竞技馆系统房间
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@ -44,5 +44,5 @@ const (
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ETCDKEY_Spirit = "/game/spirit" // 小精灵配置
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ETCDKEY_RoomType = "/game/room_type" // 房间类型配置
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ETCDKEY_RoomConfig = "/game/room_config" // 房间配置
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ETCDKEY_RoomConfigSystem = "/game/system_room_config" // 系统房间配置
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ETCDKEY_RoomConfigSystem = "/game/room_system" // 系统房间配置
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)
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@ -93,6 +93,8 @@ func init() {
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etcd.Register(etcd.ETCDKEY_Spirit, webapi.SpiritConfig{}, platformConfigEvent)
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// 竞技馆房间配置
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etcd.Register(etcd.ETCDKEY_RoomConfig, webapi.RoomConfig{}, handlerEvent)
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// 竞技馆系统房间配置
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etcd.Register(etcd.ETCDKEY_RoomConfigSystem, webapi.RoomConfigSystem{}, handlerEvent)
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// 竞技馆房间类型配置
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etcd.Register(etcd.ETCDKEY_RoomType, webapi.RoomType{}, handlerEvent)
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//娃娃机配置
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