spin and leave limit

This commit is contained in:
tomas 2024-10-23 10:02:10 +08:00
parent 61fee546df
commit 90fa5e63a9
6 changed files with 68 additions and 17 deletions

View File

@ -20,6 +20,8 @@ type FortuneDragonPlayerData struct {
winCoin int64 winCoin int64
currentLogId string currentLogId string
totalBet int64 totalBet int64
isFree bool //只用于判断是否可以离开
} }
func (p *FortuneDragonPlayerData) init() { func (p *FortuneDragonPlayerData) init() {

View File

@ -1,10 +1,14 @@
package fortunedragon package fortunedragon
import "mongo.games.com/game/gamesrv/base" import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneDragonSceneData struct { type FortuneDragonSceneData struct {
*base.Scene //场景 *base.Scene //场景
players map[int32]*FortuneDragonPlayerData //玩家信息 players map[int32]*FortuneDragonPlayerData //玩家信息
BetConfig *assemble.BetConfig
} }
func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData { func NewFortuneDragonSceneData(s *base.Scene) *FortuneDragonSceneData {

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@ -217,6 +217,9 @@ func FortuneDragonCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneDragonScen
data := assemble.DataToCli(Response).(assemble.TableInfo) data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data) pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi) pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else { } else {
logger.Logger.Error("slots enter err:", err) logger.Logger.Error("slots enter err:", err)
} }
@ -327,11 +330,11 @@ func (this *SceneStateStartFortuneDragon) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌 // 当前状态能否换桌
func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool { func (this *SceneStateStartFortuneDragon) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
//if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok { if playerEx, ok := p.GetExtraData().(*FortuneDragonPlayerData); ok {
// if playerEx.IsOnLine() { if playerEx.isFree {
// return false return false
// } }
//} }
return true return true
} }
@ -375,6 +378,18 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetSizeIndex = params[0] playerEx.BetSizeIndex = params[0]
playerEx.BetLevelIndex = params[1] playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin < float64(playerEx.Coin) {
pack := &protocol.SCFortuneDragonBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneDragonBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneDragonPID_PACKET_FORTUNEDRAGON_SCFORTUNEDRAGONBILLED), pack)
return true
}
playerEx.BetMode = params[3] playerEx.BetMode = params[3]
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte) playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunedragon.NowByte)
@ -423,6 +438,11 @@ func (this *SceneStateStartFortuneDragon) OnPlayerOp(s *base.Scene, p *base.Play
IsAddTimes: true, IsAddTimes: true,
}) })
} }
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else { } else {
logger.Logger.Error("slots Play err:", err) logger.Logger.Error("slots Play err:", err)
} }

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@ -15,6 +15,8 @@ type FortuneRabbitPlayerData struct {
BetLevelIndex int64 `json:"bli"` //选中的等级下标 BetLevelIndex int64 `json:"bli"` //选中的等级下标
BetLineIndex int64 `json:"bii"` //选中的线数下标 BetLineIndex int64 `json:"bii"` //选中的线数下标
BetMode int64 `json:"bm,optional"` //0.常规 1.必中 BetMode int64 `json:"bm,optional"` //0.常规 1.必中
isFree bool //只用于判断是否可以离开
} }
func (p *FortuneRabbitPlayerData) init() { func (p *FortuneRabbitPlayerData) init() {

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@ -1,10 +1,14 @@
package fortunerabbit package fortunerabbit
import "mongo.games.com/game/gamesrv/base" import (
"mongo.games.com/game/gamesrv/base"
"mongo.games.com/game/gamesrv/slotspkg/assemble"
)
type FortuneRabbitSceneData struct { type FortuneRabbitSceneData struct {
*base.Scene //场景 *base.Scene //场景
players map[int32]*FortuneRabbitPlayerData //玩家信息 players map[int32]*FortuneRabbitPlayerData //玩家信息
BetConfig *assemble.BetConfig
} }
func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData { func NewFortuneRabbitSceneData(s *base.Scene) *FortuneRabbitSceneData {

