娃娃机结算结果修改
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@ -119,8 +119,6 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
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playerEx.IsWin = false
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playerEx.IsWin = false
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}
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}
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playerEx.SendPlayerGameBilled(int32(sceneEx.RoundId))
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logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid)
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logger.Logger.Tracef("ClawDoll StatePlayGame OnPlayerOp Grab response, SnId= %v", msg.Snid)
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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s.ChangeSceneState(rule.ClawDollSceneStateBilled)
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@ -929,6 +929,16 @@ func (this *StateWaitPayCoin) OnEnter(s *base.Scene) {
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func (this *StateWaitPayCoin) OnLeave(s *base.Scene) {
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func (this *StateWaitPayCoin) OnLeave(s *base.Scene) {
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logger.Logger.Trace("(this *StateWaitPayCoin) OnLeave, sceneid=", s.GetSceneId())
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logger.Logger.Trace("(this *StateWaitPayCoin) OnLeave, sceneid=", s.GetSceneId())
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this.BaseState.OnLeave(s)
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this.BaseState.OnLeave(s)
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sceneEx, ok := s.ExtraData.(*SceneEx)
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if !ok {
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return
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}
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playingEx := sceneEx.GetPlayingEx()
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if playingEx != nil {
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playingEx.SendPlayerGameBilled(int32(sceneEx.RoundId))
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}
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}
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}
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func (this *StateWaitPayCoin) OnTick(s *base.Scene) {
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func (this *StateWaitPayCoin) OnTick(s *base.Scene) {
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