add new test 01
This commit is contained in:
parent
727a9fbb96
commit
ae460de529
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@ -19,4 +19,4 @@ const (
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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const GameDataKey = "FortuneDragonData"
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@ -19,4 +19,4 @@ const (
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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const GameDataKey = "FortuneMouseData"
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@ -19,4 +19,4 @@ const (
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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const GameDataKey = "FortuneOxData"
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@ -19,4 +19,4 @@ const (
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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const GameDataKey = "FortuneRabbit"
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@ -19,4 +19,4 @@ const (
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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const GameDataKey = "FortuneTigerData"
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@ -19,4 +19,4 @@ const (
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)
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const NowByte int64 = 10000
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const GameDataKey = "FortuneData"
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const GameDataKey = "GatesOfOlympusData"
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@ -0,0 +1,22 @@
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package sugarrush
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// 房间类型
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const (
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RoomMode_Classic int = iota //经典
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RoomMode_Max
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)
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// 场景状态
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const (
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SugarRushStateStart int = iota //默认状态
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SugarRushStateMax
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)
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// 玩家操作
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const (
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SugarRushPlayerOpStart int = iota
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SugarRushPlayerOpSwitch
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)
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const NowByte int64 = 10000
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const GameDataKey = "SugarRushData"
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/Multiplier.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/Multiplier.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_BaseSymbolShow.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_BaseSymbolShow.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_BaseSymbolShowNumber.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_BaseSymbolShowNumber.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_BuyFreeScatterShow.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_BuyFreeScatterShow.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_FreeSymbolShow.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_FreeSymbolShow.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_FreeSymbolShowNumber.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Feature/S_FreeSymbolShowNumber.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Generic/Formation.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Generic/Formation.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Generic/ReelBaseSpin.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Generic/ReelBaseSpin.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Generic/ReelFreeSpin.xlsx
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gamesrv/slotspkg/external/excel/Base/Slots/SugarRush/Generic/ReelFreeSpin.xlsx
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@ -70,6 +70,7 @@ type (
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FortuneMouse JSON
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CashMania JSON
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GatesOfOlympus JSON
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SugarRush JSON
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Test JSON
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}
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}
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@ -3,7 +3,9 @@ package formation
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import (
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"github.com/tomas-qstarrs/boost/mathx"
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"mongo.games.com/game/gamesrv/slotspkg/internal/generic/errors"
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"mongo.games.com/game/gamesrv/slotspkg/internal/module/shared"
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"mongo.games.com/game/gamesrv/slotspkg/slots/desc"
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"mongo.games.com/game/gamesrv/slotspkg/slots/types/cli"
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)
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// SymbolWay is the symbols of same symbol id
