diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 100495f..01709e3 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -2929,15 +2929,15 @@ func (this *SceneBilledStateTienLen) OnLeave(s *base.Scene) { continue } - if player_data.IsAuto() && !player_data.IsRob { - player_data.LeaveAutoState(s) - - if !(s.IsMatchScene() || s.IsRankMatch()) { - sceneEx.PlayerLeave(player_data.Player, common.PlayerLeaveReason_AutoState, true) - hasLeave = true - } - continue - } + //if player_data.IsAuto() && !player_data.IsRob { + // player_data.LeaveAutoState(s) + // + // if !(s.IsMatchScene() || s.IsRankMatch()) { + // sceneEx.PlayerLeave(player_data.Player, common.PlayerLeaveReason_AutoState, true) + // hasLeave = true + // } + // continue + //} } if !hasLeave && !sceneEx.IsRobFightGame() && !sceneEx.IsMatchScene() {