Merge branch 'develop' of git.pogorockgames.com:mango-games/server/game into develop
This commit is contained in:
commit
a647da01aa
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@ -67,7 +67,7 @@ func processConnMessageQueue(queue *ConnMessageQueue) {
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}
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}
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// 移动
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// 移动 1-前 2-后 3-左 4-右 5-投币
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func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data interface{}) error {
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fmt.Println("SMDollMachinePerateHandler %v", data)
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msg, ok := data.(*machine.SMDollMachineoPerate)
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@ -86,15 +86,6 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
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switch msg.Perate {
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case 1:
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//向前移动
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f1 := []func(){
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func() { machinedoll.Backward(conn) },
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}
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f2 := []func(){
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func() { machinedoll.BackwardStop(conn) },
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}
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Process(conn, f1, f2)
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case 2:
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//向后移动
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f1 := []func(){
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func() { machinedoll.Forward(conn) },
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@ -103,16 +94,16 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
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func() { machinedoll.ForwardStop(conn) },
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}
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Process(conn, f1, f2)
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case 3:
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//向左移动
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case 2:
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//向前移动
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f1 := []func(){
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func() { machinedoll.Left(conn) },
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func() { machinedoll.Backward(conn) },
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}
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f2 := []func(){
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func() { machinedoll.LeftStop(conn) },
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func() { machinedoll.BackwardStop(conn) },
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}
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Process(conn, f1, f2)
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case 4:
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case 3:
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//向右移动
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f1 := []func(){
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func() { machinedoll.Right(conn) },
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@ -121,6 +112,16 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
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func() { machinedoll.RightStop(conn) },
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}
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Process(conn, f1, f2)
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case 4:
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//向左移动
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f1 := []func(){
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func() { machinedoll.Left(conn) },
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}
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f2 := []func(){
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func() { machinedoll.LeftStop(conn) },
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}
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Process(conn, f1, f2)
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case 5:
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//投币
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conn := machinedoll.MachineMgr.CreateConn(int(msg.GetId()))
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@ -133,48 +133,6 @@ func (this *MachineManager) Update() {
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pack := &machine.MSDollMachineHeartBeat{}
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pack.TimeStamp = time.Now().UnixMilli()
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SendToGameServer(int(machine.DollMachinePacketID_Packet_MSDollMachineHeartBeat), pack)
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/* var delConn []*Conn
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task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
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for _, v := range this.ConnMap {
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_, err := v.Write([]byte("heartbeat"))
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if err != nil {
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delConn = append(delConn, v)
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v.Close()
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fmt.Println("断开连接:%v", v.Addr)
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this.UpdateToGameServer(v, 0)
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}
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}
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return nil
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}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
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for _, v := range delConn {
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delete(this.ConnMap, v.Id)
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this.DelConnMap[v.Id] = v.Addr
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}
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// 重连
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var delIds []*Conn
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task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
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for id, addr := range this.DelConnMap {
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conn, err := net.DialTimeout("tcp", addr, 5*time.Second)
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if err != nil {
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continue
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}
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fmt.Println("娃娃机重连成功!addr = %v", addr)
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delIds = append(delIds, &Conn{
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Id: id,
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Conn: conn,
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Addr: addr,
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})
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}
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return nil
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}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
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for _, v := range delIds {
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this.ConnMap[v.Id] = v
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delete(this.DelConnMap, v.Id)
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this.UpdateToGameServer(v, 1)
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}
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})).StartByFixExecutor(this.ModuleName())
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})).StartByFixExecutor(this.ModuleName())*/
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}
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func (this *MachineManager) Shutdown() {
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