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@ -16,6 +18,7 @@ type SymbolWay struct {
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Pay float64 // Pay of this symbol way
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LinkPositions []int64 // Link result
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LinkDirection int64 // Link direction for this Symbol way
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Times int64 //n ways
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}
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// GenerateSymbolWays genertates all symbols ways and sum pays and links
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@ -36,6 +39,14 @@ func (f *Formation) GenerateSymbolWays() {
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f.Pay += float64(symbolway.Pay)
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f.LinePays = append(f.LinePays, float64(symbolway.Pay))
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f.addSymbolPay(symbolway.Symbol, symbolway.LinkCount, float64(symbolway.Pay))
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f.RewardInfo = append(f.RewardInfo, &shared.RewardInfo{
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Type: 2,
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Index: int(symbolway.Times),
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Item: symbolway.Symbol,
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Reward: symbolway.Pay,
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Pos: cli.ToPoss(f.MatrixForm, symbolway.LinkPositions),
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})
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}
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}
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}
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@ -70,9 +81,9 @@ func (s *SymbolWay) Win() bool {
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return s.Pay > 0
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}
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func (s *SymbolWay) pay(colCounts []int64) (float64, int64) {
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func (s *SymbolWay) pay(colCounts []int64) (float64, int64, int64) {
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if colCounts[0] == 0 {
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return 0, 0
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return 0, 0, 0
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}
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symbolDesc, ok := s.SymbolsDesc[s.Symbol]
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if !ok {
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@ -90,7 +101,7 @@ func (s *SymbolWay) pay(colCounts []int64) (float64, int64) {
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if linkCount > int64(len(symbolDesc.PayRate)) {
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panic(errors.Errorf("link %d pay is not found", linkCount))
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}
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return symbolDesc.Ratio(times * symbolDesc.PayRate[linkCount-1]), linkCount
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return symbolDesc.Ratio(times * symbolDesc.PayRate[linkCount-1]), linkCount, times
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}
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func (s *SymbolWay) getSymbolDesc(symbol int64) *desc.SymbolDesc {
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@ -169,7 +180,7 @@ func (s *SymbolWay) calculatePayFromLeftToRight(positions []int64, allPositions
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}
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}
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s.Pay, s.LinkCount = s.pay(colCounts)
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s.Pay, s.LinkCount, s.Times = s.pay(colCounts)
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var hasSymbol bool
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for index := 0; index < len(positions); index++ {
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@ -185,6 +196,7 @@ func (s *SymbolWay) calculatePayFromLeftToRight(positions []int64, allPositions
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if !hasSymbol {
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s.LinkPositions = nil
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s.Pay = 0
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s.Times = 0
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s.LinkCount = 0
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}
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}
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@ -209,7 +221,7 @@ func (s *SymbolWay) calculatePayFromRightToLeft(positions []int64, allPositions
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}
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}
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s.Pay, s.LinkCount = s.pay(colCounts)
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s.Pay, s.LinkCount, s.Times = s.pay(colCounts)
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colCounts = make([]int64, len(s.MatrixDesc.Form))
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end = int64(len(positions) - 1)
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@ -235,6 +247,7 @@ func (s *SymbolWay) calculatePayFromRightToLeft(positions []int64, allPositions
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if sumColCount == 0 {
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s.LinkPositions = nil
