -) - -func RegisterMulticastHandler() { - netlib.Register(int(protocol.SrvlibPacketID_PACKET_SS_MULTICAST), &protocol.SSPacketMulticast{}, MulticastHandler) -} - -func MulticastHandler(s *netlib.Session, packetId int, data interface{}) error { - if mp, ok := data.(*protocol.SSPacketMulticast); ok { - pd := mp.GetData() - sis := mp.GetSessions() - for _, si := range sis { - ss := si.GetMcss() - if ss != nil { - ns := srvlib.ServerSessionMgrSington.GetSession(int(ss.GetSArea()), int(ss.GetSType()), int(ss.GetSId())) - if ns != nil { - ns.Send(int(mp.GetPacketId()), pd /*, s.GetSessionConfig().IsInnerLink*/) - } - } - } - } - return nil -} - -func CreateMulticastPacket(packetId int, data interface{}, sis ...*protocol.MCSessionUnion) (rawproto.Message, error) { - pack := &protocol.SSPacketMulticast{ - Sessions: sis, - PacketId: proto.Int(packetId), - } - if byteData, ok := data.([]byte); ok { - pack.Data = byteData - } else { - byteData, err := netlib.MarshalPacket(packetId, data) - if err == nil { - pack.Data = byteData - } else { - logger.Logger.Errorf("CreateMulticastPacket err:%v", err) - return nil, err - } - } - return pack, nil -} diff --git a/dbproxy/svc/l_itemlog.go b/dbproxy/svc/l_itemlog.go index 0471aec..672f1f9 100644 --- a/dbproxy/svc/l_itemlog.go +++ b/dbproxy/svc/l_itemlog.go @@ -116,15 +116,23 @@ func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes) } func (svc *ItemLogSvc) GetClawdollItemLog(args *model.ClawdollItemLogReq, ret *model.GetClawdollItemLogRet) (err error) { - itemTypeIds := []int32{common.GainWayClawdollCostItem, common.GainWayItemShopChangeDoll} - cond := bson.M{"snid": args.Snid, "typeid": bson.M{"$in": itemTypeIds}} + //itemTypeIds := []int32{common.GainWayClawdollCostItem, common.GainWayItemShopChangeDoll} + cond := bson.M{"snid": args.Snid, "typeid": bson.M{"$in": args.TypeIds}} c := ItemLogsCollection(args.Platform) if c == nil { return } - err = c.Find(cond).All(&ret.Logs) + type RetClawdollItemLog struct { + ItemId int32 //道具ID + Time int64 //时间 + TypeId int32 //道具记录类型 + Num int64 //数量 + LogType int32 //记录类型 0.获取 1.消耗 + } + + err = c.Find(cond).Limit(1000).Select(bson.M{"itemid": 1, "createts": 1, "typeid": 1, "count": 1, "logtype": 1}).All(&ret.Logs) return } @@ -138,7 +146,7 @@ func (svc *ItemLogSvc) GetClawdollSuccessItemLog(args *model.ClawdollSuccessItem } var datas []model.ItemLog - err = c.Find(cond).All(&datas) + err = c.Find(cond).Limit(1000).All(&datas) if err != nil { logger.Logger.Error("GetClawdollSuccessItemLog error: ", err) return err diff --git a/etcd/keyconf.go b/etcd/keyconf.go index f13819d..8adc927 100644 --- a/etcd/keyconf.go +++ b/etcd/keyconf.go @@ -30,19 +30,19 @@ const ( ETCDKEY_PLAYERPOOL = "/game/plt/playerpool/" // 个人水池调控配置 ETCDKEY_GAME_CONFIG = "/game/plt/gameconfig/" // 游戏管理/全局配置 ETCDKEY_ACT_PHONELOTTERY = "/game/act_phoneLottery" - ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关 - ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置 - ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置 - ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置 - ETCDKEY_Item = "/game/item" // 道具列表 - ETCDKEY_SKin = "/game/skin_config" // 皮肤配置 - ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置 - ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录 - ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置 - ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置 - ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众 - ETCDKEY_Spirit = "/game/spirit" // 小精灵配置 - ETCDKEY_RoomType = "/game/room_type" // 房间类型配置 - ETCDKEY_RoomConfig = "/game/room_config" // 房间配置 - ETCDKEY_RoomConfigSystem = "/game/system_room_config" // 系统房间配置 + ETCDKEY_ChannelSwitch = "/game/channel/switch" // 渠道开关 + ETCDKEY_ACT_Invite = "/game/act_invite" // 邀请活动配置 + ETCDKEY_ACT_Permit = "/game/act_permit" // 赛季通行证配置 + ETCDKEY_DIAMOND_LOTTERY = "/game/diamond_lottery" // 钻石抽奖配置 + ETCDKEY_Item = "/game/item" // 道具列表 + ETCDKEY_SKin = "/game/skin_config" // 皮肤配置 + ETCDKEY_RANK_TYPE = "/game/RankType" // 排行榜奖励配置 + ETCDKEY_AWARD_CONFIG = "/game/awardlog_config" //获奖记录 + ETCDKEY_GUIDE = "/game/guide_config" //新手引导配置 + ETCDKEY_MACHINE = "/game/machine_config" //娃娃机配置 + ETCDKEY_MatchAudience = "/game/match_audience" //比赛观众 + ETCDKEY_Spirit = "/game/spirit" // 小精灵配置 + ETCDKEY_RoomType = "/game/room_type" // 房间类型配置 + ETCDKEY_RoomConfig = "/game/room_config" // 房间配置 + ETCDKEY_RoomConfigSystem = "/game/room_system" // 系统房间配置 ) diff --git a/gamerule/chess/constants.go b/gamerule/chess/constants.go index 9341718..e7af063 100644 --- a/gamerule/chess/constants.go +++ b/gamerule/chess/constants.go @@ -39,6 +39,7 @@ const ( PlayerOpStep //6,计步操作(1 开始,0结束) PlayerOpDraw //7,求和 1请求求和 2拒绝求和 3同意求和 PlayerOpNextPlay //8,再来一局 + PlayerOpWin //9,胜利 // 人机对战操作 PlayerOpAISwitch //9,ai开关 0关闭 1开启 diff --git a/gamesrv/action/action_server.go b/gamesrv/action/action_server.go index 664ab9b..da40c47 100644 --- a/gamesrv/action/action_server.go +++ b/gamesrv/action/action_server.go @@ -561,7 +561,6 @@ func init() { return nil })) - common.RegisterMulticastHandler() // 玩家离开 //netlib.Register(int(server.SSPacketID_PACKET_WG_PlayerLEAVE), server.WGPlayerLeave{}, HandleWGPlayerLeave) // 同步记牌器过期时间 diff --git a/gamesrv/base/playermgr.go b/gamesrv/base/playermgr.go index 3db0744..c0b35e5 100644 --- a/gamesrv/base/playermgr.go +++ b/gamesrv/base/playermgr.go @@ -1,15 +1,15 @@ package base import ( - server_proto "mongo.games.com/game/protocol/server" "time" - "mongo.games.com/game/common" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/module" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/srvlib" - "mongo.games.com/goserver/srvlib/protocol" + + "mongo.games.com/game/common" + serverproto "mongo.games.com/game/protocol/server" ) var PlayerMgrSington = &PlayerMgr{ @@ -154,20 +154,8 @@ func (this *PlayerMgr) GetPlayerByAccount(acc string) *Player { // return nil //} -func (this *PlayerMgr) BroadcastMessage(packetid int, rawpack interface{}) bool { - sc := &protocol.BCSessionUnion{ - Bccs: &protocol.BCClientSession{}, - } - pack, err := common.CreateBroadcastPacket(sc, packetid, rawpack) - if err == nil && pack != nil { - srvlib.ServerSessionMgrSington.Broadcast(int(protocol.SrvlibPacketID_PACKET_SS_BROADCAST), pack, common.GetSelfAreaId(), srvlib.GateServerType) - return true - } - return false -} - func (this *PlayerMgr) BroadcastMessageToGroup(packetid int, rawpack interface{}, tags []string) bool { - pack := &server_proto.SSCustomTagMulticast{ + pack := &serverproto.SSCustomTagMulticast{ Tags: tags, } if byteData, ok := rawpack.