modify:游戏记录保存账户名
This commit is contained in:
parent
a79737342e
commit
aee3fbb10c
|
@ -118,7 +118,7 @@ func (svc *PlayerDataSvc) InsertPlayerData(args *model.InsertPlayerDataParam, re
|
||||||
}
|
}
|
||||||
var dataParams model.PlayerParams
|
var dataParams model.PlayerParams
|
||||||
json.Unmarshal([]byte(a.Params), &dataParams)
|
json.Unmarshal([]byte(a.Params), &dataParams)
|
||||||
pd = model.NewPlayerData(acc, name, args.HeadUrl, id, a.Channel, a.Platform, a.Params,
|
pd = model.NewPlayerData(acc, a.UserName, name, args.HeadUrl, id, a.Channel, a.Platform, a.Params,
|
||||||
a.Tel, a.PackegeTag, dataParams.Ip, a.TagKey, a.AccountType, a.DeviceOs, a.ChannelId, a.ClientVer)
|
a.Tel, a.PackegeTag, dataParams.Ip, a.TagKey, a.AccountType, a.DeviceOs, a.ChannelId, a.ClientVer)
|
||||||
if pd != nil {
|
if pd != nil {
|
||||||
if pd.ICode == "" {
|
if pd.ICode == "" {
|
||||||
|
@ -203,7 +203,7 @@ func (svc *PlayerDataSvc) GetPlayerDataBySnId(args *model.GetPlayerDataBySnIdArg
|
||||||
if name == "" {
|
if name == "" {
|
||||||
name = "Guest"
|
name = "Guest"
|
||||||
}
|
}
|
||||||
pd := model.NewPlayerData(a.AccountId.Hex(), name, "", a.SnId, a.Channel, a.Platform, a.Params,
|
pd := model.NewPlayerData(a.AccountId.Hex(), a.UserName, name, "", a.SnId, a.Channel, a.Platform, a.Params,
|
||||||
a.Tel, a.PackegeTag, dataParams.Ip, a.TagKey, a.AccountType, a.DeviceOs, a.ChannelId, a.ClientVer)
|
a.Tel, a.PackegeTag, dataParams.Ip, a.TagKey, a.AccountType, a.DeviceOs, a.ChannelId, a.ClientVer)
|
||||||
if pd != nil {
|
if pd != nil {
|
||||||
if pd.ICode == "" {
|
if pd.ICode == "" {
|
||||||
|
|
|
@ -182,6 +182,7 @@ func (this *Scene) SaveGamePlayerListLog(param *SaveGamePlayerListLogParam) *Sav
|
||||||
WinSmallGame: param.WinSmallGame,
|
WinSmallGame: param.WinSmallGame,
|
||||||
WinTotal: param.WinTotal,
|
WinTotal: param.WinTotal,
|
||||||
CycleId: this.CycleID,
|
CycleId: this.CycleID,
|
||||||
|
Username: p.Username,
|
||||||
}
|
}
|
||||||
if param.OnlyLog {
|
if param.OnlyLog {
|
||||||
ret.Log = append(ret.Log, log)
|
ret.Log = append(ret.Log, log)
|
||||||
|
|
|
@ -1782,6 +1782,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
playerEx.CurIsWin = int64(0)
|
playerEx.CurIsWin = int64(0)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: playerEx.SnId,
|
UserId: playerEx.SnId,
|
||||||
|
Username: playerEx.Username,
|
||||||
UserIcon: playerEx.Head,
|
UserIcon: playerEx.Head,
|
||||||
Platform: playerEx.Platform,
|
Platform: playerEx.Platform,
|
||||||
Channel: playerEx.Channel,
|
Channel: playerEx.Channel,
|
||||||
|
@ -1934,6 +1935,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
losePlayer.CurIsWin = int64(isWin)
|
losePlayer.CurIsWin = int64(isWin)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: losePlayer.SnId,
|
UserId: losePlayer.SnId,
|
||||||
|
Username: losePlayer.Username,
|
||||||
UserIcon: losePlayer.Head,
|
UserIcon: losePlayer.Head,
|
||||||
Platform: losePlayer.Platform,
|
Platform: losePlayer.Platform,
|
||||||
Channel: losePlayer.Channel,
|
Channel: losePlayer.Channel,
|
||||||
|
@ -2077,6 +2079,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
lastWinPlayer.CurIsWin = int64(isWin)
|
lastWinPlayer.CurIsWin = int64(isWin)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: lastWinPlayer.SnId,
|
UserId: lastWinPlayer.SnId,
|
||||||
|
Username: lastWinPlayer.Username,
|
||||||
UserIcon: lastWinPlayer.Head,
|
UserIcon: lastWinPlayer.Head,
|
||||||
Platform: lastWinPlayer.Platform,
|
Platform: lastWinPlayer.Platform,
|
||||||
Channel: lastWinPlayer.Channel,
|
Channel: lastWinPlayer.Channel,
|
||||||
|
@ -2189,6 +2192,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
playerEx.CurIsWin = int64(isWin)
|
playerEx.CurIsWin = int64(isWin)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: playerEx.SnId,
|
UserId: playerEx.SnId,
|
||||||
|
Username: playerEx.Username,
|
||||||
UserIcon: playerEx.Head,
|
UserIcon: playerEx.Head,
|
||||||
Platform: playerEx.Platform,
|
Platform: playerEx.Platform,
|
||||||
Channel: playerEx.Channel,
|
Channel: playerEx.Channel,