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s.Pay = 0
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s.Times = 0
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s.LinkCount = 0
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}
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}
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@ -0,0 +1,46 @@
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package sugarrush
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import (
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/protocol/sugarrush"
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"mongo.games.com/goserver/core/logger"
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"mongo.games.com/goserver/core/netlib"
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)
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type CSSugarRushOpPacketFactory struct {
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}
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type CSSugarRushOpHandler struct {
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}
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func (this *CSSugarRushOpPacketFactory) CreatePacket() interface{} {
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pack := &sugarrush.CSSugarRushOp{}
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return pack
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}
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func (this *CSSugarRushOpHandler) Process(s *netlib.Session, packetid int, data interface{}, sid int64) error {
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if op, ok := data.(*sugarrush.CSSugarRushOp); ok {
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p := base.PlayerMgrSington.GetPlayer(sid)
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if p == nil {
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logger.Logger.Warn("CSSugarRushOpHandler p == nil")
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return nil
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}
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scene := p.GetScene()
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if scene == nil {
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logger.Logger.Warn("CSSugarRushOpHandler p.scene == nil")
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return nil
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}
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if !scene.HasPlayer(p) {
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return nil
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}
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if scene.GetScenePolicy() != nil {
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scene.GetScenePolicy().OnPlayerOp(scene, p, int(op.GetOpCode()), op.GetParams())
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}
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return nil
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}
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return nil
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}
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func init() {
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common.RegisterHandler(int(sugarrush.SugarRushPID_PACKET_SUGARRUSH_CSSUGARRUSHOP), &CSSugarRushOpHandler{})
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netlib.RegisterFactory(int(sugarrush.SugarRushPID_PACKET_SUGARRUSH_CSSUGARRUSHOP), &CSSugarRushOpPacketFactory{})
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}
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@ -0,0 +1,68 @@
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package sugarrush
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import (
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"mongo.games.com/game/gamerule/sugarrush"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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)
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type SugarRushPlayerData struct {
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*base.Player
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base.LabaLog
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leaveTime int32 //离开时间
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SlotsSession *base.SlotsSession
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BetSizeIndex int64 `json:"bsi"` //选中的单注下标
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.%125 2.购买
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taxCoin int64
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winCoin int64
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currentLogId string
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totalBet int64
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isFree bool //只用于判断是否可以离开
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}
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type LinkPositions struct {
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Positions []int64 `json:"Positions,omitempty"`
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}
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type CustomEliminate struct {
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LinkPositions []*LinkPositions `json:"LinkPositions,omitempty"` //消除的位置
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AppendSymbols [][]int64 `json:"AppendSymbols,omitempty"` //新增
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FormattedSymbols [][]int64 `json:"FormattedSymbols,omitempty"` //最终的结果
