Merge branch 'develop' into release

This commit is contained in:
sk 2024-07-19 10:45:58 +08:00
commit b6b7ff4035
14 changed files with 1816 additions and 2007 deletions

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@ -11,7 +11,7 @@

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@ -92,7 +92,7 @@
"Type": 1,
"Name": "5元话费直兑券",
"Item_Id": 30010,
"Grade": 5,
"Grade": 1,
"Oddrate": 17
},
{

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@ -102,6 +102,15 @@ func (svc *ItemLogSvc) GetItemCount(req *model.ItemCountParam, count *int64) err
return nil
}
func (svc *ItemLogSvc) UpdateState(req *model.UpdateParam, res *model.UpdateRes) error {
c := ItemLogsCollection(req.Platform)
if c == nil {
return nil
}
err := c.UpdateId(req.LogId, bson.M{"$set": bson.M{"status": req.State}})
return err
}
func init() {
rpc.Register(new(ItemLogSvc))
}

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@ -27,6 +27,7 @@ type ItemLog struct {
GameId int32 // 游戏id,游戏中获得时有值
GameFreeId int32 // 场次id,游戏中获得时有值
Cost []*ItemInfo // 消耗的道具
Id string // 撤销的id兑换失败
}
func NewItemLog() *ItemLog {
@ -46,6 +47,7 @@ type ItemParam struct {
GameId int64 // 游戏id,游戏中获得时有值
GameFreeId int64 // 场次id,游戏中获得时有值
Cost []*ItemInfo // 消耗的道具
LogId string // 撤销的id兑换失败
}
func NewItemLogEx(param ItemParam) *ItemLog {
@ -62,6 +64,7 @@ func NewItemLogEx(param ItemParam) *ItemLog {
itemLog.GameId = int32(param.GameId)
itemLog.GameFreeId = int32(param.GameFreeId)
itemLog.Cost = param.Cost
itemLog.Id = param.LogId
return itemLog
}
@ -87,3 +90,28 @@ func GetItemCount(param *ItemCountParam) (int64, error) {
return ret, err
}
type UpdateParam struct {
Platform string
LogId bson.ObjectId
State int
}
type UpdateRes struct {
}
func UpdateItemState(param *UpdateParam) error {
if rpcCli == nil {
logger.Logger.Warnf("rpcCli is nil")
return errors.New("rpcCli is nil")
}
var ret UpdateRes
err := rpcCli.CallWithTimeout("ItemLogSvc.UpdateState", param, &ret, time.Second*30)
if err != nil {
logger.Logger.Warnf("UpdateItemState err:%v", err)
return err
}
return err
}

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@ -361,26 +361,6 @@ message DB_CreateroomArray {
repeated DB_Createroom Arr = 1;
}
message DB_DiamondLottery {
int32 Id = 1;
int32 Type = 2;
string Name = 3;
int32 Item_Id = 4;
int32 Grade = 5;
int32 Oddrate = 6;
}
message DB_DiamondLotteryArray {
repeated DB_DiamondLottery Arr = 1;
}
message DB_Fish {
int32 Id = 1;

2
public

@ -1 +1 @@
Subproject commit 3d5fc5c6e4eeb3b8008ff098751c1bd6b211793c
Subproject commit ddda8276651cda84843a64458a7a3edd6835d6e6

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@ -1,77 +0,0 @@
// Code generated by xlsx2proto.
// DO NOT EDIT!
package srvdata
import (
"google.golang.org/protobuf/proto"
"mongo.games.com/game/protocol/server"
)
var PBDB_DiamondLotteryMgr = &DB_DiamondLotteryMgr{
Datas: &server.DB_DiamondLotteryArray{},
pool: make(map[int32]*server.DB_DiamondLottery),
}
type DB_DiamondLotteryMgr struct {
Datas *server.DB_DiamondLotteryArray
pool map[int32]*server.DB_DiamondLottery
}
func (this *DB_DiamondLotteryMgr) unmarshal(data []byte) error {
err := proto.Unmarshal(data, this.Datas)
if err == nil {
this.arrangeData()
}
return err
}
func (this *DB_DiamondLotteryMgr) reunmarshal(data []byte) error {
newDatas := &server.DB_DiamondLotteryArray{}
err := proto.Unmarshal(data, newDatas)
if err == nil {
for _, item := range newDatas.Arr {
existItem := this.GetData(item.GetId())
if existItem == nil {
this.pool[item.GetId()] = item
this.Datas.Arr = append(this.Datas.Arr, item)
} else {
*existItem = *item
}
}
}
return err
}
func (this *DB_DiamondLotteryMgr) arrangeData() {
if this.Datas == nil {
return
}
dataArr := this.Datas.GetArr()
if dataArr == nil {
return
}
for _, data := range dataArr {
this.pool[data.GetId()] = data
}
}
func (this *DB_DiamondLotteryMgr) GetData(id int32) *server.DB_DiamondLottery {
if data, ok := this.pool[id]; ok {
return data
}
return nil
}
func init() {
DataMgr.register("DB_DiamondLottery.dat", &ProtobufDataLoader{dh: PBDB_DiamondLotteryMgr})
}

