Merge branch 'develop' into review

This commit is contained in:
sk 2024-09-19 11:48:02 +08:00
commit 9c10355acf
27 changed files with 4052 additions and 1412 deletions

View File

@ -566,7 +566,7 @@ const (
ItemIDVCard = 30001 // v卡
ItemIDJCard = 30002 // 金券
ItemDiamondScore = 100012 //钻石积分
ItemDollCard = 74004 // 娃娃卡
ItemDollCard = 40004 // 娃娃卡积分
)
func ToItemId(id int32) int32 {

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@ -11,7 +11,7 @@
"FinishTimes": 1,
"Award": {
"100001": 500000,
"100004": 5
"100004": 20
},
"Position": [
1,
@ -28,7 +28,7 @@
"TargetTimes": 1,
"FinishTimes": 1,
"Award": {
"100001": 100000,
"100001": 200000,
"100004": 20
},
"Position": [
@ -47,7 +47,7 @@
"FinishTimes": 1,
"Award": {
"100001": 50000,
"100004": 15
"100004": 10
}
},
{
@ -76,7 +76,7 @@
"FinishTimes": 1,
"Award": {
"100001": 100000,
"100004": 30
"100004": 20
},
"GameType": 1
},
@ -90,11 +90,47 @@
"TargetTimes": 1,
"FinishTimes": 1,
"Award": {
"100001": 100000,
"100001": 50000,
"100004": 20
},
"GameType": 1
},
{
"Id": 27,
"Order": 7,
"Name": "每日任务",
"Des": "累计充值$4.99",
"ActivityType": 1,
"TaskType": 7,
"TargetTimes": 499,
"FinishTimes": 1,
"Award": {
"100001": 1000000,
"100004": 30
},
"Position": [
1,
1
]
},
{
"Id": 28,
"Order": 8,
"Name": "每日任务",
"Des": "累计充值$9.99",
"ActivityType": 1,
"TaskType": 7,
"TargetTimes": 999,
"FinishTimes": 1,
"Award": {
"100001": 2000000,
"100004": 50
},
"Position": [
1,
1
]
},
{
"Id": 7,
"Order": 1,
@ -116,7 +152,7 @@
"TargetTimes": 300,
"FinishTimes": 1,
"Award": {
"50001": 2
"50001": 5
}
},
{
@ -140,7 +176,7 @@
"TargetTimes": 500,
"FinishTimes": 1,
"Award": {
"50001": 5
"50001": 10
}
},
{
@ -149,10 +185,10 @@
"Name": "周活跃任务",
"ActivityType": 2,
"TaskType": 14,
"TargetTimes": 600,
"TargetTimes": 650,
"FinishTimes": 1,
"Award": {
"100002": 10
"30008": 1
}
},
{

View File

@ -30,6 +30,9 @@ func GameDetailedLogsCollection(plt string) *mongo.Collection {
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "gamefreeid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"time", "cycleid"}, Background: true, Sparse: true})
c_gamedetailed.EnsureIndex(mgo.Index{Key: []string{"-time", "cycleid"}, Background: true, Sparse: true})
}
return c_gamedetailed
}

View File

@ -43,6 +43,7 @@ func GamePlayerListLogsCollection(plt string) *mongo.Collection {
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "snid", "gamefreeid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"-ts", "cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"cycleid"}, Background: true, Sparse: true})
c_gameplayerlistlog.EnsureIndex(mgo.Index{Key: []string{"ts", "cycleid"}, Background: true, Sparse: true})
}
return c_gameplayerlistlog
}

View File

@ -82,7 +82,7 @@ func MSDollMachineoCoinResultHandler(session *netlib.Session, packetId int, data
sceneEx.playingSnid = p.SnId
//发送向前移动指令
sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonFront)
sceneEx.OnPlayerSMPerateOp(p.SnId, int32(sceneEx.machineId), rule.ButtonBack)
s.ChangeSceneState(rule.ClawDollSceneStateStart)
sceneEx.SetPlayingState(int32(rule.ClawDollSceneStateStart))