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LinePays []float64 `json:"LinePays,omitempty"` //赔付
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WinCoins []float64 `json:"WinCoins,omitempty"` //输赢
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MultiStr string `json:"multi_str,omitempty"`
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MultiStrVal string `json:"multi_str_val,omitempty"`
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SymbolsAbove []int64 `json:"symbols_above,omitempty"`
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SymbolsBelow []int64 `json:"symbols_below,omitempty"`
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}
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type SpinLock struct {
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CustomEliminates []CustomEliminate `json:"CustomEliminates,omitempty"`
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Pay float64 `json:"Pay,omitempty"`
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Multi int64 `json:"Multi,omitempty"`
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SymbolsAbove []int64 `json:"symbols_above,omitempty"`
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SymbolsBelow []int64 `json:"symbols_below,omitempty"`
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}
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func (p *SugarRushPlayerData) init() {
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p.SlotsSession = base.NewSession(uint64(p.SnId), p.Coin*sugarrush.NowByte)
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}
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func (p *SugarRushPlayerData) Clear() {
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p.taxCoin = 0
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p.winCoin = 0
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p.currentLogId = ""
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p.LabaLog.Clear()
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}
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// 需要带到world上进行数据处理
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func (p *SugarRushPlayerData) PushPlayer() map[string]string {
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cache := slots.SlotsMgrSington.PushPlayer(p.SlotsSession)
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return cache
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}
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// 进房的时候需要带进来
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func (p *SugarRushPlayerData) PullPlayer(data map[string]string) {
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slots.SlotsMgrSington.PullPlayer(p.SlotsSession, data)
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}
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@ -0,0 +1,45 @@
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package sugarrush
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type SugarRushSceneData struct {
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*base.Scene //场景
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players map[int32]*SugarRushPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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func NewSugarRushSceneData(s *base.Scene) *SugarRushSceneData {
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sceneEx := &SugarRushSceneData{
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Scene: s,
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players: make(map[int32]*SugarRushPlayerData),
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}
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sceneEx.Init()
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return sceneEx
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}
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func (s *SugarRushSceneData) Init() {
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}
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func (s *SugarRushSceneData) Clear() {
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//应该是水池变一次就判断修改一次
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//s.slotRateWeight = s.slotRateWeightTotal[0]
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}
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func (s *SugarRushSceneData) SceneDestroy(force bool) {
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//销毁房间
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s.Scene.Destroy(force)
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}
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func (s *SugarRushSceneData) delPlayer(SnId int32) {
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if _, exist := s.players[SnId]; exist {
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delete(s.players, SnId)
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}
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}
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func (s *SugarRushSceneData) OnPlayerLeave(p *base.Player, reason int) {
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if /*playerEx*/ _, ok := p.ExtraData.(*SugarRushPlayerData); ok {
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}
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s.delPlayer(p.SnId)
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}
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@ -0,0 +1,585 @@
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package sugarrush
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import (