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@ -306,13 +306,25 @@ func CSUpBagInfo(s *netlib.Session, packetid int, data interface{}, sid int64) e
send()
return nil
}
_, _, isF := BagMgrSingleton.AddItem(p, int64(msg.ItemId), int64(-1), 0, common.GainWayItemChange, "sys", "背包内使用兑换", 0, 0, false)
bagInfo, _, isF := BagMgrSingleton.AddItemsV2(&ItemParam{
P: p,
Change: []*Item{
{
ItemId: msg.GetItemId(),
ItemNum: -1,
},
},
GainWay: common.GainWayItemChange,
Operator: "system",
Remark: "背包内使用兑换",
noLog: false,
})
if isF {
pack.RetCode = bag.OpResultCode_OPRC_Sucess
pack.NowItemId = item.ItemId
pack.NowItemNum = item.ItemNum
//获取兑换码
BagMgrSingleton.ItemExchangeCard(p, msg.ItemId, int32(itemInfo.Num), msg.CardType)
BagMgrSingleton.ItemExchangeCard(p, msg.ItemId, int32(itemInfo.Num), msg.CardType, bagInfo.LogId)
}
}
send()

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@ -4,12 +4,10 @@ import (
"errors"
"fmt"
"math"
webapiproto "mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/webapi"
"mongo.games.com/game/worldsrv/internal"
"strconv"
"time"
"github.com/globalsign/mgo/bson"
"mongo.games.com/goserver/core/basic"
"mongo.games.com/goserver/core/i18n"
"mongo.games.com/goserver/core/logger"
@ -21,7 +19,10 @@ import (
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/bag"
playerproto "mongo.games.com/game/protocol/player"
webapiproto "mongo.games.com/game/protocol/webapi"
"mongo.games.com/game/srvdata"
"mongo.games.com/game/webapi"
"mongo.games.com/game/worldsrv/internal"
)
const (
@ -63,6 +64,7 @@ type BagInfo struct {
Platform string //平台
BagItem map[int32]*Item //背包数据 key为itemId
dirty bool
LogId string `bson:"-"`
}
// BagMgrSingleton 背包管理器
@ -148,15 +150,18 @@ type ItemParam struct {
Operator, Remark string // 操作人,备注
gameId, gameFreeId int64 // 游戏id,场次id
noLog bool // 是否不记录日志
LogId string // 撤销的id,道具兑换失败
}
type AddItemParam struct {
Cost []*model.ItemInfo // 获得道具时消耗的道具数量
Cost []*model.ItemInfo // 获得道具时消耗的道具数量
LogId string
}
func (this *BagMgr) AddItemsV2(args *ItemParam) (*BagInfo, bag.OpResultCode, bool) {
return this.AddItems(args.P, args.Change, args.Add, args.GainWay, args.Operator, args.Remark, args.gameId, args.gameFreeId, args.noLog, AddItemParam{
Cost: args.Cost,
Cost: args.Cost,
LogId: args.LogId,
})
}
@ -172,8 +177,10 @@ func (this *BagMgr) AddItemsV2(args *ItemParam) (*BagInfo, bag.OpResultCode, boo
func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int32, operator, remark string,
gameId, gameFreeId int64, noLog bool, params ...AddItemParam) (*BagInfo, bag.OpResultCode, bool) {
var cost []*model.ItemInfo
var id string
if len(params) > 0 {
cost = params[0].Cost
id = params[0].LogId
}
var items []*Item
@ -223,6 +230,7 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int
var permitScore, long int64
var changeItems []int32
var newBagInfo *BagInfo
var logId string
if _, exist := this.PlayerBag[p.SnId]; !exist {
newBagInfo = &BagInfo{
SnId: p.SnId,
@ -309,9 +317,11 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int
GameId: gameId,
GameFreeId: gameFreeId,
Cost: cost,
LogId: id,
})
if log != nil {
LogChannelSingleton.WriteLog(log)
logId = log.LogId.Hex()
}
}
@ -342,6 +352,7 @@ func (this *BagMgr) AddItems(p *Player, addItems []*Item, add int64, gainWay int
if len(changeItems) > 0 {
newBagInfo.dirty = true
newBagInfo.LogId = logId
p.dirty = true
this.PlayerBag[p.SnId] = newBagInfo
this.SyncBagData(p.SnId, changeItems...)
@ -606,7 +617,7 @@ func (this *BagMgr) SyncBagData(snid int32, changeItemIds ...int32) {
}
// 兑换话费卡
func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType int32) bool {
func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType int32, logId string) bool {
// 兑换码奖品
var err error
var newMsg *model.Message
@ -661,10 +672,30 @@ func (this *BagMgr) ItemExchangeCard(p *Player, itemId int32, money, cardType in
ItemNum: 1, // 数量
ObtainTime: time.Now().Unix(),
})
this.AddItems(p, items, 0, common.GainWayItemChange, "system", "背包内使用兑换失败", 0, 0, false)
this.AddItemsV2(&ItemParam{
P: p,
Change: items,
Add: 0,
GainWay: common.GainWayItemChange,
Operator: "system",
Remark: "背包内使用兑换失败",
gameId: 0,
gameFreeId: 0,
noLog: false,
LogId: logId,
})
logger.Logger.Errorf("获取兑换码失败 snid:%v itemID:%v res:%v err:%v", p.SnId, itemId, res, err)
pack.RetCode = bag.OpResultCode_OPRC_Error
p.SendToClient(int(bag.SPacketID_PACKET_SC_ITEM_EXCHANGE_RES), pack)
// 标记兑换失败
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
model.UpdateItemState(&model.UpdateParam{
Platform: p.Platform,
LogId: bson.ObjectIdHex(logId),
State: 1,
})
return nil
}), nil).Start()
return
}
p := PlayerMgrSington.GetPlayerBySnId(p.SnId)

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