View File

@ -163,7 +163,7 @@ func (this *TienLenSceneData) CanStart() bool {
}
if this.IsCustom() {
return this.IsAllReady() && this.GetPlayerCnt() >= this.GetPlayerNum()
return (this.IsAllReady() || this.GetNumOfGames() > 0) && this.GetPlayerCnt() >= this.GetPlayerNum()
}
// 房间人数>=2开始,并且有真人或者是预创建房间,并且有房主
@ -2130,6 +2130,7 @@ func (this *TienLenSceneData) SaveCustomLog() {
StartTs: this.GameStartTime.Unix(),
EndTs: time.Now().Unix(),
State: state,
Creator: this.GetCreator(),
}
for snid := range this.BilledList {
var items []*model.Item

View File

@ -446,6 +446,9 @@ func TienLenCreateRoomInfoPacket(s *base.Scene, p *base.Player, sceneEx *TienLen
if s.GetCustom().GetPassword() != "" {
pack.NeedPassword = 1
}
if s.IsCustom() {
pack.MasterSnid = s.GetCreator()
}
pack.IsMatch = int32(0)
// 0.普通场 1.锦标赛 2.冠军赛 3.vip专属
if s.IsMatchScene() {
@ -603,6 +606,10 @@ func (this *SceneBaseStateTienLen) OnTick(s *base.Scene) {
s.RandRobotCnt()
s.SetTimerRandomRobot(s.GetRobotTime())
}
// 房卡房长时间没人解散房间
if s.IsCustom() && s.GetRealPlayerCnt() == 0 && this.GetTimeout(s) > 5 {
s.Destroy(true)
}
}
// 发送玩家操作情况
@ -719,7 +726,7 @@ func (this *SceneWaitPlayerStateTienLen) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌
func (this *SceneWaitPlayerStateTienLen) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s.IsMatchScene() {
if s.IsMatchScene() || (s.IsCustom() && s.GetNumOfGames() > 0) {
return false
}
return true
@ -810,7 +817,7 @@ func (this *SceneWaitStartStateTienLen) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌
func (this *SceneWaitStartStateTienLen) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
if s.IsMatchScene() {
if s.IsMatchScene() || (s.IsCustom() && s.GetNumOfGames() > 0) {
return false
}
return true

View File

@ -140,7 +140,7 @@ func init() {
}
pack.List = append(pack.List, item)
}
return common.ResponseTag_Ok, pack
default:
pack.Tag = webapiproto.TagCode_FAILED
pack.Msg = "未实现"

View File

@ -67,7 +67,7 @@ func processConnMessageQueue(queue *ConnMessageQueue) {
}
}
// 移动
// 移动 1-前 2-后 3-左 4-右 5-投币
func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data interface{}) error {
fmt.Println("SMDollMachinePerateHandler %v", data)
msg, ok := data.(*machine.SMDollMachineoPerate)
@ -86,15 +86,6 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
switch msg.Perate {
case 1:
//向前移动
f1 := []func(){
func() { machinedoll.Backward(conn) },
}
f2 := []func(){
func() { machinedoll.BackwardStop(conn) },
}
Process(conn, f1, f2)
case 2:
//向后移动
f1 := []func(){
func() { machinedoll.Forward(conn) },
@ -103,16 +94,16 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
func() { machinedoll.ForwardStop(conn) },
}
Process(conn, f1, f2)
case 3:
//向移动
case 2:
//向移动
f1 := []func(){
func() { machinedoll.Left(conn) },
func() { machinedoll.Backward(conn) },
}
f2 := []func(){
func() { machinedoll.LeftStop(conn) },
func() { machinedoll.BackwardStop(conn) },
}
Process(conn, f1, f2)
case 4:
case 3:
//向右移动
f1 := []func(){
func() { machinedoll.Right(conn) },
@ -121,6 +112,16 @@ func SMDollMachinePerateHandler(session *netlib.Session, packetId int, data inte
func() { machinedoll.RightStop(conn) },
}
Process(conn, f1, f2)
case 4:
//向左移动
f1 := []func(){
func() { machinedoll.Left(conn) },
}
f2 := []func(){
func() { machinedoll.LeftStop(conn) },
}
Process(conn, f1, f2)
case 5:
//投币
conn := machinedoll.MachineMgr.CreateConn(int(msg.GetId()))