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"encoding/json"
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"mongo.games.com/game/common"
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"mongo.games.com/game/gamerule/sugarrush"
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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"mongo.games.com/game/gamesrv/slotspkg/slots"
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"mongo.games.com/game/model"
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"mongo.games.com/game/proto"
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"mongo.games.com/game/protocol/server"
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protocol "mongo.games.com/game/protocol/sugarrush"
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"mongo.games.com/goserver/core"
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"mongo.games.com/goserver/core/logger"
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"time"
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)
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// ////////////////////////////////////////////////////////////
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var ScenePolicySugarRushSington = &ScenePolicySugarRush{}
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type ScenePolicySugarRush struct {
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base.BaseScenePolicy
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states [sugarrush.SugarRushStateMax]base.SceneState
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}
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// 创建场景扩展数据
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func (this *ScenePolicySugarRush) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewSugarRushSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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}
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}
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return sceneEx
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}
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// 创建玩家扩展数据
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func (this *ScenePolicySugarRush) CreatePlayerExData(s *base.Scene, p *base.Player) interface{} {
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playerEx := &SugarRushPlayerData{Player: p}
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p.SetExtraData(playerEx)
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return playerEx
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}
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// 场景开启事件
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func (this *ScenePolicySugarRush) OnStart(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnStart, sceneId=", s.GetSceneId())
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sceneEx := NewSugarRushSceneData(s)
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if sceneEx != nil {
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if sceneEx.GetInit() {
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s.SetExtraData(sceneEx)
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s.ChangeSceneState(sugarrush.SugarRushStateStart)
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}
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}
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}
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// 场景关闭事件
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func (this *ScenePolicySugarRush) OnStop(s *base.Scene) {
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnStop , sceneId=", s.GetSceneId())
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}
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// 场景心跳事件
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func (this *ScenePolicySugarRush) OnTick(s *base.Scene) {
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if s == nil {
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return
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}
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if s.GetSceneState() != nil {
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s.GetSceneState().OnTick(s)
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}
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}
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// 玩家进入事件
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func (this *ScenePolicySugarRush) OnPlayerEnter(s *base.Scene, p *base.Player) {
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if s == nil || p == nil {
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return
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}
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logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerEnter, sceneId=", s.GetSceneId(), " player=", p.Name)
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if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
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playerEx := &SugarRushPlayerData{Player: p}
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playerEx.init()
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|
||||
d := p.GameData[sugarrush.GameDataKey]
|
||||
if d != nil {
|
||||
m := make(map[string]string)
|
||||
json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
} else {
|
||||
m := make(map[string]string)
|
||||
//json.Unmarshal(d.Data.([]byte), &m)
|
||||
playerEx.PullPlayer(m)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
|
||||
|
||||
playerEx.Clear()
|
||||
