diff --git a/gamesrv/base/player.go b/gamesrv/base/player.go index deb8947..c642368 100644 --- a/gamesrv/base/player.go +++ b/gamesrv/base/player.go @@ -117,7 +117,7 @@ type Player struct { BlackLevel int32 //todo 使用WBLevel SingleAdjust *model.PlayerSingleAdjust IsLocal bool //是否本地player - Items map[int32]int32 //背包数据 + Items map[int32]int64 //背包数据 MatchParams []int32 //比赛参数 排名、段位、假snid、假角色 MatchRobotGrades []MatchRobotGrade TestLog []string // 调试日志 @@ -141,7 +141,7 @@ func NewPlayer(sid int64, data []byte, ws, gs *netlib.Session) *Player { cparams: make(map[string]string), //平台登陆数据 Iparams: make(map[int]int64), //整形参数 sparams: make(map[int]string), //字符参数 - Items: make(map[int32]int32), + Items: make(map[int32]int64), RankScore: make(map[int32]int64), } @@ -448,6 +448,7 @@ func (this *Player) AddCoin(num int64, gainWay int32, syncFlag int, oper, remark return } this.Coin += num + this.Items[common.ItemIDCoin] = this.Coin if this.scene != nil { if !this.IsRob && !this.scene.Testing { //机器人log排除掉 log := model.NewCoinLogEx(&model.CoinLogParam{ @@ -525,6 +526,7 @@ func (this *Player) AddCoinAsync(num int64, gainWay int32, notifyC, broadcast bo return } this.Coin += num + this.Items[common.ItemIDCoin] = this.Coin if this.scene != nil { if !this.IsRob && !this.scene.Testing && writeLog { //机器人log排除掉 log := model.NewCoinLogEx(&model.CoinLogParam{ diff --git a/gamesrv/base/scene.go b/gamesrv/base/scene.go index ce5bb1d..f43f9ca 100644 --- a/gamesrv/base/scene.go +++ b/gamesrv/base/scene.go @@ -639,9 +639,9 @@ func (this *Scene) PlayerLeave(p *Player, reason int, isBill bool) { } } - pack.Items = make(map[int32]int32) + pack.Items = make(map[int32]int64) for id, num := range p.Items { - pack.Items[id] = proto.Int32(num) + pack.Items[id] = num } pack.RankScore = make(map[int32]int64) for k, v := range p.RankScore { @@ -2343,7 +2343,7 @@ func (this *Scene) TryBillExGameDrop(p *Player) { num = rand.Int31n(drop.MaxAmount-drop.MinAmount+1) + drop.MinAmount } - p.Items[drop.ItemId] += num + p.Items[drop.ItemId] += int64(num) realDrop[drop.ItemId] = num } } else { diff --git a/gamesrv/chess/scenepolicy.go b/gamesrv/chess/scenepolicy.go index 27b3dc2..62ce865 100644 --- a/gamesrv/chess/scenepolicy.go +++ b/gamesrv/chess/scenepolicy.go @@ -459,7 +459,7 @@ func CreatePlayerData(p *base.Player) *chesstitians.ChesstitiansPlayerData { if p.Items != nil { pd.Items = make(map[int32]int32) for id, num := range p.Items { - pd.Items[id] = proto.Int32(num) + pd.Items[id] = int32(num) } } if len(p.MatchParams) > 0 { diff --git a/gamesrv/fishing/action_fish.go b/gamesrv/fishing/action_fish.go index 0afcde3..051c7c8 100644 --- a/gamesrv/fishing/action_fish.go +++ b/gamesrv/fishing/action_fish.go @@ -353,7 +353,7 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d itemNum := item[1] //获取背包道具数量 num, ok := player.Items[item[0]] - if !ok || num < item[1] { + if !ok || num < int64(item[1]) { fishlogger.Errorf("道具数量不在 itemId = %v,itemNum = %v,背包数量 = %v", item[0], item[1], num) //判断其他消耗其他物品 otherItem := skillTemp.OtherConsumer @@ -378,18 +378,18 @@ func (this *CSFishSkillUseReqHandler) Process(s *netlib.Session, packetid int, d } player.Diamond -= int64(otherItemNum) } else { - if player.Items[otherItemId] < otherItemNum { + if player.Items[otherItemId] < int64(otherItemNum) { fishlogger.Tracef("转换物品是其他物品时,物品数量不足!") pack.Result = 1 pack.Status = fishing_proto.SCFishSkillUseResp_TOOL_LIMIT player.SendToClient(int(fishing_proto.FIPacketID_FISHING_SC_SKILLUSERESP), pack) return nil } - player.Items[otherItemId] = player.Items[otherItemId] - otherItemNum + player.Items[otherItemId] = player.Items[otherItemId] - int64(otherItemNum) } fishlogger.Tracef("玩家使用技能当前道具不足 转化物品消耗 skillid = %v,snid = %v,otherItemId = %v,otherItemNum = %v", skillId, player.SnId, otherItemId, otherItemNum) } else { - player.Items[itemId] = player.Items[itemId] - itemNum + player.Items[itemId] = player.Items[itemId] - int64(itemNum) //记录道具消耗日志 fishlogger.Tracef("玩家使用技能,消耗道具!snod = %v, skill = %v,itemId =%v,itemNum = %v", player.SnId, skillId, itemId, itemNum) } diff --git a/gamesrv/tienlen/scenepolicy_tienlen.go b/gamesrv/tienlen/scenepolicy_tienlen.go index 2aaa2e6..545cbf3 100644 --- a/gamesrv/tienlen/scenepolicy_tienlen.go +++ b/gamesrv/tienlen/scenepolicy_tienlen.go @@ -373,7 +373,7 @@ func TienLenCreatePlayerData(p *base.Player, rankScore int64) *tienlen.TienLenPl if p.Items != nil { pd.Items = make(map[int32]int32) for id, num := range p.Items { - pd.Items[id] = proto.Int32(num) + pd.Items[id] = int32(num) } } if len(p.MatchParams) > 0 { diff --git a/protocol/server/server.pb.go b/protocol/server/server.pb.go index 5d36cf4..53f4d4a 100644 --- a/protocol/server/server.pb.go +++ b/protocol/server/server.pb.go @@ -1301,7 +1301,7 @@ type WGPlayerEnter struct { SnId int32 `protobuf:"varint,14,opt,name=SnId,proto3" json:"SnId,omitempty"` SingleAdjust []byte `protobuf:"bytes,15,opt,name=SingleAdjust,proto3" json:"SingleAdjust,omitempty"` //单控数据 Pos int32 `protobuf:"varint,16,opt,name=Pos,proto3" json:"Pos,omitempty"` - Items map[int32]int32 `protobuf:"bytes,17,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` + Items map[int32]int64 `protobuf:"bytes,17,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` MatchParams []int32 `protobuf:"varint,18,rep,packed,name=MatchParams,proto3" json:"MatchParams,omitempty"` //比赛参数 RankScore map[int32]int64 `protobuf:"bytes,19,rep,name=RankScore,proto3" json:"RankScore,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 排位积分 } @@ -1450,7 +1450,7 @@ func (x *WGPlayerEnter) GetPos() int32 { return 0 } -func (x *WGPlayerEnter) GetItems() map[int32]int32 { +func (x *WGPlayerEnter) GetItems() map[int32]int64 { if x != nil { return x.Items } @@ -1637,7 +1637,7 @@ type GWPlayerLeave struct { LostTimes int32 `protobuf:"varint,12,opt,name=LostTimes,proto3" json:"LostTimes,omitempty"` //输局 TotalConvertibleFlow int64 `protobuf:"varint,13,opt,name=TotalConvertibleFlow,proto3" json:"TotalConvertibleFlow,omitempty"` //流水 ValidCacheBetTotal int64 `protobuf:"varint,14,opt,name=ValidCacheBetTotal,proto3" json:"ValidCacheBetTotal,omitempty"` //有效下注缓存 - Items map[int32]int32 `protobuf:"bytes,15,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` + Items