View File

@ -133,48 +133,6 @@ func (this *MachineManager) Update() {
pack := &machine.MSDollMachineHeartBeat{}
pack.TimeStamp = time.Now().UnixMilli()
SendToGameServer(int(machine.DollMachinePacketID_Packet_MSDollMachineHeartBeat), pack)
/* var delConn []*Conn
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
for _, v := range this.ConnMap {
_, err := v.Write([]byte("heartbeat"))
if err != nil {
delConn = append(delConn, v)
v.Close()
fmt.Println("断开连接:%v", v.Addr)
this.UpdateToGameServer(v, 0)
}
}
return nil
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
for _, v := range delConn {
delete(this.ConnMap, v.Id)
this.DelConnMap[v.Id] = v.Addr
}
// 重连
var delIds []*Conn
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
for id, addr := range this.DelConnMap {
conn, err := net.DialTimeout("tcp", addr, 5*time.Second)
if err != nil {
continue
}
fmt.Println("娃娃机重连成功addr = %v", addr)
delIds = append(delIds, &Conn{
Id: id,
Conn: conn,
Addr: addr,
})
}
return nil
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
for _, v := range delIds {
this.ConnMap[v.Id] = v
delete(this.DelConnMap, v.Id)
this.UpdateToGameServer(v, 1)
}
})).StartByFixExecutor(this.ModuleName())
})).StartByFixExecutor(this.ModuleName())*/
}
func (this *MachineManager) Shutdown() {

View File

@ -6,8 +6,10 @@ import (
"encoding/json"
"fmt"
"io"
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"net/http"
"sync/atomic"
"time"
"mongo.games.com/goserver/core"
"mongo.games.com/goserver/core/admin"
"mongo.games.com/goserver/core/logger"
@ -15,9 +17,11 @@ import (
"mongo.games.com/goserver/core/transact"
"mongo.games.com/goserver/core/utils"
"mongo.games.com/goserver/srvlib"
"net/http"
"sync/atomic"
"time"
"mongo.games.com/game/common"
"mongo.games.com/game/model"
"mongo.games.com/game/proto"
"mongo.games.com/game/protocol/webapi"
)
const (
@ -173,7 +177,15 @@ func init() {
}),
OnChildRespWrapper: transact.OnChildRespWrapper(func(tNode *transact.TransNode, hChild transact.TransNodeID, retCode int, ud interface{}) transact.TransExeResult {
logger.Logger.Tracef("GameSrvApi OnChildRespWrapper %v:%v", hChild, ud)
tNode.TransEnv.SetField(GAMESRVAPI_TRANSACTE_RESPONSE, ud)
if v, ok := ud.([]byte); ok {
var msg webapi.SARoomInfo
err := proto.Unmarshal(netlib.SkipHeaderGetRaw(v), &msg)
if err == nil && msg.GetTag() == webapi.TagCode_SUCCESS {
tNode.TransEnv.SetField(GAMESRVAPI_TRANSACTE_RESPONSE, ud)
} else if err != nil {
logger.Logger.Errorf("GameSrvApi OnChildRespWrapper unmarshal err %v", err)
}
}
return transact.TransExeResult(retCode)
}),
})

View File

@ -28,6 +28,7 @@ type CustomLog struct {
CostType int32 // 付费方式 1AA 2房主
Voice int32 // 是否开启语音 1开启
RoomId int32 // 房间id
Creator int32 // 创建者id
SnId []PlayerInfo // 所有玩家
List []RoundInfo // 对局记录
StartTs, EndTs int64 // 开始,结束时间

File diff suppressed because it is too large Load Diff

View File

@ -248,6 +248,7 @@ message RoomInfo{
string Password = 22;//
int32 CostType = 23;// 1 2AA
int32 Voice = 24;// 1
int32 PlayerNum = 25; //
}
message PlayerSingleAdjust{
@ -912,6 +913,9 @@ message MachineInfo{
int64 AppId = 2;
string ServerSecret = 3;
string StreamId = 4;
int32 CostItemNum = 5; //
int32 ItemId = 6; //Id
int32 ItemNum = 7; //
}
// etcd /game/match_audience
message MatchAudience {

