修改娃娃机游戏ID

This commit is contained in:
kxdd 2024-08-13 09:30:50 +08:00
parent 028871d79a
commit a4f739212c
3 changed files with 5 additions and 11 deletions

View File

@ -86,7 +86,7 @@ const (
GameId_CaoThap = 605 //CaoThap GameId_CaoThap = 605 //CaoThap
GameId_AngerUncle = 606 // 愤怒大叔 GameId_AngerUncle = 606 // 愤怒大叔
GameId_SmallRoket = 607 // 小火箭 GameId_SmallRoket = 607 // 小火箭
GameId_Clawdoll = 609 // 娃娃机 GameId_Clawdoll = 608 // 娃娃机
__GameId_ThrGame_Min__ = 700 //################三方类################ __GameId_ThrGame_Min__ = 700 //################三方类################
GameId_Thr_Dg = 701 //DG Game GameId_Thr_Dg = 701 //DG Game
GameId_Thr_XHJ = 901 //DG Game GameId_Thr_XHJ = 901 //DG Game
@ -105,7 +105,7 @@ const (
GameDifTamQuoc = "305" // 百战成神 GameDifTamQuoc = "305" // 百战成神
GameDifFruits = "306" // 水果机 GameDifFruits = "306" // 水果机
GameDifRichblessed = "307" // 多彩多福 GameDifRichblessed = "307" // 多彩多福
GameDifClawdoll = "609" // 娃娃机 GameDifClawdoll = "608" // 娃娃机
) )
// IsTienLenYuLe TienLen娱乐 // IsTienLenYuLe TienLen娱乐

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@ -38,7 +38,7 @@ func (this *PlayerEx) CanPayCoinByPos() bool {
// 游戏新一局 设置数据 // 游戏新一局 设置数据
func (this *PlayerEx) ReStartGame() { func (this *PlayerEx) ReStartGame() {
this.ReBetDataStartGame() this.ReDataStartGame()
this.gainCoin = 0 this.gainCoin = 0
this.taxCoin = 0 this.taxCoin = 0
this.odds = 0 this.odds = 0
@ -50,12 +50,12 @@ func (this *PlayerEx) InitData(baseScore int32) {
} }
// 重置下注数据 // 重置下注数据
func (this *PlayerEx) ResetBetData() { func (this *PlayerEx) ResetData() {
} }
// 游戏新一局 设置数据 // 游戏新一局 设置数据
func (this *PlayerEx) ReBetDataStartGame() { func (this *PlayerEx) ReDataStartGame() {
} }

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@ -20,12 +20,6 @@ type PolicyClawdoll struct {
states [rule.ClawDollSceneStateMax]base.SceneState states [rule.ClawDollSceneStateMax]base.SceneState
} }
// SCDeviceAction 娃娃机操作信息
type SCDeviceAction struct {
DeviceID string `json:"id"` //设备ID
Action int `json:"action"` //操作信息
}
func (this *PolicyClawdoll) CreateSceneExData(s *base.Scene) interface{} { func (this *PolicyClawdoll) CreateSceneExData(s *base.Scene) interface{} {
sceneEx := NewClawdollSceneData(s) sceneEx := NewClawdollSceneData(s)
if sceneEx != nil { if sceneEx != nil {