map[int32]int64 `protobuf:"bytes,15,rep,name=Items,proto3" json:"Items,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` MatchId int32 `protobuf:"varint,16,opt,name=MatchId,proto3" json:"MatchId,omitempty"` //比赛场id CurIsWin int64 `protobuf:"varint,17,opt,name=CurIsWin,proto3" json:"CurIsWin,omitempty"` //本局是否赢 负数:输 0:平局 正数:赢 MatchRobotGrades map[int32]int32 `protobuf:"bytes,18,rep,name=MatchRobotGrades,proto3" json:"MatchRobotGrades,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //比赛数据 @@ -1774,7 +1774,7 @@ func (x *GWPlayerLeave) GetValidCacheBetTotal() int64 { return 0 } -func (x *GWPlayerLeave) GetItems() map[int32]int32 { +func (x *GWPlayerLeave) GetItems() map[int32]int64 { if x != nil { return x.Items } @@ -8789,7 +8789,7 @@ var file_server_proto_rawDesc = []byte{ 0x72, 0x65, 0x1a, 0x38, 0x0a, 0x0a, 0x49, 0x74, 0x65, 0x6d, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, - 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3c, 0x0a, 0x0e, + 0x03, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x3c, 0x0a, 0x0e, 0x52, 0x61, 0x6e, 0x6b, 0x53, 0x63, 0x6f, 0x72, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, @@ -8856,7 +8856,7 @@ var file_server_proto_rawDesc = []byte{ 0x09, 0x52, 0x61, 0x6e, 0x6b, 0x53, 0x63, 0x6f, 0x72, 0x65, 0x1a, 0x38, 0x0a, 0x0a, 0x49, 0x74, 0x65, 0x6d, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, - 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, + 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x03, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a, 0x43, 0x0a, 0x15, 0x4d, 0x61, 0x74, 0x63, 0x68, 0x52, 0x6f, 0x62, 0x6f, 0x74, 0x47, 0x72, 0x61, 0x64, 0x65, 0x73, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, diff --git a/protocol/server/server.proto b/protocol/server/server.proto index d7c61d0..6d6c1dd 100644 --- a/protocol/server/server.proto +++ b/protocol/server/server.proto @@ -225,7 +225,7 @@ message WGPlayerEnter { int32 SnId = 14; bytes SingleAdjust = 15;//单控数据 int32 Pos = 16; - map Items = 17; + map Items = 17; repeated int32 MatchParams = 18;//比赛参数 map RankScore = 19;// 排位积分 } @@ -264,7 +264,7 @@ message GWPlayerLeave{ int32 LostTimes = 12; //输局 int64 TotalConvertibleFlow = 13; //流水 int64 ValidCacheBetTotal = 14; //有效下注缓存 - map Items = 15; + map Items = 15; int32 MatchId = 16;//比赛场id int64 CurIsWin = 17;//本局是否赢 负数:输 0:平局 正数:赢 map MatchRobotGrades = 18;//比赛数据 diff --git a/worldsrv/scene.go b/worldsrv/scene.go index fad8889..e35aa4e 100644 --- a/worldsrv/scene.go +++ b/worldsrv/scene.go @@ -522,12 +522,12 @@ func (this *Scene) PlayerEnter(p *Player, pos int, ischangeroom bool) bool { // 道具 dbItemArr := srvdata.PBDB_GameItemMgr.Datas.Arr if dbItemArr != nil { - msg.Items = make(map[int32]int32) + msg.Items = make(map[int32]int64) for _, dbItem := range dbItemArr { - msg.Items[dbItem.Id] = proto.Int32(0) + msg.Items[dbItem.Id] = 0 itemInfo := BagMgrSingleton.GetItem(p.SnId, dbItem.Id) if itemInfo != nil { - msg.Items[dbItem.Id] = proto.Int32(int32(itemInfo.ItemNum)) + msg.Items[dbItem.Id] = itemInfo.ItemNum } } }