View File

@ -212,7 +212,11 @@ func (this *CSLoginHandler) Process(s *netlib.Session, packetid int, data interf
// lss 其它连接
lss := LoginStateMgrSington.LoginFinish(csl.GetUsername(), csl.GetPlatform(), sid, ls.acc, tagkey)
player := PlayerMgrSington.GetPlayerBySnId(ls.acc.SnId)
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0)) {
waitMatch := false
if player != nil {
waitMatch, _ = TournamentMgr.IsMatchWaiting(player.Platform, player.SnId)
}
if len(lss) > 0 && (player != nil && (player.scene != nil || player.thrscene != 0 || waitMatch || TournamentMgr.IsMatching(player.SnId))) {
sendSCLogin(login_proto.OpResultCode_OPRC_LoginOtherPlace)
sendSCDisconnect(common.KickReason_Logining)
return nil

View File

@ -2819,27 +2819,33 @@ func CSBillList(s *netlib.Session, packetId int, data interface{}, sid int64) er
fromIndex := msg.GetPageNo() * msg.GetPageSize()
toIndex := fromIndex + msg.GetPageSize()
logs, _, err := model.GetCoinLogGame(p.Platform, p.SnId, common.BillTypeCoin, startTs, endTs, int(fromIndex), int(toIndex))
if err != nil {
logger.Logger.Errorf("GetCoinLogGame err:%v", err)
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCBillList), ret)
return err
}
var err error
var logs []model.CoinLog
task.New(nil, task.CallableWrapper(func(o *basic.Object) interface{} {
logs, _, err = model.GetCoinLogGame(p.Platform, p.SnId, common.BillTypeCoin, startTs, endTs, int(fromIndex), int(toIndex))
return nil
}), task.CompleteNotifyWrapper(func(i interface{}, t task.Task) {
if err != nil {
logger.Logger.Errorf("GetCoinLogGame err:%v", err)
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCBillList), ret)
return
}
for _, v := range logs {
ret.Items = append(ret.Items, &player_proto.BillItem{
Ts: v.Ts,
Id: v.LogId.Hex(),
BillType: int64(v.LogType),
Amount: v.Count,
Balance: v.RestCount,
GameID: int64(v.InGame),
GameFreeID: v.GameFreeId,
BaseCoin: v.BaseCoin,
})
}
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCBillList), ret)
logger.Logger.Tracef("SCBillList pageNo:%d, pageSize:%d %v", msg.GetPageNo(), msg.GetPageSize(), ret)
for _, v := range logs {
ret.Items = append(ret.Items, &player_proto.BillItem{
Ts: v.Ts,
Id: v.LogId.Hex(),
BillType: int64(v.LogType),
Amount: v.Count,
Balance: v.RestCount,
GameID: int64(v.InGame),
GameFreeID: v.GameFreeId,
BaseCoin: v.BaseCoin,
})
}
p.SendToClient(int(player_proto.PlayerPacketID_PACKET_SCBillList), ret)
logger.Logger.Tracef("SCBillList pageNo:%d, pageSize:%d %v", msg.GetPageNo(), msg.GetPageSize(), ret)
}), "GetCoinLogGame").Start()
return nil
}

View File

@ -307,13 +307,20 @@ func (this *LoginStateMgr) Init() {
func (this *LoginStateMgr) Update() {
// 定时清理已经登出的账号数据
curTs := time.Now().Unix()
for name, s := range this.statesByPlayer {
var delAcc []*AccLoginState
for _, s := range this.statesByPlayer {
if s == nil {
continue
}
if len(s.lss) == 0 && curTs-s.lastLogoutTs > int64(model.GameParamData.LoginStateCacheSec) {
if s != nil && s.acc != nil {
this.DeleteAccount(name, s)
if s.acc != nil {
delAcc = append(delAcc, s)
}
}
}
for _, s := range delAcc {
this.DeleteAccount(s.acc.AccountId.Hex(), s)
}
}
func (this *LoginStateMgr) Shutdown() {

