娃娃机后台日志添加场景名字

This commit is contained in:
kxdd 2024-09-23 10:05:40 +08:00
parent e6aa0dd1a9
commit ae085ec661
2 changed files with 4 additions and 0 deletions

View File

@ -768,6 +768,8 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
LogBaseResult.AfterClawdollItemNum = curClawdollItemNum LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
LogBaseResult.IsWin = playerEx.IsWin LogBaseResult.IsWin = playerEx.IsWin
LogBaseResult.Channel = playerEx.Channel LogBaseResult.Channel = playerEx.Channel
LogBaseResult.MachineId = machineId
LogBaseResult.Name = machineInfo.Name
if !playerEx.IsRob { if !playerEx.IsRob {
sceneEx.logid, _ = model.AutoIncGameLogId() sceneEx.logid, _ = model.AutoIncGameLogId()

View File

@ -1684,9 +1684,11 @@ type SamLocPerson struct {
type ClawdollResultType struct { type ClawdollResultType struct {
//all //all
RoomId int32 //房间Id RoomId int32 //房间Id
MachineId int32 //娃娃机Id
PlayerSnid int32 //玩家id PlayerSnid int32 //玩家id
BeforeClawdollItemNum int64 //变化前娃娃币 BeforeClawdollItemNum int64 //变化前娃娃币
AfterClawdollItemNum int64 //变化后娃娃币 AfterClawdollItemNum int64 //变化后娃娃币
IsWin bool //是否成功 IsWin bool //是否成功
Channel string //渠道 Channel string //渠道
Name string //场次名字
} }