View File

@ -109,11 +109,6 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
return return
} }
logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId) logger.Logger.Trace("(this *ScenePolicyFortuneRabbit) OnPlayerLeave, sceneId=", s.GetSceneId(), " player=", p.SnId)
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok { if playerEx, ok := p.ExtraData.(*FortuneRabbitPlayerData); ok {
m := playerEx.PushPlayer() m := playerEx.PushPlayer()
if m != nil && len(m) > 0 { if m != nil && len(m) > 0 {
@ -130,6 +125,10 @@ func (this *ScenePolicyFortuneRabbit) OnPlayerLeave(s *base.Scene, p *base.Playe
} }
} }
} }
if sceneEx, ok := s.ExtraData.(*FortuneRabbitSceneData); ok {
s.FirePlayerEvent(p, base.PlayerEventLeave, nil)
sceneEx.OnPlayerLeave(p, reason)
}
} }
// 玩家掉线 // 玩家掉线
@ -216,6 +215,9 @@ func FortuneRabbitCreateRoomInfoPacket(s *base.Scene, sceneEx *FortuneRabbitScen
data := assemble.DataToCli(Response).(assemble.TableInfo) data := assemble.DataToCli(Response).(assemble.TableInfo)
pi, _ := json.Marshal(data) pi, _ := json.Marshal(data)
pack.PlayerInfo = string(pi) pack.PlayerInfo = string(pi)
if sceneEx.BetConfig == nil {
sceneEx.BetConfig = &data.BetConfig
}
} else { } else {
logger.Logger.Error("slots enter err:", err) logger.Logger.Error("slots enter err:", err)
} }
@ -326,11 +328,11 @@ func (this *SceneStateStartFortuneRabbit) CanChangeTo(s base.SceneState) bool {
// 当前状态能否换桌 // 当前状态能否换桌
func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool { func (this *SceneStateStartFortuneRabbit) CanChangeCoinScene(s *base.Scene, p *base.Player) bool {
//if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok { if playerEx, ok := p.GetExtraData().(*FortuneRabbitPlayerData); ok {
// if playerEx.IsOnLine() { if playerEx.isFree {
// return false return false
// } }
//} }
return true return true
} }
@ -375,6 +377,17 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
playerEx.BetLevelIndex = params[1] playerEx.BetLevelIndex = params[1]
playerEx.BetLineIndex = params[2] playerEx.BetLineIndex = params[2]
//playerEx.BetMode = params[3] //playerEx.BetMode = params[3]
needCoin := sceneEx.BetConfig.BetSize[params[0]] * float64(sceneEx.BetConfig.BetLevel[params[1]]) *
float64(sceneEx.BetConfig.BetLines[params[2]])
if needCoin < float64(playerEx.Coin) {
pack := &protocol.SCFortuneRabbitBilled{
OpRetCode: proto.Int32(1),
}
proto.SetDefaults(pack)
logger.Logger.Trace("SCFortuneRabbitBilled:", pack.String())
playerEx.SendToClient(int(protocol.FortuneRabbitPID_PACKET_FORTUNERABBIT_SCFORTUNERABBITBILLED), pack)
return true
}
playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte) playerEx.SlotsSession.SetCoin(playerEx.Coin * fortunerabbit.NowByte)
@ -393,6 +406,12 @@ func (this *SceneStateStartFortuneRabbit) OnPlayerOp(s *base.Scene, p *base.Play
pi, _ := json.Marshal(data) pi, _ := json.Marshal(data)
gameEndStr = string(pi) gameEndStr = string(pi)
playerEx.Coin = int64(data.FinalCoin) playerEx.Coin = int64(data.FinalCoin)
if data.Results[0].FreeNum > 0 {
playerEx.isFree = true
} else {
playerEx.isFree = false
}
} else { } else {
logger.Logger.Error("slots Play err:", err) logger.Logger.Error("slots Play err:", err)
} }