|
||||
sceneEx.players[p.SnId] = playerEx
|
||||
|
||||
p.SetExtraData(playerEx)
|
||||
SugarRushSendRoomInfo(s, sceneEx, playerEx)
|
||||
|
||||
s.FirePlayerEvent(p, base.PlayerEventEnter, nil)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家离开事件
|
||||
func (this *ScenePolicySugarRush) OnPlayerLeave(s *base.Scene, p *base.Player, reason int) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if playerEx, ok := p.ExtraData.(*SugarRushPlayerData); ok {
|
||||
playerEx.LabaLog.Save(2) // 没有收到结束消息,算2秒游戏时长
|
||||
m := playerEx.PushPlayer()
|
||||
if m != nil && len(m) > 0 {
|
||||
b, err := json.Marshal(m)
|
||||
if err != nil {
|
||||
logger.Logger.Error("OnPlayerLeave, json.Marshal error:", err)
|
||||
} else {
|
||||
p.GameData[sugarrush.GameDataKey] = &model.PlayerGameData{
|
||||
Platform: p.Platform,
|
||||
SnId: p.SnId,
|
||||
Id: sugarrush.GameDataKey,
|
||||
Data: b,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if sceneEx, ok := s.ExtraData.(*SugarRushSceneData); ok {
|
||||
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
|
||||
sceneEx.OnPlayerLeave(p, reason)
|
||||
}
|
||||
}
|
||||
|
||||
// 玩家掉线
|
||||
func (this *ScenePolicySugarRush) OnPlayerDropLine(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerDropLine, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
s.FirePlayerEvent(p, base.PlayerEventDropLine, nil)
|
||||
}
|
||||
|
||||
// 玩家重连
|
||||
func (this *ScenePolicySugarRush) OnPlayerRehold(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerRehold, sceneId=", s.GetSceneId(), " player=", p.SnId)
|
||||
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
|
||||
SugarRushSendRoomInfo(s, sceneEx, playerEx)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 返回房间
|
||||
func (this *ScenePolicySugarRush) OnPlayerReturn(s *base.Scene, p *base.Player) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerReturn, GetSceneId()=", s.GetSceneId(), " player=", p.Name)
|
||||
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
|
||||
//if p.IsMarkFlag(base.PlayerState_Auto) {
|
||||
// p.UnmarkFlag(base.PlayerState_Auto)
|
||||
// p.SyncFlag()
|
||||
//}
|
||||
//发送房间信息给自己
|
||||
SugarRushSendRoomInfo(s, sceneEx, playerEx)
|
||||
s.FirePlayerEvent(p, base.PlayerEventReturn, nil)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func SugarRushSendRoomInfo(s *base.Scene, sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData) {
|
||||
pack := SugarRushCreateRoomInfoPacket(s, sceneEx, playerEx)
|
||||
logger.Logger.Trace("RoomInfo: ", pack)
|
||||
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHROOMINFO), pack)
|
||||
}
|
||||
func SugarRushCreateRoomInfoPacket(s *base.Scene, sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData) interface{} {
|
||||
//房间信息
|
||||
pack := &protocol.SCSugarRushRoomInfo{
|
||||
RoomId: s.SceneId,
|
||||
GameId: s.GameId,
|
||||
RoomMode: s.SceneMode,
|
||||
SceneType: s.GetSceneType(),
|
||||
Params: common.CopySliceInt64ToInt32(s.Params),
|
||||
NumOfGames: proto.Int(sceneEx.NumOfGames),
|
||||
State: proto.Int(s.SceneState.GetState()),
|
||||
ParamsEx: s.GetDBGameFree().OtherIntParams,
|
||||
GameFreeId: proto.Int32(s.GetDBGameFree().Id),
|
||||
//BetLimit: s.GetDBGameFree().BetLimit,
|
||||
}
|
||||
|
||||
//自己的信息
|
||||
if playerEx != nil {
|
||||
pd := &protocol.SugarRushPlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Name: proto.String(playerEx.Name),
|
||||
Head: proto.Int32(playerEx.Head),
|
||||
Sex: proto.Int32(playerEx.Sex),
|
||||
Coin: proto.Int64(playerEx.Coin),
|
||||
Pos: proto.Int(playerEx.Pos),
|
||||
Flag: proto.Int(playerEx.GetFlag()),
|
||||
City: proto.String(playerEx.City),
|
||||
HeadOutLine: proto.Int32(playerEx.HeadOutLine),
|
||||
VIP: proto.Int32(playerEx.VIP),
|
||||
}
|
||||
pack.Player = pd
|
||||
}
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Enter(playerEx.SlotsSession, int64(s.GameId))
|
||||
if err == nil {
|
||||
data := assemble.DataToCli(Response).(assemble.TableInfo)
|
||||
pi, _ := json.Marshal(data)
|
||||
pack.PlayerInfo = string(pi)
|
||||
if sceneEx.BetConfig == nil {
|
||||
sceneEx.BetConfig = &data.BetConfig
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots enter err:", err)
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
return pack
|
||||
}
|
||||
func (this *ScenePolicySugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerOp, sceneId=", s.GetSceneId(), " player=", p.SnId, " opcode=", opcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
if s.GetSceneState().OnPlayerOp(s, p, opcode, params) {
|
||||
p.SetLastOPTimer(time.Now())
|
||||
return true
|
||||
}
|
||||
return false
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *ScenePolicySugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
if s == nil || p == nil {
|
||||
return
|
||||
}
|
||||
logger.Logger.Trace("(this *ScenePolicySugarRush) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " eventcode=", evtcode, " params=", params)
|
||||
if s.GetSceneState() != nil {
|
||||
s.GetSceneState().OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *ScenePolicySugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if s == nil || p == nil {
|
||||
return false
|
||||
}
|
||||
if s.GetSceneState() != nil {
|
||||
return s.GetSceneState().CanChangeCoinScene(s, p)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
// 状态基类
|
||||
type SceneBaseStateSugarRush struct {
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateSugarRush) GetTimeout(s *base.Scene) int {
|
||||
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
|
||||
return int(time.Now().Sub(sceneEx.GetStateStartTime()) / time.Second)
