修改娃娃机游戏ID
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@ -86,7 +86,7 @@ const (
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GameId_CaoThap = 605 //CaoThap
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GameId_AngerUncle = 606 // 愤怒大叔
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GameId_SmallRoket = 607 // 小火箭
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GameId_Clawdoll = 609 // 娃娃机
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GameId_Clawdoll = 608 // 娃娃机
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__GameId_ThrGame_Min__ = 700 //################三方类################
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GameId_Thr_Dg = 701 //DG Game
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GameId_Thr_XHJ = 901 //DG Game
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@ -105,7 +105,7 @@ const (
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GameDifTamQuoc = "305" // 百战成神
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GameDifFruits = "306" // 水果机
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GameDifRichblessed = "307" // 多彩多福
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GameDifClawdoll = "609" // 娃娃机
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GameDifClawdoll = "608" // 娃娃机
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)
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// IsTienLenYuLe TienLen娱乐
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@ -38,7 +38,7 @@ func (this *PlayerEx) CanPayCoinByPos() bool {
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// 游戏新一局 设置数据
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func (this *PlayerEx) ReStartGame() {
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this.ReBetDataStartGame()
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this.ReDataStartGame()
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this.gainCoin = 0
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this.taxCoin = 0
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this.odds = 0
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@ -50,12 +50,12 @@ func (this *PlayerEx) InitData(baseScore int32) {
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}
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// 重置下注数据
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func (this *PlayerEx) ResetBetData() {
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func (this *PlayerEx) ResetData() {
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}
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// 游戏新一局 设置数据
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func (this *PlayerEx) ReBetDataStartGame() {
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func (this *PlayerEx) ReDataStartGame() {
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}
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@ -20,12 +20,6 @@ type PolicyClawdoll struct {
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states [rule.ClawDollSceneStateMax]base.SceneState
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}
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// SCDeviceAction 娃娃机操作信息
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type SCDeviceAction struct {
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DeviceID string `json:"id"` //设备ID
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Action int `json:"action"` //操作信息
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}
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func (this *PolicyClawdoll) CreateSceneExData(s *base.Scene) interface{} {
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sceneEx := NewClawdollSceneData(s)
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if sceneEx != nil {
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