客户端升级统计
This commit is contained in:
parent
e5378e46f9
commit
9a376b06c0
|
@ -133,10 +133,12 @@ type PlayerLoginEvent struct {
|
|||
IsNew int32 //是否是新用户,1是 0否
|
||||
DeviceId string //设备id
|
||||
ChannelId string //渠道id
|
||||
AppChannel string //包渠道
|
||||
ClientVer int32 // 客户端版本
|
||||
}
|
||||
|
||||
func CreatePlayerLoginEvent(snid int32, channel, promoter, platform, city, os, ip string, createTime,
|
||||
upgradeTime time.Time, isBindPhone int32, telephonePromoter int32, deviceId, channelId string) *PlayerLoginEvent {
|
||||
upgradeTime time.Time, isBindPhone int32, telephonePromoter int32, deviceId, channelId, appChannel string, clientVer int32) *PlayerLoginEvent {
|
||||
isNew := int32(0)
|
||||
if createTime.Local().YearDay() == time.Now().Local().YearDay() && createTime.Local().Year() == time.Now().Local().Year() {
|
||||
isNew = 1
|
||||
|
@ -158,25 +160,11 @@ func CreatePlayerLoginEvent(snid int32, channel, promoter, platform, city, os, i
|
|||
IsNew: isNew,
|
||||
DeviceId: deviceId,
|
||||
ChannelId: channelId,
|
||||
AppChannel: appChannel,
|
||||
ClientVer: clientVer,
|
||||
}
|
||||
}
|
||||
|
||||
func MarshalPlayerLoginEvent(source, snid int32, channel, promoter, platform, city, os, ip string,
|
||||
createTime, upgradeTime time.Time, isBindPhone int32, telephonePromoter int32, deviceId, channelId string) (data string, err error) {
|
||||
raw := &RabbitMQDataRaw{
|
||||
Source: source,
|
||||
Data: CreatePlayerLoginEvent(snid, channel, promoter, platform, city, os, ip, createTime,
|
||||
upgradeTime, isBindPhone, telephonePromoter, deviceId, channelId),
|
||||
}
|
||||
|
||||
d, e := json.Marshal(raw)
|
||||
if e == nil {
|
||||
data = string(d[:])
|
||||
}
|
||||
err = e
|
||||
return
|
||||
}
|
||||
|
||||
// 用户升级账号
|
||||
type PlayerBindPhoneEvent struct {
|
||||
SnId int32 //用户ID
|
||||
|
|
|
@ -1983,18 +1983,18 @@ func CSPlayerData(s *netlib.Session, packetid int, data interface{}, sid int64)
|
|||
}
|
||||
}
|
||||
|
||||
// 老版本升级
|
||||
// 客户端升级奖励
|
||||
clientUpgradeConfig := PlatformMgrSingleton.GetConfig(p.Platform).ClientUpgrade
|
||||
if clientUpgradeConfig != nil && clientUpgradeConfig.GetOn() == common.On &&
|
||||
(len(model.GameParamData.ClientVersionChannel) == 0 || slices.Contains(model.GameParamData.ClientVersionChannel, p.LastChannel)) {
|
||||
if p.ClientVer < model.GameParamData.ClientVersion {
|
||||
if cspl.GetClientVer() == model.GameParamData.ClientVersion {
|
||||
// 升级了
|
||||
p.ClientVer = model.GameParamData.ClientVersion
|
||||
AddMailClientUpgrade(p.SnId, clientUpgradeConfig.GetReward())
|
||||
}
|
||||
if p.ClientVer < model.GameParamData.ClientVersion && cspl.GetClientVer() == model.GameParamData.ClientVersion {
|
||||
AddMailClientUpgrade(p.SnId, clientUpgradeConfig.GetReward())
|
||||
}
|
||||
}
|
||||
// 客户端升级
|
||||
if p.ClientVer < cspl.GetClientVer() && cspl.GetClientVer() <= model.GameParamData.ClientVersion {
|
||||
p.ClientVer = cspl.GetClientVer()
|
||||
}
|
||||
}
|
||||
|
||||
// 有缓存数据
|
||||
|
|
|
@ -2940,7 +2940,7 @@ func (this *Player) ReportLoginEvent() {
|
|||
}
|
||||
mq.Write(model.GenerateLogin(model.CreatePlayerLoginEvent(this.SnId,
|
||||
this.Channel, this.BeUnderAgentCode, this.Platform, this.City, this.DeviceOS, this.Ip,
|
||||
this.CreateTime, this.UpgradeTime, isBindPhone, this.TelephonePromoter, this.DeviceId, this.ChannelId)))
|
||||
this.CreateTime, this.UpgradeTime, isBindPhone, this.TelephonePromoter, this.DeviceId, this.ChannelId, this.AppChannel, this.ClientVer)))
|
||||
//登录通知
|
||||
//ActMonitorMgrSington.SendActMonitorEvent(ActState_Login, this.SnId, this.Name, this.Platform,
|
||||
// 0, 0, "", 0)
|
||||
|
|
Loading…
Reference in New Issue