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateSugarRush) CanChangeTo(s base.SceneState) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneBaseStateSugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
return true
|
||||
}
|
||||
func (this *SceneBaseStateSugarRush) OnEnter(s *base.Scene) {
|
||||
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
|
||||
sceneEx.SetStateStartTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
func (this *SceneBaseStateSugarRush) OnLeave(s *base.Scene) {}
|
||||
func (this *SceneBaseStateSugarRush) OnTick(s *base.Scene) {
|
||||
if time.Now().Sub(s.GameStartTime) > time.Second*3 {
|
||||
if sceneEx, ok := s.ExtraData.(*SugarRushSceneData); ok {
|
||||
for _, p := range sceneEx.players {
|
||||
if p.IsOnLine() {
|
||||
p.leaveTime = 0
|
||||
continue
|
||||
}
|
||||
p.leaveTime++
|
||||
if p.leaveTime < 60*2 {
|
||||
continue
|
||||
}
|
||||
//踢出玩家
|
||||
sceneEx.PlayerLeave(p.Player, common.PlayerLeaveReason_LongTimeNoOp, true)
|
||||
}
|
||||
}
|
||||
s.GameStartTime = time.Now()
|
||||
}
|
||||
}
|
||||
func (this *SceneBaseStateSugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
return false
|
||||
}
|
||||
func (this *SceneBaseStateSugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
}
|
||||
|
||||
// ////////////////////////////////////////////////////////////
|
||||
// 开始状态
|
||||
// ////////////////////////////////////////////////////////////
|
||||
type SceneStateStartSugarRush struct {
|
||||
SceneBaseStateSugarRush
|
||||
}
|
||||
|
||||
func (this *SceneStateStartSugarRush) GetState() int {
|
||||
return sugarrush.SugarRushStateStart
|
||||
}
|
||||
|
||||
func (this *SceneStateStartSugarRush) CanChangeTo(s base.SceneState) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// 当前状态能否换桌
|
||||
func (this *SceneStateStartSugarRush) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
|
||||
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
|
||||
if playerEx.isFree {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
func (this *SceneStateStartSugarRush) GetTimeout(s *base.Scene) int {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (this *SceneStateStartSugarRush) OnEnter(s *base.Scene) {
|
||||
this.SceneBaseStateSugarRush.OnEnter(s)
|
||||
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
|
||||
sceneEx.SetGameNowTime(time.Now())
|
||||
}
|
||||
}
|
||||
|
||||
// 状态离开时
|
||||
func (this *SceneStateStartSugarRush) OnLeave(s *base.Scene) {
|
||||
this.SceneBaseStateSugarRush.OnLeave(s)
|
||||
logger.Logger.Tracef("(this *SceneStateStartSugarRush) OnLeave, sceneid=%v", s.GetSceneId())
|
||||
}
|
||||
|
||||
// 玩家操作
|
||||
func (this *SceneStateStartSugarRush) OnPlayerOp(s *base.Scene, p *base.Player, opcode int, params []int64) bool {
|
||||
logger.Logger.Tracef("(this *SceneStateStartSugarRush) OnPlayerOp, sceneid=%v params=%v", s.GetSceneId(), params)
|
||||
if this.SceneBaseStateSugarRush.OnPlayerOp(s, p, opcode, params) {
|
||||
return true
|
||||
}
|
||||
if sceneEx, ok := s.GetExtraData().(*SugarRushSceneData); ok {
|
||||
if playerEx, ok := p.GetExtraData().(*SugarRushPlayerData); ok {
|
||||
switch opcode {
|
||||
case sugarrush.SugarRushPlayerOpStart:
|
||||
playerEx.Clear()
|
||||
if len(params) < 4 {
|
||||
pack := &protocol.SCSugarRushBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCSugarRushBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
|
||||
return true
|
||||
}
|
||||
playerEx.BetSizeIndex = params[0]
|
||||
playerEx.BetLevelIndex = params[1]
|
||||
playerEx.BetLineIndex = params[2]
|
||||
playerEx.BetMode = params[3]
|
||||
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
|
||||
float64(sceneEx.BetConfig.BetLines[params[2]]) * float64(sceneEx.BetConfig.BaseBet[params[2]])
|
||||
if needCoin > float64(playerEx.Coin) && !playerEx.isFree {
|
||||
pack := &protocol.SCSugarRushBilled{
|
||||
OpRetCode: proto.Int32(1),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCSugarRushBilled:", pack.String())
|
||||
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
|
||||
return true
|
||||
}
|
||||
|
||||
//playerEx.SlotsSession.SetCoin(playerEx.Coin * sugarrush.NowByte)
|
||||
//logger.Logger.Trace("=============init dif coin", playerEx.Coin-playerEx.SlotsSession.Coin()/sugarrush.NowByte)
|
||||
|
||||
//get data
|
||||
Response, err := slots.SlotsMgrSington.Play(playerEx.SlotsSession, &base.SpinReq{
|
||||
GameId: int64(sceneEx.GameId),
|
||||
BetSizeIndex: playerEx.BetSizeIndex,
|
||||
BetLevelIndex: playerEx.BetLevelIndex,
|
||||
BetLineIndex: playerEx.BetLineIndex,
|
||||
BetMode: playerEx.BetMode,
|
||||
Ts: time.Now().Unix(),
|
||||
})
|
||||
var gameEndStr string
|
||||
var data assemble.GameEnd
|
||||
if err == nil {
|
||||
s.SetGameNowTime(time.Now())
|
||||
data = assemble.DataToCli(Response).(assemble.GameEnd)
|
||||
|
||||
data.BetSizeIndex = playerEx.BetSizeIndex
|
||||
data.BetLevelIndex = playerEx.BetLevelIndex
|
||||
data.LinesIndex = playerEx.BetLineIndex
|
||||
//data.BaseBetIndex = 1
|
||||
|
||||
data.Results[0].BetMode = playerEx.BetMode
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====TotalBet===", -data.TotalBet)
|
||||
//第一次触发或者正常模式
|
||||
playerEx.AddCoin(int64(-data.TotalBet), common.GainWay_HundredSceneLost, base.SyncFlag_ToClient, "system", s.GetSceneName())
|
||||
playerEx.totalBet = int64(data.TotalBet)
|
||||
}
|
||||
var taxCoin float64
|
||||
if data.RoundReward > 0 {
|
||||
//税收比例
|
||||
taxRate := sceneEx.GetDBGameFree().GetTaxRate()
|
||||
if taxRate < 0 || taxRate > 10000 {
|
||||
taxRate = 500
|
||||
}
|
||||
taxCoin = data.RoundReward * float64(taxRate) / 10000
|
||||
data.RoundReward = data.RoundReward - taxCoin
|
||||