View File

@ -431,6 +431,7 @@ func (this *Player) OnRehold() {
FriendUnreadMgrSington.CheckSendFriendUnreadData(this.Platform, this.SnId)
if !this.IsRob {
TournamentMgr.Quit(this.Platform, this.SnId) // 比赛没有开始,退赛
this.SendJackPotInit()
PlayerOnlineSington.Check = true

View File

@ -644,293 +644,6 @@ func (this *PlayerMgr) EndPlayerLoading(accid string) int64 {
return 0
}
//func PlayerRankGe(p1, p2 *Player, n int) bool {
// switch n {
// case 0:
// if p1.TotalCoin == p2.TotalCoin {
// return p1.SnId < p2.SnId
// } else {
// return p1.TotalCoin > p2.TotalCoin
// }
// case 1:
// if p1.CoinPayTotal == p2.CoinPayTotal {
// return p1.SnId < p2.SnId
// } else {
// return p1.CoinPayTotal > p2.CoinPayTotal
// }
// case 2:
// if p1.CoinExchangeTotal == p2.CoinExchangeTotal {
// return p1.SnId < p2.SnId
// } else {
// return p1.CoinExchangeTotal > p2.CoinExchangeTotal
// }
// case 3:
// a := p1.Coin + p1.SafeBoxCoin - p1.CoinPayTotal
// b := p2.Coin + p2.SafeBoxCoin - p2.CoinPayTotal
// if a == b {
// return p1.SnId < p2.SnId
// } else {
// return a > b
// }
//
// }
// return false
//}
// func (this *PlayerMgr) GetRank() map[string][]*model.Rank {
// ret := make(map[string][]*model.Rank)
// ls := make(map[string]*list.List)
//
// platforms := PlatformMgrSingleton.Platforms
// for p := range platforms {
// ret[p] = make([]*model.Rank, 0)
// ls[p] = list.New()
// }
//
// for _, player := range this.players {
// if player.IsRob {
// continue
// }
//
// p := player.PlayerData.Platform
// if _, ok := platforms[p]; !ok {
// continue
// }
//
// l := ls[p]
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// if PlayerRankGe(player, np) {
// l.InsertBefore(player, n)
// goto CHECK
// }
// }
// //else {
// // logger.Logger.Warnf("PlayerMgr.GetRank n.Value.(*Player) fail")
// // continue
// //}
// }
//
// l.PushBack(player)
// CHECK:
// if l.Len() > model.MAX_RANK_COUNT {
// l.Remove(l.Back())
// }
// }
//
// for p := range platforms {
// l := ls[p]
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// ret[p] = append(ret[p], &model.Rank{
// SnId: np.PlayerData.SnId,
// Name: np.PlayerData.Name,
// Head: np.PlayerData.Head,
// VIP: np.PlayerData.VIP,
// TotalCoin: np.PlayerData.TotalCoin,
// })
// }
// }
// }
//
// return ret
// }
//func (this *PlayerMgr) GetAssetRank(platform string) []*model.Rank {
// ret := make([]*model.Rank, 0, model.MAX_RANK_COUNT)
// l := list.New()
//
// for _, player := range this.players {
// if player.IsRob {
// continue
// }
//
// if player.PlayerData.Platform != platform {
// continue
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// if PlayerRankGe(player, np, 0) {
// l.InsertBefore(player, n)
// goto CHECK
// }
// }
// }
//
// l.PushBack(player)
// CHECK:
// if l.Len() > model.MAX_RANK_COUNT {
// l.Remove(l.Back())
// }
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// ret = append(ret, &model.Rank{
// SnId: np.PlayerData.SnId,
// Name: np.PlayerData.Name,
// Head: np.PlayerData.Head,
// VIP: np.PlayerData.VIP,
// TotalCoin: np.PlayerData.TotalCoin,
// })
// }
// }
//
// return ret
//}
//func (this *PlayerMgr) GetRechargeLists(platform string) []*model.Rank {
// ret := make([]*model.Rank, 0, model.MAX_RANK_COUNT)
// l := list.New()
//
// for _, player := range this.players {
// if player.IsRob {
// continue
// }
//
// if player.PlayerData.Platform != platform {
// continue