([]byte); ok { @@ -181,7 +169,7 @@ func (this *PlayerMgr) BroadcastMessageToGroup(packetid int, rawpack interface{} return false } } - srvlib.ServerSessionMgrSington.Broadcast(int(server_proto.SSPacketID_PACKET_SS_CUSTOMTAG_MULTICAST), pack, common.GetSelfAreaId(), srvlib.GateServerType) + srvlib.ServerSessionMgrSington.Broadcast(int(serverproto.SSPacketID_PACKET_SS_CUSTOMTAG_MULTICAST), pack, common.GetSelfAreaId(), srvlib.GateServerType) return true } diff --git a/gamesrv/base/scene.go b/gamesrv/base/scene.go index 7ee4f14..194322c 100644 --- a/gamesrv/base/scene.go +++ b/gamesrv/base/scene.go @@ -4,15 +4,14 @@ import ( "fmt" "math" "math/rand" - "mongo.games.com/game/protocol/webapi" "strconv" "time" rawproto "google.golang.org/protobuf/proto" - "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/core/utils" + "mongo.games.com/goserver/srvlib/action" srvlibproto "mongo.games.com/goserver/srvlib/protocol" "mongo.games.com/game/common" @@ -21,6 +20,7 @@ import ( "mongo.games.com/game/protocol/gamehall" "mongo.games.com/game/protocol/player" "mongo.games.com/game/protocol/server" + "mongo.games.com/game/protocol/webapi" "mongo.games.com/game/srvdata" ) @@ -716,11 +716,7 @@ func (this *Scene) Broadcast(packetid int, msg rawproto.Message, excludeSid int6 } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, msg, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, msg, v...) } } } @@ -740,11 +736,7 @@ func (this *Scene) RobotBroadcast(packetid int, msg rawproto.Message) { } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, msg, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, msg, v...) } } } @@ -765,11 +757,7 @@ func (this *Scene) BroadcastToAudience(packetid int, msg rawproto.Message) { } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, msg, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, msg, v...) } } } diff --git a/gamesrv/base/scene_mgr.go b/gamesrv/base/scene_mgr.go index 403251e..5b95bd8 100644 --- a/gamesrv/base/scene_mgr.go +++ b/gamesrv/base/scene_mgr.go @@ -1,16 +1,18 @@ package base import ( - "mongo.games.com/game/common" - "mongo.games.com/game/proto" - "mongo.games.com/game/protocol/gamehall" - "mongo.games.com/game/protocol/server" - srvlibproto "mongo.games.com/goserver/srvlib/protocol" "time" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/module" "mongo.games.com/goserver/core/netlib" + "mongo.games.com/goserver/srvlib/action" + srvlibproto "mongo.games.com/goserver/srvlib/protocol" + + "mongo.games.com/game/common" + "mongo.games.com/game/proto" + "mongo.games.com/game/protocol/gamehall" + "mongo.games.com/game/protocol/server" ) var SceneMgrSington = &SceneMgr{ @@ -142,11 +144,7 @@ func (this *SceneMgr) JackPotSync(platform string, gameIds ...int32) { for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - cPack, err := common.CreateMulticastPacket(int(gamehall.HundredScenePacketID_PACKET_SC_GAMEJACKPOT), pack, v...) - if err == nil { - proto.SetDefaults(cPack) - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), cPack) - } + action.MulticastMessageToServer(gateSess, int(gamehall.HundredScenePacketID_PACKET_SC_GAMEJACKPOT), pack, v...) } } } diff --git a/gamesrv/chess/scenepolicy.go b/gamesrv/chess/scenepolicy.go index b5fe410..95084c5 100644 --- a/gamesrv/chess/scenepolicy.go +++ b/gamesrv/chess/scenepolicy.go @@ -914,8 +914,6 @@ func (this *SceneStateChessInit) OnEnter(s *base.Scene) { s.NotifySceneRoundStart(s.NumOfGames) this.BroadcastRoomState(s, this.GetState(), int64(s.NumOfGames)) - //同步防伙牌数据 - sceneEx.SyncScenePlayer() //发牌 sceneEx.ChessInit() @@ -1132,6 +1130,20 @@ func (this *SceneStatePlayerOp) OnPlayerOpNormal(s *base.Scene, p *base.Player, case rule.PlayerOpTest: // 测试 强制同步给所有的玩家 returnFunc(chesstitians.OpResultCode_OPRC_Sucess) return true + case rule.PlayerOpWin: + if common.Config.IsDevMode { + for _, seat := range sceneEx.seats { + if seat != nil { + if seat.GetSnId() == playerEx.GetSnId() { + sceneEx.winSnId = seat.GetSnId() + break + } + } + } + returnFunc(chesstitians.OpResultCode_OPRC_Sucess) + } + return true + } return true } diff --git a/gamesrv/clawdoll/action_clawdoll.go b/gamesrv/clawdoll/action_clawdoll.go index ab4f06c..75837bb 100644 --- a/gamesrv/clawdoll/action_clawdoll.go +++ b/gamesrv/clawdoll/action_clawdoll.go @@ -114,6 +114,7 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data logger.Logger.Tracef("下抓成功!!!!!!!!!!!!snid = %v", msg.Snid) } else { logger.Logger.Tracef("下抓失败!!!!!!!!!!!!snid = %v", msg.Snid) + playerEx.IsWin = false } diff --git a/gamesrv/clawdoll/player_clawdoll.go b/gamesrv/clawdoll/player_clawdoll.go index d303fd1..5cc463d 100644 --- a/gamesrv/clawdoll/player_clawdoll.go +++ b/gamesrv/clawdoll/player_clawdoll.go @@ -12,14 +12,9 @@ type PlayerEx struct { *base.Player //玩家信息 clawDollState int32 // 抓娃娃状态 - dollCardsCnt int32 // 娃娃卡数量 - - IsWin bool // 是否抓到娃娃 - - winDollCardType int32 // 本局赢取娃娃的类型 - gainCoin int64 // 本局赢的金币 - taxCoin int64 // 本局税收 - odds int32 + IsWin bool // 是否抓到娃娃 + gainCoin int64 // 本局赢的金币 + taxCoin int64 //本局税收 } func (this *PlayerEx) Clear(baseScore int32) { @@ -28,8 +23,6 @@ func (this *PlayerEx) Clear(baseScore int32) { this.MarkFlag(base.PlayerState_Ready) this.gainCoin = 0 - this.taxCoin = 0 - this.odds = 0 this.IsWin = false } @@ -119,6 +112,7 @@ func (this *PlayerEx) CostPlayCoin() bool { GameFreeId: int64(sceneEx.GetGameFreeId()), }) + logger.Logger.Tracef("Clawdoll (*PlayerEx) CostPlayCoin, items = %v", items) return true } @@ -162,6 +156,7 @@ func (this *PlayerEx) CatchCardClawdoll() bool { GameFreeId: int64(sceneEx.GetGameFreeId()), }) + logger.Logger.Tracef("Clawdoll (*PlayerEx) CatchCardClawdoll, items = %v", items) return true } @@ -193,38 +188,15 @@ func (this *PlayerEx) CanGrab() bool { // 游戏新一局 设置数据 func (this *PlayerEx) ReStartGame() { - this.ReDataStartGame() this.UnmarkFlag(base.PlayerState_WaitNext) this.UnmarkFlag(base.PlayerState_GameBreak) this.MarkFlag(base.PlayerState_Ready) this.gainCoin = 0 - this.taxCoin = 0 - this.odds = 0 this.IsWin = false } -// 初始化 -func (this *PlayerEx) InitData(baseScore int32) { - -} - -// 重置数据 -func (this *PlayerEx) ResetData() { - -} - -// 游戏新一局 设置数据 -func (this *PlayerEx) ReDataStartGame() { - -} - -func (this *PlayerEx) CanPlayerOpInState(sceneState int) bool { - - return false -} - // 能否退出游戏 func (this *PlayerEx) CanLeaveScene(sceneState int) bool { diff --git a/gamesrv/fishing/scenedata_fishing.go b/gamesrv/fishing/scenedata_fishing.go index a0afbab..6840842 100644 --- a/gamesrv/fishing/scenedata_fishing.go +++ b/gamesrv/fishing/scenedata_fishing.go @@ -2,25 +2,27 @@ package fishing import ( "fmt" - "github.com/cihub/seelog" "math" "math/rand" - "mongo.games.com/game/gamesrv/base" - fishing_proto "mongo.games.com/game/protocol/fishing" - "mongo.games.com/game/srvdata" - "mongo.games.com/goserver/core" - "mongo.games.com/goserver/core/timer" "strconv" "strings" "sync" "time" + "github.com/cihub/seelog" + "mongo.games.com/goserver/core" + "mongo.games.com/goserver/core/netlib" + "mongo.games.com/goserver/core/timer" + "mongo.games.com/goserver/srvlib/action" + srvlibproto "mongo.games.com/goserver/srvlib/protocol" + "mongo.games.com/game/common" "mongo.games.com/game/gamerule/fishing" + "mongo.games.com/game/gamesrv/base" "mongo.games.com/game/model" "mongo.games.com/game/proto" - "mongo.games.com/goserver/core/netlib" - srvlibproto "mongo.games.com/goserver/srvlib/protocol" + fishing_proto "mongo.games.com/game/protocol/fishing" + "mongo.games.com/game/srvdata" ) var fishlogger seelog.LoggerInterface @@ -1457,11 +1459,7 @@ func (this *FishingSceneData) BroadCastMessage(packetid int, msg proto.Message, if gateSess == nil || len(v) == 0 { continue } - pack, err := common.CreateMulticastPacket(packetid, msg, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, msg, v...) } } diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 9511393..58a9bf6 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -986,8 +986,6 @@ func (this *SceneHandCardStateTienLen) OnEnter(s *base.Scene) { s.SyncSceneState(common.SceneStateStart) } - //同步防伙牌数据 - sceneEx.SyncScenePlayer() //发牌 if rule.TestOpen { sceneEx.SendHandCardTest() diff --git a/gatesrv/broadcasthandler.go b/gatesrv/broadcasthandler.go deleted file mode 100644 index 319bfec..0000000 --- a/gatesrv/broadcasthandler.go +++ /dev/null @@ -1,24 +0,0 @@ -package main - -import ( - "mongo.games.com/goserver/core/netlib" - "mongo.games.com/goserver/srvlib" - "mongo.games.com/goserver/srvlib/protocol" -) - -func init() { - netlib.Register(int(protocol.SrvlibPacketID_PACKET_SS_BROADCAST), &protocol.SSPacketBroadcast{}, BroadcastHandler) -} - -func BroadcastHandler(s *netlib.Session, packetid int, data interface{}) error { - if bp, ok := data.(*protocol.SSPacketBroadcast); ok { - pd := bp.GetData() - sp := bp.GetSessParam() - if bcss := sp.GetBcss(); bcss != nil { - srvlib.ServerSessionMgrSington.Broadcast(int(bp.GetPacketId()), pd, int(bcss.GetSArea()), int(bcss.GetSType())) - } else { - srvlib.ClientSessionMgrSington.Broadcast(int(bp.GetPacketId()), pd) - } - } - return nil -} diff --git a/gatesrv/multicasthandler.go b/gatesrv/multicasthandler.go deleted file mode 100644 index cfcde44..0000000 --- a/gatesrv/multicasthandler.go +++ /dev/null @@ -1,39 +0,0 @@ -package main - -import ( - "mongo.games.com/goserver/core/netlib" - "mongo.games.com/goserver/srvlib" - "mongo.games.com/goserver/srvlib/protocol" -) - -func init() { - netlib.Register(int(protocol.SrvlibPacketID_PACKET_SS_MULTICAST), &protocol.SSPacketMulticast{}, MulticastHandler) -} - -func MulticastHandler(s *netlib.Session, packetid int, data interface{}) error { - if mp, ok := data.(*protocol.SSPacketMulticast); ok { - pd := mp.GetData() - sis := mp.GetSessions() - for _, si := range sis { - ns := getSession(si) - if ns != nil { - ns.Send(int(mp.GetPacketId()), pd /*, s.GetSessionConfig().IsInnerLink*/) - } - } - } - return nil -} - -func getSession(su *protocol.MCSessionUnion) *netlib.Session { - cs := su.GetMccs() - if cs != nil { - return srvlib.ClientSessionMgrSington.GetSession(cs.GetSId()) - } - - ss := su.GetMcss() - if ss != nil { - return srvlib.ServerSessionMgrSington.GetSession(int(ss.GetSArea()), int(ss.GetSType()), int(ss.GetSId())) - } - - return nil -} diff --git a/mgrsrv/api/broadcasthandler.go b/mgrsrv/api/broadcasthandler.go deleted file mode 100644 index 803adee..0000000 --- a/mgrsrv/api/broadcasthandler.go +++ /dev/null @@ -1,9 +0,0 @@ -package api - -import ( - "mongo.games.com/game/common" -) - -func init() { - common.RegisterBoardCastHandler() -} diff --git a/mgrsrv/api/webapi_srctrl.go b/mgrsrv/api/webapi_srctrl.go index 9d9b932..4047075 100644 --- a/mgrsrv/api/webapi_srctrl.go +++ b/mgrsrv/api/webapi_srctrl.go @@ -2,23 +2,25 @@ package api import ( "io" - "mongo.games.com/game/common" - "mongo.games.com/game/model" - "mongo.games.com/game/proto" - msg_proto "mongo.games.com/game/protocol/message" - "mongo.games.com/game/protocol/server" - "mongo.games.com/game/protocol/webapi" + "net/http" + "os/exec" + "strconv" + "time" + "mongo.games.com/goserver/core/admin" "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/timer" "mongo.games.com/goserver/core/utils" "mongo.games.com/goserver/srvlib" + "mongo.games.com/goserver/srvlib/action" "mongo.games.com/goserver/srvlib/protocol" - srvlibprotocol "mongo.games.com/goserver/srvlib/protocol" - "net/http" - "os/exec" - "strconv" - "time" + + "mongo.games.com/game/common" + "mongo.games.com/game/model" + "mongo.games.com/game/proto" + msgproto "mongo.games.com/game/protocol/message" + "mongo.games.com/game/protocol/server" + "mongo.games.com/game/protocol/webapi" ) //-------------------------------切换状态------------------------------------------------------- @@ -225,20 +227,8 @@ func SrvCtrlNotice(rw http.ResponseWriter, data []byte) { noticePacket := &server.ServerNotice{ Text: proto.String(msg.GetNotice()), } - proto.SetDefaults(noticePacket) - sc := &protocol.BCSessionUnion{ - Bccs: &protocol.BCClientSession{}, - } - broadcast, err := common.CreateBroadcastPacket(sc, int(msg_proto.MSGPacketID_PACKET_SC_NOTICE), noticePacket) - if err != nil || broadcast == nil { - pack.Tag = webapi.TagCode_FAILED - pack.Msg = "send notice failed(inner error)" - r, _ := proto.Marshal(pack) - webApiResponse(rw, r) - return - } funcNotice := func() { - srvlib.ServerSessionMgrSington.Broadcast(int(srvlibprotocol.SrvlibPacketID_PACKET_SS_BROADCAST), broadcast, common.GetSelfAreaId(), srvlib.GateServerType) + action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, int(msgproto.MSGPacketID_PACKET_SC_NOTICE), noticePacket, &protocol.BCSessionUnion{}) } funcNotice() h, b := timer.StartTimer(timer.TimerActionWrapper(func(h timer.TimerHandle, ud interface{}) bool { diff --git a/model/gameparam.go b/model/gameparam.go index ff7e31a..6cf2399 100644 --- a/model/gameparam.go +++ b/model/gameparam.go @@ -85,6 +85,8 @@ type GameParam struct { GuideStepMaxNum int32 // 新手引导步骤最大值 GuideTs int64 // 新手引导时间戳,小于这个时间的玩家不显示新手引导 CustomAwardUpdateTime int // 竞技馆奖励更新时间 + CustomAwardMinAddTime int // 竞技馆假奖励方法周期,单位秒 + CustomAwardMaxAddTime int // 竞技馆假奖励方法周期,单位秒 } var GameParamPath = "../data/gameparam.json" @@ -221,4 +223,10 @@ func InitGameParam() { if GameParamData.CustomAwardUpdateTime == 0 { GameParamData.CustomAwardUpdateTime = 60 } + if GameParamData.CustomAwardMinAddTime == 0 { + GameParamData.CustomAwardMinAddTime = 20 * 60 + } + if GameParamData.CustomAwardMaxAddTime == 0 { + GameParamData.CustomAwardMaxAddTime = 30 * 60 + } } diff --git a/model/itemdatalog.go b/model/itemdatalog.go index 9b1e6ae..953f086 100644 --- a/model/itemdatalog.go +++ b/model/itemdatalog.go @@ -129,13 +129,14 @@ func UpdateItemState(param *UpdateParam) error { type ClawdollItemLogReq struct { Platform string Snid int32 // 玩家id + TypeIds []int32 } type GetClawdollItemLogRet struct { Logs []ItemLog } -func GetClawdollItemLog(plt string, snid int32) (logs []ItemLog, err error) { +func GetClawdollItemLog(plt string, snid int32, typeIds []int32) (logs []ItemLog, err error) { if rpcCli == nil { logger.Logger.Error("model.GetClawdollItemLog rpcCli == nil") @@ -147,6 +148,8 @@ func GetClawdollItemLog(plt string, snid int32) (logs []ItemLog, err error) { Snid: snid, } + args.TypeIds = append(args.TypeIds, typeIds...) + var ret GetClawdollItemLogRet //var ret ClawdollItemLogRet diff --git a/protocol/player/player.pb.go b/protocol/player/player.pb.go index 731db4b..dc6bb9c 100644 --- a/protocol/player/player.pb.go +++ b/protocol/player/player.pb.go @@ -11086,7 +11086,7 @@ type CSClawdollItemLog struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - TypeId int32 `protobuf:"varint,1,opt,name=typeId,proto3" json:"typeId,omitempty"` //1-娃娃卡记录 2-充值记录 + TypeIds []int32 `protobuf:"varint,1,rep,packed,name=typeIds,proto3" json:"typeIds,omitempty"` // } func (x *CSClawdollItemLog) Reset() { @@ -11121,11 +11121,11 @@ func (*CSClawdollItemLog) Descriptor() ([]byte, []int) { return file_player_proto_rawDescGZIP(), []int{158} } -func (x *CSClawdollItemLog) GetTypeId() int32 { +func (x *CSClawdollItemLog) GetTypeIds() []int32 { if x != nil { - return x.TypeId + return x.TypeIds } - return 0 + return nil } //PACKET_SCClawdollItemLog @@ -11134,7 +11134,7 @@ type SCClawdollItemLog struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - TypeId int32 `protobuf:"varint,1,opt,name=typeId,proto3" json:"typeId,omitempty"` //1-娃娃卡记录 2-充值记录 + TypeIds []int32 `protobuf:"varint,1,rep,packed,name=typeIds,proto3" json:"typeIds,omitempty"` // ItemLogs []*ClawdollItemLogData `protobuf:"bytes,2,rep,name=ItemLogs,proto3" json:"ItemLogs,omitempty"` } @@ -11170,11 +11170,11 @@ func (*SCClawdollItemLog) Descriptor() ([]byte, []int) { return file_player_proto_rawDescGZIP(), []int{159} } -func (x *SCClawdollItemLog) GetTypeId() int32 { +func (x *SCClawdollItemLog) GetTypeIds() []int32 { if x != nil { - return x.TypeId + return x.TypeIds } - return 0 + return nil } func (x *SCClawdollItemLog) GetItemLogs() []*ClawdollItemLogData { @@ -12577,432 +12577,432 @@ var file_player_proto_rawDesc = []byte{ 0x0c, 0x53, 0x43, 0x44, 0x61, 0x74, 0x61, 0x43, 0x6f, 0x6e, 0x66, 0x69, 0x67, 0x12, 0x20, 0x0a, 0x03, 0x43, 0x66, 0x67, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x0e, 0x2e, 0x70, 0x6c, 0x61, 0x79, 0x65, 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Rank_PACKET_RANK_CSPermit Rank = 10012 Rank_PACKET_RANK_SCPermit Rank = 10013 // 竞技馆获奖记录 - Rank_PACKET_CSRoomAward Rank = 10014 - Rank_PACKET_SCRoomAward Rank = 10015 + Rank_PACKET_CSRoomAward Rank = 10014 + Rank_PACKET_SCRoomAward Rank = 10015 + Rank_PACKET_SCRoomAwardOne Rank = 10016 // 竞技馆获奖记录通知 ) // Enum value maps for Rank. @@ -70,6 +71,7 @@ var ( 10013: "PACKET_RANK_SCPermit", 10014: "PACKET_CSRoomAward", 10015: "PACKET_SCRoomAward", + 10016: "PACKET_SCRoomAwardOne", } Rank_value = map[string]int32{ "PACKET_RANK_ZERO": 0, @@ -89,6 +91,7 @@ var ( "PACKET_RANK_SCPermit": 10013, "PACKET_CSRoomAward": 10014, "PACKET_SCRoomAward": 10015, + "PACKET_SCRoomAwardOne": 10016, } ) @@ -1907,6 +1910,7 @@ func (x *Item) GetN() int64 { return 0 } +// PACKET_SCRoomAwardOne type UserAward struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache @@ -2235,7 +2239,7 @@ var