playerEx.AddServiceFee(int64(taxCoin))
|
||||
playerEx.taxCoin = int64(taxCoin)
|
||||
playerEx.winCoin = int64(data.RoundReward)
|
||||
}
|
||||
pi, _ := json.Marshal(data)
|
||||
gameEndStr = string(pi)
|
||||
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
//logger.Logger.Trace("=====================AddCoin=====RoundReward===", data.RoundReward)
|
||||
playerEx.AddCoin(int64(data.RoundReward), common.GainWay_HundredSceneWin, 0, "system", s.GetSceneName())
|
||||
//免费游戏结束或者正常模式
|
||||
sceneEx.StaticsLaba(&base.StaticLabaParam{
|
||||
SnId: playerEx.SnId,
|
||||
Gain: int64(data.RoundReward - data.TotalBet),
|
||||
GainTax: int64(taxCoin),
|
||||
IsAddTimes: true,
|
||||
})
|
||||
}
|
||||
if data.Results[0].FreeNum > 0 {
|
||||
playerEx.isFree = true
|
||||
} else {
|
||||
playerEx.isFree = false
|
||||
}
|
||||
} else {
|
||||
logger.Logger.Error("slots Play err:", err)
|
||||
}
|
||||
|
||||
playerEx.SlotsSession.SetCoin(int64(data.FinalCoin) * sugarrush.NowByte)
|
||||
//logger.Logger.Trace("=====================end===== playerEx.Coin===", playerEx.Coin)
|
||||
//logger.Logger.Trace("=====================end===== data.FinalCoin===", data.FinalCoin)
|
||||
|
||||
pack := &protocol.SCSugarRushBilled{
|
||||
OpRetCode: proto.Int32(0),
|
||||
GameEndStr: proto.String(gameEndStr),
|
||||
}
|
||||
proto.SetDefaults(pack)
|
||||
logger.Logger.Trace("SCSugarRushBilled", pack.String())
|
||||
playerEx.SendToClient(int(protocol.SugarRushPID_PACKET_SUGARRUSH_SCSUGARRUSHBILLED), pack)
|
||||
|
||||
if playerEx.Coin != int64(data.FinalCoin) {
|
||||
logger.Logger.Error("==========playerEx.Coin != Response.Coin==============", playerEx.Coin, data.FinalCoin)
|
||||
}
|
||||
|
||||
// 记录本次操作
|
||||
SugarRushAndSaveLog(sceneEx, playerEx, data)
|
||||
case 1000:
|
||||
playerEx.Save(0)
|
||||
}
|
||||
}
|
||||
}
|
||||
return true
|
||||
}
|
||||
|
||||
// 玩家事件
|
||||
func (this *SceneStateStartSugarRush) OnPlayerEvent(s *base.Scene, p *base.Player, evtcode int, params []int64) {
|
||||
logger.Logger.Trace("(this *SceneStateStartSugarRush) OnPlayerEvent, sceneId=", s.GetSceneId(), " player=", p.SnId, " evtcode=", evtcode)
|
||||
this.SceneBaseStateSugarRush.OnPlayerEvent(s, p, evtcode, params)
|
||||
}
|
||||
|
||||
func (this *SceneStateStartSugarRush) OnTick(s *base.Scene) {
|
||||
this.SceneBaseStateSugarRush.OnTick(s)
|
||||
}
|
||||
|
||||
// //////////////////////////////////////////////////////////////////////////////
|
||||
func (this *ScenePolicySugarRush) RegisteSceneState(state base.SceneState) {
|
||||
if state == nil {
|
||||
return
|
||||
}
|
||||
stateid := state.GetState()
|
||||
if stateid < 0 || stateid >= sugarrush.SugarRushStateMax {
|
||||
return
|
||||
}
|
||||
this.states[stateid] = state
|
||||
}
|
||||
|
||||
func (this *ScenePolicySugarRush) GetSceneState(s *base.Scene, stateid int) base.SceneState {
|
||||
if stateid >= 0 && stateid < sugarrush.SugarRushStateMax {
|
||||
return this.states[stateid]
|
||||
}
|
||||
return nil
|
||||
}
|
||||
func SugarRushAndSaveLog(sceneEx *SugarRushSceneData, playerEx *SugarRushPlayerData, data assemble.GameEnd) {
|
||||
if !playerEx.IsRob {
|
||||
data.SnId = playerEx.SnId
|
||||
if data.Results[0].FreeStatus != 1 && data.Results[0].FreeNumMax != 0 {
|
||||
data.TotalBet = 0
|
||||
}
|
||||
info, err := model.MarshalGameNoteByROLL(data)
|
||||
if err == nil {
|
||||
logid, _ := model.AutoIncGameLogId()
|
||||
playerEx.currentLogId = logid
|
||||
var totalin, totalout int64
|
||||
if data.Results[0].FreeStatus == 1 || data.Results[0].FreeNumMax == 0 {
|
||||
totalin = playerEx.totalBet
|
||||
}
|
||||
if data.Results[0].FreeStatus == 3 || data.Results[0].FreeNumMax == 0 {
|
||||
totalout = int64(data.RoundReward) + playerEx.taxCoin
|
||||
}
|
||||
playerEx.Cache(sceneEx.Scene, &base.SaveGameDetailedParam{
|
||||
LogId: logid,
|
||||
Detail: info,
|
||||
}, &base.SaveGamePlayerListLogParam{
|
||||
LogId: logid,
|
||||
Platform: playerEx.Platform,
|
||||
Snid: playerEx.SnId,
|
||||
PlayerName: playerEx.Name,
|
||||
TotalIn: totalin,
|
||||
TotalOut: totalout,
|
||||
TaxCoin: playerEx.taxCoin,
|
||||
BetAmount: totalin,
|
||||
WinAmountNoAnyTax: totalout - totalin - playerEx.taxCoin,
|
||||
IsFirstGame: sceneEx.IsPlayerFirst(playerEx.Player),
|
||||
IsFree: playerEx.isFree,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//统计输下注金币数
|
||||
if !sceneEx.Testing && !playerEx.IsRob {
|
||||
playerBet := &server.PlayerData{
|
||||
SnId: proto.Int32(playerEx.SnId),
|
||||
Bet: proto.Int64(playerEx.CurrentBet),
|
||||
Gain: proto.Int64(int64(data.RoundReward) + playerEx.taxCoin),
|
||||
Tax: proto.Int64(playerEx.taxCoin),
|
||||
Coin: proto.Int64(playerEx.GetCoin()),
|
||||
GameCoinTs: proto.Int64(playerEx.GameCoinTs),
|
||||
}
|
||||
gwPlayerBet := &server.GWPlayerData{
|
||||
SceneId: sceneEx.SceneId,
|
||||
GameFreeId: proto.Int32(sceneEx.GetDBGameFree().GetId()),
|
||||
}
|
||||
gwPlayerBet.Datas = append(gwPlayerBet.Datas, playerBet)
|
||||
sceneEx.SyncPlayerDatas(&base.PlayerDataParam{
|
||||
HasRobotGaming: false,
|
||||
Data: gwPlayerBet,
|
||||
})
|
||||
}
|
||||
|
||||
playerEx.taxCoin = 0
|
||||
playerEx.winCoin = 0
|
||||
|
||||
if sceneEx.CheckNeedDestroy() && data.Results[0].FreeNum <= 0 {
|
||||
sceneEx.SceneDestroy(true)
|
||||
}
|
||||
}
|
||||
func init() {
|
||||
//主状态
|
||||
ScenePolicySugarRushSington.RegisteSceneState(&SceneStateStartSugarRush{})
|
||||
core.RegisteHook(core.HOOK_BEFORE_START, func() error {
|
||||
base.RegisteScenePolicy(common.GameId_SugarRush, sugarrush.RoomMode_Classic, ScenePolicySugarRushSington)
|
||||
return nil
|
||||
})
|
||||
}
|
Loading…
Reference in New Issue