diff --git a/gamesrv/action/action_server.go b/gamesrv/action/action_server.go index 8826281..664ab9b 100644 --- a/gamesrv/action/action_server.go +++ b/gamesrv/action/action_server.go @@ -73,7 +73,7 @@ func HandleWGBuyRecTimeItem(session *netlib.Session, packetId int, data interfac // return nil //} -func CreateSceneHandler(session *netlib.Session, packetId int, data interface{}) error { +func CreateScene(session *netlib.Session, packetId int, data interface{}) error { logger.Logger.Tracef("receive CreateScene %v", data) msg, ok := data.(*server.WGCreateScene) if !ok { @@ -86,52 +86,53 @@ func CreateSceneHandler(session *netlib.Session, packetId int, data interface{}) return nil } +func DestroyScene(session *netlib.Session, packetId int, data interface{}) error { + logger.Logger.Trace("receive WGDestroyScene:", data) + msg, ok := data.(*server.WGDestroyScene) + if !ok { + return nil + } + + if !msg.IsGrace { + // 立刻删除,不管游戏是否结束 + for _, v := range msg.Ids { + s := base.SceneMgrSington.GetScene(int(v)) + if s == nil { + continue + } + if gameScene, ok := s.ExtraData.(base.GameScene); ok { + gameScene.SceneDestroy(true) + } + } + return nil + } + + // 游戏结束后删除房间 + for _, v := range msg.Ids { + s := base.SceneMgrSington.GetScene(int(v)) + if s == nil { + continue + } + if s.IsHundredScene() || s.Gaming { + s.SetGraceDestroy() + } else { + if s.IsMatchScene() { + s.SetGraceDestroy() + } + if gameScene, ok := s.ExtraData.(base.GameScene); ok { + gameScene.SceneDestroy(true) + } + } + } + + return nil +} + func init() { // 创建房间 - netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateSceneHandler) - - //删除场景 - // 立刻删除,不管游戏是否结束 - netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.PacketFactoryWrapper(func() interface{} { - return &server.WGDestroyScene{} - })) - netlib.RegisterHandler(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), netlib.HandlerWrapper(func(s *netlib.Session, packetid int, pack interface{}) error { - logger.Logger.Trace("receive WGDestroyScene:", pack) - msg, ok := pack.(*server.WGDestroyScene) - if !ok { - return nil - } - if !msg.IsGrace { - // 立刻删除,不管游戏是否结束 - for _, v := range msg.Ids { - s := base.SceneMgrSington.GetScene(int(v)) - if s != nil { - if gameScene, ok := s.ExtraData.(base.GameScene); ok { - gameScene.SceneDestroy(true) - } - } - } - } else { - // 游戏结束后删除房间 - for _, v := range msg.Ids { - s := base.SceneMgrSington.GetScene(int(v)) - if s != nil { - if s.IsHundredScene() || s.Gaming { - s.SetGraceDestroy(true) - } else { - if s.IsMatchScene() { - s.SetGraceDestroy(true) - } - if gameScene, ok := s.ExtraData.(base.GameScene); ok { - gameScene.SceneDestroy(true) - } - } - } - } - } - - return nil - })) + netlib.Register(int(server.SSPacketID_PACKET_WG_CREATESCENE), &server.WGCreateScene{}, CreateScene) + // 删除房间 + netlib.Register(int(server.SSPacketID_PACKET_WG_DESTROYSCENE), &server.WGDestroyScene{}, DestroyScene) //玩家进入 netlib.RegisterFactory(int(server.SSPacketID_PACKET_WG_PLAYERENTER), netlib.PacketFactoryWrapper(func() interface{} { diff --git a/gamesrv/base/scene.go b/gamesrv/base/scene.go index 5f5b0e3..66b37f2 100644 --- a/gamesrv/base/scene.go +++ b/gamesrv/base/scene.go @@ -297,8 +297,8 @@ func (this *Scene) SetScenePolicy(sp ScenePolicy) { func (this *Scene) GetGraceDestroy() bool { return this.graceDestroy } -func (this *Scene) SetGraceDestroy(graceDestroy bool) { - this.graceDestroy = graceDestroy +func (this *Scene) SetGraceDestroy() { + this.graceDestroy = true } func (this *Scene) GetCpControlled() bool {