spin and leave limit
This commit is contained in:
parent
61fee546df
commit
90fa5e63a9
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@ -20,6 +20,8 @@ type FortuneDragonPlayerData struct {
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winCoin int64
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winCoin int64
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currentLogId string
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currentLogId string
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totalBet int64
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totalBet int64
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isFree bool //只用于判断是否可以离开
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}
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}
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func (p *FortuneDragonPlayerData) init() {
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func (p *FortuneDragonPlayerData) init() {
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@ -1,10 +1,14 @@
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package fortunedragon
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package fortunedragon
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import "mongo.games.com/game/gamesrv/base"
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type FortuneDragonSceneData struct {
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type FortuneDragonSceneData struct {
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*base.Scene //场景
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*base.Scene //场景
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players map[int32]*FortuneDragonPlayerData //玩家信息
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players map[int32]*FortuneDragonPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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}
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func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {
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func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {
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@ -217,6 +217,9 @@ func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonScen
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data := assemble.DataToCli(Response).(assemble.TableInfo)
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data := assemble.DataToCli(Response).(assemble.TableInfo)
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pi, _ := json.Marshal(data)
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pi, _ := json.Marshal(data)
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pack.PlayerInfo = string(pi)
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pack.PlayerInfo = string(pi)
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if sceneEx.BetConfig == nil {
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sceneEx.BetConfig = &data.BetConfig
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}
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} else {
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} else {
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logger.Logger.Error("slots enter err:", err)
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logger.Logger.Error("slots enter err:", err)
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}
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}
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@ -327,11 +330,11 @@ func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
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// 当前状态能否换桌
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// 当前状态能否换桌
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func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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//if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
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// if playerEx.IsOnLine() {
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if playerEx.isFree {
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// return false
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return false
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// }
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}
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//}
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}
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return true
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return true
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}
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}
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@ -375,6 +378,18 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetSizeIndex = params[0]
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playerEx.BetSizeIndex = params[0]
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLineIndex = params[2]
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playerEx.BetLineIndex = params[2]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin < float64(playerEx.Coin) {
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pack := &protocol.SCFortuneDragonBilled{
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OpRetCode: proto.Int32(1),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCFortuneDragonBilled:", pack.String())
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playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
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return true
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}
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playerEx.BetMode = params[3]
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playerEx.BetMode = params[3]
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
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@ -423,6 +438,11 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
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IsAddTimes: true,
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IsAddTimes: true,
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})
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})
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}
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}
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if data.Results[0].FreeNum > 0 {
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playerEx.isFree = true
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} else {
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playerEx.isFree = false
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}
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} else {
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} else {
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logger.Logger.Error("slots Play err:", err)
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logger.Logger.Error("slots Play err:", err)
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}
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}
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@ -15,6 +15,8 @@ type FortuneRabbitPlayerData struct {
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLevelIndex int64 `json:"bli"` //选中的等级下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetLineIndex int64 `json:"bii"` //选中的线数下标
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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BetMode int64 `json:"bm,optional"` //0.常规 1.必中
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isFree bool //只用于判断是否可以离开
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}
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}
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func (p *FortuneRabbitPlayerData) init() {
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func (p *FortuneRabbitPlayerData) init() {
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@ -1,10 +1,14 @@
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package fortunerabbit
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package fortunerabbit
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import "mongo.games.com/game/gamesrv/base"
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import (
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"mongo.games.com/game/gamesrv/base"
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"mongo.games.com/game/gamesrv/slotspkg/assemble"
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)
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type FortuneRabbitSceneData struct {
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type FortuneRabbitSceneData struct {
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*base.Scene //场景
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*base.Scene //场景
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players map[int32]*FortuneRabbitPlayerData //玩家信息
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players map[int32]*FortuneRabbitPlayerData //玩家信息
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BetConfig *assemble.BetConfig
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}
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}
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func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData {
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func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData {
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@ -109,11 +109,6 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
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return
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return
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}
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}
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
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if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
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if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
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m := playerEx.PushPlayer()
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m := playerEx.PushPlayer()
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if m != nil && len(m) > 0 {
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if m != nil && len(m) > 0 {
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@ -130,6 +125,10 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
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}
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}
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}
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}
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}
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}
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if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
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s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
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sceneEx.OnPlayerLeave(p, reason)
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}
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}
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}
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// 玩家掉线
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// 玩家掉线
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@ -216,6 +215,9 @@ func FortuneRabbitCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneRabbitScen
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data := assemble.DataToCli(Response).(assemble.TableInfo)
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data := assemble.DataToCli(Response).(assemble.TableInfo)
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pi, _ := json.Marshal(data)
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pi, _ := json.Marshal(data)
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pack.PlayerInfo = string(pi)
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pack.PlayerInfo = string(pi)
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if sceneEx.BetConfig == nil {
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sceneEx.BetConfig = &data.BetConfig
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}
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} else {
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} else {
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logger.Logger.Error("slots enter err:", err)
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logger.Logger.Error("slots enter err:", err)
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}
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}
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@ -326,11 +328,11 @@ func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool {
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// 当前状态能否换桌
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// 当前状态能否换桌
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func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
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//if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
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if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
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// if playerEx.IsOnLine() {
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if playerEx.isFree {
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// return false
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return false
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// }
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}
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//}
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}
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return true
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return true
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}
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}
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@ -375,6 +377,17 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLevelIndex = params[1]
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playerEx.BetLineIndex = params[2]
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playerEx.BetLineIndex = params[2]
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//playerEx.BetMode = params[3]
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//playerEx.BetMode = params[3]
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needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
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float64(sceneEx.BetConfig.BetLines[params[2]])
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if needCoin < float64(playerEx.Coin) {
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pack := &protocol.SCFortuneRabbitBilled{
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OpRetCode: proto.Int32(1),
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}
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proto.SetDefaults(pack)
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logger.Logger.Trace("SCFortuneRabbitBilled:", pack.String())
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playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
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return true
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}
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
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@ -393,6 +406,12 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
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pi, _ := json.Marshal(data)
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pi, _ := json.Marshal(data)
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gameEndStr = string(pi)
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gameEndStr = string(pi)
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playerEx.Coin = int64(data.FinalCoin)
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playerEx.Coin = int64(data.FinalCoin)
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if data.Results[0].FreeNum > 0 {
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playerEx.isFree = true
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} else {
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playerEx.isFree = false
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}
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} else {
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} else {
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logger.Logger.Error("slots Play err:", err)
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logger.Logger.Error("slots Play err:", err)
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}
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}
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