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// if PlayerRankGe(player, np, 1) {
// l.InsertBefore(player, n)
// goto CHECK
// }
// }
// }
//
// l.PushBack(player)
// CHECK:
// if l.Len() > model.MAX_RANK_COUNT {
// l.Remove(l.Back())
// }
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// ret = append(ret, &model.Rank{
// SnId: np.PlayerData.SnId,
// Name: np.PlayerData.Name,
// Head: np.PlayerData.Head,
// VIP: np.PlayerData.VIP,
// TotalCoin: np.PlayerData.CoinPayTotal,
// })
// }
// }
//
// return ret
//}
//func (this *PlayerMgr) GetExchangeLists(platform string) []*model.Rank {
// ret := make([]*model.Rank, 0, model.MAX_RANK_COUNT)
// l := list.New()
//
// for _, player := range this.players {
// if player.IsRob {
// continue
// }
//
// if player.PlayerData.Platform != platform {
// continue
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// if PlayerRankGe(player, np, 2) {
// l.InsertBefore(player, n)
// goto CHECK
// }
// }
// }
//
// l.PushBack(player)
// CHECK:
// if l.Len() > model.MAX_RANK_COUNT {
// l.Remove(l.Back())
// }
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// ret = append(ret, &model.Rank{
// SnId: np.PlayerData.SnId,
// Name: np.PlayerData.Name,
// Head: np.PlayerData.Head,
// VIP: np.PlayerData.VIP,
// TotalCoin: np.PlayerData.CoinExchangeTotal,
// })
// }
// }
//
// return ret
//}
//func (this *PlayerMgr) GetProfitLists(platform string) []*model.Rank {
// ret := make([]*model.Rank, 0, model.MAX_RANK_COUNT)
// l := list.New()
//
// for _, player := range this.players {
// if player.IsRob {
// continue
// }
//
// if player.PlayerData.Platform != platform {
// continue
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// if PlayerRankGe(player, np, 3) {
// l.InsertBefore(player, n)
// goto CHECK
// }
// }
// }
//
// l.PushBack(player)
// CHECK:
// if l.Len() > model.MAX_RANK_COUNT {
// l.Remove(l.Back())
// }
// }
//
// for n := l.Front(); n != nil; n = n.Next() {
// if np, ok := n.Value.(*Player); ok {
// ret = append(ret, &model.Rank{
// SnId: np.PlayerData.SnId,
// Name: np.PlayerData.Name,
// Head: np.PlayerData.Head,
// VIP: np.PlayerData.VIP,
// //TotalCoin: np.PlayerData.ProfitCoin,
// })
// }
// }
//
// return ret
//}
//func (this *PlayerMgr) DeletePlayerByPlatform(platform string) {
// var dels []*Player
// for _, p := range this.players {
// if p != nil && p.Platform == platform {
// p.Kickout(common.KickReason_Disconnection)
// dels = append(dels, p)
// }
// }
//
// for _, p := range dels {
// if p != nil {
// p.isDelete = true
// if p.scene == nil {
// this.DelPlayer(p.SnId)
// }
// }
// }
//}
func (this *PlayerMgr) StatsOnline() model.PlayerOLStats {
stats := model.PlayerOLStats{
PlatformStats: make(map[string]*model.PlayerStats),

View File

@ -199,6 +199,7 @@ func (m *SceneMgr) MarshalAllRoom(platform string, groupId, gameId int, gameMode
Password: s.GetPassword(),
CostType: s.GetCostType(),
Voice: s.GetVoice(),
PlayerNum: int32(s.playerNum),
}
if s.starting {
si.Start = 1

View File

@ -507,8 +507,17 @@ func (this *Tournament) IsMatchWaiting(platform string, snId int32) (bool, int32
// 未使用机器人
for k, v := range this.signupPlayers[platform] {
if v.signup != nil {
_, ok := v.signup[snId]
return ok, k
if _, ok := v.signup[snId]; ok {
return ok, k
}
}
}
for k, v := range this.matches {
for _, vv := range v {
if _, ok := vv.TmPlayer[snId]; ok {
return true, k
}
}
}

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