Merge remote-tracking branch 'origin/develop' into dev_slots

This commit is contained in:
tomas 2024-09-21 13:34:21 +08:00
commit 99d032dffc
3 changed files with 14 additions and 7 deletions

View File

@ -1994,7 +1994,12 @@ func (this *Scene) TryBillExGameDrop(p *Player) {
if itemData != nil { if itemData != nil {
p.AddItems(&model.AddItemParam{ p.AddItems(&model.AddItemParam{
P: p.PlayerData, P: p.PlayerData,
Change: nil, Change: []*model.Item{
{
ItemId: id,
ItemNum: int64(num),
},
},
GainWay: common.GainWay_Game, GainWay: common.GainWay_Game,
Operator: "system", Operator: "system",
Remark: fmt.Sprintf("游戏掉落%v", id), Remark: fmt.Sprintf("游戏掉落%v", id),

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@ -767,6 +767,7 @@ func (this *StateBilled) OnEnter(s *base.Scene) {
LogBaseResult.BeforeClawdollItemNum = curClawdollItemNum + int64(machineInfo.CostItemNum) LogBaseResult.BeforeClawdollItemNum = curClawdollItemNum + int64(machineInfo.CostItemNum)
LogBaseResult.AfterClawdollItemNum = curClawdollItemNum LogBaseResult.AfterClawdollItemNum = curClawdollItemNum
LogBaseResult.IsWin = playerEx.IsWin LogBaseResult.IsWin = playerEx.IsWin
LogBaseResult.Channel = playerEx.Channel
if !playerEx.IsRob { if !playerEx.IsRob {
sceneEx.logid, _ = model.AutoIncGameLogId() sceneEx.logid, _ = model.AutoIncGameLogId()

View File

@ -1688,4 +1688,5 @@ type ClawdollResultType struct {
BeforeClawdollItemNum int64 //变化前娃娃币 BeforeClawdollItemNum int64 //变化前娃娃币
AfterClawdollItemNum int64 //变化后娃娃币 AfterClawdollItemNum int64 //变化后娃娃币
IsWin bool //是否成功 IsWin bool //是否成功
Channel string //渠道
} }