娃娃机后台日志添加场景名字
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@ -768,6 +768,8 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
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LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
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LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
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LogBaseResult.IsWin = playerEx.IsWin
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LogBaseResult.IsWin = playerEx.IsWin
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LogBaseResult.Channel = playerEx.Channel
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LogBaseResult.Channel = playerEx.Channel
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LogBaseResult.MachineId = machineId
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LogBaseResult.Name = machineInfo.Name
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if !playerEx.IsRob {
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if !playerEx.IsRob {
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sceneEx.logid, _ = model.AutoIncGameLogId()
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sceneEx.logid, _ = model.AutoIncGameLogId()
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@ -1684,9 +1684,11 @@ type SamLocPerson struct {
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type ClawdollResultType struct {
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type ClawdollResultType struct {
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//all
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//all
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RoomId int32 //房间Id
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RoomId int32 //房间Id
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MachineId int32 //娃娃机Id
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PlayerSnid int32 //玩家id
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PlayerSnid int32 //玩家id
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BeforeClawdollItemNum int64 //变化前娃娃币
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BeforeClawdollItemNum int64 //变化前娃娃币
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AfterClawdollItemNum int64 //变化后娃娃币
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AfterClawdollItemNum int64 //变化后娃娃币
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IsWin bool //是否成功
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IsWin bool //是否成功
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Channel string //渠道
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Channel string //渠道
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Name string //场次名字
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}
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}
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