|
||||||
|
@ -2295,6 +2299,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
playerEx.CurIsWin = int64(isWin)
|
playerEx.CurIsWin = int64(isWin)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: playerEx.SnId,
|
UserId: playerEx.SnId,
|
||||||
|
Username: playerEx.Username,
|
||||||
UserIcon: playerEx.Head,
|
UserIcon: playerEx.Head,
|
||||||
Platform: playerEx.Platform,
|
Platform: playerEx.Platform,
|
||||||
Channel: playerEx.Channel,
|
Channel: playerEx.Channel,
|
||||||
|
@ -2447,6 +2452,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
playerEx.CurIsWin = int64(isWin)
|
playerEx.CurIsWin = int64(isWin)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: playerEx.SnId,
|
UserId: playerEx.SnId,
|
||||||
|
Username: playerEx.Username,
|
||||||
UserIcon: playerEx.Head,
|
UserIcon: playerEx.Head,
|
||||||
Platform: playerEx.Platform,
|
Platform: playerEx.Platform,
|
||||||
Channel: playerEx.Channel,
|
Channel: playerEx.Channel,
|
||||||
|
@ -2578,6 +2584,7 @@ func (this *SceneBilledStateTienLen) OnEnter(s *base.Scene) {
|
||||||
playerEx.CurIsWin = int64(isWin)
|
playerEx.CurIsWin = int64(isWin)
|
||||||
tienlenPerson := model.TienLenPerson{
|
tienlenPerson := model.TienLenPerson{
|
||||||
UserId: playerEx.SnId,
|
UserId: playerEx.SnId,
|
||||||
|
Username: playerEx.Username,
|
||||||
UserIcon: playerEx.Head,
|
UserIcon: playerEx.Head,
|
||||||
Platform: playerEx.Platform,
|
Platform: playerEx.Platform,
|
||||||
Channel: playerEx.Channel,
|
Channel: playerEx.Channel,
|
||||||
|
|
|
@ -1533,6 +1533,7 @@ type TienLenAddItem struct {
|
||||||
|
|
||||||
type TienLenPerson struct {
|
type TienLenPerson struct {
|
||||||
UserId int32 //玩家ID
|
UserId int32 //玩家ID
|
||||||
|
Username string // 用户名
|
||||||
UserIcon int32 //玩家头像
|
UserIcon int32 //玩家头像
|
||||||
Platform string `json:"-"`
|
Platform string `json:"-"`
|
||||||
Channel string `json:"-"`
|
Channel string `json:"-"`
|
||||||
|
|
|
@ -56,6 +56,7 @@ type GamePlayerListLog struct {
|
||||||
WinSmallGame int64 //拉霸专用 小游戏奖励
|
WinSmallGame int64 //拉霸专用 小游戏奖励
|
||||||
WinTotal int64 //拉霸专用 输赢
|
WinTotal int64 //拉霸专用 输赢
|
||||||
CycleId string // 本轮id,打一轮有多局
|
CycleId string // 本轮id,打一轮有多局
|
||||||
|
Username string
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewGamePlayerListLog() *GamePlayerListLog {
|
func NewGamePlayerListLog() *GamePlayerListLog {
|
||||||
|
|
|
@ -365,6 +365,7 @@ type WGPlayerInfo struct {
|
||||||
type PlayerData struct {
|
type PlayerData struct {
|
||||||
Id bson.ObjectId `bson:"_id"`
|
Id bson.ObjectId `bson:"_id"`
|
||||||
AccountId string //账号id
|
AccountId string //账号id
|
||||||
|
Username string // 用户名
|
||||||
AccountType int32 //账号类型
|
AccountType int32 //账号类型
|
||||||
SnId int32 //数字唯一id
|
SnId int32 //数字唯一id
|
||||||
NiceId int32 //靓号
|
NiceId int32 //靓号
|
||||||
|
@ -923,7 +924,7 @@ func (this *PlayerData) UpdateParams(params string) *PlayerParams {
|
||||||
return &pp
|
return &pp
|
||||||
}
|
}
|
||||||
|
|
||||||
func NewPlayerData(acc string, name, headUrl string, id int32, channel, platform string, params, tel string,
|
func NewPlayerData(acc string, username, name, headUrl string, id int32, channel, platform string, params, tel string,
|
||||||
packTag, ip string, tagkey, accountType int32, deviceOS, channelId string, clientVer int32) *PlayerData {
|
packTag, ip string, tagkey, accountType int32, deviceOS, channelId string, clientVer int32) *PlayerData {
|
||||||
if len(name) == 0 {
|
if len(name) == 0 {
|
||||||
logger.Logger.Trace("New player name is empty.")
|
logger.Logger.Trace("New player name is empty.")
|
||||||
|
@ -939,6 +940,7 @@ func NewPlayerData(acc string, name, headUrl string, id int32, channel, platform
|
||||||
pd := &PlayerData{
|
pd := &PlayerData{
|
||||||
Id: bson.NewObjectId(),
|
Id: bson.NewObjectId(),
|
||||||
AccountId: acc,
|
AccountId: acc,
|
||||||
|
Username: username,
|
||||||
Name: name,
|
Name: name,
|
||||||
Channel: channel,
|
Channel: channel,
|
||||||
ChannelId: channelId,
|
ChannelId: channelId,
|
||||||
|
|
Loading…
Reference in New Issue