file_rank_proto_rawDesc = []byte{ 0x6b, 0x69, 0x70, 0x12, 0x14, 0x0a, 0x05, 0x4c, 0x69, 0x6d, 0x69, 0x74, 0x18, 0x03, 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N = 2; // 道具数量 } +// PACKET_SCRoomAwardOne message UserAward{ int32 Snid = 1; // 玩家id string Name = 2; // 昵称 diff --git a/ranksrv/com/etcd.go b/ranksrv/com/etcd.go index 7fe6a23..98babc1 100644 --- a/ranksrv/com/etcd.go +++ b/ranksrv/com/etcd.go @@ -6,17 +6,27 @@ import ( "go.etcd.io/etcd/client/v3" "mongo.games.com/game/etcd" + "mongo.games.com/game/model" "mongo.games.com/game/protocol/webapi" ) +var ConfigMgrInst = model.NewConfigMgr() + func init() { // 平台信息 etcd.Register(etcd.ETCDKEY_PLATFORM_PREFIX, webapi.Platform{}, PlatformConfigEtcd) + // 竞技馆房间配置 + etcd.Register(etcd.ETCDKEY_RoomConfig, webapi.RoomConfig{}, PlatformConfigEtcd) } func PlatformConfigEtcd(ctx context.Context, completeKey string, isInit bool, event *clientv3.Event, data interface{}) { if event.Type == clientv3.EventTypeDelete { return } - PlatformConfigSingleton.Update(data) + switch config := data.(type) { + case *webapi.Platform: + PlatformConfigSingleton.Update(config) + case *webapi.RoomConfig: + ConfigMgrInst.UpdateRoomConfig(config) + } } diff --git a/ranksrv/com/logchannel.go b/ranksrv/com/logchannel.go new file mode 100644 index 0000000..eb7fa5a --- /dev/null +++ b/ranksrv/com/logchannel.go @@ -0,0 +1,53 @@ +package com + +import ( + "reflect" + + "mongo.games.com/goserver/core/logger" + + "mongo.games.com/game/model" + "mongo.games.com/game/mq" +) + +// LogChannelSingleton 日志记录器 +var LogChannelSingleton = &LogChannel{ + cName: make(map[reflect.Type]string), +} + +type LogChannel struct { + cName map[reflect.Type]string +} + +func (c *LogChannel) RegisterLogCName(cname string, log interface{}) { + t := c.getLogType(log) + c.cName[t] = cname +} + +func (c *LogChannel) getLogType(log interface{}) reflect.Type { + return reflect.Indirect(reflect.ValueOf(log)).Type() +} + +func (c *LogChannel) getLogCName(log interface{}) string { + t := c.getLogType(log) + if name, exist := c.cName[t]; exist { + return name + } + return "" +} + +func (c *LogChannel) WriteLog(log interface{}) { + cname := c.getLogCName(log) + if cname == "" { + cname = "_null_" + } + logger.Logger.Tracef("LogChannel ==> %#v", log) + mq.Send(cname, log) +} + +func (c *LogChannel) WriteMQData(data *model.RabbitMQData) { + mq.Send(data.MQName, data.Data) +} + +func init() { + LogChannelSingleton.RegisterLogCName(mq.DBCustomLogAward, &model.CustomLogAward{}) +} diff --git a/ranksrv/main.go b/ranksrv/main.go index 5b8f152..97140c0 100644 --- a/ranksrv/main.go +++ b/ranksrv/main.go @@ -23,6 +23,7 @@ func main() { core.RegisteHook(core.HOOK_BEFORE_START, func() error { model.StartupRPClient(common.CustomConfig.GetString("MgoRpcCliNet"), common.CustomConfig.GetString("MgoRpcCliAddr"), time.Duration(common.CustomConfig.GetInt("MgoRpcCliReconnInterV"))*time.Second) mq.StartConsumer(common.CustomConfig.GetString("RabbitMQURL"), common.CustomConfig.GetString("RMQExchange"), true) + mq.StartPublisher(common.CustomConfig.GetString("RabbitMQURL"), common.CustomConfig.GetString("RMQExchange"), true, common.CustomConfig.GetInt("RMQPublishBacklog")) err := model.InitGameKVData() if err != nil { panic(err) diff --git a/ranksrv/rank/customaward.go b/ranksrv/rank/customaward.go index 0cfc9d4..fdafc74 100644 --- a/ranksrv/rank/customaward.go +++ b/ranksrv/rank/customaward.go @@ -1,13 +1,20 @@ package rank import ( + "math/rand" "time" "github.com/jinzhu/now" "mongo.games.com/goserver/core/logger" + "mongo.games.com/goserver/core/module" + "mongo.games.com/goserver/srvlib" + "mongo.games.com/goserver/srvlib/action" + "mongo.games.com/game/common" "mongo.games.com/game/model" + "mongo.games.com/game/protocol/rank" "mongo.games.com/game/ranksrv/com" + "mongo.games.com/game/srvdata" ) var CustomAwardMgrInstance = com.NewListMgr[*model.CustomLogAward]( @@ -22,3 +29,79 @@ var CustomAwardMgrInstance = com.NewListMgr[*model.CustomLogAward]( ret, err := model.CustomLogAwardFind(platform, startTs, endTs) return ret, err }) + +var CustomAwardMgrSingle = &CustomAwardMgr{} + +type CustomAwardMgr struct { + updateTime time.Time +} + +func (c *CustomAwardMgr) ModuleName() string { + return "customaward" +} + +func (c *CustomAwardMgr) Init() { +} + +func (c *CustomAwardMgr) Update() { + nowTime := time.Now() + if nowTime.Unix() < c.updateTime.Unix() { + return + } + c.updateTime = nowTime.Add(time.Duration(common.RandInt(model.GameParamData.CustomAwardMinAddTime, model.GameParamData.CustomAwardMaxAddTime)) * time.Second) + + // 随机添加假数据 + for k := range com.PlatformConfigSingleton.Platforms { + for _, vv := range com.ConfigMgrInst.GetConfig(k).RoomConfig { + if vv.GetOn() == common.Off { + continue + } + var awards []*model.Item + var items []*rank.Item + for _, item := range vv.GetReward() { + awards = append(awards, &model.Item{ + ItemId: item.ItemId, + ItemNum: item.ItemNum, + ObtainTime: nowTime.Unix(), + }) + items = append(items, &rank.Item{ + Id: item.ItemId, + N: item.ItemNum, + }) + } + name := "" + if len(srvdata.PBDB_NameMgr.Datas.GetArr()) > 0 { + n := rand.Intn(len(srvdata.PBDB_NameMgr.Datas.GetArr())) + name = srvdata.PBDB_NameMgr.Datas.GetArr()[n].Name + } + id := common.RandInt(20000000, 99999999) + com.LogChannelSingleton.WriteLog(&model.CustomLogAward{ + Platform: k, + CycleId: "", + SnId: int32(id), + Name: name, + Awards: awards, + StartTs: nowTime.Add(-time.Minute * 8).Unix(), + EndTs: nowTime.Unix(), + }) + // 通知获奖 + pack := &rank.UserAward{ + Snid: int32(id), + Name: name, + Awards: items, + Ts: nowTime.Unix(), + } + action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, int(rank.Rank_PACKET_SCRoomAwardOne), pack, nil) + logger.Logger.Tracef("BroadcastMessage UserAward: %v", pack) + break + } + } +} + +func (c *CustomAwardMgr) Shutdown() { + module.UnregisteModule(c) +} + +func init() { + module.RegisteModule(CustomAwardMgrSingle, time.Second*5, 