diff --git a/gamesrv/fortunedragon/scenepolicy_fortunedragon.go b/gamesrv/fortunedragon/scenepolicy_fortunedragon.go index 6d81a92..6255f9c 100644 --- a/gamesrv/fortunedragon/scenepolicy_fortunedragon.go +++ b/gamesrv/fortunedragon/scenepolicy_fortunedragon.go @@ -326,11 +326,11 @@ func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool { // 当前状态能否换桌 func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool { - if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok { - if playerEx.IsOnLine() { - return false - } - } + //if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok { + // if playerEx.IsOnLine() { + // return false + // } + //} return true } diff --git a/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go b/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go index 83d031b..7739e7a 100644 --- a/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go +++ b/gamesrv/fortunerabbit/scenepolicy_fortunerabbit.go @@ -324,11 +324,11 @@ func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool { // 当前状态能否换桌 func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool { - if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok { - if playerEx.IsOnLine() { - return false - } - } + //if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok { + // if playerEx.IsOnLine() { + // return false + // } + //} return true }