娃娃机离线 踢出房间玩家
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1714948491
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@ -74,7 +74,7 @@ type SceneEx struct {
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// 游戏是否能开始
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func (this *SceneEx) CanStart() bool {
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//人数>=1自动开始
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if len(this.players) >= 1 && (this.GetRealPlayerNum() >= 1 || this.IsPreCreateScene() || this.IsHasPlaying()) {
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if len(this.players) >= 1 && (this.GetRealPlayerNum() >= 1 || this.IsPreCreateScene() || this.IsHasPlaying()) && this.machineStatus == 1 {
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return true
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}
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return false
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@ -191,7 +191,6 @@ func (this *SceneEx) ClawdollCreateRoomInfoPacket(s *base.Scene, p *base.Player)
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RoundId: proto.Int(this.RoundId),
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ParamsEx: nil,
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GameFreeId: 0,
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BaseScore: proto.Int32(this.GetBaseScore()),
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}
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// 玩家信息
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@ -77,7 +77,7 @@ func (this *PolicyClawdoll) OnTick(s *base.Scene) {
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if machineStatus == 0 {
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//链接状态不可用 踢出所有玩家
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for _, p := range sceneEx.players {
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sceneEx.delPlayer(p.Player)
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sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_RoomClose, false)
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}
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sceneEx.machineStatus = 0
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logger.Logger.Trace("娃娃机离线,当前场景暂停服务!")
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@ -97,7 +97,6 @@ func (this *PolicyClawdoll) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *PolicyClawdoll) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.ExtraData.(*SceneEx); ok {
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playerEx := &PlayerEx{Player: p}
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@ -52,9 +52,8 @@ message SCCLAWDOLLRoomInfo {
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int32 TimeOut = 6; //该状态已经历时间 单位:秒
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repeated CLAWDOLLPlayerData Players = 7; //房间内的玩家信息
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int32 TotalPlayer = 8; //房间总人数
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int32 RoundId = 9; //当前局数ID
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repeated int32 ParamsEx = 10; //其他参数
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int32 RoundId = 9; //当前局数ID
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repeated int32 ParamsEx = 10; //其他参数
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int32 GameFreeId = 15;
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int32 BaseScore = 16; //基础分
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}
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