0) +} diff --git a/worldsrv/action_player.go b/worldsrv/action_player.go index 86bd311..ee7f409 100644 --- a/worldsrv/action_player.go +++ b/worldsrv/action_player.go @@ -3177,14 +3177,14 @@ func CSClawdollItemLog(s *netlib.Session, packetId int, data interface{}, sid in } ret := &player_proto.SCClawdollItemLog{} - ret.TypeId = msg.TypeId + ret.TypeIds = append(ret.TypeIds, msg.TypeIds...) var err error var ItemUseLogs []model.ItemLog //娃娃机道具使用日志 task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} { - ItemUseLogs, err = model.GetClawdollItemLog(p.Platform, p.SnId) + ItemUseLogs, err = model.GetClawdollItemLog(p.Platform, p.SnId, msg.TypeIds) return err }), task.CompleteNotifyWrapper(func(data interface{}, t task.Task) { for _, logInfo := range ItemUseLogs { diff --git a/worldsrv/action_server.go b/worldsrv/action_server.go index bcf07f0..dfaee80 100644 --- a/worldsrv/action_server.go +++ b/worldsrv/action_server.go @@ -330,19 +330,6 @@ func init() { return nil })) - // 同步每局游戏那些玩家一起玩的 - netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_SCENEPLAYERLOG), netlib.PacketFactoryWrapper(func() interface{} { - return &serverproto.GWScenePlayerLog{} - })) - netlib.RegisterHandler(int(serverproto.SSPacketID_PACKET_GW_SCENEPLAYERLOG), netlib.HandlerWrapper(func(s *netlib.Session, - packetid int, pack interface{}) error { - logger.Logger.Trace("receive GWScenePlayerLog:", pack) - if msg, ok := pack.(*serverproto.GWScenePlayerLog); ok { - sceneLimitMgr.ReceiveData(msg.GetGameId(), msg.GetSnids()) - } - return nil - })) - // 强制离开房间 // 返回房间失败 netlib.RegisterFactory(int(serverproto.SSPacketID_PACKET_GW_PLAYERFORCELEAVE), netlib.PacketFactoryWrapper(func() interface{} { @@ -707,9 +694,6 @@ func (this *CSAccountInvalidHandler) Process(s *netlib.Session, packetid int, da } func init() { - common.RegisterBoardCastHandler() - common.RegisterMulticastHandler() - common.RegisterHandler(int(playerproto.PlayerPacketID_PACKET_CS_PMCMD), &CSPMCmdHandler{}) netlib.RegisterFactory(int(playerproto.PlayerPacketID_PACKET_CS_PMCMD), &CSPMCmdPacketFactory{}) diff --git a/worldsrv/coinscenematch_chess.go b/worldsrv/coinscenematch_chess.go index 9cf2f1b..92fd72c 100644 --- a/worldsrv/coinscenematch_chess.go +++ b/worldsrv/coinscenematch_chess.go @@ -137,9 +137,9 @@ func ChessMatchFunc(csp *CoinScenePool, p *Player, scenes map[int]*Scene, sameIp return false } // 同局限制 - if s.dbGameFree.GetSamePlaceLimit() > 0 && sceneLimitMgr.LimitSamePlace(p, s) { - return false - } + //if s.dbGameFree.GetSamePlaceLimit() > 0 && sceneLimitMgr.LimitSamePlace(p, s) { + // return false + //} return true } diff --git a/worldsrv/coinscenepool_base.go b/worldsrv/coinscenepool_base.go index e1df2c9..def0365 100644 --- a/worldsrv/coinscenepool_base.go +++ b/worldsrv/coinscenepool_base.go @@ -65,9 +65,9 @@ func (this *BaseCoinScenePool) PlayerEnter(pool *CoinScenePool, p *Player, exclu continue } // 多少局只能禁止再配对 - if s.dbGameFree.GetSamePlaceLimit() > 0 && sceneLimitMgr.LimitSamePlace(p, s) { - continue - } + //if s.dbGameFree.GetSamePlaceLimit() > 0 && sceneLimitMgr.LimitSamePlace(p, s) { + // continue + //} // 牌局开始后禁止进入 if s.sp.CanEnter(s, p.SnId) != 0 { continue @@ -87,9 +87,9 @@ func (this *BaseCoinScenePool) PlayerEnter(pool *CoinScenePool, p *Player, exclu var loseScene *Scene for _, s := range scenes { if s != nil { - if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { - continue - } + //if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { + // continue + //} cnt := s.GetWhitePlayerCnt() if cnt > cntWhite { cntWhite = cnt @@ -114,9 +114,9 @@ func (this *BaseCoinScenePool) PlayerEnter(pool *CoinScenePool, p *Player, exclu var winScene *Scene for _, s := range scenes { if s != nil { - if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { - continue - } + //if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { + // continue + //} cnt := s.GetBlackPlayerCnt() if cnt > cntBlack { cntBlack = cnt diff --git a/worldsrv/coinscenepool_local.go b/worldsrv/coinscenepool_local.go index 58c9017..5094717 100644 --- a/worldsrv/coinscenepool_local.go +++ b/worldsrv/coinscenepool_local.go @@ -75,9 +75,9 @@ func (l *CoinScenePoolLocal) PlayerEnter(pool *CoinScenePool, p *Player, exclude continue } // 多少局只能禁止再配对 - if s.dbGameFree.GetSamePlaceLimit() > 0 && sceneLimitMgr.LimitSamePlace(p, s) { - continue - } + //if s.dbGameFree.GetSamePlaceLimit() > 0 && sceneLimitMgr.LimitSamePlace(p, s) { + // continue + //} // 牌局开始后禁止进入 if sp, ok := s.sp.(*ScenePolicyData); ok { if s.starting && !sp.EnterAfterStart { @@ -105,9 +105,9 @@ func (l *CoinScenePoolLocal) PlayerEnter(pool *CoinScenePool, p *Player, exclude var loseScene *Scene for _, s := range scenes { if s != nil { - if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { - continue - } + //if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { + // continue + //} cnt := s.GetWhitePlayerCnt() if cnt > cntWhite { cntWhite = cnt @@ -132,9 +132,9 @@ func (l *CoinScenePoolLocal) PlayerEnter(pool *CoinScenePool, p *Player, exclude var winScene *Scene for _, s := range scenes { if s != nil { - if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { - continue - } + //if sceneLimitMgr.LimitAvgPlayer(s, len(pool.players)) { + // continue + //} cnt := s.GetBlackPlayerCnt() if cnt > cntBlack { cntBlack = cnt diff --git a/worldsrv/etcd.go b/worldsrv/etcd.go index 240d460..2ec4410 100644 --- a/worldsrv/etcd.go +++ b/worldsrv/etcd.go @@ -93,6 +93,8 @@ func init() { etcd.Register(etcd.ETCDKEY_Spirit, webapi.SpiritConfig{}, platformConfigEvent) // 竞技馆房间配置 etcd.Register(etcd.ETCDKEY_RoomConfig, webapi.RoomConfig{}, handlerEvent) + // 竞技馆系统房间配置 + etcd.Register(etcd.ETCDKEY_RoomConfigSystem, webapi.RoomConfigSystem{}, handlerEvent) // 竞技馆房间类型配置 etcd.Register(etcd.ETCDKEY_RoomType, webapi.RoomType{}, handlerEvent) //娃娃机配置 diff --git a/worldsrv/gamestate.go b/worldsrv/gamestate.go index f315cec..540ff50 100644 --- a/worldsrv/gamestate.go +++ b/worldsrv/gamestate.go @@ -5,6 +5,7 @@ import ( "mongo.games.com/game/proto" "mongo.games.com/game/srvdata" "mongo.games.com/goserver/core/netlib" + "mongo.games.com/goserver/srvlib/action" srvproto "mongo.games.com/goserver/srvlib/protocol" ) @@ -75,11 +76,7 @@ func (gsm *GameStateManager) BrodcastGameState(gameId int32, platform string, pa } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packid, pack, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packid, pack, v...) } } } diff --git a/worldsrv/platformmgr.go b/worldsrv/platformmgr.go index 9f21517..6b04f24 100644 --- a/worldsrv/platformmgr.go +++ b/worldsrv/platformmgr.go @@ -8,6 +8,7 @@ import ( "mongo.games.com/goserver/core/module" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/core/utils" + "mongo.games.com/goserver/srvlib/action" srvlibproto "mongo.games.com/goserver/srvlib/protocol" "mongo.games.com/game/common" @@ -301,10 +302,7 @@ func (pm *PlatformMgr) Broadcast(packetid int, packet interface{}, players map[i } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, packet, v...) - if err == nil { - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, packet, v...) } } } diff --git a/worldsrv/playermgr.go b/worldsrv/playermgr.go index bd705fd..03ed8cf 100644 --- a/worldsrv/playermgr.go +++ b/worldsrv/playermgr.go @@ -10,6 +10,7 @@ import ( "mongo.games.com/goserver/core/task" "mongo.games.com/goserver/core/utils" "mongo.games.com/goserver/srvlib" + "mongo.games.com/goserver/srvlib/action" srvproto "mongo.games.com/goserver/srvlib/protocol" "mongo.games.com/game/common" @@ -290,14 +291,8 @@ func (this *PlayerMgr) UpdatePlayerToken(p *Player, newToken string) { // BroadcastMessage 给所有玩家发消息 func (this *PlayerMgr) BroadcastMessage(packetid int, rawpack interface{}) bool { - sc := &srvproto.BCSessionUnion{ - Bccs: &srvproto.BCClientSession{}, - } - pack, err := common.CreateBroadcastPacket(sc, packetid, rawpack) - if err == nil && pack != nil { - srvlib.ServerSessionMgrSington.Broadcast(int(srvproto.SrvlibPacketID_PACKET_SS_BROADCAST), pack, common.GetSelfAreaId(), srvlib.GateServerType) - return true - } + sc := &srvproto.BCSessionUnion{} + action.BroadcastMessage(common.GetSelfAreaId(), srvlib.GateServerType, packetid, rawpack, sc) return false } @@ -319,11 +314,7 @@ func (this *PlayerMgr) BroadcastMessageToPlatform(platform string, packetid int, } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, rawpack, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, rawpack, v...) } } } @@ -361,11 +352,7 @@ func (this *PlayerMgr) BroadcastMessageToPlatformByFunc(platform string, packeti } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, rawpack, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, rawpack, v...) } } } @@ -394,11 +381,7 @@ func (this *PlayerMgr) BroadcastMessageToPlatformWithHall(platform string, snid } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, rawpack, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, rawpack, v...) } } } @@ -441,11 +424,7 @@ func (this *PlayerMgr) BroadcastMessageToTarget(target []int32, packetid int, ra for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetid, rawpack, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetid, rawpack, v...) } } } diff --git a/worldsrv/scene.go b/worldsrv/scene.go index 59fc908..06327ea 100644 --- a/worldsrv/scene.go +++ b/worldsrv/scene.go @@ -9,6 +9,7 @@ import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/srvlib" + "mongo.games.com/goserver/srvlib/action" srvlibproto "mongo.games.com/goserver/srvlib/protocol" "mongo.games.com/game/common" @@ -864,11 +865,7 @@ func (this *Scene) Broadcast(packetId int, msg rawproto.Message, excludeSid int6 for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetId, msg, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvlibproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetId, msg, v...) } } } diff --git a/worldsrv/scenelimit.go b/worldsrv/scenelimit.go deleted file mode 100644 index 59f48d4..0000000 --- a/worldsrv/scenelimit.go +++ /dev/null @@ -1,163 +0,0 @@ -package main - -import ( - "fmt" - - "mongo.games.com/game/common" -) - -var sceneLimitMgr = SceneLimitManager{ - SameRoomData: make(map[string][][]int32), -} - -type SceneLimitManager struct { - SameRoomData map[string][][]int32 //用户的同房数据,保存了用户一局游戏中,房间人员的SNID -} - -func (m *SceneLimitManager) Key(gameid, snid int32) string { - return fmt.Sprintf("%v-%v", snid, gameid) -} - -// LimitSamePlace 连续同局检测 -func (m *SceneLimitManager) LimitSamePlace(player *Player, s *Scene) bool { - if player.IsRob { - return false - } - key := m.Key(int32(s.gameId), player.SnId) - var logArr = m.SameRoomData[key] - var samePlaceLimit = int(s.dbGameFree.GetSamePlaceLimit()) - if len(logArr) > samePlaceLimit { - logArr = logArr[len(logArr)-samePlaceLimit:] - m.SameRoomData[key] = logArr - } - //新用户的防伙牌数据中,有没有场景中用户的检查 - for _, value := range s.players { - if value.IsRob { - continue - } - limitCount := 0 - for _, log := range logArr { - if common.InSliceInt32(log, value.SnId) { - limitCount++ - } - } - if limitCount >= samePlaceLimit { - return true - } - } - //场景中用户的防伙牌数据中,有没有新用户的检查 - for _, value := range s.players { - if value.IsRob { - continue - } - key := m.Key(int32(s.gameId), value.SnId) - var logArr = m.SameRoomData[key] - limitCount := 0 - for _, log := range logArr { - if common.InSliceInt32(log, player.SnId) { - limitCount++ - } - } - if limitCount >= samePlaceLimit { - return true - } - } - return false -} - -// LimitSamePlaceBySnid 连续同局检测 -// limit 最大同局数 -func (m *SceneLimitManager) LimitSamePlaceBySnid(member []*Player, player *Player, gameId, limit int32) bool { - if player.IsRob { - return false - } - key := m.Key(gameId, player.SnId) - var logArr = m.SameRoomData[key] - var samePlaceLimit = int(limit) - if len(logArr) > samePlaceLimit { - logArr = logArr[len(logArr)-samePlaceLimit:] - m.SameRoomData[key] = logArr - } - //新用户的防伙牌数据中,有没有场景中用户的检查 - for _, value := range member { - if value.IsRob { - continue - } - limitCount := 0 - for _, log := range logArr { - if common.InSliceInt32(log, value.SnId) { - limitCount++ - } - } - if limitCount >= samePlaceLimit { - return true - } - } - //场景中用户的防伙牌数据中,有没有新用户的检查 - for _, value := range member { - if value.IsRob { - continue - } - key := m.Key(gameId, value.SnId) - var logArr = m.SameRoomData[key] - limitCount := 0 - for _, log := range logArr { - if common.InSliceInt32(log, player.SnId) { - limitCount++ - } - } - if limitCount >= samePlaceLimit { - return true - } - } - return false -} - -// ReceiveData 同局记录 -func (m *SceneLimitManager) ReceiveData(gameid int32, data []int32) { - for _, value := range data { - key := m.Key(gameid, value) - m.SameRoomData[key] = append(m.SameRoomData[key], data) - } -} - -// LimitAvgPlayer 人数的平均分配问题 -func (m *SceneLimitManager) LimitAvgPlayer(s *Scene, totlePlayer int) bool { - scenePlayerCount := s.GetTruePlayerCnt() - switch { - case totlePlayer > 1 && totlePlayer < 15: - //4、如果游戏场的同时在线人数2-14人时,系统每2个人分一个桌,如果有剩余的没有分桌,随机找一个桌子进行分配; - // 如果有机器人,系统加入机器人,并且保证同桌机器人数量1-3个 - if scenePlayerCount > 2 { - return true - } - case totlePlayer >= 15 && totlePlayer < 22: - //5、如果游戏场的同时在线人数15-21人,系统每3个人分一个桌,如果有剩余的没有分桌,随机找一个桌子进行分配; - // 如果有机器人,系统加入机器人,并且保证同桌机器人数量1-3个; - if scenePlayerCount > 3 { - return true - } - case totlePlayer >= 22 && totlePlayer < 29: - //6、如果游戏场的同时在线人数22-28人,系统每4个人分一个桌,如果有剩余的没有分桌,随机找一个桌子进行分配; - // 如果有机器人,系统加入机器人,并且保证同桌机器人数量1-3个; - if scenePlayerCount > 4 { - return true - } - case totlePlayer >= 29 && totlePlayer < 35: - //7、如果游戏场的同时在线人数29-35人,系统每5个人分一个桌,如果有剩余的没有分桌,随机找一个桌子进行分配; - if scenePlayerCount > 5 { - return true - } - case totlePlayer >= 35 && totlePlayer < 42: - //8、如果游戏场的同时在线人数36-42人,系统每6个人分一个桌,如果有剩余的没有分桌,随机找一个桌子进行分配; - if scenePlayerCount > 6 { - return true - } - case totlePlayer >= 43: - //9、如果游戏场的同时在线人数43人以上时,系统每7个人分一个桌,如果有剩余的没有分桌,随机找一个桌子进行分配; - if scenePlayerCount > 7 { - return true - } - } - return false -} diff --git a/worldsrv/schedule.go b/worldsrv/schedule.go deleted file mode 100644 index 69d753e..0000000 --- a/worldsrv/schedule.go +++ /dev/null @@ -1,99 +0,0 @@ -package main - -//转移到schedulesrv中专门处理 -//import ( -// "time" - -// "mongo.games.com/game/model" - -// "mongo.games.com/goserver/core" -// "mongo.games.com/goserver/core/logger" -// "mongo.games.com/goserver/core/schedule" -//) - -//func init() { -// core.RegisteHook(core.HOOK_BEFORE_START, func() error { -// //每日凌晨4点执行清理任务 -// //0 0 4 * * * -// task := schedule.NewTask("定期清理cardlog", "0 0 4 * * *", func() error { -// logger.Logger.Info("@@@执行定期清理任务@@@") -// tNow := time.Now() -// m := model.GameParamData.LogHoldDuration -// if m <= 0 { -// m = 1 -// } -// tStart := tNow.AddDate(0, int(-m), 0) -// changeInfo, err := model.RemoveCoinLog(tStart.Unix()) -// if err != nil { -// logger.Logger.Warnf("定期清理coinlog失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理coinlog成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } -// //1个月前的回放记录 -// changeInfo, err = model.RemoveGameRecs(tStart) -// if err != nil { -// logger.Logger.Warnf("定期清理gamerec失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理gamerec成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } -// //APIlog -// changeInfo, err = model.RemoveAPILog(tStart.Unix()) -// if err != nil { -// logger.Logger.Warnf("定期清理APIlog失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理APIlog成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } - -// //10天前的数据 -// tStart = tNow.AddDate(0, 0, -10) -// changeInfo, err = model.RemoveAgentGameRecs(tStart.Unix()) -// if err != nil { -// logger.Logger.Warnf("定期清理user_agentgamerec失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理user_agentgamerec成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } - -// //3天前的数据 -// tStart = tNow.AddDate(0, 0, -3) -// changeInfo, err = model.RemoveSceneCoinLog(tStart.Unix()) -// if err != nil { -// logger.Logger.Warnf("定期清理scenecoinlog失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理scenecoinlog成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } - -// //7天前的数据 -// tStart = tNow.AddDate(0, 0, -7) -// changeInfo, err = model.RemoveGameCoinLog(tStart.Unix()) -// if err != nil { -// logger.Logger.Warnf("定期清理gamecoinlog失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理gamecoinlog成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } -// //游戏记录 -// changeInfo, err = model.RemoveGameLog(tStart.Unix()) -// if err != nil { -// logger.Logger.Warnf("定期清理游戏记录失败: %v", err) -// } else { -// logger.Logger.Warnf("定期清理游戏记录成功: updated:%v removed:%v", changeInfo.Updated, changeInfo.Removed) -// } -// return nil -// }) -// if task != nil { -// logger.Logger.Info("@@@执行定期清理任务@@@加入调度") -// schedule.AddTask(task.Taskname, task) -// } - -// //每日凌晨执行汇总任务 -// //0 0 0 * * * -// taskDay := schedule.NewTask("定期汇总玩家金币总额", "0 0 0 * * *", func() error { -// logger.Logger.Info("@@@执行定期汇总任务@@@") -// return model.AggregatePlayerCoin() -// }) -// if taskDay != nil { -// logger.Logger.Info("@@@执行定期汇总任务@@@加入调度") -// schedule.AddTask(taskDay.Taskname, taskDay) -// } -// return nil -// }) -//} diff --git a/worldsrv/tmmatch.go b/worldsrv/tmmatch.go index bc23dc5..ec50184 100644 --- a/worldsrv/tmmatch.go +++ b/worldsrv/tmmatch.go @@ -9,6 +9,7 @@ import ( "mongo.games.com/goserver/core/logger" "mongo.games.com/goserver/core/netlib" "mongo.games.com/goserver/core/timer" + "mongo.games.com/goserver/srvlib/action" srvproto "mongo.games.com/goserver/srvlib/protocol" "mongo.games.com/game/common" @@ -112,11 +113,7 @@ func (tm *TmMatch) BroadcastMessage(packetId int, rawPack interface{}) { } for gateSess, v := range mgs { if gateSess != nil && len(v) != 0 { - pack, err := common.CreateMulticastPacket(packetId, rawPack, v...) - if err == nil { - proto.SetDefaults(pack) - gateSess.Send(int(srvproto.SrvlibPacketID_PACKET_SS_MULTICAST), pack) - } + action.MulticastMessageToServer(gateSess, packetId, rawPack, v...) } } }